Let's make a petition to keep it the way it is as well.
2013/11/9 ElitePowered . elitepowe...@gmail.com
Instead of arguing with each other... Why not make a petition in regards
to your stance on MOTD HTML. Post a link on the mailing list and urge
people to get involved. If it gets enough
Y'all have been squawking about this issue for a year. Valve has made a
decision, after much thought and consideration, and another week of blather
is pointless. Stop it. In any event, the real travesty is that the seal
mask remains un-giftable.
On Sat, Nov 9, 2013 at 8:31 AM, AnAkIn
This argument is fruitless... really. In more ways than one.
After watching this go on for a day or two, I've come to a conclusion.
People that join the old-fashioned way, are joining these servers by choice
and therefore the server operators are more than entitled to show them
whatever they want
I'm more on valves side. The html-motd is confusing the quickjoin players.
I'm not interested in big communities who get money with their motd
(adverts, clicks). It's not my problem how they do pay their servers. I had
long time a clan, which was paying itself the servers and without adverts
and
Donations are pretty much a thing of the past for the majority of
communities, unless you happen to run some premium (practically cheating)
in-game benefits model. The donation model was more than feasable back when
the game wasn't free to play and didn't have an in-game store to buy
virtual items
Running purely on donations used to be a good choice when Valve didn't
disable attachable items for server owners. Most of the people here
supporting more restrictions aren't even talking about TF2, they are
talking about CSS.
In CSS, there is no quickplay problem and many communities sell items
On Sat, Nov 9, 2013 at 2:36 PM, Robert Paulson thepauls...@gmail.comwrote:
The most popular CSS servers are zombiemod, and they all make most of
their money selling pay-to-win perks.
Do you mean servers using the Store plugin? I suppose it's possible for
them to charge for credits, but that's
The group server behavior needs to be fixed. It's fine if you want a
24/7 mapcycle server, but it'd be a lot nicer if you could create a
lobby for it when it's empty (without having to know the
sv_search_key, and when you use sv_search_key, when you return to the
lobby after beating the campaign,
And with steam group servers, I'd like to be able to choose if friends from
group members can join OR NOT
I hate when I'm organizing a 8 players versus and some of my friends can't
join as friends of other players were able to join and I don't know them
Cold
On Thu, Dec 4, 2008 at 10:24 PM,
+1
2008/12/2 Saint K. [EMAIL PROTECTED]
Yes, we deffo need more work on this to be done. The start is good, but it
needs a lot of polishing to make it work properly!
Signed.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad
Sent: Tuesday,
/
From: Dr.Stinglock [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, December 2, 2008 12:29:32 AM
Subject: Re: [hlds] Petition: Lobbies for Group Servers
I was going to just do /nosign for points 1.2
, December 2, 2008 12:29:32 AM
Subject: Re: [hlds] Petition: Lobbies for Group Servers
I was going to just do /nosign for points 1.2 and 4. But then I
thought
I
should explain my answers.
1. It would make more sense to have a lobby directed to a specific
server
-a-petition/
From: Dr.Stinglock [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, December 2, 2008 12:29:32 AM
Subject: Re: [hlds] Petition: Lobbies for Group Servers
I was going to just do /nosign
I was going to just do /nosign for points 1.2 and 4. But then I thought I
should explain my answers.
1. It would make more sense to have a lobby directed to a specific server by
the lobby leader, otherwise people will be idling in servers waiting to get
a team together. There is no real need for
:29:32 AM
Subject: Re: [hlds] Petition: Lobbies for Group Servers
I was going to just do /nosign for points 1.2 and 4. But then I thought I
should explain my answers.
1. It would make more sense to have a lobby directed to a specific server
by
the lobby leader, otherwise people
I guess people have not figured this out yet, but we have our server doing
all those things you are petitioning for. Well, I have one exception to
your list and that is: No. 4. You just have to know how to use it. The
point of the key is basically a filter to tie the lobby leader to the
desired
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Major Nut
Sent: Tuesday, December 02, 2008 4:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Petition: Lobbies for Group Servers
I guess people have not figured this out yet, but we have our server doing
all
Yes, you can use that, but the problem is...
Most people are too lazy or don't care enough about the servers they join to
bother opening up their console every time they start their game and typing
sv_search_key whatever every time they want to play a game. Sure, some
community members that are
Subject: Re: [hlds] Petition: Lobbies for Group Servers
I guess people have not figured this out yet, but we have our server doing
all those things you are petitioning for. Well, I have one exception to
your list and that is: No. 4. You just have to know how to use it. The
point of the key
PROTECTED]
Subject: Re: [hlds] Petition: Lobbies for Group Servers
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=us-ascii
Any reason why the server won't fill when the search
.
--
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
www.flamesandash.com
Message: 4
Date: Tue, 2 Dec 2008 17:37:02 +0100
From: Saint K. [EMAIL PROTECTED]
Subject: Re: [hlds] Petition: Lobbies for Group Servers
To: 'Half-Life dedicated Win32 server mailing
Hell yeah!!
On Tue, Dec 2, 2008 at 12:15 AM, Brad [EMAIL PROTECTED] wrote:
What I am calling for (The reasons should be self explanatory):
1. A method for creating a lobby on a particular server.
2. The ability to restrict (using Steam Groups) who can initially create
that lobby.
Yes, we deffo need more work on this to be done. The start is good, but it
needs a lot of polishing to make it work properly!
Signed.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad
Sent: Tuesday, December 02, 2008 7:15 AM
To: Half-Life dedicated
23 matches
Mail list logo