raydan
Verzonden: maandag 12 mei 2008 12:51
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S
i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any
reply.
Can Valve consider add HUD messages in CS:S DOD:S in client side?
like cs
.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens raydan
Verzonden: maandag 12 mei 2008 12:51
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S
i was sent this email at 2008-4-26 and 2008-5-5, but i
: maandag 12 mei 2008 12:51
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S
i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any
reply.
Can Valve consider add HUD messages in CS:S DOD:S in client side?
like cs 1.6, it can
.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens raydan
Verzonden: maandag 12 mei 2008 12:51
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S
i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got
@list.valvesoftware.com
Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S
i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any
reply.
Can Valve consider add HUD messages in CS:S DOD:S in client side?
like cs 1.6, it can display any colour message on client screen at any
:51 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Please consider add HUD messages in CS:S DOD:S
You don't need to tell us twice. ;-)
But yes, Valve should really add support for those two VGUI messages to
all Source games.
HL2DM have CenterPrintText, but why CSS
It was purposely removed at some point in the creation of CS:Source. I've
had correspondence with a couple Valve employees regarding this issue, and
I'm confident they will not be fixing the missing font definition.
Duke
On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote:
i was
purposely removed? what purpose?
HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less
player play? or CSS support 32 slots?
2008/5/12, LDuke [EMAIL PROTECTED]:
It was purposely removed at some point in the creation of CS:Source. I've
had correspondence with a couple Valve
One person told me they would get the fix in an upcoming update, but I was
later told that it would actually not be included (no reason was given).
Quotes like this may give you some idea why:
We are more concerned with giving people consistent gameplay rather than
any specific cheat problem.
it mean CenterPrintText won't be include in next update?
they complain noisier mods? is mods or hud message noisier?
after valve remove CenterPrintText, no people complain anymore?
people have a chance to join or left if they don't like the server.
And i found that many many HL1 base mod
: Rodge Stumbaugh [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, March 18, 2008 10:38:13 PM
Subject: Re: [hlds] Please fix the Dustbowl Exploit
What do I need to do to test them? I'm guessing the cvars are different in
orangebox
Hi all,
I dont know if this has already been mentioned so i'm sorry if it has
Can valve please fix the dustbowl exploit which allows people to run
around in the sky on cap 1 part b of the map.
You get into it near the stairs on part b of the map (right hand
building) by using a combination
It's not really a dustbowl exploit. It's more a jumping exploit since you
can do it in every map anywhere where you can reach the roof and it's a
small block + there is a room over it. Example on 2fort in intel room, you
can do the exact same bug with a dispenser.
2008/3/18, steve grout [EMAIL
well i suppose it depends on what you define as an exploit.. i
personally would say that being able to do something that was not
intended to be able to do and using that to an advantage is an exploit.
However i don't want to get into that discussion.
Anyway.. Using this exploit and going
Well, that a jumping bug then.
When jumping randomly on different maps I got blocked a lot in different
roofs so it's probably something to do with the jump...
I remember getting blocked on a lot of maps and each times in different
places, and when jumping.
2008/3/18, steve grout [EMAIL
+1 to this!
Annoying exploit - done by little children.
steve grout wrote:
Hi all,
I dont know if this has already been mentioned so i'm sorry if it has
Can valve please fix the dustbowl exploit which allows people to run
around in the sky on cap 1 part b of the map.
You get into it
You mean this one?
http://www.youtube.com/watch?v=TLzhpBEdQa4
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens steve grout
Verzonden: dinsdag 18 maart 2008 11:48
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: [hlds] Please fix the Dustbowl
mailing list
Onderwerp: [hlds] Please fix the Dustbowl Exploit
Hi all,
I dont know if this has already been mentioned so i'm sorry if it has
Can valve please fix the dustbowl exploit which allows people to run
around in the sky on cap 1 part b of the map.
You get into it near the stairs
Found out about this one first hand last night when someone was doing it on
my server.
- Original Message -
From: steve grout [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: 2008-03-18 09:54 AM
Subject: Re: [hlds] Please fix
dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, March 18, 2008 7:28:34 AM
Subject: Re: [hlds] Please fix the Dustbowl Exploit
You mean this one?
http://www.youtube.com/watch?v=TLzhpBEdQa4
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
http://forums.steampowered.com/forums/showthread.php?t=662815
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
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: Re: [hlds] Please fix the Dustbowl Exploit
http://forums.steampowered.com/forums/showthread.php?t=662815
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please visit:
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PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of StrontiumDog
Sent: Tuesday, March 18, 2008 12:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Please fix the Dustbowl Exploit
http://forums.steampowered.com/forums/showthread.php?t=662815
: Tuesday, March 18, 2008 11:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Please fix the Dustbowl Exploit
Bots do work on a dedicated server.
Not well, mind you.
- Neph
On Tue, Mar 18, 2008 at 10:23 PM, Rodge Stumbaugh [EMAIL PROTECTED] wrote:
In this thread
mailing list
Subject: Re: [hlds] Please fix the Dustbowl Exploit
Bots do work on a dedicated server.
Not well, mind you.
- Neph
On Tue, Mar 18, 2008 at 10:23 PM, Rodge Stumbaugh [EMAIL PROTECTED]
wrote:
In this thread there is a comment that there are bots in tf2. I'm
assuming
I feel it's time to put some moderation on this list. I joined this list so
I could get advance notice of things coming down the pipeline that effect
server administration. Instead what I get is a bunch of folks crying about
how their horrible server with horrible settings isn't found by the less
] Namens Essobie
Verzonden: Saturday, March 15, 2008 4:50 PM
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Please moderate this mailing list.
I feel it's time to put some moderation on this list. I joined this list so
I could get advance notice of things coming down the pipeline that effect
. ...
Notice the 'discussion' part there?
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Essobie
Verzonden: Saturday, March 15, 2008 4:50 PM
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Please moderate this mailing list.
I feel it's time to put
list
Onderwerp: Re: [hlds] Please moderate this mailing list.
i dont think complaining counts as discussion...
On Sat, Mar 15, 2008 at 9:02 AM, Saint K. [EMAIL PROTECTED] wrote:
Definitions of mailing list:
A discussion group that occurs via mass email distributions. Mailing lists
are usually
... Instead what I get is a bunch of folks crying about
how their horrible server with horrible settings ...
And yet somehow you manage to jump in with one of the most childish
comments thus far in the debate. I personally like otherwise-vanilla 32x
servers. I think instant-respawn servers
What servers do you run? What community are you in charge of?
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Essobie
Sent: Saturday, March 15, 2008 11:50 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Please moderate this mailing list.
I
Ugh...god forbid we server admins express our opinions. I mean we obviously
know nothing about what gamers want.
Automatons unite![/rollyeyes]
- Original Message -
From: Essobie [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 15, 2008 10:49 AM
Subject: [hlds
dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Saturday, March 15, 2008 5:13 PM
Subject: Re: [hlds] Please moderate this mailing list.
Damn, forgot the [/sarcasm] tag.
Oh well.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy
--
[ Picked text/plain from multipart/alternative ]
The merits of the custom tab aside (I think it's garbage) can we get a
warning before 32 man servers begin to get manually delisted? After I saw
that message from Eric stating that 32 man servers on the internet tab would
be delisted I took off
--
[ Picked text/plain from multipart/alternative ]
I'd like to see that as well, not holding my breath though!
On Sat, Mar 8, 2008 at 6:46 PM, Randy W [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
The merits of the custom tab aside (I think it's garbage) can we
--
[ Picked text/plain from multipart/alternative ]
Can u please delete my email adress from your spam list!!! I get 200 email /
day with spam:(
tHx!
-
Looking for last minute shopping deals? Find them fast with Yahoo! Search.
--
@list.valvesoftware.com
Subject: [hlds] PLEASE!!!
--
[ Picked text/plain from multipart/alternative ]
Can u please delete my email adress from your spam list!!! I get 200 email /
day with spam:(
tHx!
-
Looking for last minute shopping deals? Find them fast with Yahoo
07, 2008 10:20 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] PLEASE!!!
--
[ Picked text/plain from multipart/alternative ]
Can u please delete my email adress from your spam list!!! I get 200 email /
day with spam:(
tHx!
-
Looking for last minute shopping
Hint: Take a look at that shiney little note at the bottom of every
message. To unsubscribe (...) ;)
Rotaru Adrian wrote:
--
[ Picked text/plain from multipart/alternative ]
Can u please delete my email adress from your spam list!!! I get 200 email /
day with spam:(
tHx!
: Friday, March 07, 2008 10:20 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] PLEASE!!!
--
[ Picked text/plain from multipart/alternative ]
Can u please delete my email adress from your spam list!!! I get 200
email /
day with spam:(
tHx!
-
Looking
://list.valvesoftware.com/mailman/listinfo/hlds
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rotaru Adrian
Sent: Friday, March 07, 2008 10:20 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] PLEASE!!!
--
[ Picked text/plain from multipart/alternative
]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Wednesday, February 13, 2008 12:41 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Please fix problem with many HLDS + more
than 1 cpu \ core system!
Thank you Saint K - it can indeed. Serverchecker have a built
in workaround
PROTECTED] On Behalf Of [DumB]TeXas
Sent: Wednesday, February 13, 2008 12:41 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Please fix problem with many HLDS + more
than 1 cpu \ core system!
Thank you Saint K - it can indeed. Serverchecker have a built
in workaround for this issue.
When a server
Hi TeX,
ah now I understand ... thx for the info :)
- Andreas
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Thursday, February 14, 2008 1:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Please fix problem with many
This tool rocks. Is there any possibility to run HLDS as services, using
this tool?
- Original Message -
From: [DumB]TeXas [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, February 13, 2008 2:41 AM
Subject: Re: [hlds] Please fix problem with many HLDS + more than 1 cpu
]
To: hlds@list.valvesoftware.com
Sent: Wednesday, February 13, 2008 2:41 AM
Subject: Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \
core system!
Thank you Saint K - it can indeed. Serverchecker have a built in
workaround for this issue.
When a server process is started
Onderwerp: Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \
core system!
Not really, changing it once after server was started is enough. I was
changing affinity on running servers in Task Manager and it did the
trick till next server restart.
On Feb 11, 2008 11:46 PM, Ilya [EMAIL
: [hlds] Please fix problem with many HLDS + more than 1 cpu \
core system!
What kind of Server? CPU / speed / memory / OS ?
Start paramaters of the server (what is your command line) if it's
linux, otherwise options.
How many other servers on the box / processor utilization when users
playing
, February 11, 2008 11:28 PM
Subject: Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \
core system!
This is well known problem of Windows HLDS on multicore/multi-CPU
systems. Since HLDS is no longer supported, the only choices are:
migrate to Linux or use some utility which
a long period of time.
- Original Message -
From: Rob Poe [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 11, 2008 9:16 PM
Subject: Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \
core system!
What kind of Server? CPU / speed / memory / OS
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
It was released at 19 October 2006 and still working bad. Please fix it
finally: Every updates which were released after 5 December 2005 works so bad.
I tried several tools for helping HLDS choose
[EMAIL PROTECTED]
I To: hlds@list.valvesoftware.com
I Sent: Monday, February 11, 2008 11:57 PM
I Subject: Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \
I core system!
http://www.beyondlogic.org/solutions/processutil/processutil.htm
Ilya wrote:
Do you know any good tools
Do you know any good tools for this? I think it must change it dynamically,
not just once after start.
- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 11, 2008 11:28 PM
Subject: Re: [hlds] Please fix problem with many HLDS
no idea why valve couldn't fix it for suck a long period of time.
- Original Message -
From: Rob Poe [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 11, 2008 9:16 PM
Subject: Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \
core system
]: [hlds] Please fix problem with many HLDS + more than 1 cpu \
I core system!
I try then firedaemon
I or use linux it goes more smooter on it
I -- Tuesday, February 12, 2008 11:08:54 AM --
I //
I Useless.
I - Original Message
: Monday, February 11, 2008 11:57 PM
I Subject: Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \
I core system!
http://www.beyondlogic.org/solutions/processutil/processutil.htm
Ilya wrote:
Do you know any good tools for this? I think it must change it
dynamically,
not just once
What kind of Server? CPU / speed / memory / OS ?
Start paramaters of the server (what is your command line) if it's
linux, otherwise options.
How many other servers on the box / processor utilization when users
playing / swap status (if it's linux) / memory usage (either way)
Ilya wrote:
.
- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 11, 2008 11:28 PM
Subject: Re: [hlds] Please fix problem with many HLDS + more than 1
cpu \
core system!
This is well known problem of Windows HLDS on multicore/multi-CPU
systems
From: dtms Levinchuk [EMAIL PROTECTED]
I To: hlds@list.valvesoftware.com
I Sent: Tuesday, February 12, 2008 6:27 AM
I Subject: Re[2]: [hlds] Please fix problem with many HLDS + more than 1 cpu
\
I core system!
I try then firedaemon
I or use linux it goes more smooter on it
I
it dynamically,
not just once after start.
- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 11, 2008 11:28 PM
Subject: Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \
core system!
This is well known problem
Useless.
- Original Message -
From: Rob Poe [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, February 11, 2008 11:57 PM
Subject: Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \
core system!
http://www.beyondlogic.org/solutions/processutil
Hello,
would it be possible to stop mappers from creating maps for TF2 by
using tools that port EP2 materials and models to EP1? I realy dislike
those custom maps, often they don't fit the game style and the
textures are not looking like the original ones.
Please force the mappers to wait for
--
[ Picked text/plain from multipart/alternative ]
Wow I really dont understand people If you don't like it don't play them.
not 1 person is forcing you to play the maps. From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: [hlds] Please break custom maps that are
using
Then dont put them on the server. This list is getting petty. How
about we work on more important things like fixing bugs. Still waiting
for an answer on why we cant set sv_gravity.
Marc Hörsken wrote:
Hello,
would it be possible to stop mappers from creating maps for TF2 by
using tools
ctf_well for example. Its a fortress forever map...
.02 cents...
BTW: they did jump right on the gunrunning exploit.. kudos to dev!
- Original Message
From: Hell Phoenix [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 9, 2007 12:57:21 PM
Subject: Re: [hlds] Please
I personally love that there are more maps out there. I've been playing
TF2 for about two weeks and after the first week most of the stock maps
were starting to get boring.
As for texturing, I couldn't care less. It's gameplay people are after.
nisbus
Marc Hörsken wrote:
Hello,
would it be
@list.valvesoftware.com
Sent: Tuesday, October 9, 2007 12:57:21 PM
Subject: Re: [hlds] Please break custom maps that are using the EP2
engine
Then dont put them on the server. This list is getting petty. How
about we work on more important things like fixing bugs. Still waiting
for an answer
!
- Original Message
From: Hell Phoenix [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 9, 2007 12:57:21 PM
Subject: Re: [hlds] Please break custom maps that are using the EP2 engine
Then dont put them on the server. This list is getting petty. How
about
PROTECTED] On Behalf Of Marc Hörsken
Sent: Tuesday, October 09, 2007 2:40 PM
To: Robert Whelan
Subject: Re: [hlds] Please break custom maps that are using the EP2 engine
It's my personal opinion, yes. But I am not only a server admin, I am also a
player and I can see it at the horizon
for example. Its
a fortress forever map...
.02 cents...
BTW: they did jump right on the gunrunning exploit.. kudos to dev!
- Original Message
From: Hell Phoenix [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 9, 2007 12:57:21 PM
Subject: Re: [hlds
like ctf_well for example. Its
a fortress forever map...
.02 cents...
BTW: they did jump right on the gunrunning exploit.. kudos to dev!
- Original Message
From: Hell Phoenix [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 9, 2007 12:57:21 PM
Subject: Re: [hlds
: Tuesday, October 09, 2007 9:27 PM
Subject: Re: [hlds] Please break custom maps that are using the EP2 engine
Valve and Steam would not be what it is today if it were for ambitious
people that create custom maps/mods/skins/etc, just think thats how cs
and dod were before valve picked them up
-
From: [ЯтR] The-/iller [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 09, 2007 9:27 PM
Subject: Re: [hlds] Please break custom maps that are using the EP2 engine
Valve and Steam would not be what it is today if it were for ambitious
people that create custom maps
. If it still
will
not work I will be really angry.
- Original Message -
From: Draco [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, February 11, 2006 6:30 PM
Subject: Re: [hlds] please help failed with error 5 no content servers
available
--
[ Picked text/plain from
As of right now I still get the same error
- Original Message -
From: Draco [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, February 12, 2006 2:48 PM
Subject: Re: [hlds] please help failed with error 5 no content servers
available
--
[ Picked text/plain from multipart
--
[ Picked text/plain from multipart/alternative ]
hi when i start the cs:s dedicated server it says ... failed with error 5 no
content servers available. i have setup port forwarding and have reinstalled
steam a few times and everytime it says the same thing does anyone know what
the problem is
Open up your firewall to the proper ports.
- Original Message -
From: Draco [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, February 11, 2006 11:21 AM
Subject: [hlds] please help failed with error 5 no content servers available
--
[ Picked text/plain from multipart
@list.valvesoftware.com
Sent: Saturday, February 11, 2006 11:21 AM
Subject: [hlds] please help failed with error 5 no content servers
available
--
[ Picked text/plain from multipart/alternative ]
hi when i start the cs:s dedicated server it says ... failed with error
5
no
content servers available. i
-
From: Draco [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, February 11, 2006 1:44 PM
Subject: Re: [hlds] please help failed with error 5 no content servers
available
--
[ Picked text/plain from multipart/alternative ]
what are the proper ports? i thought i did them?
On 2/11
, February 11, 2006 1:44 PM
Subject: Re: [hlds] please help failed with error 5 no content servers
available
--
[ Picked text/plain from multipart/alternative ]
what are the proper ports? i thought i did them?
On 2/11/06, MOFCLAN.NET :: Bush [EMAIL PROTECTED] wrote:
Open up your
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: Monday, February 06, 2006 12:38 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Please Supply SPEEX CODEC.
I agree the onboard sound cards stink. I run a Live:24bit HD card.
When I
i have no problem with the comms in source either and i have a simialr
set up to brian. One comanatlity. Dedicated sound cards. So, did anyone
stop to think those crap motherboard built in sound cards everyone seems
to be using nowadays is the probolem? i have notice that most new
systems
about the sound quality and they are running much
better cards than I am.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Williams
Sent: Monday, February 06, 2006 9:27 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Please Supply SPEEX
@list.valvesoftware.com
Subject: Re: [hlds] Please Supply SPEEX CODEC.
my vote is screw that and fix all the problems that are with the game
right
now then think about upgrades to the game
- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, February
of the voice
quality? I
find you lack of faith appalling.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: Sunday, February 05, 2006 10:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Please Supply SPEEX CODEC
aren't playing CSS because of the voice quality? I
find you lack of faith appalling.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: Sunday, February 05, 2006 10:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Please Supply
The codec isn't as good as it could be,
we all know this if we used ventrillo/teamspeak.
Without going into the teenie and spamming argument wouldn't it be
great if you could hear them properly.. instead of just saying huh! to
a few Hz being thrown back at you(usually with feedback)?
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
Sent: Sunday, February 05, 2006 11:18 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Please Supply SPEEX CODEC.
Yeah, I know that's why I started playing CS in the first place ... That
fabulous in-game voice
agreed, the codec sucks. any source mod i've tried sounds like shit and
my high end electronics just amplify it. its not always about the
graphics!
I laff when I see an ancient mod like tfc with a far better codec or at
least the option to fiddle.
--- Desolate_One [EMAIL PROTECTED] wrote:
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I'm sorry guys, I just don't see the codec as being that bad. I am gonna
play the devils advocate and state that some of you guys are just
dramatizing a small issue.
I have an sblive platinum hooked up to some klipsch pro-media's, while it is
an
Well in our opinion it really stinks compared to say DOD 1.6.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Sunday, February 05, 2006 11:08 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Please Supply SPEEX
non-issue in
my mind.
- Original Message -
From: Brian M Frain (eternal)
To: hlds@list.valvesoftware.com
Sent: Sunday, February 05, 2006 9:07 PM
Subject: Re: [hlds] Please Supply SPEEX CODEC.
I'm sorry guys, I just don't see the codec as being that bad. I am gonna
play the devils advocate
Seeing as we are constantly getting new player models coded in, can we have
a relevant update that gives up a decent voice CODEC, miles really is far to
pathetic.
Asking for the 3rd time in 12 months.
Hell don't even bother with SrcTV, just a decent codec would be appreciated
by %99 of the total
, 2006 12:46 AM
Subject: [hlds] Please Supply SPEEX CODEC.
Seeing as we are constantly getting new player models coded in, can we
have
a relevant update that gives up a decent voice CODEC, miles really is far
to
pathetic.
Asking for the 3rd time in 12 months.
Hell don't even bother with SrcTV, just
@list.valvesoftware.com
Sent: Sunday, February 05, 2006 12:46 AM
Subject: [hlds] Please Supply SPEEX CODEC.
Seeing as we are constantly getting new player models coded in, can we
have
a relevant update that gives up a decent voice CODEC, miles really is
far
to
pathetic.
Asking for the 3rd time
my vote is screw that and fix all the problems that are with the game right
now then think about upgrades to the game
- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, February 05, 2006 1:17 AM
Subject: Re: [hlds] Please Supply SPEEX CODEC
I second that. Please keep the list related to hlds...
If I wanted qoutes from movies, I bet I could find a newsgroup with
that.. But I dont..!
And to Dexion.. Also your reply is a bit OT, AND not polite... (IMO).
Regards
Sgt.Rock
-Oprindelig meddelelse-
Fra: Oum [mailto:[EMAIL
sorry rock i must have hit a nerve. I am sorry wont happen again.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Sgt.Rock -=GOM=-
Sent: Sunday, August 07, 2005 6:08 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Please stop this OT WAS Full Metal
ping isn't latency, ping is there and back. latency is here to there,
the time it takes your command to reach the server
On 7/19/05, Whisper [EMAIL PROTECTED] wrote:
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Can somebody please explain why the latency measurements for:
The
--
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Can somebody please explain why the latency measurements for:
The Scoreboard
Net_graph 3
Stats rcon stats
Are 3 completely different and unrelated numbers, all purporting to be
measuring latency (ping) of the players connection.
As a rule of
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