Is there any way that another website can verify a steam login?
I'm quite keen to make one of my websites check whether a user owns
GMod before letting them download files (because at the moment in the
comments there's a lot of does this work on non-steam - and I don't
want to pay to let them
Prehaps try linking an account on your website to a steam account.
For example:
To verify that they own an account with gmod on it ask them to put a
small code/id in their steam community profile about-me section
temporarily. Then you can have your website check it's existence by
parsing the
Feel free to contact me if you want to help develop the program to be cross
platform. My current plan is to use GTK+, but the version I am working on atm
uses native windows functions. .NET is out of the question and so is Java. So
far I have a basic UI subsystem set up and am able to execute
Thanks, this is what I ended up doing. It's working great right now.
garry
On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
harry101jeff...@googlemail.com wrote:
Prehaps try linking an account on your website to a steam account.
For example:
To verify that they own an account with gmod on it
Well, the title pretty much says it all. I'm thinking of having a TV show
commercials - the kind that cant be done with func_camera. I know animated VTF
is one route but I dunno if it's efficient to create or store in video memory
and render - maybe it is???. So anyway, is this feasible, and
It's possible. You can render an AVI ingame or perhaps use the (broken?
I never got it working) Bink-subsystem. Personally I am experimenting
with a ffmpeg system and it is working very, very well, but the
implementation is not finished enough for proper deployment.
Brent Lewis skrev:
Well,
I hadn't even thought of using ffmpeg. Cool idea. Are you willing to share your
source code?
Date: Sun, 21 Mar 2010 21:55:43 +0100
From: hlcod...@maxsi.dk
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Showing live action videos as TV Commercials
It's possible. You can
Even better, I bet you could just use: http://steamcommunity.com/openid/
Thanks,
- Saul.
On 21 March 2010 12:32, Garry Newman garrynew...@gmail.com wrote:
Thanks, this is what I ended up doing. It's working great right now.
garry
On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
Brent Lewis wrote:
I hadn't even thought of using ffmpeg. Cool idea. Are you willing to share
your source code?
Surely!
I put it under a copyleft license so that you can do what you please
with it if you send me your improvements or document it on the dev wiki :D
Oh, I forgot to include the ffmpeg include headers. You should be able
to find them on your own, otherwise I'll send you them! Sorry for this
unnessary email.
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Thanks a million. The headers shouldn't be a problem (I hope lol). And I'll be
sure to send improvements your way. Since this will be released, would you like
to be listed as a contributor?
Date: Sun, 21 Mar 2010 22:52:04 +0100
From: hlcod...@maxsi.dk
To: hlcoders@list.valvesoftware.com
I am perfectly happy being listed as a contributor - but remember to also thank
the people I thank, as they did all the heavy lifting.
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Uh, lately when I have been responding to this list, I get a bounce
email from Naver.com in Korean/English saying my mail was rejected for
no reason. Do anyone else get this? The offending email is
jsw1...@naver.com mailto:jsw1...@naver.com - I suspect his email
service thinks of hlcoders as
I haven't been getting that, prehaps my spam filter is stopping it.
On 21 March 2010 22:31, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote:
Uh, lately when I have been responding to this list, I get a bounce
email from Naver.com in Korean/English saying my mail was rejected for
no reason. Do
I tried logging into Stack Overflow with that as the OID provider, but it
wouldn't work. It'd be very cool if it did.
On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison saul.renni...@gmail.comwrote:
Even better, I bet you could just use: http://steamcommunity.com/openid/
Thanks,
- Saul.
On 21
Just realized that I can't use it. ffmpeg is GPL, and is not compatible with
the license for Source SDK. Since we plan on releasing, we can't use it. But
thanks again. I wonder if there's a decoder under the MIT license.
(I don't know why hotmail insisted on sending my first attempt for this
It's a real shame the OpenID provider doesn't work properly
(DotNetOpenAuth rejects it because it's not fully compliant with the
spec somehow). It'd be much less of a pain than making peoples'
profiles public, editing them, and digging through the horrible XML
feed.
Is there anyone at Valve who'd
If a mod includes code from ffmpeg then it's a derivative work, and you have to
make the whole of the work (the mod) available as source code - as you said.
Not only is our mod a closed source mod, but modders dont have the right to
redistribute the modified SDK code - which would have to be
Though I guess we could use it as a DLL.
From: coder0...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Sun, 21 Mar 2010 20:04:33 -0400
Subject: Re: [hlcoders] Showing live action videos as TV Commercials
If a mod includes code from ffmpeg then it's a derivative work, and you
Brent Lewis wrote:
If a mod includes code from ffmpeg then it's a derivative work, and you have
to make the whole of the work (the mod) available as source code - as you
said. Not only is our mod a closed source mod, but modders dont have the
right to redistribute the modified SDK code -
Sorry to those whom I've irritated. Thanks again.
Date: Mon, 22 Mar 2010 01:13:28 +0100
From: hlcod...@maxsi.dk
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Showing live action videos as TV Commercials
Brent Lewis wrote:
If a mod includes code from ffmpeg then it's a
It was never fully implemented.
https://steamcommunity.com/openid/login returns main page.
On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway
david.kella...@member.fsf.org wrote:
It's a real shame the OpenID provider doesn't work properly
(DotNetOpenAuth rejects it because it's not fully
Hi list,
I've created a basic new entity that signifies if a player is in an area to
get used to the engine. I've added it to the FGD and it works fine when in
game, insofar as it outputs to the console if the player enters the area.
Say I name the entity upstairs or ground in the Object
CBaseEntity::GetEntityName()
Date: Mon, 22 Mar 2010 00:53:44 +
From: iain.br...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Getting entity name from Hammer
Hi list,
I've created a basic new entity that signifies if a player is in an area to
get used to the
That's the name of the entity class itself. I think GetDebugName() is
what Iain is after.
On 22/03/2010 1:23, Brent Lewis wrote:
CBaseEntity::GetEntityName()
Date: Mon, 22 Mar 2010 00:53:44 +
From: iain.br...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders]
GetEntityName returns m_iName. GetDebugName returns m_iName unless it's a null
string, in that case it returns m_iClassname. GetClassName returns m_iClassname.
Date: Mon, 22 Mar 2010 01:31:55 +
From: t_edwa...@btinternet.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders]
GetDebugName() worked a treat, cheers guys.
Iain
On Mon, Mar 22, 2010 at 1:41 AM, Brent Lewis coder0...@hotmail.com wrote:
GetEntityName returns m_iName. GetDebugName returns m_iName unless it's a
null string, in that case it returns m_iClassname. GetClassName returns
m_iClassname.
Date:
I have a logic entity that handles some IO stuff but needs to be able to
interact with the user via a vgui panel in the HUD. Is it safe to pass pointers
and call methods on the objects, or how should I go about it?
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