Hello,
Can we set up multiple server from the same install?
2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com:
Added a note about that. Thank you.
Jared Creasy
Community Relations
Tripwire Interactive
On 4/20/2015 6:23 PM, Ahmed Kandeel wrote:
You guys might want to add
Hello everyone,
So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV
off the Steam top sellers in about 15 minutes. The bad news is, 17,000
people are trying to play KF2 right now (and it's going up a couple
thousand every few minutes) and we've got enough servers up to
Sorry everyone, let me try this again, without accidentially hitting send
in the middle of the e-mail :)
So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV
off the Steam top sellers in about 15 minutes. The bad news is, 17,000
people are trying to play KF2 right now (and
Could somebody post a working command line with the -multihome argument?
As simple as it may seem I cannot seem to run more than 1 KF2 server right
now due to lack of detail on the Wiki regarding the command lines.
One would assume the following to work given the details on the wiki but
this is
Our community has 27 servers online atm, but I am adding more now. As
soon as I boot up a new server it fills within 10 seconds!
On 4/21/2015 2:44 PM, John Gibson wrote:
Sorry everyone, let me try this again, without accidentially hitting
send in the middle of the e-mail :)
So the good news
I think the connected time resets when the round restarts.
On 4/21/2015 3:36 PM, Cody Woodson wrote:
I currently have 6 servers up to see how they went. Longest connected
client time is around 10 minutes, so I'm not sure if they are crashing
or not. I can launch 20-30 more servers if needed.
Ahmed, if any thing came up, i'll be happy to know the result, thanks.
2015-04-21 21:35 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com:
Yeah I can't seem to get the webadmin to work for the second server
either. I'm gonna run a diff and hope something comes up.
On 21 April 2015 at 20:31,
Yeah FYI the server files didn't change since the beta. So it should be the
same as before.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 3:35 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:
Yeah I can't seem to get the webadmin to work for
Ah it's fine, I managed to fix it. I'd set up the configs fine, however I
had forgotten = sign for ConfigSubDir: Should be like this -ConfigSubDir=X.
So for webadmin, ensure the port is set correctly in KFWeb.ini. Ensure that
bEnabled is set true in KFWeb.ini (Not PCServer-KFEngine, even though
I currently have 6 servers up to see how they went. Longest connected client
time is around 10 minutes, so I'm not sure if they are crashing or not. I can
launch 20-30 more servers if needed.
Sent from my iPhone
On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com
start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5
-multihome=167.114.43.71 -log=server.log
Looks like you are missing = :)
On 4/21/2015 3:47 PM, Brandon Mulligan wrote:
Could somebody post a working command line with the -multihome
argument? As simple as it may seem I cannot seem
I'm working on hosting at least 3 within the next half hour or so. Had a
little delay due to networking.
On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com wrote:
Hello,
Make KF2 server working with linux, and I will start 10 of them :D
Le 21 avr. 2015 20:44, John Gibson
It seems to just straight up crash the server with the amount of people trying
to get into the password only server.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: 21 April 2015 20:14
To: Half-Life dedicated Win32 server
thanks for the answer.
Strangely i can't get to login into webadmin on my servers, it worked
perfectly while in beta test.
2015-04-21 15:57 GMT+02:00 Jared ja...@tripwireinteractive.com:
Yes you can.
-ConfigSubDir=ServerSubFolderHere in your launch script/bat.
Jared Creasy
Community
Thanks everyone!
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:
I'm working on hosting at least 3 within the next half hour or so. Had a
little delay due to networking.
On 21 April 2015
We are looking into the server crash on connection overload (which seems
to happen sooner with a password on it).
Jared Creasy
Community Relations
Tripwire Interactive
On 4/21/2015 3:21 PM, Anthony Duncan wrote:
It seems to just straight up crash the server with the amount of
people trying
Hehehe!
So when is the linux support comming? I would be happy to host as many
servers as you need.
On 21 April 2015 at 21:07, John Gibson j...@tripwireinteractive.com wrote:
Thanks everyone!
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at
Yeah I can't seem to get the webadmin to work for the second server either.
I'm gonna run a diff and hope something comes up.
On 21 April 2015 at 20:31, Flubber flub...@gmail.com wrote:
thanks for the answer.
Strangely i can't get to login into webadmin on my servers, it worked
perfectly
Hello,
Make KF2 server working with linux, and I will start 10 of them :D
Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a
écrit :
Hello everyone,
So the good news is Killing Floor 2 is selling like crazy, and bumped
GTAIV off the Steam top sellers in about 15 minutes. The
Yeah, each time i add a server it's filling in seconds. Anyone got problem
with the game password not working?
2015-04-21 21:07 GMT+02:00 John Gibson j...@tripwireinteractive.com:
Thanks everyone!
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015
We’re at full capacity, but I’ll shutdown the RO2 servers 2mo and temp. allow
more KF servers to come online.
Currently the server crashes aren’t helping much either, but I know you’re
working on it J
From: Serveradmins [mailto:serveradmins-boun...@list.tripwireinteractive.com]
On Behalf Of
Seconded to this. Get those linux server files out soon and I can fire up
at least 3 servers, probably more.
On Tue, Apr 21, 2015 at 11:47 AM, Vivien FRENOT vivien.fre...@gmail.com
wrote:
Hello,
Make KF2 server working with linux, and I will start 10 of them :D
Le 21 avr. 2015 20:44, John
That makes sense then. Thanks for the info. I haven't personally been in my
servers yet. I've been watching them through hlsw
Sent from my iPhone
On Apr 21, 2015, at 12:37 PM, Kevin C s...@serveredirect.com wrote:
I think the connected time resets when the round restarts.
On 4/21/2015
I had tried that, but get an error message: Installation Failed, your video
card must support at least shader model 3. Installer will now exit.
Makes sense due to it being a xen vps without any video card. (but it does
show video is enabled etc.)
Yes you can.
-ConfigSubDir=ServerSubFolderHere in your launch script/bat.
Jared Creasy
Community Relations
Tripwire Interactive
On 4/21/2015 1:58 AM, Flubber wrote:
Hello,
Can we set up multiple server from the same install?
2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com
That is most likely the directX installer failing out. Currently the
server files have a directX dependency (and we can't ship DirectX .dll's
with the game).
Jared Creasy
Community Relations
Tripwire Interactive
On 4/21/2015 10:09 AM, markg wrote:
I had tried that, but get an error message:
I kind of recall mentioning about that Linux server earlier and there is
nothing keeping servers from coming up except the missing linux version.
Hate to say this but i told you so.
-ics
Vivien FRENOT kirjoitti:
Hello,
Make KF2 server working with linux, and I will start 10 of them :D
Le
Seconded, I could put up 10+ servers, but Windows is never going to be
installed on any of my dedicated servers.
-Ursprüngliche Nachricht-
Von: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics
Gesendet: Dienstag, 21. April 2015 21:59
An:
:P I literally had the same issue. Could somebody put this on the wiki? =
are required for switches!
On Tue, Apr 21, 2015 at 2:54 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:
Ah it's fine, I managed to fix it. I'd set up the configs fine, however I
had forgotten = sign for ConfigSubDir:
I appreciate that you guys run Linux servers. Know that we are working on
it, and we didn't take not launching with Linux servers lightly. With that
said, those of us that worked 18 hour days to ship the game couldn't have
worked any later or more without violating labor laws... in China, in the
Yeah CPU usage is really low, ram is another story but clearly manageable.
Would be nice to not have a I won't have windows server so no kf2 server
for me post each 5 mails.
2015-04-21 22:31 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com:
Well I have six up and I'm hitting around 32% CPU
I had a similar issue. I manually installed Direct X, C++ 2010 Redist, and
.NET
Direct X
https://www.microsoft.com/en-us/download/details.aspx?id=35
C++ 2010 Redist:
https://www.microsoft.com/en-us/download/details.aspx?id=
https://www.microsoft.com/en-us/download/details.aspx?id=14632
.NET
Is there a software limitation with KF2 preventing private LAN ips from
being used in the Multihome switch?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Can you post a sample command line for us?
For example (and I know the KF2 command line will be different because it
isn't source, but), a TF2 command line would look something like this:
srcds.exe -game tf -console +ip 123.456.789.1011 -port 27015 +maxplayers 32
-tickrate 66 +rcon_password
Mentioned earlier:
That is most likely the directX installer failing out. Currently the
server files have a directX dependency (and we can't ship DirectX .dll's
with the game).
-ics
E. Olsen kirjoitti:
Is there a fix somewhere for this that I've missed?
I've tried running the UE3Redist
Well I have six up and I'm hitting around 32% CPU usage. I will probably
launch a couple more over the coming days.
On 21 April 2015 at 21:02, Brandon Mulligan bmul...@gmail.com wrote:
Is there a software limitation with KF2 preventing private LAN ips from
being used in the Multihome switch?
John, you seem to be under the impression that we're upset that there's no
Linux binaries available for us... launching without Linux support isn't
hurting us one bit - we're all simply waiting for you to remove the bullet
from your foot with which you guys shot yourself.
To those running servers
Is there a fix somewhere for this that I've missed?
I've tried running the UE3Redist on a Windows 2008R2 server, and I'm also
getting the Installation Failed, your video
card must support at least shader model 3.
I'm assuming since so many people have servers up that there's a fix for
this.
On
Ahah! Don't mind me. Stupid source user here ;3
On Tue, Apr 21, 2015 at 2:52 PM, Kevin C s...@serveredirect.com wrote:
start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5
-multihome=167.114.43.71 -log=server.log
Looks like you are missing = :)
On 4/21/2015 3:47 PM, Brandon
Multihome should be your public IP address I believe as well. I don't think
it will work if it's your private IP.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 3:52 PM, Kevin C s...@serveredirect.com wrote:
start .\Binaries\win64\kfserver
A user here, markg, had this same issue and figured out how to resolve it.
Hopefully he responds and can point you in the right direction.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 6:10 PM, E. Olsen ceo.eol...@gmail.com wrote:
Is there a fix
On a side note - I've got the server running fine, but people have been
asking me how to add it to favorites, and after trying myself, I'm not sure
if you can yet (?) I see the favorites tab, but I can't seem to figure
out how to add our server to favorites.
On Tue, Apr 21, 2015 at 6:48 PM,
Ahmed,
The event viewer actually uploads crash info directly to us. So users don't
have to read what it says, it will tell us, our programmers will read what
it says, and then fix the issues. And that is a big part of what Early
Access is for, finding and fixing issues. Sorry your having trouble
Awesome, glad to hear! While I might be having difficulty getting in
myself, I'm sure you'll have it sorted soon. What was more important to me
was getting some servers up. Luckily I've managed to somehow get in on my
laptop.
I do have one question though. If you put arguments in the command line
Yep, between that and the An issue with your computer is blocking the VAC
system. that was knocking tons of players off yesterday (not sure about
today), and players have been getting dumped from servers in droves.
On Tue, Apr 21, 2015 at 8:49 PM, Weasels Lair wea...@weaselslair.com
wrote:
I am
Seems to have cleared-up for me personally at the moment. Just seems to
come in waves, and go away mysteriously - like MIB's after a UFO sighting.
On Tue, Apr 21, 2015 at 6:11 PM, E. Olsen ceo.eol...@gmail.com wrote:
Yep, between that and the An issue with your computer is blocking the VAC
Command line arguments should override config settings. What specifically
are you trying to do on the command line that isn't working?
Sent from my iPhone
On Apr 21, 2015, at 9:48 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:
Awesome, glad to hear! While I might be having difficulty
Well at the moment servers are being started up something like this:
start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=1
-ConfigSubDir=KFHard
However the server was definitely set to normal according to the in game
settings and the web panel. I've had to manually set them
The query reply disconnect message is just smac failing to get a client
convar query reply for a protected cvar
On 2015-04-21 9:26 PM, Weasels Lair wea...@weaselslair.com wrote:
Seems to have cleared-up for me personally at the moment. Just seems to
come in waves, and go away mysteriously -
The game apparently needs direct x to work, but it isn't working with the
latest version of direct x on my win 2008r2 server.
it will work with an older version like 9. Here is a link to a package
that will install all the older versions:
Yep - thankshad to manually install Direct X and it fixed the issue.
On Tue, Apr 21, 2015 at 6:30 PM, Brandon Mulligan bmul...@gmail.com wrote:
I had a similar issue. I manually installed Direct X, C++ 2010 Redist, and
.NET
Direct X
Kevin, why did you raise them? Were you seeing visible choke/interp?
Also have any of you guys had difficulty getting the game started? My
client is tanking each time I open it.
On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote:
Bandwidth usage is very little. I am seeing around
No real reason, just because I had the bandwidth available, and I didn't
think it would hurt anything.
On 4/21/2015 6:48 PM, Ahmed Kandeel wrote:
Kevin, why did you raise them? Were you seeing visible choke/interp?
Also have any of you guys had difficulty getting the game started? My
client
Well I have a friend who has added my servers to his favourites. He said
something about a little star next to the name. However since I haven't
been able to get into game yet I can't confirm.
I'm having a driver related crash, specifically nvwgf2umx.dll. I've updated
my graphics drivers and made
I am getting reports from my users of this error in TF2, and have also
experienced it myself several times today:
Disconnect: Your client has failed to reply to a query in time. Please
reconnect or restart your game.
In my case, I am not sure if it's just some local issue with my Internet or
Did you try running the redist file packaged with the server (I think it's
called UE3Redist)? That installs some prerequisites (direct x, proper .NET
version, etc). I can't remember the exact location, away from my computer
at the moment, but if you search the servers folders for that file you
start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5
-multihome=167.114.43.71 -log=server.log
I had a similar issue with the command line earlier. I hope somebody
updated the wiki.
On Tue, Apr 21, 2015 at 4:51 PM, E. Olsen ceo.eol...@gmail.com wrote:
Can you post a sample command
Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s
down on a 6/6 server.
I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised
them by 8x.
On 4/21/2015 5:51 PM, Eli Witt wrote:
John, you seem to be under the impression that we're upset that
there's no
58 matches
Mail list logo