Regardless of what points I may agree with, this mailing list is for server
discussion, not feature requests for the website. I'd recommend making a
thread on SPUF instead.
-Atreus
On May 19, 2013 6:07 AM, A Fearts joewatshis...@gmail.com wrote:
If you agree to any or all please reply so this
I just updated mine, and both commands are showing up fine. Try doing a
validate on the server you updated to make sure it didn't miss anything
Also, I'm not sure how many other people are trying out this prerelease,
but if I find anything out from my regulars before others get some idea
whether
11:40 AM, Charlie sprayp...@gmail.com wrote:
Was this prerelease just pushed for TF2 or all Steampipe converted Source
games? Will the new compression scheme (if switched) be rolled out to all?
On Wed, May 15, 2013 at 11:26 AM, Jeff Sugar jeffsu...@gmail.com wrote:
I just updated mine
Out of curiosity, how much more is it?
I know we can handle it, since the server's been running fine with no
complaints, but I'm away from the PC, so I thought one of you had done a
comparison of the bandwith reqs.
On May 15, 2013 4:51 PM, DragonLight ad...@ponyfortress2.com wrote:
Thats great
It seems like he already answered that question? It's a custom plugin which
is only on [their] server and won't affect any other servers. If it
were publicly available, it could--and would--apply to other servers.
On Jan 6, 2013 1:08 PM, Pizza pi...@makemeapizza.com wrote:
When you say ‘Custom
Maybe if you didn't initiate private conversations with us via instigatory
emails such as please dont spam the thread with tangents. Don’t be
dumbass, dumbass, you wouldn't receive personal spam (aka replies). If
that's what you send in response to someone *answering a question you
asked*, I
Just got an alert that it's out
On Oct 26, 2012 4:13 PM, Wander wander...@gmail.com wrote:
I don't think there's a new MvM map, only a new wave / new mission
Otherwise they would've told us the name by now
On Sat, Oct 27, 2012 at 1:11 AM, Peter HLDS peter-h...@jerde.net wrote:
Do we know
I'm not sure what the issue is? Didn't you say that if the GUI didn't suit
your needs, you'd swap over to the command line? Someone already gave you
the command, even.
On Sat, Oct 13, 2012 at 7:36 PM, Paul Williams p...@pencoedfarm.co.ukwrote:
** **
I have done ‘HldsUpdateTool.exe
What game are you trying to host, exactly? 'Valve' is the base for running
mods, generally. If you want to, say, co-op Half-Life with some people,
there -is- a mod for that (Sven Co-Op). If you want to host a server for
Half-Life Death Match, that's certainly possible, too. But, assuming I'm
There is also #hlserveradmins (also on GameSurge), with a lot of
knowledgable people in it.
On Aug 19, 2012 12:16 AM, Damon Reece deman.r...@gmail.com wrote:
On a second note, that seems like a very basic question to be asking
here, given the high level nature of most of your discussions. Is
Same here. I swapped over to Gameserver Monitor (
https://play.google.com/store/apps/details?id=org.duschkumpane.qstatwidget-
I've got the paid one you'll see is like 2 bucks on the left ) on my
Android. Nice widget options, and does everything I could really ask for,
with the exception of
Did you try an ip ban on the server itself? If you want something more
automated than that, or something that spans more than one server, you can
ban them via sourcebans. it should automatically ban their ip the first
time they try to connect after the ban, iirc.
On Jun 10, 2012 5:43 AM,
I should also note that, with sourcebans, if they use more than one ip, it
can handle that. If its multiple accounts, you can add 'em all. If you
want, you can even add an ip-only ban, too.
On Jun 10, 2012 5:50 AM, Jeff Sugar jeffsu...@gmail.com wrote:
Did you try an ip ban on the server itself
show once :)
On Jun 10, 2012 5:53 AM, AeroliteGaming.com
mailingli...@aerolitegaming.com wrote:
But blocking via sourcebans will only give them You have been banned
this server
Still showing the has joined the game
At least that's what it used tobe like anyway
On 10/06/2012 13:51, Jeff Sugar
:
Thanks for that Jeff! Much appreciated
On 10/06/2012 14:00, Jeff Sugar wrote:
You're correct in the case of just a steamid ban, since they have to
connect far enough for their steamid to auth. So, it will display that
once. After that, their ip will be in the db and they'll get blocked before
I knew I remembered a plugin specifically for this, but couldn't remember
the name for the life of me. Thanks for mentioning it--I will be installing
it, myself, as well.
Ps. Forgot to mention the irc network was GameSurge before
On Jun 10, 2012 6:05 AM, Dominik Friedrichs d...@forlix.org wrote:
Is it safe/okay to use dblocker along with smac? Or is it like antivirus
applications in that having more than one can result in undesirable
complications?
On Jan 30, 2012 4:13 AM, Drogen Viech drogenvi...@googlemail.com wrote:
Can both be used together without problems? I would disable
has already done so in order to save
others the trouble of just blindly trying it.
On Mon, Jan 30, 2012 at 6:38 AM, AnAkIn . anakin...@gmail.com wrote:
Try it and see.
2012/1/30 Jeff Sugar jeffsu...@gmail.com
Is it safe/okay to use dblocker along with smac? Or is it like antivirus
...@gmail.com wrote:
Depends on which SMAC modules you're planning on/are using.
Should be fine though.
Kyle.
On Mon, Jan 30, 2012 at 6:29 AM, Jeff Sugar jeffsu...@gmail.com wrote:
Is it safe/okay to use dblocker along with smac? Or is it like antivirus
applications in that having more than
forums seems very stagnated but who knows what pops up in the future. I
personally find myself a little suspicious of dblock though due to the lack
of source code available.
On Mon, Jan 30, 2012 at 3:52 PM, Jeff Sugar jeffsu...@gmail.com wrote:
Er, the primary reason I asked was to avoid the try
Some specific examples suggests not (especially since
increased_maxplayers is a known factor and isn't listed there)
On Jan 5, 2012 10:32 AM, Lance Waidzunas lswa...@gmail.com wrote:
Fletcher,
Just to be clear - are these the ONLY 5 tags that Valve uses to score a
server when it is
Anybody else getting this error when they go to cp_manor_event: 663/ -
tf_pumpkin_bomb: UTIL_SetModel: not precached
models/props_halloween_pumpkin_explode.mdl?
I thought our server had an issue and was crashing on startup, but it turns
out it is just if it goes to that map. It was fine before
Update: I'm also getting it on the other event maps. So, anything with the
pumpkins.
On Thu, Nov 10, 2011 at 5:38 PM, Jeff Sugar jeffsu...@gmail.com wrote:
Anybody else getting this error when they go to cp_manor_event: 663/ -
tf_pumpkin_bomb: UTIL_SetModel: not precached
models
I can confirm this to be the case, at leasg with just replay. Not sure about
replay+srctv
On Oct 25, 2011 12:53 PM, msleeper mslee...@ismsleeperwrong.com wrote:
The extra player from the replay bot should not be reporting to
quickplay, so you shouldn't be penalized for it. This was fixed a
For the record, even if you an, you do NOT want to change
On Oct 23, 2011 4:01 AM, kelly joe whitenoi...@ntlworld.com wrote:
Thanks, so update rate and cmd rate to 66tick, got it. What command am I
altering to suit 4?
On 23 October 2011 11:30, Drogen Viech drogenvi...@googlemail.com
Shit, hit send by accident, anyway:
…even if you COULD changthe tickrate or FPS, you DO NOT want to. It won't
help a thing, and may, in fact, make your server super buggy. If you wanna
know more and/or why,, check the archives. There have been a lot of people
asking about this recently,
There seems to be some confusion as to the differences between registering
your server and enabling quickplay.
- Your server must be registered to enable quickplay.
- You don't have to enable quickplay if you register (use
tf_server_identity_disable_quickplay 1)
So, in order to
It is good to see an official foot put down on this topic. Now we just need
an addendum that prevents Godwin's Law, etc
On Oct 20, 2011 10:27 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
This post is a reminder to everybody that this email distribution list has
a standard language that
Hopping on the Thanks SO much bandwagon. Plus, this should finaly put a
stop to Insanely-High-FPS price gouging for OB servers. It's also been great
to see people come out of the woodworks with gratitude, showing that people
are capable of being thankful in contrast to the massive hate shown when
Was just about to say that. Especially between *two* servers.
On Sep 6, 2011 5:53 PM, J M invaderam...@gmail.com wrote:
65 GB is not a lot per month...
On Tue, Sep 6, 2011 at 8:21 PM, Admin administrat...@necrokillia.org
wrote:
I have two servers running CS:S (Windows Server) and when
Nevertheless, some updates have been really small and taken FOREVER to even
begin downloading. It's not so much the actual download, but rather getting
it going
On Fri, Jul 29, 2011 at 3:40 PM, DontWannaName!
dontwannaname...@yahoo.comwrote:
It was a small update in size. Less stress on the
was
playing gungame51 on my dedicated CS:S server.
Try: -num_edicts 2047
It will remove all the excess entities before it reached the 2048 limit.
Ryan Becerra
+via iPhone
On Oct 28, 2010, at 12:17 AM, Jeff Sugar jeffsu...@gmail.com wrote:
No idea - this threaded separate from the main email
I believe we just got the same thing. Two crashes so far on cp_manor_event.
Anyone else?
On Wed, Oct 27, 2010 at 7:29 PM, G. Hutchinson hu...@halsplayground.comwrote:
Correction, the error was:
Ed_Alloc: No free edicts ... Second time on cp_mano_event map...
Hutch
:(
On Wed, Oct 27, 2010 at 10:05 PM, Shane Arnold clontar...@iinet.net.auwrote:
On a side-note. What is with these names being added to the subject lines?
On 28/10/2010 12:53 PM, Jeff Sugar wrote:
I believe we just got the same thing. Two crashes so far on
cp_manor_event.
Anyone else
Firstly: There already are rcon apps for droid, including a mobile HLSW.
2nd:A steam IM relay could indeed be made with stuff from, say,
opensteamworks, that would interact with your pc's steam connection. I say
relay because you can't be on steam in more than one place otherwise. I seem
to
I should add that ghere aren't any Android apps that can receive the actual
server log for, say, seeing server chat. Having that would make this way
worth it.
Also the app I use is called QStat
---
This was sent from my phone, so please forgive any formatting errors.
On Oct 22, 2010 9:53 AM, Jeff
Er, I meant to say it is called Gameserver Monitor. Wrong paste. Sorry for
the additional mail. I seem to be failing quite a bit today
On Oct 22, 2010 9:56 AM, Jeff Sugar jeffsu...@gmail.com wrote:
___
To unsubscribe, edit your list preferences, or view
Same here -_-
On Sep 14, 2010 5:26 PM, Tony Paloma drunkenf...@hotmail.com wrote:
Yes, same. About 15 minutes ago.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, September 14, 2010 5:17 PM
I'm going to assume someone does, but if for some reason no one comes
forward, feel free to send me a private email and I can scrounge the files
together for you based off what it said it downloaded for us.
On Sun, Sep 12, 2010 at 7:36 AM, Mark Edwards m...@terraincognita.co.ukwrote:
Does
Holy crap, the rcon crashing bug is finally fixed?! I thought the day would
never come. Next thing we know, someone will upload all of The Wonder Years
:v
-Jeff
On Thu, Sep 2, 2010 at 3:11 PM, Shizzle Nizzle infl...@gmail.com wrote:
they finally fixed like one of the 8 year old bugs :D yay :P
You can try setting the region. I set mine to Japan, and it's downloading.
Slowly, but it is. The Alien Swarm release has the servers hammered -- it
was not a good idea to do a tf2 release the day they released alien swarm
On Mon, Jul 19, 2010 at 5:56 PM, DontWannaName!
] On Behalf Of Jeff Sugar
Sent: Monday, July 19, 2010 9:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available
You can try setting the region. I set mine to Japan, and it's downloading.
Slowly, but it is. The Alien Swarm release has
Can anyone report success/failure with this, how it is compared to KAC, etc?
I'm wary of putting untested stuff I don't have the source to on my server
on a whim.
On Fri, Jul 16, 2010 at 12:10 AM, AnAkIn . anakin...@gmail.com wrote:
No, I'm not Didrole, just a friend of him :)
Linux binaries?
I've been noticing people, both intentionally and unintentionally, having
their Sentry rockets killing team mates. Intentionally, because some people
know it can be done. Unintentionally, because people destroy their sentries
for revenge crits. I know this type of thing used to be done by Soldiers
Just to make sure, before continuing on: When you actually did the update,
did you do as you typed (-verifyall), or the proper -verify_all?
On Sat, Jul 10, 2010 at 3:56 AM, -xL-Trinidad
trini...@extreme-losers.orgwrote:
hi,
I just updated (-verifyall) my L4D2 servers and now they crash on
Maybe it's because I'm tired, but this made very little sense to me.
Therefore: What? Can you rephrase or elaborate?
-Jeff
On Sat, Jul 10, 2010 at 5:12 AM, Rikard Bremark
rikard.brem...@warzone.nuwrote:
material models/player/medic_mirror has a normal map and
@basealphaenvmpmask. Muse
Additionally, is it CS:S only, or does it affect other source games :/ I'm
going to assume it does...
On Mon, Jun 21, 2010 at 12:34 AM, James Mitchell h...@jmitchell.id.auwrote:
There isn't even a download link, anyone able to confirm if it really
works? (I'd like to disassemble to work out
.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Sunday, May 23, 2010 7:05 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list
Subject: [hlds] Reminder
...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Sunday, May 23, 2010 7:05 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list
Subject: [hlds] Reminder: HLDS/SRCDS Administrator IRC Channel
Notification
I said I'd send a reminder about this a few
I said I'd send a reminder about this a few times a year, so that new admins
and what not could notice it! So, here is said reminder :) Below is the same
message as the last time it was sent
---
Sometimes, admins may have small questions not necessary for the mailing
list, want to have a dialogue
would be in Dallas where there are cheaper servers and
BW.
On Wed, May 5, 2010 at 9:21 PM, Jeff Sugar jeffsu...@gmail.com wrote:
Addendum: And, because the central site would distribute it to the
mirrors,
it would guarantee that they're the same everywhere with the same hash
(aka
Agreed. Even if you don't have hosting space, many of us other admins have
hosting with plenty of bandwidth. We could have a central site (Maybe
developed by Tony?) that could select automatically from a list of mirrors
setup for this purpose, I think. I have a 100mbit server I'd be glad to use
Addendum: And, because the central site would distribute it to the mirrors,
it would guarantee that they're the same everywhere with the same hash (aka:
not an incomplete update).
On Wed, May 5, 2010 at 9:20 PM, Jeff Sugar jeffsu...@gmail.com wrote:
Agreed. Even if you don't have hosting space
running a-ok here
On Fri, Apr 30, 2010 at 6:17 PM, o k bigboomer...@gmail.com wrote:
My windows server wont even start after this update. No addons. No
minidumps. Nothing,. Anyone else?
On Fri, Apr 30, 2010 at 9:09 PM, mfan michael.fan...@gmail.com wrote:
NEWSFLASH: TF2 COMMUNITY IS FULL
For what it's worth, a new snapshot of SM dropped 30-ish minutes ago that is
working for everyone so far in #hlserveradmins
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To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Any particular progress on V4? I've been using serverchecker for ages and
would love an update. Also, i know it's doubtful, but do you think there
will ever be even a miniscule update to v3 that lets yo control the servers
via commandline? eg i could do ServerChecker.exe /Stop Server 1, and mix
Every item? Isn't that what wildcards are for? I've allowed some specific
models where a wildcard would be dangerous, but otherwise it is quite useful
On Tue, Mar 9, 2010 at 6:01 AM, syate...@cfl.rr.com wrote:
We tried this on our servers for a while and it is a pain. You have to
manually add
Better response: Why would you possibly use Mani? :/
On Sun, Feb 21, 2010 at 5:21 PM, Ryan Katkov ryan.kat...@gmail.com wrote:
http://downforeveryoneorjustme.com/
On Sun, Feb 21, 2010 at 7:16 PM, Jake Eisenman ad...@oneskylitnight.org
wrote:
Seems Mani's site is down or with DNS problems.
.
Hopefully we can dump it (mani) on the plain server, but Hosties uses
some parts of mani to do it's work. Until i can code around that, it has
to be there.
Kornelijus Survila wrote:
Yeah, why would you even use Mani?
On Sun, Feb 21, 2010 at 7:47 PM, Jeff Sugar jeffsu...@gmail.com wrote
Uhhh...what?
On Sat, Feb 6, 2010 at 5:25 AM, Chris Murphy saxtonh...@me.com wrote:
Sent from my iPhone
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please visit:
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I think they mean they fixed others being able to destroy them before being
stuck. you can still detonate them before hitting something, as far as i
know
On Wed, Jan 27, 2010 at 5:12 PM, Kornelijus Survila kornhol...@gmail.comwrote:
Fixed stickies being destructible before they're stuck to
There's a sourcemod plugin that blocks connects from a banned user via IP
for a short while (5min i think?) after their first attempt. After the limit
wears off, they can do so once more. No spam, no worries! :) I'm sure you
could probably modify yit to also work on non-banned people who try
I originally sent this in the duplicate thread someone else made, thinking
it was the main thread. I'll repost it here for ease:
There's a sourcemod plugin that blocks connects from a banned user via IP
for a short while (5min i think?) after their first attempt. After the limit
wears off, they
at 1:34 AM, Jeff Sugar jeffsu...@gmail.com wrote:
There's a sourcemod plugin that blocks connects from a banned user via IP
for a short while (5min i think?) after their first attempt. After the
limit
wears off, they can do so once more. No spam, no worries! :) I'm sure you
could probably
Okay, so--
We have to move IPs for our gameserver soon, but as of now we have access to
both the old and new IPs in order to make it easier to transition the
players to the new address. The plan was to have the server accessible from
both the new and old IPs, and then eventulaly drop off the old
Hurray, I'm part of the awesome crew :v
On Sat, Dec 19, 2009 at 4:03 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
Ever since the TF2 update last night, I haven't had a single crash.
My servers and plug-ins are just that awesome.
;)
- voogru
-Original Message-
From:
Here's hoping that's all the crashes :v
On Fri, Dec 18, 2009 at 5:43 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed a client crash related to
: I'm glad I'm not the only one who has that
On Fri, Dec 18, 2009 at 9:07 PM, Alex chewy_s...@hotmail.com wrote:
This is the most broken update yet. I continue to crash every single map
change and sometimes randomly ingame. So many others with this all
running win7 x64 too. Nice valve, nice.
We were referring to our clients in this case
On Fri, Dec 18, 2009 at 9:20 PM, Scott scottish2c...@gmail.com wrote:
runs good on my server :)
On Sat, Dec 19, 2009 at 12:14 AM, Jeff Sugar jeffsu...@gmail.com wrote:
: I'm glad I'm not the only one who has that
On Fri, Dec 18, 2009 at 9
Seems it just dropped
On Thu, Dec 17, 2009 at 5:08 PM, Y Smith m4ngr...@gmail.com wrote:
My bet is 1:30PM-3:00PM AEDT
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
Sent: Friday, 18 December 2009
Servers already updated and good to go :D Woop
For those wanting to see it: http://www.teamfortress.com/war/part1/index.htm
On Thu, Dec 10, 2009 at 6:27 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to
: http://they4kman.ampaste.net/f2d237e3c
Still hoping for a fix, though, heh
-Jeff
On Thu, Nov 26, 2009 at 11:41 PM, Jeff Sugar jeffsu...@gmail.com wrote:
I know I saw this mentioned before, but there have been SO MANY L4D2
threads going around that I'm not sure which one had it. A search didn't
I know I saw this mentioned before, but there have been SO MANY L4D2 threads
going around that I'm not sure which one had it. A search didn't bring
anything relevant up, so I thought I would ask here, clear cut, as I just
finally set a server up tonight and began experiencing the issue.
Hes talking about cilentside preloads.
On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
I'm not seeing any changes on the hldsupdatetool list
On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com
wrote:
Confirmed, restart steam if the
Do you understand the term whitelist?
On Wed, Sep 16, 2009 at 10:01 AM, turb0z tur...@undergamer.com wrote:
Can someone explain to me how this item restriction works for the
tournament
module? I read this as something to be used to restrict weapons, but when
running the new command, I get
There already is. Go get the AFK Manager plugin by Rothgar, as it replaces
the default afk system with a much more nicely configurable one.
On Tue, Sep 15, 2009 at 4:23 PM, Marlon Wolterink
marlonwolter...@upcmail.nl wrote:
-Changed idle player check to include spectators players who
As mentioned earlier, look at the AFK Manager by Rothgar or even just
disable the built in AFK checker.
On Tue, Sep 15, 2009 at 4:47 PM, Marlon Wolterink
marlonwolter...@upcmail.nl wrote:
I understand the use f it against ''idle for hat servers'' but it is pretty
annoying since you cannot go
mp_idledealmethod and mp_idlemaxtime DO have defaults. you know that, right?
On Tue, Sep 15, 2009 at 5:55 PM, Marlon Wolterink
marlonwolter...@upcmail.nl wrote:
No I don't think so.
I join a server ( empty in this case) goldrush on, chose scout, hopped on
the cart, switched to heavy, capped
Hm, I run stock as far as the things discussed here - 24 players, default
respawn times, etc. The only 'significant' gameplay changes would be custom
maps and alltalk. It's full most of the day.
On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote
I have a
Someone could write a SM plugin to make the 'Valve' weapons into the normal
versions I guess.
On Tue, Sep 8, 2009 at 4:55 AM, TheGeekLord li...@thegeeklord.net wrote:
I know that it is Valves game but it seems ironic that in one hand they
are banning people for not getting items by playing
Thanks for this. I haven't played since the patch yet, but I'm saving this
in case the halos turn out to be incredibly annoying.
-Jeff
On Wed, Sep 2, 2009 at 6:30 PM, David Kellaway
david.kella...@member.fsf.org wrote:
If you run a TF2 server, you're no doubt aware that players who didn't
Yeah, and at least people can only have it on one class per account. Still
may wind up being quite useful, however.
I added a link to this to the topic of the #hlserveradmins channel, by the
way, op.
-Jeff
On Wed, Sep 2, 2009 at 6:40 PM, 1nsane 1nsane...@gmail.com wrote:
I'm sure people
generally filled with at least 65 people at any given time, with there
generally always being someone willing to help.
-- Forwarded message --
From: Jeff Sugar jeffsu...@gmail.com
Date: Mon, Feb 9, 2009 at 6:32 PM
Subject: Reminder: HLDS/SRCDS Administrator IRC Channel Notification
What does this have to do with servers
On Wed, Aug 26, 2009 at 5:29 AM, AJ King pcmaster...@hotmail.com wrote:
I Know this may sound strange but has anyone had their steam client,
erroring and closing when going on steam groups. When i go on them the
content is right at the bottom of the
Anyone else having weird issues time to time with particle effects since the
last update ? It seems like on mapchange, sometimes stuff like blood,
rocket/pipe explosions scout feet-dust/sparkles, fire, and other kicked up
dust turn into an odd, blocky animation.
I have a screenshot of how the
connected
at map change - sometimes. Not every mapchange :/
On Mon, Aug 24, 2009 at 9:02 AM, Michael Krasnow mnk...@mnkras.com wrote:
are you sure its not your client? did you go on another server and look? if
so its your client files
On Mon, Aug 24, 2009 at 5:10 AM, Jeff Sugar jeffsu
PM, Michael Krasnow mnk...@mnkras.com
wrote:
are you sure its not your client? did you go on another server and look?
if
so its your client files
On Mon, Aug 24, 2009 at 5:10 AM, Jeff Sugar jeffsu...@gmail.com wrote:
Anyone else having weird issues time to time with particle effects
Thanks for mentioning this, i was wondering why people couldn't join the
server. I thought -they- werent updated.
Thanks,
-Jeff
On Tue, Jul 14, 2009 at 7:31 PM, Tony Paloma drunkenf...@hotmail.comwrote:
They updated one of the particle files a short while ago after today's
announced update
Wait, the crashes I'm getting aren't just me? Thank god. I'm not entirely
Vanilla. I run a base server with a recent SourceMod snapshot (1.2.1-dev)
and some modest plugins along with Custom Maps. Nothing that would cause
crashes, and it didn't until 2 or so updates ago. The only thing left from
it
. We only use stock maps so
custom maps are ruled out.
-Dave
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Monday, June 29, 2009 9:14 PM
To: Half-Life dedicated Win32 server mailing list
That's likely from the map you're running. At least, the only time I've
gotten anything remotely similar was when there was a faulty build of
cashworks with too many edicts.
On Sun, Jun 28, 2009 at 7:29 PM, Chris ch...@pingdemons.com wrote:
Oops i seems my file didnt attach.
This errors
Same.
On 6/8/09, Anthony R. Paloma drunkenf...@hotmail.com wrote:
I'm not getting this update from the update tool.
From: er...@valvesoftware.com
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Mon, 8 Jun 2009 16:59:01 -0700
New Update Style: UPDATE WITHOUT THE UPDATE :v
On Mon, Jun 8, 2009 at 5:07 PM, Dan Offord d.off...@gmail.com wrote:
No one is currently :(
2009/6/9 Anthony R. Paloma drunkenf...@hotmail.com
I'm not getting this update from the update tool.
From: er...@valvesoftware.com
To:
Depends what you're going for. Personally, I absolutely refuse to have any
regular or pubby kicked just because a clan member happens to want in. Not
what I think builds a good community. So, I use the h-reserved slots plugin
( http://forums.alliedmods.net/showthread.php?t=61913page=1 ) on the SM
I am pretty sure (at least, I hope) he was being sarcastic.
Thanks,
-Jeff
On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com wrote:
Yes, that's a major part of playing demoman.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
for our game servers so thats always a
problem.
Jeff Sugar wrote:
If you make any progress on this, please make it public. It would be
nice to
have SourceTV on all the time on our server, excepting when it's empty.
There's no reason to have hours of demos from overnight when the server
If you make any progress on this, please make it public. It would be nice to
have SourceTV on all the time on our server, excepting when it's empty.
There's no reason to have hours of demos from overnight when the server is
empty. If you're willing to pay for the plugin to be made, I can point you
I've actually gotten used to it, and I like that it lets me know if I've had
a crash (since some crashes dont produce minidumps). There's a new mdump if
it crashed and restarted :vcry:
On Mon, Apr 20, 2009 at 5:24 PM, 1nsane 1nsane...@gmail.com wrote:
Perhaps TF2 will stop taking a dump on
- Added the ability for players to permanently delete items from their
inventory using the new Backpack menu. This does not reset achievements.
Once an item has been deleted it can never be re-earned
I cannot for the life of me figure out what the point of this is.
-Atreus
On Mon, Apr 20, 2009
Those who agree with your ideals are not always proper for administrative
positions, and those who are proper for administrative positions don't
always agree with your ideals. Unfortunately, it's quite difficult to get a
balance of someone who shares a similar vision as to how things should be
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