Re: [hlds] New Steam Profile Suggestions/Fixes

2013-05-19 Thread Jeff Sugar
Regardless of what points I may agree with, this mailing list is for server discussion, not feature requests for the website. I'd recommend making a thread on SPUF instead. -Atreus On May 19, 2013 6:07 AM, A Fearts joewatshis...@gmail.com wrote: If you agree to any or all please reply so this

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Jeff Sugar
I just updated mine, and both commands are showing up fine. Try doing a validate on the server you updated to make sure it didn't miss anything Also, I'm not sure how many other people are trying out this prerelease, but if I find anything out from my regulars before others get some idea whether

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Jeff Sugar
11:40 AM, Charlie sprayp...@gmail.com wrote: Was this prerelease just pushed for TF2 or all Steampipe converted Source games? Will the new compression scheme (if switched) be rolled out to all? On Wed, May 15, 2013 at 11:26 AM, Jeff Sugar jeffsu...@gmail.com wrote: I just updated mine

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Jeff Sugar
Out of curiosity, how much more is it? I know we can handle it, since the server's been running fine with no complaints, but I'm away from the PC, so I thought one of you had done a comparison of the bandwith reqs. On May 15, 2013 4:51 PM, DragonLight ad...@ponyfortress2.com wrote: Thats great

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Jeff Sugar
It seems like he already answered that question? It's a custom plugin which is only on [their] server and won't affect any other servers. If it were publicly available, it could--and would--apply to other servers. On Jan 6, 2013 1:08 PM, Pizza pi...@makemeapizza.com wrote: When you say ‘Custom

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Jeff Sugar
Maybe if you didn't initiate private conversations with us via instigatory emails such as please dont spam the thread with tangents. Don’t be dumbass, dumbass, you wouldn't receive personal spam (aka replies). If that's what you send in response to someone *answering a question you asked*, I

Re: [hlds] Mandatory TF2, DoD:S, HL2:DM updates coming

2012-10-26 Thread Jeff Sugar
Just got an alert that it's out On Oct 26, 2012 4:13 PM, Wander wander...@gmail.com wrote: I don't think there's a new MvM map, only a new wave / new mission Otherwise they would've told us the name by now On Sat, Oct 27, 2012 at 1:11 AM, Peter HLDS peter-h...@jerde.net wrote: Do we know

Re: [hlds] Dah! No Half-Life / Valve

2012-10-13 Thread Jeff Sugar
I'm not sure what the issue is? Didn't you say that if the GUI didn't suit your needs, you'd swap over to the command line? Someone already gave you the command, even. On Sat, Oct 13, 2012 at 7:36 PM, Paul Williams p...@pencoedfarm.co.ukwrote: ** ** I have done ‘HldsUpdateTool.exe

Re: [hlds] DOD ok, but Valve no worky :(

2012-10-12 Thread Jeff Sugar
What game are you trying to host, exactly? 'Valve' is the base for running mods, generally. If you want to, say, co-op Half-Life with some people, there -is- a mod for that (Sven Co-Op). If you want to host a server for Half-Life Death Match, that's certainly possible, too. But, assuming I'm

Re: [hlds] Rooky mistake

2012-08-19 Thread Jeff Sugar
There is also #hlserveradmins (also on GameSurge), with a lot of knowledgable people in it. On Aug 19, 2012 12:16 AM, Damon Reece deman.r...@gmail.com wrote: On a second note, that seems like a very basic question to be asking here, given the high level nature of most of your discussions. Is

Re: [hlds] The basics

2012-08-12 Thread Jeff Sugar
Same here. I swapped over to Gameserver Monitor ( https://play.google.com/store/apps/details?id=org.duschkumpane.qstatwidget- I've got the paid one you'll see is like 2 bucks on the left ) on my Android. Nice widget options, and does everything I could really ask for, with the exception of

Re: [hlds] Connection spammer

2012-06-10 Thread Jeff Sugar
Did you try an ip ban on the server itself? If you want something more automated than that, or something that spans more than one server, you can ban them via sourcebans. it should automatically ban their ip the first time they try to connect after the ban, iirc. On Jun 10, 2012 5:43 AM,

Re: [hlds] Connection spammer

2012-06-10 Thread Jeff Sugar
I should also note that, with sourcebans, if they use more than one ip, it can handle that. If its multiple accounts, you can add 'em all. If you want, you can even add an ip-only ban, too. On Jun 10, 2012 5:50 AM, Jeff Sugar jeffsu...@gmail.com wrote: Did you try an ip ban on the server itself

Re: [hlds] Connection spammer

2012-06-10 Thread Jeff Sugar
show once :) On Jun 10, 2012 5:53 AM, AeroliteGaming.com mailingli...@aerolitegaming.com wrote: But blocking via sourcebans will only give them You have been banned this server Still showing the has joined the game At least that's what it used tobe like anyway On 10/06/2012 13:51, Jeff Sugar

Re: [hlds] Connection spammer

2012-06-10 Thread Jeff Sugar
: Thanks for that Jeff! Much appreciated On 10/06/2012 14:00, Jeff Sugar wrote: You're correct in the case of just a steamid ban, since they have to connect far enough for their steamid to auth. So, it will display that once. After that, their ip will be in the db and they'll get blocked before

Re: [hlds] Connection spammer

2012-06-10 Thread Jeff Sugar
I knew I remembered a plugin specifically for this, but couldn't remember the name for the life of me. Thanks for mentioning it--I will be installing it, myself, as well. Ps. Forgot to mention the irc network was GameSurge before On Jun 10, 2012 6:05 AM, Dominik Friedrichs d...@forlix.org wrote:

Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread Jeff Sugar
Is it safe/okay to use dblocker along with smac? Or is it like antivirus applications in that having more than one can result in undesirable complications? On Jan 30, 2012 4:13 AM, Drogen Viech drogenvi...@googlemail.com wrote: Can both be used together without problems? I would disable

Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread Jeff Sugar
has already done so in order to save others the trouble of just blindly trying it. On Mon, Jan 30, 2012 at 6:38 AM, AnAkIn . anakin...@gmail.com wrote: Try it and see. 2012/1/30 Jeff Sugar jeffsu...@gmail.com Is it safe/okay to use dblocker along with smac? Or is it like antivirus

Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread Jeff Sugar
...@gmail.com wrote: Depends on which SMAC modules you're planning on/are using. Should be fine though. Kyle. On Mon, Jan 30, 2012 at 6:29 AM, Jeff Sugar jeffsu...@gmail.com wrote: Is it safe/okay to use dblocker along with smac? Or is it like antivirus applications in that having more than

Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread Jeff Sugar
forums seems very stagnated but who knows what pops up in the future. I personally find myself a little suspicious of dblock though due to the lack of source code available. On Mon, Jan 30, 2012 at 3:52 PM, Jeff Sugar jeffsu...@gmail.com wrote: Er, the primary reason I asked was to avoid the try

Re: [hlds] Plugins that modify game ruels should also set the tags

2012-01-05 Thread Jeff Sugar
Some specific examples suggests not (especially since increased_maxplayers is a known factor and isn't listed there) On Jan 5, 2012 10:32 AM, Lance Waidzunas lswa...@gmail.com wrote: Fletcher, Just to be clear - are these the ONLY 5 tags that Valve uses to score a server when it is

Re: [hlds] Mandatory Team Fortress 2 update released

2011-11-10 Thread Jeff Sugar
Anybody else getting this error when they go to cp_manor_event: 663/ - tf_pumpkin_bomb: UTIL_SetModel: not precached models/props_halloween_pumpkin_explode.mdl? I thought our server had an issue and was crashing on startup, but it turns out it is just if it goes to that map. It was fine before

Re: [hlds] Mandatory Team Fortress 2 update released

2011-11-10 Thread Jeff Sugar
Update: I'm also getting it on the other event maps. So, anything with the pumpkins. On Thu, Nov 10, 2011 at 5:38 PM, Jeff Sugar jeffsu...@gmail.com wrote: Anybody else getting this error when they go to cp_manor_event: 663/ - tf_pumpkin_bomb: UTIL_SetModel: not precached models

Re: [hlds] Halloween, quickplay, and registering your server

2011-10-25 Thread Jeff Sugar
I can confirm this to be the case, at leasg with just replay. Not sure about replay+srctv On Oct 25, 2011 12:53 PM, msleeper mslee...@ismsleeperwrong.com wrote: The extra player from the replay bot should not be reporting to quickplay, so you shouldn't be penalized for it. This was fixed a

Re: [hlds] Server Rates Guide Needed

2011-10-23 Thread Jeff Sugar
For the record, even if you an, you do NOT want to change On Oct 23, 2011 4:01 AM, kelly joe whitenoi...@ntlworld.com wrote: Thanks, so update rate and cmd rate to 66tick, got it. What command am I altering to suit 4? On 23 October 2011 11:30, Drogen Viech drogenvi...@googlemail.com

Re: [hlds] Server Rates Guide Needed

2011-10-23 Thread Jeff Sugar
Shit, hit send by accident, anyway: …even if you COULD changthe tickrate or FPS, you DO NOT want to. It won't help a thing, and may, in fact, make your server super buggy. If you wanna know more and/or why,, check the archives. There have been a lot of people asking about this recently,

Re: [hlds] Halloween 2011

2011-10-21 Thread Jeff Sugar
There seems to be some confusion as to the differences between registering your server and enabling quickplay. - Your server must be registered to enable quickplay. - You don't have to enable quickplay if you register (use tf_server_identity_disable_quickplay 1) So, in order to

Re: [hlds] Reminder: your posts are public and permanent

2011-10-20 Thread Jeff Sugar
It is good to see an official foot put down on this topic. Now we just need an addendum that prevents Godwin's Law, etc On Oct 20, 2011 10:27 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: This post is a reminder to everybody that this email distribution list has a standard language that

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-14 Thread Jeff Sugar
Hopping on the Thanks SO much bandwagon. Plus, this should finaly put a stop to Insanely-High-FPS price gouging for OB servers. It's also been great to see people come out of the woodworks with gratitude, showing that people are capable of being thankful in contrast to the massive hate shown when

Re: [hlds] sv_pure 1 whitlist repeats

2011-09-06 Thread Jeff Sugar
Was just about to say that. Especially between *two* servers. On Sep 6, 2011 5:53 PM, J M invaderam...@gmail.com wrote: 65 GB is not a lot per month... On Tue, Sep 6, 2011 at 8:21 PM, Admin administrat...@necrokillia.org wrote: I have two servers running CS:S (Windows Server) and when

Re: [hlds] Team Fortress 2 Update Released

2011-07-29 Thread Jeff Sugar
Nevertheless, some updates have been really small and taken FOREVER to even begin downloading. It's not so much the actual download, but rather getting it going On Fri, Jul 29, 2011 at 3:40 PM, DontWannaName! dontwannaname...@yahoo.comwrote: It was a small update in size. Less stress on the

Re: [hlds] Team Fortress 2 Update Released (Jason Ruymen)

2010-10-28 Thread Jeff Sugar
was playing gungame51 on my dedicated CS:S server. Try: -num_edicts 2047 It will remove all the excess entities before it reached the 2048 limit. Ryan Becerra +via iPhone On Oct 28, 2010, at 12:17 AM, Jeff Sugar jeffsu...@gmail.com wrote: No idea - this threaded separate from the main email

Re: [hlds] Team Fortress 2 Update Released (Jason Ruymen)

2010-10-27 Thread Jeff Sugar
I believe we just got the same thing. Two crashes so far on cp_manor_event. Anyone else? On Wed, Oct 27, 2010 at 7:29 PM, G. Hutchinson hu...@halsplayground.comwrote: Correction, the error was: Ed_Alloc: No free edicts ... Second time on cp_mano_event map... Hutch

Re: [hlds] Team Fortress 2 Update Released (Jason Ruymen)

2010-10-27 Thread Jeff Sugar
:( On Wed, Oct 27, 2010 at 10:05 PM, Shane Arnold clontar...@iinet.net.auwrote: On a side-note. What is with these names being added to the subject lines? On 28/10/2010 12:53 PM, Jeff Sugar wrote: I believe we just got the same thing. Two crashes so far on cp_manor_event. Anyone else

Re: [hlds] Server info app for Android

2010-10-22 Thread Jeff Sugar
Firstly: There already are rcon apps for droid, including a mobile HLSW. 2nd:A steam IM relay could indeed be made with stuff from, say, opensteamworks, that would interact with your pc's steam connection. I say relay because you can't be on steam in more than one place otherwise. I seem to

Re: [hlds] Server info app for Android

2010-10-22 Thread Jeff Sugar
I should add that ghere aren't any Android apps that can receive the actual server log for, say, seeing server chat. Having that would make this way worth it. Also the app I use is called QStat --- This was sent from my phone, so please forgive any formatting errors. On Oct 22, 2010 9:53 AM, Jeff

Re: [hlds] Server info app for Android

2010-10-22 Thread Jeff Sugar
Er, I meant to say it is called Gameserver Monitor. Wrong paste. Sorry for the additional mail. I seem to be failing quite a bit today On Oct 22, 2010 9:56 AM, Jeff Sugar jeffsu...@gmail.com wrote: ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Massive TF2 Server Crashing

2010-09-14 Thread Jeff Sugar
Same here -_- On Sep 14, 2010 5:26 PM, Tony Paloma drunkenf...@hotmail.com wrote: Yes, same. About 15 minutes ago. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Tuesday, September 14, 2010 5:17 PM

Re: [hlds] Team Fortress 2 Update Released

2010-09-12 Thread Jeff Sugar
I'm going to assume someone does, but if for some reason no one comes forward, feel free to send me a private email and I can scrounge the files together for you based off what it said it downloaded for us. On Sun, Sep 12, 2010 at 7:36 AM, Mark Edwards m...@terraincognita.co.ukwrote: Does

Re: [hlds] Team Fortress 2 Update Released

2010-09-02 Thread Jeff Sugar
Holy crap, the rcon crashing bug is finally fixed?! I thought the day would never come. Next thing we know, someone will upload all of The Wonder Years :v -Jeff On Thu, Sep 2, 2010 at 3:11 PM, Shizzle Nizzle infl...@gmail.com wrote: they finally fixed like one of the 8 year old bugs :D yay :P

Re: [hlds] Team Fortress 2 Update Available

2010-07-19 Thread Jeff Sugar
You can try setting the region. I set mine to Japan, and it's downloading. Slowly, but it is. The Alien Swarm release has the servers hammered -- it was not a good idea to do a tf2 release the day they released alien swarm On Mon, Jul 19, 2010 at 5:56 PM, DontWannaName!

Re: [hlds] Team Fortress 2 Update Available

2010-07-19 Thread Jeff Sugar
] On Behalf Of Jeff Sugar Sent: Monday, July 19, 2010 9:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available You can try setting the region. I set mine to Japan, and it's downloading. Slowly, but it is. The Alien Swarm release has

Re: [hlds] DBlocker - Server Anti Cheat

2010-07-16 Thread Jeff Sugar
Can anyone report success/failure with this, how it is compared to KAC, etc? I'm wary of putting untested stuff I don't have the source to on my server on a whim. On Fri, Jul 16, 2010 at 12:10 AM, AnAkIn . anakin...@gmail.com wrote: No, I'm not Didrole, just a friend of him :) Linux binaries?

[hlds] Fix for Neutral Sentry Gun Missiles going Neutral (upon Sentry Destruction)?

2010-07-16 Thread Jeff Sugar
I've been noticing people, both intentionally and unintentionally, having their Sentry rockets killing team mates. Intentionally, because some people know it can be done. Unintentionally, because people destroy their sentries for revenge crits. I know this type of thing used to be done by Soldiers

Re: [hlds] L4D2 Crash

2010-07-10 Thread Jeff Sugar
Just to make sure, before continuing on: When you actually did the update, did you do as you typed (-verifyall), or the proper -verify_all? On Sat, Jul 10, 2010 at 3:56 AM, -xL-Trinidad trini...@extreme-losers.orgwrote: hi, I just updated (-verifyall) my L4D2 servers and now they crash on

Re: [hlds] tf2 errors

2010-07-10 Thread Jeff Sugar
Maybe it's because I'm tired, but this made very little sense to me. Therefore: What? Can you rephrase or elaborate? -Jeff On Sat, Jul 10, 2010 at 5:12 AM, Rikard Bremark rikard.brem...@warzone.nuwrote: material models/player/medic_mirror has a normal map and @basealphaenvmpmask. Muse

Re: [hlds] HD Counte Strike Source: RCON HACKER

2010-06-21 Thread Jeff Sugar
Additionally, is it CS:S only, or does it affect other source games :/ I'm going to assume it does... On Mon, Jun 21, 2010 at 12:34 AM, James Mitchell h...@jmitchell.id.auwrote: There isn't even a download link, anyone able to confirm if it really works? (I'd like to disassemble to work out

Re: [hlds] Reminder: HLDS/SRCDS Administrator IRC Channel Notification

2010-05-24 Thread Jeff Sugar
. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Sunday, May 23, 2010 7:05 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: [hlds] Reminder

Re: [hlds] Reminder: HLDS/SRCDS Administrator IRC Channel Notification

2010-05-24 Thread Jeff Sugar
...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Sunday, May 23, 2010 7:05 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: [hlds] Reminder: HLDS/SRCDS Administrator IRC Channel Notification I said I'd send a reminder about this a few

[hlds] Reminder: HLDS/SRCDS Administrator IRC Channel Notification

2010-05-23 Thread Jeff Sugar
I said I'd send a reminder about this a few times a year, so that new admins and what not could notice it! So, here is said reminder :) Below is the same message as the last time it was sent --- Sometimes, admins may have small questions not necessary for the mailing list, want to have a dialogue

Re: [hlds] Mirrors

2010-05-06 Thread Jeff Sugar
would be in Dallas where there are cheaper servers and BW. On Wed, May 5, 2010 at 9:21 PM, Jeff Sugar jeffsu...@gmail.com wrote: Addendum: And, because the central site would distribute it to the mirrors, it would guarantee that they're the same everywhere with the same hash (aka

Re: [hlds] Mirrors

2010-05-05 Thread Jeff Sugar
Agreed. Even if you don't have hosting space, many of us other admins have hosting with plenty of bandwidth. We could have a central site (Maybe developed by Tony?) that could select automatically from a list of mirrors setup for this purpose, I think. I have a 100mbit server I'd be glad to use

Re: [hlds] Mirrors

2010-05-05 Thread Jeff Sugar
Addendum: And, because the central site would distribute it to the mirrors, it would guarantee that they're the same everywhere with the same hash (aka: not an incomplete update). On Wed, May 5, 2010 at 9:20 PM, Jeff Sugar jeffsu...@gmail.com wrote: Agreed. Even if you don't have hosting space

Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread Jeff Sugar
running a-ok here On Fri, Apr 30, 2010 at 6:17 PM, o k bigboomer...@gmail.com wrote: My windows server wont even start after this update. No addons. No minidumps. Nothing,. Anyone else? On Fri, Apr 30, 2010 at 9:09 PM, mfan michael.fan...@gmail.com wrote: NEWSFLASH: TF2 COMMUNITY IS FULL

Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Jeff Sugar
For what it's worth, a new snapshot of SM dropped 30-ish minutes ago that is working for everyone so far in #hlserveradmins ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Windows Control Panel

2010-04-08 Thread Jeff Sugar
Any particular progress on V4? I've been using serverchecker for ages and would love an update. Also, i know it's doubtful, but do you think there will ever be even a miniscule update to v3 that lets yo control the servers via commandline? eg i could do ServerChecker.exe /Stop Server 1, and mix

Re: [hlds] configuring pure_server_whitelist.txt

2010-03-09 Thread Jeff Sugar
Every item? Isn't that what wildcards are for? I've allowed some specific models where a wildcard would be dangerous, but otherwise it is quite useful On Tue, Mar 9, 2010 at 6:01 AM, syate...@cfl.rr.com wrote: We tried this on our servers for a while and it is a pain. You have to manually add

Re: [hlds] Mani site down / DNS problem

2010-02-21 Thread Jeff Sugar
Better response: Why would you possibly use Mani? :/ On Sun, Feb 21, 2010 at 5:21 PM, Ryan Katkov ryan.kat...@gmail.com wrote: http://downforeveryoneorjustme.com/ On Sun, Feb 21, 2010 at 7:16 PM, Jake Eisenman ad...@oneskylitnight.org wrote: Seems Mani's site is down or with DNS problems.

Re: [hlds] Mani site down / DNS problem

2010-02-21 Thread Jeff Sugar
. Hopefully we can dump it (mani) on the plain server, but Hosties uses some parts of mani to do it's work. Until i can code around that, it has to be there. Kornelijus Survila wrote: Yeah, why would you even use Mani? On Sun, Feb 21, 2010 at 7:47 PM, Jeff Sugar jeffsu...@gmail.com wrote

Re: [hlds] (no subject)

2010-02-06 Thread Jeff Sugar
Uhhh...what? On Sat, Feb 6, 2010 at 5:25 AM, Chris Murphy saxtonh...@me.com wrote: Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2 Update Available

2010-01-27 Thread Jeff Sugar
I think they mean they fixed others being able to destroy them before being stuck. you can still detonate them before hitting something, as far as i know On Wed, Jan 27, 2010 at 5:12 PM, Kornelijus Survila kornhol...@gmail.comwrote: Fixed stickies being destructible before they're stuck to

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Jeff Sugar
There's a sourcemod plugin that blocks connects from a banned user via IP for a short while (5min i think?) after their first attempt. After the limit wears off, they can do so once more. No spam, no worries! :) I'm sure you could probably modify yit to also work on non-banned people who try

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Jeff Sugar
I originally sent this in the duplicate thread someone else made, thinking it was the main thread. I'll repost it here for ease: There's a sourcemod plugin that blocks connects from a banned user via IP for a short while (5min i think?) after their first attempt. After the limit wears off, they

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Jeff Sugar
at 1:34 AM, Jeff Sugar jeffsu...@gmail.com wrote: There's a sourcemod plugin that blocks connects from a banned user via IP for a short while (5min i think?) after their first attempt. After the limit wears off, they can do so once more. No spam, no worries! :) I'm sure you could probably

[hlds] Help with Multiple IPs SRCDS

2009-12-25 Thread Jeff Sugar
Okay, so-- We have to move IPs for our gameserver soon, but as of now we have access to both the old and new IPs in order to make it easier to transition the players to the new address. The plan was to have the server accessible from both the new and old IPs, and then eventulaly drop off the old

Re: [hlds] TF2 CTF crashing

2009-12-19 Thread Jeff Sugar
Hurray, I'm part of the awesome crew :v On Sat, Dec 19, 2009 at 4:03 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Ever since the TF2 update last night, I haven't had a single crash. My servers and plug-ins are just that awesome. ;) - voogru -Original Message- From:

Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Jeff Sugar
Here's hoping that's all the crashes :v On Fri, Dec 18, 2009 at 5:43 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a client crash related to

Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Jeff Sugar
: I'm glad I'm not the only one who has that On Fri, Dec 18, 2009 at 9:07 PM, Alex chewy_s...@hotmail.com wrote: This is the most broken update yet. I continue to crash every single map change and sometimes randomly ingame. So many others with this all running win7 x64 too. Nice valve, nice.

Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Jeff Sugar
We were referring to our clients in this case On Fri, Dec 18, 2009 at 9:20 PM, Scott scottish2c...@gmail.com wrote: runs good on my server :) On Sat, Dec 19, 2009 at 12:14 AM, Jeff Sugar jeffsu...@gmail.com wrote: : I'm glad I'm not the only one who has that On Fri, Dec 18, 2009 at 9

Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Jeff Sugar
Seems it just dropped On Thu, Dec 17, 2009 at 5:08 PM, Y Smith m4ngr...@gmail.com wrote: My bet is 1:30PM-3:00PM AEDT -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong Sent: Friday, 18 December 2009

Re: [hlds] Team Fortress 2 Update Released

2009-12-10 Thread Jeff Sugar
Servers already updated and good to go :D Woop For those wanting to see it: http://www.teamfortress.com/war/part1/index.htm On Thu, Dec 10, 2009 at 6:27 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to

Re: [hlds] L4D2 Server Not Accepting New Connections?

2009-11-27 Thread Jeff Sugar
: http://they4kman.ampaste.net/f2d237e3c Still hoping for a fix, though, heh -Jeff On Thu, Nov 26, 2009 at 11:41 PM, Jeff Sugar jeffsu...@gmail.com wrote: I know I saw this mentioned before, but there have been SO MANY L4D2 threads going around that I'm not sure which one had it. A search didn't

[hlds] L4D2 Server Not Accepting New Connections?

2009-11-26 Thread Jeff Sugar
I know I saw this mentioned before, but there have been SO MANY L4D2 threads going around that I'm not sure which one had it. A search didn't bring anything relevant up, so I thought I would ask here, clear cut, as I just finally set a server up tonight and began experiencing the issue.

Re: [hlds] L4D2 Demo

2009-10-23 Thread Jeff Sugar
Hes talking about cilentside preloads. On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I'm not seeing any changes on the hldsupdatetool list On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com wrote: Confirmed, restart steam if the

Re: [hlds] Team Fortress 2 Update Released

2009-09-16 Thread Jeff Sugar
Do you understand the term whitelist? On Wed, Sep 16, 2009 at 10:01 AM, turb0z tur...@undergamer.com wrote: Can someone explain to me how this item restriction works for the tournament module? I read this as something to be used to restrict weapons, but when running the new command, I get

Re: [hlds] hlds Digest, Vol 19, Issue 51

2009-09-15 Thread Jeff Sugar
There already is. Go get the AFK Manager plugin by Rothgar, as it replaces the default afk system with a much more nicely configurable one. On Tue, Sep 15, 2009 at 4:23 PM, Marlon Wolterink marlonwolter...@upcmail.nl wrote: -Changed idle player check to include spectators players who

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Jeff Sugar
As mentioned earlier, look at the AFK Manager by Rothgar or even just disable the built in AFK checker. On Tue, Sep 15, 2009 at 4:47 PM, Marlon Wolterink marlonwolter...@upcmail.nl wrote: I understand the use f it against ''idle for hat servers'' but it is pretty annoying since you cannot go

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Jeff Sugar
mp_idledealmethod and mp_idlemaxtime DO have defaults. you know that, right? On Tue, Sep 15, 2009 at 5:55 PM, Marlon Wolterink marlonwolter...@upcmail.nl wrote: No I don't think so. I join a server ( empty in this case) goldrush on, chose scout, hopped on the cart, switched to heavy, capped

Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Jeff Sugar
Hm, I run stock as far as the things discussed here - 24 players, default respawn times, etc. The only 'significant' gameplay changes would be custom maps and alltalk. It's full most of the day. On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote I have a

Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Jeff Sugar
Someone could write a SM plugin to make the 'Valve' weapons into the normal versions I guess. On Tue, Sep 8, 2009 at 4:55 AM, TheGeekLord li...@thegeeklord.net wrote: I know that it is Valves game but it seems ironic that in one hand they are banning people for not getting items by playing

Re: [hlds] TF2 - Removing Halos

2009-09-02 Thread Jeff Sugar
Thanks for this. I haven't played since the patch yet, but I'm saving this in case the halos turn out to be incredibly annoying. -Jeff On Wed, Sep 2, 2009 at 6:30 PM, David Kellaway david.kella...@member.fsf.org wrote: If you run a TF2 server, you're no doubt aware that players who didn't

Re: [hlds] TF2 - Removing Halos

2009-09-02 Thread Jeff Sugar
Yeah, and at least people can only have it on one class per account. Still may wind up being quite useful, however. I added a link to this to the topic of the #hlserveradmins channel, by the way, op. -Jeff On Wed, Sep 2, 2009 at 6:40 PM, 1nsane 1nsane...@gmail.com wrote: I'm sure people

[hlds] Reminder: HLDS/SRCDS Administrator IRC Channel Notification

2009-08-27 Thread Jeff Sugar
generally filled with at least 65 people at any given time, with there generally always being someone willing to help. -- Forwarded message -- From: Jeff Sugar jeffsu...@gmail.com Date: Mon, Feb 9, 2009 at 6:32 PM Subject: Reminder: HLDS/SRCDS Administrator IRC Channel Notification

Re: [hlds] Error On Steam Client

2009-08-26 Thread Jeff Sugar
What does this have to do with servers On Wed, Aug 26, 2009 at 5:29 AM, AJ King pcmaster...@hotmail.com wrote: I Know this may sound strange but has anyone had their steam client, erroring and closing when going on steam groups. When i go on them the content is right at the bottom of the

[hlds] Weird Particle Errors Since Last Update? [TF2]

2009-08-24 Thread Jeff Sugar
Anyone else having weird issues time to time with particle effects since the last update ? It seems like on mapchange, sometimes stuff like blood, rocket/pipe explosions scout feet-dust/sparkles, fire, and other kicked up dust turn into an odd, blocky animation. I have a screenshot of how the

Re: [hlds] Weird Particle Errors Since Last Update? [TF2]

2009-08-24 Thread Jeff Sugar
connected at map change - sometimes. Not every mapchange :/ On Mon, Aug 24, 2009 at 9:02 AM, Michael Krasnow mnk...@mnkras.com wrote: are you sure its not your client? did you go on another server and look? if so its your client files On Mon, Aug 24, 2009 at 5:10 AM, Jeff Sugar jeffsu

Re: [hlds] Weird Particle Errors Since Last Update? [TF2]

2009-08-24 Thread Jeff Sugar
PM, Michael Krasnow mnk...@mnkras.com wrote: are you sure its not your client? did you go on another server and look? if so its your client files On Mon, Aug 24, 2009 at 5:10 AM, Jeff Sugar jeffsu...@gmail.com wrote: Anyone else having weird issues time to time with particle effects

Re: [hlds] Valve's secret update

2009-07-14 Thread Jeff Sugar
Thanks for mentioning this, i was wondering why people couldn't join the server. I thought -they- werent updated. Thanks, -Jeff On Tue, Jul 14, 2009 at 7:31 PM, Tony Paloma drunkenf...@hotmail.comwrote: They updated one of the particle files a short while ago after today's announced update

Re: [hlds] TF2 server crash

2009-06-29 Thread Jeff Sugar
Wait, the crashes I'm getting aren't just me? Thank god. I'm not entirely Vanilla. I run a base server with a recent SourceMod snapshot (1.2.1-dev) and some modest plugins along with Custom Maps. Nothing that would cause crashes, and it didn't until 2 or so updates ago. The only thing left from it

Re: [hlds] TF2 server crash

2009-06-29 Thread Jeff Sugar
. We only use stock maps so custom maps are ruled out. -Dave -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Monday, June 29, 2009 9:14 PM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] TF2 server crash

2009-06-28 Thread Jeff Sugar
That's likely from the map you're running. At least, the only time I've gotten anything remotely similar was when there was a faulty build of cashworks with too many edicts. On Sun, Jun 28, 2009 at 7:29 PM, Chris ch...@pingdemons.com wrote: Oops i seems my file didnt attach. This errors

Re: [hlds] TF2 required update released

2009-06-08 Thread Jeff Sugar
Same. On 6/8/09, Anthony R. Paloma drunkenf...@hotmail.com wrote: I'm not getting this update from the update tool. From: er...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 8 Jun 2009 16:59:01 -0700

Re: [hlds] TF2 required update released

2009-06-08 Thread Jeff Sugar
New Update Style: UPDATE WITHOUT THE UPDATE :v On Mon, Jun 8, 2009 at 5:07 PM, Dan Offord d.off...@gmail.com wrote: No one is currently :( 2009/6/9 Anthony R. Paloma drunkenf...@hotmail.com I'm not getting this update from the update tool. From: er...@valvesoftware.com To:

Re: [hlds] Reserved Slots

2009-05-29 Thread Jeff Sugar
Depends what you're going for. Personally, I absolutely refuse to have any regular or pubby kicked just because a clan member happens to want in. Not what I think builds a good community. So, I use the h-reserved slots plugin ( http://forums.alliedmods.net/showthread.php?t=61913page=1 ) on the SM

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Jeff Sugar
I am pretty sure (at least, I hope) he was being sarcastic. Thanks, -Jeff On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com wrote: Yes, that's a major part of playing demoman. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] SourceTV (TF2 and CS:S)

2009-05-09 Thread Jeff Sugar
for our game servers so thats always a problem. Jeff Sugar wrote: If you make any progress on this, please make it public. It would be nice to have SourceTV on all the time on our server, excepting when it's empty. There's no reason to have hours of demos from overnight when the server

Re: [hlds] SourceTV (TF2 and CS:S)

2009-05-08 Thread Jeff Sugar
If you make any progress on this, please make it public. It would be nice to have SourceTV on all the time on our server, excepting when it's empty. There's no reason to have hours of demos from overnight when the server is empty. If you're willing to pay for the plugin to be made, I can point you

Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Jeff Sugar
I've actually gotten used to it, and I like that it lets me know if I've had a crash (since some crashes dont produce minidumps). There's a new mdump if it crashed and restarted :vcry: On Mon, Apr 20, 2009 at 5:24 PM, 1nsane 1nsane...@gmail.com wrote: Perhaps TF2 will stop taking a dump on

Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Jeff Sugar
- Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned I cannot for the life of me figure out what the point of this is. -Atreus On Mon, Apr 20, 2009

Re: [hlds] Best/Worst of running game servers

2009-04-16 Thread Jeff Sugar
Those who agree with your ideals are not always proper for administrative positions, and those who are proper for administrative positions don't always agree with your ideals. Unfortunately, it's quite difficult to get a balance of someone who shares a similar vision as to how things should be

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