Re: [hlds] Petition

2013-11-09 Thread AnAkIn
Let's make a petition to keep it the way it is as well. 2013/11/9 ElitePowered . elitepowe...@gmail.com Instead of arguing with each other... Why not make a petition in regards to your stance on MOTD HTML. Post a link on the mailing list and urge people to get involved. If it gets enough

Re: [hlds] Petition

2013-11-09 Thread byteframe
Y'all have been squawking about this issue for a year. Valve has made a decision, after much thought and consideration, and another week of blather is pointless. Stop it. In any event, the real travesty is that the seal mask remains un-giftable. On Sat, Nov 9, 2013 at 8:31 AM, AnAkIn

Re: [hlds] Petition

2013-11-09 Thread Alteran Ancient
This argument is fruitless... really. In more ways than one. After watching this go on for a day or two, I've come to a conclusion. People that join the old-fashioned way, are joining these servers by choice and therefore the server operators are more than entitled to show them whatever they want

Re: [hlds] Petition

2013-11-09 Thread Andre Müller
I'm more on valves side. The html-motd is confusing the quickjoin players. I'm not interested in big communities who get money with their motd (adverts, clicks). It's not my problem how they do pay their servers. I had long time a clan, which was paying itself the servers and without adverts and

Re: [hlds] Petition

2013-11-09 Thread Paul
Donations are pretty much a thing of the past for the majority of communities, unless you happen to run some premium (practically cheating) in-game benefits model. The donation model was more than feasable back when the game wasn't free to play and didn't have an in-game store to buy virtual items

Re: [hlds] Petition

2013-11-09 Thread Robert Paulson
Running purely on donations used to be a good choice when Valve didn't disable attachable items for server owners. Most of the people here supporting more restrictions aren't even talking about TF2, they are talking about CSS. In CSS, there is no quickplay problem and many communities sell items

Re: [hlds] Petition

2013-11-09 Thread Kyle Sanderson
On Sat, Nov 9, 2013 at 2:36 PM, Robert Paulson thepauls...@gmail.comwrote: The most popular CSS servers are zombiemod, and they all make most of their money selling pay-to-win perks. Do you mean servers using the Store plugin? I suppose it's possible for them to charge for credits, but that's

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-04 Thread Robby Thrash
The group server behavior needs to be fixed. It's fine if you want a 24/7 mapcycle server, but it'd be a lot nicer if you could create a lobby for it when it's empty (without having to know the sv_search_key, and when you use sv_search_key, when you return to the lobby after beating the campaign,

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-04 Thread Coldorak
And with steam group servers, I'd like to be able to choose if friends from group members can join OR NOT I hate when I'm organizing a 8 players versus and some of my friends can't join as friends of other players were able to join and I don't know them Cold On Thu, Dec 4, 2008 at 10:24 PM,

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Tom Richardson
+1 2008/12/2 Saint K. [EMAIL PROTECTED] Yes, we deffo need more work on this to be done. The start is good, but it needs a lot of polishing to make it work properly! Signed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brad Sent: Tuesday,

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Patrick Shelley
/ From: Dr.Stinglock [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, December 2, 2008 12:29:32 AM Subject: Re: [hlds] Petition: Lobbies for Group Servers I was going to just do /nosign for points 1.2

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread EKemp
, December 2, 2008 12:29:32 AM Subject: Re: [hlds] Petition: Lobbies for Group Servers I was going to just do /nosign for points 1.2 and 4. But then I thought I should explain my answers. 1. It would make more sense to have a lobby directed to a specific server

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Flubber
-a-petition/ From: Dr.Stinglock [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, December 2, 2008 12:29:32 AM Subject: Re: [hlds] Petition: Lobbies for Group Servers I was going to just do /nosign

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Dr.Stinglock
I was going to just do /nosign for points 1.2 and 4. But then I thought I should explain my answers. 1. It would make more sense to have a lobby directed to a specific server by the lobby leader, otherwise people will be idling in servers waiting to get a team together. There is no real need for

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Cc2iscooL
:29:32 AM Subject: Re: [hlds] Petition: Lobbies for Group Servers I was going to just do /nosign for points 1.2 and 4. But then I thought I should explain my answers. 1. It would make more sense to have a lobby directed to a specific server by the lobby leader, otherwise people

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Major Nut
I guess people have not figured this out yet, but we have our server doing all those things you are petitioning for. Well, I have one exception to your list and that is: No. 4. You just have to know how to use it. The point of the key is basically a filter to tie the lobby leader to the desired

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Saint K.
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Major Nut Sent: Tuesday, December 02, 2008 4:29 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Petition: Lobbies for Group Servers I guess people have not figured this out yet, but we have our server doing all

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Cc2iscooL
Yes, you can use that, but the problem is... Most people are too lazy or don't care enough about the servers they join to bother opening up their console every time they start their game and typing sv_search_key whatever every time they want to play a game. Sure, some community members that are

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Tom Richardson
Subject: Re: [hlds] Petition: Lobbies for Group Servers I guess people have not figured this out yet, but we have our server doing all those things you are petitioning for. Well, I have one exception to your list and that is: No. 4. You just have to know how to use it. The point of the key

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Major Nut
PROTECTED] Subject: Re: [hlds] Petition: Lobbies for Group Servers To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Any reason why the server won't fill when the search

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Brad
. -- [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 4 Date: Tue, 2 Dec 2008 17:37:02 +0100 From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] Petition: Lobbies for Group Servers To: 'Half-Life dedicated Win32 server mailing

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-01 Thread gulfy
Hell yeah!! On Tue, Dec 2, 2008 at 12:15 AM, Brad [EMAIL PROTECTED] wrote: What I am calling for (The reasons should be self explanatory): 1. A method for creating a lobby on a particular server. 2. The ability to restrict (using Steam Groups) who can initially create that lobby.

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-01 Thread Saint K.
Yes, we deffo need more work on this to be done. The start is good, but it needs a lot of polishing to make it work properly! Signed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brad Sent: Tuesday, December 02, 2008 7:15 AM To: Half-Life dedicated