From: Daniel Falk [EMAIL PROTECTED]
> From a user perspective, I think the ideal solution would be to treat
> strokes on vectors similar to how Inkscape does it. For those not
> familiar with Inkscape, it works by attaching line and fill properties
> to the vector, which can be changed at any
Sven Neumann wrote:
> Hi,
>
> On Sat, 2007-12-08 at 17:51 +, William Skaggs wrote:
>
>
>> 1) The most important is that the dialog should not go away after the Stroke
>> button is pushed. It often takes several tries to get the settings right,
>> and
>> it is very annoying to have to bring
From: William Skaggs [EMAIL PROTECTED]
I think I need to follow up on my last message, because it
was read incorrectly by some people. I should say that the
English skills of most of the people who contribute to GIMP
are so strong that I normally don't worry about how I say
things, but in this
Sven wrote:
> I don't see though why it requires massive changes to implement a
> preview of paint strokes. It should be possible to do this after some
> refactoring of the code.
Stroking with a paint tool is implemented in gimppaintcore-stroke.c,
by gimp_paint_core_stroke() or gimp_paint_core_st
Hi,
On Sun, 2007-12-09 at 03:32 +, William Skaggs wrote:
> Okay, I can see that a preview would go a long way toward
> making the dialog more usable. I looked over the relevant code,
> though, and I'm not sure it would be very easy to set one
> up. Previewing libart stroking wouldn't be very
Okay, I can see that a preview would go a long way toward
making the dialog more usable. I looked over the relevant code,
though, and I'm not sure it would be very easy to set one
up. Previewing libart stroking wouldn't be very hard, because
basically all you need is a set of tiles to do the str
Hi,
On Sat, 2007-12-08 at 19:39 +, William Skaggs wrote:
> How could it be made easier?
Well, for plug-ins this is already quite easy. You use Undo and then
"Reshow" the filter dialog. It's rather confusing though that this only
works for operation implemented as plug-ins. It would perhaps b
>> I agree with all of your suggestions. I would assume that changes made
>> in the dialog would update the stroke interactively and, hopefully, that
>> the path could be reshaped while the dialog remained open. This would be
>> very useful.
>
> Those are both feasible, but they go beyond the scope
From: Sven Neumann [EMAIL PROTECTED]
> We don't do this kind of "Apply" thing anywhere in GIMP. I think it
> would be rather inconsistent and confusing if we start to do it for some
> dialogs. Since the dialog already remembers all settings, I don't really
> see what you want to achieve with this
Hi,
On Sat, 2007-12-08 at 10:10 -0800, Akkana Peck wrote:
> Certainly a full-size preview would be quite useful. Like you, I
> find that I usually Stroke several times trying to find the right
> brush size (I usually stroke with the paintbrush tool, for its
> antialiasing).
>
> It wouldn't have
From: [EMAIL PROTECTED]
> I agree with all of your suggestions. I would assume that changes made in
> the dialog would update the stroke interactively and, hopefully, that the
> path could be reshaped while the dialog remained open. This would be very
> useful.
Those are both feasible, but they
I agree with all of your suggestions. I would assume that changes made in
the dialog would update the stroke interactively and, hopefully, that the
path could be reshaped while the dialog remained open. This would be very
useful.
> I find myself doing Edit->Stroke pretty often, and there are a few
Hi,
On Sat, 2007-12-08 at 17:51 +, William Skaggs wrote:
> 1) The most important is that the dialog should not go away after the Stroke
> button is pushed. It often takes several tries to get the settings right, and
> it is very annoying to have to bring the dialog back each time. The gain
William Skaggs writes:
> I find myself doing Edit->Stroke pretty often, and there are a few easy
> changes
> that I think would make it signficantly better.
>
> 1) The most important is that the dialog should not go away after the Stroke
> button is pushed. It often takes several tries to get th
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