Re: [hlds] Halloween, quickplay, and registering your server

2011-10-28 Thread pilger
Artificially spawning the Horsemann on maps where it wasn't supposed to appear on would affect, in any way, the drop of gifts? Our server was planning an event that would spawn it randomly on normal maps but we didn't want to be out of the loot pool. On 25 October 2011 20:14, 1nsane

Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread Kyle Sanderson
I had the server crash from simply having clients join (no replay). Kyle. On Thu, Oct 27, 2011 at 10:22 PM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: ** There seems to be a crash on map change if replay somehow gets turned off (for example, if the replay information for the server

Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread Jason
Is there any more information on the follwing: - Updated in-game abuse reporting tool to include option for reporting abusive game servers Is this for people to report halloween event abuse? Or is this for abuse in general? (i.e. when someone gets butthurt that we won't allow their racism on

Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread Emil Larsson
Actually the butthurt part is causing me concern. Obviously of course, an admin freezing everyone on the server while noclipping in the event maps is obvious abuse, but I seen butthurt players making up stories or exaggerate abuse when they really were punished for their own behavior (like

Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread Claudio Beretta
We learned the hard way not to trust players, even for rtv/votekick/voteban. It happened that players of other communities or some random groups, joined the server in big groups and started votes to kick/ban everyone else or keep changing map. And it's incredible the amount of whiners that start

Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread 1nsane
There's already certain communities planning raids on their competitors using the abuse report tool. But I seriously doubt it will work out for them the way they think. Just going to make more work for Valve. I doubt it's automated. I guess it's mostly it's to report Halloween abuse or servers

Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Fletcher Dunn
I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics

Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Tom Weir
Shortly after the update, one of our servers had a similar problem. Restarting the server seemed to clear the issue. On 10/28/2011 10:19 AM, Fletcher Dunn wrote: I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble

Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Andreas Grimm
same here -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tom Weir Sent: Friday, October 28, 2011 7:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] No halloween gift drops on

Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread pilger
Our server is on eyeduct now and it's droping alright. It's properly registered. Fletch. What may interfere with the dropping of gifts, apart from the server registration? On 28 October 2011 15:27, Andreas Grimm l...@gmx.net wrote: same here -Original Message- From:

[hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
Wanted to clarify a few things about the new feature in the in-game abuse reporting tool to report game servers: * Human judgment is always used before any action is taken based on abuse report data. * The potential for malicious players (or competing game server operators) to abuse the

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Cc2iscooL
What about game server providers that have a malicious user setup a server like that? Will there be measures taken to contact the game provider or will the IP address just be banned? On Oct 28, 2011 2:10 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Wanted to clarify a few things about

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread DoctorDan
What is considered as abusive behaviour? ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread E. Olsen
That's a valid question - an abuse reporting system has been put in place, without telling the users what consittutes abuse (which I think would lead to many more false reports than not). Some guidelines (both for users and server operators) might be beneficial, both to keep down the number of

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
We are going to add a combo box to the abuse reporting tool and enumerate some categories of abuse. We hope that will help both players and agme servers get an idea of what we consider abusive. However, those are just examples. There will always be an other category, and there's a reason we

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Jason
Well, we have a set of rules and a lot of banned players who've tried hacking us, trolling us, etc to get us back. What rules *WE* enforce should be our business, shouldn't it? So we've got a large ban list of trolls, dicks, hackers, etc. People often do not like us for actually enforcing our

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Saul Rennison
No. Let me reiterate so Fletcher isn't repeating himself. If your players are having a good time, you won't be in trouble. The point is, it's mainly targeted towards gift drop exploiters and other bullshit admins do to advantage themselves against other players. Kind regards, *Saul Rennison*

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Jason
Fletch (and Saul) thank you for the clarification. I appreciate you taking the time to do so. (and I submitted my post before Fletch's came in, so my post was written before Fletch took the time to clarify, which essentially nullifies my post, *grin* Timing is everything right?) On Fri, Oct

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
Just one last comment. Engaged game server administrators who police their community, experiment with rule changes and custom maps and modes, etc, add a tremendous amount of value to our game. We would be making a huge mistake to alienate those guys (you guys) or stifle any experimentation.

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread RSS List User
I have a question: What can us, GSPs, do to control and get information regarding what customers are doing with our IP addresses? On 10/28/2011 3:13 PM, Fletcher Dunn wrote: Just one last comment. Engaged game server administrators who police their community, experiment with rule changes

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread DoctorDan
Thanks for making things clear. Nice to see that you guys care for mods and plugins. ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192

Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Emil Larsson
Same here. Changing level did not fix the issue. But restarting the server did. On Fri, Oct 28, 2011 at 7:22 PM, Tom Weir tw...@geekwerks.ca wrote: Shortly after the update, one of our servers had a similar problem. Restarting the server seemed to clear the issue. On 10/28/2011 10:19 AM,

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Victor Voorhuis
But what is considered abuse? Sometimes some of my admins use some commands for fun, so that everyone can have a laugh. Last year we had a plugin that would launch everybody in the air and explode mid-air. We announced FIREWORKS! and the falling gibs were the fireworks. Everybody enjoyed this and

[hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. Also, make sure you put the identity token in quotes. If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Andrew DeMerse
I don't think normal shenanigans are what they are after. It's more the servers that are constantly doing things that affect how people play the game. For example, rooting/freezing players when gifts spawn, noclipping admins/friends when gifts spawn, etc. On Fri, Oct 28, 2011 at 4:35 PM, Victor

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
One last thing. You *should* see either this line: Game server authentication: SUCCESS! Standing: %s. Trend: %s or this line: Game server authentication: FAILURE! Pretty soon upon boot. If you don't that means your server is not even attempting to sign on,

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Jason
Victor, I don't think that would be considered an issue now (due to the clarification) as I read it, one bad apple (complainer) won't spoil the bunch (the rest of the server who is having fun) Like you, we have occasional nights where we make an announcement and it's called Drunk Admin

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Tres
Same here. Gifts drop for a while then stop, with a full server. Have to restart to get them back. Rinse, repeat. Love the event, though. Glad you guys are running it as long as you are. :) On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm l...@gmx.net wrote: My gameservers run halloween maps 24/7

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread msleeper
Fletcher - Would it be possible to add in a command to make the server give us the on-boot authentication string at will? It doesn't seem to report that on map change, only when the server is first starting up, and if your server happens to be populated at the time, it's a death sentence to ask us

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
I think there may be more than one problem. I'll add the registration status to the status display so it can be checked at any time. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday,

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Tony Paloma
The problem wasn't that there was a '=' sign in the token string. The problem was people were assigning the ConVar with an equals sign: tf_server_identity_token = dfF3nn3c1$%# This isn't the proper way to do it. You need to assign it like any other ConVar. We're changing the output of

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread msleeper
Simply adding it to the status output would be rad. On Fri, Oct 28, 2011 at 5:15 PM, Tony Paloma to...@valvesoftware.com wrote: The problem wasn't that there was a '=' sign in the token string. The problem was people were assigning the ConVar with an equals sign: tf_server_identity_token =

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread m33crob
I would like to request that you add a new tab in the server browser for de-listed server. I feel that this would be the easiest way for admins and players alike to determine the status of a said server. This tab should not be enabled by default and only accessible if enabled in the advanced

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread shawn
Write the status to the logs as well, that will help a LOT. On 10/28/2011 2:11 PM, Fletcher Dunn wrote: I think there may be more than one problem. I'll add the registration status to the status display so it can be checked at any time. - Fletch

[hlds] Client side crashes

2011-10-28 Thread shawn
I've notice something with the recent bout of client side crashes... For me, every single client crash, and I've had dozens, has happened while taunting... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Tony Paloma
But it's only a single quote, right? You still surround the string with double quotes when putting it in your server.cfg. The token should never contain a double quote character. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Axl Sent:

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Jethro Seabridge
How about servers that embrace micspam - music played over the mic? - Jethro On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Axl
Ok thanks, yea my token is "xxx So I used ""xx" console now shows "tf_server_identity_token ""xxx"" But it’s only a single quote, right? You still surround the string with double quotes when putting it in your server.cfg. The token should never contain a double quote

Re: [hlds] Client side crashes

2011-10-28 Thread msleeper
Client-side crashes are not relevant to server administration. On Fri, Oct 28, 2011 at 5:50 PM, shawn sh...@busymarvin.net wrote: I've notice something with the recent bout of client side crashes... For me, every single client crash, and I've had dozens, has happened while taunting...

Re: [hlds] Client side crashes

2011-10-28 Thread Noel
Sleeper is totally off-base here.. You're getting that result because the server has the sv_crash_on_taunt cvar set to 1. Ask the admin to disable that and you should be good.** **Possibly a joke. On Fri, Oct 28, 2011 at 3:17 PM, msleeper mslee...@ismsleeperwrong.comwrote: Client-side

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Claudio Beretta
i got this today tf_server_identity_token Y5UhNs;^1hwu/a On Fri, Oct 28, 2011 at 11:58 PM, Tony Paloma to...@valvesoftware.comwrote: But it’s only a single quote, right? You still surround the string with double quotes when putting it in your server.cfg. The token should never contain a

Re: [hlds] Client side crashes

2011-10-28 Thread gameadmin
Huge swathes on my userbase crashing simultaneously is relevant to server administration. We have people who will reliably crash if someone starts a high-five in their sight; it doesn't have to be completed, just one person initiating it is enough. Is there a SM or MM plugin I could use to

Re: [hlds] Client side crashes

2011-10-28 Thread Ant
posting a request at allied or searching their forums would answer the last question. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: Saturday, 29 October 2011 8:40 AM To: 'Half-Life

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Ant
I still haven't seen any evidence written that supports the dismissal of abuse being used towards the gameserver owner. Anyone with a big enough clan/friends base could possibly abuse the system from what I've read in my opinion. I think what Jason said earlier was valid and Jason I don't think

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Kyle Sanderson
NAZU|GZr8]97_a I've changed the string a bit. I've left the quotes as is, though. SteamID is 76561197995629557 if you want to look into it. Kyle. On Fri, Oct 28, 2011 at 2:58 PM, Tony Paloma to...@valvesoftware.comwrote: But it’s only a single quote, right? You still surround the string with

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Charlie
Looking through the list of identity tokens I've created, here is one that stands out as breaking this rule(printed exactly as shown): tf_server_identity_token '4\c2D8;2H}=| ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Austin
When resetting the identity of one of my gameservers, the output still has the errorneous output: Request to reset owned game server account identity token--please wait. Game server account identity reset! Set these convars on your game server to have it log in and receive benefits:

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Emil Larsson
I'd say it would be the nature of the server. A server that mostly attract lulzy players who don't mind/expects this kind of stuff? Sure. Average servers, no. Personally though, I wouldn't risk giving my players heart attacks. ;) On Sat, Oct 29, 2011 at 12:48 AM, msleeper

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Noel
I just did this on a server of mine, to test.. tf_server_identity_account_id x tf_server_identity_token xx~ Quotes and all.. /bandwagon On Fri, Oct 28, 2011 at 4:38 PM, Austin austi.ta...@gmail.com wrote: When resetting the identity of one of my gameservers, the output still

[hlds] Team Fortress 2 Update Released

2011-10-28 Thread Jon Lippincott
An optional update for Team Fortress 2 is now available. The specific changes include: - Fixed the randommap command not working when used on the command line - Fixed a client crash that could occur while loading the map if MONOCULUS! is killed or stunned -Jon

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Wander
Ive heard that the gift sometimes stops spawning if the time it was supposed to spawn was after round end and before the start of next round, might be worth looking into On Sat, Oct 29, 2011 at 01:56, Noel phre...@gmail.com wrote: I just did this on a server of mine, to test..

Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread Fletcher Dunn
This should have been included in the release notes: * Added more verbose console output to help debug registration problems. Also, we typically don't put backend fixes in the release notes, but I did find a bug in the backend that would cause a server logging into registered account to fail.

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Dravu
One of my servers has a double quote character in the middle. I haven't tested it, it I'm assuming it'll parse the string wrong if I try to put double quotes around it. On Fri, Oct 28, 2011 at 5:58 PM, Tony Paloma to...@valvesoftware.com wrote: But it’s only a single quote, right? You still

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Crazed Gunman
I have a server right now that I have several people on, running viaduct_event, and what we've been doing is noclipping to the gifts and handing them out to everyone evenly; my problem is that this could qualify as farming, but we're doing it for everyone evenly so everyone gets their fair

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Noel
Gotta say, I don't really care what you do with your server (although that approach does sound a wee-bit exploitative -- and potentially lucrative considering what some of the event items seem to sell for) but I got a chuckle out of so everyone gets their fair share when discussing a means of

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread msleeper
Guys, I don't think my method of cheating is cheating, is it okay if I keep doing it? The rest of you cheaters need to stop the cheating, though. On Fri, Oct 28, 2011 at 10:56 PM, Noel phre...@gmail.com wrote: Gotta say, I don't really care what you do with your server (although that approach

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread msleeper
Cheating is cheating, whether you call it socialism by giving everyone the items or not. Some googlesleuthing leads me to believe the server is pwndorasbox.net but the site is suspended for exceeding bandwidth. So not only cheating about getting holiday items, but also buying bargain basement bin

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Mart-Jan Reeuwijk
yeah, well, its exactly why the drop system is only dependent on being connected to a server, and nothing else... From: Noel phre...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, 29 October 2011, 4:56

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Crazed Gunman
God could there have been a better way to drama bomb the mailing list? I don't think I've ever seen anything elicit such responses. I was simply saying, its a public server, anyone can join, we are keeping out the people with the mathacks, and distributing items to everyone. On 10/28/2011