Saul,
The questions seem quite valid to me and there is no reason to downplay
this matter. I don't share your 'of course' opinion and I'm eager to hear
real answers.
Let's say I'm not worried, but very cautious.
Kind regards,
Sebastiaan
2011/11/1 Saul Rennison
> Come on guys I think you're
I doubt they'll contact you first, and I hope to god they don't "take
popularity into account". Or maybe they do take popularity into
account and that's why they haven't delisted the "popular" servers
running fake clients and redirects.
On Tue, Nov 1, 2011 at 2:59 AM, Saul Rennison wrote:
> Come
Come on guys I think you're all having a laugh now. Of course they're not
just going to delist you. Of course you'll be contacted. Of course they
take popularity into account.
Stop worrying if you're a good admin, nothing bad will happen to you.
On Monday, 31 October 2011, E. Olsen wrote:
>> "*
>
> *"* Human judgment is always used before any action is taken based on
> abuse report data."*
>
IF any action is taken, will the server operator in question be notified,
and if so, will they be given an appeals process?
*"* We only really care about servers who receive excessive reports of
> a
So let's say we ban someone for racism, which we do, and this player gets all
of their friends to log on to our servers and register abuse. How would you
handle that? Can you tell?
I am not trying to be difficult here but I want to understand.
Fletcher Dunn wrote:
>Wanted to clarify a f
al Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Monday, 31 October 2011 2:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] About the TF2 in-game abuse reporting tool
Last I checked, srcds
t;certain players rush around to collect the gift drops, if those players
>>didn't opt in to that experience.
>>
>>We just want to locate game servers that are clearly abusing players. We
>>don't need to draw a bright line because we don't plan to go near i
experience your players want. Or locking players in place
>> while certain players rush around to collect the gift drops, if those
>> players didn't opt in to that experience.
>> >
>> >We just want to locate game servers that are clearly abusing players.
>> We don't need to
On 10/30/2011 4:10 PM, Ant wrote:
> Still nothing has been said that discards the fact that the abuse system
> is open to abuse, and again, VALVE is juror.
However, isn't VALVE already acting in that capacity on third party
servers through the use of VAC? Honestly, how many people run HLDS with
V
ay be.
>
>- Fletch
>
>From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
>Sent: Friday, October 28, 2011 11:34 AM
>To: Half-Life dedicated Win32 server mailing list
>Subject: Re: [hlds] About the TF2 in-game abuse
in to that experience.
> >
> >We just want to locate game servers that are clearly abusing players. We
> don't need to draw a bright line because we don't plan to go near it,
> wherever it may be.
> >
> >- Fletch
> >
> >From: hlds-boun...@list.valvesoftwar
Considering that you guys (Valve) test the bejezzus out of everything
you release - some complained that you may have even *over* play
tested Portal 2 before release - such as the TF2 beta, CSS beta and
other programs, I'm a little shocked that you would release such a
project unannounced that you
rs. We
>don't need to draw a bright line because we don't plan to go near it, wherever
>it may be.
>
>- Fletch
>
>From: hlds-boun...@list.valvesoftware.com
>[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
>Sent: Friday, October 28, 2011 11:34
server mailing list
>Sent: Friday, 28 October 2011, 22:38
>Subject: Re: [hlds] About the TF2 in-game abuse reporting tool
>
>
>I don't think normal shenanigans are what they are after. It's more the
>servers that are constantly doing things that affect how people play th
Victor, I don't think that would be considered an issue now (due to the
clarification) as I read it, one bad apple (complainer) won't spoil the
bunch (the rest of the server who is having fun)
Like you, we have occasional nights where we make an announcement and it's
called "Drunk Admin Night"
I don't think normal shenanigans are what they are after. It's more the
servers that are constantly doing things that affect how people play the
game. For example, rooting/freezing players when gifts spawn, noclipping
admins/friends when gifts spawn, etc.
On Fri, Oct 28, 2011 at 4:35 PM, Victor Vo
But what is considered abuse? Sometimes some of my admins use some commands
for fun, so that everyone can have a laugh. Last year we had a plugin that
would launch everybody in the air and explode mid-air. We announced
"FIREWORKS!" and the falling gibs were the fireworks. Everybody enjoyed this
and
Thanks for making things clear.
Nice to see that you guys care for mods and plugins.
___
SMS schreiben mit WEB.DE FreeMail - einfach, schnell und
kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192
_
:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jason
*Sent:* Friday, October 28, 2011 11:54 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] About the TF2 in-game abuse reporting tool
Well, we have a set of rules and a lot of banned players who've tried
hacking us, trol
ecial gift drops!
Your humble servant,
Fletch
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Friday, October 28, 2011 11:54 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] About the TF2 in-game abuse repo
Fletch (and Saul) thank you for the clarification. I appreciate you taking
the time to do so.
(and I submitted my post before Fletch's came in, so my post was written
before Fletch took the time to clarify, which essentially nullifies my post,
*grin* Timing is everything right?)
On Fri, Oct 28,
No.
Let me reiterate so Fletcher isn't repeating himself. If your players are
having a good time, you won't be in trouble. The point is, it's mainly
targeted towards gift drop exploiters and other bullshit admins do to
advantage themselves against other players.
Kind regards,
*Saul Rennison*
O
Well, we have a set of rules and a lot of banned players who've tried
hacking us, trolling us, etc to get us back. What rules *WE* enforce should
be our business, shouldn't it? So we've got a large ban list of trolls,
dicks, hackers, etc. People often do not like us for actually enforcing our
ru
need to draw a bright line because we don't plan to go near it, wherever it may
be.
- Fletch
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Friday, October 28, 2011 11:34 AM
To: Half-Life dedicated Win32 server mailing li
That's a valid question - an abuse reporting system has been put in place,
without telling the users what consittutes abuse (which I think would lead
to many more false reports than not). Some guidelines (both for users and
server operators) might be beneficial, both to keep down the number of
nuis
What is considered as abusive behaviour?
___
SMS schreiben mit WEB.DE FreeMail - einfach, schnell und
kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192
___
To unsubscribe, edit your lis
What about game server providers that have a malicious user setup a server
like that? Will there be measures taken to contact the game provider or will
the IP address just be banned?
On Oct 28, 2011 2:10 PM, "Fletcher Dunn"
wrote:
> Wanted to clarify a few things about the new feature in the in-g
Wanted to clarify a few things about the new feature in the in-game abuse
reporting tool to report game servers:
* Human judgment is always used before any action is taken based on abuse
report data.
* The potential for malicious players (or competing game server operators) to
abuse the report
28 matches
Mail list logo