Re: [hlcoders] HL2dm SDK

2005-01-24 Thread Teddy
the prediction errors that show up when you turn on 'cl_showerror'. J. - Original Message - From: Teddy [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, December 27, 2004 7:15 PM Subject: Re: [hlcoders] HL2dm SDK If you're talking about players bumping

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-20 Thread Beppo
Message - From: Jeffrey botman Broome [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Tuesday, January 18, 2005 4:48 PM Subject: Re: [hlcoders] HL2DM SDK in January or February? Mike Blowers wrote: Wow... Steam must have downloaded the wrong SDK for me then ! How about these issues

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-20 Thread Chris Adams
:-) --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Beppo Sent: 20 January 2005 21:58 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HL2DM SDK in January or February

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-20 Thread Beppo
- Infiltration [EMAIL PROTECTED] http://www.sentrystudios.net http://infiltration.sentrystudios.net - Original Message - From: Chris Adams [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, January 20, 2005 11:41 PM Subject: RE: [hlcoders] HL2DM SDK

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread DOOManiac
Sent: Sunday, January 16, 2005 11:40 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] HL2DM SDK in January or February? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The one million dollar question. Will Valve release HL2DM this month

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Ben Davison
@list.valvesoftware.com Subject: [hlcoders] HL2DM SDK in January or February? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The one million dollar question. Will Valve release HL2DM this month ??, any news about

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Mike Blowers
16, 2005 11:40 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] HL2DM SDK in January or February? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The one million dollar question. Will Valve release HL2DM this month ??, any news about

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Josh
be fixed for CS:S? Thanks, Josh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, January 17, 2005 11:28 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] HL2DM SDK in January or February? The code for HL2DM won't

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Jeffrey \botman\ Broome
Mike Blowers wrote: Wow... Steam must have downloaded the wrong SDK for me then ! How about these issues then (just to start with) Go Thirdperson The player has 4 arms. The Physics is nothing like HL2DMHow many times have you been teleported across a level just because you happened to walk

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Erik Johnson
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HL2DM SDK in January or February? I think it has todo with so much stuff that is broken or non functional in the current SDK that has to-do with it. I would rather have most of the grunt work done for me then having to reimplement basic

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Ben Davison
problems or difficult areas that you're running in to. Erik -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Tuesday, January 18, 2005 5:30 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HL2DM SDK in January or February

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Alfred Reynolds
a DIALOG_ENTRY message type that lets you prompt a user for input). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Josh Sent: Tuesday, January 18, 2005 7:08 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] HL2DM SDK in January or February

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Ben Davison
that lets you prompt a user for input). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Josh Sent: Tuesday, January 18, 2005 7:08 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] HL2DM SDK in January or February? Any possibility

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread S. Hendriks
=== -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Alfred Reynolds Verzonden: dinsdag 18 januari 2005 19:55 Aan: hlcoders@list.valvesoftware.com Onderwerp: RE: [hlcoders] HL2DM SDK in January or February? We will be releasing a basic bot API for plugins (with a very

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Pavol Marko
type that lets you prompt a user for input). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Josh Sent: Tuesday, January 18, 2005 7:08 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] HL2DM SDK in January or February? Any possibility

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Jeffrey \botman\ Broome
S. Hendriks wrote: I heard, but did not test this yet, that the current 'bot plugins' do not work with the CSS release. (Botman, could you confirm?) Any info on this? I would assume this has to do with CS:S now officially supporting bots (internally). Bots created through plugins may (will?)

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Bug
:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 18 January 2005 18:55 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] HL2DM SDK in January or February? We will be releasing a basic bot API for plugins (with a very simple example). We have also extended the IPlayerInfo structure

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Alfred Reynolds
When we release it you will see :) - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bug Sent: Tuesday, January 18, 2005 12:14 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] HL2DM SDK in January or February? Sorry are you saying

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Alfred Reynolds
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Tuesday, January 18, 2005 11:48 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HL2DM SDK in January or February? S. Hendriks wrote: I heard, but did not test this yet, that the current 'bot plugins' do

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Jeffrey \botman\ Broome
Alfred Reynolds wrote: CS:S will work with 3rd party bots (implementing the bot API was a good test of this). I suspect that current bot plugins don't work because they have to use assorted hacks to work (and the release probably invalidated some of those hacks). WHAT!?!?!?!? Plugins using

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Alfred Reynolds
] HL2DM SDK in January or February? Alfred Reynolds wrote: CS:S will work with 3rd party bots (implementing the bot API was a good test of this). I suspect that current bot plugins don't work because they have to use assorted hacks to work (and the release probably invalidated some of those

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread S. Hendriks
://www.bots-united.com === -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Alfred Reynolds Verzonden: dinsdag 18 januari 2005 22:06 Aan: hlcoders@list.valvesoftware.com Onderwerp: RE: [hlcoders] HL2DM SDK in January

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread S. Hendriks
=== -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Alfred Reynolds Verzonden: dinsdag 18 januari 2005 22:30 Aan: hlcoders@list.valvesoftware.com Onderwerp: RE: [hlcoders] HL2DM SDK in January or February? I still feel dirty from reading that forum

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Bug
@list.valvesoftware.com Subject: RE: [hlcoders] HL2DM SDK in January or February? I still feel dirty from reading that forum post with all the hex offsets - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Tuesday

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Draco
Hey guys, if you are interested, my first project for Source will be to do HLDM using the HL:S models and such. I will release the code if and when it's done.(I'll be getting MSVC 7.1 so I can start this next week or so) Might be usefull ** Draco Coder for Perfect Dark

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Maurino Berry
I'd be really interested in knowing this too as it will influence my development plan. _ Take advantage of powerful junk e-mail filters built on patented Microsoft® SmartScreen Technology.

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Alfred Reynolds
@list.valvesoftware.com Subject: [hlcoders] HL2DM SDK in January or February? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The one million dollar question. Will Valve release HL2DM this month ??, any news about

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Alfred Reynolds
Oh, and please tell us what areas you are having trouble coding so we can add more/better examples for you. - Alfred Original Message From: Alfred Reynolds Sent: Monday, January 17, 2005 8:28 PM To: 'hlcoders@list.valvesoftware.com' Subject: RE: [hlcoders] HL2DM SDK in January

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Patrick Flanagan
I don't understand why everyone is clamboring for the HL2DM code to be released. Most of the functionality you need is already in the SDK, and I was able to reimplement all of it in my mod with minimal effort. I think the people that are asking for it just want to start from a fully working game,

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Christensen, Grant
found to be rather easy to implement. Grant. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Tuesday, 18 January 2005 2:39 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HL2DM SDK in January or February? I don't

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Hasan Aljudy
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HL2DM SDK in January or February? I don't understand why everyone is clamboring for the HL2DM code to be released. Most of the functionality you need is already in the SDK, and I was able to reimplement all of it in my mod

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Andrew Foss
When I read that, I just about had a coronary. Then I remembered: Next year is less than a week away. :D And now I realize that next year includes 365.25 days. drat. On Fri, 24 Dec 2004 02:14:28 +, Ben Davison [EMAIL PROTECTED] wrote: From Adrian Finol Hey Ben, Sorry but it wont be

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Ben Davison
:O I would probably take a wild guess and say we are going to get it in the first quarter of the year :P On Mon, 27 Dec 2004 00:53:47 -0800, Andrew Foss [EMAIL PROTECTED] wrote: When I read that, I just about had a coronary. Then I remembered: Next year is less than a week away. :D And now

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Daniel Menard
Honestly im not that excited about getting my hands on the HL2dm code. The HL2 code is already there and IMO it's plenty to figure out how it all works. I just hope they don't start making major changes to the code base, because my mod is already on its way and having to accomodate changes to the

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Teddy
Do you mean we as in the royal we? Or have you been working on hl2dm all this time? I thought you were the guy from shadowphoenix ben, now i'm all confused On Fri, 24 Dec 2004 02:14:28 +, Ben Davison [EMAIL PROTECTED] wrote: From Adrian Finol Hey Ben, Sorry but it wont be until next

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Ben Davison
I mean we as in mod teams. :) I havent been working on it, the original email was from Adrian Finol a developer who works with valve. On Tue, 28 Dec 2004 05:44:52 +1000, Teddy [EMAIL PROTECTED] wrote: Do you mean we as in the royal we? Or have you been working on hl2dm all this time? I

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Jeffrey \botman\ Broome
Teddy wrote: Do you mean we as in the royal we? Or have you been working on hl2dm all this time? I thought you were the guy from shadowphoenix ben, now i'm all confused I think the important part of that email is... From Adrian Finol (Adrian works for Valve, ben was just forwarding Adrian's

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Knifa
I need the HL2DM code for some CTF type mods I'm going to make. The current multiplayer source code is just like it says, It's completley empty.. The score board doesn't even work, neither does weapon reloading and about a hundred other things. Honestly im not that excited about getting my hands

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Teddy
Uhhh whoops. Nevermind me, i'm on crack :) Knifa: you can fix most of those things in about a day's worth of coding. It's even easier now, thanks to this thread: http://forums.thewavelength.net/index.php?showtopic=11025 On Mon, 27 Dec 2004 20:56:47 +, Knifa [EMAIL PROTECTED] wrote: I need

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Knifa
A day's worth for someone that is actully good at coding. I am a newb :/ Teddy wrote: Uhhh whoops. Nevermind me, i'm on crack :) Knifa: you can fix most of those things in about a day's worth of coding. It's even easier now, thanks to this thread:

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Justin Harvey
PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, December 27, 2004 4:18 PM Subject: Re: [hlcoders] HL2dm SDK Uhhh whoops. Nevermind me, i'm on crack :) Knifa: you can fix most of those things in about a day's worth of coding. It's even easier now, thanks to this thread: http

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Teddy
@list.valvesoftware.com Sent: Monday, December 27, 2004 4:18 PM Subject: Re: [hlcoders] HL2dm SDK Uhhh whoops. Nevermind me, i'm on crack :) Knifa: you can fix most of those things in about a day's worth of coding. It's even easier now, thanks to this thread: http://forums.thewavelength.net/index.php

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Justin Harvey
] HL2dm SDK If you're talking about players bumping into phyiscs objects/getting stuck, try running CheckStuck() every frame instead of every CHECK_STUCK_INTERVAL (0.4 sec by default i think) On Mon, 27 Dec 2004 16:48:36 -0600, Justin Harvey [EMAIL PROTECTED] wrote: Yeah I agree, I'm pretty well set

[hlcoders] HL2dm SDK

2004-12-23 Thread r00t 3:16
I guess the suprise to have the hl2dm sdk released for the holidays isn't going to happen :( r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] HL2dm SDK

2004-12-23 Thread Ben Davison
From Adrian Finol Hey Ben, Sorry but it wont be until next year. There's a couple of stuff we are working on that we want to get in the codebase before we release it. Take care. On Thu, 23 Dec 2004 20:30:59 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: I guess the suprise to have the hl2dm sdk