ng else like content
> > delivery.
> >
> >
> > ________
> > From: singh...@live.com
> > To: hlds@list.valvesoftware.com
> > Date: Mon, 8 Aug 2011 12:27:46 -0400
> > Subject: Re: [hlds] TF2 Quickplay System Question - August
> servers than they needed to (I don't know if this is true or not, but until
> Valve clarifies on this, I'm sticking to this "theory").
>
>> From: gamead...@127001.org
>> To: hlds@list.valvesoftware.com
>> Date: Mon, 8 Aug 2011 16:28:45 +0100
>
only cost Valve more
money and they should focus their money on something else like content delivery.
From: singh...@live.com
To: hlds@list.valvesoftware.com
Date: Mon, 8 Aug 2011 12:27:46 -0400
Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update -
Windows
The reaso
That's just like, your opinion, man.
- Original Message -
From: Stefan Giroux
Date: Monday, August 8, 2011 6:33 pm
Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update -
Windows
To: Half-Life dedicated Win32 server mailing list
> If I ever do quickplay
On 8/8/2011 7:32 PM, Stefan Giroux wrote:
If I ever do quickplay, I will consider it a failure to place me in a
modified server. If you all are upset because of low server
population, it is because your server is inferior, and people aren't
inclined to return.
On Sun, Aug 7, 2011 at 4:08 PM,
If I ever do quickplay, I will consider it a failure to place me in a
modified server. If you all are upset because of low server population, it
is because your server is inferior, and people aren't inclined to return.
On Sun, Aug 7, 2011 at 4:08 PM, IBIS Customer Service <
ibis.serv...@gmail.com>
ory").
> From: gamead...@127001.org
> To: hlds@list.valvesoftware.com
> Date: Mon, 8 Aug 2011 16:28:45 +0100
> Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update -
> Windows
>
> It's worth noting that even BEFORE quickplay, being fast off the
alvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Michael Tharp
> Sent: 08 August 2011 15:11
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update
> - Windows
>
> On 08/06/2011 09:38 PM, Jay Singh wrot
On 08/06/2011 09:38 PM, Jay Singh wrote:
It's Valve's fault for setting up all these blasted quick play servers.
I can put money on the fact that if Valve would shut down at least half
of their servers, there would be less complaints about people and their
servers being empty all the time.
They
As soon as Valve finds these servers, they'll probably be permanently
delisted though.
On Sunday, 7 August 2011, Eli Witt wrote:
> Yeah, and people are using plugins to stop from transmitting the flags as
such. Last night I tried quickplay, landed on a 24/7 koth_nucleus server
with lowgrav and in
[hlds] TF2 Quickplay System Question - August Steam
Update - Windows
Message-ID:
Content-Type: text/plain; charset=utf-8
Idk. Our servers have benefited from the quickplay. We have been around
since the game first launched and while we developed a loyal following, we
have always stru
Idk. Our servers have benefited from the quickplay. We have been around since
the game first launched and while we developed a loyal following, we have
always struggled with getting new people to try our vanilla servers (we have
always been vanilla). This has helped us compete with the 32p no
Take a very simple click and go system and change it into something complex
and no one will use it. Makes sense to only join populated servers as well.
On Aug 7, 2011 3:44 PM, "Daron Dodd" wrote:
> Perhaps when it finds a random server it should ask the user if they will
> accept that choice or be
Perhaps when it finds a random server it should ask the user if they will
accept that choice or be presented with another?
On Sun, Aug 7, 2011 at 1:23 PM, Dominik Friedrichs wrote:
> I would go for a middle way solution that gives more choices but still
> aggregates a bunch of players to solve t
I would go for a middle way solution that gives more choices but still
aggregates a bunch of players to solve the
"no-one-joins-an-empty-server" problem.
On 2011/08/07 22:08, IBIS Customer Service wrote:
All the more reason that users are better off manually selecting the
server like how it wa
All the more reason that users are better off manually selecting the server
like how it was in the past. Then they actually have some idea as to where
they are going.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit
Yeah, and people are using plugins to stop from transmitting the flags as
such. Last night I tried quickplay, landed on a 24/7 koth_nucleus server
with lowgrav and instant respawn. The system is already broken and being
exploited by lame admins.
On Sun, Aug 7, 2011 at 1:22 PM, Daron Dodd wrote:
Isnt crits off non vanilla?
On Sun, Aug 7, 2011 at 4:37 AM, Neil Rajani wrote:
> Remember that Quick-play does not equal Valve servers (but are vanilla
> servers). It is an optional tool for server admins to run by registering
> their server for potential quick-play traffic.
>
> I just want some
Remember that Quick-play does not equal Valve servers (but are vanilla
servers). It is an optional tool for server admins to run by registering
their server for potential quick-play traffic.
I just want some understanding why our server can have near constant traffic
to be reduced to just a few pe
; DontWannaName!
Sent: Saturday, August 6, 2011 6:50 PM
Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update -
Windows
If players wanted a particular type of server inviroment logically the
independent server owners would launch more servers of that type to capatilize
on demand
On Sat, Aug 06, 2011 at 09:45:07PM -0400, IBIS Customer Service wrote:
> Why does valve even need to b running servers? It just gives them incentives
> to try to push out compeating servers, so they can control the game more.
Maybe because there weren't enough good servers when the F2P launched.
k they do it to offer uses a known place where players can expect to
> play the game totally vanilla.
>
>
> From: IBIS Customer Service
> To: Half-Life dedicated Win32 server mailing list
>
> Sent: Saturday, August 6, 2011 6:45 PM
> Subjec
If players wanted a particular type of server inviroment logically the
independent server owners would launch more servers of that type to
capatilize on demand.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http
System Question - August Steam Update -
Windows
Why does valve even need to b running servers? It just gives them incentives to
try to push out compeating servers, so they can control the game more.
___
To unsubscribe, edit your list preferences, or view
Why does valve even need to b running servers? It just gives them incentives
to try to push out compeating servers, so they can control the game more.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.va
Sat, 6 Aug 2011 15:11:38 -0400
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update -
Windows
To the people asking 'where?' - in the console, its not printed to the log. You
won't see it if you rent a server.
To the people ask
To the people asking 'where?' - in the console, its not printed to the log.
You won't see it if you rent a server.
To the people asking ''why?' - The massive spike of players that we got when
TF2 went f2p is over now. People who want to play it more still are, others
aren't playing it anymore. We
You can see it in the server console when you first start it up, or in tf2
with the command cl_gameserver_list, if I recall correctly.
On Sat, Aug 6, 2011 at 3:06 PM, Cc2iscooL wrote:
> Where do you guys pick this info up? I've noticed a huge drop as well.
> On Aug 6, 2011 1:41 PM, "Greg Jeffers
Where do you guys pick this info up? I've noticed a huge drop as well.
On Aug 6, 2011 1:41 PM, "Greg Jeffers" wrote:
> I've been seeing pretty much the same result here, my server is ether
empty,
> or has 1 or 2 people join it, and due to the lack of other players on the
> server, they leave prett
I've been seeing pretty much the same result here, my server is ether empty,
or has 1 or 2 people join it, and due to the lack of other players on the
server, they leave pretty much instantly. My server used to fill up pretty
quickly before around a month ago, but the server has been pretty much em
yup same on our server too
On 06/08/2011 18:33, Neil Rajani wrote:
I have noticed a sharp drop in my servers population since the Update
from 4 August 2011 TF2. Our server is a quickplay registered server
and our server has not been going for long (a couple of weeks) so we
have greatly appr
Out of curiosity, where are you seeing these rankings?
Neil Rajani wrote:
>I have noticed a sharp drop in my servers population since the Update from
>4 August 2011 TF2. Our server is a quickplay registered server and our
>server has not been going for long (a couple of weeks) so we have great
I have noticed a sharp drop in my servers population since the Update from
4 August 2011 TF2. Our server is a quickplay registered server and our
server has not been going for long (a couple of weeks) so we have greatly
appreciated the quickplay players whilst we build our community. Our server
ha
33 matches
Mail list logo