[Gimp-developer] Game Engine

2011-09-24 Thread Fabio Gonzalez
A powerful game engine. With a really simple interface threads (which is
improving all the time). This engine is focused on being very practical. In
order to have a good performance in game programming. Contains entities,
threads, light, sound, etc.

*https://sourceforge.net/projects/fgc/*

 Features https://sourceforge.net/projects/fgc/edit

   - fVector3, with rotation and old values support
   - Entity concept
   - Normal sounds, and sounds in entities( Sounds 3D )
   - wait( frames or seconds ) for synchronized threads
   - Dynamics light in entities
   - Easy mesh and texture loader
   - Supports synchronized threads and parallel threads (concurrent).

Project Home Page
*fgc.sf.net http://fgc.sourceforge.net/

*
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Re: [Gimp-developer] Game Engine

2011-09-24 Thread Alexandre Prokoudine
On Sat, Sep 24, 2011 at 6:56 PM, Fabio Gonzalez wrote:
 A powerful game engine. With a really simple interface threads (which is
 improving all the time). This engine is focused on being very practical. In
 order to have a good performance in game programming. Contains entities,
 threads, light, sound, etc.

 https://sourceforge.net/projects/fgc/

And this is related to GIMP development because???

Alexandre Prokoudine
http://libregraphicsworld.org
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[Gimp-developer] Perspective tool - preserve aspect ratio?

2011-09-24 Thread Richard Gitschlag




I was using the Perspective tool (GIMP 2.6) on some photos to correct for some 
minor rotation/skew issues, and realized how easy it is to throw the image's 
aspect ratio out of proportion -- in my case, TOO easy.  My photos were of some 
quilt squares, and I was using the edges of these squares as guides for 
aligning a Corrective transform to correct for some minor (but visible) 
skewing.  Naturally, this means I'm aligning my Corrective guide to an area in 
different proportion to the source image, so it throws the aspect ratio out of 
whack, and I must have the squares in the photo remain square after 
transformation

Is it possible for the tool to compensate for X/Y aspect ratio distortion 
somehow?  Or is that too much to ask?

On a semi-related note, how does the Perspective transform matrix work?  I get 
that the first two rows represent an affine transformation, with (1,3) and 
(2,3) corresponding to X and Y translation, (1,1) and (2,2) corresponding to X 
and Y scaling.  What's the third row represent?

- strata_ran...@hotmail.com

Numbers may not lie, but neither do they tell the whole truth.
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Re: [Gimp-developer] Perspective tool - preserve aspect ratio?

2011-09-24 Thread Nicolas Robidoux
Maybe this is useful?

http://web.archive.org/web/20091027131421/http://geocities.com/evilsnack/matrix.htm
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[Gimp-developer] Usability Update - Interviews

2011-09-23 Thread Tobias Ehni
Dear List,

there are five interviews scheduled for Mental Models for GIMP.
You can see them here:
http://gui.gimp.org/index.php/Interview_Partners
Interviews will be held October 2nd-6th.
Interviews will be recorded and transcribed and will
be available online.
There will be more interviews covering the GIMP's user groups
according to the product vision.
The aim is to construct a mental model based on the interviews.
For more information about the method, see
http://gui.gimp.org/index.php/Mental_Models_for_GIMP

-Tobi
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[Gimp-developer] Saturation layer blend mode

2011-09-22 Thread Tom Hall
Colours with a saturation of zero (Greys) have no hue value (stored as
RGB). When increasing the saturation of such colours, saturation layer
blend mode assumes they have a hue of zero, i.e. red.

I'm assuming using a HSV or HSL colour profile might avoid this (by
having a redundant hue value even when saturation is zero), but I
haven't found any such profiles to test.

Note that increasing saturation using the hue-saturation tool does not
give the same result: white remains white, grey remains grey.

I would regard the saturation layer blend mode's result as unexpected
behaviour for the following reasons:
- Making assumption of non-existent hue data.
- Not useful to end user. Controlling the saturation of parts of an
  image via a saturation layer doesn't work if the image contains any
  white (or grey) pixels. For example, an image of a green apple with
  white highlights will end up as a green apple with red or pink
  highlights. (With discontinuity being introduced as very pale green
  suddenly reaches pure white)
- Behaviour different from tool with same name.

Regards,
Tom
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[Gimp-developer] new foreground extraction tool

2011-09-20 Thread Jan Rüegg
Hello there

I just wanted to mention that I created a little FAQ to the new gimp
foreground extraction tool I created as a semester project. You can find a
video of the tool in use here:
http://www.youtube.com/watch?v=kkQ1r5g49d4

and the FAQ here:
http://gimpchat.com/viewtopic.php?f=7t=2607start=30#p33817

I already talked with Martin Nordholts and Alexandre Prokoudine about it.
The main problem seems to be that I only used 8-bit colors and made no use
of the new babl/gegl architecture, so there would be quite some work left to
do.

I'm not sure if/when I'll have time to continue working on the project,
however.

Cheers
Jan
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Re: [Gimp-developer] new foreground extraction tool

2011-09-20 Thread Alexandre Prokoudine
On Tue, Sep 20, 2011 at 12:56 PM, Jan Rüegg wrote:
 Hello there
 I just wanted to mention that I created a little FAQ to the new gimp
 foreground extraction tool I created as a semester project. You can find a
 video of the tool in use here:
 http://www.youtube.com/watch?v=kkQ1r5g49d4
 and the FAQ here:
 http://gimpchat.com/viewtopic.php?f=7t=2607start=30#p33817
 I already talked with Martin Nordholts and Alexandre Prokoudine about it.
 The main problem seems to be that I only used 8-bit colors and made no use
 of the new babl/gegl architecture, so there would be quite some work left to
 do.
 I'm not sure if/when I'll have time to continue working on the project,
 however.

Many thanks for posting it! :)

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] Finding out what happens when compositing layers

2011-09-17 Thread Patrick Horgan
On 09/16/2011 09:31 PM, 丰 wrote:
 I came across this quite some time ago:
  http://www.simpelfilter.de/en/basics/mixmods.html

That's wonderful!  Even mentions GIMP a bit.

Patrick
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Re: [Gimp-developer] Finding out what happens when compositing layers

2011-09-16 Thread Ofnuts

On 09/16/2011 02:20 AM, David Gowers (kampu) wrote:
In GEGL, the layer mode code is autogenerated from formula strings -- 
see operations/generated/math.rb


The opacity behaviour is not documented there, but my understanding is 
that the alpha of the underlying composite is preserved, and opacity 
only effects how much of the layer's COLOR channels are applied (per 
the standard blending formula).


On Fri, Sep 16, 2011 at 7:09 AM, Ofnuts ofn...@laposte.net 
mailto:ofn...@laposte.net wrote:


I'll trying to find out what happens when a layer is in subtract mode
with a global opacity not one or zero (i.e. what computations are done
with the pixels values of the composite image of the layers below, the
pixel values of the layer, and the general opacity). I have a git
extract of the Gimp source code (and of gegl  babl) but got
lost... Can
someone help?



Well, I know that in Normal mode, I have in each RGB channel:

Composite=Over*alpha+Under(1-alpha)

(assuming Under is fully opaque), but in Subtract mode, I would have 
several possibilities


Composite=Under(1-alpha)-Over*alpha
or
Composite=Under(1-alpha)+(1-Over)*alpha
or
Composite=Under(1-alpha)+(1-Over*alpha)

and $deity knows what else.

math.rb isn't taking the opacity in account (but is an interesting read...)

Thx.






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Re: [Gimp-developer] Finding out what happens when compositing layers

2011-09-16 Thread David Gowers (kampu)
On Sat, Sep 17, 2011 at 8:36 AM, Ofnuts ofn...@laposte.net wrote:

 **
 On 09/16/2011 02:20 AM, David Gowers (kampu) wrote:

 In GEGL, the layer mode code is autogenerated from formula strings -- see
 operations/generated/math.rb

 The opacity behaviour is not documented there, but my understanding is that
 the alpha of the underlying composite is preserved, and opacity only effects
 how much of the layer's COLOR channels are applied (per the standard
 blending formula).

 On Fri, Sep 16, 2011 at 7:09 AM, Ofnuts ofn...@laposte.net wrote:

 I'll trying to find out what happens when a layer is in subtract mode
 with a global opacity not one or zero (i.e. what computations are done
 with the pixels values of the composite image of the layers below, the
 pixel values of the layer, and the general opacity). I have a git
 extract of the Gimp source code (and of gegl  babl) but got lost... Can
 someone help?


 Well, I know that in Normal mode, I have in each RGB channel:

 Composite=Over*alpha+Under(1-alpha)

 (assuming Under is fully opaque), but in Subtract mode, I would have
 several possibilities

 No, you just subtract Over from Under with no multiplication, then you
perform a RGB (not RGBA) Composite of the result and Under, to produce the
final composite.
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Re: [Gimp-developer] Finding out what happens when compositing layers

2011-09-16 Thread
I came across this quite some time ago:
 http://www.simpelfilter.de/en/basics/mixmods.html

-- 
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Re: [Gimp-developer] Finding out what happens when compositing layers

2011-09-16 Thread
I came across this quite some time ago:
http://www.simpelfilter.de/en/basics/mixmods.html

PS: I thought I had type in my word before I send the mail. I did not
know what had happened. Sorry to everybody for the spam and wish this
mail is all right.
-- 
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Re: [Gimp-developer] Brush dynamics input and output mapping.

2011-09-15 Thread Alexia Death
On Thu, Sep 15, 2011 at 1:49 AM, Brian Vanderburg II
brianvanderbu...@aim.com wrote:
 Velocity - I may consider 10 pix/sec slow (0) and 100 pix/sec fast (1)
 while someone else may consider 50 pix/sec slow and 500 pix/sec fast.
This is slightly compilcated as velocity is purely a derivative value
but velocity range may become configurable in the future.

 Pressure - While a tablet may support many levels of pressure, a user
 may not be accustomed to pressing a certain force to get a desired
 result, and may wish that pressure level 300 (instead of 511) be treated
 as the maximum pressure (1).  Similarly a user may not be good at being
 very light on the tablet and may prefer a pressure level of 30 to be
 treated as the minimum pressure (0).

 Tilt - A user may prefer a certain tilt range to map from.  One user may
 prefer only slight tilts to get the full range (0-1) while another user
 may be fine with larger tilts.
All physical axis of the tablet have curves that you can configure in
the settings in 2.7(dev version of 2.8)

 Inputs that mapping does not make sense:

 Direction (0-1 = 0-360 deg)
 Random
Doesn't make sense how? Look at GPS. Random is made rather good use of
in some presets and direction has its uses as well.

 Input mapping should probably be configured in user preferences.
That does not make sense. Outputs are provided by the pain tool...

 Similarly it may be useful for each target's outputs.  For instance
 specifying the 0/1 size of a brush as a percentage of the brush size or
 opacity as a percentage of the current brush opacity.
I dont understand this... Have you looked at what you can do with 2.7
dynamics curves? dynamics always affect the output as a ratio.


-- 
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Re: [Gimp-developer] Brush dynamics input and output mapping.

2011-09-15 Thread Brian Vanderburg II
On 09/15/2011 03:15 AM, Alexia Death wrote:
 Inputs that mapping does not make sense:

 Direction (0-1 = 0-360 deg)
 Random
 Doesn't make sense how? Look at GPS. Random is made rather good use of
 in some presets and direction has its uses as well.

What I mean is it doesn't make sense for the direction to have any other
mapping than from 0 to 360 degrees of the stroke to become 0 to 1 of the
direction dynamics input.

All the input mapping idea is for is to map the physical input from the
device or mouse to the dynamics input in a way that is natural for the
user.  It is not meant to do anything more exotic, all that can be done
in the dynamics themselves.  You've mentioned that something like this
is already there for the tablet axis in the form of curves under
settings.  So a user can already use these to map how input from the
device would become input for the dynamics, what pressure or tilt range
is natural for them. (I don't own a tablet yet so I wasn't previously
aware these are already there.)

Since these settings are already there, then my idea is reduced simply
to having velocity dynamic configured as well so two different users
with different ideas of what is slow and fast could still have their
idea of slow mapped as 0 and their idea of fast mapped as 1 for the
velocity dynamic, even if just using a mouse.







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Re: [Gimp-developer] More Brush dynamics?

2011-09-15 Thread Brian Vanderburg II
I've played with 2.7.3 on Windows a little bit.  Here are some other
ideas for new dynamic outputs:  Hue, Saturation, and Value/Luminance

Brian Allen Vanderburg II



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Re: [Gimp-developer] More Brush dynamics?

2011-09-15 Thread Richard Gitschlag

 Date: Thu, 15 Sep 2011 09:37:05 -0400
 From: brianvanderbu...@aim.com
 To: gimp-developer@lists.XCF.Berkeley.EDU
 Subject: Re: [Gimp-developer] More Brush dynamics?

 

 I've played with 2.7.3 on Windows a little bit.  Here are some other

 ideas for new dynamic outputs:  Hue, Saturation, and Value/Luminance

 

 Brian Allen Vanderburg II

Those can already be simulated using the Color dynamic and careful RGB values, 
although
as mentioned in bug #572300 the current Color dynamic (i.e. low pressure = 
FG, high pressure = BG)
is a bit counter-intuitive in 2.6.



-- Stratadrake
strata_ran...@hotmail.com

Numbers may not lie, but neither do they tell the whole truth.


 

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Re: [Gimp-developer] More Brush dynamics?

2011-09-15 Thread Brian Vanderburg II
On 09/15/2011 09:50 AM, Richard Gitschlag wrote:
 
 Date: Thu, 15 Sep 2011 09:37:05 -0400
 From: brianvanderbu...@aim.com
 To: gimp-developer@lists.XCF.Berkeley.EDU
 Subject: Re: [Gimp-developer] More Brush dynamics?
 

 
 I've played with 2.7.3 on Windows a little bit.  Here are some other
 
 ideas for new dynamic outputs:  Hue, Saturation, and Value/Luminance
 

 
 Brian Allen Vanderburg II
 
 Those can already be simulated using the Color dynamic and careful RGB 
 values, although
 as mentioned in bug #572300 the current Color dynamic (i.e. low pressure = 
 FG, high pressure = BG)
 is a bit counter-intuitive in 2.6.

If I want something more complicated, say I want to use the color output
and fade input to paint a gradient stroke, but also want the pressure to
adjust the saturation, so lighter pressure would make the stroke more
gray and harder pressure would make the stroke more color.  How would I
do this with the current dynamic?

Brian Allen Vanderburg II



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Re: [Gimp-developer] Porting the decompose/compose plugin

2011-09-15 Thread Kevin Cozens
On 11-08-14 05:11 PM, Alexander Hämmerle wrote:
 decompose.c:

 Including babl/babl.h

 and simply defining

 const Babl *rgb = babl_format (RGB u8);

 in the function extract_hsv without doing anything else brings me to:

 fatal error: segmentation fault
 Gimp-Base-WARNING **: 4 tile managers leaked
[snip]
 What do I have to do to stop the leaking? I don't see the connection!

If the code seg faulted it wouldn't have had the chance to do proper clean 
up. From what I seen in the babl sources babl_format() allocates new memory. 
You need to call a routine to get rid of the structure when you are done 
with it.

Run your program with debugging enabled so you can get a backtrace when the 
code seg faults. If the code is seg faulting when your program is 
terminating it might be due to your not having called babl_init(). I'm not 
an expert on babl so I could be a little off here. You should check the babl 
docs or talk to Pippin (on IRC).
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[Gimp-developer] Finding out what happens when compositing layers

2011-09-15 Thread Ofnuts
I'll trying to find out what happens when a layer is in subtract mode 
with a global opacity not one or zero (i.e. what computations are done 
with the pixels values of the composite image of the layers below, the 
pixel values of the layer, and the general opacity). I have a git 
extract of the Gimp source code (and of gegl  babl) but got lost... Can 
someone help?
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Re: [Gimp-developer] Finding out what happens when compositing layers

2011-09-15 Thread David Gowers (kampu)
In GEGL, the layer mode code is autogenerated from formula strings -- see
operations/generated/math.rb

The opacity behaviour is not documented there, but my understanding is that
the alpha of the underlying composite is preserved, and opacity only effects
how much of the layer's COLOR channels are applied (per the standard
blending formula).

On Fri, Sep 16, 2011 at 7:09 AM, Ofnuts ofn...@laposte.net wrote:

 I'll trying to find out what happens when a layer is in subtract mode
 with a global opacity not one or zero (i.e. what computations are done
 with the pixels values of the composite image of the layers below, the
 pixel values of the layer, and the general opacity). I have a git
 extract of the Gimp source code (and of gegl  babl) but got lost... Can
 someone help?
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Re: [Gimp-developer] More Brush dynamics?

2011-09-14 Thread Richard Gitschlag

 Date: Wed, 14 Sep 2011 02:42:14 +0400
 From: alexandre.prokoud...@gmail.com
 To: gimp-developer@lists.xcf.berkeley.edu
 Subject: Re: [Gimp-developer] More Brush dynamics?

 Dunno about Increment, but Fade is already in the brush dynamics
 matrix for 2.8. The matrix is currently 7x10, and I strongly suggest
 the team to consider building and selling a customized version of
 monome to control it :)

Actually I'm probably mistaken on the incremental option -- been a long time 
since I tried to use it.

So what are all the dynamics on the plate for 2.8 anyway (compared to 2.6) ?

-- Stratadrake
strata_ran...@hotmail.com

Numbers may not lie, but neither do they tell the whole truth.

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Re: [Gimp-developer] More Brush dynamics?

2011-09-14 Thread Alexia Death
On Wed, Sep 14, 2011 at 4:52 PM, Richard Gitschlag
strata_ran...@hotmail.com wrote:
 Date: Wed, 14 Sep 2011 02:42:14 +0400
 From: alexandre.prokoud...@gmail.com
 To: gimp-developer@lists.xcf.berkeley.edu
 Subject: Re: [Gimp-developer] More Brush dynamics?

 Dunno about Increment, but Fade is already in the brush dynamics
 matrix for 2.8. The matrix is currently 7x10, and I strongly suggest
 the team to consider building and selling a customized version of
 monome to control it :)

 Actually I'm probably mistaken on the incremental option -- been a long
 time since I tried to use it.

 So what are all the dynamics on the plate for 2.8 anyway (compared to 2.6) ?
Why not grab some 2.7.3 build and try it out? :) There is lots to discover:)

-- 
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[Gimp-developer] Brush dynamics input and output mapping.

2011-09-14 Thread Brian Vanderburg II
As the brush dynamics editor only supports inputs from 0 to 1 and
outputs from 0 to 1, it seems like it could be a good idea to support
mapping inputs and outputs based on user preferences.

Inputs that could use mapping:

Velocity - I may consider 10 pix/sec slow (0) and 100 pix/sec fast (1)
while someone else may consider 50 pix/sec slow and 500 pix/sec fast.

Pressure - While a tablet may support many levels of pressure, a user
may not be accustomed to pressing a certain force to get a desired
result, and may wish that pressure level 300 (instead of 511) be treated
as the maximum pressure (1).  Similarly a user may not be good at being
very light on the tablet and may prefer a pressure level of 30 to be
treated as the minimum pressure (0).

Tilt - A user may prefer a certain tilt range to map from.  One user may
prefer only slight tilts to get the full range (0-1) while another user
may be fine with larger tilts.

Inputs that mapping does not make sense:

Direction (0-1 = 0-360 deg)
Random

Input mapping should probably be configured in user preferences.

Similarly it may be useful for each target's outputs.  For instance
specifying the 0/1 size of a brush as a percentage of the brush size or
opacity as a percentage of the current brush opacity.


Brian Allen Vanderburg II



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Re: [Gimp-developer] Brush dynamics input and output mapping.

2011-09-14 Thread Vincent Ardern
I would second this as a useful idea. 
--
Kind Regards,
Vincent Ardern

-Original Message-
From: Brian Vanderburg II brianvanderbu...@aim.com
Sender: gimp-developer-boun...@lists.xcf.berkeley.edu
Date: Wed, 14 Sep 2011 18:49:34 
To: GIMP Developers Listgimp-developer@lists.xcf.berkeley.edu
Subject: [Gimp-developer] Brush dynamics input and output mapping.

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Re: [Gimp-developer] More Brush dynamics?

2011-09-14 Thread Richard Gitschlag

 Date: Wed, 14 Sep 2011 19:32:47 +0300

 Subject: Re: [Gimp-developer] More Brush dynamics?

  So what are all the dynamics on the plate for 2.8 anyway (compared to 2.6) ?

 Why not grab some 2.7.3 build and try it out? :) There is lots to discover:)
 -- 
 --Alexia

*shrugs*  preference for stable versions maybe?  The only non-stable FOSS I 
run is FontForge and that is by necessity, not choice.

-- Stratadrake
strata_ran...@hotmail.com

Numbers may not lie, but neither do they tell the whole truth.

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[Gimp-developer] More Brush dynamics?

2011-09-13 Thread Richard Gitschlag

I recently discovered I've misplaced my Wacom pen stylus -- the tablet 
equivalent of losing your car keys.  Ouch.

Anyway, it gave me an idea for GIMP: Can the Incremental and Fade Out brush 
options be incorporated into the Brush Dynamics grid?  The options basically 
link opacity to stroke length, but it would be nice if we could link stroke 
length with other factors like brush hardness or color.  (For example, linking 
color to stroke length would mimic the effect of a simple gradient.)

-- Stratadrake
strata_ran...@hotmail.com

Numbers may not lie, but neither do they tell the whole truth.
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Re: [Gimp-developer] More Brush dynamics?

2011-09-13 Thread Alexandre Prokoudine
On Tue, Sep 13, 2011 at 10:26 PM, Richard Gitschlag wrote:
 I recently discovered I've misplaced my Wacom pen stylus -- the tablet
 equivalent of losing your car keys.  Ouch.

 Anyway, it gave me an idea for GIMP: Can the Incremental and Fade Out
 brush options be incorporated into the Brush Dynamics grid?  The options
 basically link opacity to stroke length, but it would be nice if we could
 link stroke length with other factors like brush hardness or color.  (For
 example, linking color to stroke length would mimic the effect of a simple
 gradient.)

Dunno about Increment, but Fade is already in the brush dynamics
matrix for 2.8. The matrix is currently 7x10, and I strongly suggest
the team to consider building and selling a customized version of
monome to control it :)

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] Blog article about Scheme usage in GIMP

2011-09-06 Thread Martin Nordholts
2011/9/5 Ofnuts ofn...@laposte.net:
 On 09/05/2011 07:57 PM, Martin Nordholts wrote:
 If we look at what programming languages that are popular [1], we can
 see that the vast majority of languages in use today have a syntax
 where 1 + 1 is written 1 + 1 and not (+ 1 1). If we want to have a
 main scripting language that as many as possible can use with as
 little effort as possible, Scheme is simply not an alternative. For
 most programmers, Scheme is an odd language. In the long term I think
 it is inevitable that we need to replace Scheme with something that
 has a syntax that is more mainstream.

 I wholeheartedly agree with that.

 However, doing the switch is a huge task and we have other things that
 are more important to work on, so I don't see this happening any time
 soon.

 Haven't we got a quite nice Python interface already?

Yes we do, which is nice, but Scheme still has higher status. In
particular, the format of gimprc files etc are Scheme-ish, and the
default batch interpreter is Script-Fu.

 / Martin


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[Gimp-developer] GIMP for mobile phones

2011-09-06 Thread Noel Stoutenburg
Friends,

I see there was a thread on this topic in May 2008. I'm frustrated by 
the inability to do some basic transformations of images on my Android 
smart phone, for example: rotating by just a degree or two, instead of a 
full 90 degrees; inability to change from RGB to grayscale; and 
inability to change the format of stored images (and probably others 
that I've not yet thought of).

So, is there any progress on the idea of a GIMP ultra-ultra light for 
smart phones?

ns
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Re: [Gimp-developer] GIMP for mobile phones

2011-09-06 Thread Alexandre Prokoudine
On Tue, Sep 6, 2011 at 9:32 PM, Noel Stoutenburg wrote:
 Friends,

 I see there was a thread on this topic in May 2008. I'm frustrated by
 the inability to do some basic transformations of images on my Android
 smart phone, for example: rotating by just a degree or two, instead of a
 full 90 degrees; inability to change from RGB to grayscale; and
 inability to change the format of stored images (and probably others
 that I've not yet thought of).

 So, is there any progress on the idea of a GIMP ultra-ultra light for
 smart phones?

In my not so humble opinion there is little to no point making a
lighter version of GIMP for mobile devices. Simply put, desktop and
mobile platforms rely on too different types of interaction with
users. You can't strip stuff from GIMP and make a cool image editor
for mobile. The further you go, the more you understand that you need
tools that work differently and UI that is completely different. And
that kinda kills the whole idea of lighter GIMP.

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] GIMP for mobile phones

2011-09-06 Thread Chris Mohler
On Tue, Sep 6, 2011 at 1:56 PM, Alexandre Prokoudine
alexandre.prokoud...@gmail.com wrote:
 So, is there any progress on the idea of a GIMP ultra-ultra light for
 smart phones?

 In my not so humble opinion there is little to no point making a
 lighter version of GIMP for mobile devices. Simply put, desktop and
 mobile platforms rely on too different types of interaction with
 users.

+1.  Having messed around with GIMP on my n900, it would be a
nightmare to redesign for a touch interface.  Then there's having to
pull in GTK or replace it, battery issues, etc - a long list of
non-fun :)

Now a bare-bones editor based on GEGL/BABL might be interesting.

I'm surprised there's not a basic editor for android already
available.  I'm still on maemo, so I wouldn't know though ;)

Chris
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Re: [Gimp-developer] Blog article about Scheme usage in GIMP

2011-09-06 Thread Ofnuts
On 09/06/2011 10:55 AM, Martin Nordholts wrote:
 Haven't we got a quite nice Python interface already?
 Yes we do, which is nice, but Scheme still has higher status. In
 particular, the format of gimprc files etc are Scheme-ish, and the
 default batch interpreter is Script-Fu.


The format of the gimprc files is not very relevant for scripts?

As to the default batch interpreter, if/when python plugins have 
sufficient appeal, people add python support (when they didn't get it 
out of the box).


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Re: [Gimp-developer] tool presets

2011-09-05 Thread Martin Nordholts
2011/9/5 Alexia Death alexiade...@gmail.com:
 Since when does adding default resources counts as a feature or
 involves significant amount of coding and risk of breakage? I would
 agree if this was a coding task. It is not. If it was, there would be
 something very wrong with the setup. We sort of promised our users
 better resources with this release but nobody has take it up... The
 very least we could do is to provide some defaults for the new things
 so people know what it does.

What I call feature is something that makes GIMP better and that we
don't _have_ to do. Having default tool presets is better than not
having default tool presets, but it is not something we _have_ to do
before releasing 2.8, so adding default tool presets is a feature.

When I say that we should not do this to 2.8, I say that because I
want us to make a 2.8 release as soon as possible. However, people are
of course, as always, free to work on whatever they want to.

Regards,
Martin


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[Gimp-developer] A modest proposal...

2011-09-05 Thread Noel Stoutenburg
Friends,

...or maybe not, since I don't know the code involved. But may I suggest 
rearranging the left most pane in the dialog windows for the file 
operations open and save as?

Presently, when I use either operation, and want to access a location to 
which I have a bookmark, I'm obliged to scroll down the screen in the 
left most pane; what I'd propose is to move the bookmarks (if any exist) 
to the top of the pane, just below the recently used entry.

Or, have I missed a setting somewhere that would let me configure the 
order in which the items in this pane are listed?

ns
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Re: [Gimp-developer] tool presets

2011-09-05 Thread Alexia Death
On Mon, Sep 5, 2011 at 10:03 AM, Martin Nordholts ense...@gmail.com wrote:
 What I call feature is something that makes GIMP better and that we
 don't _have_ to do. Having default tool presets is better than not
 having default tool presets, but it is not something we _have_ to do
 before releasing 2.8, so adding default tool presets is a feature.
It's practically no risk coding free change. I agree, we dont have to
do this before 2.8. But if someone does this, I see no reason to
reject it.

 When I say that we should not do this to 2.8, I say that because I
 want us to make a 2.8 release as soon as possible. However, people are
 of course, as always, free to work on whatever they want to.
Of course, but I see no reason to actively discourage resource changes
at a point when we dont even have a new splash set yet...


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Re: [Gimp-developer] tool presets

2011-09-05 Thread Martin Nordholts
2011/9/5 Alexia Death alexiade...@gmail.com:
 Of course, but I see no reason to actively discourage resource changes
 at a point when we dont even have a new splash set yet...

Well, the reason we don't have a splash is because nobody had time to
get us one yet. From the point of view of making a 2.8 release happen,
it would be better if you took the lead in finding a 2.8 splash rather
than adding default tool presets.

But then there is the point of view of fun, and if you get a kick out
of giving users default tool presets in 2.8, which is perfectly
sensible, please do that. I get a kick out of trying to make a 2.8
release happen as soon as possible as well as improving the way we
work so that we can shorten our release cycles, so that's what I do.

Best regards,
Martin


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Re: [Gimp-developer] tool presets

2011-09-05 Thread Alexia Death
On Mon, Sep 5, 2011 at 11:30 AM, Martin Nordholts ense...@gmail.com wrote:
 2011/9/5 Alexia Death alexiade...@gmail.com:
 Of course, but I see no reason to actively discourage resource changes
 at a point when we dont even have a new splash set yet...

 Well, the reason we don't have a splash is because nobody had time to
 get us one yet. From the point of view of making a 2.8 release happen,
 it would be better if you took the lead in finding a 2.8 splash rather
 than adding default tool presets.
I dont see how one excludes the other really...



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Re: [Gimp-developer] A modest proposal...

2011-09-05 Thread Mikael Magnusson
On 5 September 2011 09:18, Noel Stoutenburg mjol...@ticnet.com wrote:
 Friends,

 ...or maybe not, since I don't know the code involved. But may I suggest
 rearranging the left most pane in the dialog windows for the file
 operations open and save as?

 Presently, when I use either operation, and want to access a location to
 which I have a bookmark, I'm obliged to scroll down the screen in the
 left most pane; what I'd propose is to move the bookmarks (if any exist)
 to the top of the pane, just below the recently used entry.

 Or, have I missed a setting somewhere that would let me configure the
 order in which the items in this pane are listed?

 ns
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Yes, it's stupid, but it's not gimp's fault. You can rebuild your gtk+
with this patch
http://mika.l3ib.org/patches/gtk-filechooser-only-File-System.diff or
modify it to your liking, the code is fairly obvious.

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Re: [Gimp-developer] A modest proposal...

2011-09-05 Thread gg
On 09/05/11 10:45, Mikael Magnusson wrote:
 On 5 September 2011 09:18, Noel Stoutenburgmjol...@ticnet.com  wrote:
 Friends,

 ...or maybe not, since I don't know the code involved. But may I suggest
 rearranging the left most pane in the dialog windows for the file
 operations open and save as?

 Presently, when I use either operation, and want to access a location to
 which I have a bookmark, I'm obliged to scroll down the screen in the
 left most pane; what I'd propose is to move the bookmarks (if any exist)
 to the top of the pane, just below the recently used entry.

 Or, have I missed a setting somewhere that would let me configure the
 order in which the items in this pane are listed?

 ns
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 Yes, it's stupid, but it's not gimp's fault. You can rebuild your gtk+
 with this patch
 http://mika.l3ib.org/patches/gtk-filechooser-only-File-System.diff or
 modify it to your liking, the code is fairly obvious.


Thanks for that patch. I fixed this annoying mess of irrelevant 
bookmarks that I never requested spamming the interface in 
2.6.something but it no long applies cleanly. You saved me the effort of 
fixing it again. :)

Anyone who finds this annoying please bug report to gtk+ (rather than 
here) . I did open a bug and submitted the patch but it spat out as per 
usual .

If they realise this is unpopular maybe it will get some traction.

regards.
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Re: [Gimp-developer] tool presets

2011-09-05 Thread Michael Natterer
On Mon, 2011-09-05 at 11:36 +0300, Alexia Death wrote:
 On Mon, Sep 5, 2011 at 11:30 AM, Martin Nordholts ense...@gmail.com wrote:
  2011/9/5 Alexia Death alexiade...@gmail.com:
  Of course, but I see no reason to actively discourage resource changes
  at a point when we dont even have a new splash set yet...
 
  Well, the reason we don't have a splash is because nobody had time to
  get us one yet. From the point of view of making a 2.8 release happen,
  it would be better if you took the lead in finding a 2.8 splash rather
  than adding default tool presets.
 I dont see how one excludes the other really...

That's because it doesn't.

Now can you guys stop this silly thread and move on to what gives you
the kicks? :P

--Mitch


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Re: [Gimp-developer] tool presets

2011-09-05 Thread Alexia Death
On Mon, Sep 5, 2011 at 1:25 PM, Michael Natterer mi...@gimp.org wrote:
 Now can you guys stop this silly thread and move on to what gives you
 the kicks? :P

I think its appropriate to remind people of the preset converter, that
as it stands lacks any feedback:
http://wiki.gimp.org/index.php/Mindstorm:Preset_converter


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Re: [Gimp-developer] usability update

2011-09-05 Thread Alexia Death
On Mon, Sep 5, 2011 at 12:21 PM, Martin Nordholts ense...@gmail.com wrote:
 I think it would be good to keep the discussion on this list rather
 than moving to IRC as we don't have central archives of discussions on
 IRC.

Meetings can be transcribed/copied to the list and the wiki, if they
are conducted in an organized manned. Some discussions are better held
with minimal latency. So Im all for having a meeting.

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[Gimp-developer] Blog article about Scheme usage in GIMP

2011-09-05 Thread Michael Schumacher
Moin,

I've come across the following blog post in my feed:
http://benjisimon.blogspot.com/2011/09/how-guile-and-scheme-could-really-win.html

The author obviously favors Scheme over other programming languages, and has a 
clearly defined goal for the level of Scheme support in GIMP:

The API should be so smoothly integrated in with The Gimp, that you'd be crazy 
to choose any other language.

At present, this is not true - and possible reasons are mentioned in the blog 
post, too:

And you can't exactly blame programmers for not embracing Scheme: much of the 
Script-Fu scheme code out there is written in poor style (oh, to see Scheme 
code indented like C code - my eyes, my eyes!). Additionally, the Scheme API is 
low level.

I guess both of these are valid - I'm seeing many examples of people applying 
concepts from other languages to Scheme (e.g. some go to great lengths to get 
the number of elements of a list, in order to use that number in a for loop 
which iterates over the list). I can only imagine how that feels for a real 
Scheme programmer.

There are suggestions on how to solve this, too. A Scheme community should do 
the following:

1. Don't stop by delivering the low level C style API. Go beyond that and 
deliver a high level API, one that uses all the cool features that are 
highlighted in Andy Wingo's post on Guile. Don't just talk about how macros can 
dramatically change the life of a programmer, make some that do. Don't just 
talk about how call-with-current-continuation can add new looping constructs to 
a language, create some.
   
2. Make sure there's plenty of high quality examples available. Perhaps 
reviewing and improving the plugins that users submit.


The author doesn't elaborate on the community, so I'm not sure who he's 
addressing with this post - i.e. if there are people working on improving 
Scheme support in arbitrary applications.

I'm not aware of any plans to improve Scheme support in GIMP from our side, 
though - at least not in the direction of that blog post. Running scripts like 
plug-ins is planned, maybe introducing named parameters, but not an overhaul of 
the whole API. And IIRC not a move to a different Scheme implementation - more 
likely a move to a different language altogether.

I'd like to comment on the blog post, or see comments by someone else, but I'd 
like to clarify our plans for Scheme in GIMP first.


Regards,
Michael
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[Gimp-developer] CCCAMP11 Reimbursements - please send documents

2011-09-05 Thread Michael Schumacher
Hi,

I'd like everyone who wants to be reimbursed for the GIMP meeting at Chaos 
Communication Camp 2011 to send the amount and receipts (camp, train, plane 
tickets, ...) directly to me.

If you haven't requested any reimbursements for previous events, please include 
your bank account details (including BIC/IBAN) as well - do that if the data 
has changed, too.


Regards,
Michael
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Re: [Gimp-developer] usability update

2011-09-05 Thread Tobias Ehni
Well, I'd like to have a meeting, too.
Especially, I need your help in recruiting.
I'd also like to find consensus about where and how to recruit.
I'd definately feel better and more comfortable if there had been a meeting
before embarking on a method without having your approval.

We're recruiting for this:
(Video of Indi Young explaining Mental Models, ca. 1h)
http://www.youtube.com/watch?v=M4AsxNg9nNU

-Tobi

2011/9/5 Alexia Death alexiade...@gmail.com:
 On Mon, Sep 5, 2011 at 12:21 PM, Martin Nordholts ense...@gmail.com wrote:
 I think it would be good to keep the discussion on this list rather
 than moving to IRC as we don't have central archives of discussions on
 IRC.

 Meetings can be transcribed/copied to the list and the wiki, if they
 are conducted in an organized manned. Some discussions are better held
 with minimal latency. So Im all for having a meeting.

 --
 --Alexia

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Re: [Gimp-developer] Blog article about Scheme usage in GIMP

2011-09-05 Thread Martin Nordholts
2011/9/5 Michael Schumacher schum...@gmx.de:
 I'd like to comment on the blog post, or see comments by someone else, but 
 I'd like to clarify our plans for Scheme in GIMP first.

If we look at what programming languages that are popular [1], we can
see that the vast majority of languages in use today have a syntax
where 1 + 1 is written 1 + 1 and not (+ 1 1). If we want to have a
main scripting language that as many as possible can use with as
little effort as possible, Scheme is simply not an alternative. For
most programmers, Scheme is an odd language. In the long term I think
it is inevitable that we need to replace Scheme with something that
has a syntax that is more mainstream.

However, doing the switch is a huge task and we have other things that
are more important to work on, so I don't see this happening any time
soon.

 / Martin

[1] http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html


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[Gimp-developer] existig translation don't show translated

2011-09-05 Thread Cristian Secară
In the Brushes / Patterns / Gradients panel there is the enter tags
field, with a drop down arrow. For some languages [*], by default, in
the tags.xml file, the /brushes/Round.vbr has the round tag
associated and the /brushes/Round-Fuzzy.vbr has the fuzzy and round
tags associated. 

These tags are present in the main .po file:

#: ../data/tags/gimp-tags-default.xml.in.h:1
msgid fuzzy

#: ../data/tags/gimp-tags-default.xml.in.h:2
msgid round

However, for those languages where these tags are present in the
tags.xml file, in the UI they are shown always in English.
What's the mistery ? If this is again some resource-impossibility, at
least they should be deleted completely.


[*] if launching GIMP with set lang=de, en or ro, these tags are
embedded in the tags.xml file; if launching GIMP with set lang=es, fr
or it, these tags no longer exists; for each language test I delete
the .gimp-2.7 directory entirely from the users directory (Windows
Vista 64)

Cristi

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Re: [Gimp-developer] Blog article about Scheme usage in GIMP

2011-09-05 Thread Ofnuts
On 09/05/2011 07:57 PM, Martin Nordholts wrote:
 If we look at what programming languages that are popular [1], we can
 see that the vast majority of languages in use today have a syntax
 where 1 + 1 is written 1 + 1 and not (+ 1 1). If we want to have a
 main scripting language that as many as possible can use with as
 little effort as possible, Scheme is simply not an alternative. For
 most programmers, Scheme is an odd language. In the long term I think
 it is inevitable that we need to replace Scheme with something that
 has a syntax that is more mainstream.

I wholeheartedly agree with that.

 However, doing the switch is a huge task and we have other things that
 are more important to work on, so I don't see this happening any time
 soon.

Haven't we got a quite nice Python interface already?
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Re: [Gimp-developer] existig translation don't show translated

2011-09-05 Thread Cristian Secară
On Mon, 5 Sep 2011 21:31:00 +0300, Cristian Secară wrote:

 [...] For some languages [*], by default, in
 the tags.xml file, the /brushes/Round.vbr has the round tag
 associated and the /brushes/Round-Fuzzy.vbr has the fuzzy and
 round tags associated. 

Hmm. Something strange occurs there.

For those languages where the tags round and fuzzy exist in the
tags.xml file, there are *two* entries for Round-Fuzzy.vbr, one with
the path separated by / and another one with the path separated by \.

One is
  resource identifier=${gimp_data_dir}/brushes/Round-Fuzzy.vbr
checksum=f8cb2466841104a55e42afce4568d103
tagfuzzy/tag
taground/tag
  /resource
The other is
  resource identifier=${gimp_data_dir}\brushes\Round-Fuzzy.vbr
checksum=f878d6d775d90e1364e90a98ff972dea
  /resource

This is true also when launching with set lang=en.

Bug ? On languages without default tags, only one entry for
Round-Fuzzy.vbr exists (the one with \).

Testing on Windows, development version 2.7.3 from Sourceforge.
I have a running Fedora 14 at hand, but I don't know how to compile a
program, so I cannot test version 2.7.3 there (and I don't know where
to get an already built .rpm).

Cristi

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[Gimp-developer] tool presets

2011-09-04 Thread Alexandre Prokoudine
Hi,

We currently have the new Tool Presets dockable dialog that has zero
factory preset. Maybe we should should opulate it a bit? Some cropping
presets for popular photo paper formats, DVD and whatnot? Steal some
presets for painting tools from G-P-S?

Oh, and will those be translatable?

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] tool presets

2011-09-04 Thread Liam R E Quin
On Mon, 2011-09-05 at 07:38 +0400, Alexandre Prokoudine wrote:
 Hi,
 
 We currently have the new Tool Presets dockable dialog that has zero
 factory preset. Maybe we should should opulate it a bit? 

Can you bind presets to keystrokes? If not, I don't think it's worth it.

A minimum of three clicks to choose a preset (assuming the dialogue is
docked but not on top) means it'll only be a win for fairly specific
settings, and those are more likely to depend on the user/task/project.

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Re: [Gimp-developer] tool presets

2011-09-04 Thread Martin Nordholts
2011/9/5 Alexandre Prokoudine alexandre.prokoud...@gmail.com:
 Hi,

 We currently have the new Tool Presets dockable dialog that has zero
 factory preset. Maybe we should should opulate it a bit? Some cropping
 presets for popular photo paper formats, DVD and whatnot? Steal some
 presets for painting tools from G-P-S?

This is not something that blocks a 2.8 release and we badly badly
need to make a release. This should wait until after 2.8.

 / Martin


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Re: [Gimp-developer] tool presets

2011-09-04 Thread Martin Nordholts
2011/9/5 Alexandre Prokoudine alexandre.prokoud...@gmail.com:
 On Mon, Sep 5, 2011 at 9:00 AM, Martin Nordholts wrote:

 This is not something that blocks a 2.8 release and we badly badly
 need to make a release. This should wait until after 2.8.

 How does it prevent you from releasing 2.8?

Any feature we add at this point will delay the 2.8 release because
someone needs to actually write the code, test the feature, fix bugs,
take feedback into account etc. Even if we get a patch from the
outside, a core developer basically needs to do all of the above
except writing the initial code. With limited resources, we have to
prioritize. And releasing 2.8 has higher priority than having default
tool presets. We can always add those later. And with the shorter
development cycles we aim for, it's not a big deal if a feature makes
it into x.y or x.(y + 2).

 / Martin


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Re: [Gimp-developer] tool presets

2011-09-04 Thread Alexia Death
On Mon, Sep 5, 2011 at 6:38 AM, Alexandre Prokoudine
alexandre.prokoud...@gmail.com wrote:
 Hi,

 We currently have the new Tool Presets dockable dialog that has zero
 factory preset. Maybe we should should opulate it a bit?
I agree. It should have at least something in it.

 Some cropping
 presets for popular photo paper formats, DVD and whatnot? Steal some
 presets for painting tools from G-P-S?
We shoudn't probably offer straight up GPS tools, because people a
likely to install gps themselves. But a few examples should be
included I guess.

 Oh, and will those be translatable?
Resources are not translatable by nature as far as I know. ..


On Mon, Sep 5, 2011 at 7:51 AM, Liam R E Quin l...@holoweb.net wrote:
 Can you bind presets to keystrokes? If not, I don't think it's worth it.
You cant, but I cant see how thats relevant. The old tool presets
always required 2 clicks, same for bringing up the dockable and
selecting a preset. Now, I personally just keep the preset selector on
top most of the time with tag active for currently relevant tool set.
Tool presets pay off when you need to use the same tool with very
different settings. Paint tools are an obvious case, but Im sure there
are others. I personally have presets for the common cut 2:3 + rule of
thrids guides. Its easyer to use the preset when ever I need it than
to go and configure it.

On Mon, Sep 5, 2011 at 8:24 AM, Martin Nordholts ense...@gmail.com wrote:
 Any feature we add at this point will delay the 2.8 release because
 someone needs to actually write the code, test the feature, fix bugs,
 take feedback into account etc.

Since when does adding default resources counts as a feature or
involves significant amount of coding and risk of breakage? I would
agree if this was a coding task. It is not. If it was, there would be
something very wrong with the setup. We sort of promised our users
better resources with this release but nobody has take it up... The
very least we could do is to provide some defaults for the new things
so people know what it does.

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Re: [Gimp-developer] tool presets

2011-09-04 Thread Alexandre Prokoudine
On Mon, Sep 5, 2011 at 9:24 AM, Martin Nordholts wrote:

 Any feature we add at this point will delay the 2.8 release because
 someone needs to actually write the code, test the feature, fix bugs,
 take feedback into account etc.

Are we still talking about a single resource file and a patch to
Makefile.am to make this resource file installable? What sort of risk
does it impose on release of 2.8?

Alexandre Prokoudine
http://libregraphicsworld.org
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[Gimp-developer] usability update

2011-09-02 Thread Tobias Ehni
Dear list,

there have been some updates on the usability wiki as work is progressing.

Method description has moved a bit:
http://gui.gimp.org/index.php/Mental_Models_for_GIMP
Please let me know if there is something to clarify or to discuss in
more detail here.

Next, I've posted some ideas of where to recruit further interview
partners under recruitment channels.
Feel free to add your own ideas there.
Luckily, there have been recommendations for interview partners on
this list as well (thanks Ramón).

There's a new section interview partners
(http://gui.gimp.org/index.php/Interview_Partners).
My idea of how to handle the recruitment process with this section is
as follows:
The section is divided into confirmed and pool, so that interested
people can be put under pool, most helpfully including a link to a
website / portfolio of them. If both of the GIMP-Team and they
themselves confirm an interview, they will get promoted into the
confirmed section. During this process, they can select a time/date
for their interview via http://doodle.com/ which can also be added to
their name in the confirmed section.
As a next step, I will ask the people who have been recommended
earlier on this list if they would like to participate.
Does that make sense to you?

Further, I've provided information about the interviews here:
http://gui.gimp.org/index.php/Information_for_Interview_Partners
Main audience for this is of course the interview partners.
Please take a quick look and tell me if I missed something.

Reinforcements are under way / being requested (in the form of a
volunteer / intern for the project)
http://www.openusability.org/index.php/sou/projects

I'm also thinking about an IRC meeting on usability in order to:
- clarify details about the method
- gather ideas for recruiting
- add interview partners to the pool
- talk about next steps
What do you think?

Kind regards,

Tobi
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[Gimp-developer] (python) string don't appear translated

2011-09-02 Thread Cristian Secară
In GIMP 2.7.3 (testing on Windows with the latest development version
from Sourceforge) there is a menu File - New Brush from Text...

The New Brush from _Text... string is present in python template
http://l10n.gnome.org/POT/gimp.master/gimp-python.master.pot
and is already translated in my Romanian translation file
http://l10n.gnome.org/POT/gimp.master/gimp-python.master.ro.po

However, that particular menu displays in English.

Any known reason for this ?

Thank you,
Cristi

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Re: [Gimp-developer] (python) string don't appear translated

2011-09-02 Thread Joao S. O. Bueno
2011/9/2 Cristian Secară li...@secarica.ro:
 In GIMP 2.7.3 (testing on Windows with the latest development version
 from Sourceforge) there is a menu File - New Brush from Text...

 The New Brush from _Text... string is present in python template
 http://l10n.gnome.org/POT/gimp.master/gimp-python.master.pot
 and is already translated in my Romanian translation file
 http://l10n.gnome.org/POT/gimp.master/gimp-python.master.ro.po

 However, that particular menu displays in English.

Hi Cristian --

thank your for your feedback -
that particular plug-in was added in the current development cycle, and
incorrectly was not marked for translation -

Regards,

   js
  --


 Any known reason for this ?

 Thank you,
 Cristi

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Re: [Gimp-developer] [Gegl-developer] Difference between c2g from Gimp and from Gegl command line

2011-08-28 Thread Jon Nordby
On 28 August 2011 08:47, Thomas Baruchel baruc...@gmx.com wrote:
 Hi, I am new to GEGL but I would be interested by writing XML
 scripts in order to perform some complex actions from the command
 line. I managed to make c2g work with XML scripts, but obviously
 the output is not the same than what I get from Gimp.

 Here are the two ways I found for making c2g work:

 gegl -o - -x geglnode operation='gegl:c2g'paramsparam 
 name='radius'384/paramparam name='samples'10/paramparam 
 name='iterations'23/paramparam name='rgamma'1.8/paramparam 
 name='strength'1/paramparam name='gamma'1/param/params/nodenode 
 operation='gegl:load'paramsparam 
 name='path'file.png/param/params/node/gegl | display -


 gegl -o - -x imagestackfilter type='gegl:c2g'paramsparam 
 name='radius'384/paramparam name='samples'10/paramparam 
 name='iterations'23/paramparam name='rgamma'1.8/paramparam 
 name='strength'1/paramparam 
 name='gamma'1/param/params/filterlayer 
 src='file.png'//stack/image | display -

 As you can see, I use here the default settings from Gimp (except for 
 samples where I tried with 10 both in Gimp and here). However this single 
 operation
 performed on a picture doesn't give the same output. Do you have an
 explanation for that?

You are using the GEGL operation tool for this in GIMP, right?
I'm seeing the same behavior here, tested with your examples and with
the color-temperature operation. If there is no bug filed for this
issue, please file one.

 By the way, what is the most convenient way for having the input file from
 the standard input rather than setting its path in the XML file?
 There is such an example on http://gegl.org but I couldn't manage to get it
 work and I couldn't find what I had to change in my own command lines above
 to do it.
Using path = - on a load operation is meant to work for this
purpose. If it does not, that is a regression and is worth a bug
report.

 Best regards,

 --
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[Gimp-developer] GSOC-2011 - Gimp plug-ins to Gegl operations

2011-08-26 Thread Robert Sasu
Hello,

Here is the list of op's I ported (made):
1. Color rotate
2. Color to alpha
3. Convolution matrix
4. Cubism
5. Deinterlace
6. Emboss
7. Fractal-trace
8. Lens correct (with Lensfun library)
9. Lens-distortion
10. Plasma
11. Polar-coordinates
12. Red-eye-removal
13. Ripple

I also made a showcase: http://sasurobert.github.com/GSoC-2011/

It was a really amazing experience, and I will continue to port plug-ins
and/or make some tools (anything you need) after GSoC.
Thanks for everything.

Robert Sasu
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Re: [Gimp-developer] GSOC-2011 - Gimp plug-ins to Gegl operations

2011-08-26 Thread Martin Nordholts
2011/8/26 Robert Sasu sasu.rob...@gmail.com:
 Hello,

 Here is the list of op's I ported (made):
 1. Color rotate
 2. Color to alpha
 3. Convolution matrix
 4. Cubism
 5. Deinterlace
 6. Emboss
 7. Fractal-trace
 8. Lens correct (with Lensfun library)
 9. Lens-distortion
 10. Plasma
 11. Polar-coordinates
 12. Red-eye-removal
 13. Ripple

 I also made a showcase: http://sasurobert.github.com/GSoC-2011/

 It was a really amazing experience, and I will continue to port plug-ins
 and/or make some tools (anything you need) after GSoC.
 Thanks for everything.

Hi Robert

I must say, really great work! This will be very useful as we fully
transition to GEGL. Nice presentation too.

BR,
Martin


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[Gimp-developer] Could you please tell me the implementation of gimp_image_get_colormap function?

2011-08-26 Thread Zhenxing Zhou
Hi All,

I read the code of GIMP v2.6.11 and I want to find the code of
*gimp_image_get_colormap
*declared in* *libgimp\gimpimage.h.

gimp_image_get_colormap calls _gimp_image_get_colormap
in libgimp\gimpimage_pdb.c
_gimp_image_get_colormap calls gimp_run_procedure
(gimp-image-get-colormap... in libgimp\gimp.c
gimp_run_procedure calls gimp_run_procedure2 in libgimp\gimp.c
gimp_run_procedure2 calls gp_proc_run_write in libgimpbase\gimpprotocol.c
gimp_wire_write_msg calls (* handler-write_func) (channel, msg, user_data)
in libgimpbase\gimpwire.c

Then I lost the track of gimp_image_get_colormap.

Could you please tell me which code in which file real implement the *
gimp_image_get_colormap* function?

I'm a beginner in C language. Thank you very much.

-- 
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Jason Zhou
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Re: [Gimp-developer] Could you please tell me the implementation of gimp_image_get_colormap function?

2011-08-26 Thread Tobias Ellinghaus
Am Freitag, 26. August 2011 schrub Zhenxing Zhou:
 Hi All,

Hi.

 I read the code of GIMP v2.6.11 and I want to find the code of
 *gimp_image_get_colormap
 *declared in* *libgimp\gimpimage.h.
 
 gimp_image_get_colormap calls _gimp_image_get_colormap
 in libgimp\gimpimage_pdb.c
 _gimp_image_get_colormap calls gimp_run_procedure
 (gimp-image-get-colormap... in libgimp\gimp.c
 gimp_run_procedure calls gimp_run_procedure2 in libgimp\gimp.c
 gimp_run_procedure2 calls gp_proc_run_write in libgimpbase\gimpprotocol.c
 gimp_wire_write_msg calls (* handler-write_func) (channel, msg, user_data)
 in libgimpbase\gimpwire.c
 
 Then I lost the track of gimp_image_get_colormap.
 
 Could you please tell me which code in which file real implement the *
 gimp_image_get_colormap* function?

It's the first function in src/libgimp/gimpimage.c.

 I'm a beginner in C language. Thank you very much.


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Re: [Gimp-developer] Could you please tell me the implementation of gimp_image_get_colormap function?

2011-08-26 Thread Mikael Magnusson
On 26 August 2011 13:18, Zhenxing Zhou aboutmat...@gmail.com wrote:
 Hi All,
 I read the code of GIMP v2.6.11 and I want to find the code
 of gimp_image_get_colormap declared in libgimp\gimpimage.h.
 gimp_image_get_colormap calls _gimp_image_get_colormap
 in libgimp\gimpimage_pdb.c
 _gimp_image_get_colormap calls gimp_run_procedure
 (gimp-image-get-colormap... in libgimp\gimp.c
 gimp_run_procedure calls gimp_run_procedure2 in libgimp\gimp.c
 gimp_run_procedure2 calls gp_proc_run_write in libgimpbase\gimpprotocol.c
 gimp_wire_write_msg calls (* handler-write_func) (channel, msg, user_data)
 in libgimpbase\gimpwire.c
 Then I lost the track of gimp_image_get_colormap.
 Could you please tell me which code in which file real implement
 the gimp_image_get_colormap function?
 I'm a beginner in C language. Thank you very much.

Hi, somewhat confusingly, the 'real' function has the same name, but
is in app/core/gimpimage-colormap.c. It isn't very exciting to look at
though, it just returns image-colormap. The pdb function that mangles
the values around a bit is in app/pdb/image-cmds.c with the name
image_get_colormap_invoker, generated from tools/pdbgen/pdb/image.pdb,
where it is again called image_get_colormap (without gimp_). :)

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Re: [Gimp-developer] GSOC-2011 - Gimp plug-ins to Gegl operations

2011-08-26 Thread Alexandre Prokoudine
On Fri, Aug 26, 2011 at 2:17 PM, Robert Sasu wrote:

 I also made a showcase: http://sasurobert.github.com/GSoC-2011/

Thanks!

Unfortunately with --enable-workshop your branch doesn't build here:

  CC  convolution-matrix.c
convolution-matrix.c: In function ‘convolve_pixel’:
convolution-matrix.c:277:49: error: incompatible type for argument 4
of ‘gegl_buffer_sample’
../../gegl/buffer/gegl-buffer.h:336:17: note: expected ‘gdouble’ but
argument is of type ‘void *’
make[4]: *** [convolution-matrix.la] Error 1

Also, if you actually make use of lensfun, the configuration script
should check for its presence in the system and probably even provide
an option to disable building the op that uses it.

Alexandre Prokoudine
http://libregraphicsworld.org
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[Gimp-developer] a few strings are missing from translation

2011-08-26 Thread Cristian Secară
There are some stings that are english-only, such as the name of
brushes, patterns, gradients, brush dynamics. As far as I can tell this
is an old problem, not specific to latest GIMP releases.

See this snapshot
http://www.secarica.ro/misc/gimp_english_only_strings_1_ro.png
or this
http://www.secarica.ro/misc/gimp_english_only_strings_2_ro.png

Any chance to make them available in the .po files ?

In the second snapshot there is an untranslated string from cage
transform that was present at one moment but was then removed, probably
from an option that is now removed from code (my snapshots are from a
2.7.3 Windows version from http://www.partha.com )

Thank you,
Cristi

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Re: [Gimp-developer] a few strings are missing from translation

2011-08-26 Thread Alexia Death
On Friday, August 26, 2011 17:30:51 Cristian Secară wrote:

 See this snapshot
 http://www.secarica.ro/misc/gimp_english_only_strings_1_ro.png
 or this
 http://www.secarica.ro/misc/gimp_english_only_strings_2_ro.png

 Any chance to make them available in the .po files ?
Most of the tings you point to are resource names contained within the
resources. It's not possible to translate them. However, the enter tags bit
should be marked translatable.


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Re: [Gimp-developer] a few strings are missing from translation

2011-08-26 Thread Cristian Secară
On Fri, 26 Aug 2011 22:01:03 +0300, Alexia Death wrote:

  Any chance to make them available in the .po files ?
 Most of the tings you point to are resource names contained within the
 resources. It's not possible to translate them.

:(
(bad design of code ? lack of i18n support is a bit strange)

Just curious – this also apply for Core Pointer string ?

 However, the enter tags bit should be marked translatable.

That one *is* already available for translation, sorry, it was my fault
on it.

Cristi

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Re: [Gimp-developer] a few strings are missing from translation

2011-08-26 Thread Alexia Death
2011/8/27 Cristian Secară li...@secarica.ro:
 On Fri, 26 Aug 2011 22:01:03 +0300, Alexia Death wrote:

  Any chance to make them available in the .po files ?
 Most of the tings you point to are resource names contained within the
 resources. It's not possible to translate them.

 :(
 (bad design of code ? lack of i18n support is a bit strange)
The problem isnt with code. These strings do not originate from the
code. Thats the main point. These names are contained withing resource
files. Some of these are provided by default but users can add any
number of them and name them whatever they want. They can also remove
the default set and make their own reusing the names in the default
set. It would be quite confusing if names of resources started
changing suddenly.


 Just curious – this also apply for Core Pointer string ?
Similar, but not the same. It's the device name provided by your X
server. If you had a tablet connected it would list those too with
their X names. Keeping the names untranslated is nessecary, because
you may need to use/find them in external config utilities and such.

 However, the enter tags bit should be marked translatable.

 That one *is* already available for translation, sorry, it was my fault
 on it.
Then the only valid item is covered.



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[Gimp-developer] interface_graphical

2011-08-24 Thread daniel daniel
Hello everybody,

I´d like to know how to develop a user interface in Linux with GTK.For
example, in GIMP, the user interface wrote it directly by GTK or use Glade
with XML, or another IDE?

Thank you very much!!!
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Re: [Gimp-developer] interface_graphical

2011-08-24 Thread Alexandre Prokoudine
On Wed, Aug 24, 2011 at 9:14 PM, daniel daniel wrote:
 Hello everybody,

 I´d like to know how to develop a user interface in Linux with GTK.For
 example, in GIMP, the user interface wrote it directly by GTK or use Glade
 with XML, or another IDE?

Hi Daniel,

99,99% of GIMP's user interface is written manually, the other 0,01%
is a recent experiment with Glade and Gtkbuilder.

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] Improving undo strings (work in progress)

2011-08-24 Thread Liam R E Quin
[oops, resending from the right account, sorry!]

Here is a slightly improved version, v2
- space before ( for functions other than C_ and friends; 
- command context is undo-type not command (it was command before,
but this change adds new strings anyway)
- somewhat friendlier descriptions following Mitch's suggestions.

I was tempted to do a separate patch to redesign the shear tool box
slightly - right now if you enter numbers into both the x and y boxes
some odd things happen. The right answer is a drop-down or radio button
to say horizontal or vertical, but the transform tools are changing
anyway I think.


-- 
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Pictures from old books: http://fromoldbooks.org/
Ankh: irc.sorcery.net irc.gnome.org www.advogato.org
diff --git a/app/tools/gimpfliptool.c b/app/tools/gimpfliptool.c
index 360e9c0..bc2e2ab 100644
--- a/app/tools/gimpfliptool.c
+++ b/app/tools/gimpfliptool.c
@@ -64,6 +64,7 @@ static TileManager * gimp_flip_tool_transform (GimpTransformTool *tool,
gint  *new_offset_x,
gint  *new_offset_y);
 
+static gchar *gimp_flip_tool_get_undo_desc (GimpTransformTool  *tr_tool);
 
 G_DEFINE_TYPE (GimpFlipTool, gimp_flip_tool, GIMP_TYPE_TRANSFORM_TOOL)
 
@@ -98,13 +99,33 @@ gimp_flip_tool_class_init (GimpFlipToolClass *klass)
   tool_class-cursor_update = gimp_flip_tool_cursor_update;
 
   trans_class-transform= gimp_flip_tool_transform;
+  trans_class-get_undo_desc = gimp_flip_tool_get_undo_desc;
 }
 
+static gchar *
+gimp_flip_tool_get_undo_desc (GimpTransformTool  *tr_tool)
+{
+  GimpFlipOptions *options = GIMP_FLIP_TOOL_GET_OPTIONS (tr_tool);
+
+  switch (options-flip_type)
+{
+case GIMP_ORIENTATION_HORIZONTAL:
+  return g_strdup( C_(command, Flip Horizontal));
+case GIMP_ORIENTATION_VERTICAL:
+  return g_strdup( C_(command, Flip Vertical));
+default:
+  /* probably this is not actually reached today, but
+   * could be if someone defined FLIP_DIAGONAL, say...
+   */
+  return g_strdup( C_(command, Flip));
+}
+}
+
+
 static void
 gimp_flip_tool_init (GimpFlipTool *flip_tool)
 {
   GimpTool *tool = GIMP_TOOL (flip_tool);
-  GimpTransformTool *tr_tool = GIMP_TRANSFORM_TOOL (flip_tool);
 
   gimp_tool_control_set_snap_to(tool-control, FALSE);
   gimp_tool_control_set_precision  (tool-control,
@@ -116,7 +137,6 @@ gimp_flip_tool_init (GimpFlipTool *flip_tool)
   gimp_tool_control_set_toggle_tool_cursor (tool-control,
 GIMP_TOOL_CURSOR_FLIP_VERTICAL);
 
-  tr_tool-undo_desc = C_(command, Flip);
 }
 
 static void
diff --git a/app/tools/gimpperspectivetool.c b/app/tools/gimpperspectivetool.c
index 63220b4..3855465 100644
--- a/app/tools/gimpperspectivetool.c
+++ b/app/tools/gimpperspectivetool.c
@@ -63,6 +63,7 @@ static void   gimp_perspective_tool_dialog_update (GimpTransformTool *tr_tool);
 static void   gimp_perspective_tool_prepare   (GimpTransformTool *tr_tool);
 static void   gimp_perspective_tool_motion(GimpTransformTool *tr_tool);
 static void   gimp_perspective_tool_recalc_matrix (GimpTransformTool *tr_tool);
+static gchar *gimp_perspective_tool_get_undo_desc (GimpTransformTool *tr_tool);
 
 
 G_DEFINE_TYPE (GimpPerspectiveTool, gimp_perspective_tool,
@@ -97,6 +98,7 @@ gimp_perspective_tool_class_init (GimpPerspectiveToolClass *klass)
   trans_class-prepare   = gimp_perspective_tool_prepare;
   trans_class-motion= gimp_perspective_tool_motion;
   trans_class-recalc_matrix = gimp_perspective_tool_recalc_matrix;
+  trans_class-get_undo_desc = gimp_perspective_tool_get_undo_desc;
 }
 
 static void
@@ -108,7 +110,6 @@ gimp_perspective_tool_init (GimpPerspectiveTool *perspective_tool)
   gimp_tool_control_set_tool_cursor (tool-control,
  GIMP_TOOL_CURSOR_PERSPECTIVE);
 
-  tr_tool-undo_desc = C_(command, Perspective);
   tr_tool-progress_text = _(Perspective transformation);
 
   tr_tool-use_grid  = TRUE;
@@ -119,6 +120,10 @@ gimp_perspective_tool_init (GimpPerspectiveTool *perspective_tool)
 static void
 gimp_perspective_tool_dialog (GimpTransformTool *tr_tool)
 {
+}
+
+static void unused(GimpTransformTool *tr_tool)
+{
   GimpPerspectiveTool *perspective = GIMP_PERSPECTIVE_TOOL (tr_tool);
   GtkWidget   *content_area;
   GtkWidget   *frame;
@@ -171,6 +176,12 @@ gimp_perspective_tool_dialog_update (GimpTransformTool *tr_tool)
   }
 }
 
+static gchar *
+gimp_perspective_tool_get_undo_desc (GimpTransformTool  *tr_tool)
+{
+  return g_strdup (C_(undo-type, Perspective));
+}
+
 static void
 gimp_perspective_tool_prepare (GimpTransformTool  *tr_tool)
 {
diff --git a/app/tools/gimprotatetool.c b/app/tools/gimprotatetool.c
index f320541..4a570d9 100644
--- a/app/tools/gimprotatetool.c
+++ b/app/tools/gimprotatetool.c
@@ 

Re: [Gimp-developer] GIMP 2.8 icon

2011-08-23 Thread Ramón Miranda
Thanks a lot for the offer cc5 inator. These icons are very well made. i
like them. And i like the idea of a serie of interviews with different
artists. I think this could be very interesting for averybody, coders,
designers etc. i would suggest some names because i can´t suggest mine (it
is not polite, but i am available too if it is required :) )

*Guillermo Espertino.* http://www.ohweb.com.ar/ some videos here.
http://www.youtube.com/user/gespertino
More known as gez.he is an Expert in color management and integrates blender
inkscape and gimp in his workflow.

*JesusDA*. http://www.jesusda.com/ he only uses freesoftware. he is web
designer and FLOSS consultant.he has made a lot of gimp tutorials and it is
a reference here in Spain.

*David Revoy* http://www.davidrevoy.com/blog.php freelance Artist from
France. Worked in Sintel open source movie and it is involved in lot of
projects.

*Mozart Couto* http://blogdodesenhador.blogspot.com/ Fine arts and digital
Artist. lot of experience with tablets, programs and techniques. the Word
Dicas means tutorial.

*Voxmortem* http://voxmortem.deviantart.com/ he is from poland and has some
really interesting pieces of art.

*LJFhutch* http://www.ljfhutch.com/ Specialized in game content creation.



2011/8/23 Tobias Ehni tobias.e...@googlemail.com

 Hi,

 thanks a lot for your offer and for providing samples of your work, too.
 I'm impressed that you did logos for blender and Battle for Wesnoth.
 I'm sorry that I can't tell you anything about creating the next logo,
 however there is also another way to contribute to the GIMP community.

 I'm planning to conduct interviews with graphic / interface / web
 designers and photographers.
 The idea is to better understand how users actually work in the field,
 i.e. what they do and how they do it.
 The insights from the interviews will be used to improve ease of use /
 usability of GIMP.
 Interviews are planned to take place in October, with an interview
 taking about one hour, via VoIP.

 I'd be very happy if you decided to help both GIMP team and users by
 being interviewed about your work.

 Feel free to contact me if you have any further questions.

 Kind regards,

 Tobi

 2011/8/22 c55 inator c55ina...@gmail.com:
  Hello. I'm a graphic designer with experience in creating Application
 icons
  [Like this, this, or this] and I was wondering if I could be of service
 in
  helping create GIMP's next application icon. I use GIMP on a daily basis
 in
  my work and I'd love to contribute something back to the community.  Any
  information regarding ways I could help would be greatly appreciated :)
  My work, if you're curious: http://dribbble.com/ollin
  ___
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___
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Re: [Gimp-developer] [PATCH] Fix deprecated usage of gimp-free-select

2011-08-23 Thread Nelson A. de Oliveira
Hi Martin!

On Tue, Aug 23, 2011 at 1:44 AM, Martin Nordholts ense...@gmail.com wrote:
 There is already a patch that does this that no one have had time yet
 (due to priorities) to commit:
 https://bugzilla.gnome.org/show_bug.cgi?id=647834

Hummm... Next time I need to give a better look at the bug tracker :-)
But good that there is already a patch that also fixes other deprecated calls.

Best regards,
Nelson
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Re: [Gimp-developer] GIMP 2.8 icon

2011-08-23 Thread gg
On 08/23/11 14:22, Tobias Ehni wrote:
 Thanks for suggesting some names from the artist scene.
 That's very helpful for me and the entire project.


 2011/8/23 Ramón Mirandamirandagrap...@gmail.com:
 Thanks a lot for the offer cc5 inator. These icons are very well made. i
 like them. And i like the idea of a serie of interviews with different
 artists. I think this could be very interesting for averybody, coders,
 designers etc. i would suggest some names because i can´t suggest mine (it
 is not polite, but i am available too if it is required :) )

 Guillermo Espertino. http://www.ohweb.com.ar/ some videos here.
 http://www.youtube.com/user/gespertino
 More known as gez.he is an Expert in color management and integrates blender
 inkscape and gimp in his workflow.

 JesusDA. http://www.jesusda.com/ he only uses freesoftware. he is web
 designer and FLOSS consultant.he has made a lot of gimp tutorials and it is
 a reference here in Spain.

 David Revoy http://www.davidrevoy.com/blog.php freelance Artist from France.
 Worked in Sintel open source movie and it is involved in lot of projects.

 Mozart Couto http://blogdodesenhador.blogspot.com/ Fine arts and digital
 Artist. lot of experience with tablets, programs and techniques. the Word
 Dicas means tutorial.

 Voxmortem http://voxmortem.deviantart.com/ he is from poland and has some
 really interesting pieces of art.

 LJFhutch http://www.ljfhutch.com/ Specialized in game content creation.



 2011/8/23 Tobias Ehnitobias.e...@googlemail.com

 Hi,

 thanks a lot for your offer and for providing samples of your work, too.
 I'm impressed that you did logos for blender and Battle for Wesnoth.
 I'm sorry that I can't tell you anything about creating the next logo,
 however there is also another way to contribute to the GIMP community.

 I'm planning to conduct interviews with graphic / interface / web
 designers and photographers.
 The idea is to better understand how users actually work in the field,
 i.e. what they do and how they do it.
 The insights from the interviews will be used to improve ease of use /
 usability of GIMP.
 Interviews are planned to take place in October, with an interview
 taking about one hour, via VoIP.

 I'd be very happy if you decided to help both GIMP team and users by
 being interviewed about your work.

 Feel free to contact me if you have any further questions.

 Kind regards,

 Tobi

 2011/8/22 c55 inatorc55ina...@gmail.com:
 Hello. I'm a graphic designer with experience in creating Application
 icons
 [Like this, this, or this] and I was wondering if I could be of service
 in
 helping create GIMP's next application icon. I use GIMP on a daily basis
 in
 my work and I'd love to contribute something back to the community.  Any
 information regarding ways I could help would be greatly appreciated :)
 My work, if you're curious: http://dribbble.com/ollin
 ___


Oh if there is a competent artist offering to provide a decent looking 
logo/icon for Gimp , please don't refuse the offer.

The current wilber annoys me every time I see it.

I installed Gimp for my mother (a working artist) and she demanded that 
I change the icon on her desktop.

Sorry if this was the handy work of someone's girlfriend, mother or 
beloved eight-year-old daughter but it is high time the project had a 
more credible image.

If someone's offering, please ask for some sample designs.

/gg/




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Re: [Gimp-developer] GIMP 2.8 icon

2011-08-23 Thread c55 inator
@Tobias:
Glad you like my work.  I'd love to conduct an interview but unfortunately,
VoiP is not an option, and it would have to be done via a text-based
platform like Google Talk or email.  I realize that this is rather
inconvenient, so I won't trouble you by insisting on an interview–if you are
still willing, I'd love the opportunity to contribute.

I'm fine about the icon; I will probably release a replacement eventually,
and I understand that you may wish to keep a consistent designer throughout
GIMP's development.  I look forward to seeing where the icon goes in the
next release.  An icon is a crucial part of a program, because to the user,
it *is* the program–they drag the program around, place the program in
their dock or desktop, and click on the program to launch it, all while
using the metaphor of the icon.  The icons of similar applications, like
those of 
Pixelmatorhttp://jonwhipple.com/blog/wp-content/uploads/2010/10/PixelmatorIcon.png
 or Acorn http://macin.files.wordpress.com/2010/03/acorn-2-2-2-icon.png,
use their icons to communicate the beauty and artistic nature of their
respective programs.  GIMP is a powerful, wonderful platform, but to many
users–from the time they go to the website to the time they launch it–it
doesn't seem that way.  I trust that GIMP's next icon will have been
designed with this in mind.

Thanks for hearing my proposal, best of luck in GIMP development.  I'd love
to help if ever there is an opportunity, and I thank you all for creating
such a great product :)

On Tue, Aug 23, 2011 at 1:00 AM, Tobias Ehni tobias.e...@googlemail.comwrote:

 Hi,

 thanks a lot for your offer and for providing samples of your work, too.
 I'm impressed that you did logos for blender and Battle for Wesnoth.
 I'm sorry that I can't tell you anything about creating the next logo,
 however there is also another way to contribute to the GIMP community.

 I'm planning to conduct interviews with graphic / interface / web
 designers and photographers.
 The idea is to better understand how users actually work in the field,
 i.e. what they do and how they do it.
 The insights from the interviews will be used to improve ease of use /
 usability of GIMP.
 Interviews are planned to take place in October, with an interview
 taking about one hour, via VoIP.

 I'd be very happy if you decided to help both GIMP team and users by
 being interviewed about your work.

 Feel free to contact me if you have any further questions.

 Kind regards,

 Tobi

 2011/8/22 c55 inator c55ina...@gmail.com:
  Hello. I'm a graphic designer with experience in creating Application
 icons
  [Like this, this, or this] and I was wondering if I could be of service
 in
  helping create GIMP's next application icon. I use GIMP on a daily basis
 in
  my work and I'd love to contribute something back to the community.  Any
  information regarding ways I could help would be greatly appreciated :)
  My work, if you're curious: http://dribbble.com/ollin
  ___
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  Gimp-developer@lists.XCF.Berkeley.EDU
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Re: [Gimp-developer] GIMP 2.8 icon

2011-08-23 Thread c55 inator
@Tobias

Ah.  The usability guy?  I'd love to talk usability, noticed a few usability
issues in 2.7.1 [the only one available to me on OSX, don't know how many
issues have been fixed] if you're interested, send me an email :)

I asked on #gimp and the one person who responded told me to ask the
developer mailing list :) that's why I'm here.  I could check again, I
suppose.

No worries, is there someone ultimately responsible for the icon?  I suppose
the icon is probably not a pressing concern among the devs :/ and I'm not
familiar with how the icon got decided the last couple of times.  Maybe
talking to the previous designer would be a good idea?  Thanks for helping,
know the icon isn't your responsibility.

I'll look forward to the interview, as I said I really appreciate the
opportunity–hopefully you can send me more details as the time approaches?


Oh, and most of what I said is drawn from the holy grail of ui, the Apple
interface 
guidelineshttp://developer.apple.com/library/mac/documentation/UserExperience/Conceptual/AppleHIGuidelines/OSXHIGuidelines.pdf,
which covers icons, gui, interaction–everything design related in an app.
 Very handy reference, it explains the standards and, more importantly, the
thoughts behind them.

Best of luck.

On Tue, Aug 23, 2011 at 10:21 AM, Tobias Ehni tobias.e...@googlemail.comwrote:

 @c55 inator to clarify:

 I'm just the usability guy on the project, not a developer or maintainer.
 I'm not entitled to deciding upon the icon of GIMP.
 To find out who is, maybe checking the irc channel might help
 (http://www.gimp.org/irc.html).
 I did not mean to refuse your offer.

 I just wanted to recruit you for an interview, because your work showed me
 that
 you are one of the guys I'm interested in for these interviews... ;-)
 ...for which we can use a text-based platform (in October, when the
 interviews will be conducted).
 And I think you're right about what you're writing about icons.

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[Gimp-developer] Patch for cppcheck error Common realloc mistake

2011-08-23 Thread serval2412

Hello,

With cppcheck, I've got this :
[libgimpbase/gimpreloc.c:248]: (error) Common realloc mistake:
'address_string' nulled but not freed upon failure
With this patch, it's ok :
index 7461bed..238797f 100644
--- a/libgimpbase/gimpreloc.c
+++ b/libgimpbase/gimpreloc.c
@@ -245,7 +245,7 @@ _br_find_exe_for_symbol (const void *symbol,
GimpBinrelocInitError *error)
  * then transform that into a pointer. */
 if (address_string_len  len + 3) {
 address_string_len = len + 3;
-address_string = (char *) g_try_realloc
(address_string, address_string_len);
+address_string = (char *) g_realloc
(address_string, address_string_len);
 }
 
 memcpy (address_string, 0x, 2);

Julien
-- 
View this message in context: 
http://old.nabble.com/Patch-for-cppcheck-error-%22Common-realloc-mistake%22-tp32305733p32305733.html
Sent from the Gimp Developer mailing list archive at Nabble.com.

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[Gimp-developer] Improving undo strings (work in progress)

2011-08-23 Thread Liam R E Quin
Thanks to help from Mitch to get me started, I've had another go at
improving the gimp undo strings for the transform tools.

This patch changes the labels shown under Edit-Undo, Edit-Redo and
also the undo history.

If this goes down well I could do it for more cases. Right now it
affects the following strings in the undo history:

Old:  New:
==
FlipFlip Horizontal, or Flip Vertical
Rotate  Rotate 15 at (300, 206)
Shear   Shear x=10 y=0
 note: if you enter numbers into both fields in the shear dialogue,
 it accepts them both but only uses one. This is a bug somewhere in
 the shear tool _or_ in the dialogue.  If the latter, the dialogue
 should have just Amount:  and a horizontal/vertical choice.

Perspective unchanged, since you can't enter the numbers in the dialogue
 box and it would be an exercise in frustration for people to try
 and drag the handles to match the numbers.  I had a patch once that
 used entries there, but abandoned it because supposedly the
 transform tools were all being redone.

Scale   Scale x=300 y=200.
 note: The values in the dialogue box do not show the centre of the
 transform, so you can't always reuse the numbers and get the same
 result.  It's a UI bug. I've left off the centre coordinates here.


Comments?

Liam

-- 
Liam Quin - XML Activity Lead, W3C, http://www.w3.org/People/Quin/
Pictures from old books: http://fromoldbooks.org/

diff --git a/app/tools/gimpfliptool.c b/app/tools/gimpfliptool.c
index 360e9c0..56e4f99 100644
--- a/app/tools/gimpfliptool.c
+++ b/app/tools/gimpfliptool.c
@@ -64,6 +64,7 @@ static TileManager * gimp_flip_tool_transform (GimpTransformTool *tool,
gint  *new_offset_x,
gint  *new_offset_y);
 
+static gchar *gimp_flip_tool_get_undo_desc (GimpTransformTool  *tr_tool);
 
 G_DEFINE_TYPE (GimpFlipTool, gimp_flip_tool, GIMP_TYPE_TRANSFORM_TOOL)
 
@@ -98,13 +99,33 @@ gimp_flip_tool_class_init (GimpFlipToolClass *klass)
   tool_class-cursor_update = gimp_flip_tool_cursor_update;
 
   trans_class-transform= gimp_flip_tool_transform;
+  trans_class-get_undo_desc = gimp_flip_tool_get_undo_desc;
 }
 
+static gchar *
+gimp_flip_tool_get_undo_desc (GimpTransformTool  *tr_tool)
+{
+  GimpFlipOptions *options = GIMP_FLIP_TOOL_GET_OPTIONS (tr_tool);
+
+  switch (options-flip_type)
+{
+case GIMP_ORIENTATION_HORIZONTAL:
+  return g_strdup(C_(command, Flip Horizontal));
+case GIMP_ORIENTATION_VERTICAL:
+  return g_strdup(C_(command, Flip Vertical));
+default:
+  /* probably this is not actually reached today, but
+   * could be if someone defined FLIP_DIAGONAL, say...
+   */
+  return g_strdup(C_(command, Flip));
+}
+}
+
+
 static void
 gimp_flip_tool_init (GimpFlipTool *flip_tool)
 {
   GimpTool *tool = GIMP_TOOL (flip_tool);
-  GimpTransformTool *tr_tool = GIMP_TRANSFORM_TOOL (flip_tool);
 
   gimp_tool_control_set_snap_to(tool-control, FALSE);
   gimp_tool_control_set_precision  (tool-control,
@@ -116,7 +137,6 @@ gimp_flip_tool_init (GimpFlipTool *flip_tool)
   gimp_tool_control_set_toggle_tool_cursor (tool-control,
 GIMP_TOOL_CURSOR_FLIP_VERTICAL);
 
-  tr_tool-undo_desc = C_(command, Flip);
 }
 
 static void
diff --git a/app/tools/gimpperspectivetool.c b/app/tools/gimpperspectivetool.c
index 63220b4..8f7c8c6 100644
--- a/app/tools/gimpperspectivetool.c
+++ b/app/tools/gimpperspectivetool.c
@@ -63,6 +63,7 @@ static void   gimp_perspective_tool_dialog_update (GimpTransformTool *tr_tool);
 static void   gimp_perspective_tool_prepare   (GimpTransformTool *tr_tool);
 static void   gimp_perspective_tool_motion(GimpTransformTool *tr_tool);
 static void   gimp_perspective_tool_recalc_matrix (GimpTransformTool *tr_tool);
+static gchar *gimp_perspective_tool_get_undo_desc (GimpTransformTool *tr_tool);
 
 
 G_DEFINE_TYPE (GimpPerspectiveTool, gimp_perspective_tool,
@@ -97,6 +98,7 @@ gimp_perspective_tool_class_init (GimpPerspectiveToolClass *klass)
   trans_class-prepare   = gimp_perspective_tool_prepare;
   trans_class-motion= gimp_perspective_tool_motion;
   trans_class-recalc_matrix = gimp_perspective_tool_recalc_matrix;
+  trans_class-get_undo_desc = gimp_perspective_tool_get_undo_desc;
 }
 
 static void
@@ -108,7 +110,6 @@ gimp_perspective_tool_init (GimpPerspectiveTool *perspective_tool)
   gimp_tool_control_set_tool_cursor (tool-control,
  GIMP_TOOL_CURSOR_PERSPECTIVE);
 
-  tr_tool-undo_desc = C_(command, Perspective);
   tr_tool-progress_text = _(Perspective transformation);
 
   tr_tool-use_grid  = TRUE;
@@ -171,6 +172,12 @@ gimp_perspective_tool_dialog_update (GimpTransformTool *tr_tool)
   }
 }
 
+static gchar *

[Gimp-developer] GIMP 2.8 icon

2011-08-22 Thread c55 inator
Hello. I'm a graphic designer with experience in creating Application icons
[Like this http://cl.ly/2P0H2k3P1c3X0H3F0L0T/o,
thishttp://fc07.deviantart.net/fs71/i/2011/047/b/7/wesnoth_by_c55inator-d39pckd.jpg,
or 
thishttp://fc05.deviantart.net/fs71/i/2011/193/b/2/blender_replacement_by_c55inator-d3nogpb.jpg]
and I was wondering if I could be of service in helping create GIMP's next
application icon. I use GIMP on a daily basis in my work and I'd love to
contribute something back to the community.  Any information regarding ways
I could help would be greatly appreciated :)

My work, if you're curious: http://dribbble.com/ollin
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[Gimp-developer] [PATCH] Fix deprecated usage of gimp-free-select

2011-08-22 Thread Nelson A. de Oliveira
Hi!

Can somebody review and commit it, please?
http://people.debian.org/~naoliv/misc/0001-Fix-deprecated-usage-of-gimp-free-select.txt

Thank you!

Best regards,
Nelson
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Re: [Gimp-developer] ANNOUNCE: GIMP 2.7.3 released

2011-08-22 Thread Thales Oliveira - WeAreLinux.com
I'm sorry, hasn't it been available for a while? At least I have been using
2.7.3 for months. Great news anyway.

Thales

On Mon, Aug 22, 2011 at 4:10 PM, Michael Natterer mi...@gimp.org wrote:

 Hi,

 We are pleased to announce the availability of a new development
 version that brings us closer to GIMP 2.8. This version features
 a lot of UI updates and improvements.

 The most visible changes in 2.7.3 are the fully working single-window
 mode, including working session management, and the introduction of a
 new hybrid spinbutton/scale widget which takes less space in dockable
 dialogs.

 For a complete list of changes since 2.7.2 please see the Changes
 section below. Also see the release notes of the 2.7 series at
 http://www.gimp.org/release-notes/gimp-2.7.html

 Please note that the whole 2.7.x series of versions is considered
 unstable and is not recommended for use in production even though it
 might just work for you. Our intention is to make development versions
 available for passionate users who can provide useful feedback to help
 us fix bugs and streamline implementation of some of the new
 features. The upcoming v2.8 also introduces a huge amount of API
 deprecations and additions that have the potential to break existing
 3rd party scripts and plug-ins. Please file bugs for all plug-ins and
 scripts that do work in v2.6, but don't work in 2.7.3. A migration
 guide for developers will be provided when v2.8 is out.

 There is still work left to do on v2.8. Please refer to
 http://tasktaste.com/projects/Enselic/gimp-2-8 to find out what the
 current estimation of v2.8 release is, and what bugs you can help us
 fixing to make the new stable version happen sooner.

 Happy GIMPing,
 --Mitch


 Download
 

  GIMP 2.7.3 is available from:

  ftp://ftp.gimp.org/pub/gimp/v2.7/

  and from the mirrors listed at:

  http://www.gimp.org/downloads/#mirrors

  The checksum of the tarball is:

  851b55dc4af966e62ef5c8b679bcc623  gimp-2.7.3.tar.bz2


 Changes in GIMP 2.7.3
 =


 UI:

  - Use GimpSpinScales instead of scale entries in all dockable widgets
  - Allow the spin scale to control a range larger than its scale's range
  - Implement RTL mode in GimpSpinScale
  - Add lots of tooltips to tool options
  - Allow to drop more things to the empty image window, and simply
   create new images from them
  - Cage tool: allow to add handle to the cage when clicking on an edge
  - Cage tool: allow to remove selected handles from the cage by hitting
   delete
  - Remember column widths in multi-column dock windows
  - Support starting GIMP in single-window mode
  - When the brush is shared among paint tools, also share all
   brush-modifying paint options
  - Use ALT+number and ALT+Tab shortcuts to navigate between images
   in both single- and multi-window mode
  - Make 'Export to' always activatable and fall back to 'Export...' if
   no export target has been set yet
  - In single-window mode, add new dockable dialogs to the image window
   instead of in a new window
  - When switching on single-window mode, put docks in the image window
   depending on what side of the window they originally had
  - When switching off single-window mode, distribute dock windows
   better
  - Add a canvas item for the transform grid, fixing a major speed
   regression, and add the same guides options as in the rectangle tools
  - Don't unmaximize the single-window mode image window when closing
   images
  - Resurrect the You can drop dockable dialogs here help string
   below the toolbox
  - Make pick-and-move with the Move Tool work for layers in a layer
   group


 Core:

  - Add GimpMotionBuffer which abstracts away stroke smoothing behind
   a simple API and takes it out of GimpDisplayShell
  - Add a GimpIdTable utility class
  - Add a GimpDockContainer interface
  - Add a GimpSessionManaged interface
  - Add GimpCanvasRectangleGuides which makes the rectangle tool's
   guides draw properly


 Libgimp:

  - Make libgimp depend on GdkPixbuf
  - Add API to create layers from cairo surfaces
  - Make it impossible to include individual files from any GIMP
   library. This was always forbidden and designed so it most
   probably breaks, but now it reliably breaks using #error
  - Deprecate the set_sensitive logic and use g_object_bind_property()


 Plug-ins:

  - Use poppler's cairo API to load PDFs, the pixbuf API is removed
  - Port screenshot from GdkPixbuf to cairo
  - Fix the annoying parser build warnings in imagemap
  - Add a check-for-deprecated-procedures-in-script-fu make target
  - Update libpng code to not use deprecated API (file-mng and file-png)
  - Add an Item class to pygimp
  - Correct/update some labels and defaults in the JPEG plug-in's save
 dialog UI
  - Fix Bug 596410 - gimp-image-get-filename returns NULL for imported
 files


 Developer documentation:

  - Many updates


 Source and build system:

  - Make cairo a global dependency, starting at libgimpcolor
  - Require 

Re: [Gimp-developer] ANNOUNCE: GIMP 2.7.3 released

2011-08-22 Thread Dominic Canare
I know my proposed patch for bug
335975https://bugzilla.gnome.org/show_bug.cgi?id=335975is probably
very low priority, but I'd like to see it included soon. If
there are issues, I'd like to get some feedback so that it can be fixed and
included.

Please let me know if there is something I need to do differently to submit
this :)


Dominic Canare
└ d...@domstyle.net




On Mon, Aug 22, 2011 at 12:10, Michael Natterer mi...@gimp.org wrote:

 Hi,

 We are pleased to announce the availability of a new development
 version that brings us closer to GIMP 2.8. This version features
 a lot of UI updates and improvements.

 The most visible changes in 2.7.3 are the fully working single-window
 mode, including working session management, and the introduction of a
 new hybrid spinbutton/scale widget which takes less space in dockable
 dialogs.

 For a complete list of changes since 2.7.2 please see the Changes
 section below. Also see the release notes of the 2.7 series at
 http://www.gimp.org/release-notes/gimp-2.7.html

 Please note that the whole 2.7.x series of versions is considered
 unstable and is not recommended for use in production even though it
 might just work for you. Our intention is to make development versions
 available for passionate users who can provide useful feedback to help
 us fix bugs and streamline implementation of some of the new
 features. The upcoming v2.8 also introduces a huge amount of API
 deprecations and additions that have the potential to break existing
 3rd party scripts and plug-ins. Please file bugs for all plug-ins and
 scripts that do work in v2.6, but don't work in 2.7.3. A migration
 guide for developers will be provided when v2.8 is out.

 There is still work left to do on v2.8. Please refer to
 http://tasktaste.com/projects/Enselic/gimp-2-8 to find out what the
 current estimation of v2.8 release is, and what bugs you can help us
 fixing to make the new stable version happen sooner.

 Happy GIMPing,
 --Mitch


 Download
 

  GIMP 2.7.3 is available from:

  ftp://ftp.gimp.org/pub/gimp/v2.7/

  and from the mirrors listed at:

  http://www.gimp.org/downloads/#mirrors

  The checksum of the tarball is:

  851b55dc4af966e62ef5c8b679bcc623  gimp-2.7.3.tar.bz2


 Changes in GIMP 2.7.3
 =


 UI:

  - Use GimpSpinScales instead of scale entries in all dockable widgets
  - Allow the spin scale to control a range larger than its scale's range
  - Implement RTL mode in GimpSpinScale
  - Add lots of tooltips to tool options
  - Allow to drop more things to the empty image window, and simply
   create new images from them
  - Cage tool: allow to add handle to the cage when clicking on an edge
  - Cage tool: allow to remove selected handles from the cage by hitting
   delete
  - Remember column widths in multi-column dock windows
  - Support starting GIMP in single-window mode
  - When the brush is shared among paint tools, also share all
   brush-modifying paint options
  - Use ALT+number and ALT+Tab shortcuts to navigate between images
   in both single- and multi-window mode
  - Make 'Export to' always activatable and fall back to 'Export...' if
   no export target has been set yet
  - In single-window mode, add new dockable dialogs to the image window
   instead of in a new window
  - When switching on single-window mode, put docks in the image window
   depending on what side of the window they originally had
  - When switching off single-window mode, distribute dock windows
   better
  - Add a canvas item for the transform grid, fixing a major speed
   regression, and add the same guides options as in the rectangle tools
  - Don't unmaximize the single-window mode image window when closing
   images
  - Resurrect the You can drop dockable dialogs here help string
   below the toolbox
  - Make pick-and-move with the Move Tool work for layers in a layer
   group


 Core:

  - Add GimpMotionBuffer which abstracts away stroke smoothing behind
   a simple API and takes it out of GimpDisplayShell
  - Add a GimpIdTable utility class
  - Add a GimpDockContainer interface
  - Add a GimpSessionManaged interface
  - Add GimpCanvasRectangleGuides which makes the rectangle tool's
   guides draw properly


 Libgimp:

  - Make libgimp depend on GdkPixbuf
  - Add API to create layers from cairo surfaces
  - Make it impossible to include individual files from any GIMP
   library. This was always forbidden and designed so it most
   probably breaks, but now it reliably breaks using #error
  - Deprecate the set_sensitive logic and use g_object_bind_property()


 Plug-ins:

  - Use poppler's cairo API to load PDFs, the pixbuf API is removed
  - Port screenshot from GdkPixbuf to cairo
  - Fix the annoying parser build warnings in imagemap
  - Add a check-for-deprecated-procedures-in-script-fu make target
  - Update libpng code to not use deprecated API (file-mng and file-png)
  - Add an Item class to pygimp
  - Correct/update some labels and defaults in the JPEG 

Re: [Gimp-developer] ANNOUNCE: GIMP 2.7.3 released

2011-08-22 Thread Alexia Death
On Mon, Aug 22, 2011 at 10:33 PM, Thales Oliveira - WeAreLinux.com
tha...@wearelinux.com wrote:
 I'm sorry, hasn't it been available for a while? At least I have been using
 2.7.3 for months. Great news anyway.
The running git has the next version number. All git builds up to the
release were labeled 2.7.3. However, when a release is made, it
becomes a fixed version and git is now 2.7.4.


-- 
--Alexia
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Re: [Gimp-developer] ANNOUNCE: GIMP 2.7.3 released

2011-08-22 Thread Thales Oliveira - WeAreLinux.com
Thanks Alexia, nice to know that :)

Thales

On Mon, Aug 22, 2011 at 4:52 PM, Alexia Death alexiade...@gmail.com wrote:

 On Mon, Aug 22, 2011 at 10:33 PM, Thales Oliveira - WeAreLinux.com
 tha...@wearelinux.com wrote:
  I'm sorry, hasn't it been available for a while? At least I have been
 using
  2.7.3 for months. Great news anyway.
 The running git has the next version number. All git builds up to the
 release were labeled 2.7.3. However, when a release is made, it
 becomes a fixed version and git is now 2.7.4.


 --
 --Alexia




-- 
Thales Oliveira - www.ThalesOliveira.com http://www.thalesoliveira.com/

 +55 31 8365 3869
 +55 31 3309 8760
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Re: [Gimp-developer] ANNOUNCE: GIMP 2.7.3 released

2011-08-22 Thread Martin Nordholts
2011/8/22 Thales Oliveira - WeAreLinux.com tha...@wearelinux.com:
 I'm sorry, hasn't it been available for a while? At least I have been using
 2.7.3 for months. Great news anyway.

There is lot of confusion regarding this, which is why I think we
should start with GEGL-like version numbering, i.e. odd micro numbers
for code in git, even micro numbers for releases.

 / Martin


-- 

My GIMP Blog:
http://www.chromecode.com/
Single-window mode feature complete
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Re: [Gimp-developer] ANNOUNCE: GIMP 2.7.3 released

2011-08-22 Thread Thales Oliveira - WeAreLinux.com

 Lemme guess. That aging build from Ubuntu PPA that said 2.7.3 even
 when GIMP was 2.7.1 in Git? :)

hahaha, exactly! LOL

There is lot of confusion regarding this, which is why I think we
 should start with GEGL-like version numbering, i.e. odd micro numbers
 for code in git, even micro numbers for releases.

Indeed, quite confusing ^^

On Mon, Aug 22, 2011 at 5:33 PM, Alexandre Prokoudine 
alexandre.prokoud...@gmail.com wrote:

 On Mon, Aug 22, 2011 at 11:33 PM, Thales Oliveira - WeAreLinux.com wrote:
  I'm sorry, hasn't it been available for a while? At least I have been
 using
  2.7.3 for months. Great news anyway.

 Lemme guess. That aging build from Ubuntu PPA that said 2.7.3 even
 when GIMP was 2.7.1 in Git? :)

 Alexandre Prokoudine
 http://libregraphicsworld.org
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-- 
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Re: [Gimp-developer] ANNOUNCE: GIMP 2.7.3 released

2011-08-22 Thread Michael Natterer
On Mon, 2011-08-22 at 22:27 +0200, Martin Nordholts wrote:
 2011/8/22 Thales Oliveira - WeAreLinux.com tha...@wearelinux.com:
  I'm sorry, hasn't it been available for a while? At least I have been using
  2.7.3 for months. Great news anyway.
 
 There is lot of confusion regarding this, which is why I think we
 should start with GEGL-like version numbering, i.e. odd micro numbers
 for code in git, even micro numbers for releases.

We had that topic on IRC yesterday, and I think we should stick
with the current numbering for 2.7, and switch to the proposed
numbering after.

--Mitch


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Re: [Gimp-developer] minor typo in one string

2011-08-20 Thread Michael Natterer
On Fri, 2011-08-19 at 16:02 +0300, Cristian Secară wrote:
 An extra s on dynamics:
 
 #: ../app/actions/dynamics-actions.c:70
 msgctxt dynamics-action
 msgid _Refresh Dynamicss

Thanks, fixed in GIT.

--Mitch


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Re: [Gimp-developer] [PATCH] Fix some memleaks

2011-08-18 Thread Kevin Cozens
On 11-08-17 01:16 PM, Nelson A. de Oliveira wrote:
 Updated patch available at
 http://people.debian.org/~naoliv/misc/0001-Fix-some-memleaks-2.txt

Patch was committed as revision ce3db28f5abe3667a97be3ad2d44a0794efecb16. 
Thanks again for spotting the leaks and the patch.
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[Gimp-developer] Editing GIMP 'About' version string

2011-08-18 Thread trapDoor
Hello,
I failed to figure this out myself and couldn't find any information
on Internet hence my e-mail. I build gimp from git and I'd like to
include last git commit followed by date in the 'About' version
string. Where should I make the alteration?

-- 
Thanks,
Tomasz
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Re: [Gimp-developer] Editing GIMP 'About' version string

2011-08-18 Thread trapDoor
In gimp-repo/app/dialogs/about-dialog.c I've got this:
#include config.h
#include string.h
[...]
#include about.h

So I run autogen.sh to generate config.h and about.h and edited the
following two lines in the first file:
#define PACKAGE_STRING GIMP 2.7.3  #define PACKAGE_STRING GIMP
2.7.3+ gitc0208e7-20110818 
#define PACKAGE_VERSION 2.7.3  #define PACKAGE_VERSION 2.7.3+
gitc0208e7-20110818

Can't see anything like version string in about.h so didn't touch it.

After building and installing there's no change in the About window..


-- 
Thanks,
Tomasz

On Thu, Aug 18, 2011 at 10:46 PM, trapDoor trapdo...@gmail.com wrote:
 Hello,
 I failed to figure this out myself and couldn't find any information
 on Internet hence my e-mail. I build gimp from git and I'd like to
 include last git commit followed by date in the 'About' version
 string. Where should I make the alteration?

 --
 Thanks,
 Tomasz

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Re: [Gimp-developer] [PATCH] Fix some memleaks

2011-08-17 Thread Kevin Cozens
On 11-08-16 07:14 PM, Nelson A. de Oliveira wrote:
 Can somebody verify and commit it, please?
 http://people.debian.org/~naoliv/misc/0001-Fix-some-memleaks.txt

Thank you for the patch. There are some minor changes needed before the 
patch can be applied.

The patch file should not contain tabs. Please change the tabs before the 
g_free() calls you added to spaces.

The second change to psd-util.c frees pascal_str but it looks to me that it 
also needs to be freed after the call to g_debug().

After you make the above mentioned changes, send a link to the updated patch 
file.
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Re: [Gimp-developer] [PATCH] Fix some memleaks

2011-08-17 Thread Nelson A. de Oliveira
Hi!

On Wed, Aug 17, 2011 at 1:43 PM, Kevin Cozens ke...@ve3syb.ca wrote:
 After you make the above mentioned changes, send a link to the updated patch
 file.

Updated patch available at
http://people.debian.org/~naoliv/misc/0001-Fix-some-memleaks-2.txt

Thank you!

Best regards,
Nelson
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[Gimp-developer] minor typo in one string

2011-08-16 Thread Cristian Secară
An additional space is required after or in this string:

#: ../app/tools/gimptextoptions.c:188
msgid Whether text flows into rectangular shape ormoves into a new
line when you press Enter

Cristi

-- 
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http://www.secarica.ro
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Re: [Gimp-developer] minor typo in one string

2011-08-16 Thread Mikael Magnusson
2011/8/16 Cristian Secară li...@secarica.ro:
 An additional space is required after or in this string:

 #: ../app/tools/gimptextoptions.c:188
 msgid Whether text flows into rectangular shape ormoves into a new
 line when you press Enter

fixed, thanks

-- 
Mikael Magnusson
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Re: [Gimp-developer] Usability Session @ CCC

2011-08-15 Thread Tobias Ehni
The wiki is going to be updated with the results, see
http://gui.gimp.org/index.php/GIMP_UI_Redesign
http://gui.gimp.org/index.php/Usability

There will be an executive overview of what is planned
for the next months for GIMP concerning usability,
which will also be used for a season of usability, with the help of
openusability, see http://openusability.org/

As soon as this information will be posted there
will be an announcement via this mailing list.




2011/8/13 Kevin Cozens ke...@ve3syb.ca:
 On 11-08-11 09:57 AM, Tobias Ehni wrote:
 there is going to be a session on usability for GIMP
 August 12th, 16:00, WilberVille at CCC.

 Sounds good. When/where will a report be posted of what comes out of this
 meeting?
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[Gimp-developer] Usability for GIMP - Executive Summary Project Description

2011-08-15 Thread Tobias Ehni
I've posted an executive summary of the usability project for GIMP on
the wiki (http://gui.gimp.org/index.php/Usability), based on our
discussion at Chaos Camp.

This will be used as the project description for a Season of Usability
on OpenUsability (http://www.openusability.org/) as well.

Please take a look at it (very low effort: 4 sentences, 74 words) and
tell me if it finds your approval or if you have any questions,
comments or additions.

Thanks and kind regards,

Tobi
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Re: [Gimp-developer] Usability for GIMP - Executive Summary Project Description

2011-08-15 Thread Alexandre Prokoudine
On Mon, Aug 15, 2011 at 2:03 PM, Tobias Ehni wrote:
 I've posted an executive summary of the usability project for GIMP on
 the wiki (http://gui.gimp.org/index.php/Usability), based on our
 discussion at Chaos Camp.

 This will be used as the project description for a Season of Usability
 on OpenUsability (http://www.openusability.org/) as well.

 Please take a look at it (very low effort: 4 sentences, 74 words) and
 tell me if it finds your approval or if you have any questions,
 comments or additions.

Thanks a lot, a quick quwstion: have you decided on interview topics
already, or the planned decision on scope of the interview already
includes that?

Alexandre Prokoudine
http://libregraphicsworld.org
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