[hlcoders] Steam 'Connect'

2010-03-21 Thread Garry Newman
Is there any way that another website can verify a steam login? I'm quite keen to make one of my websites check whether a user owns GMod before letting them download files (because at the moment in the comments there's a lot of does this work on non-steam - and I don't want to pay to let them

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread Harry Jeffery
Prehaps try linking an account on your website to a steam account. For example: To verify that they own an account with gmod on it ask them to put a small code/id in their steam community profile about-me section temporarily. Then you can have your website check it's existence by parsing the

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-21 Thread Jonas 'Sortie' Termansen
Feel free to contact me if you want to help develop the program to be cross platform. My current plan is to use GTK+, but the version I am working on atm uses native windows functions. .NET is out of the question and so is Java. So far I have a basic UI subsystem set up and am able to execute

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread Garry Newman
Thanks, this is what I ended up doing. It's working great right now. garry On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Prehaps try linking an account on your website to a steam account. For example: To verify that they own an account with gmod on it

[hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Brent Lewis
Well, the title pretty much says it all. I'm thinking of having a TV show commercials - the kind that cant be done with func_camera. I know animated VTF is one route but I dunno if it's efficient to create or store in video memory and render - maybe it is???. So anyway, is this feasible, and

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Jonas 'Sortie' Termansen
It's possible. You can render an AVI ingame or perhaps use the (broken? I never got it working) Bink-subsystem. Personally I am experimenting with a ffmpeg system and it is working very, very well, but the implementation is not finished enough for proper deployment. Brent Lewis skrev: Well,

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Brent Lewis
I hadn't even thought of using ffmpeg. Cool idea. Are you willing to share your source code? Date: Sun, 21 Mar 2010 21:55:43 +0100 From: hlcod...@maxsi.dk To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Showing live action videos as TV Commercials It's possible. You can

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread Saul Rennison
Even better, I bet you could just use: http://steamcommunity.com/openid/ Thanks, - Saul. On 21 March 2010 12:32, Garry Newman garrynew...@gmail.com wrote: Thanks, this is what I ended up doing. It's working great right now. garry On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Jonas 'Sortie' Termansen
Brent Lewis wrote: I hadn't even thought of using ffmpeg. Cool idea. Are you willing to share your source code? Surely! I put it under a copyleft license so that you can do what you please with it if you send me your improvements or document it on the dev wiki :D

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Jonas 'Sortie' Termansen
Oh, I forgot to include the ffmpeg include headers. You should be able to find them on your own, otherwise I'll send you them! Sorry for this unnessary email. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Brent Lewis
Thanks a million. The headers shouldn't be a problem (I hope lol). And I'll be sure to send improvements your way. Since this will be released, would you like to be listed as a contributor? Date: Sun, 21 Mar 2010 22:52:04 +0100 From: hlcod...@maxsi.dk To: hlcoders@list.valvesoftware.com

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Jonas 'Sortie' Termansen
I am perfectly happy being listed as a contributor - but remember to also thank the people I thank, as they did all the heavy lifting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Mails being denied from Naver.com

2010-03-21 Thread Jonas 'Sortie' Termansen
Uh, lately when I have been responding to this list, I get a bounce email from Naver.com in Korean/English saying my mail was rejected for no reason. Do anyone else get this? The offending email is jsw1...@naver.com mailto:jsw1...@naver.com - I suspect his email service thinks of hlcoders as

Re: [hlcoders] Mails being denied from Naver.com

2010-03-21 Thread Harry Jeffery
I haven't been getting that, prehaps my spam filter is stopping it. On 21 March 2010 22:31, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: Uh, lately when I have been responding to this list, I get a bounce email from Naver.com in Korean/English saying my mail was rejected for no reason. Do

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread Stephen Swires
I tried logging into Stack Overflow with that as the OID provider, but it wouldn't work. It'd be very cool if it did. On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison saul.renni...@gmail.comwrote: Even better, I bet you could just use: http://steamcommunity.com/openid/ Thanks, - Saul. On 21

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Brent Lewis
Just realized that I can't use it. ffmpeg is GPL, and is not compatible with the license for Source SDK. Since we plan on releasing, we can't use it. But thanks again. I wonder if there's a decoder under the MIT license. (I don't know why hotmail insisted on sending my first attempt for this

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread David Kellaway
It's a real shame the OpenID provider doesn't work properly (DotNetOpenAuth rejects it because it's not fully compliant with the spec somehow). It'd be much less of a pain than making peoples' profiles public, editing them, and digging through the horrible XML feed. Is there anyone at Valve who'd

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Brent Lewis
If a mod includes code from ffmpeg then it's a derivative work, and you have to make the whole of the work (the mod) available as source code - as you said. Not only is our mod a closed source mod, but modders dont have the right to redistribute the modified SDK code - which would have to be

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Brent Lewis
Though I guess we could use it as a DLL. From: coder0...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Sun, 21 Mar 2010 20:04:33 -0400 Subject: Re: [hlcoders] Showing live action videos as TV Commercials If a mod includes code from ffmpeg then it's a derivative work, and you

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Jonas 'Sortie' Termansen
Brent Lewis wrote: If a mod includes code from ffmpeg then it's a derivative work, and you have to make the whole of the work (the mod) available as source code - as you said. Not only is our mod a closed source mod, but modders dont have the right to redistribute the modified SDK code -

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Brent Lewis
Sorry to those whom I've irritated. Thanks again. Date: Mon, 22 Mar 2010 01:13:28 +0100 From: hlcod...@maxsi.dk To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Showing live action videos as TV Commercials Brent Lewis wrote: If a mod includes code from ffmpeg then it's a

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread David Kraeutmann
It was never fully implemented. https://steamcommunity.com/openid/login returns main page. On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway david.kella...@member.fsf.org wrote: It's a real shame the OpenID provider doesn't work properly (DotNetOpenAuth rejects it because it's not fully

[hlcoders] Getting entity name from Hammer

2010-03-21 Thread Iain Breen
Hi list, I've created a basic new entity that signifies if a player is in an area to get used to the engine. I've added it to the FGD and it works fine when in game, insofar as it outputs to the console if the player enters the area. Say I name the entity upstairs or ground in the Object

Re: [hlcoders] Getting entity name from Hammer

2010-03-21 Thread Brent Lewis
CBaseEntity::GetEntityName() Date: Mon, 22 Mar 2010 00:53:44 + From: iain.br...@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Getting entity name from Hammer Hi list, I've created a basic new entity that signifies if a player is in an area to get used to the

Re: [hlcoders] Getting entity name from Hammer

2010-03-21 Thread Tom Edwards
That's the name of the entity class itself. I think GetDebugName() is what Iain is after. On 22/03/2010 1:23, Brent Lewis wrote: CBaseEntity::GetEntityName() Date: Mon, 22 Mar 2010 00:53:44 + From: iain.br...@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders]

Re: [hlcoders] Getting entity name from Hammer

2010-03-21 Thread Brent Lewis
GetEntityName returns m_iName. GetDebugName returns m_iName unless it's a null string, in that case it returns m_iClassname. GetClassName returns m_iClassname. Date: Mon, 22 Mar 2010 01:31:55 + From: t_edwa...@btinternet.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders]

Re: [hlcoders] Getting entity name from Hammer

2010-03-21 Thread Iain Breen
GetDebugName() worked a treat, cheers guys. Iain On Mon, Mar 22, 2010 at 1:41 AM, Brent Lewis coder0...@hotmail.com wrote: GetEntityName returns m_iName. GetDebugName returns m_iName unless it's a null string, in that case it returns m_iClassname. GetClassName returns m_iClassname. Date:

[hlcoders] Passing data

2010-03-21 Thread Brent Lewis
I have a logic entity that handles some IO stuff but needs to be able to interact with the user via a vgui panel in the HUD. Is it safe to pass pointers and call methods on the objects, or how should I go about it?