Mp_forceautoteam 1 doesn't work as it should. Not even without any
plugins. Players have binded key to pick a team, i assume this is why it
fails.
Player Unelma joined team BLU
Player Saboteur joined team RED
Player Patsteri joined team BLU
Player Olento joined team RED
Player [HTU]
I'd delete the last message if i could but it appears that i was wrong.
Map spesific config reverted the value just now which is why made a
mistake. I'll keep looking into it.
-ics
6.1.2013 14:24, ics kirjoitti:
Mp_forceautoteam 1 doesn't work as it should. Not even without any
plugins.
Turns out you're right, it is a plugin issue. Took me a while to narrow
down which one it was, too.
Having said that, it's a custom plugin only on our server, so it won't
affect any other servers.
On 1/5/2013 7:19 PM, Cc2iscooL wrote:
Have you tested without plugins yet?
On Jan 5, 2013
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Sunday, January 06, 2013 3:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: mp_forceautoteam no longer working
Turns out you're right, it is a plugin issue
.
** **
--
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ross Bemrose
*Sent:* Sunday, January 06, 2013 3:19 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working
*Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working
It seems like he already answered that question? It's a custom plugin
which is only on [their] server and won't affect any other
servers. If it were publicly available, it could--and would--apply to
other servers.
On Jan 6, 2013 1:08
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis
Sent: Sunday, January 06, 2013 4:46 PM
To: d...@forlix.org; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: mp_forceautoteam no longer working
He said only on thier server, won't affect others
When he posted about his problem he didn't know what was causing the issue
so there was no way to know when he asked the question that it was due to
his custom plugin and therefore would relate nor affect anyone else.
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:* Re: [hlds] TF2: mp_forceautoteam no longer working
** **
He said only on thier server, won't affect others, pretty clear if you ask
me.
On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org wrote:*
***
On 2013/01/06 22:32, Pizza wrote:
No, it seems like you
, January 06, 2013 4:46 PM
*To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working
** **
He said only on thier server, won't affect others, pretty clear if you
ask me.
On Sun, Jan 6, 2013 at 4:40 PM, Dominik
Davis
*Sent:* Sunday, January 06, 2013 4:46 PM
*To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working
** **
He said only on thier server, won't affect others, pretty clear if you
ask me.
On Sun, Jan 6
Win32 server mailing list
Subject: Re: [hlds] TF2: mp_forceautoteam no longer working
He said only on thier server, won't affect others, pretty clear if you ask
me.
On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org wrote:
On 2013/01/06 22:32, Pizza wrote
Get a life little kid.
_
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Sunday, January 06, 2013 5:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: mp_forceautoteam no longer working
dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working
** **
He said only on thier server, won't affect others, pretty clear if you
ask me.
On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org
wrote:
On 2013/01/06 22:32
Sugar
*Sent:* Sunday, January 06, 2013 5:18 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working
** **
Maybe if you didn't initiate private conversations with us via instigatory
emails such as please dont spam
Just checked on Linux and it's working fine for the servers my company hosts
On Sat, Jan 5, 2013 at 11:30 AM, Ross Bemrose rbemr...@gmail.com wrote:
I originally thought one of the other admins on RUGC Midwest disabled
mp_forceautoteam. It turns out that our Windows TF2 server is ignoring
Hmm... out of curiosity, what was the setting of tf_arena_use_queue on
those servers?
I have a sneaky suspicion that if tf_arena_use_queue is interfering with
this, because as soon as I set it to 0 (with no other changes), teams
were auto-assigned again. This was on a non-arena map.
I
Sorry, I meant as soon as I changed it to 1, not 0.
On 1/5/2013 3:15 PM, evan otten wrote:
Just checked on Linux and it's working fine for the servers my company
hosts
On Sat, Jan 5, 2013 at 11:30 AM, Ross Bemrose rbemr...@gmail.com
mailto:rbemr...@gmail.com wrote:
I originally
I have tf_arena_use_queue set to 1
On Sat, Jan 5, 2013 at 3:32 PM, Ross Bemrose rbemr...@gmail.com wrote:
Sorry, I meant as soon as I changed it to 1, not 0.
On 1/5/2013 3:15 PM, evan otten wrote:
Just checked on Linux and it's working fine for the servers my company
hosts
On Sat,
Have you tested without plugins yet?
On Jan 5, 2013 11:31 AM, Ross Bemrose rbemr...@gmail.com wrote:
I originally thought one of the other admins on RUGC Midwest disabled
mp_forceautoteam. It turns out that our Windows TF2 server is ignoring
this cvar now since the Christmas update and
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