Artificially spawning the Horsemann on maps where it wasn't supposed to
appear on would affect, in any way, the drop of gifts?
Our server was planning an event that would spawn it randomly on normal maps
but we didn't want to be out of the loot pool.
On 25 October 2011 20:14, 1nsane
I had the server crash from simply having clients join (no replay).
Kyle.
On Thu, Oct 27, 2011 at 10:22 PM, Spencer 'Voogru' MacDonald
voo...@voogru.com wrote:
**
There seems to be a crash on map change if replay somehow gets turned off
(for example, if the replay information for the server
Is there any more information on the follwing:
- Updated in-game abuse reporting tool to include option for reporting
abusive game servers
Is this for people to report halloween event abuse? Or is this for
abuse in general? (i.e. when someone gets butthurt that we won't allow
their racism on
Actually the butthurt part is causing me concern.
Obviously of course, an admin freezing everyone on the server while
noclipping in the event maps is obvious abuse, but I seen butthurt players
making up stories or exaggerate abuse when they really were punished for
their own behavior (like
We learned the hard way not to trust players, even for rtv/votekick/voteban.
It happened that players of other communities or some random groups, joined
the server in big groups and started votes to kick/ban everyone else or keep
changing map.
And it's incredible the amount of whiners that start
There's already certain communities planning raids on their competitors
using the abuse report tool.
But I seriously doubt it will work out for them the way they think. Just
going to make more work for Valve. I doubt it's automated.
I guess it's mostly it's to report Halloween abuse or servers
I'll be investigating this today.
It's very important to us that if you register your server, you get the
benefits.
Your humble servant,
- Fletch
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Shortly after the update, one of our servers had a similar problem.
Restarting the server seemed to clear the issue.
On 10/28/2011 10:19 AM, Fletcher Dunn wrote:
I'll be investigating this today.
It's very important to us that if you register your server, you get the
benefits.
Your humble
same here
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tom Weir
Sent: Friday, October 28, 2011 7:23 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] No halloween gift drops on
Our server is on eyeduct now and it's droping alright. It's properly
registered.
Fletch. What may interfere with the dropping of gifts, apart from the server
registration?
On 28 October 2011 15:27, Andreas Grimm l...@gmx.net wrote:
same here
-Original Message-
From:
Wanted to clarify a few things about the new feature in the in-game abuse
reporting tool to report game servers:
* Human judgment is always used before any action is taken based on abuse
report data.
* The potential for malicious players (or competing game server operators) to
abuse the
What about game server providers that have a malicious user setup a server
like that? Will there be measures taken to contact the game provider or will
the IP address just be banned?
On Oct 28, 2011 2:10 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
Wanted to clarify a few things about
What is considered as abusive behaviour?
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That's a valid question - an abuse reporting system has been put in place,
without telling the users what consittutes abuse (which I think would lead
to many more false reports than not). Some guidelines (both for users and
server operators) might be beneficial, both to keep down the number of
We are going to add a combo box to the abuse reporting tool and enumerate some
categories of abuse. We hope that will help both players and agme servers get
an idea of what we consider abusive. However, those are just examples. There
will always be an other category, and there's a reason we
Well, we have a set of rules and a lot of banned players who've tried
hacking us, trolling us, etc to get us back. What rules *WE* enforce should
be our business, shouldn't it? So we've got a large ban list of trolls,
dicks, hackers, etc. People often do not like us for actually enforcing our
No.
Let me reiterate so Fletcher isn't repeating himself. If your players are
having a good time, you won't be in trouble. The point is, it's mainly
targeted towards gift drop exploiters and other bullshit admins do to
advantage themselves against other players.
Kind regards,
*Saul Rennison*
Fletch (and Saul) thank you for the clarification. I appreciate you taking
the time to do so.
(and I submitted my post before Fletch's came in, so my post was written
before Fletch took the time to clarify, which essentially nullifies my post,
*grin* Timing is everything right?)
On Fri, Oct
Just one last comment.
Engaged game server administrators who police their community, experiment with
rule changes and custom maps and modes, etc, add a tremendous amount of value
to our game. We would be making a huge mistake to alienate those guys (you
guys) or stifle any experimentation.
I have a question:
What can us, GSPs, do to control and get information regarding what
customers are doing with our IP addresses?
On 10/28/2011 3:13 PM, Fletcher Dunn wrote:
Just one last comment.
Engaged game server administrators who police their community,
experiment with rule changes
Thanks for making things clear.
Nice to see that you guys care for mods and plugins.
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Same here. Changing level did not fix the issue. But restarting the server
did.
On Fri, Oct 28, 2011 at 7:22 PM, Tom Weir tw...@geekwerks.ca wrote:
Shortly after the update, one of our servers had a similar problem.
Restarting the server seemed to clear the issue.
On 10/28/2011 10:19 AM,
But what is considered abuse? Sometimes some of my admins use some commands
for fun, so that everyone can have a laugh. Last year we had a plugin that
would launch everybody in the air and explode mid-air. We announced
FIREWORKS! and the falling gibs were the fireworks. Everybody enjoyed this
and
If your server is not getting Halloween drops, check if your config file has an
'=' in the lines to set the registration convars.
Also, make sure you put the identity token in quotes.
If you have these two problems, you probably (quite reasonably) cut and paste
the two config file lines from
I don't think normal shenanigans are what they are after. It's more the
servers that are constantly doing things that affect how people play the
game. For example, rooting/freezing players when gifts spawn, noclipping
admins/friends when gifts spawn, etc.
On Fri, Oct 28, 2011 at 4:35 PM, Victor
One last thing.
You *should* see either this line:
Game server authentication: SUCCESS! Standing: %s. Trend: %s
or this line:
Game server authentication: FAILURE!
Pretty soon upon boot. If you don't that means your server is not even
attempting to sign on,
Victor, I don't think that would be considered an issue now (due to the
clarification) as I read it, one bad apple (complainer) won't spoil the
bunch (the rest of the server who is having fun)
Like you, we have occasional nights where we make an announcement and it's
called Drunk Admin
Same here. Gifts drop for a while then stop, with a full server. Have to
restart to get them back. Rinse, repeat. Love the event, though. Glad you
guys are running it as long as you are. :)
On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm l...@gmx.net wrote:
My gameservers run halloween maps 24/7
Fletcher - Would it be possible to add in a command to make the server
give us the on-boot authentication string at will? It doesn't seem to
report that on map change, only when the server is first starting up,
and if your server happens to be populated at the time, it's a death
sentence to ask us
I think there may be more than one problem.
I'll add the registration status to the status display so it can be checked at
any time.
- Fletch
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday,
I think the best answer there is that we would probably use the abuse reporting
mechanism as one tool to try to measure what sort of impact this sort of thing
has on our community.
- Fletch
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
The problem wasn't that there was a '=' sign in the token string. The problem
was people were assigning the ConVar with an equals sign:
tf_server_identity_token = dfF3nn3c1$%#
This isn't the proper way to do it. You need to assign it like any other
ConVar. We're changing the output of
Simply adding it to the status output would be rad.
On Fri, Oct 28, 2011 at 5:15 PM, Tony Paloma to...@valvesoftware.com wrote:
The problem wasn't that there was a '=' sign in the token string. The problem
was people were assigning the ConVar with an equals sign:
tf_server_identity_token =
I would like to request that you add a new tab in the server browser for
de-listed server. I feel that this would be the easiest way for admins and
players alike to determine the status of a said server. This tab should not
be enabled by default and only accessible if enabled in the advanced
Write the status to the logs as well, that will help a LOT.
On 10/28/2011 2:11 PM, Fletcher Dunn wrote:
I think there may be more than one problem.
I'll add the registration status to the status display so it can be checked at
any time.
- Fletch
I've notice something with the recent bout of client side crashes... For
me, every single client crash, and I've had dozens, has happened while
taunting...
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But it's only a single quote, right? You still surround the string with double
quotes when putting it in your server.cfg. The token should never contain a
double quote character.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Axl
Sent:
How about servers that embrace micspam - music played over the mic?
- Jethro
On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
I think the best answer there is that we would probably use the abuse
reporting mechanism as one tool to try to measure what sort of
Ok thanks, yea my token is "xxx
So I used ""xx"
console now shows "tf_server_identity_token ""xxx""
But its only a single quote, right? You still surround the string
with double quotes when putting it in your server.cfg. The token
should never contain a double quote
Client-side crashes are not relevant to server administration.
On Fri, Oct 28, 2011 at 5:50 PM, shawn sh...@busymarvin.net wrote:
I've notice something with the recent bout of client side crashes... For me,
every single client crash, and I've had dozens, has happened while
taunting...
Sleeper is totally off-base here..
You're getting that result because the server has the sv_crash_on_taunt cvar
set to 1. Ask the admin to disable that and you should be good.**
**Possibly a joke.
On Fri, Oct 28, 2011 at 3:17 PM, msleeper mslee...@ismsleeperwrong.comwrote:
Client-side
i got this today
tf_server_identity_token Y5UhNs;^1hwu/a
On Fri, Oct 28, 2011 at 11:58 PM, Tony Paloma to...@valvesoftware.comwrote:
But it’s only a single quote, right? You still surround the string with
double quotes when putting it in your server.cfg. The token should never
contain a
Huge swathes on my userbase crashing simultaneously is relevant to server
administration.
We have people who will reliably crash if someone starts a high-five in
their sight; it doesn't have to be completed, just one person initiating it
is enough.
Is there a SM or MM plugin I could use to
posting a request at allied or searching their forums would answer the last
question.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
gamead...@127001.org
Sent: Saturday, 29 October 2011 8:40 AM
To: 'Half-Life
I still haven't seen any evidence written that supports the dismissal of
abuse being used towards the gameserver owner. Anyone with a big enough
clan/friends base could possibly abuse the system from what I've read in
my opinion. I think what Jason said earlier was valid and Jason I don't
think
NAZU|GZr8]97_a
I've changed the string a bit. I've left the quotes as is, though.
SteamID is 76561197995629557 if you want to look into it.
Kyle.
On Fri, Oct 28, 2011 at 2:58 PM, Tony Paloma to...@valvesoftware.comwrote:
But it’s only a single quote, right? You still surround the string with
Looking through the list of identity tokens I've created, here is one that
stands out as breaking this rule(printed exactly as shown):
tf_server_identity_token '4\c2D8;2H}=|
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When resetting the identity of one of my gameservers, the output still has
the errorneous output:
Request to reset owned game server account identity token--please wait.
Game server account identity reset!
Set these convars on your game server to have it log in and receive
benefits:
I'd say it would be the nature of the server. A server that mostly attract
lulzy players who don't mind/expects this kind of stuff? Sure. Average
servers, no.
Personally though, I wouldn't risk giving my players heart attacks. ;)
On Sat, Oct 29, 2011 at 12:48 AM, msleeper
I just did this on a server of mine, to test..
tf_server_identity_account_id x
tf_server_identity_token xx~
Quotes and all..
/bandwagon
On Fri, Oct 28, 2011 at 4:38 PM, Austin austi.ta...@gmail.com wrote:
When resetting the identity of one of my gameservers, the output still
An optional update for Team Fortress 2 is now available. The specific changes
include:
- Fixed the randommap command not working when used on the command line
- Fixed a client crash that could occur while loading the map if MONOCULUS!
is killed or stunned
-Jon
Ive heard that the gift sometimes stops spawning if the time it was
supposed to spawn was after round end and before the start of next
round, might be worth looking into
On Sat, Oct 29, 2011 at 01:56, Noel phre...@gmail.com wrote:
I just did this on a server of mine, to test..
This should have been included in the release notes:
* Added more verbose console output to help debug registration problems.
Also, we typically don't put backend fixes in the release notes, but I did find
a bug in the backend that would cause a server logging into registered account
to fail.
One of my servers has a double quote character in the middle. I
haven't tested it, it I'm assuming it'll parse the string wrong if I
try to put double quotes around it.
On Fri, Oct 28, 2011 at 5:58 PM, Tony Paloma to...@valvesoftware.com wrote:
But it’s only a single quote, right? You still
I have a server right now that I have several people on, running
viaduct_event, and what we've been doing is noclipping to the gifts and
handing them out to everyone evenly; my problem is that this could
qualify as farming, but we're doing it for everyone evenly so everyone
gets their fair
Gotta say, I don't really care what you do with your server (although that
approach does sound a wee-bit exploitative -- and potentially lucrative
considering what some of the event items seem to sell for) but I got a
chuckle out of so everyone gets their fair share when discussing a means
of
Guys, I don't think my method of cheating is cheating, is it okay if I
keep doing it? The rest of you cheaters need to stop the cheating,
though.
On Fri, Oct 28, 2011 at 10:56 PM, Noel phre...@gmail.com wrote:
Gotta say, I don't really care what you do with your server (although that
approach
Cheating is cheating, whether you call it socialism by giving
everyone the items or not.
Some googlesleuthing leads me to believe the server is
pwndorasbox.net but the site is suspended for exceeding bandwidth.
So not only cheating about getting holiday items, but also buying
bargain basement bin
yeah, well, its exactly why the drop system is only dependent on being
connected to a server, and nothing else...
From: Noel phre...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Saturday, 29 October 2011, 4:56
God could there have been a better way to drama bomb the mailing list? I
don't think I've ever seen anything elicit such responses. I was simply
saying, its a public server, anyone can join, we are keeping out the
people with the mathacks, and distributing items to everyone.
On 10/28/2011
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