Re: [hlds] sys_ticrate in TCAdmin

2010-10-11 Thread Matt Stanton
I'm pretty sure there's an option in TCAdmin to block certain cvars from being used... at least, it can send angry emails and shut down servers for not having a password set for a 'private' server. You might be able to set it up to look for something in addition to sv_password? On

Re: [hlds] team fortress 2 updates heads-up

2010-05-21 Thread Matt Stanton
There already is an iphone app for rcon access to game servers. It's called 'Total Control', by Innovadev. Unfortunately, they charge for the 'full version'. I don't hink it has been updated since I bought it, and it never listed the current number of players on the server properly, but you

Re: [hlds] (no subject)

2010-05-17 Thread Matt Stanton
I think these emails are a type of 'cookie hack', or at least they appear to be. I wouldn't know without looking at the source of the pages that the links reference, and I'm just not into trying to track it down. The short explanation would be that the linked page utilizes a redirect to a

Re: [hlds] (no subject)

2010-05-17 Thread Matt Stanton
Yes, they would. Generally the people finally register that something is up. A lot of people with our business email in their address book have had the same issues (with a link to pretty much the exact same site), and it seems like they got the hint and stopped clicking on the links.

Re: [hlds] Mirrors

2010-05-07 Thread Matt Stanton
I think the reason they need an admin account is so that they are able to install the software for you. I doubt they are going to let you screw it up, and chances are that they don't have the time or people to support you if you manage to mess something up trying to install. They probably

Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Matt Stanton
Engy exploit still works, they only actually fixed the spy build exploit. Also, crashing involving recent snapshots of SM is tied, as far as I can tell, to a plugin's use of the ChangeClientTeam() function, which means that the simple team balancer plugin, and likely teamswitch and gscramble

Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile

2010-04-24 Thread Matt Stanton
If you delist your server from the master server, then you are no longer able to join your server with mm_dedicated_force_servers or sv_search_key from a lobby, and would also cause your server to not show up as a steam group server. You would have to already have all the people who are going

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Matt Stanton
Or allow it if it is *only* a LAN server. Solves random internet asshats loading plugins on a local server while connecting to an internet server, but still allows local dev testing and lan party weirdness. Besides, if the cheater is on the lan, you can walk straight up to him and sock him

Re: [hlds] Windows or linux why

2010-03-27 Thread Matt Stanton
If you're renting a dedicated server from someone, generally the prices are the same for windows and linux, so there's no obvious plus or minus here. If you want to be able to automate everything without having to buy extra software and you have the ability to write simple shell scripts, then

Re: [hlds] Windows or linux why

2010-03-27 Thread Matt Stanton
You could chmod 750 the executable files and chmod 640 everything else, chown as user1:runusers, and add user2 to the runusers group... Then you could run the server as user2 and update as user1. I just didn't want to confuse myself. If I try to edit something while the server is running, I

Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Matt Stanton
We've been having this issue on all four of our TF2 servers. We haven't really figured out what causes it. Our first thought was that it is related to the ctf_doublecross map, so we pulled it from our rotation on the one server that used it. The problem started to manifest in other servers

Re: [hlds] Help with Multiple IPs SRCDS

2009-12-26 Thread Matt Stanton
Yeah, I would imagine there is some sort of ipchain/iptables magic that could be performed to do some kind of NAT-like routing from the old ip address to the new one. This still won't really solve the issue of your players knowing what ip to change to. It would probably be best to use an

[hlds] L4D2 VS instant respawn exploit?

2009-12-24 Thread Matt Stanton
Is there some sort of exploit or cheat that allows people on the Infected team to instantly respawn after being killed? We were getting absolutely raped in a versus game on our own server by at least two instant respawners (I was watching the rcon logs in HLSW). If there is such a cheat, is

Re: [hlds] tf2 higher cpu usage

2009-12-19 Thread Matt Stanton
If you are not running HiResTimer or srcdsfpsboost, then you are not seeing the true amount of CPU usage in task manager (assuming a windows server). I kinda doubt that valve included any code to trip the windows high resolution timer, but if they had, you would instantly see a huge jump in

Re: [hlds] More Hacking Groups

2009-12-16 Thread Matt Stanton
Haha. I'd be surprised if several of these people weren't already banned from our servers already. We put a word filter in place that basically permbans people for using a certain specific group of racist words from our servers automatically. We don't ban for cursing, as our community is

Re: [hlds] Left 4 Dead 2 Update Available

2009-12-05 Thread Matt Stanton
The bottom line is that there are a million ways to make any server insecure, and a million more ways to make a windows server insecure. ntfs will help with security if and only if your users are set up with only the permissions they should have, and only if your server is not able to be

Re: [hlds] Left 4 Dead 2 Update Available

2009-12-04 Thread Matt Stanton
One reasonable purpose to use fat32 on maybe one partition is if you dual-boot OSes or run a VM that has access to a certain partition. I can't think of one OS out there that can't read and write to fat32. Chris Holman wrote: And that's not to mention file/folder permissions, shadow copies,

Re: [hlds] Left4Dead 2 Dedicated Servers?

2009-11-15 Thread Matt Stanton
The only other things I could see you wanting to do would be adding the server to a steam group or limiting the game modes that can be played on the server. @ Sean Pushckor, whose message was not copied on this message I'm replying to: SourceMod appears to load reasonably well on the Left 4

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Matt Stanton
Well, the thing is, there are two versions of harvest on the server, one that is koth_harvest_event, which is the halloween event map, then a koth_harvest_final, which is the version of harvest that doesn't have all the halloween stuff in it. I see them removing koth_harvest_event, then

Re: [hlds] Win2k versus 2003 versus 2008 on older hardware

2009-09-21 Thread Matt Stanton
Hahahah! I think you've probably got bigger problems associated with a datacenter being in a major earthquake than whether your server fell off the rack. Besides, wouldn't you just send them a nice 1U rack-mount server? DontWannaName! wrote: Sorry to go off topic, but if there was a really

Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Matt Stanton
It's just that people aren't configuring the respawn times for payload and attack/defend cp maps properly. Our 24/7 goldrush server has 'fast respawn', with the blue team respawning in 3 seconds, and red in 13. Slightly faster than the normal map respawn values, but with enough of a

Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Matt Stanton
Mike O'Laughlen wrote: At the very least I think Valve should at least provide some additional knobs to turn when filtering the lists down. They need to set up the system to be more granular. The respawn times should be listed as a percentage of the default and built into the browser.

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Matt Stanton
If these attacks are coming from ips that are outside of the range of your standard users' network range, then it's possible you could filter out requests from unallocated ip blocks and ip blocks from areas of the internet that are gnerally too far away to have decent latency on your server.

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Matt Stanton
Still the significance of the 'Friday Update' is misplaced, here, as for the part of the world that has advanced into Friday before the United States, Valve works and releases updates on Saturdays. If they release a broken update on Friday in the United States, then we are broken all weekend.

Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-08 Thread Matt Stanton
This may be a completely stupid idea, but keep in mind I do not know the capabilities of SQL or of the linux kernel firewall. Would it be feasable to DENY all UDP, then add ALLOWs for each ip address in a HLStatsX database? I know we have roughly 100,000 players logged by HLStatsX, so it

Re: [hlds] HldsUpdateTool winsock error 10054 connect reset by peer.

2009-07-12 Thread Matt Stanton
The percentages that are sent are the percentage that is done when you are beginning to download the file that the percentage is in front of. Not the percentage of what is done after the file has completed downloading. I have never seen a 100% using the update tool (though, it may just be

Re: [hlds] Team Fortress 2 Update Released

2009-07-01 Thread Matt Stanton
I've gotten fire offa me running REEL FAST[tm] before. It also helps to jump around in a building with oxy acetylene tanks opened full wide... tends to help blow that fire right out. Cc2iscooL wrote: I certainly hope not, either that or he never passed high school. -- Cc2iscooL Head

Re: [hlds] Team Fortress 2 Update Released

2009-06-23 Thread Matt Stanton
Probably because everyone has to redownload all of TF2, and the steam download servers are getting raped. Arg! wrote: Yeah im having real trouble with TF2 client after this update, cant even get it to redownload the files. On Wed, Jun 24, 2009 at 9:55 AM, Flubber flub...@gmail.com wrote:

Re: [hlds] Anyone use Sigma servers

2009-05-25 Thread Matt Stanton
Never really heard of them, but if you're looking for a Chicago-based server, nuclearfallout has always done us right. Steve Kovack Sr. wrote: Just wondering if anyone uses or has used this provider, and their opinions on them. http://www.sigmaservers.com/ I have a club member who wants

Re: [hlds] New Weapon Drops

2009-05-24 Thread Matt Stanton
And you know what's funny? They'll be ridiculously high in the server scoring stats because people just go there to idle! We're running one for our regulars and members on our sourcemod code test server so that we can keep up with the joneses. I don't get enough time to farm for weapon

Re: [hlds] Sourcemod plugin for joining Group

2009-05-10 Thread Matt Stanton
That kiffer-whatever group used some sort of invite method that forced people to join the group, even if they didn't opt-in. I never once played on one of their servers (they're in germany), but kept getting invites that I would always turn down, but their servers started showing up in my L4D

Re: [hlds] INXgaming.co.uk

2009-04-08 Thread Matt Stanton
That's a unique side effect of the L4D client not allowing you to specify a server to connect to. This will be overcome, if you hadn't noticed from the recent L4D blog post, after the SDK/DLC update. Chad Austin wrote: I disagree, would you be fine with me setting up 100 L4D servers and

Re: [hlds] L4D Client Update

2009-03-15 Thread Matt Stanton
Ok, given the way the game is played, the lobby system *does* make the most sense. You want to be able to connect with all of your friends at the same time. The server browser can't really give you this option unless everyone is in a ventrilo channel relaying to each other which server they

Re: [hlds] L4D Client Update

2009-03-15 Thread Matt Stanton
Actually, you just sparked in my mind another reason that the lobby server browser would be a good idea. Private L4D servers that are passworded. Right now, I'm not really sure how you can even connect to a L4D server that has sv_password set. If you had the server browser working like it

Re: [hlds] Default client rate settings and you

2009-03-04 Thread Matt Stanton
I've always been baffled by the min/max rate and fps settings a server should be using to optimize gameplay. Right now I'm running 4 servers on a dedicated box with what may as well be unlimited bandwidth (and CPU never seems to creep much above 5% usage). It's rocking Win2k3, so the max fps