Re: [Audyssey] I'm appalled!

2011-11-26 Thread dark

trouble, that comment I find just confusing.

though it is true some developers like lworks have stopped, there are 
actually far more people making games now than their used to be, especially 
counting bgt.


beware the grue1

dark.
- Original Message - 
From: "Trouble" 

To: "Gamers Discussion list" 
Sent: Saturday, November 26, 2011 4:10 PM
Subject: Re: [Audyssey] I'm appalled!


Actually not so many now, but there are also not so many making games 
either.


At 09:39 AM 11/26/2011, you wrote:
Honestly, how many developers of games for the blind gamer can you think 
of that announce deadlines and don't come through on their promises or 
don't let gamers know what's up?  Unless I read your message wrong, you 
make it sound as though there are quite a few, which I don't think is the 
case.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - From: "Trouble" 
To: "Gamers Discussion list" 
Sent: Saturday, November 26, 2011 7:47 AM
Subject: Re: [Audyssey] I'm appalled!


You know its kind of hard to market something to such a small audience 
and spread out community. There are so many email lists that is 
ridiculous. Every time you think you got it covered there pops up some 
one that gets mad and starts another email list the same as what they 
left. If you don't be leave me just go to Freelists.org
You will find a ton of blind lists and if you go to google or yahoo. You 
will find the same lists.
Don't even think about the org's, because they really don't care unless 
they get some change! By what has ben said the org's posted on there 
sites as games for us to play are not only for kids but think all blind 
are mind set kids.
This has come up in the mag years ago and the answer is still the same. 
They know out there of the games. i have seen lots of dead sites 
advertising these games. But when you have some many put games out and 
then change the dead sites don't. plus you have the fact that a while 
back there was a lot of problems with getting these games. people paid 
and got told shut up. Some get to little to spend and when stolen! They 
don't forget but do tell all they know.
i don't put that blame on the community, its the developer that made that 
problem. They put deadlines up that they don't meet. When they should be 
doing it like the pro's. When the game is done there it is, as dev put 
out and not as community nagged! Any changes are called next version just 
like any other software, but the community seems to dictate how that is 
to be done. So do the dev's actually run and own there companies? Just 
like sheep that think they have a mind when all along its the dog that 
states the law.


At 07:32 AM 11/26/2011, you wrote:
White stick blunkit was nothing more than a lapdog to his sighted 
employees.
He didn't do anything for disabled people in education if anything he 
made

it more difficult in the long run.

As for games and awareness, this is a topic that I've debated so many 
times

before.

I do think that it's primarily the responsibility of the developers to
promote their games. There's plenty of avinues out there like has been
pointed out before not including the rnib and such organizations.

Certainly for the online games that we have there's places like
topwebgames.com which I know charge but I don't think they're 
astronomically

pricy.

Sadly it's people by accident stumbling on these games and that in 
itself
isn't good enough. Even audyssey as a mag isn't doing the job it's meant 
to
do because 1 it hasn't been updated regularly in god knows how long and 
2

even when it is it's not distributed widely.





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You can make 

Re: [Audyssey] I'm appalled!

2011-11-26 Thread Trouble

Its called closed minds.

At 09:32 AM 11/26/2011, you wrote:

I'm afraid I don't agree Darren.

it is the stated purpose of organizations like the Rnib to generally 
serve and improve the lot of blind people. When a person newly goes 
blind, they aren't told "go off and find products that are 
advertized" they are introduced to the Rnib,  and if they are 
lucky, other organizations too, to provide information, training and 
access to useful products.


indeed recently in Britain the government has pretty much out 
sourced all! disability related administration to external agencies 
and charities.


While I am not generally in favour of the "blind community" aspect 
of things, ie, people believing there is some special characteristic 
about blind people that makes them sort of like a nationality with 
their own identity, there is stil a need to distribute and share 
information and useful techniques as their is with any group of 
people with a specific interest or vocation.


if you are interested in say for instance learning to play golf, 
yes, you can learn on your own, go on the net and buy your own clubs 
etc, but you'd be far better to join a golf club which will be able 
to put you in touch with golf related information, such as location 
of nearest links, where to buy clubs etc.


To carry on this golf analogy, the Rnib is like a golf club which 
only advertizes a set of 5 foot long irons on the basis that that is 
all that is available and all that their members should be expected 
to use on every course.


They are failing in their duty of information, and indeed in their 
duty of care to provide for all! blind people in the Uk.


For instance, the lady I trained with with my dog was a database 
designer before going blind four years previously and had been a big 
rpg fan. When she made enquiries about accessible games, she was 
told only about Azabat, and not even notified that others existed.


This is how the Rnib were failing in their function, sinse they were 
not providing correct information to her or indeed taking into 
account her preferences.


in fact to borrow an arguement from my thesis, the Rnib were failing 
to acknolidge that for her, the "disability" of having a visual 
imparement included a frustration of her desire to play rpg games, 
and thus the Rnib were compounding the disability, rather than as 
their charter would suggest aiding it.


Beware the grue!

Dark.

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Re: [Audyssey] I'm appalled!

2011-11-26 Thread Trouble

Actually not so many now, but there are also not so many making games either.

At 09:39 AM 11/26/2011, you wrote:
Honestly, how many developers of games for the blind gamer can you 
think of that announce deadlines and don't come through on their 
promises or don't let gamers know what's up?  Unless I read your 
message wrong, you make it sound as though there are quite a few, 
which I don't think is the case.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - From: "Trouble" 
To: "Gamers Discussion list" 
Sent: Saturday, November 26, 2011 7:47 AM
Subject: Re: [Audyssey] I'm appalled!


You know its kind of hard to market something to such a small 
audience and spread out community. There are so many email lists 
that is ridiculous. Every time you think you got it covered there 
pops up some one that gets mad and starts another email list the 
same as what they left. If you don't be leave me just go to Freelists.org
You will find a ton of blind lists and if you go to google or 
yahoo. You will find the same lists.
Don't even think about the org's, because they really don't care 
unless they get some change! By what has ben said the org's posted 
on there sites as games for us to play are not only for kids but 
think all blind are mind set kids.
This has come up in the mag years ago and the answer is still the 
same. They know out there of the games. i have seen lots of dead 
sites advertising these games. But when you have some many put 
games out and then change the dead sites don't. plus you have the 
fact that a while back there was a lot of problems with getting 
these games. people paid and got told shut up. Some get to little 
to spend and when stolen! They don't forget but do tell all they know.
i don't put that blame on the community, its the developer that 
made that problem. They put deadlines up that they don't meet. When 
they should be doing it like the pro's. When the game is done there 
it is, as dev put out and not as community nagged! Any changes are 
called next version just like any other software, but the community 
seems to dictate how that is to be done. So do the dev's actually 
run and own there companies? Just like sheep that think they have a 
mind when all along its the dog that states the law.


At 07:32 AM 11/26/2011, you wrote:

White stick blunkit was nothing more than a lapdog to his sighted employees.
He didn't do anything for disabled people in education if anything he made
it more difficult in the long run.

As for games and awareness, this is a topic that I've debated so many times
before.

I do think that it's primarily the responsibility of the developers to
promote their games. There's plenty of avinues out there like has been
pointed out before not including the rnib and such organizations.

Certainly for the online games that we have there's places like
topwebgames.com which I know charge but I don't think they're astronomically
pricy.

Sadly it's people by accident stumbling on these games and that in itself
isn't good enough. Even audyssey as a mag isn't doing the job it's meant to
do because 1 it hasn't been updated regularly in god knows how long and 2
even when it is it's not distributed widely.





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Re: [Audyssey] I'm appalled!

2011-11-26 Thread Charles Rivard
Honestly, how many developers of games for the blind gamer can you think of 
that announce deadlines and don't come through on their promises or don't 
let gamers know what's up?  Unless I read your message wrong, you make it 
sound as though there are quite a few, which I don't think is the case.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Trouble" 

To: "Gamers Discussion list" 
Sent: Saturday, November 26, 2011 7:47 AM
Subject: Re: [Audyssey] I'm appalled!


You know its kind of hard to market something to such a small audience and 
spread out community. There are so many email lists that is ridiculous. 
Every time you think you got it covered there pops up some one that gets 
mad and starts another email list the same as what they left. If you don't 
be leave me just go to Freelists.org
You will find a ton of blind lists and if you go to google or yahoo. You 
will find the same lists.
Don't even think about the org's, because they really don't care unless 
they get some change! By what has ben said the org's posted on there sites 
as games for us to play are not only for kids but think all blind are mind 
set kids.
This has come up in the mag years ago and the answer is still the same. 
They know out there of the games. i have seen lots of dead sites 
advertising these games. But when you have some many put games out and 
then change the dead sites don't. plus you have the fact that a while back 
there was a lot of problems with getting these games. people paid and got 
told shut up. Some get to little to spend and when stolen! They don't 
forget but do tell all they know.
i don't put that blame on the community, its the developer that made that 
problem. They put deadlines up that they don't meet. When they should be 
doing it like the pro's. When the game is done there it is, as dev put out 
and not as community nagged! Any changes are called next version just like 
any other software, but the community seems to dictate how that is to be 
done. So do the dev's actually run and own there companies? Just like 
sheep that think they have a mind when all along its the dog that states 
the law.


At 07:32 AM 11/26/2011, you wrote:
White stick blunkit was nothing more than a lapdog to his sighted 
employees.

He didn't do anything for disabled people in education if anything he made
it more difficult in the long run.

As for games and awareness, this is a topic that I've debated so many 
times

before.

I do think that it's primarily the responsibility of the developers to
promote their games. There's plenty of avinues out there like has been
pointed out before not including the rnib and such organizations.

Certainly for the online games that we have there's places like
topwebgames.com which I know charge but I don't think they're 
astronomically

pricy.

Sadly it's people by accident stumbling on these games and that in itself
isn't good enough. Even audyssey as a mag isn't doing the job it's meant 
to

do because 1 it hasn't been updated regularly in god knows how long and 2
even when it is it's not distributed widely.





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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

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Re: [Audyssey] I'm appalled!

2011-11-26 Thread dark

I'm afraid I don't agree Darren.

it is the stated purpose of organizations like the Rnib to generally serve 
and improve the lot of blind people. When a person newly goes blind, they 
aren't told "go off and find products that are advertized" they are 
introduced to the Rnib,  and if they are lucky, other organizations too, 
to provide information, training and access to useful products.


indeed recently in Britain the government has pretty much out sourced all! 
disability related administration to external agencies and charities.


While I am not generally in favour of the "blind community" aspect of 
things, ie, people believing there is some special characteristic about 
blind people that makes them sort of like a nationality with their own 
identity, there is stil a need to distribute and share information and 
useful techniques as their is with any group of people with a specific 
interest or vocation.


if you are interested in say for instance learning to play golf, yes, you 
can learn on your own, go on the net and buy your own clubs etc, but you'd 
be far better to join a golf club which will be able to put you in touch 
with golf related information, such as location of nearest links, where to 
buy clubs etc.


To carry on this golf analogy, the Rnib is like a golf club which only 
advertizes a set of 5 foot long irons on the basis that that is all that is 
available and all that their members should be expected to use on every 
course.


They are failing in their duty of information, and indeed in their duty of 
care to provide for all! blind people in the Uk.


For instance, the lady I trained with with my dog was a database designer 
before going blind four years previously and had been a big rpg fan. When 
she made enquiries about accessible games, she was told only about Azabat, 
and not even notified that others existed.


This is how the Rnib were failing in their function, sinse they were not 
providing correct information to her or indeed taking into account her 
preferences.


in fact to borrow an arguement from my thesis, the Rnib were failing to 
acknolidge that for her, the "disability" of having a visual imparement 
included a frustration of her desire to play rpg games, and thus the Rnib 
were compounding the disability, rather than as their charter would suggest 
aiding it.


Beware the grue!

Dark. 



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Re: [Audyssey] I'm appalled!

2011-11-26 Thread Trouble
You know its kind of hard to market something to such a small 
audience and spread out community. There are so many email lists that 
is ridiculous. Every time you think you got it covered there pops up 
some one that gets mad and starts another email list the same as what 
they left. If you don't be leave me just go to Freelists.org
You will find a ton of blind lists and if you go to google or yahoo. 
You will find the same lists.
Don't even think about the org's, because they really don't care 
unless they get some change! By what has ben said the org's posted on 
there sites as games for us to play are not only for kids but think 
all blind are mind set kids.
This has come up in the mag years ago and the answer is still the 
same. They know out there of the games. i have seen lots of dead 
sites advertising these games. But when you have some many put games 
out and then change the dead sites don't. plus you have the fact that 
a while back there was a lot of problems with getting these games. 
people paid and got told shut up. Some get to little to spend and 
when stolen! They don't forget but do tell all they know.
i don't put that blame on the community, its the developer that made 
that problem. They put deadlines up that they don't meet. When they 
should be doing it like the pro's. When the game is done there it is, 
as dev put out and not as community nagged! Any changes are called 
next version just like any other software, but the community seems to 
dictate how that is to be done. So do the dev's actually run and own 
there companies? Just like sheep that think they have a mind when all 
along its the dog that states the law.


At 07:32 AM 11/26/2011, you wrote:

White stick blunkit was nothing more than a lapdog to his sighted employees.
He didn't do anything for disabled people in education if anything he made
it more difficult in the long run.

As for games and awareness, this is a topic that I've debated so many times
before.

I do think that it's primarily the responsibility of the developers to
promote their games. There's plenty of avinues out there like has been
pointed out before not including the rnib and such organizations.

Certainly for the online games that we have there's places like
topwebgames.com which I know charge but I don't think they're astronomically
pricy.

Sadly it's people by accident stumbling on these games and that in itself
isn't good enough. Even audyssey as a mag isn't doing the job it's meant to
do because 1 it hasn't been updated regularly in god knows how long and 2
even when it is it's not distributed widely.





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Re: [Audyssey] I'm appalled!

2011-11-26 Thread Darren Harris
White stick blunkit was nothing more than a lapdog to his sighted employees.
He didn't do anything for disabled people in education if anything he made
it more difficult in the long run. 

As for games and awareness, this is a topic that I've debated so many times
before. 

I do think that it's primarily the responsibility of the developers to
promote their games. There's plenty of avinues out there like has been
pointed out before not including the rnib and such organizations.

Certainly for the online games that we have there's places like
topwebgames.com which I know charge but I don't think they're astronomically
pricy. 

Sadly it's people by accident stumbling on these games and that in itself
isn't good enough. Even audyssey as a mag isn't doing the job it's meant to
do because 1 it hasn't been updated regularly in god knows how long and 2
even when it is it's not distributed widely. 





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Re: [Audyssey] I'm appalled!

2011-11-26 Thread Bryan Peterson
He was indeed, had been for some years. In fact unless he's retired by now 
he's probably still teaching.

They're coming to take me away, ha-haaa!
- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Saturday, November 26, 2011 3:40 AM
Subject: Re: [Audyssey] I'm appalled!



And this guy was certified?

- Original Message -
From: "Bryan Peterson" philosophy was that the cane provides a mere ten percent of the feedback 
you
get from your environment. I need hardly point out that te one time he 
made

me try to cross a street without it (I'm just thankful it wasn't a busy
one), I nearly had a heart attack. Hmmm, think I feel a new game idea 
coming

on. You, as the blind hero, work your way through a sinister obsttacle
course to retrieve your cane from your addle-brained instructor, then beat
some sense into him with it.
They're coming to take me away, ha-haaa!
- Original Message -
From: "Hayden Presley" mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, November 25, 2011 11:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

The issue is that they?? think that they?? now we?? know what's best for
us.

Other instances abound.  It used to be that mobility instructors insisted
on

giving a cane that comes up to the user's breastbone.  I stride when I
walk,

and those short sticks don't give me enough warning of a curb.  The
instructors told me that I walk too fast.  My response?  The cane is to
match my walking pace, not set it.  To walk at my? pace, I need a 60-inch
cane, and I am 71 inches tall.  They! do not know what's best for me.  I,
on

the other hand, do.  This is just one reason that I am, and have been, a
dog

guide user since 1977, and only use a cane when! I! must!  But the same
principle applies.  In a lot of cases, it's the customer or client, not
the
agency, who knows what they want and why, and it's about time the agencies
start listening.

---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message -
From: "Bryan Peterson" http://www.azabat.co.uk/ to
see for yourself.

This issue however is compounded by the fact that according to the
Rnib,

azabat are the only! company producing audio comptuer games, indeed
what

brought Azabat back to my mind was that the lady doing guide dog
training at the same time I am,  who worked as a professional
programmer and database designer before losing her site was asking
about

audio computer games and told only Azabat existed, and was indeed quite
frustrated sinse she was previously a pretty high capacity gamer.

I know the company Gamevial based in scotland were told a very similar
thing when they initially asked the Rnib about making some of the web
flash games they make accessible,  indeed until I phoned them and
had words they didn't even think anyone had attempted audio games that
moved from a first person perspective,  though being as they had
quite limited exposure from the Rnib and from others thought that the
experiment they tried failed.

Beware the grue!

Dark.



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All messa

Re: [Audyssey] I'm appalled!

2011-11-26 Thread john

And this guy was certified?

- Original Message -
From: "Bryan Peterson" I actually had an O&m instructor who seemed to believe quite 
passionately
that a cane is an unnecessary tool if one relies on ones ears. 
His
philosophy was that the cane provides a mere ten percent of the 
feedback you
get from your environment. I need hardly point out that te one 
time he made
me try to cross a street without it (I'm just thankful it wasn't 
a busy
one), I nearly had a heart attack. Hmmm, think I feel a new game 
idea coming
on. You, as the blind hero, work your way through a sinister 
obsttacle
course to retrieve your cane from your addle-brained instructor, 
then beat

some sense into him with it.
They're coming to take me away, ha-haaa!
- Original Message -
From: "Hayden Presley" Lly end up using one that is at forehead height. I don't know 
how they
expect you to walk with a caine at your breastbone either, and 
you hear of
mobility instrictures who religiously preach the exact heigh, 
material,

and
tip for a caine.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Charles Rivard
Sent: Friday, November 25, 2011 11:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

The issue is that they?? think that they?? now we?? know what's 
best for

us.

Other instances abound.  It used to be that mobility instructors 
insisted

on

giving a cane that comes up to the user's breastbone.  I stride 
when I

walk,

and those short sticks don't give me enough warning of a curb.  
The
instructors told me that I walk too fast.  My response?  The 
cane is to
match my walking pace, not set it.  To walk at my? pace, I need 
a 60-inch
cane, and I am 71 inches tall.  They! do not know what's best 
for me.  I,

on

the other hand, do.  This is just one reason that I am, and have 
been, a

dog

guide user since 1977, and only use a cane when! I! must!  But 
the same
principle applies.  In a lot of cases, it's the customer or 
client, not

the
agency, who knows what they want and why, and it's about time 
the agencies

start listening.

---
"Security is not the absence of danger.  It is the presence of 
the Lord."


- Original Message -
From: "Bryan Peterson" That's why, to get a little bit off topic here (and for that I 
apologize
in advance), I don't like a lot of the voc rehab agencies in the 
US. They
teach their clients to use JAWS, which in itself is all well and 
good.
Where the problem lies is that they don't necessarily let said 
clients
know that there are in fact other options available even if they 
do know
about them. I got the vocal equivalent of a raised eyebrow from 
my rehab
counselor when I told her I'd switched over to Window-Eyes and 
have been
quite happy with it now for about four years. And I've gotten 
quite a bit
more than a vocal raised eyebrow from others, both in voc rehab 
and not,

as though I'd committed some inexcusable transgression. So I've
experienced some of what Dark has.
They're coming to take me away, ha-haaa!
- Original Message -
From: "Charles Rivard" This is where getting the word out about what's available come 
in.  On
the other hand, if an organization has a closed mind, and they 
ignore
anything that does not fit their? concepts of what blind people 
can and
cannot do, there's a problem, and it's not up to the game 
developers to
solve.  It's up to professionals and customers, and here's what 
I think

is the key, who know what they're talking about through hands-on
experience, to work on opening the closed minds.  For an 
organization to
deny, through ignorance, the existence of developer's products 
that do
not fit into their mold of blind people is reprehensibly 
inexcusable.


---
"Security is not the absence of danger.  It is the presence of 
the

Lord."

- Original Message -
From: "dark" To answer your question, Azabat's aime of providing games for 
computer
novices is not made expressly clear on the site, though it does 
appearr
in their faq and other documentation, see 
http://www.azabat.co.uk/ to

see for yourself.

This issue however is compounded by the fact that according to 
the

Rnib,

azabat are the only! company producing audio comptuer games, 
indeed

what

brought Azabat back to my mind was that the lady doing guide dog
training at the same time I am,  who worked as a 
professional
programmer and database designer before losing her site was 
asking

about

audio computer games and told only Azabat existed, and was 
indeed quite
frustrated sinse she was previously a pretty high capacity 
gamer.


I know the company Gamevial based in scotland were told a very 
similar
thing when they initially asked the Rnib a

Re: [Audyssey] I'm appalled!

2011-11-25 Thread Bryan Peterson
I actually had an O&m instructor who seemed to believe quite passionately 
that a cane is an unnecessary tool if one relies on ones ears. His 
philosophy was that the cane provides a mere ten percent of the feedback you 
get from your environment. I need hardly point out that te one time he made 
me try to cross a street without it (I'm just thankful it wasn't a busy 
one), I nearly had a heart attack. Hmmm, think I feel a new game idea coming 
on. You, as the blind hero, work your way through a sinister obsttacle 
course to retrieve your cane from your addle-brained instructor, then beat 
some sense into him with it.

They're coming to take me away, ha-haaa!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 25, 2011 5:00 PM
Subject: Re: [Audyssey] I'm appalled!



Hi,I usua
Lly end up using one that is at forehead height. I don't know how they
expect you to walk with a caine at your breastbone either, and you hear of
mobility instrictures who religiously preach the exact heigh, material, 
and

tip for a caine.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, November 25, 2011 11:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

The issue is that they?? think that they?? now we?? know what's best for 
us.


Other instances abound.  It used to be that mobility instructors insisted 
on


giving a cane that comes up to the user's breastbone.  I stride when I 
walk,


and those short sticks don't give me enough warning of a curb.  The
instructors told me that I walk too fast.  My response?  The cane is to
match my walking pace, not set it.  To walk at my? pace, I need a 60-inch
cane, and I am 71 inches tall.  They! do not know what's best for me.  I, 
on


the other hand, do.  This is just one reason that I am, and have been, a 
dog


guide user since 1977, and only use a cane when! I! must!  But the same
principle applies.  In a lot of cases, it's the customer or client, not 
the

agency, who knows what they want and why, and it's about time the agencies
start listening.

---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 11:26 AM
Subject: Re: [Audyssey] I'm appalled!



That's why, to get a little bit off topic here (and for that I apologize
in advance), I don't like a lot of the voc rehab agencies in the US. They
teach their clients to use JAWS, which in itself is all well and good.
Where the problem lies is that they don't necessarily let said clients
know that there are in fact other options available even if they do know
about them. I got the vocal equivalent of a raised eyebrow from my rehab
counselor when I told her I'd switched over to Window-Eyes and have been
quite happy with it now for about four years. And I've gotten quite a bit
more than a vocal raised eyebrow from others, both in voc rehab and not,
as though I'd committed some inexcusable transgression. So I've
experienced some of what Dark has.
They're coming to take me away, ha-haaa!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 10:03 AM
Subject: Re: [Audyssey] I'm appalled!



This is where getting the word out about what's available come in.  On
the other hand, if an organization has a closed mind, and they ignore
anything that does not fit their? concepts of what blind people can and
cannot do, there's a problem, and it's not up to the game developers to
solve.  It's up to professionals and customers, and here's what I think
is the key, who know what they're talking about through hands-on
experience, to work on opening the closed minds.  For an organization to
deny, through ignorance, the existence of developer's products that do
not fit into their mold of blind people is reprehensibly inexcusable.

---
"Security is not the absence of danger.  It is the presence of the 
Lord."


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 10:08 AM
Subject: Re: [Audyssey] I'm appalled!



Hi Jeremy.

To answer your question, Azabat's aime of providing games for computer
novices is not made expressly clear on the site, though it does appearr
in their faq and other documentation, see http://www.azabat.co.uk/ to
see for yourself.

This issue however is compounded by the fact that according to the 
Rnib,


azabat are the only! company producing audio comptuer games, indeed 
what



brought Azabat back to my mind was that the lady

Re: [Audyssey] I'm appalled!

2011-11-25 Thread Hayden Presley
Hi,I usua
Lly end up using one that is at forehead height. I don't know how they
expect you to walk with a caine at your breastbone either, and you hear of
mobility instrictures who religiously preach the exact heigh, material, and
tip for a caine.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, November 25, 2011 11:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

The issue is that they?? think that they?? now we?? know what's best for us.

Other instances abound.  It used to be that mobility instructors insisted on

giving a cane that comes up to the user's breastbone.  I stride when I walk,

and those short sticks don't give me enough warning of a curb.  The 
instructors told me that I walk too fast.  My response?  The cane is to 
match my walking pace, not set it.  To walk at my? pace, I need a 60-inch 
cane, and I am 71 inches tall.  They! do not know what's best for me.  I, on

the other hand, do.  This is just one reason that I am, and have been, a dog

guide user since 1977, and only use a cane when! I! must!  But the same 
principle applies.  In a lot of cases, it's the customer or client, not the 
agency, who knows what they want and why, and it's about time the agencies 
start listening.

---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 11:26 AM
Subject: Re: [Audyssey] I'm appalled!


> That's why, to get a little bit off topic here (and for that I apologize 
> in advance), I don't like a lot of the voc rehab agencies in the US. They 
> teach their clients to use JAWS, which in itself is all well and good. 
> Where the problem lies is that they don't necessarily let said clients 
> know that there are in fact other options available even if they do know 
> about them. I got the vocal equivalent of a raised eyebrow from my rehab 
> counselor when I told her I'd switched over to Window-Eyes and have been 
> quite happy with it now for about four years. And I've gotten quite a bit 
> more than a vocal raised eyebrow from others, both in voc rehab and not, 
> as though I'd committed some inexcusable transgression. So I've 
> experienced some of what Dark has.
> They're coming to take me away, ha-haaa!
> ----- Original Message - 
> From: "Charles Rivard" 
> To: "Gamers Discussion list" 
> Sent: Friday, November 25, 2011 10:03 AM
> Subject: Re: [Audyssey] I'm appalled!
>
>
>> This is where getting the word out about what's available come in.  On 
>> the other hand, if an organization has a closed mind, and they ignore 
>> anything that does not fit their? concepts of what blind people can and 
>> cannot do, there's a problem, and it's not up to the game developers to 
>> solve.  It's up to professionals and customers, and here's what I think 
>> is the key, who know what they're talking about through hands-on 
>> experience, to work on opening the closed minds.  For an organization to 
>> deny, through ignorance, the existence of developer's products that do 
>> not fit into their mold of blind people is reprehensibly inexcusable.
>>
>> ---
>> "Security is not the absence of danger.  It is the presence of the Lord."
>>
>> - Original Message - 
>> From: "dark" 
>> To: "Gamers Discussion list" 
>> Sent: Friday, November 25, 2011 10:08 AM
>> Subject: Re: [Audyssey] I'm appalled!
>>
>>
>>> Hi Jeremy.
>>>
>>> To answer your question, Azabat's aime of providing games for computer 
>>> novices is not made expressly clear on the site, though it does appearr 
>>> in their faq and other documentation, see http://www.azabat.co.uk/ to 
>>> see for yourself.
>>>
>>> This issue however is compounded by the fact that according to the Rnib,

>>> azabat are the only! company producing audio comptuer games, indeed what

>>> brought Azabat back to my mind was that the lady doing guide dog 
>>> training at the same time I am,  who worked as a professional 
>>> programmer and database designer before losing her site was asking about

>>> audio computer games and told only Azabat existed, and was indeed quite 
>>> frustrated sinse she was previously a pretty high capacity gamer.
>>>
>>> I know the company Gamevial based in scotland were told a very similar 
>>> thing when they initially a

Re: [Audyssey] I'm appalled!

2011-11-25 Thread dan cook
i completely agree with you dark, their attitude towards what blind
people are and can do is sadly all too obvious.  i was actually
considering contacting them for resources for my extended project,
however i'm not convinced how helpful that will be.
While I could go on, i'll leave it be for now

On 11/25/11, dark  wrote:
> As far as the Rnib goes darren, i don't actually think that's the reason,
> sinse the people who run it are A, sighted and B, not particularly old (I
> know for a fact the director is in his late 40's).
>
> With the Rnib, there is a very clear financial motivation. They recieve a
> great deal of their money through legacy donations in people's wills.
>
> when i went to a "general information" day, they spend two hours drilling
> into people how good it was if you left them money in your will, it was
> almost laughable.
>
> I have even seen statistics from them that do not actually match the facts,
> stating that 90 percent of blind people are over 65,  which is
> incorrect, sinse the last medical text I saw had it as 50 percent with
> another 25 percent betwene the ages of 50 and 65.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "Darren Harris" 
> To: "'Gamers Discussion list'" 
> Sent: Friday, November 25, 2011 6:28 PM
> Subject: Re: [Audyssey] I'm appalled!
>
>
>>I think the problem is that there's just too many elderly people at the top
>> of these organizations and thus need to be kicked out in order to make way
>> for everybody else because only 1 group or a very small number of groups
>> and
>> interests are covered. Not that they would have you believe that, but the
>> evidence speaks for itself.
>>
>> -----Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of dark
>> Sent: 25 November 2011 17:29
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] I'm appalled!
>>
>> Unfortunately Charles you've hit the nale on the head.
>>
>> right from the age of 7 I've tried to point out to the Rnib that not all
>> blind people are eldily, but they've taken small notice.
>>
>> They for example refused to help or even offer suggestions on access to
>> tabletop rp, they claimed that I was the only person who'd be interested
>> in
>> such things.
>>
>> They had a similar response when i asked them about the possibility of
>> brailling fighting fantasy gamebooks, and when I tried to get them to
>> reccord more literature that would be favourable to younger people.
>>
>> You can get braille knitting patterns from them, but they don't even
>> considder the possibility someone would want a tactile role playing dice.
>>
>> This is just what I mean about them.
>>
>> the problem is in the Uk, they are the first port of call for anyone who
>> loses their vision, and thus their word has a great deal of weight, which
>> is
>>
>> why I find the fact that they refuse to acknolidge that other developers
>> besides Azabat exist so frustrating.
>>
>> All the best,
>>
>> Dark.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
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>> list,
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>>
>>
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>
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> All messages are a

Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark
As far as the Rnib goes darren, i don't actually think that's the reason, 
sinse the people who run it are A, sighted and B, not particularly old (I 
know for a fact the director is in his late 40's).


With the Rnib, there is a very clear financial motivation. They recieve a 
great deal of their money through legacy donations in people's wills.


when i went to a "general information" day, they spend two hours drilling 
into people how good it was if you left them money in your will, it was 
almost laughable.


I have even seen statistics from them that do not actually match the facts, 
stating that 90 percent of blind people are over 65,  which is 
incorrect, sinse the last medical text I saw had it as 50 percent with 
another 25 percent betwene the ages of 50 and 65.


Beware the grue!

Dark.
- Original Message - 
From: "Darren Harris" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 25, 2011 6:28 PM
Subject: Re: [Audyssey] I'm appalled!



I think the problem is that there's just too many elderly people at the top
of these organizations and thus need to be kicked out in order to make way
for everybody else because only 1 group or a very small number of groups 
and

interests are covered. Not that they would have you believe that, but the
evidence speaks for itself.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 25 November 2011 17:29
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

Unfortunately Charles you've hit the nale on the head.

right from the age of 7 I've tried to point out to the Rnib that not all
blind people are eldily, but they've taken small notice.

They for example refused to help or even offer suggestions on access to
tabletop rp, they claimed that I was the only person who'd be interested 
in

such things.

They had a similar response when i asked them about the possibility of
brailling fighting fantasy gamebooks, and when I tried to get them to
reccord more literature that would be favourable to younger people.

You can get braille knitting patterns from them, but they don't even
considder the possibility someone would want a tactile role playing dice.

This is just what I mean about them.

the problem is in the Uk, they are the first port of call for anyone who
loses their vision, and thus their word has a great deal of weight, which 
is


why I find the fact that they refuse to acknolidge that other developers
besides Azabat exist so frustrating.

All the best,

Dark.


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list,
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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Darren Harris
I think the problem is that there's just too many elderly people at the top
of these organizations and thus need to be kicked out in order to make way
for everybody else because only 1 group or a very small number of groups and
interests are covered. Not that they would have you believe that, but the
evidence speaks for itself. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 25 November 2011 17:29
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

Unfortunately Charles you've hit the nale on the head.

right from the age of 7 I've tried to point out to the Rnib that not all 
blind people are eldily, but they've taken small notice.

They for example refused to help or even offer suggestions on access to 
tabletop rp, they claimed that I was the only person who'd be interested in 
such things.

They had a similar response when i asked them about the possibility of 
brailling fighting fantasy gamebooks, and when I tried to get them to 
reccord more literature that would be favourable to younger people.

You can get braille knitting patterns from them, but they don't even 
considder the possibility someone would want a tactile role playing dice.

This is just what I mean about them.

the problem is in the Uk, they are the first port of call for anyone who 
loses their vision, and thus their word has a great deal of weight, which is

why I find the fact that they refuse to acknolidge that other developers 
besides Azabat exist so frustrating.

All the best,

Dark. 


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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Darren Harris
Oh yeah I agree. If you move away from what people religiously think is a
standard then you're the outsider. This is especially prevalent in the
blindness community I'm sad to say. It does seem to be jfw or nothing, note
taker or nothing no mention of netbooks or I devices that can do the same
sorts of things if not more for less, yeah the list goes on I think.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 25 November 2011 17:27
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

That's why, to get a little bit off topic here (and for that I apologize in 
advance), I don't like a lot of the voc rehab agencies in the US. They teach

their clients to use JAWS, which in itself is all well and good. Where the 
problem lies is that they don't necessarily let said clients know that there

are in fact other options available even if they do know about them. I got 
the vocal equivalent of a raised eyebrow from my rehab counselor when I told

her I'd switched over to Window-Eyes and have been quite happy with it now 
for about four years. And I've gotten quite a bit more than a vocal raised 
eyebrow from others, both in voc rehab and not, as though I'd committed some

inexcusable transgression. So I've experienced some of what Dark has.
They're coming to take me away, ha-haaa!
- Original Message - 
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 10:03 AM
Subject: Re: [Audyssey] I'm appalled!


> This is where getting the word out about what's available come in.  On the

> other hand, if an organization has a closed mind, and they ignore anything

> that does not fit their? concepts of what blind people can and cannot do, 
> there's a problem, and it's not up to the game developers to solve.  It's 
> up to professionals and customers, and here's what I think is the key, who

> know what they're talking about through hands-on experience, to work on 
> opening the closed minds.  For an organization to deny, through ignorance,

> the existence of developer's products that do not fit into their mold of 
> blind people is reprehensibly inexcusable.
>
> ---
> "Security is not the absence of danger.  It is the presence of the Lord."
>
> - Original Message - 
> From: "dark" 
> To: "Gamers Discussion list" 
> Sent: Friday, November 25, 2011 10:08 AM
> Subject: Re: [Audyssey] I'm appalled!
>
>
>> Hi Jeremy.
>>
>> To answer your question, Azabat's aime of providing games for computer 
>> novices is not made expressly clear on the site, though it does appearr 
>> in their faq and other documentation, see http://www.azabat.co.uk/ to see

>> for yourself.
>>
>> This issue however is compounded by the fact that according to the Rnib, 
>> azabat are the only! company producing audio comptuer games, indeed what 
>> brought Azabat back to my mind was that the lady doing guide dog training

>> at the same time I am,  who worked as a professional programmer and 
>> database designer before losing her site was asking about audio computer 
>> games and told only Azabat existed, and was indeed quite frustrated sinse

>> she was previously a pretty high capacity gamer.
>>
>> I know the company Gamevial based in scotland were told a very similar 
>> thing when they initially asked the Rnib about making some of the web 
>> flash games they make accessible,  indeed until I phoned them and had

>> words they didn't even think anyone had attempted audio games that moved 
>> from a first person perspective,  though being as they had quite 
>> limited exposure from the Rnib and from others thought that the 
>> experiment they tried failed.
>>
>> Beware the grue!
>>
>> Dark.
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> http://

Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark

Hi Charlse.

Remember here that when your talking abut the Rnib, your talking about a so 
called charity that, when it was at one point reviewing one of it's own 
hotels to see if it should remain open, had it's directors stay at the five 
star delux hotel across the street then close the Rnib hotel for not making 
a prophit!


The term "law unto themselves" fits very well here.

Btw, As regards canes i just find that advice weerd! I've been using a cane 
for the last 19 years as I learnt to use one at the age of 10, and have been 
all over the world with one.


I was always taught they should! be shoulder hight, precisely so that you 
can! walk at your own pace without having to shorten your stride.


Iv'e actually only just stopped using a cane this november thanks to my new 
firry companion (currently asleep on my foot).


Beware the Grue!

Dark. 



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark

I'm not sure Charles.

for "what is available" a quick look at audiogames.net or pcsgames.net is 
pretty conclusive that there is a lot out there, and I directed them to 
such.


i offered to put together a ful on presentation and head down to London to 
show them, but I got the response that most blind people were not interested 
in such things and it was a minority concern, and therefore not worth their 
time in promoting.


Beware the Grue!

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 5:42 PM
Subject: Re: [Audyssey] I'm appalled!


So, maybe what you need is proof to back up your claims.  Maybe, if enough 
feedback on what gamers are truly interested in, along with information 
showing the RNIB that such games and developers do indeed exist, were 
presented to the RNIB, with gamers letting the RNIB know that we would, 
indeed, buy such games from them if they make them available, the RNIB 
might get a clue.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 11:28 AM
Subject: Re: [Audyssey] I'm appalled!



Unfortunately Charles you've hit the nale on the head.

right from the age of 7 I've tried to point out to the Rnib that not all 
blind people are eldily, but they've taken small notice.


They for example refused to help or even offer suggestions on access to 
tabletop rp, they claimed that I was the only person who'd be interested 
in such things.


They had a similar response when i asked them about the possibility of 
brailling fighting fantasy gamebooks, and when I tried to get them to 
reccord more literature that would be favourable to younger people.


You can get braille knitting patterns from them, but they don't even 
considder the possibility someone would want a tactile role playing dice.


This is just what I mean about them.

the problem is in the Uk, they are the first port of call for anyone who 
loses their vision, and thus their word has a great deal of weight, which 
is why I find the fact that they refuse to acknolidge that other 
developers besides Azabat exist so frustrating.


All the best,

Dark.

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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard
The issue is that they?? think that they?? now we?? know what's best for us. 
Other instances abound.  It used to be that mobility instructors insisted on 
giving a cane that comes up to the user's breastbone.  I stride when I walk, 
and those short sticks don't give me enough warning of a curb.  The 
instructors told me that I walk too fast.  My response?  The cane is to 
match my walking pace, not set it.  To walk at my? pace, I need a 60-inch 
cane, and I am 71 inches tall.  They! do not know what's best for me.  I, on 
the other hand, do.  This is just one reason that I am, and have been, a dog 
guide user since 1977, and only use a cane when! I! must!  But the same 
principle applies.  In a lot of cases, it's the customer or client, not the 
agency, who knows what they want and why, and it's about time the agencies 
start listening.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 11:26 AM
Subject: Re: [Audyssey] I'm appalled!


That's why, to get a little bit off topic here (and for that I apologize 
in advance), I don't like a lot of the voc rehab agencies in the US. They 
teach their clients to use JAWS, which in itself is all well and good. 
Where the problem lies is that they don't necessarily let said clients 
know that there are in fact other options available even if they do know 
about them. I got the vocal equivalent of a raised eyebrow from my rehab 
counselor when I told her I'd switched over to Window-Eyes and have been 
quite happy with it now for about four years. And I've gotten quite a bit 
more than a vocal raised eyebrow from others, both in voc rehab and not, 
as though I'd committed some inexcusable transgression. So I've 
experienced some of what Dark has.

They're coming to take me away, ha-haaa!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 10:03 AM
Subject: Re: [Audyssey] I'm appalled!


This is where getting the word out about what's available come in.  On 
the other hand, if an organization has a closed mind, and they ignore 
anything that does not fit their? concepts of what blind people can and 
cannot do, there's a problem, and it's not up to the game developers to 
solve.  It's up to professionals and customers, and here's what I think 
is the key, who know what they're talking about through hands-on 
experience, to work on opening the closed minds.  For an organization to 
deny, through ignorance, the existence of developer's products that do 
not fit into their mold of blind people is reprehensibly inexcusable.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 10:08 AM
Subject: Re: [Audyssey] I'm appalled!



Hi Jeremy.

To answer your question, Azabat's aime of providing games for computer 
novices is not made expressly clear on the site, though it does appearr 
in their faq and other documentation, see http://www.azabat.co.uk/ to 
see for yourself.


This issue however is compounded by the fact that according to the Rnib, 
azabat are the only! company producing audio comptuer games, indeed what 
brought Azabat back to my mind was that the lady doing guide dog 
training at the same time I am,  who worked as a professional 
programmer and database designer before losing her site was asking about 
audio computer games and told only Azabat existed, and was indeed quite 
frustrated sinse she was previously a pretty high capacity gamer.


I know the company Gamevial based in scotland were told a very similar 
thing when they initially asked the Rnib about making some of the web 
flash games they make accessible,  indeed until I phoned them and 
had words they didn't even think anyone had attempted audio games that 
moved from a first person perspective,  though being as they had 
quite limited exposure from the Rnib and from others thought that the 
experiment they tried failed.


Beware the grue!

Dark.



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard
So, maybe what you need is proof to back up your claims.  Maybe, if enough 
feedback on what gamers are truly interested in, along with information 
showing the RNIB that such games and developers do indeed exist, were 
presented to the RNIB, with gamers letting the RNIB know that we would, 
indeed, buy such games from them if they make them available, the RNIB might 
get a clue.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 11:28 AM
Subject: Re: [Audyssey] I'm appalled!



Unfortunately Charles you've hit the nale on the head.

right from the age of 7 I've tried to point out to the Rnib that not all 
blind people are eldily, but they've taken small notice.


They for example refused to help or even offer suggestions on access to 
tabletop rp, they claimed that I was the only person who'd be interested 
in such things.


They had a similar response when i asked them about the possibility of 
brailling fighting fantasy gamebooks, and when I tried to get them to 
reccord more literature that would be favourable to younger people.


You can get braille knitting patterns from them, but they don't even 
considder the possibility someone would want a tactile role playing dice.


This is just what I mean about them.

the problem is in the Uk, they are the first port of call for anyone who 
loses their vision, and thus their word has a great deal of weight, which 
is why I find the fact that they refuse to acknolidge that other 
developers besides Azabat exist so frustrating.


All the best,

Dark.

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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark

That's why i'd personally prefer a reviews system to a wratings one.

Wratings are far too generalized,  pluss of course then there is the 
problem of how much weight people give wratings.


I tend to be a harsh wrater, thus from me very few games would get five 
stars, but other people may be less harsh and give five to more games.


That's why i'd personally prefer written reviews over just a wratings sytem, 
sinse then you get people's real thoughts, not just how they personally 
wrate a wrating.


Beware the grue!

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 5:30 PM
Subject: Re: [Audyssey] I'm appalled!


Ratings are good as long as the reasons for those ratings are also given. 
I might see a rating of 2 out of 5, and go elsewhere, not knowing that the 
rating was given due to the simplistic nature of the game.  If a reason 
for the rating was that it is a good game for beginning computer gamer 
because it is not very complex and not very challenging, I might go ahead 
and get it for someone as a Christmas present because they are also 
getting a computer but don't know much about them yet.  So, not only is a 
rating system important, but the reasons for the ratings is of equal 
importance.  JMO.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 11:00 AM
Subject: Re: [Audyssey] I'm appauled!



Hi Dark,

Well, for starts I honestly can't blame you. The reasons you mentioned
is precisely why I don't own any of the Azabat games. I can get most
of the same games from Jim Kitchen, Spoonbill, etc for free so there
is no insentive for me to buy and play something I personally would
find less entertaining.

The way I would handle this situation is introduce some kind of rating
system for the games on audiogames.net. A fantastic game might earn 5
out of 5 stars and a game like the Azabat games might rate 2 out of 5
stars. Someone looking for games might see the lower  rating and look
elsewhere for the same game with a higher rating. That's generally how
most websites compare products that are similar but one might not
measure up in quality with the other one.

Basically, what I'm saying is there is nothing wrong with a little
criticism here as long as you keep it A, professional, and B, it is
constructive criticism. You could have a write up describing the
features the Azabat games have, run directly from cd, are all
self-voicing, and contains this or that other feature. Then, you can
review the game below and say that the games didn't meet your
expectations. They lacked this or that feature, and in your opinion
game x by so and so is a better deal for reasons x, y, and z.

HTH


On 11/25/11, dark  wrote:
I must admit I've been very slow about writing entries for the Azabat 
games

for audiogames.net, basically because most of the games are pretty much
available in better versions elsewhere and azabat are ridiculously
overpriced,  in fact as I've said before I think the only reason 
they've

got where they are is because they present "audio games for pathetic old
blind people!"

Nevertheless, unfortunately the job of maintaining the database means
playing and writing about bad games as well as good ones, and sinse 
Azabat
did send me both their demo cd and some free copies of their games so 
that I
could write about them, I do feel I need to give them a reasonable run 
for
their money, however today I really! had trouble when writing up the 
entry

for their second volume, word games.

We all know that everyone from jim kitchin to even the online game alien
adoption agency has versions of Hangman, and other than ntoicing that 
the

azabat version of the game actually has fewer customizations (and
deffinately fewer fun sfx), than jims, I'll move on.

then there is Targit, exactly the same game as bg word targit, but with 
no

fun sfx or music, and fewer customization options.

Anagrams, the count down letters and numbers game where you form words 
from

random letters or a targit number from random numbers, and a game called
link words resembling Dan Z's chainlink game.

What appauled me here, is that none! of these games has even a scoring
system! you don't type in solutions, you just get presented with an 
anagram,

a number targit and that's it. The technology is planely there to create
one, sinse Hangman and word targit have a score system, and the computer
even has the ability to work out solutions to all the problems meaning 
that

it could! determine whether your right or wrong, but for some completely
insane reason you don't type in your answers, you just are supposed to 
solve

them in your head!

In the name o

Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard

Would it be a lot of work to keep the site updated?

---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "QuentinC" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 11:34 AM
Subject: Re: [Audyssey] I'm appauled!



Hello,

Why not make audiogames.net upgrade a little and let the users rate and 
comment each game, directly on their respective pages ?


I think this is kind of standard feature present on allmost regular gaming 
community website.


I know that you can't directly change something in that area, but it's 
maybe time for audiogames.net to evolve: allow users to do more things, as 
well as clearing up the database of old, incorrect or inappropriate 
entries.


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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark
that does sound true bryan, and though it's not quite as pervasive in the Uk 
those sorts of opinions are around, - though I was happy when i did the 
general Q and A session about Hal at the It training charity where my friend 
works, that they knew very well about several options for screen readers and 
anyone who came to them would be allowd to try out the different products 
for themselves.


With jaws though, I can at least acknolidge that even if! an organization 
just promotes the use of Jaws, they're at least giving people something that 
wil satisfy expectations and allow people to do most things they want.


But as with the lady I mentioned, by only! recognizing the existance of 
Azabat with their aime to provide games for less able players, the Rnib are 
actually giving people a false idea of audio games generally.


Beware the grue!

Dark. 



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard
Ratings are good as long as the reasons for those ratings are also given.  I 
might see a rating of 2 out of 5, and go elsewhere, not knowing that the 
rating was given due to the simplistic nature of the game.  If a reason for 
the rating was that it is a good game for beginning computer gamer because 
it is not very complex and not very challenging, I might go ahead and get it 
for someone as a Christmas present because they are also getting a computer 
but don't know much about them yet.  So, not only is a rating system 
important, but the reasons for the ratings is of equal importance.  JMO.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 11:00 AM
Subject: Re: [Audyssey] I'm appauled!



Hi Dark,

Well, for starts I honestly can't blame you. The reasons you mentioned
is precisely why I don't own any of the Azabat games. I can get most
of the same games from Jim Kitchen, Spoonbill, etc for free so there
is no insentive for me to buy and play something I personally would
find less entertaining.

The way I would handle this situation is introduce some kind of rating
system for the games on audiogames.net. A fantastic game might earn 5
out of 5 stars and a game like the Azabat games might rate 2 out of 5
stars. Someone looking for games might see the lower  rating and look
elsewhere for the same game with a higher rating. That's generally how
most websites compare products that are similar but one might not
measure up in quality with the other one.

Basically, what I'm saying is there is nothing wrong with a little
criticism here as long as you keep it A, professional, and B, it is
constructive criticism. You could have a write up describing the
features the Azabat games have, run directly from cd, are all
self-voicing, and contains this or that other feature. Then, you can
review the game below and say that the games didn't meet your
expectations. They lacked this or that feature, and in your opinion
game x by so and so is a better deal for reasons x, y, and z.

HTH


On 11/25/11, dark  wrote:
I must admit I've been very slow about writing entries for the Azabat 
games

for audiogames.net, basically because most of the games are pretty much
available in better versions elsewhere and azabat are ridiculously
overpriced,  in fact as I've said before I think the only reason 
they've

got where they are is because they present "audio games for pathetic old
blind people!"

Nevertheless, unfortunately the job of maintaining the database means
playing and writing about bad games as well as good ones, and sinse 
Azabat
did send me both their demo cd and some free copies of their games so 
that I
could write about them, I do feel I need to give them a reasonable run 
for
their money, however today I really! had trouble when writing up the 
entry

for their second volume, word games.

We all know that everyone from jim kitchin to even the online game alien
adoption agency has versions of Hangman, and other than ntoicing that the
azabat version of the game actually has fewer customizations (and
deffinately fewer fun sfx), than jims, I'll move on.

then there is Targit, exactly the same game as bg word targit, but with 
no

fun sfx or music, and fewer customization options.

Anagrams, the count down letters and numbers game where you form words 
from

random letters or a targit number from random numbers, and a game called
link words resembling Dan Z's chainlink game.

What appauled me here, is that none! of these games has even a scoring
system! you don't type in solutions, you just get presented with an 
anagram,

a number targit and that's it. The technology is planely there to create
one, sinse Hangman and word targit have a score system, and the computer
even has the ability to work out solutions to all the problems meaning 
that

it could! determine whether your right or wrong, but for some completely
insane reason you don't type in your answers, you just are supposed to 
solve

them in your head!

In the name of all that's reasonable, why is a score! system! so hard to
manage!

As I said, I do want to try and make the best of azabat because they did
send me some free stuff, but when the quality of their games is so 
insanely

low my job is extremely difficult!

Yes, making games that are not complex for computer novices is a worth 
while

aime,  but how novice are we talking here?

heck, my mum is about as computer novice as you get (she regularly phones 
me
to ask things like how to copy files or open mail attachments), yet I've 
got

her Ian Humphries psudoku games and she's quite able to play them, indeed
was able to install them pretty easily too thanks to the microsoft 
install

wizard.

What planet are Azabat on?

Even their one really unique game backgamman now has a far superior 
version

thanks to Manu of Pontes games, with online play, sfx, music am

Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark

Unfortunately Charles you've hit the nale on the head.

right from the age of 7 I've tried to point out to the Rnib that not all 
blind people are eldily, but they've taken small notice.


They for example refused to help or even offer suggestions on access to 
tabletop rp, they claimed that I was the only person who'd be interested in 
such things.


They had a similar response when i asked them about the possibility of 
brailling fighting fantasy gamebooks, and when I tried to get them to 
reccord more literature that would be favourable to younger people.


You can get braille knitting patterns from them, but they don't even 
considder the possibility someone would want a tactile role playing dice.


This is just what I mean about them.

the problem is in the Uk, they are the first port of call for anyone who 
loses their vision, and thus their word has a great deal of weight, which is 
why I find the fact that they refuse to acknolidge that other developers 
besides Azabat exist so frustrating.


All the best,

Dark. 



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Bryan Peterson
That's why, to get a little bit off topic here (and for that I apologize in 
advance), I don't like a lot of the voc rehab agencies in the US. They teach 
their clients to use JAWS, which in itself is all well and good. Where the 
problem lies is that they don't necessarily let said clients know that there 
are in fact other options available even if they do know about them. I got 
the vocal equivalent of a raised eyebrow from my rehab counselor when I told 
her I'd switched over to Window-Eyes and have been quite happy with it now 
for about four years. And I've gotten quite a bit more than a vocal raised 
eyebrow from others, both in voc rehab and not, as though I'd committed some 
inexcusable transgression. So I've experienced some of what Dark has.

They're coming to take me away, ha-haaa!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 10:03 AM
Subject: Re: [Audyssey] I'm appalled!


This is where getting the word out about what's available come in.  On the 
other hand, if an organization has a closed mind, and they ignore anything 
that does not fit their? concepts of what blind people can and cannot do, 
there's a problem, and it's not up to the game developers to solve.  It's 
up to professionals and customers, and here's what I think is the key, who 
know what they're talking about through hands-on experience, to work on 
opening the closed minds.  For an organization to deny, through ignorance, 
the existence of developer's products that do not fit into their mold of 
blind people is reprehensibly inexcusable.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 10:08 AM
Subject: Re: [Audyssey] I'm appalled!



Hi Jeremy.

To answer your question, Azabat's aime of providing games for computer 
novices is not made expressly clear on the site, though it does appearr 
in their faq and other documentation, see http://www.azabat.co.uk/ to see 
for yourself.


This issue however is compounded by the fact that according to the Rnib, 
azabat are the only! company producing audio comptuer games, indeed what 
brought Azabat back to my mind was that the lady doing guide dog training 
at the same time I am,  who worked as a professional programmer and 
database designer before losing her site was asking about audio computer 
games and told only Azabat existed, and was indeed quite frustrated sinse 
she was previously a pretty high capacity gamer.


I know the company Gamevial based in scotland were told a very similar 
thing when they initially asked the Rnib about making some of the web 
flash games they make accessible,  indeed until I phoned them and had 
words they didn't even think anyone had attempted audio games that moved 
from a first person perspective,  though being as they had quite 
limited exposure from the Rnib and from others thought that the 
experiment they tried failed.


Beware the grue!

Dark.



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard
This is where getting the word out about what's available come in.  On the 
other hand, if an organization has a closed mind, and they ignore anything 
that does not fit their? concepts of what blind people can and cannot do, 
there's a problem, and it's not up to the game developers to solve.  It's up 
to professionals and customers, and here's what I think is the key, who know 
what they're talking about through hands-on experience, to work on opening 
the closed minds.  For an organization to deny, through ignorance, the 
existence of developer's products that do not fit into their mold of blind 
people is reprehensibly inexcusable.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 10:08 AM
Subject: Re: [Audyssey] I'm appalled!



Hi Jeremy.

To answer your question, Azabat's aime of providing games for computer 
novices is not made expressly clear on the site, though it does appearr in 
their faq and other documentation, see http://www.azabat.co.uk/ to see for 
yourself.


This issue however is compounded by the fact that according to the Rnib, 
azabat are the only! company producing audio comptuer games, indeed what 
brought Azabat back to my mind was that the lady doing guide dog training 
at the same time I am,  who worked as a professional programmer and 
database designer before losing her site was asking about audio computer 
games and told only Azabat existed, and was indeed quite frustrated sinse 
she was previously a pretty high capacity gamer.


I know the company Gamevial based in scotland were told a very similar 
thing when they initially asked the Rnib about making some of the web 
flash games they make accessible,  indeed until I phoned them and had 
words they didn't even think anyone had attempted audio games that moved 
from a first person perspective,  though being as they had quite 
limited exposure from the Rnib and from others thought that the experiment 
they tried failed.


Beware the grue!

Dark.



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Ian McNamara
Hi i have quite a few of the azabat games and although i find them ok i would 
agree that for a gamer who is advanced it's probley not advanced inuff for 
them. I wish more of these flash games like legacy would be made more 
accessable.
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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark

Hi Jeremy.

To answer your question, Azabat's aime of providing games for computer 
novices is not made expressly clear on the site, though it does appearr in 
their faq and other documentation, see http://www.azabat.co.uk/ to see for 
yourself.


This issue however is compounded by the fact that according to the Rnib, 
azabat are the only! company producing audio comptuer games, indeed what 
brought Azabat back to my mind was that the lady doing guide dog training at 
the same time I am,  who worked as a professional programmer and 
database designer before losing her site was asking about audio computer 
games and told only Azabat existed, and was indeed quite frustrated sinse 
she was previously a pretty high capacity gamer.


I know the company Gamevial based in scotland were told a very similar thing 
when they initially asked the Rnib about making some of the web flash games 
they make accessible,  indeed until I phoned them and had words they 
didn't even think anyone had attempted audio games that moved from a first 
person perspective,  though being as they had quite limited exposure 
from the Rnib and from others thought that the experiment they tried failed.


Beware the grue!

Dark.



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Jeremy Kaldobsky
Charles raises the same point I would have made, and one that Dark may also be 
considering as a reason behind his original post.  I have not played your games 
either, but the first thing I would want to know if whether you openly explain 
the simplicity of your games in their descriptions.  Targeting the most novice 
computer users is perfectly fine, and in fact commendable since they have a 
smaller selection, but they would need to be advertised as such.  I think each 
of us would hate to order a book only to have it turn out to be one aimed at 4 
year olds.  Since the most novice computer users don't even come close to 
representing the majority, the responsibility of declaring them as the target 
audience falls to the game developer.  Because that claim is expected, and 
doesn't sound like it has been made, it gives the illusion that the game is 
targeting average computer users.  This might be what has caused the negative 
reaction here on the list.

If you bought a book from a children's section of a store, you would not be 
upset when presented with 1 simple sentence on each page.  If however you had 
picked that book up from the adult section you would be quite irritated and 
feel like you had been ripped off.  I think that if the games' descriptions do 
not explain which group they are for, then it runs a high risk of offending the 
average person who happens to try them.

As I said before, I have not played any of these games.  If the descriptions do 
actually explain that they are intended for the most novice of computer users 
then I apologize in advance.



> I have never played any of your
> games, so I apologize for not knowing.  Do you state
> the audience your games are geared toward in documentation
> about your games on your site?  If not, this might
> avoid possible disappointment of customers who are looking
> for more advanced and challenging games.  Also, as for
> not having to type your answers into the computer, and not
> having a scoring feature, wouldn't this increase replay
> value and add excitement? Games can be used as a tool for
> learning to use a computer, and typing your words into the
> game would be just such a feature to improve one's typing
> and computer skills.
> 
> Also, have you considered creating games for the more
> advanced gamers in order to increase your share of the blind
> computer gaming market?  These are the first thoughts
> that came to my mind as I read your response to previous
> posts, and your input is appreciated.  Thanks.


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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard
I have never played any of your games, so I apologize for not knowing.  Do 
you state the audience your games are geared toward in documentation about 
your games on your site?  If not, this might avoid possible disappointment 
of customers who are looking for more advanced and challenging games.  Also, 
as for not having to type your answers into the computer, and not having a 
scoring feature, wouldn't this increase replay value and add excitement? 
Games can be used as a tool for learning to use a computer, and typing your 
words into the game would be just such a feature to improve one's typing and 
computer skills.


Also, have you considered creating games for the more advanced gamers in 
order to increase your share of the blind computer gaming market?  These are 
the first thoughts that came to my mind as I read your response to previous 
posts, and your input is appreciated.  Thanks.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Steve Crawford" 

To: "Gamers Discussion list" 
Sent: Friday, November 25, 2011 8:58 AM
Subject: Re: [Audyssey] I'm appauled!



Hmm, how long has it been since I sent you that "free stuff" for review?
Must be a couple of years or more, I think. I'm just glad you didn't get
around to writing your review sooner...

I'm quite surprised by what I read here. I always thought you were more
logical and level headed but I really struggle to understand where this
apparent hostility is aimed. You seem resent the fact that the RNIB sell 
my

products, but in a later post you openly criticise them and call them
"pathetic". Sounds like a bad case of "sour grapes".

Yes, the RNIB sell my games, but I can't see why you have an issue with
this. Are you trying to say that because they sell my games they wouldn't
want to sell anybody else's? Can you explain why? Surely the fact that 
they
have opened their doors to an independent developer means that they would 
be
more willing to consider selling other people's games as well. Personally, 
I

would welcome it if some of the other developers here approached the RNIB
and got them to sell their games.

Regarding the Kountdown game - for the benefit of those who don't know it,
the player chooses up to 9 letters then has 30 seconds to try to make the
longest possible word - I fail to see the point of asking the user to type
in the word they found. Who are they trying to prove it to? I watch the TV
show sometimes and I shout out the word I found. I don't write it down or
type it into a computer to prove I found it. If you find a 7 letter word 
you
don't need to type it into the computer because all the computer will say 
is

"yes, you found a 7 letter word". It's only going to tell you what you
already know.

I have plenty of testimonials from people - old and young - who have 
enjoyed
playing my games over the years. I appreciate that some people on this 
list

may find some them simplistic - they are, after all, designed for computer
novices (ie people who don't know how to use a screen reader, can't
touch-type, etc).

Steve








-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]On
Behalf Of dark
Sent: 25 November 2011 10:43
To: Gamers@audyssey.org
Subject: [Audyssey] I'm appauled!


I must admit I've been very slow about writing entries for the Azabat 
games

for audiogames.net, basically because most of the games are pretty much
available in better versions elsewhere and azabat are ridiculously
overpriced,  in fact as I've said before I think the only reason 
they've

got where they are is because they present "audio games for pathetic old
blind people!"

Nevertheless, unfortunately the job of maintaining the database means
playing and writing about bad games as well as good ones, and sinse Azabat
did send me both their demo cd and some free copies of their games so that 
I

could write about them, I do feel I need to give them a reasonable run for
their money, however today I really! had trouble when writing up the entry
for their second volume, word games.

We all know that everyone from jim kitchin to even the online game alien
adoption agency has versions of Hangman, and other than ntoicing that the
azabat version of the game actually has fewer customizations (and
deffinately fewer fun sfx), than jims, I'll move on.

then there is Targit, exactly the same game as bg word targit, but with no
fun sfx or music, and fewer customization options.

Anagrams, the count down letters and numbers game where you form words 
from

random letters or a targit number from random numbers, and a game called
link words resembling Dan Z's chainlink game.

What appauled me here, is that none! of these games has even a scoring
system! you don't type in solutions, you just get presented with an 
anagram,

a number targit and that's it. The technology is planely there to create
one, sinse Hangman and word targit have a score system, and 

Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark
Well I've suggested it to Richard and Sander, sinse I do think it would be 
cool to get reviews especially because! the descriptions in the database 
have to be relatively unbiased.


I hope it'll come eventually, but unfortunately that decision is up to them.

Frankly though, if it were a matter of reviews, I don't think I'd waste my 
time with Azabat anyway, sinse if I wrote a review I'd want it to be about a 
game with both good and bad points that I could offer a decent opinion of, 
rather than something which I can only really be negative about.


Beware the Grue!

Dark. 



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Jeremy Kaldobsky
I believe Dark is talking about the Audiogames.net game database though.  For 
the database entries that Dark does, there really isn't any place for a review. 
 I think a review section would be pretty cool, but that's a lot of work go add 
one so I don't think it will happen any time soon.

> Because they sent you free copies of
> their games so that you could critique them in a review, to
> me, you are not to be positive in your review.  You are
> to be open-mindedly honest.  Otherwise, you are
> inaccurate.


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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard
Because they sent you free copies of their games so that you could critique 
them in a review, to me, you are not to be positive in your review.  You are 
to be open-mindedly honest.  Otherwise, you are inaccurate.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "dark" 

To: 
Sent: Friday, November 25, 2011 4:42 AM
Subject: [Audyssey] I'm appauled!


I must admit I've been very slow about writing entries for the Azabat games 
for audiogames.net, basically because most of the games are pretty much 
available in better versions elsewhere and azabat are ridiculously 
overpriced,  in fact as I've said before I think the only reason 
they've got where they are is because they present "audio games for 
pathetic old blind people!"


Nevertheless, unfortunately the job of maintaining the database means 
playing and writing about bad games as well as good ones, and sinse Azabat 
did send me both their demo cd and some free copies of their games so that 
I could write about them, I do feel I need to give them a reasonable run 
for their money, however today I really! had trouble when writing up the 
entry for their second volume, word games.


We all know that everyone from jim kitchin to even the online game alien 
adoption agency has versions of Hangman, and other than ntoicing that the 
azabat version of the game actually has fewer customizations (and 
deffinately fewer fun sfx), than jims, I'll move on.


then there is Targit, exactly the same game as bg word targit, but with no 
fun sfx or music, and fewer customization options.


Anagrams, the count down letters and numbers game where you form words 
from random letters or a targit number from random numbers, and a game 
called link words resembling Dan Z's chainlink game.


What appauled me here, is that none! of these games has even a scoring 
system! you don't type in solutions, you just get presented with an 
anagram, a number targit and that's it. The technology is planely there to 
create one, sinse Hangman and word targit have a score system, and the 
computer even has the ability to work out solutions to all the problems 
meaning that it could! determine whether your right or wrong, but for some 
completely insane reason you don't type in your answers, you just are 
supposed to solve them in your head!


In the name of all that's reasonable, why is a score! system! so hard to 
manage!


As I said, I do want to try and make the best of azabat because they did 
send me some free stuff, but when the quality of their games is so 
insanely low my job is extremely difficult!


Yes, making games that are not complex for computer novices is a worth 
while aime,  but how novice are we talking here?


heck, my mum is about as computer novice as you get (she regularly phones 
me to ask things like how to copy files or open mail attachments), yet 
I've got her Ian Humphries psudoku games and she's quite able to play 
them, indeed was able to install them pretty easily too thanks to the 
microsoft install wizard.


What planet are Azabat on?

Even their one really unique game backgamman now has a far superior 
version thanks to Manu of Pontes games, with online play, sfx, music 
ambience and lots of other great customization features (I'm quite a fan 
of the game actually).


The only really sad thing, is that while people like Jim Kitchin, 7-128 
Manu and Ian humphries have done far better things even in the traditional 
games line, at a far more reduced price, Azabat are the ones the bloody 
rnib sponsor!


this! is! ridiculous!

Sorry about the wrant, but I really! needed to get that out of my system.

Beware the grue!

Dark.
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