the
prediction errors that show up when you turn on 'cl_showerror'.
J.
- Original Message -
From: Teddy [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, December 27, 2004 7:15 PM
Subject: Re: [hlcoders] HL2dm SDK
If you're talking about players bumping
Message -
From: Jeffrey botman Broome [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, January 18, 2005 4:48 PM
Subject: Re: [hlcoders] HL2DM SDK in January or February?
Mike Blowers wrote:
Wow... Steam must have downloaded the wrong SDK for me then !
How about these issues
:-)
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Beppo
Sent: 20 January 2005 21:58
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HL2DM SDK in January or February
- Infiltration
[EMAIL PROTECTED] http://www.sentrystudios.net
http://infiltration.sentrystudios.net
- Original Message -
From: Chris Adams [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, January 20, 2005 11:41 PM
Subject: RE: [hlcoders] HL2DM SDK
Sent: Sunday, January 16, 2005 11:40 PM To:
hlcoders@list.valvesoftware.com Subject: [hlcoders] HL2DM SDK in
January or February?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] The one million
dollar question. Will Valve release HL2DM this month
@list.valvesoftware.com Subject: [hlcoders] HL2DM SDK in
January or February?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] The one million
dollar question. Will Valve release HL2DM this month ??, any news
about
16, 2005 11:40 PM To:
hlcoders@list.valvesoftware.com Subject: [hlcoders] HL2DM SDK in
January or February?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] The one million
dollar question. Will Valve release HL2DM this month ??, any news
about
be fixed for CS:S?
Thanks,
Josh
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, January 17, 2005 11:28 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] HL2DM SDK in January or February?
The code for HL2DM won't
Mike Blowers wrote:
Wow... Steam must have downloaded the wrong SDK for me then !
How about these issues then (just to start with)
Go Thirdperson The player has 4 arms.
The Physics is nothing like HL2DMHow many times have you been
teleported
across a level just because you happened to walk
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HL2DM SDK in January or February?
I think it has todo with so much stuff that is broken or non
functional in the current SDK that has to-do with it.
I would rather have most of the grunt work done for me then having
to reimplement basic
problems or difficult areas that you're running in to.
Erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Tuesday, January 18, 2005 5:30 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HL2DM SDK in January or February
a DIALOG_ENTRY message type that
lets you prompt a user for input).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Josh Sent:
Tuesday, January 18, 2005 7:08 AM To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] HL2DM SDK in January or February
that
lets you prompt a user for input).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Josh Sent:
Tuesday, January 18, 2005 7:08 AM To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] HL2DM SDK in January or February?
Any possibility
===
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Alfred Reynolds
Verzonden: dinsdag 18 januari 2005 19:55
Aan: hlcoders@list.valvesoftware.com
Onderwerp: RE: [hlcoders] HL2DM SDK in January or February?
We will be releasing a basic bot API for plugins (with a very
type that
lets you prompt a user for input).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Josh Sent:
Tuesday, January 18, 2005 7:08 AM To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] HL2DM SDK in January or February?
Any possibility
S. Hendriks wrote:
I heard, but did not test this yet, that the current 'bot plugins' do
not work with the CSS release. (Botman, could you confirm?) Any info on
this?
I would assume this has to do with CS:S now officially supporting bots
(internally). Bots created through plugins may (will?)
:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 18 January 2005 18:55
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] HL2DM SDK in January or February?
We will be releasing a basic bot API for plugins (with a very simple
example). We have also extended the IPlayerInfo structure
When we release it you will see :)
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bug Sent:
Tuesday, January 18, 2005 12:14 PM To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] HL2DM SDK in January or February?
Sorry are you saying
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
botman Broome Sent: Tuesday, January 18, 2005 11:48 AM To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HL2DM SDK in
January or February?
S. Hendriks wrote:
I heard, but did not test this yet, that the current 'bot plugins'
do
Alfred Reynolds wrote:
CS:S will work with 3rd party bots (implementing the bot API was a good
test of this). I suspect that current bot plugins don't work because
they have to use assorted hacks to work (and the release probably
invalidated some of those hacks).
WHAT!?!?!?!? Plugins using
] HL2DM SDK in
January or February?
Alfred Reynolds wrote:
CS:S will work with 3rd party bots (implementing the bot API was a
good test of this). I suspect that current bot plugins don't work
because they have to use assorted hacks to work (and the release
probably invalidated some of those
://www.bots-united.com
===
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Alfred Reynolds
Verzonden: dinsdag 18 januari 2005 22:06
Aan: hlcoders@list.valvesoftware.com
Onderwerp: RE: [hlcoders] HL2DM SDK in January
===
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Alfred Reynolds
Verzonden: dinsdag 18 januari 2005 22:30
Aan: hlcoders@list.valvesoftware.com
Onderwerp: RE: [hlcoders] HL2DM SDK in January or February?
I still feel dirty from reading that forum
@list.valvesoftware.com
Subject: RE: [hlcoders] HL2DM SDK in January or February?
I still feel dirty from reading that forum post with all the hex offsets
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
botman Broome Sent: Tuesday
Hey guys, if you are interested, my first project for Source will be
to do HLDM using the HL:S models and such. I will release the code if
and when it's done.(I'll be getting MSVC 7.1 so I can start this next
week or so)
Might be usefull
**
Draco
Coder for Perfect Dark
I'd be really interested in knowing this too as it will influence my
development plan.
_
Take advantage of powerful junk e-mail filters built on patented Microsoft®
SmartScreen Technology.
@list.valvesoftware.com Subject: [hlcoders] HL2DM SDK in
January or February?
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[ Picked text/plain from multipart/alternative ] The one million
dollar question. Will Valve release HL2DM this month ??, any news
about
Oh, and please tell us what areas you are having trouble coding so we
can add more/better examples for you.
- Alfred
Original Message
From: Alfred Reynolds
Sent: Monday, January 17, 2005 8:28 PM
To: 'hlcoders@list.valvesoftware.com'
Subject: RE: [hlcoders] HL2DM SDK in January
I don't understand why everyone is clamboring for the HL2DM code to be
released. Most of the functionality you need is already in the SDK,
and I was able to reimplement all of it in my mod with minimal effort.
I think the people that are asking for it just want to start from a
fully working game,
found to be rather easy to implement.
Grant.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Flanagan
Sent: Tuesday, 18 January 2005 2:39 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HL2DM SDK in January or February?
I don't
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HL2DM SDK in January or February?
I don't understand why everyone is clamboring for the HL2DM code to be
released. Most of the functionality you need is already in the SDK,
and I was able to reimplement all of it in my mod
When I read that, I just about had a coronary. Then I remembered: Next
year is less than a week away. :D
And now I realize that next year includes 365.25 days. drat.
On Fri, 24 Dec 2004 02:14:28 +, Ben Davison
[EMAIL PROTECTED] wrote:
From Adrian Finol
Hey Ben,
Sorry but it wont be
:O
I would probably take a wild guess and say we are going to get it in
the first quarter of the year :P
On Mon, 27 Dec 2004 00:53:47 -0800, Andrew Foss [EMAIL PROTECTED] wrote:
When I read that, I just about had a coronary. Then I remembered: Next
year is less than a week away. :D
And now
Honestly im not that excited about getting my hands on the HL2dm code.
The HL2 code is already there and IMO it's plenty to figure out how it
all works. I just hope they don't start making major changes to the
code base, because my mod is already on its way and having to
accomodate changes to the
Do you mean we as in the royal we? Or have you been working on hl2dm
all this time?
I thought you were the guy from shadowphoenix ben, now i'm all confused
On Fri, 24 Dec 2004 02:14:28 +, Ben Davison
[EMAIL PROTECTED] wrote:
From Adrian Finol
Hey Ben,
Sorry but it wont be until next
I mean we as in mod teams. :)
I havent been working on it, the original email was from Adrian Finol
a developer who works with valve.
On Tue, 28 Dec 2004 05:44:52 +1000, Teddy [EMAIL PROTECTED] wrote:
Do you mean we as in the royal we? Or have you been working on hl2dm
all this time?
I
Teddy wrote:
Do you mean we as in the royal we? Or have you been working on hl2dm
all this time?
I thought you were the guy from shadowphoenix ben, now i'm all confused
I think the important part of that email is...
From Adrian Finol
(Adrian works for Valve, ben was just forwarding Adrian's
I need the HL2DM code for some CTF type mods I'm going to make.
The current multiplayer source code is just like it says, It's
completley empty.. The score board doesn't even work, neither does
weapon reloading and about a hundred other things.
Honestly im not that excited about getting my hands
Uhhh whoops. Nevermind me, i'm on crack :)
Knifa: you can fix most of those things in about a day's worth of
coding. It's even easier now, thanks to this thread:
http://forums.thewavelength.net/index.php?showtopic=11025
On Mon, 27 Dec 2004 20:56:47 +, Knifa [EMAIL PROTECTED] wrote:
I need
A day's worth for someone that is actully good at coding.
I am a newb :/
Teddy wrote:
Uhhh whoops. Nevermind me, i'm on crack :)
Knifa: you can fix most of those things in about a day's worth of
coding. It's even easier now, thanks to this thread:
PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, December 27, 2004 4:18 PM
Subject: Re: [hlcoders] HL2dm SDK
Uhhh whoops. Nevermind me, i'm on crack :)
Knifa: you can fix most of those things in about a day's worth of
coding. It's even easier now, thanks to this thread:
http
@list.valvesoftware.com
Sent: Monday, December 27, 2004 4:18 PM
Subject: Re: [hlcoders] HL2dm SDK
Uhhh whoops. Nevermind me, i'm on crack :)
Knifa: you can fix most of those things in about a day's worth of
coding. It's even easier now, thanks to this thread:
http://forums.thewavelength.net/index.php
] HL2dm SDK
If you're talking about players bumping into phyiscs objects/getting
stuck, try running CheckStuck() every frame instead of every
CHECK_STUCK_INTERVAL (0.4 sec by default i think)
On Mon, 27 Dec 2004 16:48:36 -0600, Justin Harvey [EMAIL PROTECTED]
wrote:
Yeah I agree, I'm pretty well set
I guess the suprise to have the hl2dm sdk released for the holidays isn't
going to happen :(
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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From Adrian Finol
Hey Ben,
Sorry but it wont be until next year. There's a couple of stuff we are
working on that we want to get in the codebase before we release it.
Take care.
On Thu, 23 Dec 2004 20:30:59 -0500, r00t 3:16 [EMAIL PROTECTED] wrote:
I guess the suprise to have the hl2dm sdk
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