Hello.
Apparently this is still disabled in CS:S (for good reason). The
ConVar (sv_noroundstats) was removed from CS:GO, and we're seeing the
same problem there as well. Can we please have the ConVar
(sv_noroundstats) added back to the CS:GO
CCSGameStats::UploadRoundStats function?
Here's the
A required update for Counter-Strike: Source is now available. The specific
changes include:
- Disabled stats reporting on both the client and the server by default until
the reporting problems are solved
Jason
___
To unsubscribe, edit your list
lol.
Thanks,
Kyle.
On Sat, Sep 17, 2011 at 4:18 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Counter-Strike: Source is now available. The
specific changes include:
- Disabled stats reporting on both the client and the server by default
until the reporting problems
And for the technical folks on these lists, UploadRoundStats will still be
called, it just won't do anything. As always, if you're having any problems,
post about it on the list. If you were running a server plugin to disable stats
reporting, please remove it as it should no longer be
didn't this exact same thing happen with tf2 a few years ago? Seems like
Deja vu all over again.
On 9/17/2011 7:26 PM, Tony Paloma wrote:
And for the technical folks on these lists, UploadRoundStats will still be
called, it just won't do anything. As always, if you're having any problems,
Thank you for releasing a bug fix update on the weekend. It is much
appreciated.
Furthermore thank you for making it required as most servers would not
bother otherwise.
On Sat, Sep 17, 2011 at 7:18 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Counter-Strike: Source is
A required update for Counter-Strike: Source is now available. The specific
changes include:
- Fixed performance issues and memory leaks related to scoreboard display.
- Fixed long-standing bug in which a player would see another player in a
grenade-throwing animation when they no longer had a
steam server sucks
Le 30/10/2010 00:09, Jason Ruymen a écrit :
A required update for Counter-Strike: Source is now available. The specific
changes include:
- Fixed performance issues and memory leaks related to scoreboard display.
- Fixed long-standing bug in which a player would see another
A required update for Counter-Strike: Source is now available. The specific
changes are:
- Fixed incorrect distance on flashbang effect.
- Reverted changes to de_inferno and de_nuke.
Jason
___
To unsubscribe, edit your list preferences, or view the
'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. The specific
changes are:
- Fixed incorrect distance on flashbang effect.
- Reverted changes to de_inferno and de_nuke.
Jason
, 2010 7:25 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. The specific
changes
An optional update to Counter-Strike: Source is now available. The specific
changes include:
- Fixed a crash that could occur if a player disconnected shortly after
attacking a bot
Jason
___
To unsubscribe, edit your list preferences, or view the
] Counter-Strike: Source Update Released
Required updates to Counter-Strike: Source are now available. The specific
changes include:
- Add...
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http
...@list.valvesoftware.com] On Behalf Of HL-SDK Synths
Sent: Wednesday, August 25, 2010 10:36 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Update Released
No one will abuse that, trust ne ;-/
On Aug 24, 2010 9:20 PM, gmail janp...@gmail.com wrote:
Make alt+tab
Map
Admit, I sold this top dollar!
On Aug 25, 2010 6:16 PM, Allan Button abut...@netaccess.ca wrote:
Ne,
This means valve will have to put some effort in to fixing the alt+tab bug
that's in every source game. My guess is this bug will be around for years.
Enjoy the free hacks!
Allan
Required updates to Counter-Strike: Source are now available. The specific
changes include:
- Added a new server ConVar sv_competitive_minspec that enforces the
following restrictions on clients when set to 1:
- r_drawdetailprops 1
- r_staticprop_lod (-1 to 3)
-
...@list.valvesoftware.com] De la part de Jason Ruymen
Envoyé : mercredi 25 août 2010 00:46
À : 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Objet : [hlds] Counter-Strike: Source Update Released
Required updates to Counter-Strike: Source are now
A required update for Counter-Strike: Source is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed ragdoll bug with cl_ragdoll_physics_enable 0 and cl_minmodels 1
- Changed voice stealing of entity/channel pairs to only allow one overlapping
A required update for Counter-Strike: Source is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed new weapon firing integration causing some guns to over-fire on single
taps
- Fixed a couple of cases where machine guns could skip slightly
A required update for Counter-Strike: Source has been released. Please use
hldsupdatetool to receive the update. The specific changes include:
Engine:
- Tuned thread initialization to improve performance on CPUs with more than
four cores
Counter-Strike: Source:
- Fixed leftover shadows when
Im guessing its optional for all other games.
On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Counter-Strike: Source has been released. Please use
hldsupdatetool to receive the update. The specific changes include:
Engine:
- Tuned thread
i thought it was a client side update for tf2/css/dods, since it said
'engine'
and css was the only one that had a server side change.
On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName! ad...@topnotchclan.comwrote:
Im guessing its optional for all other games.
On Thu, Jul 15, 2010 at 2:48 PM,
Whenever there is an engine update, it affects CSS, TF2 and DODS but it
is not required untill a mandatory update arrives to any of these games.
This time it was required only for CSS, not for TF2 and DODS so there is
no need to update your TF2 and DODS servers, untill an update arrives
for
An optional update for Counter-Strike: Source is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Counter-Strike: Source:
- Fixed several problems with missing textures in community maps.
- Fixed a crash that could occur when stats get updated.
-
-Original Message-
From: Wim Barelds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Date: Tue, 12 Dec 2006 09:15:56 +0100
Subject: Re: [hlds] Counter-Strike: Source Update Released
--
[ Picked text/plain from multipart/alternative ]
VALVe has no obligation what-so-ever to even
be Wanted : patch testing
service !!!
From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds]
Counter-Strike: Source Update Released Date: Mon, 11 Dec 2006 22:41:25
-0500 It breaks Source Metamod, at least on 2 of our servers that were
running it, one of which
Yawn.
Here we go again.
Spotta.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: 12 December 2006 08:16
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released
--
[ Picked text/plain from multipart
: Re: [hlds]
Counter-Strike: Source Update Released Date: Tue, 12 Dec 2006 09:15:56
+0100 -- [ Picked text/plain from multipart/alternative ] VALVe has no
obligation what-so-ever to even support server plugins, the fact that they
do, and provide their own API for doing so is a large plus
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
Sent: 12 December 2006 10:33
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update Released
--
[ Picked text/plain from multipart/alternative ]
Mod developers have
and the downtime will
be minutes rather than hours or days.
Chris.
U75CLAN
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of artiecs
Sent: 12 December 2006 03:41
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released
It breaks
--
[ Picked text/plain from multipart/alternative ]
I agree with the part that Valve has no obligation to support server
plugins, but if you think Mani doesn't use a ton of hacks your way off.
Just about anything besides recording stats, kicking, or banning someone
requires more than the provided
] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source has been released. Please
run hldsupdatetool to get the update. The specific changes include:
Counter-Strike: Source:
- Increased ES57, Compact 228 and Dual Elites damage by 25%
- Lowered allowed number of dropped
]
[mailto:[EMAIL PROTECTED] On Behalf
Of Jason Ruymen
Sent: 11 December 2006 22:40
To: hlds_linux@list.valvesoftware.com;
hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] Counter-Strike: Source Update
Released
A required update for Counter-Strike: Source has
A required update for Counter-Strike: Source has been released. Please
run hldsupdatetool to get the update. The specific changes include:
Counter-Strike: Source:
- Increased ES57, Compact 228 and Dual Elites damage by 25%
- Lowered allowed number of dropped weapons in a level to prevent gun
Balls
I run that too.
=]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: 11 December 2006 23:43
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update Released
It broke CSSDM.. again. Yay. I fear the day
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Dan E
Sent: 11 December 2006 23:43
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update
Released
It broke CSSDM.. again. Yay. I fear the day that
they actually release updates ahead of time
PROTECTED] wrote:
Balls
I run that too.
=]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Dan E
Sent: 11 December 2006 23:43
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update
Released
It broke CSSDM.. again
, December 11, 2006 6:12 PM
Subject: RE: [hlds] Counter-Strike: Source Update Released
Does it break mani?!?!?!
Sorry!
Spotta
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: 11 December 2006 22:40
To: hlds_linux
Oh sweet, glad to hear they fixed it so quick.
- Original Message -
From: john @ GamersCoalition [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 10:25 PM
Subject: Re: [hlds] Counter-Strike: Source Update Released
Also upgrade to mms 1.3d.
On 12/11/06
: RE: [hlds] Counter-Strike: Source Update
Released
Does it break mani?!?!?!
Sorry!
Spotta
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Jason Ruymen
Sent: 11 December 2006 22:40
To: hlds_linux@list.valvesoftware.com;
hlds
Sent: Monday, December 11, 2006 10:59 PM
Subject: Re: [hlds] Counter-Strike: Source Update Released
Updates always replace the gameinfo.txt file, so you
have to remember to put the GameBin line back in there
so that MM loads correctly after an update. And Bailo
released it, so far so good
Just in case if anyone is interested in something else apart from
taunting Valve, here is small tip about mp_dynamicpricing.
Seems like this cvar is checked when server loads map. Its default
value is 1 so when server loads first map dynamic prices are still
there even if you've got
cheers roman will try it. thanks for the info
Roman Hatsiev wrote:
Just in case if anyone is interested in something else apart from
taunting Valve, here is small tip about mp_dynamicpricing.
Seems like this cvar is checked when server loads map. Its default
value is 1 so when server loads
-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can't buy ammo now there appears
to be a
bug
@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can't buy ammo now there appears
to be a
bug.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent
within the next week.
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can't buy ammo now
PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can't buy ammo now there appears
to be a
bug.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can't buy ammo now there appears
to be a
bug.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi
: Chad [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 9:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Why is valve/steam /whoever is them ruining a perfectly good game
with these features?
J. Laws - Hi-Definition Gaming wrote:
That's
If the Beta can do that, imagine what the finished product can do. :)~
-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 6:11 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
--
[ Picked text/plain
.
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can't buy ammo now there appears
to be a
bug
I had jelly on my toast this morning instead of butter, and Mani kept working
fine. :)
-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 7:11 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Williams [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 7:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
good magic trick. this is gonna happen all over the place. NOBODY WANTS
THIS. The larger part of the community just want the lil
PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can't buy ammo now there appears
to be a
bug.
-Original Message-
From: [EMAIL
I stand corrected and exonerated at the same time... lol!
-Original Message-
From: Chad [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 9:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
One mistake, they bought the first one
A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool. The changes are:
Counter-Strike: Source:
- Added Dynamic Weapon Pricing
Jason
___
To unsubscribe,
I knew I should have post-it noted this. What's the command to
enable/disable this?
On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool. The
And what is the default value?
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
I knew I should have post-it noted this. What's
ON!
Enjoy~
On 11/1/06, J. Laws - Hi-Definition Gaming [EMAIL PROTECTED] wrote:
And what is the default value?
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike
Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
I knew I should have post-it noted this. What's the command to
enable/disable this?
On 11/1/06, Jason
] Counter-Strike: Source update released
And what is the default value?
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
I knew I should have
?
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
I knew I should have post-it noted this. What's the command to
enable/disable
@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
bug.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent: Wednesday
the next week.
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
bug
conversion tables for true regional dynamic
weapon pricing within the next week.
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone
, and Peso conversion tables for true regional
dynamic
weapon pricing within the next week.
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase
dynamic
weapon pricing within the next week.
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Incase anyone hasn't noticed, you
Required updates to Counter-Strike: Source have been released. If your
Linux server supports automatic updates, then you will be automatically
updated. Otherwise please run hldsupdatetool to receive this update.
The changes for this release are:
Counter-Strike: Source:
- Added zoom/scope to
--
[ Picked text/plain from multipart/alternative ]
Thankyou,
We can start our Ladder again.
On 9/13/06, Jason Ruymen [EMAIL PROTECTED] wrote:
Required updates to Counter-Strike: Source have been released. If your
Linux server supports automatic updates, then you will be automatically
So... any VAC updates?... Looking for some more too :) Thanks.
Jason Ruymen wrote:
Required updates to Counter-Strike: Source have been released. If your
Linux server supports automatic updates, then you will be automatically
updated. Otherwise please run hldsupdatetool to receive this
--
[ Picked text/plain from multipart/alternative ]
Just a quickie, if anyone has a mod that uses gameinfo.txt modification,
might be worth backing it up first as I think this gets overwritten causing
some mods to stop working.
Ian
On 9/12/06, Biscuits [EMAIL PROTECTED] wrote:
--
[ Picked
Telling people that VAC is updated is like telling bank robbers you upgraded
your alarm system.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Klein
Sent: September 12, 2006 1:46 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Klein
Sent: September 12, 2006 1:46 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
So... any VAC updates?... Looking for some more too :) Thanks.
Jason Ruymen wrote:
Required updates to Counter
Thanks.
On 8/30/06, Jason Ruymen [EMAIL PROTECTED] wrote:
Updates to Counter-Strike: Source have been released. These updates are
required, so unless your running a Linux server that auto-updates,
please run hldsupdatetool. This update includes the following changes:
Counter-Strike: Source
Ridiculous. I'm all for stirring the pot but hard crashes are the
result of failure... not success.
-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 12:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
the power to resolve the issue? Perception
trumps reality every time.
-Original Message-
From: Chris McCoy [mailto:[EMAIL PROTECTED]
Sent: Monday, August 28, 2006 1:55 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
You know what? Developers
Basic Admin Tool didn't break. It works and doesn't have the 8 tons of
extra crap mani does.
http://forums.alliedmods.net/showthread.php?t=39356
bobby35ny wrote:
How is this even a debate?
Valve is saying go by our rules AKA sdk, and the mods will be fine.
The mod makers should adhere to the
--
[ Picked text/plain from multipart/alternative ]
SourceMM is NOT the cause of any problems with plugins. SourceMM is mod
independant and is rarely affected by updates.
The problem occurs for plugins that use the server binaries directly instead
of going through either the Valve Server Plugin
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Friday, 25 August 2006 1:57 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
I don't think you have read what I said though Adam, I haven't said
they
have any legal
money, time or resources and will help the hl/hl2 community a lot.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 27. august 2006 15:12
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Some
AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Some of us do not have a choice of using these plugins. People have
asked
nicely over and over again that Valve merely communicate with the four
or
five main plugin developers before a patch is released
: 27. august 2006 17:17
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Importance: Low
Yes, it is true that Valve is under no obligation to notify third party
plug-in providers about anything they are doing... it may make
reasonable sense to reasonable
- but on
the
possibility of having a pre-release system.
- TeX.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: 27. august 2006 17:17
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Importance: Low
Yes
Oooh - I smell fresh flame bait LOL
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, August 27, 2006 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
--
[ Picked text/plain
How is this even a debate?
Valve is saying go by our rules AKA sdk, and the mods will be fine.
The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.
The community should tell the mod makers to stick to the rules.
I wish
] wrote:
Oooh - I smell fresh flame bait LOL
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, August 27, 2006 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
] Counter-Strike: Source update released
How is this even a debate?
Valve is saying go by our rules AKA sdk, and the mods will be fine.
The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.
The community should tell
:56
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Seeing Valve's point of view on this, any suggestion here, even just
pre-releasing the server updates in advance of the public release, is going
to increase Valve's workload because of people using
an alternative and you know it, so stop complaining.
--__--__--
Message: 2
From: [DumB]TeXas [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Date: Sun, 27 Aug 2006 20:25:38 +0200
Reply-To: hlds@list.valvesoftware.com
What we
edit your gameinfo.txt
- Original Message -
From: Dave Williams [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, August 25, 2006 6:26 PM
Subject: Re: [hlds] Counter-Strike: Source update released
i haven't finished catching up yet but my server is reporting metamod
their updates?
Regards,
Adam
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Friday, 25 August 2006 1:57 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
I don't think you have read what I
Well said. :)
Hard coding offsets is bad, generally, unless you are lazy.
At 01:55 AM 8/25/2006, Alfred Reynolds wrote:
The problem is that these plugins are hacking into hard coded offsets in
the game server, one tiny code change from us and the plugin blows up.
The solution is for them to
Agreed.
-Original Message-
From: [DumB]TeXas [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 12:27 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
I don't think you have read what I said though Adam, I haven't said they
have any
--
[ Picked text/plain from multipart/alternative ]
You have to measure the tradeoff. Do you want a plugin that can record stats
and maybe do map votes (using an ESC menu that no one sees to use for
voting)? Or do you want a plugin that does all the things you're used to
using in Mani at the price
update released
Agreed.
-Original Message-
From: [DumB]TeXas [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 12:27 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
I don't think you have read what I said though Adam, I haven't said
@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
This is a tough issue, on both sides. Both Adam and Alfred make good
points, in defense of Valve - however, it would be interesting to hear from
the developers of such mods as Mani as to why they chose not to use
: 25. august 2006 01:52
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
rumor is 1.1.0zi works, but the beta series is having trouble. i'm
running 1.2betaN rc2, and it's definitely having trouble.
On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, 25 August 2006 12:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
--
[ Picked text/plain from multipart/alternative ] Mani is fixed afaik
Its just a changed
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, 25 August 2006 12:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
--
[ Picked text/plain from multipart/alternative ] Mani is fixed afaik
Its just
Williams [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 6:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Counter-Strike: Source update released
i haven't finished catching up yet but my server is reporting metamod is
not running. and it was before the update. Also my copy of zblock
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