Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-27 Thread Robert L Krawitz

   From: Lourens Veen [EMAIL PROTECTED]
   Date: Tue, 27 Nov 2001 08:12:27 +0100

   Last thingy, about professional use of Gimp, isn't this a bit of a
   chicken-and-egg thing? I can't imagine anyone using a program that
   doesn't do CMYK, serious halftoning and easy font work (with the
   added note that my X server crashes regularly on TrueType fonts
   rendered larger than 100 px or so) for professional print
   graphics. Having worked together with those professionals quite a
   bit lately I think Gimp needs to be quite a bit better still.

I can imagine professional use of a program without any of these
things these days (the font stuff is most likely to be an issue).  A
lot of printers that get professional use have Mac/Windows drivers
that take exclusively RGB data.  A more serious issue is the lack of
color matching, so that there's no guarantee that what shows on the
screen will match what's on the page.

-- 
Robert Krawitz [EMAIL PROTECTED]  http://www.tiac.net/users/rlk/

Tall Clubs International  --  http://www.tall.org/ or 1-888-IM-TALL-2
Member of the League for Programming Freedom -- mail [EMAIL PROTECTED]
Project lead for Gimp Print/stp --  http://gimp-print.sourceforge.net

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[Gimp-developer] Suggestion: Active bug list

2001-11-27 Thread Dave Neary


Hi all.

Branko's talk of a bug week got me thinking recently, and I just noticed
that one of the few mails which got left in my gimp-developer mailbox
(usually RFCs  followups, but not in this case) was a mail that Sven
sent to the list in June with a list of active 1.2 bugs (the thread was
1.2 Bug Hunting). There were about 10 of the highest-priority bugs,
with a 1-line description and a link to bugzilla.

Personally it got me lookign at bugzilla (a habit that has since
lapsed), and looking at the thread it seemed to lead to the resolution
of a fair few bugs. Do people think that doing this on a regular (say
monthly) basis would be a good idea? And if so, who would do it? (note
that I'm not volunteering - it's just something I was thinking about :)
I could be persuaded to, perhaps - or maybe some of the people who've
done a bit more with bugzilla might consider it?

Just an idea - I don't know if people think it would be a good idea...

-- 
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Palamon Technologies Ltd.  Phone +353-1-634-5059
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[Gimp-developer] Suggestion: Active bug list

2001-11-27 Thread Dave Neary


Hi all.

Branko's talk of a bug week got me thinking recently, and I just noticed
that one of the few mails which got left in my gimp-developer mailbox
(usually RFCs  followups, but not in this case) was a mail that Sven
sent to the list in June with a list of active 1.2 bugs (the thread was
1.2 Bug Hunting). There were about 10 of the highest-priority bugs,
with a 1-line description and a link to bugzilla.

Personally it got me lookign at bugzilla (a habit that has since
lapsed), and looking at the thread it seemed to lead to the resolution
of a fair few bugs. Do people think that doing this on a regular (say
monthly) basis would be a good idea? And if so, who would do it? (note
that I'm not volunteering - it's just something I was thinking about :)
I could be persuaded to, perhaps - or maybe some of the people who've
done a bit more with bugzilla might consider it?

Just an idea - I don't know if people think it would be a good idea...

Cheers,
Dave.

-- 
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Palamon Technologies Ltd.  Phone +353-1-634-5059
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Re: [Gimp-developer] Suggestion: Active bug list

2001-11-27 Thread Sven Neumann

Hi,

Dave Neary [EMAIL PROTECTED] writes:

 Branko's talk of a bug week got me thinking recently, and I just noticed
 that one of the few mails which got left in my gimp-developer mailbox
 (usually RFCs  followups, but not in this case) was a mail that Sven
 sent to the list in June with a list of active 1.2 bugs (the thread was
 1.2 Bug Hunting). There were about 10 of the highest-priority bugs,
 with a 1-line description and a link to bugzilla.
 
 Personally it got me lookign at bugzilla (a habit that has since
 lapsed), and looking at the thread it seemed to lead to the resolution
 of a fair few bugs. Do people think that doing this on a regular (say
 monthly) basis would be a good idea? And if so, who would do it? (note
 that I'm not volunteering - it's just something I was thinking about :)
 I could be persuaded to, perhaps - or maybe some of the people who've
 done a bit more with bugzilla might consider it?

yeah, sure go ahead. Creating reasonable bugzilla queries and posting
the result would definitely not hurt. It might help to get more people
working with Bugzilla. Bugzilla is a great tool but using it for a large
project like The GIMP requires a reasonable amount of maintainance work.
Let alone the fact that someone needs to fix the bugs...


Salut, Sven
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Re: [Gimp-developer] Professional use of Gimp (was: Developers and users (was: Bug week like thing for GIMP?))

2001-11-27 Thread Lourens Veen

On Tuesday 27 November 2001 13:10, Robert L Krawitz wrote:
snip
 I can imagine professional use of a program without any of these
 things these days (the font stuff is most likely to be an issue).  A
 lot of printers that get professional use have Mac/Windows drivers
 that take exclusively RGB data.  A more serious issue is the lack of
 color matching, so that there's no guarantee that what shows on the
 screen will match what's on the page.

Yes, but then we're still talking about printers here. The colour posters I 
designed were printed as well (on a digital press as they called it, which 
from what I gather is just an industrial strength printer), but that only 
goes up to A3, and the colours aren't that good (especially the orang bits 
came out a bit faded). All the other stuff my university printed for the 
anniversary was four-colour printed, which means CMYK. The website at 
http://www.bobs.co.uk/print/4colourProcess.html suggests that most stuff is 
CMYK too.

Anyway, we're getting off-topic here. Perhaps I was wrong and CMYK isn't that 
important as you can always convert to it from RGB in Photoshop. But then you 
still need to have Photoshop. Colour matching is a problem anyway, because 
you'd need to tune your monitor as well. With xgamma and the gimp-print 
drivers I managed to match my monitor and printed output reasonably well, 
perhaps good enough for an amateur like me, but I guess a professional would 
like WYSIWYG colour-wise.

Lourens
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Re: [Gimp-developer] Bug week like thing for GIMP?

2001-11-27 Thread Rebecca J. Walter

 
 While we're at it -- why does GIMP 1.3 suddenly have a lot of new tools
 (Select by color, Adjust brightness, etc.) that you can find in the other
 menus too, sometimes just as easy? (The icons look a lot like the same for
 me, and IMHO they're mostly clutter :-) )
 
 Is there any way to remove them for the user that I've missed?

1) GIMP 1.3 is not yet intended for users
2) the menus are still being reworked


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Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-27 Thread Seth Burgess

 I think the problem we have here is that there's quite a big difference 
 between the developers and the users of the program. The people who make open
 source racing games probably do that because they like to play racing games 
 as well. The average Gimp developer seems to do it because they like to write
 image manipulation software, things like writing filters and scripts and 
 stuff, not necessarily because they like making digital art. 

Allow me to correct some impressions... 

Very little has happened recently in the way of scripts or filters; saying that
gimp developers concentrate on that is ridiculous.

I think you seriously overestimate the amount of developers working on it.  The
few that do make regular contributions are more than swamped with their
ambitious primary goal of making it cleaner and easier to hack.  (Look through
the ChangeLog for the past 12 months - only Mitch and Sven are at all regular
contributors).  

Also, the fact is that the codebase has really outgrown the developer power to
support it; it needs cleaning and restructuring so a developer can go in, see a
sane structure in place, and change what needs to be changed easily.  This is
extremely dull work (for me anyway) and we're lucky we have a couple guys that
love the program enough to put the huge amount of time into fixing it.

When they do get around to making user-centered choices, they tend to do a good
job IMHO.  But they are few, and thier task is large - its not all thats on
their plate. 

 And that the maintainers won't accept contributions that don't help 
 the users in some way. 

Most of the work being done right now doesn't help the user one little bit, but
should help developers make it easier to help users in the future.  Putting a
restriction like this in place would result in complete stagnation of the tree
simply because nobody has the time to learn all the stuff needed to go in and
hack right now.  It makes difficult tasks impossible.

Some things won't happen for a while.  For example, take CMYK support (or other
colorspace support for that matter).  To do this successfully requires an
internal representation thats different throughout.  A lot of work has been
done towards this goal (changing spots to use GimpColor, or separating out
colorspace operations from the UI for instance), but a lot remains as well. 
The idea is to hopefully get it into 2.0.  At our current release cycle, thats
probably 5 years out.

Some things are happening currently, but take awhile for the underlying
technology to stabilize.  The CVS HEAD branch has some primitive direct support
of fonts through PangoFT2, which produces great looking fonts not dependant on
an X server.  However, its not a drop-in replacement, and the PangoFT2
interface is still changing in response to developer requests.  When this other
project stabilizes, I expect you'll see much more on the font support front in
gimp.

I think the current regular developers (both of them) as well as the occasional
contributors are all doing great things for the program.  They find time to
respond to most feature requests submitted through gnome bugzilla.  If you have
specific, well thought out ways of progressing gimp along without radical
change to everything, please do submit your feature request.  Things do get
implemented this way, and coders do pay attention.

Well, thats it for my armchair developer counter-rant :)

Seth Burgess
[EMAIL PROTECTED]


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[Gimp-developer] Thoughts on CMYK, and getting it without implementing it.

2001-11-27 Thread pcg

Sorry that it took so long, Simon ;)

Anyways, I had some conversation with two graphics designers about CMYK
problems and the Gimp at the Systems, and I think it might be worthwhile
to read the following sometimes true observations. Remember, they are
hearsay ;)

   1. colour matching for photos is a don't care. Ok, this is a blatant
  lie, however, exact colours are not that much of a concern for
  photos. Much more important are logo colours (most companies have
  pretty strict definitions of these). If a photo doesn't exactly
  match the screen colours (which screen colours, anyways) this
  is often not a reason to not use gimp. If a logo colour can't be
  reproduced, however, it keeps Gimp from being used.

   2. Logo colours are not CMYK. Yupp. Logo colours might not be
  representable in CMYK at all (gold etc...). Even if, you often (but
  not always) want seperate planes for important colours.

  Most uses of spot colours want the concept of an indexed channel,
  i.e. a channel where each value represents a different palette
  colour. No bleeding with image contents.

  Gimp's channels can be used instead, which is not that perfect for
  all uses, but exists and at least photoshop doesn't offer a better
  solution ;) They also allow gradients of a single spot colour, which
  indexed channels wouldn't allow. Wether all this makes them easier
  or harder to use is something to explore.

   3. You don't print from within the gimp. At least you don't print
  brochures from within the Gimp. You use gimp for artwork, often the
  logos, but you obviously don't set text using the Gimp. You instead
  import images into some layout program (quark xpress ;).

  I was told that the principal reason for bad quality of gimp
  images within quarkxpress is that quarkxpress imports gimp's rgb
  tiffs like garbage. I was told that loading the rgb data into
  photoshop, associating sRGB with it (changing _nothing_ else)
  improved the quality very much, making the results reproducable on
  printers. Without absolute colours, they look different.

   4. Cheap CMYK vs. RGB makes a difference. Many programs also seem
  to have problems (looks like shit) with RGB data, not because it
  isn't associated with a colourspace, but because it's RGB. Cheaply
  (formula) converted CMYK data seems to help a lot here. That
  CMY has an additional K is of no concern - users don't sue this
  additional level of freedom,

  Things like trapping are handled by other programs or by very
  expensive photoshop plug-ins.

   5. Logos are done by overlays. At least one method of using spot
  colours is to create them as seperate channels. Tiff/Eps are
  reportadly able to save additional channels in a way that a program
  can read them sensibly.

  The spot colour planes are then laid over the other graphics. For
  this to work a mask is necessary, since channels range from white
  (not transparent) to channel colour, at leats in quarkxpress.

  It seems that traditional masks are not what's called for - instead
  you want a path saved in the tiff/eps file (don't ask me wether that
  is possible). This clipping path is then used for the overlay - gimp
  can't create this kind of paths, nor can it save it.


CONCLUSIONS - THE 60% WAY TO CMYK

   If one were so bold as to draw some conclusions, they would probably be very
   similar to these:

   1. Enhance the tiff/eps save plug-ins to do cheap RGB-CMYK conversion. This
  would work around conversion problems in other programs.

   2. Associate sRGB or any other colourspace with the saved data in
  tiff/eps.  It doesn't matter wether it's true or not, just give
  programs something to depend on.

   3. Educate users about channels and what they can be used for - on this
  Systems I was frequently confronted with users who were unhappy with
  the gimp because it didn't allow them to do things as easily as under
  photoshop. Often(!) I was able to get exactly the same results, with
  a much easier and faster sequence than the one that user used with
  Photoshop.

   This could be a start, to work around bugs in other programs. Also
   relatively cheap, unlike the following:

   4. Find out wether saving paths as paths as opposed to masks is really
  required to do overlays in common layout programs. If yes:

   4a. enhance the path tool to be able to work with generic paths (holes,
   multipart etc.).

   4b. enhance the tiff/eps plug-ins to be able to save these paths together
   with channels.

   4b. (optional) make tiff/eps save images together with their channels in
   the same file.

   5. Implement indexed channels, or somethign else that makes handling spot
  colours easier. An easy way is to use one channel for each spot colour.
  Finished.

   I certainly 

Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-27 Thread Seth Burgess


 Mitch, Sven.. when you have time.. Can you make a to do for developers
 that want to help?

Already done.

See TODO.xml

Seth


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Re: [Gimp-developer] Thoughts on CMYK, and getting it without implementing it.

2001-11-27 Thread Austin Donnelly

On Tuesday, 27 Nov 2001, [EMAIL PROTECTED] ( Marc) (A.) (Lehmann ) wrote:

 Anyways, I had some conversation with two graphics designers about CMYK
 problems and the Gimp at the Systems, and I think it might be worthwhile
 to read the following sometimes true observations. Remember, they are
 hearsay ;)
[observations snipped]

Wow!

Marc Lehmann has written an email that's actually useful and
well-thought out!

His 60% CMYK makes sense to me.  Now all I need is the time to
implement it.

Austin
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Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-27 Thread Sven Neumann

Hi,

Rebecca J. Walter [EMAIL PROTECTED] writes:

 Mitch, Sven.. when you have time.. Can you make a to do for developers
 that want to help?

http://developer.gimp.org/gimp-todo.html

it's generated from TODO.xml as found in the source tree. Doesn't cover
everything that needs to be done, but it should give people an idea what
areas need work.


Salut, Sven
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Re: [Gimp-developer] Thoughts on CMYK, and getting it without implementing it.

2001-11-27 Thread Malcolm Tredinnick

Hmm .. this is a pretty cool writeup. :)

On Tue, Nov 27, 2001 at 03:10:15PM +0100,  Marc A. Lehmann  wrote:
[...]
 CONCLUSIONS - THE 60% WAY TO CMYK
 
If one were so bold as to draw some conclusions, they would
probably be very similar to these:

[...]
3. Educate users about channels and what they can be used for - on this
   Systems I was frequently confronted with users who were unhappy with
   the gimp because it didn't allow them to do things as easily as under
   photoshop. Often(!) I was able to get exactly the same results, with
   a much easier and faster sequence than the one that user used with
   Photoshop.

Can you remember any specific examples of this? It would help show
us where the gimp's channels and layers setup does things better in
some sense.

Malcolm

-- 
Tolkien is hobbit-forming.
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Re: [Gimp-developer] Suggestion: Active bug list

2001-11-27 Thread Raphael Quinet

On Tue, 27 Nov 2001, Sven Neumann wrote:
  Dave Neary [EMAIL PROTECTED] writes:
   Personally it got me lookign at bugzilla (a habit that has since
   lapsed), and looking at the thread it seemed to lead to the resolution
   of a fair few bugs. Do people think that doing this on a regular (say
   monthly) basis would be a good idea? And if so, who would do it? (note
   that I'm not volunteering - it's just something I was thinking about :)
   I could be persuaded to, perhaps - or maybe some of the people who've
   done a bit more with bugzilla might consider it?
 
  yeah, sure go ahead. Creating reasonable bugzilla queries and posting
  the result would definitely not hurt. It might help to get more people
  working with Bugzilla. Bugzilla is a great tool but using it for a large
  project like The GIMP requires a reasonable amount of maintainance work.

Two weeks ago, I added a list of useful Bugzilla queries at the bottom
of the download page for the developers' version of the Gimp:
   http://www.gimp.org/devel_ver.html
The links allow you to see the list of open bugs or wish lists, for
all versions or only for the stable or unstable versions.  The bug
reports in which the version number is unspecified are assumed to be
related to one of the stable versions.  Once you have the result of the
query, you can easily sort it by clicking on the column headers in the
results page (personally, the first thing I did with Bugzilla was to
click the Change Columns link, add the Changed Date and Reporter
columns, and then sort by date).

When I have some spare time, I will also try to add more specific
queries (Windows only, all OSs but Windows, Linux only, ...).  For the
curious who have an account on wilber, these links are generated
semi-automatically from a set of definitions that can be found in the
file /gimp00/web-gimp/defines/links_bugs.def.

  Let alone the fact that someone needs to fix the bugs...

Very true.  You are doing a great job.  ;-)

-Raphael

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Re: [Gimp-developer] Developers and users (was: Bug week like thingfor GIMP?)

2001-11-27 Thread Rebecca J. Walter

On Tue, 2001-11-27 at 15:30, Sven Neumann wrote:
 Hi,
 
 Rebecca J. Walter [EMAIL PROTECTED] writes:
 
  Mitch, Sven.. when you have time.. Can you make a to do for developers
  that want to help?
 
 http://developer.gimp.org/gimp-todo.html
 
 it's generated from TODO.xml as found in the source tree. Doesn't cover
 everything that needs to be done, but it should give people an idea what
 areas need work.
 

This list is AWESOME!
So.. all the developers out there who are bored, GET HACKING!  The list
is even rated by difficulty. It is awesome!
YAY SVEN AND MITCH!


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Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-27 Thread Lourens Veen

On Tuesday 27 November 2001 14:50, Seth Burgess wrote:
snip
 Allow me to correct some impressions...

 Very little has happened recently in the way of scripts or filters; saying
 that gimp developers concentrate on that is ridiculous.

Sorry, my bad. Jargon problem it seems. In Gimp, scripts and filters are Perl 
and Scheme programs that do things to the image via the Gimp API, which is 
not really what I meant. I'm no Gimp expert, but what I meant was the whole 
drawing engine part, ie memory management, brush strokes, layers, etc. 
Attached to it are the scripts and filters, and on top of that is the GUI, 
right?

 I think you seriously overestimate the amount of developers working on it. 
 The few that do make regular contributions are more than swamped with their
 ambitious primary goal of making it cleaner and easier to hack.  (Look
 through the ChangeLog for the past 12 months - only Mitch and Sven are at
 all regular contributors).

Okay, so I misjudged the state of development Gimp is in. I remember trying 
to find out some time ago how hard it would be to contribute things to Gimp, 
but I gave up pretty soon. In another thread Rebecca Walter suggested 
creating a TODO for developers that want to help. I'd like to suggest they 
make a HOWTODO, because even if you want to help, you have this 15MB pile of 
source in front of you and not much of an idea of where to start. Some time 
ago I read the documentation that comes with GEGL, which is quite a lot of 
code too with a weird pseudo-language as an added bonus, but it's much easier 
to understand the structure of the code if you have a nice doc that explains 
what's what.

 Also, the fact is that the codebase has really outgrown the developer power
 to support it; it needs cleaning and restructuring so a developer can go
 in, see a sane structure in place, and change what needs to be changed
 easily.  This is extremely dull work (for me anyway) and we're lucky we
 have a couple guys that love the program enough to put the huge amount of
 time into fixing it.

Amen. This wasn't an attempt to put down Sven, Mitch or any of the other 
developers. I'm a computer science student and I can certainly appreciate the 
amount of work that's being put into Gimp. What I didn't realize was that 
Gimp isn't at all ready for new, user-oriented features at the moment.

 When they do get around to making user-centered choices, they tend to do a
 good job IMHO.  But they are few, and thier task is large - its not all
 thats on their plate.

  And that the maintainers won't accept contributions that don't help
  the users in some way.

 Most of the work being done right now doesn't help the user one little bit,
 but should help developers make it easier to help users in the future. 
 Putting a restriction like this in place would result in complete
 stagnation of the tree simply because nobody has the time to learn all the
 stuff needed to go in and hack right now.  It makes difficult tasks
 impossible.

You're right, this is nonsense.

 Some things won't happen for a while.  For example, take CMYK support (or
 other colorspace support for that matter).  To do this successfully
 requires an internal representation thats different throughout.  A lot of
 work has been done towards this goal (changing spots to use GimpColor, or
 separating out colorspace operations from the UI for instance), but a lot
 remains as well. The idea is to hopefully get it into 2.0.  At our current
 release cycle, thats probably 5 years out.

Well if you use GEGL for 2.0 it shouldn't be hard as GEGL has been designed 
from the start with different colourspaces in mind. I like GEGL quite a lot 
actually, apart from the we don't need no C++ thing which I understand but 
disagree with. However, that discussion is closed, and let's keep it that way.

snip - better fonts are coming up

 I think the current regular developers (both of them) as well as the
 occasional contributors are all doing great things for the program.  They
 find time to respond to most feature requests submitted through gnome
 bugzilla.  If you have specific, well thought out ways of progressing gimp
 along without radical change to everything, please do submit your feature
 request.  Things do get implemented this way, and coders do pay attention.

I have a few things in the back of my head (layer trees, a 4x4 matrix for 
every layer to encode transformations, etc.) but I think those are better 
suited for GEGL an Gimp 2.0.

Lourens
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Re: [Gimp-developer] Professional use of Gimp (was: Developers and users (was: Bug week like thing for GIMP?))

2001-11-27 Thread Kelly Martin

On Tue, Nov 27, 2001 at 02:33:22PM +0100, Lourens Veen wrote:

 Yes, but then we're still talking about printers here. The colour posters I 
 designed were printed as well (on a digital press as they called it, which 
 from what I gather is just an industrial strength printer), but that only 
 goes up to A3, and the colours aren't that good (especially the orang bits 
 came out a bit faded). All the other stuff my university printed for the 
 anniversary was four-colour printed, which means CMYK. The website at 
 http://www.bobs.co.uk/print/4colourProcess.html suggests that most stuff is 
 CMYK too.

My housemate works for one of the larger prepress firms in the
country.  From what she's said to me, I feel safe in stating that
virtually all commercial printing is CMYK, CMYK plus one or
two spot colors, or one, two, or three spot colors alone.  Spot colors
are virtually always drawn alone (the graphics program is not expected
to generate spot layers from an RGB source).

Doing CMS-based color matching is probably hopeless: there are too
many patents and trade secrets in this area that we will have
virtually no chance of negotiating licenses that will not interfere
with the GPL.

Using channels as a substitute for spot layers is not entirely
acceptable because channels are always above all layers of the image.
This may not always be desirable.  

Kelly
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Re: [Gimp-developer] Developers and users (was: Bug week like thingfor GIMP?)

2001-11-27 Thread Rebecca J. Walter


 Okay, so I misjudged the state of development Gimp is in. I remember trying 
 to find out some time ago how hard it would be to contribute things to Gimp, 
 but I gave up pretty soon. In another thread Rebecca Walter suggested 
 creating a TODO for developers that want to help. I'd like to suggest they 
 make a HOWTODO, because even if you want to help, you have this 15MB pile of 
 source in front of you and not much of an idea of where to start. Some time 
 ago I read the documentation that comes with GEGL, which is quite a lot of 
 code too with a weird pseudo-language as an added bonus, but it's much easier 
 to understand the structure of the code if you have a nice doc that explains 
 what's what.

Yes, this would be nice, but the problem is finding someone to write
it.  Do we have any volunteers? Anyone who could outline a basic process
for conquering some of the projects on Sven's to do list?

Other than that, come join us on #gimp on irc.gimp.org sometime.  You
can learn a lot by listening there and maybe start getting your claws
into the code a little more.  My challenge of the moment is figuring out
how to understand the strings. :-) I'm no coder so sometimes I get
confused to death.  But the channel is a good place to find out what is
going on.  Mitch and Sven are even there a lot. :-)
bex


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[Gimp-developer] Speaking of: what happened to GIMP News and Kernel Cousin GIMP?

2001-11-27 Thread Branko Collin


As the subject says: what happened to GIMP News and Kernel Cousin 
GIMP?

These were great (if somewhat irregular) sources of information. What 
happened to them? I prefer reading through Kernel Cousins to reading 
through mailing list archives.

-- 
branko collin
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Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-27 Thread Avi Bercovich

Lourens Veen wrote:
 
 Last thingy, about professional use of Gimp, isn't this a bit of a
 chicken-and-egg thing? I can't imagine anyone using a program that doesn't do
 CMYK, serious halftoning and easy font work (with the added note that my X
 server crashes regularly on TrueType fonts rendered larger than 100 px or so)
 for professional print graphics. Having worked together with those
 professionals quite a bit lately I think Gimp needs to be quite a bit better
 still.

eh I work as a webdesigner in an Amsterdam based 'top tier' New
Media company. I do little in the way of print graphics thus this may be
a bit off-topic... But, all my work is done in GNU/Linux in GIMP, whilst
my co-workers use Macs and photoshop 5.x/6.x. The _one_ thing with we
find to be a hassle wrt. GIMP is the fact that we can't share documents
painlessly. There is a psd-save hack for GIMP, but the hack only saves
in psd 4.0 and doesn't keep text layers dynamic. The Best Thing(tm) that
could happen for us, is that a PHOTOSHOP plug-in be released that can
read xcf into photoshop.

CMYK, halftoning etc. would be nice indeed, but possibly a Photoshop xcf
plugin might be easier?

just my 0.02

avi
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[Fwd: [Gimp-developer] Suggestion: Active bug list]

2001-11-27 Thread Dave Neary


Hi all,

Apologies - I accidentally took this off-list for a couple 
of mails. Returning to the list now.

Cheers,
Dave.


Dave Neary wrote:
 
 Raphael Quinet wrote:
  Well, the easiest way to do that is to use one of the
  existing queries for open bugs and click on the Sev
  or Pri column headings in order to sort them by
  severity or priority.  Then you can look at the first
  ones in each list and select those that appear to be
  the most important.  There is no way to do this fully
  automatically because the priorities and severities
  are not always assigned in a consistent way (depends
  on who looks at the bugs and what they have in mind
  at that time).
 
 Hmmm... the idea I was trying to get at before was that
 it would be useful to send a top 10 to the list, since
 (as you no doubt know) the majority of developers haven't
 been using zilla (including myself), and probably wouldn't
 go regularly to one spot to check bugs. But if Mohammed
 won't go to the mountain...
 
 By mailing the 10/15 most critical bugs on a monthly basis
 to the list, I think people will be more likely to fix
 them. I know that I was when Sven last posted his trawl
 through outstanding bugs. It also has the benefit of
 connecting the very useful bugzilla to the most commonly
 used mailing list frequently, and getting people following
 those links. I think that the mail aspect of this is
 extremely important, and one message saying there are
 links to queries here (with a URL) isn't enough to get
 people using zilla in the long term (IMHO).
 
 What do you think?
 
 Cheers,
 Dave.
 
 --
 David Neary,   E-Mail [EMAIL PROTECTED]
 Palamon Technologies Ltd.  Phone +353-1-634-5059

-- 
David Neary,   E-Mail [EMAIL PROTECTED]
Palamon Technologies Ltd.  Phone +353-1-634-5059
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[Gimp-developer] Re: Speaking of: what happened to GIMP News and Kernel Cousin GIMP?

2001-11-27 Thread Carol Spears

Hello Branko,

[EMAIL PROTECTED] (2001-11-27 at 1640.22 +0100):
 
 As the subject says: what happened to GIMP News and Kernel Cousin 
 GIMP?
 
 These were great (if somewhat irregular) sources of information. What 
 happened to them? I prefer reading through Kernel Cousins to reading 
 through mailing list archives.
 
The GIMP News is alive and well at the bottom of wgo. You must scroll
however.

carol

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Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-27 Thread Kelly Martin

On Tue, Nov 27, 2001 at 02:10:47PM +0100, Avi Bercovich wrote:

 CMYK, halftoning etc. would be nice indeed, but possibly a Photoshop xcf
 plugin might be easier?

I don't know of any GIMP developer willing to spend the $$$ to get the
SDK for Photoshop.  


-- 
 I love catnip mice.
   It's why I chew their heads off.
 They're good for breakfast.
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Re: [Fwd: [Gimp-developer] Suggestion: Active bug list]

2001-11-27 Thread Raphael Quinet

On Tue, 27 Nov 2001, Dave Neary wrote:
   By mailing the 10/15 most critical bugs on a monthly basis
   to the list, I think people will be more likely to fix
   them. I know that I was when Sven last posted his trawl
   through outstanding bugs. It also has the benefit of
   connecting the very useful bugzilla to the most commonly
   used mailing list frequently, and getting people following
   those links. I think that the mail aspect of this is
   extremely important, and one message saying there are
   links to queries here (with a URL) isn't enough to get
   people using zilla in the long term (IMHO).

I see...  But unfortunately it would be difficult to mail the top 10
bugs to this list every month.  The first problem is technical: I
don't have the time to set up such a thing.  The second problem is
related to the information that would be sent: some bugs have a
summary (title) that is not very easy to understand, so sending that
to the list would not always be sufficient.

By the way, I just updated the page containing the links to some
Bugzilla queries and I added three new links that allow you to find
the list of open bugs that are not enhancements (so you only get the
real bugs).  Try it from: http://www.gimp.org/devel_ver.html

-Raphael

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Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-27 Thread Raphael Quinet

On Tue, 27 Nov 2001, Avi Bercovich wrote:
  eh I work as a webdesigner in an Amsterdam based 'top tier' New
  Media company. I do little in the way of print graphics thus this may be
  a bit off-topic... But, all my work is done in GNU/Linux in GIMP, whilst
  my co-workers use Macs and photoshop 5.x/6.x. The _one_ thing with we
  find to be a hassle wrt. GIMP is the fact that we can't share documents
  painlessly. There is a psd-save hack for GIMP, but the hack only saves
  in psd 4.0 and doesn't keep text layers dynamic. The Best Thing(tm) that
  could happen for us, is that a PHOTOSHOP plug-in be released that can
  read xcf into photoshop.
 
  CMYK, halftoning etc. would be nice indeed, but possibly a Photoshop xcf
  plugin might be easier?

But who would write it?  One of the goals of many Gimp developers is
to create a useful image manipulation so that people do not _need_ to
use Photoshop (or other proprietary programs).  Writing an XCF plugin
for Photoshop would certainly by nice for some users, but is probably
not on the top priority of any Gimp developer.

Regarding dynamic text layers, there would still be a probem even if
someone wrote an XCF plugin for Photoshop.  In Photoshop, these layers
would not be visible as text layers anyway, because text is handled in
a very different way in both programs, so the dynamic text created in
one program could not be edited with the other one.  At best, the
meta-information (gimp parasite) generated by the dynamic text plug-in
could be hidden somewhere in Photoshop so that it would be preserved
if the XCF file is saved again by Photoshop, but the results would
probably not be very useful.

-Raphael

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Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-27 Thread Branko Collin

On 27 Nov 2001, at 10:39, Kelly Martin wrote:
 On Tue, Nov 27, 2001 at 02:10:47PM +0100, Avi Bercovich wrote:
 
  CMYK, halftoning etc. would be nice indeed, but possibly a Photoshop
  xcf plugin might be easier?
 
 I don't know of any GIMP developer willing to spend the $$$ to get the
 SDK for Photoshop.  

Maybe I am mistaken about this, but it would seem that Adobe offers 
the Photoshop SDK and the Photoshop file format specifications for 
free download at 
http://partners.adobe.com/asn/developer/gapsdk/PhotoshopSDK.html.

I have only download the file format specs myself, I don't know 
what's in the SDK.

-- 
branko collin
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Re: [Fwd: [Gimp-developer] Suggestion: Active bug list]

2001-11-27 Thread Dave Neary

Raphael Quinet wrote:
 
 I see...  But unfortunately it would be difficult to mail the top 10
 bugs to this list every month.  The first problem is technical: I
 don't have the time to set up such a thing.  The second problem is
 related to the information that would be sent: some bugs have a
 summary (title) that is not very easy to understand, so sending that
 to the list would not always be sufficient.

I guess it would only take a few minutes for someone to do it manually - 
I'll volunteer for a couple of months (starting December) and see how 
it's being taken after that. If people start saying But those're the 
same bugs you posted last month! I'll be able to say Well, duh, they 
need fixing or something a bit more politic. But if it's getting no 
response at all, a couple of months would be enough of a trial run...

 By the way, I just updated the page containing the links to some
 Bugzilla queries and I added three new links that allow you to find
 the list of open bugs that are not enhancements (so you only get the
 real bugs).  Try it from: http://www.gimp.org/devel_ver.html

Cool :)

Cheers,
Dave.

-- 
David Neary,   E-Mail [EMAIL PROTECTED]
Palamon Technologies Ltd.  Phone +353-1-634-5059
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Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-27 Thread Avi Bercovich

Kelly Martin wrote:
 
 On Tue, Nov 27, 2001 at 02:10:47PM +0100, Avi Bercovich wrote:
 
  CMYK, halftoning etc. would be nice indeed, but possibly a Photoshop xcf
  plugin might be easier?
 
 I don't know of any GIMP developer willing to spend the $$$ to get the
 SDK for Photoshop.

what $$$ are you referring to??

http://partners.adobe.com:80/asn/developer/gapsdk/PhotoshopSDK.html

Although I haven;t got a windows/macos box handy to check the contents
of the zip files, I would hazard a guess that you'll find the stuff one
needs to build plug-ins inside of them. 

ttfn,

avi
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Re: [Gimp-developer] Thoughts on CMYK, and getting it without implementing it.

2001-11-27 Thread Jens Ch. Restemeier

Hi,

2. Associate sRGB or any other colourspace with the saved data in
   tiff/eps.  It doesn't matter wether it's true or not, just give
   programs something to depend on.

Well, actually this would be true. sRGB is defined using the phosphors
standartised for HDTV and used for monitors. And as gimp does no colour
management except for a gamma correction on display we can ass assume
that the image is in sRGB colourspace.
(Well, sRGB is the implied colourspace on Windows(TM) if you don't set
enything specific.)

Jens
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[Gimp-developer] XCF support added to ImageMagick

2001-11-27 Thread Leonard Rosenthol

I just thought I'd let you folks know that I just checked support for 
reading (writing will come later) XCF files to the ImageMagick library 
(http://www.imagemagick.org).

Right now you'd need to get it via CVS, BUT it will be part of the standard 
5.4.1 distribution due on Friday.


Leonard
Member, ImageMagick Studio

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Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-27 Thread Tor Lillqvist

Branko Collin writes:
  Maybe I am mistaken about this, but it would seem that Adobe offers 
  the Photoshop SDK and the Photoshop file format specifications for 
  free download at 
  http://partners.adobe.com/asn/developer/gapsdk/PhotoshopSDK.html.

Yep. Except that they don't document the newest brush (and presumanly
other) formats. At least not last time I checked, which admittedly was
maybe half a year ago. (I don't even remember exactly what the new
exciting thing in the newest Photoshop brush format was that got me
interested; presumably it was something like GIMP's pixmap brush
pipes.)

--tml

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[Gimp-developer] Gimp 2?

2001-11-27 Thread Laramie Leavitt


So...

Is anyone actively working on GIMP 2?


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Re: [Gimp-developer] Gimp 2?

2001-11-27 Thread Rebecca J. Walter

On Tue, 2001-11-27 at 22:48, Laramie Leavitt wrote:
 
 So...
 
 Is anyone actively working on GIMP 2?

Well.. YES.  Since 1.3 is the path to GIMP 2 and a lot of people are
working there butts off on 1.3.. I would say that is a BIG HUGE YES!
No one can even think about GIMP 2 until GIMP 1.3 is made as GIMP 1.3
makes GIMP hackable.


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Re: [Gimp-developer] Gimp 2?

2001-11-27 Thread Kelly Martin

On Tue, Nov 27, 2001 at 02:48:33PM -0700, Laramie Leavitt wrote:

 Is anyone actively working on GIMP 2?

Insofar as there is activity on GIMP 1.4, yes.

Kelly
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Re: [Gimp-developer] Gimp 2?

2001-11-27 Thread Laramie Leavitt

On Tue, 27 Nov 2001, Kelly Martin wrote:

 On Tue, Nov 27, 2001 at 02:48:33PM -0700, Laramie Leavitt wrote:

  Is anyone actively working on GIMP 2?

 Insofar as there is activity on GIMP 1.4, yes.

 Kelly


Is anyone working on it insofar as it relates to GEGL and all that?
If I understand this correctly, Gimp 2 will use an entirely different
internal engine.  The plug-ins will likely not work, and numerous
other changes will render Gimp 2 as an entirely new entity with
little in common with Gimp, really...

So, why not work on Gimp 1.3 and Gimp 2 in parallel?

Laramie



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