Re: [hlcoders] Third person player / Developer mode

2002-05-17 Thread _Phantom_
from the problems we had with Erads with regarding models from what I can tell the server uses the model.mdl for all its' calcs and unless ya tell it otherwise the client uses the same model (this played merry hell when we was using oversized hulls for the large robots as the hit boxes was all

Re: [hlcoders] Half-life demo tools

2002-05-14 Thread _Phantom_
iirc the only way to do it is to decrypt the HL protocol, which hasnt been done since HL's release, now.. assuming you mange it you then open the door for yet more cheats and hacks.. it's a bad bad plan - Original Message - From: Kuja [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent:

Re: [hlcoders] UTIL_SetSize

2002-04-25 Thread _Phantom_
this is the code used for func_dave (dont ask) in the Erads mod, which is basical a box used to select class and rearm, this makes a solid, useage model which can be anysize : void CAmmoclass::Spawn( void ) { Precache(); SET_MODEL( ENT(pev), models/ammobox.mdl ); UTIL_SetOrigin( pev,

Re: [hlcoders] Need new content...

2002-04-21 Thread _Phantom_
You say about CD keys being secure, however thats not true, I know someone personaly who has acopy of HL but yet some of the time cant play online because someone happens to have the same CD key as 'im, probably via a keygen, heck this person has even been ban'd from the BY servers using this CD

Re: [hlcoders] 1109 to contain any code we should know about?

2002-04-20 Thread _Phantom_
? There doesn't seem to a linux version of HL so I don't think that bringing steam across would help(sure, you could load up steam, but you wouldn't be able to play). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of _Phantom_ Sent: Sunday, April 21, 2002 1:09 PM

Re: [hlcoders] little app

2002-04-15 Thread _Phantom_
- Original Message - From: Ralph Hartley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, April 15, 2002 4:00 PM Subject: Re: [hlcoders] little app Commando wrote: This should work on all systems; No It SHOULDNT work on ANY system. There may be systems on which it DOES, but

Re: [hlcoders] 64 players servers are no problem... :-)

2002-04-15 Thread _Phantom_
given todays hardware thats hardly a problem... the Erad test box was/is running the Erads server and a CS1.3 server at the same time, and the Blueyonder GSP run 3 CS games on one machine at once I was gonna say about the network lag but someone got there first ;) - Original Message -

Re: [hlcoders] 64 players servers are no problem... :-)

2002-04-15 Thread _Phantom_
two words : April. Fool. :) - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, April 15, 2002 4:13 PM Subject: Re: [hlcoders] 64 players servers are no problem... :-) rewriting the netcode - erm why? You'll bodge it Thought the guy from DOD said he

Re: [hlcoders] test mail...

2002-03-27 Thread _Phantom_
hehe, that end bit is like a sign which says 'Dont read this' :D - Original Message - From: Christopher Long [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, March 28, 2002 12:41 AM Subject: [hlcoders] test mail... This is a multi-part message in MIME format. -- [ Picked

Re: [hlcoders] Solid Vehicles

2002-03-13 Thread _Phantom_
hehe s'not that hard... once ya know what ya doing :D - Original Message - From: Neale Roberts [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 13, 2002 7:22 PM Subject: Re: [hlcoders] Solid Vehicles n..not custom hulls! Don't do it! - Original Message

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread _Phantom_
I doubt asm tbh... most probably done in Visual C++ (using a combo of C++ and C) - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, March 07, 2002 5:39 PM Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps?

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread _Phantom_
C# is too new to have been used for stuff like that... however I dare say M$ will start using C# for UI stuff and maybe for light tasks. - Original Message - From: Pat Magnan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, March 07, 2002 6:32 PM Subject: Re: [hlcoders] OT: what

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread _Phantom_
I read something on java.sun.com a while back which said, a complier has reached maturity when the next generation of complier can be made on it.. this was in reference to Java at the time, but as you can see it can be applied to M$'s VC++ - Original Message - From: Simon Rose [EMAIL

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-05 Thread _Phantom_
which drivers are you running? the one that came with WinXP or Nvidia's Det. drivers for XP? - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Monday, March 04, 2002 9:01 PM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? --

Re: [hlcoders] Argh!

2002-02-27 Thread _Phantom_
I've not had any problems with VS.Net and our Mod, in fact, the debug dlls it produces have dropped in size, and it complied first time on switch, in fact I made a new VS.Net Soloution adn included the dll and cl_dll for nice one step building :) Now, if I could just work out why its not coping

Re: [hlcoders] What is C#

2002-02-27 Thread _Phantom_
:09 schrieb _Phantom_: btw, I'm not a M$ fan, however it does seam alot of C# bashing happens just because M$ made it, C# from what I've read does have a fair amout going for it, not least of which is making windows coding easier by hiding the Win32 API more. Granted

Re: [hlcoders] Argh!

2002-02-26 Thread _Phantom_
hehe, that's a question many ppl having been asking for a while ;) one major use is for NT server based server side (ASP.Net I belive) , someone I know was on about it being a complied lang and thus faster that traditional Scripts (VBScript or JScript) It is in fact portable as well, there is a

Re: [hlcoders] OT - Pertains to coding in a way :\

2002-02-22 Thread _Phantom_
/me throw in 2p worth System Information report written at: 22/02/2002 19:00:14 [IRQs] IRQ Number Device 9 Microsoft ACPI-Compliant System 11 NVIDIA GeForce3 Ti 200 11 VIA USB Universal Host Controller 11 VIA USB Universal Host Controller 11 Creative SB Live! (WDM) 11 RPTI RTL8029-Based PCI

Re: [hlcoders] External communication

2002-02-20 Thread _Phantom_
s'not hard to find the OGC source (google) , I've got a copy of the version7 code now, used to be @ one web site, however last I checked it was closed. tbh, OGC is a good bit of coding, just a shame about it's use :( and for those that wanna know, I have OGC code so I can (a) see how it work,

Re: [hlcoders] Single Player modding.

2002-02-18 Thread _Phantom_
/Project :) I have been playing with the SDK out of pure fund and enjoyment (not matter how sick it sounds) -Ron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of _Phantom_ Sent: Monday, February 18, 2002 9:56 PM To: [EMAIL PROTECTED] Subject: Re

Re: [hlcoders] Info on a client command

2002-02-07 Thread _Phantom_
Am Donnerstag, 7. Februar 2002 16:52 schrieb _Phantom_: How does this work when there are two keys bound to one action then? eg bind [ invprev bind ] invnext bind MWHEELDOWN invnext bind MWHEELUP invprev or does it not include mouse/joystick button as they are buttons

Re: [hlcoders] Info on a client command

2002-02-07 Thread _Phantom_
, February 07, 2002 11:19 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Info on a client command Am Donnerstag, 7. Februar 2002 16:52 schrieb _Phantom_: How does this work when there are two keys bound to one action then? eg bind [ invprev bind ] invnext

Re: [hlcoders] HLDSK2.2 HLDM weapons broke?

2002-02-06 Thread _Phantom_
you sure you not using the beta2.2sdk? as I seam to recall these issues being fixed with the release of the full2.2sdk final version - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 06, 2002 12:59 PM Subject: [hlcoders] HLDSK2.2 HLDM

[hlcoders] Weapon selection and mouse wheel

2002-02-05 Thread _Phantom_
ello all I've been hunting about the client.dll for sometime now looking for the code which controls the weapon selection 'buckets' at the top of the screen, and I cant for the life of me find it, so would I be correct in thinking it's handled in the engine somewhere? Also, the mouse wheel,

Re: [hlcoders] Weapon selection and mouse wheel

2002-02-05 Thread _Phantom_
around line 1110 :) cause i have messed with it and i'm pretty sure thats what your after. it draws all the buckets and the weapons that drop down when that bucket is selected. - Original Message - From: _Phantom_ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 06

Re: [hlcoders] Immersion Touchsence Technology.

2002-01-25 Thread _Phantom_
ha! pre-empted!! I r having the SDK for the Immersion software on computer :D /me knew there was another feature you'd added recently - Original Message - From: Neale Roberts [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, January 25, 2002 9:54 AM Subject: Re: [hlcoders]

[hlcoders] bizzare model switching problem

2002-01-21 Thread _Phantom_
lo ppl Well, after Jeff and Ken helpped sort the hull 3/hit box issue out I've made the changes to the Eradicators code, and we now have a 9ft tall robot which has the hit boxes of a 9ft tall robot and not a normal human floating... However, we now have another problem, when the Eradicator

Re: [hlcoders] Hull3?

2002-01-19 Thread _Phantom_
Lets try sending this again :} ah, I follow you, and the SetObjectCollisionBox() takes the boxes values from pev-mins and pev-maxs (in CBaseEntity at least, which is what CBasePlayer uses). So, if the models hull box is correct (ie it's colliding with world object correctly) but

Re: [hlcoders] Hull3?

2002-01-17 Thread _Phantom_
too small the engine will optimize out rendering and intersection tests when it shouldn't. -Original Message- From: _Phantom_ [mailto:[EMAIL PROTECTED]] Sent: Thursday, January 17, 2002 9:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Hull3? Correct me if I'm wrong

Re: [hlcoders] U better then HL

2002-01-13 Thread _Phantom_
but enff of the Quake engine is left to make some of the Q1 and Q2 source understandable from a first look :D Rob "cause I dont wanna be a heroand I dont wanna be a zero" - Feeder, TurnJon Henry Lee, Your memory will live on in your fans and your music, Rest In Peace - Original

Re: [hlcoders] it's quiet...too quiet

2002-01-11 Thread _Phantom_
Collages, Schools and Uni's will all be starting back, so ppl involved in projects at one of those places might well have taken a break until they get their time tables sorted and can find time to do stuff Other of us dont have problems we need to ask about yet, or cant help with current

Re: [hlcoders] ogc required to play??

2002-01-04 Thread _Phantom_
I like this idea, however I can this this problem with this approch. You are still relieing on code executed on a client which could be hacked, and u need a function to call that code, what is to stop a hacked client from downloading the code, not running it and just returning the data that that

Re: [hlcoders] ogc required to play??

2002-01-03 Thread _Phantom_
reply below.. - Original Message - From: Nicolai Haehnle [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, January 03, 2002 3:31 PM Subject: Re: [hlcoders] ogc required to play?? Am Mittwoch, 2. Januar 2002 22:56 schrieben Sie: Then the hook only need to listen on the network

Re: [hlcoders] FP charging

2001-12-29 Thread _Phantom_
Faehnle - Original Message - From: _Phantom_ To: [EMAIL PROTECTED] Sent: Friday, December 28, 2001 6:43 PM Subject: Re: [hlcoders] FP charging That's not really ethics, it's economics (sp?), those who can afford to buy the space

Re: [hlcoders] what a bloody n00b

2001-12-28 Thread _Phantom_
, Underhive (http://www.underhive.com) - Original Message - From: _Phantom_ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 28, 2001 10:10 AM Subject: Re: [hlcoders] what a bloody n00b I download at all kinds of times, mostly when the US are up as well, I've never had

Re: [hlcoders] FP chargesd (was what a bloody n00b)

2001-12-28 Thread _Phantom_
be viable. -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive Assistant Coder, Underhive (http://www.underhive.com) - Original Message - From: _Phantom_ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 28, 2001

Re: [hlcoders] FP charging

2001-12-28 Thread _Phantom_
that FP never asked for our permission with FLF.They just saw a new version up, and went ahead and mirrored it (and nowthey're charging for it)david-Original Message-From: _Phantom_ [mailto:[EMAIL PROTECTED]] Sent: Friday, December 28, 2001 1:02 PMTo: [EMAIL PROTECTED

Re: [hlcoders] FP charging

2001-12-28 Thread _Phantom_
... - Original Message - From: _Phantom_ To: [EMAIL PROTECTED] Sent: Friday, December 28, 2001 5:40 PM Subject: Re: [hlcoders] FP charging But, the point is, they are not selling your work, they are selling a faster download (either

Re: [hlcoders] FP charging

2001-12-28 Thread _Phantom_
for something... - Original Message - From: _Phantom_ To: [EMAIL PROTECTED] Sent: Friday, December 28, 2001 5:40 PM Subject: Re: [hlcoders] FP charging But, the point

Re: [hlcoders] VALVe: GMAX?

2001-12-20 Thread _Phantom_
got a time machine? - Original Message - From: Nathan Taylor To: HLCoders Sent: Thursday, December 20, 2001 11:29 PM Subject: Re: [hlcoders] VALVe: GMAX? Zoot the hardcore engine programmer at Gearbox Software, I can read the news lines now... :)

Re: [hlcoders] VALVe: GMAX?

2001-12-20 Thread _Phantom_
I think it's coz ya didnt quote any of the message, thus ppl didnt know which bit ya was following up to... - Original Message - From: Gareth Llewellyn To: [EMAIL PROTECTED] Sent: Friday, December 21, 2001 8:16 AM Subject: Re: [hlcoders] VALVe: GMAX?

Re: [hlcoders] Submodel hitboxes (hitting a player's shield)

2001-11-30 Thread _Phantom_
Have you added code to the 'takedamage' function to test if it's hitting the hitbox for the shield? Coz, I belive I'm right in saying, if you dont trap WHERE on the person it hits it just does straight weapon damage without any skill bonus' to the player. - Original Message - From:

Re: [hlcoders] Overflow problem

2001-11-28 Thread _Phantom_
rs] Overflow problem try to use WRITE_SHORT instead of WRITE_WORDS. CortexHL Albator coder mapperwww.hlalbator.fr.st - Original Message - Fr

[hlcoders] Overflow problem

2001-11-27 Thread _Phantom_
lo For some reason we can't track down the current version of the code is dropping clients out with the error : SZ_GetSpace: overflow on netchan-message WARNING: reliable overflow for playername Now, I've done a global search for SZ__GetSpace, netchan, and 'WARNING ... ' for both client and

Re: [hlcoders] Valve: WorldCraft Bug

2001-11-16 Thread _Phantom_
NO!! STOP!! NOW!!! the man can't code.. he'll try and talk me into it!! agggh /me runs away and locks 'imself in a box - Original Message - From: David Flor [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 16, 2001 9:22 PM Subject: RE: [hlcoders] Valve:

Re: [hlcoders] Player Offset; Origin to Ground

2001-11-16 Thread _Phantom_
Based on the code for the hulls it seam to be : 36 standing and 18 ducking - Original Message - From: Miguel Aleman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 16, 2001 10:10 PM Subject: [hlcoders] Player Offset; Origin to Ground Anyone know how far the ground is

Re: [hlcoders] Function run in client.dll everytime the client moves?

2001-11-16 Thread _Phantom_
the client moves? What is the function name? PM_Move? - Original Message - From: _Phantom_ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 16, 2001 5:21 PM Subject: Re: [hlcoders] Function run in client.dll everytime the client moves? hmm, fair point.. also you would