Hello, I was doing something foolish and ran into serious trouble as a result.
Modifying the foolish behavior is Too Hard. Can someone else please think for
me and invent a way for me to keep doing foolish things without consequences?
Also can it be inexpensive and not time consuming, I've got
Ryan, why waste your time with a response like that?
It's no secret using WordPress may not be a secure platform, but
seriously, why waste your time with a reply so negative in a environment
that is here to support and help others?
Explain this to me.
On 7/23/2012 2:14 AM, Ryan Rapini
Was Wordpress fully up to date? Did you have a lot of 3rd party mods
installed? How many people did you give Administrator to? Did you setup
htaccess rules for the sensitive directories?
___
To unsubscribe, edit your list preferences, or view the list
This is a mailing list focused around the operation of steam servers. If
people are compromising your machine through other vectors outside of the steam
server binaries, there is little advice we could give that you wouldn't be
better suited pursuing on, say, a web server administration forum.
As for using wordpress, TF2.com uses it. It's fine as long as it's
updated properly (and possibly ran in it's own user in a restricted
environment). Now can we concentrate to server administration instead of
picking up on eachothers?
-ics
23.7.2012 9:51, Ryan Rapini kirjoitti:
This is a
this TF2/WordPress server
If you're worried about WordPress' insecurities affecting HLDS, you should
probably not run them on the same server. If you can't afford new hardware,
try putting WordPress into a VM.
-- Jenner
On Sun, Jul 22, 2012 at 10:01 PM, ozgamingdot...@gmail.com
There are too many entities that require too many data that must be sent to
a new client = buffer overflow. I assume that was a custom map with too
many func_breakable entities. I'm not a map maker so I may be wrong, but
this is the first thing I would verify.
-Original Message-
From:
On 7/23/2012 5:05 AM, Invalid Protocol wrote:
There are too many entities that require too many data that must be sent to
a new client = buffer overflow. I assume that was a custom map with too
many func_breakable entities. I'm not a map maker so I may be wrong, but
this is the first thing I
In all honesty, I would run the TF2 server on it's own box or GSP.
On Mon, Jul 23, 2012 at 1:01 AM, ozgamingdot...@gmail.com
ozgamingdot...@gmail.com wrote:
Recently my TF2 server was hacked. It had a few sites on it, WordPress
sites, need I say more..
Can anyone recommend an inexpensive
Hi, i was trying to creat my own dedicated server in l4d2 but i am having a
problem in HLDSupdater, i installed it in
c:\Programs file\HLDSupdater
then i open the command prompt and type:
cd c:\Programs file\HLDsupdater
and after that i type:
hldsupdatetool -command update -game left4dead2
Does C:\L4D2 exist?
--
Dan
On 23 July 2012 14:00, André Scattolin andre.scatto...@gmail.com wrote:
Hi, i was trying to creat my own dedicated server in l4d2 but i am having
a problem in HLDSupdater, i installed it in
c:\Programs file\HLDSupdater
then i open the command prompt and type:
On Mon, Jul 23, 2012 at 10:22 AM, Dan Offord li...@multiplay.co.uk wrote:
Does C:\L4D2 exist?
--
Dan
On 23 July 2012 14:00, André Scattolin andre.scatto...@gmail.com wrote:
Hi, i was trying to creat my own dedicated server in l4d2 but i am having
a problem in HLDSupdater, i installed it
yes, it alredy exist, but i alredy tried installing it without C:\L4D2 but
it also appear the error message
2012/7/23 Dan Offord li...@multiplay.co.uk
Does C:\L4D2 exist?
--
Dan
On 23 July 2012 14:00, André Scattolin andre.scatto...@gmail.com wrote:
Hi, i was trying to creat my own
If you tried everything we can't fix it. :(
On 23/07/2012 15:07, André Scattolin wrote:
Hi, i was trying to creat my own dedicated server in l4d2 but i am
having a problem in HLDSupdater, i installed it in
c:\Programs file\HLDSupdater
then i open the command prompt and type:
cd c:\Programs
Try moving hldsupdatetool to c:/
On Jul 23, 2012 3:08 PM, Yuki d...@dazzozo.com wrote:
If you tried everything we can't fix it. :(
On 23/07/2012 15:07, André Scattolin wrote:
Hi, i was trying to creat my own dedicated server in l4d2 but i am having
a problem in HLDSupdater, i installed it
Some things to try.
Ensure that your destination Folder has Everyone Read/write permissions.
Add a subfolder to your Commandline like, C:\L4D2\Server1\
Ensure that your dir has an ending slash.
And next time, google.
From: hlds-boun...@list.valvesoftware.com
Am I missing something or why can't he just put the WordPress blog on
WordPress.com? They host it for you. myBB recently did that and it's
working out fine for them.
On 7/23/2012 8:38 AM, Albert Davis wrote:
In all honesty, I would run the TF2 server on it's own box or GSP.
On Mon, Jul 23,
We shall fix the sv_region getting slammed in the next day or so!
setmaster doesn't do anything anymore. The UDP heartbeating has been deleted
entirely.
When windows servers aren't working but Linux ones are, a common problem is
that there are Steam binaries on the windows box that are being
Answers!
* We'll fix the sv_region bug in the next day or so.
* We'll fix it kicking the SourceTV and Replay bots also.
* Nothing will prevent your server from receiving (regular) quickplay or server
browser players. So basically there is no downside to opting into the beta.
The shortcoming
This email list is slowly becoming steam forums, in other words useless,
but there is still some of us around thankfully who can actually be
informative.
My suggestion is first back up all your databases.
Second take down the website so that you aren't killing everyone who is
stupid and
Correct. Shipping this particular feature to beta would not get us the type of
testing we need. So we ship it as a beta feature. If it's broken, server
operators and users can opt out, and we can quickly turn down the percentage of
people who get prompted do you want to participate to zero.
Thank you, it worked. And googled it before sending an e-mail of course,
but i couldn't find anything... so that's why i sent an e-mail
2012/7/23 Marcus Kern skya...@hotmail.com
Some things to try.
** **
Ensure that your destination Folder has Everyone Read/write permissions. *
***
On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
Correct. Shipping this particular feature to beta would not get us the
type of testing we need. So we ship it as a beta feature. If it’s
broken, server operators and users can opt out, and we can quickly turn
down the percentage of people who get
Since the weekend went without any significant problems, we're going to
increase the percentage of people who are asked if they want to participate to
100 soon. Also, we'll increase the number of players needed to seed a server,
since the player pool will be a bit bigger. (It's really low
That is the difference between that one and tf_mm_servermode?
On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Since the weekend went without any significant problems, we're going to
increase the percentage of people who are asked if they want to participate
to
What is the difference, rather.
On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.comwrote:
That is the difference between that one and tf_mm_servermode?
On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
Since the weekend went without any
One is a server cvar and the other is a client cvar...
On 7/23/2012 2:15 PM, Devin O'Malley wrote:
What is the difference, rather.
On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.com
mailto:omalley@gmail.com wrote:
That is the difference between that one and
Thank you, I had a moment of stupidity. Sorry about that.
On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote:
One is a server cvar and the other is a client cvar...
On 7/23/2012 2:15 PM, Devin O'Malley wrote:
What is the difference, rather.
On Mon, Jul 23, 2012 at
Hello,
I just tried forcing the quickplay beta on my computer to test the system.
It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay
beta server pool is so small that's why it sent me there), and I had to
download a whole bunch of sound files (at least 30), which I'm
Sounds, models, decals whatever are fine. Also fakeplayers are fine and
plugins and addons that do not rapidly change the game or affect in it
at all. There is a thin line that is allowed and what is not.
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
-ics
23.7.2012
I guess i should elaborate before someone says something. With
fakeplayers, i mean the plugin that lies to players that there are
players on the server. I do not mean mask bots as faked players etc,
faking tags and such. No, i don't use that plugin but some people do and
it is allowed since
Actually, if a server bots appear like real players in the server browser or in
game, we just ban them. We don't take any action particular to quickplay for
those types of hacks, it is a global ban. We have banned people for this in
the past and can certainly do it in the future.
If anybody
Where would we report these servers? Here on the list?
On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Actually, if a server bots appear like real players in the server
browser or in game, we just ban them. We don’t take any action particular
to quickplay
You can press f7 while on that server to make a abuse report or propably
directly contact someone at Valve, like Fletcher.
Yes, i was aware that if bots appear like real players, it isn't
tolerated but i ment the plugin that just makes server look like 22/24
players. Then once you connect and
Contact Fletcher directly, or press F7 when in-game.
Kind regards,
*Saul Rennison*
On 23 July 2012 22:01, Smellyfeetyouhave .
smelly.feet.you.h...@gmail.comwrote:
Where would we report these servers? Here on the list?
On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn
We've released updates to TF2, DoD:S, and HL2:DM. Servers may optionally apply
these updates, but are not required to. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed dedicated servers not being able to set sv_region
I knew about the in game reporting system I've just never used it so I
wasn't sure what I could put in it.
On Mon, Jul 23, 2012 at 5:16 PM, Saul Rennison saul.renni...@gmail.com wrote:
Contact Fletcher directly, or press F7 when in-game.
Kind regards,
Saul Rennison
On 23 July 2012 22:01,
Will the Quick Play system ever include additional game modes such as Arena
or Medieval for those advanced ronin players such as myself that like to
randomly join servers and randomly pick classes?
On Monday, July 23, 2012, Smellyfeetyouhave . wrote:
I knew about the in game reporting system
I'd love having Arena and Medieval in quickplay.
On Mon, Jul 23, 2012 at 7:31 PM, Mike O'Laughlen molaugh...@gmail.com wrote:
Will the Quick Play system ever include additional game modes such as Arena
or Medieval for those advanced ronin players such as myself that like to
randomly join
I think there is a distinct lack of common sense floating around at the
moment, as for I'm pretty sure faking player counts in a way that makes
people join (effectively) empty servers on the assumption they are populated
wouldn't be something Valve would take kindly to. It degrades the
Gah, no random game mode option?
On Mon, Jul 23, 2012 at 7:44 PM, Leon Hunter l...@ozzyfurocity.net wrote:
I think there is a distinct lack of common sense floating around at the
moment, as for I’m pretty sure faking player counts in a way that makes
people join (effectively) empty servers on
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