Re: [hlds] TF2 Polycount vulnerability
Someone just mentioned it on the HLDS Linux list too On Tue, Oct 12, 2010 at 11:49 AM, Jon cooney c4rn...@blueyonder.co.ukwrote: Sorry if this has been mentioned already, but i noticed a high rise in unusual server crashes over the last few days and after some research discovered and replicated a new vuln in tf2 Scout 1: -Holy Mackerel -Bonk Scout 2: -Sandman its been made public on a well known site. just thought id ask if others had heard seen or replicated it aswell, held back the full details for obvious reasons, and mailed valve no responce yet Carn. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming
I'd be surprised if it's trading, it's not like Valve to release something early On Thu, Aug 26, 2010 at 2:47 PM, DontWannaName! ad...@topnotchclan.comwrote: It must be trading this time :D Sent from my iPhone 4 On Aug 26, 2010, at 2:42 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required update for Team Fortress 2 and Counter-Strike: Source are on the way. Our plan is to have them live in about 45 minutes from now. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
We're having an issue where engineers can't pick up any buildings in Arena mode. Anyone else noticing this or is it just our server? On Tue, Jul 13, 2010 at 5:45 PM, Tom Grant aksu...@gmail.com wrote: Glad I'll be able to maybe check out my old demos again. On Tue, Jul 13, 2010 at 8:23 PM, Lane Eckley l...@hypernia.com wrote: I can see about setting up a VM when I get time so I can grab those too, but that won't be for at least day or so :/ -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK Synths Sent: Tuesday, July 13, 2010 8:19 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Thx lane, does anyone also privately host Linux server updates too? On Jul 13, 2010 8:17 PM, Lane Eckley l...@hypernia.com wrote: Update Download: http://gs.gamerslifeline.com/team-fortress-2-windows-server-3/ - In case anyone needs it. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valv... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- aksumka.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Easiest way to start server with no mods?
I believe you can simply rename your addons folder then restart the server. On Sun, Jul 4, 2010 at 1:24 PM, Jeremy D. Pavleck jer...@pavleck.netwrote: Hey gang, We're trying to troubleshoot an issue - is there an easy to restart a server with no mods at all (Using MM/SM, etc) on our TF2 server, or do I need to go and disable them all manually? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [L4D2] Server seems to be dropping sv_search_key after a while
I have sv_search_key set to keep my server private for my community, however since the last update it seems to be randomly dropping it from the tags which then allows random public players to join. When I restart the server and check sv_showtags, I get this: Tags: Public : coop,empty Private: g:l4d2,coop,realism,survival,versus,scavenge,grp:###i,key:##2014 and that's great. However, after a while I'll notice that my server is being played by random players. When I check the sv_showtags again it shows this: Tags: Public : coop Private: g:l4d2,coop,realism,survival,versus,scavenge,grp:###i, they key is just non-existant which is allowing public players to join. A quick server restart fixes the issue temporarily, but it was working just fine before the last update. Is there any reason that my server would be dropping the key at what seems to be random intervals? This is happening on a fresh install with no plugins. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] Server seems to be dropping sv_search_key after a while
I'm setting it in my server.cfg I've had the search_key, steamgroup, and steamgroup_exclusive set on all my L4D and L4D2 servers and it's always worked perfectly keeping public lobbies out of the server until now. On Sat, Apr 24, 2010 at 9:55 AM, StevoTVR stevo...@sbcglobal.net wrote: Where are you setting sv_search_key? On 4/24/2010 7:08 AM, Brent Veal wrote: I have sv_search_key set to keep my server private for my community, however since the last update it seems to be randomly dropping it from the tags which then allows random public players to join. When I restart the server and check sv_showtags, I get this: Tags: Public : coop,empty Private: g:l4d2,coop,realism,survival,versus,scavenge,grp:###i,key:##2014 and that's great. However, after a while I'll notice that my server is being played by random players. When I check the sv_showtags again it shows this: Tags: Public : coop Private: g:l4d2,coop,realism,survival,versus,scavenge,grp:###i, they key is just non-existant which is allowing public players to join. A quick server restart fixes the issue temporarily, but it was working just fine before the last update. Is there any reason that my server would be dropping the key at what seems to be random intervals? This is happening on a fresh install with no plugins. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] Server seems to be dropping sv_search_key after a while
I have a 2nd server which is pretty much set up exactly the same way and it doesnt have this issue. I have no idea how this can effect one server but not another. On Sat, Apr 24, 2010 at 11:32 AM, DI misla...@gmail.com wrote: I've been having similar issues since the update came out. I rented a new server and my old config which restricted access via steamgroup refused to work. I completely reinstalled the server and redid the config from scratch, but no luck. Then, eventually, yesterday and for part of today i had the server protected by sv_searchkey, but that seems to have stopped since i rebooted it. The same settings no longer work and changing them around doesn't help any. So for me, currently, neither of these methods is working at all, public lobbies get straight onto the server, which is annoying as it sucks to have to kick people off mid-game, but when i've paid for the server, i want to be able to use the damn thing. :/ I'm having issues clientside as well with no steamgroups showing, i don't know if this is related or not though. Server is hosted in the UK, i've currently got metamod/metamod souce on it, but the issue existed on a vanilla install as well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] Server seems to be dropping sv_search_key after awhile
Yes, anyone can join through the serverbrowser or through their friends list, but those commands are supposed to keep public lobbies from selecting the server which they always have until yesterday. On Sat, Apr 24, 2010 at 3:48 PM, dmex dme...@gmail.com wrote: Guys, these configs dont/cant stop players using the built-in server browser (openserverbrowser command - custom/history tabs) to connecto and play on your server or players manually connecting via IP/Port if your server is listed on the web somewhere. Randoms can even join friend-only games using the server browser. I believe lobbies also check the lobby host's server history when finding a server. -- From: Brent Veal naslund.fan...@gmail.com Sent: Sunday, April 25, 2010 6:00 AM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] [L4D2] Server seems to be dropping sv_search_key after awhile I have a 2nd server which is pretty much set up exactly the same way and it doesnt have this issue. I have no idea how this can effect one server but not another. On Sat, Apr 24, 2010 at 11:32 AM, DI misla...@gmail.com wrote: I've been having similar issues since the update came out. I rented a new server and my old config which restricted access via steamgroup refused to work. I completely reinstalled the server and redid the config from scratch, but no luck. Then, eventually, yesterday and for part of today i had the server protected by sv_searchkey, but that seems to have stopped since i rebooted it. The same settings no longer work and changing them around doesn't help any. So for me, currently, neither of these methods is working at all, public lobbies get straight onto the server, which is annoying as it sucks to have to kick people off mid-game, but when i've paid for the server, i want to be able to use the damn thing. :/ I'm having issues clientside as well with no steamgroups showing, i don't know if this is related or not though. Server is hosted in the UK, i've currently got metamod/metamod souce on it, but the issue existed on a vanilla install as well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile
I'm fine with people being able to join through the serverbrowser since that pretty much never happens for me randomly. I just want to keep public lobbies out which sv_search_key has always done for me in both L4D1 and L4D2 until yesterday. As far as delisting from the master server list, how would I got about trying that? On Sat, Apr 24, 2010 at 5:23 PM, dmex dme...@gmail.com wrote: Searchkey acts like a server search preference, not a server search requirement (for example when all servers specifying that same searchkey are full it falls back to a generic server search), if you would prefer only your friends/group friends joining your server and no one else then you'll need to delist it from the master server list or otherwise clients will still get a listing and be able to join via lobby search/game search or the server browser. -- From: DI misla...@gmail.com Sent: Sunday, April 25, 2010 7:41 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile Guys, these configs dont/cant stop players using the built-in server browser (openserverbrowser command - custom/history tabs) to connecto and play on your server or players manually connecting via IP/Port if your server is listed on the web somewhere. Randoms can even join friend-only games using the server browser. I believe lobbies also check the lobby host's server history when finding a server. I know the configs aren't full proof, but this isn't one person connecting and a game forming, it's anywhere between 2-8 people joining the server (so it's an actual lobby connecting) and it happens without fail, when i boot the server up. It's a rented server, so i can't speak for what it's been used for previously but i doubt the IP is overly well known. It just seems like right now the settings just aren't working as intended, completely random public lobbies, with no knowledge of my search key, nor anyone from my (very small) steamgroup being present in the lobby are getting punted straight onto my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile
ok, that wouldn't be a good solution then. Talking with my server provider and they say that they believe it's a problem that Valve needs to patch, so I guess we wait for now. On Sat, Apr 24, 2010 at 6:04 PM, Matt Stanton inflatablesoulm...@brothersofchaos.com wrote: If you delist your server from the master server, then you are no longer able to join your server with mm_dedicated_force_servers or sv_search_key from a lobby, and would also cause your server to not show up as a steam group server. You would have to already have all the people who are going to play together ready to join the server via console connect or the server browser, both of which require that everyone who wants to join already knows the ip of the server and how to use the console. On 4/24/2010 7:31 PM, Brent Veal wrote: I'm fine with people being able to join through the serverbrowser since that pretty much never happens for me randomly. I just want to keep public lobbies out which sv_search_key has always done for me in both L4D1 and L4D2 until yesterday. As far as delisting from the master server list, how would I got about trying that? On Sat, Apr 24, 2010 at 5:23 PM, dmexdme...@gmail.com wrote: Searchkey acts like a server search preference, not a server search requirement (for example when all servers specifying that same searchkey are full it falls back to a generic server search), if you would prefer only your friends/group friends joining your server and no one else then you'll need to delist it from the master server list or otherwise clients will still get a listing and be able to join via lobby search/game search or the server browser. -- From: DImisla...@gmail.com Sent: Sunday, April 25, 2010 7:41 AM To:hlds@list.valvesoftware.com Subject: Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile Guys, these configs dont/cant stop players using the built-in server browser (openserverbrowser command - custom/history tabs) to connecto and play on your server or players manually connecting via IP/Port if your server is listed on the web somewhere. Randoms can even join friend-only games using the server browser. I believe lobbies also check the lobby host's server history when finding a server. I know the configs aren't full proof, but this isn't one person connecting and a game forming, it's anywhere between 2-8 people joining the server (so it's an actual lobby connecting) and it happens without fail, when i boot the server up. It's a rented server, so i can't speak for what it's been used for previously but i doubt the IP is overly well known. It just seems like right now the settings just aren't working as intended, completely random public lobbies, with no knowledge of my search key, nor anyone from my (very small) steamgroup being present in the lobby are getting punted straight onto my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
My client started updating before this email arrived On Thu, Apr 22, 2010 at 1:39 PM, Sean Pushckor thedude7...@gmail.comwrote: W any word on when the client will come jason On Thu, Apr 22, 2010 at 1:33 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added The Passing. Includes 3 new maps, new weekly game modes (Mutations), a new 'uncommon common', new melee weapons and support for infected bot play in Versus mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam and Valve sites down?
working fine for me On Tue, Mar 2, 2010 at 12:30 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: steampowered.com and valvesoftware.com seems to be down: http://downforeveryoneorjustme.com/www.steampowered.com http://downforeveryoneorjustme.com/www.valvesoftware.com Any word from Valve? I'll be posting up on SRCDS.com in the news area if I find anything. ~ Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] I want to remove defibrilators from versus.
I saw a sourcemod plugin that lets you turn on/off all the different items in VS. Havent used it so I dont know how well it works. On Tue, Feb 23, 2010 at 2:06 PM, Jake Skenna halflife...@gmail.com wrote: There isn't really a variable that is standard in the game. You'll have to use a custom cfg. Confogl does it. http://code.google.com/p/confogl/ On Tue, Feb 23, 2010 at 4:57 PM, Cosmic Man cosmicma...@gmail.com wrote: Hello, Is there anyone who could tell me what variable to use to remove defibrilators from versus mode ? I don't mind it in coop so much but I just don't feel it's a right thing for versus. tx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Available
I assume PZ = Player Zombie, but I could be incorrect On Fri, Feb 5, 2010 at 1:24 PM, arreo...@gmail.com wrote: Dumb question, what are PZ's? By context I gather they mean 'special infected' or the boomer, smoker, hunter, charger etc... But what does PZ stand for? Inquiring minds want to know. On Fri, Feb 5, 2010 at 3:11 PM, Jonah Hirsch crazydog...@gmail.com wrote: Sweet update. Some nice changes in there. +1 Jonah Hirsch --- On Fri, Feb 5, 2010 at 2:05 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Left 4 Dead 2 are now available. Please run hldsupdatetool to receive them. The specific changes include: Gameplay: - Now ghost PZ's can never be staggered - Enabled PZ bots - PZ bots use their more aggressive survival mode behavior in versus and scavenge - Enabled finale manual spawn by default - Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn - Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% ) - Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed - Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive - Fixed issue with witch sometimes taking on uncommon common properties - Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server - VAC banned users can now play L4D2 single-player, commentary mode and credits Map Fixes: - Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck - Dark Carnival Fair Ground: added navigation area that was missing - Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence - Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through - Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof - The Parish Waterfront: Fixed various navigation areas - Mall: Tuned spawning for difficulty SDK Content: - Added missing nature/blend tooltextures added - Added missing cs models/textures - Added missing acunit01 model/texture - Added missing ammo_can_02 model/texture - Added missing patio_chair model/texture Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Available
Mine updated surprisingly quickly On Fri, Feb 5, 2010 at 2:06 PM, Chris Brunelle cbrunel...@cogeco.ca wrote: Is anyone else experiencing ridiculously slow speed trying to update their servers? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, February 05, 2010 2:06 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead 2 Update Available Required updates for Left 4 Dead 2 are now available. Please run hldsupdatetool to receive them. The specific changes include: Gameplay: - Now ghost PZ's can never be staggered - Enabled PZ bots - PZ bots use their more aggressive survival mode behavior in versus and scavenge - Enabled finale manual spawn by default - Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn - Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% ) - Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed - Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive - Fixed issue with witch sometimes taking on uncommon common properties - Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server - VAC banned users can now play L4D2 single-player, commentary mode and credits Map Fixes: - Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck - Dark Carnival Fair Ground: added navigation area that was missing - Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence - Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through - Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof - The Parish Waterfront: Fixed various navigation areas - Mall: Tuned spawning for difficulty SDK Content: - Added missing nature/blend tooltextures added - Added missing cs models/textures - Added missing acunit01 model/texture - Added missing ammo_can_02 model/texture - Added missing patio_chair model/texture Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2668 - Release Date: 02/05/10 00:35:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] Server not switching to lobby settings
Happens on my Windows server from time to time and I've seen it mentioned a few times on the mailing list from both Windows and Linux. I've seen it happen on a vanilla server so it seems to be a bug that will hopefully be fixed one of these days. On Fri, Jan 29, 2010 at 11:36 AM, Andy C grossk...@flotgaming.net wrote: I recently switched from one provider that had Windows server to another provider that has Linux servers. Now, I find that sometimes when I try connecting to my server via the lobby, the server doesn't switch to the lobby settings. For example, if me and my clanmates meet in a lobby, get a VS game set up in the lobby, then connect, it might kick 4 players and put us in a CoOp game on the default map and difficulty. This never happened with the Windows server. I copied the config file over from the old servers to the new ones. The only mods installed are Metamod, Sourcemod, Announcements, and L4D Stats. Sometimes if I join the server first through a coop lobby, then quit, the next time I join it'll go to the right settings, but even that isn't reliable. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] Server not switching to lobby config
I've experienced this on my Windows server. Sometimes lobby configurations aren't carried over, and certain values carry over from the last game on the server. I've never seen it not switch to the correct map, but I frequently see the difficulty be set to what was last in the serve, and not what the lobby had specified. On Mon, Jan 25, 2010 at 5:32 PM, Andy C grossk...@flotgaming.net wrote: I've recently changed from windows to linux servers. I don't know if this is specific to linux servers, but it seems like I frequently have a problem with the server not going to the lobby settings when connecting via lobby. I create a lobby and use the mm_dedicated_force_servers command to connect to my servers once all the game settings are configured and everyone is ready. Since I went to linux, I've noticed on a number of occasions the server fails to switch to the settings we set up in the lobby. For example, if my L4D2 server is on the campaign with the mall, but we select the carnival campaign, when we connect, it's still on the one with the mall. This never happened on my old server. Anyone experience this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 servers not loading right configs
I've noticed that as well. Occasionally a game will hold over the difficulty from a previous game. If a VS game was recently played, an Expert co-op lobby will start out in Normal difficulty when they join the server. On Wed, Jan 13, 2010 at 11:56 AM, Kerry Dorsey kdor...@dorseyinc.comwrote: Sometimes, if the server has gone idle from a different gametype, we have to change the map once and then it takes our changes from the lobby. I can't confirm that it's platform-specific on Linux, but that's what we have. --Kerry On Jan 10, 2010, at 10:40 AM, Andy C wrote: I used to run L4D and L4D2 servers on Windows but recently changed hosts and now I'm on Linux so I'm wondering if this is a Linux problem. I create a lobby and then join my server using the mm_dedicated_force_servers console command. Lately I've noticed that most of the time on both servers, the server does not switch to the settings that I specified in the lobby. When we connect, it's still running whatever had been running before. I copied the config from my old Windows servers to my new Linux servers so they are set up the same. I have Steamgroup Excluive and allow connections from lobbies. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 servers not loading right configs
Why wouldnt you allow connections from lobbies? It's the best way to join your server. Having everyone connect individually doesnt make a lot of sense. On Sun, Jan 10, 2010 at 8:41 AM, Christoffer Pedersen christof...@scanservers.eu wrote: Just asking now, why would you have a server with steam group exclusive and allow connections from lobbies? Christoffer Pedersen CEO ScanServers christof...@scanservers.eu www.scanservers.eu -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andy C Sent: 10. januar 2010 16:41 To: hlds@list.valvesoftware.com Subject: [hlds] L4D/L4D2 servers not loading right configs I used to run L4D and L4D2 servers on Windows but recently changed hosts and now I'm on Linux so I'm wondering if this is a Linux problem. I create a lobby and then join my server using the mm_dedicated_force_servers console command. Lately I've noticed that most of the time on both servers, the server does not switch to the settings that I specified in the lobby. When we connect, it's still running whatever had been running before. I copied the config from my old Windows servers to my new Linux servers so they are set up the same. I have Steamgroup Excluive and allow connections from lobbies. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 1/2 sv_search_key
All I have is sv_search_key key in my server.cfg and it works. Never have had a problem with it On Fri, Jan 8, 2010 at 9:55 AM, f0rkz h...@f0rkznet.net wrote: How did you configure it? -f0rkz On Fri, 2010-01-08 at 09:36 -0800, Brent Veal wrote: It's working properly on all my L4D1 and 2 servers On Fri, Jan 8, 2010 at 9:28 AM, f0rkz h...@f0rkznet.net wrote: Is sv_search_key broken at the present moment? -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Only required updates will raise the version number On Thu, Jan 7, 2010 at 5:08 PM, MONDO mondo...@gmail.com wrote: Odd that the version does not change, even after updating the files. Shouldn't it have gone to version 1.0.8.0 from 1.0.7.9? On Thu, Jan 7, 2010 at 6:27 PM, Jason Ruymen jas...@valvesoftware.com wrote: An update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed grounded players receiving falling damage from Force-A-Nature shots directly above them - Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1 - Updated the achievement icon for the May I Cut In? Spy achievement to match the achievement description Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Addon Support for servers
I'm curious about this too. I assume we'll hear more about it after the holidays, but maybe someone has found a work-around in the mean time? On Wed, Dec 30, 2009 at 4:15 AM, Simon Humphrey extreme_...@hotmail.comwrote: Hi, I'm finding that some custom maps/campaigns aren't working correctly when uploaded to my server. (these work fine locally with Addon Support installed) I reckon we need a method of installing the pak02**vpk files to the server. Can HLSupdateTool do this? If so, how? ___ Simon aka Extreme_One ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Yes, but it's nice to get announcements sent to the list as well. On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan mahzorim...@gmail.com wrote: We already know this a la the TF2 blog. On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is coming later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dear vavle
Why ask? It'll be ready when it's ready On Thu, Dec 10, 2009 at 1:22 PM, brzozikesl1 brzozike...@o2.pl wrote: i want to ask how long we need to wait for update? :) sory for that spam but i must to ask:) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
It is rather annoying, but you can use some cvars in your server.cfg to direct your motd and host files to something else: hostfile yourhostfile.txt motdfile yourmotdfile.txt I use those so even though the originals get overwritten with each update, it doesnt matter. I've read that you can also set your host and motd files to be read-only, but I havent tried that. On Wed, Dec 9, 2009 at 5:09 PM, arreo...@gmail.com wrote: So here is a dumb question... Why does ever single L4D2 update overwrite the MOTD file with the default that directs here: http://www.l4d.com/l4d2_servermessage/ What is the point? Or did Valve just forget to unflag that file as included in the update? Or am I the only person who this annoys? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Servers Another Update?
There was an update released earlier today, yes On Tue, Dec 1, 2009 at 5:00 PM, Stephen Yates syate...@cfl.rr.com wrote: I don't know if there is something wrong with my servers, but they took another update. Last time this happened, there was an update that was not announced. Could just be a fluke, but if your servers are empty, you might want to check. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server not getting players
setting sv_search_key will restrict the server to only lobbies that have that key set. It's a pretty good way to make a server semi-private since public lobbies wont connect. On Wed, Nov 25, 2009 at 3:15 PM, shoskins73 shoskin...@gmail.com wrote: If I have a sv_search_key setup in the server.cfg can only people with the key use the server? I didn't think that was the case, as that would be what the password variable is for. I do not have any Steam Groups setup, so it should be usable by all. Anyways I'm able to get Lobby groups to the server without a problem, but otherwise the server never seems to get used. Thought I noticed some others stating they had noticed their servers weren't being used by random groups of players either, so figured I'd check in. thanks, Sean ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 DS files question.
The demo files were released early. Although the client version being delayed may have been the reason for that. On Mon, Nov 16, 2009 at 10:54 AM, syate...@cfl.rr.com wrote: Do we think they might release the server files early? Sent via BlackBerry from T-Mobile -Original Message- From: Matthew Gottlieb matthew.j.gottl...@gmail.com Date: Mon, 16 Nov 2009 11:51:17 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 DS files question. I would also guess that l4d2_full will also work for installing... not for running. On Mon, Nov 16, 2009 at 10:51 AM, f0rkz h...@f0rkznet.net wrote: Thanks for the tidbit of incorrect knowledge. I can't think of any times where Valve changed a naming schema that was completely off the rocker. On a more constructive note, I found that the game files use left4dead2. # ls bin hl2 hlds_steamgames.vdf left4dead2 logs platform srcds_linux srcds_run steam_appid.txt So its definitely possible its going to be left4dead2. On Mon, 2009-11-16 at 08:41 -0800, Brian Stolz wrote: Knowing how (in)consistent Valve is with naming srcds games, its probably going to be lford_2 because its completely different than everything else :P - Brian On Mon, Nov 16, 2009 at 7:49 AM, f0rkz h...@f0rkznet.net wrote: It was a complete reinstall when l4d launched. I would assume this is the same case. PS: Does anyone know if the game's name will be left4dead2 for srcds? On Mon, 2009-11-16 at 15:33 +, syate...@cfl.rr.com wrote: I know there has been some discussion on this but with the release of the game tonight I am wondering if we have received any confirmation. Will we be getting new server files or will this be an update to the demo files? I would imagine this will be a new install but a guy can always hope. :D. Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
In the main group. It's been full most of the evening though. And the game has been released, its now decrypting for me On Mon, Nov 16, 2009 at 10:10 PM, gulfy32 gulf...@gmail.com wrote: Where is this L4D2 community chat? On Tue, Nov 17, 2009 at 12:05 AM, Stephen Yates syate...@cfl.rr.comhttps://mail.google.com/mail?view=cmtf=0to=syate...@cfl.rr.com wrote: This sucks. I deleted all out demo servers ftw! -Original Message- From: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Pan Sent: Tuesday, November 17, 2009 12:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available Game hasn't been released yet, and probably won't be until tomorrow. On Mon, Nov 16, 2009 at 11:51 PM, Steven Sumichrast packh...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=packh...@gmail.com wrote: I'm using about 70MB/fork with no users on. On Mon, Nov 16, 2009 at 11:48 PM, Brian Stolz br...@tecnobrat.comhttps://mail.google.com/mail?view=cmtf=0to=br...@tecnobrat.com wrote: Anyone notice that the srcds_linux process is using significantly more memory than a srcds_i486 l4d process did? I'm seeing 134.7MB used with 0 users connected, where as the original l4d is using about 6MB - Brian On Mon, Nov 16, 2009 at 9:40 PM, Stephen Yates syate...@cfl.rr.comhttps://mail.google.com/mail?view=cmtf=0to=syate...@cfl.rr.com wrote: I have 2 up and running with no connections. -Original Message- From: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com] On Behalf Of Aaron Rapp Sent: Tuesday, November 17, 2009 12:38 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available I have the servers up and running but no connections. I just want to confirm (as I haven't setup servers in a while) that it is because they have released the client yet. Is this correct? Regards, Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Monday, November 16, 2009 9:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available Clearing the blobs doesn't work. On Mon, Nov 16, 2009 at 11:27 PM, Ook ooksser...@zootal.comhttps://mail.google.com/mail?view=cmtf=0to=ooksser...@zootal.com wrote: Me neither. When the game is officially released, you'll be abel to play it immediately. Un huh...that was supposed to be 27 minutes ago... - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Monday, November 16, 2009 9:14 PM Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available The group said that L4D2 was released but I can't force the decrypt. :-\ On Mon, Nov 16, 2009 at 11:10 PM, Ben B brutalgoerge...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=brutalgoerge...@gmail.com wrote: it'll prolly be 11:59:59pm on tuesday On Mon, Nov 16, 2009 at 10:06 PM, 1nsane 1nsane...@gmail.com wrote: Here's a video of a Katana, to pass your time. http://www.youtube.com/watch?v=kFh_JDCajFAfmt=22 On Tue, Nov 17, 2009 at 12:03 AM, gulfy32 gulf...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=gulf...@gmail.com wrote: tick tock... On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=robolea...@gmail.com wrote: Nice, I'm eager to get this set up and running. On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb matthew.j.gottl...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=matthew.j.gottl...@gmail.com wrote: Gamers are whiney little girls. One of the many reasons why it's hard to take them seriously. If we gamers did HALF the crap we said we would do, we would be a force to be
Re: [hlds] Question about L4D2 Demo Slots
On my server, bots appear to take up slots in HLSW. When a human player joins, the limit goes up for a moment until the survivor bot disappears from the player list. You're never getting more than 4 people in the server, it just lists more with the bots included. On Wed, Oct 28, 2009 at 8:01 PM, Lane Eckley l...@hypernia.com wrote: It is only a 4 player coop game, so why would you have 6 or even 8? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail Sent: Wednesday, October 28, 2009 10:54 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Question about L4D2 Demo Slots I have a working vanilla L4D2 demo server up and running on a Windows 2008 box. HLSW only sees it as a 4-slot server but as many as 6 can join and play. When 7 or 8 try, the last 2 people appear to join for just a moment then are immediately kicked off and it goes back to 6 players and then eventually 4. Is this normal? Do bots show up in HLSW? Any ideas what, if anything I need to do to make it fill all 8 slots correctly or are they only suppose to be 4 slots? Sorry guys, this is my first attempt at running L4D servers, I'm a CSS guy. If this is too lame of a question, just delete this message. Thanks for any help, Mike Vail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4553 (20091028) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4553 (20091028) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Force Dedicated Server
mm_dedicated_force_servers I believe you can list multiple servers separated by commas and it will put you into the first available server On Sun, Oct 25, 2009 at 5:15 PM, Chuck junkmailfro...@gmail.com wrote: Sorry if this has been covered before. So it's been some time and I'm now playing L4D again however I see I can no longer do ms_force_dedicated_server anymore. How do I go about creating a game through the lobby and having it connect to one of my servers? Thanks in advance, Chuck ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Crash exploit?
You need to have at least sourcemod 1.2.4 snapshot 2790 installed or else msleepers stats plugin will crash the server On Tue, Oct 6, 2009 at 5:12 PM, Ook ooksser...@zootal.com wrote: 1.2.3. Did a fresh download about a week ago. Running msleeper's l4d stats 1.1.1 (which is awesome, btw - I have the motd set to the stats page, people seem to like seeing not only stats, but their own name on the stats page :) ) and KrX's Survivor Upgrades 1.1.6. All of which has been rock solid for the last week. I'm gonna do a clean install and see what happens. The disk it runs on is a WD 160GB that has been in service for less then a year, but the boot disk for the OS is an old Maxtor 10GB that I'm going to replace as soon as I have a chance. This has to be one of the oldest Maxtors still running - which is saying a lot considering what pieces of sh*t Maxtor drives are... - Original Message - From: Warren Alpert warrenalp...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, October 06, 2009 4:52 PM Subject: Re: [hlds] L4D Crash exploit? Are you running SourceMod? If so, what version? Ook wrote: I did. No change. This isn't caused by someone having hacked my password. - Original Message - From: Mike O'Laughlen molaugh...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, October 06, 2009 4:02 PM Subject: Re: [hlds] L4D Crash exploit? You should try resetting your rcon password? On Tue, Oct 6, 2009 at 6:34 PM, Ook ooksser...@zootal.com wrote: Is there a L4D crash exploit going around? I'm watching my server, which normally runs for days without crashing, crash/restart every couple of minutes. The last few lines in the log file is: L 10/06/2009 - 15:09:49: Preventing spawning L 10/06/2009 - 15:09:49: server_message: quit L 10/06/2009 - 15:09:49: Log file closed This happens every couple of minutes. I don't see anything in the console, it just quits. It started doing this about 4.5 hours ago, and it's done it about 40 times since then. It leaves a log file of exactly 1272 bytes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
These updates are free, and any issues are typically fixed within a few days so I don't really have any real complaints. The only suggestion I would have is to release updates to dedicated servers 30-60 minutes before it goes live for clients so server ops can at least get their servers updated before the lines get clogged for hours. On Thu, Oct 1, 2009 at 3:55 PM, Ook ooksser...@zootal.com wrote: And if they had released the release notes *before* the code went live, mod authors would have time to update their mods so that when the release goes live, we already have updated mods compatible with the release. Heaven forbid that Valve would release a beta so the mod authors could actually have live code to test their mods against...but that appears to be a bit of a can of worms around here for some reason. - Original Message - From: Jonah Hirsch crazydog...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, October 01, 2009 3:44 PM Subject: Re: [hlds] Left 4 Dead Update Available In lieu of QA, there should at least be, like I stated before, COMPLETE release notes. If there are problems, usually the release notes can help. For example, in the case of Sourcemod. I'm not saying Valve should test Sourcemod, I'm saying that IF valve had published all the release notes, there wouldn't have been such a problem getting Sourcemod to be compatible. Jonah Hirsch --- On Thu, Oct 1, 2009 at 3:37 PM, Ook ooksser...@zootal.com wrote: It's not so much that devs are not so good at testing their own code. I've been writing code for 20 years, and I can test my code as well as the next person can. It's that we don't have the time to spend 10 hours testing a code change that only took us 20 minutes to make. I code it, I perform basic tests to make sure I didn't do something stupid, and I send it to the QA department to spend the next 10 hours testing the entire system to make sure I didn't break anything. We get paid to code - let someone who gets paid half as much as us spend their day testing code. It is a really stupid business practice to rely on devs to test code changes. In Valve's case, the devs perform preliminary testing and then they publish it to the world to let us, the QA team aka customers test it :) - Original Message - From: Keeper hl2li...@afksoftware.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, October 01, 2009 2:11 PM Subject: Re: [hlds] Left 4 Dead Update Available Agreed. 100% -Original Message- From: Midnight [mailto:mido...@gmail.com] Sent: Thursday, October 01, 2009 5:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available This is why software companies have QA teams, Developers are not good at finding bugs since they are too close to their own code. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Unknown command mp_gamemode hmmm On Wed, Sep 30, 2009 at 8:53 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Steam Group Servers: Searching for Games... No Games Found! Thx for the update though the steam groups are still not populating... this was working great for so long and now its broke once again... hopefully it will be resolved soon. From: Jason Ruymen jas...@valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_annou...@list.valvesoftware.com Sent: Wednesday, September 30, 2009 10:07:25 PM Subject: [hlds] Left 4 Dead Update Available A highly recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Item density calculation corrected for Versus games - Fixed weapon density in Crash Course - mp_gamemode now a valid command - New localized audio for Crash Course now available - Fixed achievement issues in Crash Course - Fixed dedicated servers not updating correctly to master server - Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
getting the same error On Tue, Sep 29, 2009 at 12:22 PM, Simon Humphrey extreme_...@hotmail.comwrote: Running several Windows installs here and none are launching after updating. I'm getting this error: *Failed to load the launcher DLL: The specified module could not be found. I've tried updating again to no avail. ___ Simon aka Extreme_One From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Tue, 29 Sep 2009 15:20:03 -0400 Subject: Re: [hlds] Left 4 Dead Update Available Working fine here on Linux. On Tue, 2009-09-29 at 14:14 -0500, Drew LaPour wrote: I'm getting that same error in win2k3. Could not load library matchmaking On Tue, Sep 29, 2009 at 1:58 PM, turb0z tur...@undergamer.com wrote: Jason/Valve, The update is failing for many of us. I was finally able to download the content, the updater states my installation is up-to-date, but I receive the following message when launching this on my Win2k8 Server: http://blackhole.midwest-gaming.org/uploads/faill4d.jpg -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, September 29, 2009 1:00 PM To: 'hlds_li...@list.valvesoftware.com'; ' hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead Update Available A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Where is that listed as a change On Tue, Sep 29, 2009 at 12:41 PM, gulfy32 gulf...@gmail.com wrote: Can't use cheat cvar ms_force_dedicated_server in multiplayer, unless the server has sv_cheats set to 1. Why was this changed??? On Tue, Sep 29, 2009 at 2:34 PM, TheGeekLord li...@thegeeklord.net wrote: Is this not a good enough reason for them to buy/rent more content servers? Considering the size and popularity of Valves games im pretty sure that it can be justified - even if they are only used a few times a month. =P -TheGeekLord msleeper wrote: Well if you can actually get them updated they come up with no problem. It should be no surprise that the content servers are slammed right now, Valve is doing more than double their normal bandwidth. http://store.steampowered.com/stats/content/ On Tue, 2009-09-29 at 12:23 -0700, Jonah Hirsch wrote: I've attempted updating my Linux servers multiple times. They do not respond to any way I try to contact them. Jonah Hirsch --- On Tue, Sep 29, 2009 at 12:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: Working fine here on Linux. On Tue, 2009-09-29 at 14:14 -0500, Drew LaPour wrote: I'm getting that same error in win2k3. Could not load library matchmaking On Tue, Sep 29, 2009 at 1:58 PM, turb0z tur...@undergamer.com wrote: Jason/Valve, The update is failing for many of us. I was finally able to download the content, the updater states my installation is up-to-date, but I receive the following message when launching this on my Win2k8 Server: http://blackhole.midwest-gaming.org/uploads/faill4d.jpg -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, September 29, 2009 1:00 PM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead Update Available A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Left 4 Dead Update Available
Ran the update once more and the server is no longer crashing on startup On Tue, Sep 29, 2009 at 1:14 PM, f7 f0rkz h...@f0rkznet.net wrote: Is anyone's server instances crashing with signal 11? Don't know why but things are just randomly crashing when players join. On Tue, Sep 29, 2009 at 3:53 PM, gulfy32 gulf...@gmail.com wrote: It isn't, but when I go into the game and try to force it to my server it gives me that message. On Tue, Sep 29, 2009 at 2:45 PM, Brent Veal naslund.fan...@gmail.com wrote: Where is that listed as a change On Tue, Sep 29, 2009 at 12:41 PM, gulfy32 gulf...@gmail.com wrote: Can't use cheat cvar ms_force_dedicated_server in multiplayer, unless the server has sv_cheats set to 1. Why was this changed??? On Tue, Sep 29, 2009 at 2:34 PM, TheGeekLord li...@thegeeklord.net wrote: Is this not a good enough reason for them to buy/rent more content servers? Considering the size and popularity of Valves games im pretty sure that it can be justified - even if they are only used a few times a month. =P -TheGeekLord msleeper wrote: Well if you can actually get them updated they come up with no problem. It should be no surprise that the content servers are slammed right now, Valve is doing more than double their normal bandwidth. http://store.steampowered.com/stats/content/ On Tue, 2009-09-29 at 12:23 -0700, Jonah Hirsch wrote: I've attempted updating my Linux servers multiple times. They do not respond to any way I try to contact them. Jonah Hirsch --- On Tue, Sep 29, 2009 at 12:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: Working fine here on Linux. On Tue, 2009-09-29 at 14:14 -0500, Drew LaPour wrote: I'm getting that same error in win2k3. Could not load library matchmaking On Tue, Sep 29, 2009 at 1:58 PM, turb0z tur...@undergamer.com wrote: Jason/Valve, The update is failing for many of us. I was finally able to download the content, the updater states my installation is up-to-date, but I receive the following message when launching this on my Win2k8 Server: http://blackhole.midwest-gaming.org/uploads/faill4d.jpg -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, September 29, 2009 1:00 PM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead Update Available A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] Left 4 Dead Update Available
mp_gamemode isn't working on my servers either On Tue, Sep 29, 2009 at 1:50 PM, msleeper mslee...@ismsleeperwrong.comwrote: Jason, was mp_gamemode removed, and if so why? On Tue, 2009-09-29 at 10:59 -0700, Jason Ruymen wrote: A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
mp_gamemode has been working until the update. If it's gone, what do we use to change the game mode? On Tue, Sep 29, 2009 at 3:07 PM, Bobby35ny bobby3...@gmail.com wrote: That's been gone for a while now. -bobby -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, September 29, 2009 4:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Jason, was mp_gamemode removed, and if so why? On Tue, 2009-09-29 at 10:59 -0700, Jason Ruymen wrote: A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
I'm also still getting Unknown command mp_gamemode On Tue, Sep 29, 2009 at 6:31 PM, msleeper mslee...@ismsleeperwrong.comwrote: I am not seeing mp_gamemode as working, and I did in fact receive the update. 21:30:02 mp_gamemode 21:30:02 Unknown command mp_gamemode On Tue, 2009-09-29 at 18:28 -0700, Ryan Mannion wrote: Confirming sv_search_key still doesn't work, but mm_force_dedicated does. Ryan On Tue, Sep 29, 2009 at 6:21 PM, Jonah Hirsch crazydog...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=crazydog...@gmail.com wrote: I still can't get my search key to work, but mm_dedicated_force_servers works beautifully. Just wish I could fit more than 7 servers into it. :P Jonah Hirsch --- On Tue, Sep 29, 2009 at 6:10 PM, msleeper mslee...@ismsleeperwrong.comhttps://mail.google.com/mail?view=cmtf=0to=mslee...@ismsleeperwrong.com wrote: Thanks for the update Jason. On Tue, 2009-09-29 at 18:04 -0700, Jason Ruymen wrote: A new, highly recommended Left 4 Dead update is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Made the variable mp_gamemode available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, map l4d_garage01_alleys versus will set mp_gamemode versus for you automatically and load the first map of Crash Course - Added mm_dedicated_force_servers to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated) - Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
My servers are definitely not showing up on the Group listing On Tue, Sep 29, 2009 at 8:24 PM, Steven Sumichrast packh...@gmail.comwrote: Same here. My servers are not showing up in the steam group, and search key doesnt work at all (getting random servers now...) On Tue, Sep 29, 2009 at 9:17 PM, Robert Whelan mrrjwhe...@yahoo.comhttps://mail.google.com/mail?view=cmtf=0to=mrrjwhe...@yahoo.com wrote: With the initial update from ealier today our search key was working though after this recent update its now broken. We're still having trouble with Steam Group Servers being listed as well. mp_gamemode echos as an unknown command though seems to work from the commandline. From: Jonah Hirsch crazydog...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=crazydog...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Tuesday, September 29, 2009 8:21:12 PM Subject: Re: [hlds] Left 4 Dead Update Available I still can't get my search key to work, but mm_dedicated_force_servers works beautifully. Just wish I could fit more than 7 servers into it. :P Jonah Hirsch --- On Tue, Sep 29, 2009 at 6:10 PM, msleeper mslee...@ismsleeperwrong.comhttps://mail.google.com/mail?view=cmtf=0to=mslee...@ismsleeperwrong.com wrote: Thanks for the update Jason. On Tue, 2009-09-29 at 18:04 -0700, Jason Ruymen wrote: A new, highly recommended Left 4 Dead update is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Made the variable mp_gamemode available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, map l4d_garage01_alleys versus will set mp_gamemode versus for you automatically and load the first map of Crash Course - Added mm_dedicated_force_servers to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated) - Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
It probably means that if you're sitting in spec or at the player selection screen, the game will recognize you as idle On Tue, Sep 15, 2009 at 4:11 PM, Quentin SPEHNER shao...@gmail.com wrote: Changed idle player check to include spectators players who haven't chosen a team I don't understand what this mean, can someone explain please? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Removing Halos
The business model is that every time they release a big update, the game gets a lot of press and sales spike for a period of time. On Thu, Sep 3, 2009 at 2:16 PM, Keeper hl2li...@afksoftware.com wrote: What I was saying was ... future business. And who says these updates will always be free? What kind of business model supports this level of work on a product for over 2 years (and going) past its initial release? Technically they could go the Blizzard method and charge to play the game for time period. Dunno, just thinking aloud. Filter is off. Keeper -Original Message- From: Mike Zimmermann [mailto:rem...@gmail.com] Sent: Thursday, September 03, 2009 5:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Removing Halos What business will Valve lose? Last time I checked, all of these updates came free. -Mike On Thu, Sep 3, 2009 at 3:59 PM, Keeperhl2li...@afksoftware.com wrote: @Mike: LOL ... yeah I had to think about a decent analogy, even then I have to admit fail :( @msleeper: that's not my point. If I spent the money to play a game that I can no longer play due to the fact that there are REQUIRED UPDATES ... then I could construe this as theft. Nowhere in the original news was it mentioned that this game would constantly be evolving over the next couple of years. I expected updates and bug fixes, but nothing like this. Now, I will think twice before ever purchasing software from VALVe again. I will have to watch the games I'm interested in to make sure they won't change. If they do, VALVe will lose my business. Will it be enough to matter? Probably not. Will I feel better that I'm not charging windmills and arguing to VALVe that they fix stuff? Certainly. I'm tired of going to the cleaners to find my dress shirts are now Hawaiian shirts. Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Stats recommendations
Do you have plans to potentially make a similar stats plugin for L4D2 eventually? I know my community would be very interested in keeping track of those stats as well once it's released. On Mon, Aug 31, 2009 at 12:39 PM, Alec Sanger eclyp...@hotmail.com wrote: yeah, unfortunately almost all of our servers now are versus or survivor. You definitely need to get stats working on those modes - then I'll see about reinstalling :) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Mon, 31 Aug 2009 15:33:27 -0400 Subject: Re: [hlds] L4D Stats recommendations I'm assuming your MySQL was on the same system? I have noticed that SourceMod likes to keep open MySQL users/sessions, and I have long since changed the code so that it opens and closes a MySQL connection when it needs to send a query, rather than keeping it open for the lifetime of the script. I went from having like 100+ connections to about 30 after the change. So that might have been the problem. As always you should run the latest version of stuff. On Mon, 2009-08-31 at 15:23 -0400, Alec Sanger wrote: The box was a Celeron 2.0 with 1GB. I can't remember exactly how many players we were tracking, but I believe it was under 250,000. We had quite a few websites running on the same box, though, so the stats may have just put it over the edge. Once we removed them things were back to running like normal. We were running 14 servers at the time. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Mon, 31 Aug 2009 14:58:08 -0400 Subject: Re: [hlds] L4D Stats recommendations Thanks for the recommendations to my stats. I of course have to agree, if you are looking for a L4D-specific stats plugin, I wrote my stats from the ground up with L4D in mind. I haven't had much time to work on this recently because of some Real Life issues, but I've been going back to it the past few weeks. I'm trying to get Survival and Versus stats working, and I have a basic admin panel working as well. The admin panel is useful because you can use it to generate a list of bad players based on behavior, and you can also prune older players from the player list which should decrease any slowdowns you might be experiencing. I'm curious what sort of hardware your webserver is running on which would make you think is slowing down. I'm using an ancient P3 1.8ghz I believe and there's almost no slowdown for me, and I had about 750,000 people in the database. On Fri, 2009-08-28 at 19:18 -0400, Alec Sanger wrote: we used his stats for several months, but we started to see performance issues with the websites hosted on the same box. Not a huge deal, just slower website loads. Worked great until the db got huge. I would definitely give it a shot to see if you like it. I was using early builds, so it may have been optimized since then Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 28 Aug 2009 15:53:46 -0700 From: naslund.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Stats recommendations I use msleeper's l4d stats plugin as well. It's easy to setup and works well. On Fri, Aug 28, 2009 at 3:45 PM, Rick Payton r...@mai-hawaii.com wrote: I 2nd this suggestion. It works with very minimal configuration, and still provides plenty of fun data to look at - my favorite being the death of zombies = to the population of various cities ... :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox Sent: Thursday, August 27, 2009 9:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Stats recommendations msleeper rankign system ? 2009/8/28 Hyphon hyp...@arcor.de we are using HLstatsX. no problems till now. Ook ooksser...@zootal.com schrieb: What are you L4D server operators using for L4D stats? I'm currently using HLStats for my OP4 server, but it doesn't support L4D. I don't know that I like HLStatsx all that much, and am open to alternatives. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] L4D Stats recommendations
Would you not want to block cheaters from your server? On Mon, Aug 31, 2009 at 2:06 PM, msleeper mslee...@cyberwurx.com wrote: Jesus christ you're retarded. On Mon, 2009-08-31 at 14:03 -0700, Phillip Vector wrote: and then promptly block them for cheating on your server. :) On Mon, Aug 31, 2009 at 1:56 PM, msleepermslee...@cyberwurx.com wrote: Yeah absolutely. In fact, assuming not too much is changed on a server level between the two, it would probably be a single plugin that would track stats between the 2 games. I'm working on changing the way it tracks campaign information so people can add custom campaign stat tracking, and I would just treat the L4D2 campaigns as addons campaigns. On Mon, 2009-08-31 at 13:49 -0700, Brent Veal wrote: Do you have plans to potentially make a similar stats plugin for L4D2 eventually? I know my community would be very interested in keeping track of those stats as well once it's released. On Mon, Aug 31, 2009 at 12:39 PM, Alec Sanger eclyp...@hotmail.com wrote: yeah, unfortunately almost all of our servers now are versus or survivor. You definitely need to get stats working on those modes - then I'll see about reinstalling :) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Mon, 31 Aug 2009 15:33:27 -0400 Subject: Re: [hlds] L4D Stats recommendations I'm assuming your MySQL was on the same system? I have noticed that SourceMod likes to keep open MySQL users/sessions, and I have long since changed the code so that it opens and closes a MySQL connection when it needs to send a query, rather than keeping it open for the lifetime of the script. I went from having like 100+ connections to about 30 after the change. So that might have been the problem. As always you should run the latest version of stuff. On Mon, 2009-08-31 at 15:23 -0400, Alec Sanger wrote: The box was a Celeron 2.0 with 1GB. I can't remember exactly how many players we were tracking, but I believe it was under 250,000. We had quite a few websites running on the same box, though, so the stats may have just put it over the edge. Once we removed them things were back to running like normal. We were running 14 servers at the time. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Mon, 31 Aug 2009 14:58:08 -0400 Subject: Re: [hlds] L4D Stats recommendations Thanks for the recommendations to my stats. I of course have to agree, if you are looking for a L4D-specific stats plugin, I wrote my stats from the ground up with L4D in mind. I haven't had much time to work on this recently because of some Real Life issues, but I've been going back to it the past few weeks. I'm trying to get Survival and Versus stats working, and I have a basic admin panel working as well. The admin panel is useful because you can use it to generate a list of bad players based on behavior, and you can also prune older players from the player list which should decrease any slowdowns you might be experiencing. I'm curious what sort of hardware your webserver is running on which would make you think is slowing down. I'm using an ancient P3 1.8ghz I believe and there's almost no slowdown for me, and I had about 750,000 people in the database. On Fri, 2009-08-28 at 19:18 -0400, Alec Sanger wrote: we used his stats for several months, but we started to see performance issues with the websites hosted on the same box. Not a huge deal, just slower website loads. Worked great until the db got huge. I would definitely give it a shot to see if you like it. I was using early builds, so it may have been optimized since then Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 28 Aug 2009 15:53:46 -0700 From: naslund.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Stats recommendations I use msleeper's l4d stats plugin as well. It's easy to setup and works well. On Fri, Aug 28, 2009 at 3:45 PM, Rick Payton r...@mai-hawaii.com wrote: I 2nd this suggestion. It works with very minimal configuration, and still provides plenty of fun data to look at - my favorite being the death of zombies = to the population of various cities ... :) --mauirixxx
Re: [hlds] Team Fortress 2 Update Coming
It's only 5:30 at Valve right now On Mon, Aug 31, 2009 at 5:24 PM, DontWannaName! ad...@topnotchclan.comwrote: Someones working the evening shift :) On Mon, Aug 31, 2009 at 5:17 PM, Saul Rennison saul.renni...@gmail.com wrote: Oh snap Thanks, - Saul. On 1 Sep 2009, at 01:08, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is on the way. Should be live in about one hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Stats recommendations
I use msleeper's l4d stats plugin as well. It's easy to setup and works well. On Fri, Aug 28, 2009 at 3:45 PM, Rick Payton r...@mai-hawaii.com wrote: I 2nd this suggestion. It works with very minimal configuration, and still provides plenty of fun data to look at - my favorite being the death of zombies = to the population of various cities ... :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox Sent: Thursday, August 27, 2009 9:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Stats recommendations msleeper rankign system ? 2009/8/28 Hyphon hyp...@arcor.de we are using HLstatsX. no problems till now. Ook ooksser...@zootal.com schrieb: What are you L4D server operators using for L4D stats? I'm currently using HLStats for my OP4 server, but it doesn't support L4D. I don't know that I like HLStatsx all that much, and am open to alternatives. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
Originally you needed cheats on to make ms_force work. But Valve fixed it a while ago so you dont need cheats on any more On Mon, Jul 13, 2009 at 7:37 AM, Shane Arnold clontar...@iinet.net.auwrote: Why do you use sv_cheats 1? ms_force does not require it (is not a cheat cvar). ___ Shane Arnold- clontar...@iinet.net.auhttps://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=shorec...@comcast.netwrote: Oh, I use the command line parameter in Steam that adds the Server Browser to the menu options, which makes it so Steam group servers aren't listed at all on the menu. I start a lobby, set things up, then use a config file with the following lines in it to join my server (you can also type the commands manually), then start the game from the Lobby: sv_cheats 1 ms_force_dedicated_server ip:port As long as you have your Steam group and exclusive cvars set properly, you can always join your Steam group server. I have never used the search key to join my servers. This also has the added advantage of returning you to the lobby when the campaign is over to set up another game. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.comhttps://mail.google.com/mail?view=cmtf=0to=mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Monday, July 13, 2009 10:12:44 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Timeout On Mapchange Refer to the other topics I mentioned for more detail... I could have 6 l4d servers going and they'd all be listed in the 'steam group servers' area. From the lobby we could use the search key to play a campaign though once we do all the servers would no longer be listed under 'steam group servers'. On the other hand... the same 6 servers over time would gradually drop off the list of 'steam group servers' regardless. This leaves one alternative... connect directly which is a PITA when your trying to assemble a game of versus. This happens with or without (vanilla) addons /* off topic, sry */ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
Our community servers are kept private and no one in the community ever has any problems connecting to any of the servers whether and admin is present or not. On Sun, Jul 12, 2009 at 7:49 PM, Cc2iscooL cc2isc...@gmail.com wrote: Yes but it should just work™ instead of having to play with the server every time you want to join or make a game. For a community it's useless. Maybe for a group of friends it would work because you all decide you want to play, but what if your community members want to play and they don't have contact with you? Then they end up on a random server because yours doesn't allow them to connect because it's broken or something. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, Jul 12, 2009 at 9:30 PM, shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=shorec...@comcast.net wrote: I have no problem getting on my L4D server. When I know I'll be playing, I change the sv_steamgroup_exclusive cvar to 1 and either kick the people playing or wait until they are done, then it'll only allow people in my Steamgroup to play unless we make it a public server via the lobby. - Original Message - From: Cc2iscooL cc2isc...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Sunday, July 12, 2009 8:29:42 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Timeout On Mapchange I've never noticed those issues with sourcemod. Also with all the issues L4D has been having I've pretty much given up trying to admin it. Too much a pain in the ass with all the problems and the horrid lobby/community system that doesn't really allow communities to really do anything with their servers besides hope that the servers allow people in when they're supposed to. Lots of longstanding exploit spots where players are nearly invulnerable...etc. I've pretty much stopped playing it all-together. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, Jul 12, 2009 at 7:12 PM, Andrew Armstrong and...@mammoth.com.auhttps://mail.google.com/mail?view=cmtf=0to=and...@mammoth.com.au wrote: The plugin requires sourcemod, which seems to really stuff up the servers (weird SI spawn locations that are out of bounds, multiple AI hunters running around, etc - just stupid problems that make the game unplayable). Could Valve *please* look at and acknowledge this problem in a reply to this email thread? TF2 already corrected this issue, it was due to the gameplay stats being synchronously uploaded during map change to Valve HQ (which may sometimes take too long). The problem has been raised numerous times (months ago) and now it's being raised again, but nothing ever happens, which is out of the ordinary. Thanks, - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com] On Behalf Of shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=shorec...@comcast.net Sent: Tuesday, 7 July 2009 9:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange His plugin comes with a version for L4D. I haven't had the timeout issue in quite a while but I still installed it just in case. - Original Message - From: Alec Sanger eclyp...@hotmail.comhttps://mail.google.com/mail?view=cmtf=0to=eclyp...@hotmail.com To: hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Tuesday, July 7, 2009 6:36:04 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Timeout On Mapchange I'm almost positive that he said it *SHOULD* work for L4D. I was having timeout issues until I installed it on my servers. Seems to be working for me. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
I've been running Neph's plugin version 1.1 and I've never had timeouts on my servers since then On Sat, Jul 4, 2009 at 11:33 PM, Midnight mido...@gmail.com wrote: A lot of our players are still complaining of timeouts when changing maps on L4D. Anyone else seeing this? We run about 30 servers, so this is rather annoying to say the least. Some have a stock game, others have SourceMod + Cevo ReadyUp mod installed. The bugfix included in SourceMod a while back didn't seem to do anything. We also tried Neph's plugin, which doesn't seem to work for L4D. (Never got a conclusive answer on if it should or shouldn't work so we gave it a shot). Servers are running Windows. Thanks, Noel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D: Preventing Spawning
I agree that it's probably a plugin issue. Try connecting without SourceMod on, and if you can join just fine, then go through your plugins enabling them one by one until you find the problem. It could be that a plugin needs to be updated, or there's just a conflict between one of your many plugins On Sun, Jul 5, 2009 at 10:06 AM, Russell Jones rjo...@eggycrew.com wrote: You have a crap ton of plugins installed there. Try disabling all of your plugins so that its just a vanilla l4d install and see if the problem goes away. shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=shorec...@comcast.netwrote: I am trying to join my server via a lobby and I keep getting booted back to the main menu after it tries connecting. Here's what the logs are saying: Quote:L 07/05/2009 - 10:52:05: server cvars end L 07/05/2009 - 10:52:05: Started map l4d_vs_smalltown01_caves (CRC -1522287106) L 07/05/2009 - 10:52:07: Preventing spawning L 07/05/2009 - 10:52:07: World triggered Round_Start L 07/05/2009 - 10:52:07: Preventing spawning L 07/05/2009 - 10:52:07: Log file closed Quote:L 07/05/2009 - 10:52:05: server_cvar: mp_gamemode versus L 07/05/2009 - 10:52:05: rcon from 67.19.89.18:49922: command L 07/05/2009 - 10:52:05: [META] Loaded 0 plugins (1 already loaded) L 07/05/2009 - 10:52:05: Preventing spawning L 07/05/2009 - 10:52:05: server_message: quit L 07/05/2009 - 10:52:05: Log file closed meta list command: Quote:11:56:04 Listing 3 plugins: [01] SourceMod (1.2.1) by AlliedModders LLC [02] SDK Tools (1.2.1) by AlliedModders LLC [03] BinTools (1.2.1) by AlliedModders LLC Source mod plugins: Quote:11:56:32 [SM] Listing 29 plugins: 01 Fun Commands (1.2.1) by AlliedModders LLC 02 Vocalize Fatigue (0.9) by Mr. Zero 03 Survivor Upgrades (1.4) by Jerrith 04 Left 4 Dead Infected Spawner (1.0) by Fexii 05 Basic Commands (1.2.1) by AlliedModders LLC 06 L4D Vote Guard (1.0.2) by Crimson 07 Basic Info Triggers (1.2.1) by AlliedModders LLC 08 Fun Votes (1.2.1) by AlliedModders LLC 09 Basic Comm Control (1.2.1) by AlliedModders LLC 10 Reserved Slots (1.2.1) by AlliedModders LLC 11 L4D Friendly Fire Limit (1.1.1) by -pk- 12 L4DSwitchPlayers (1.3) by SkyDavid (djromero) 13 Client Preferences (1.2.1) by AlliedModders LLC 14 [L4D] Hidden Ability Hints (1.0) by Thraka 15 Admin Menu (1.2.1) by AlliedModders LLC 16 Anti-Flood (1.2.1) by AlliedModders LLC 17 SnareSpeak (1.7) by n0limit 18 Player Commands (1.2.1) by AlliedModders LLC 19 SourceBans (1.4.3) by InterWave Studios Development Team 20 Admin Help (1.2.1) by AlliedModders LLC 21 Basic Chat (1.2.1) by AlliedModders LLC 22 gameME Plugin (3.0) by TTS Oetzel Goerz GmbH 23 Advertisements (0.5.5) by Tsunami 24 Nextmap (1.2.1) by AlliedModders LLC 25 Sound Commands (1.2.1) by AlliedModders LLC 26 Basic Votes (1.2.1) by AlliedModders LLC 27 Admin File Reader (1.2.1) by AlliedModders LLC 28 Left 4 Dead Infected Spawner (1.0) by Fexii 29 [L4D] VS Auto-spectate on AFK (1.3.1) by djromero (SkyDavid, David Romero) It's a Windows server. Any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Change to a another, random campaign after the finale is over
http://forums.alliedmods.net/showthread.php?p=727428 I havent used it in a while, but the last version I had on my servers didn't choose a random campaign, it chose from a set campaign list. On Thu, Jul 2, 2009 at 10:08 AM, Donnie Newlove donnie.newl...@gmail.comwrote: What's the plugin that does that instead of sending everyone back to the lobby? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF 2 server scoring
From my understanding, have an inactive server wont effect the score much at all. When players connect then disconnect very quickly it will bring the server score down, but just having little traffic shouldn't. On Thu, Jul 2, 2009 at 3:36 PM, shorec...@comcast.net wrote: I recently read that Valve has some sort of server scoring system in place that removes servers from the TF2 master list if they score low. Apparently one way to get a low score (and to be removed from the list) is to not have much activity on the server. My clan has a TF2 server that we use about once a week. Usually when we all join, we get a good crowd but we simply don't have enough interest for the server to always be active. As a result of this, our IP has been delisted twice. I have a dedicated box and have used up 2 of our IP's already. Today I had to switch our server to a third IP for it to show up. My question is who can I contact about this so my other IP's can be re-listed? Is there a way to prevent this from happening besides having a more popular server? I know tech support is useless because they don't support their own dedicated server files... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rebalanced VS maps
Sounds really interesting. I might try it out and see what people think On Wed, Jul 1, 2009 at 9:12 AM, Donnie Newlove donnie.newl...@gmail.comwrote: Anyone been using these? It looks very nice and it does not actually require the client to download anything. http://forums.steampowered.com/forums/showthread.php?t=907695 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rebalanced VS maps
I installed it too, and there's definitely a delay in loading between maps. Watching HLSW as the maps changed, and it will always timeout for 10-15 seconds between map changes now. It still goes through, but perhaps could lead to problems. On Wed, Jul 1, 2009 at 2:42 PM, Nikolay Shopik sho...@inblock.ru wrote: We just installed these on our server, only downside I've noticed increased load times for levels on server side. On 01.07.2009 20:12, Donnie Newlove wrote: Anyone been using these? It looks very nice and it does not actually require the client to download anything. http://forums.steampowered.com/forums/showthread.php?t=907695 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )
Using a server browser primarily really wouldnt work that well. The game could really use some kind of lobby browser though. On Sat, Jun 27, 2009 at 10:28 AM, 1nsane 1nsane...@gmail.com wrote: People are dealing OK without an officially accessible server browser Read the whole thing next time. On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold clontar...@iinet.net.auhttps://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au wrote: 1nsane wrote It doesn't look like Valve wants to add a server browser. LFD has been out for a while. openserverbrowser ___ Shane Arnold- clontar...@iinet.net.auhttps://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. 1nsane wrote: Wow wow...slow down buddy. Lets not scare valve into ignoring this thread. People are dealing OK without an officially accessible server browser but the lack of a nice/automatic way to download custom campaigns is a bit of a more immediate problem. It doesn't look like Valve wants to add a server browser. LFD has been out for a while. On Fri, Jun 26, 2009 at 8:08 PM, Munra mu...@anbservers.nethttps://mail.google.com/mail?view=cmtf=0to=mu...@anbservers.net wrote: Why Not allow people to choose the server that want to join in the lobby. AKA a community server or have some type or server browser. Then allow the users to download the pk Via sv_downloadurl when they connect. -Original Message- From: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, June 26, 2009 4:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl ) 2) vpk author could just link to a google search with mapname vpk download hahaha Worst idea of all time award goes to... On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote: Steven Hartland wrote: That really is a majorly stupid way of doing it, what happens when:- 1. In a few months when siteX that the mapper included as the source expires or gets shutdown? 2. A good campaign gets popular and the people downloading it overload the origin server? Why not use the tried an tested redirect system like every other game? Seriously Valve you need to revisit this and make a workable solution. TBH I dont see any better way ... but: 1) let lobby host specify a different download url with a cvar, 2) vpk author could just link to a google search with mapname vpk download ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d maps
It may not be up to the quality of Valve campaigns, but Death Aboard is the best custom campaign I've played so far http://www.l4dmaps.com/details.php?file=33 On Fri, Jun 26, 2009 at 11:20 AM, Saint K. sai...@specialattack.net wrote: Can someone tell me some names of custom campaigns (versus) which match the quality of VALVe's maps? Pref. also with (download)url. I haven't gotten any time yet to do any research myself, so help would be appreciated a lot! Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
I could be wrong, but it sounds like the VPKs are uploaded to a central server or something, and then clients are prompted to download them if they dont have them On Thu, Jun 25, 2009 at 12:02 PM, Kris Byer kby...@gmail.com wrote: So, will this work with fast download or will the clients need the the VPK file? On Thu, Jun 25, 2009 at 12:46 PM, Nikolay Shopik sho...@inblock.ru wrote: Any words on SourceTV support in L4D? Will we see it in foreseeable future, before L4D2 release at least? Simple answer YES or NO will be sufficient. On 25.06.2009 21:33, Zoid Kirsch wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SDK update and server downloads
Clients will be kicked/not able to join at all unless they download the version of the map being used on the server On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger eclyp...@hotmail.com wrote: I believe if you make a change to a server and keep the name the same, the clients with the non-updated version will get an error and will not allow them to enter the server. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 16 Jun 2009 16:44:26 -0700 From: ch...@pingdemons.com To: hlds@list.valvesoftware.com Subject: [hlds] SDK update and server downloads Question, With the new SDK update if i make a change to lets say ctf_2fort and the server is running that map does that mean the client would have to re-download the full map again? or just the new content. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Lauren found her dream laptop. Find the PC that’s right for you. http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] - Map Change not executing server.cfg
I don't know 100%, but I would assume that autoexec only loads when the server is started On Mon, Jun 15, 2009 at 9:26 AM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Autoexec is only ran when the server is launched though, right? On Sun, Jun 14, 2009 at 11:01 PM, Michael Krasnowmnk...@gmail.com wrote: if the hostname was changed then it should revert back if not try putting it also in the autoexec.cfg On Sun, Jun 14, 2009 at 11:50 PM, turb0z tur...@undergamer.com wrote: I've noticed since the last update that when performing a map change after executing a league config (CEVO, TWL, etc) the hostname doesn't revert back to what the server.cfg file has configured. Wondering if anyone else notices this? I have to explicitly exec server.cfg after a map change to fix things. I don't mind specifically, but it is something that's changed over the last update and can be quite annoying. I've confirmed that server.cfg is not executing on a map change 9 times out of 10. The servers I'm testing this on are vanilla TF2 servers, no extra mods loaded. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to force L4D server to coop only?
Yes, it's sv_gametypes On Fri, Jun 12, 2009 at 7:13 AM, Roman S rivenli...@gmail.com wrote: Isn't the cvar called sv_gametypes? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to force L4D server to coop only?
March 11, 2009 Server Changes Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types sv_gametypes was already in when Valve added the Survival update. The addition in the survival update was mp_gamemode which is the variable used to change the game type of the server, not restrict the server to a certain game type. On Fri, Jun 12, 2009 at 10:27 AM, Robert Whelan mrrjwhe...@yahoo.comwrote: Hey Oook 1. I'm pretty sure the update was around 4/20 sometime, not march like somebody mentioned. 2. Here's the info I posted to out admins:- A developer at Valve who is working on the Left 4 Dead Survival pack gave us a heads up on the upcoming update. They've made several changes to server operations and are passing on the info to us server operators in preparation. Survival Mode QUOTE Since Left 4 Dead will now support three different game modes, we removed the console variable director_no_human_zombies and added a new variable called mp_gamemode which can be set to coop, versus and survival. This variable is set by lobby reservation, so a normal server running in lobby mode will require no changes by the server operator. If you are running in LAN mode without lobbies, you will need to set mp_gamemode before you load a map. For example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new Lighthouse map in Survival mode. Game Types QUOTE We have extended sv_gamestypes to also include survival. The default value is now coop,versus,survival. This may cause issues for some servers that have a lot of tags in addition to the defaults. We realize this is problem and adjusted sv_showtags to show the truncated tags to help server operators see if they have reached the 63 character limit. Tags QUOTE The tags issue will be fixed in the forthcoming third party campaign matchmaking update. We have extended the master servers so heartbeats will be sent as two distinct packets, one containing the existing server heartbeat, and another containing additional game data. This game data will contain all the matchmaking server tags such as sv_gametypes, and the list of third party campaign missions installed. This third party campaign list will be used by people searching for servers with third party campaigns installed. Server operators will install the VPK file of the campaign that includes the maps (and associated models, etc) as well as a mission description file that describes the campaign and its name used for matchmaking. We hope that as various third party campaigns become popular, more server operators will install them giving a larger base for players to find servers for those campaigns. From: Ook ooksser...@zootal.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, June 12, 2009 9:33:33 AM Subject: Re: [hlds] How to force L4D server to coop only? Unknown command sv_gametype Yah - I noticed that :). sv_gametypes seems to be correct, but if I put it in server.cfg: sv_gametypes coop and start server and type sv_gametypes in console, I get: sv_gametypes sv_gametypes = coop,versus,survival notify - Allowable game types, lobbies will search based on this. So I typed sv_gametypes in console: sv_gametypes coop Queuing heartbeat send to steam master server updater. sv_gametypes sv_gametypes = coop ( def. coop,versus,survival ) notify - Allowable game types, lobbies will search based on this. Is sv_gametypes not recognized if it is in server.cfg? - Original Message - From: Brent Veal naslund.fan...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, June 12, 2009 7:24 AM Subject: Re: [hlds] How to force L4D server to coop only? The description is from the update notes when it was added in on March 11. Although there was a typo in the original announcement and they forgot the 's' on the end. On Fri, Jun 12, 2009 at 7:18 AM, Ook ooksser...@zootal.com wrote: Ahh...excellent...tnx ;-) Where did you find this description? - Original Message - From: Adam Smith absmi...@gmail.com https://mail.google.com/mail?view=cmtf=0to=absmi...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Friday, June 12, 2009 7:13 AM Subject: Re: [hlds] How to force L4D server to coop only? sv_gametype - Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types On Fri, Jun 12, 2009 at 10:00
Re: [hlds] L4D/L4D2 run as the same server?
I'm not sure if that would be possible if L4D2 is going to be a stand-alone game. It seems like the majority of the L4D community is going to move on to L4D2 anyways, but who knows. On Wed, Jun 3, 2009 at 11:25 AM, Munra mu...@anbservers.net wrote: First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
Well the game engines might not be identical. We've only been told that custom maps from L4D1 will be compatible, but the director is undergoing quite a few upgrades and the current boss infected will have some additional AI. And Valve mentioned that they might include the L4D1 campaigns with L4D2, so if you're running just an L4D2 server you'll have access to pretty much all the L4D1 content if they go through with that. On Wed, Jun 3, 2009 at 11:39 AM, Munra mu...@anbservers.net wrote: Well I don't know why it wouldn't be possible because its the same engine and both games will support the same custom maps. So really then the only thing that changes is AID 2.0 Which if supports custom maps for both games will run the l4D1 maps then then just a mass a files for the added content. I know that sounds simple(Its never simple) and I hope that's the way it turns out. -Original message- From: Brent Veal naslund.fan...@gmail.com Date: Wed, 03 Jun 2009 14:33:36 -0400 To: Munra mu...@anbservers.net, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D/L4D2 run as the same server? I'm not sure if that would be possible if L4D2 is going to be a stand-alone game. It seems like the majority of the L4D community is going to move on to L4D2 anyways, but who knows. On Wed, Jun 3, 2009 at 11:25 AM, Munra mu...@anbservers.net wrote: First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
The only reason would be for the few remaining L4D1 players. But I dont know why anyone would still be playing it a year+ after release when there's a new better version available On Wed, Jun 3, 2009 at 11:53 AM, Midnight mido...@gmail.com wrote: If it is essentially the same game, there's no reason to keep L4D1 servers around is there? Munra wrote: Well I don't know why it wouldn't be possible because its the same engine and both games will support the same custom maps. So really then the only thing that changes is AID 2.0 Which if supports custom maps for both games will run the l4D1 maps then then just a mass a files for the added content. I know that sounds simple(Its never simple) and I hope that's the way it turns out. -Original message- From: Brent Veal naslund.fan...@gmail.com Date: Wed, 03 Jun 2009 14:33:36 -0400 To: Munra mu...@anbservers.net, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D/L4D2 run as the same server? I'm not sure if that would be possible if L4D2 is going to be a stand-alone game. It seems like the majority of the L4D community is going to move on to L4D2 anyways, but who knows. On Wed, Jun 3, 2009 at 11:25 AM, Munra mu...@anbservers.net wrote: First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
With the full SDK being released soon, we could potentially see a lot of the 'new' content modded into the original game. On Wed, Jun 3, 2009 at 4:23 PM, Donnie Newlove donnie.newl...@gmail.comwrote: The probably most important one, having to move up to stop events and not just camp could probably be done with a sourcemod for L4D1, could it not? On Thu, Jun 4, 2009 at 1:11 AM, admin ad...@firestormpcs.net wrote: i dont thik it will becuase l4d(2) has a new director and that would require a major update (not a problem) but that would mean that l4d1 would need a major update too or else there would be no servers to run l4d(1) :( On Jun 3, 2009, at 3:11 PM, msleeper wrote: First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. Nobody cares what your opinion on the game is here. Go to Steampowered or something. We're talking about how the servers are going to work, try to pay attention. As Brent Veal said, L4D2 has been said that it will include the L4D1 content, so while we may be able to play the L4D1 campaigns in L4D2, that may not mean that L4D1 game clients will be able to access it. I think there's no point in speculating about it when we are like 5-6 months away from release. Revisit this topic when release is imminent. On Wed, 2009-06-03 at 13:53 -0500, Cc2iscooL wrote: I am very disappointed that I paid 50 for a game that lasted me two weeks and then got boring. I guess they're getting back at me for playing TF2 so much. What's up with that, though? I'm NOT spending 50 on another L4D game. I'll take my chances and not buy it. On 6/3/09, TheNob HLDS h...@thenob.de wrote: If I look in my installed L4D-Server directory by HLDS, I say it will be a new/seperate server installation. By the way, I am disappointed that a completely new game will be released instead of a mappack for L4D, lets say with another 4 Levels like the included ones for, let say, 20 to 25 bucks. 2009/6/3 Munra mu...@anbservers.net First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
I would assume that the delisting only occurs on the main server browser On Sat, May 30, 2009 at 6:40 AM, shorec...@comcast.net wrote: No, because Valve doesn't delist servers, just like support says. If they DID delist servers (maybe there's a remote chance support was wrong?), it only removes the server from the main browser, not favorites, X-Fire, game-monitor.com, etc... - Original Message - From: Nightbox alexandrualexa...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=alexandrualexa...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Saturday, May 30, 2009 9:08:33 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... so delisting is working dan ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
If Valve tried to get rid of all the achievement farming servers, then all those farmers would start grinding in servers where real games are going on. It sucks when you're trying to play a game and half your team is attempting to get random achievements. People are always going to farm when there are unlockables so letting them have a place to do it is a good thing imo On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote: A pile of them are run locally by players. Delisting dynamic ips is not fun. On Sat, May 30, 2009 at 6:23 AM, shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=shorec...@comcast.net wrote: I'm curious why Valve hasn't delisted servers running those achivement maps... seems like it would be fair game to delist them. - Original Message - From: Philip Bembridge philipbembri...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available {watches everyone go sniper and spy and watches the achievement servers fill...}Anyone else prefer this new system? I think it would have been great had the probabability just been weighted towards playing well.. I'm going to be interested in their next blog post... Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Then map makers would change their map name to something else. Or achievement servers would grind with regular maps. Or those grinders would all grind in normal servers On Sat, May 30, 2009 at 7:23 AM, shorec...@comcast.net wrote: I wonder if they can dislist servers based on the map their are running, like blocking any with the name achievement in them. - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Saturday, May 30, 2009 10:00:58 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available A pile of them are run locally by players. Delisting dynamic ips is not fun. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D - Team Sramble on Map Change
Before Valve fixed the team scrambling, there was a Sourcemod plugin that prevented it. But since they patched it and claimed to have fixed it, I rarely notice any problems. Every now and then you'll see 1 swap, but it's rare. I don't know if that plugin still works, but it cant hurt to look for it I guess. On Fri, May 29, 2009 at 9:44 AM, turb0z tur...@undergamer.com wrote: Hey Everyone, I've got a few L4D servers running here at a LAN party I'm hosting and I'm wondering if anyone knows how to disable team scramble on map changes for L4D? We just played a game (we'll be starting a tournament in a few hours) where teams scrambled after we played one full round (one as survivor and one as infected and then the map changed) which basically makes it much harder to play the game with the same teams. I've played L4D versus on my public servers I run and have never had an issue. These servers are running the same config, but I'm getting different results. So far my google searching hasn't really turned anything up. Anyone have any ideas? I didn't execute any commands that would have kicked off that scramble. Thanks, turb0z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lots of crashes since the newest update
Are you talking about server crashes or client crashes On Fri, May 29, 2009 at 5:33 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Anyone else crashing since the newest update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Jarate is crashing servers
Is it possible that the jarate is perhaps conflicting with plugins or extensions on the servers? Has anyone seen confirmed jarate crashes on vanilla servers? On Tue, May 26, 2009 at 11:19 AM, HoundDawg houndd...@dawgpaw.com wrote: From what I understand, it's a random issue caused by players using Jarate. If someone can create or post a link to an addon that can disable just Jarate, that would rock as we don't have to disable the whole sniper class. -- HoundDawg UnitedAdmins.com Forums: http://forums.unitedadmins.com Steam: http://steam.unitedadmins.com Wiki: http://wiki.unitedadmins.com ServerAlex wrote: same crash here. 2009/5/24 Clyde cide thedrunkenbraw...@gmail.com perhaps its an exploit similar to the flaregun exploit? is it on a specific map with the jarate? On Sun, May 24, 2009 at 4:53 PM, Ryan Mannion floormas...@gmail.com wrote: I can also confirm seeing crashes across all our TF2 servers since the update (10 on our main server, with no particular types of maps being susceptible to crashing). The servers were completely stable prior to the update. Ryan On Sun, May 24, 2009 at 12:37 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Yeah I'm getting this crash too it seems. It's really pissing me off. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Yeah it's the Dead Ringer apparently On Tue, May 26, 2009 at 5:05 PM, FDL1 fiercedeityli...@gmail.com wrote: The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early Did they mean Dead Ringer? What does this even mean On Tue, May 26, 2009 at 7:58 PM, Robert Smieja robertsmi...@gmail.com wrote: All good, but no word on the unlock system? Is this how it is supposed to be? Or are the kinks still being fixed? On Tue, May 26, 2009 at 7:43 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - The Ambassador now does full critical hits on headshots, instead of mini crits - The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early - Fixed Spy disguise menu not being visible in HUD minimal mode - Server log improvements: - Added player_extinguish event for servers to log when a Pyro extinguishes flame with the airburst - Fixed kill descriptions for Force-A-Nature Sandman, so server logs can distinguish them - Identified feign deaths in the events sent to server logs - Fixed server crash related to the Jarate Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hat Drops
Perhaps Valve is adjusting the drop frequencies On Mon, May 25, 2009 at 11:22 AM, Didrole didr...@gmail.com wrote: Interesting 2009/5/25 Claudio Beretta beretta.clau...@gmail.com Yeah, I use that plugin too (with nice results :-)), but this is not the case. Those items were really dropped by steam. On Mon, May 25, 2009 at 8:11 PM, Robert Smieja robertsmi...@gmail.com wrote: -- Forwarded message -- From: Stephen Micheals stephen.miche...@gmail.com Date: Mon, May 25, 2009 at 1:59 PM Subject: Re: [hlds] New bug/hack to get multiple items in a very short time? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com theres a sourcemod plugin that allows you to hook and use the item found event and make it Look like a player has received items. very fun to use and piss the hell off of other players and also fun to put other items in the item found prompt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Yeah, I assumed that the sticky script that was being discussed involved detonating them when the player himself was nearly dead, so you dont waste the bombs. On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com wrote: I think the script was talking about detonating the players stickys when he was below 10 health.. like if hes getting shot running away and almost dies it triggers stickys by default? On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Disconnects on Map Change
I dont believe that the issue has been addressed for L4D - just TF2. I have the latest L4D version of Neph's plugin installed on all my servers and havent had anyone report any disconnect issues. On Thu, May 7, 2009 at 5:33 PM, Midnight mido...@gmail.com wrote: What is the latest status on this issue? I have Neph's plugin installed and people are still claiming they get disconnects. One person told me the plugin is obsolete. Is that true for L4D or just for TF2? It is pretty annoying trying to support a game with so many problems between random crashes and disconnects. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any official HLDS Material?
1) Game mode is locked when you join from a lobby. If everyone just connects directly to the server, you can change the game mode with mp_gamemode survival/versus/coop 2) Direct downloads doesnt work at the moment. Everyone needs to download and install custom maps before joining. 3) There might be some cvars that you can alter to get the spawn times you want. I dont mess with them since it's fairly balanced as far as I'm concerned. 4) There's a sourcemod plugin that will start a new campaign once another ends in a rotation. I had it on my servers for a while, but it didnt really work that well since most people just leave after a campaign ends since they usually take an hour or so from beginning to end. On Wed, May 6, 2009 at 4:20 AM, Dan Sorenson vik...@svtv.com wrote: At 10:37 AM 5/6/2009 -0500, Brandon Sharpe wrote: the one thing that really drives me insane is the lack of official documentation for the HLDS server or more specifically the Left4Dead variant. You're not the only one. I manage about a half-dozen clan servers, and the teamwork needed in L4D has siphoned off probably 80% of our former core DoD:S players. There's a real demand for this game, and I'm in the unenviable position of having to admit I have no idea what the heck I'm doing with the servers. Some issues I've found no resolution for (and I freely admit I've only spent perhaps five hours of looking, since I've that whole real job thing staring me in the face during the day): 1) switching game-mode and maps. If you're playing versus and the server was started on a co-op or survival map, the maps lose the areas where infected can climb the sides of buildings. Likewise, a survival map can be changed to but the server remains in coop mode, thus the dreaded hordes never come. 2) Map downloads. I've not spent enough time on this debugging, but there has to be a way to get custom maps out to the players dynamically. The standard sv_downloadurl doesn't appear to be the way, or maybe I've just pooched the URL as I cribbed it from the DoDS server. 3) Game variables. Respawn time for the infected are horrendous, given it's 30 seconds to respawn then another minute of running ahead of the survivors to find a spot to rejoin. We'd like a more immediate return to the action. It would also be kind of nice if we could limit ammunition or otherwise muck with things in versus mode to give the infected a shot at winning if there's not a tank on the level. 4) Booted at the end of the round. Campaign ends, everybody's disconnected. Be kind of nice if we could stick around for the next campaign. You're on-target, these are simple, simple issues that could easily be taken care of if we pooled our knowledge and placed it in a convenient spot. Looking through this mailing list and google-fu takes hours to uncover, well, not much. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 vik...@svtv.com * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.
I havent seen the bot problem since the last patch claimed to have fixed it On Wed, May 6, 2009 at 9:30 AM, Roman S rivenli...@gmail.com wrote: Actually, now there happen to be times when server again becomes filled with bots only. For some time after the recent patch the issue seemed resolved, but now it's back, at least for me. Anyone noticed the bot problem return? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any official HLDS Material?
the Game mode didnt used to be locked when joining through the lobby. You used to be able to change between coop/versus easily any time. I dont know if it's a bug, or if this is how they intended the game to be, but the gamemode gets locked through the lobby ever since Survival was introduced. On Wed, May 6, 2009 at 9:33 AM, gamead...@127001.org wrote: I'd say #1 is a genuine bug, #4 is by design but maybe should be looked at (the idea is it's a lobby that's the primary unit, not the server - and the people maybe want to see if there's a better server after the current campaign has finished), #3 if implemented should be per-lobby/playervote, and no idea if #2 is a bug or not... but if you're not sure if the url is correct try checking the access logs for your webserver if it's a url problem the 404's should be self-evident, if it's not supported you'll just see nothing at all (if you don't have access to log files you could use wireshark or similar on your client) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Dan Sorenson Sent: 06 May 2009 11:20 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Any official HLDS Material? At 10:37 AM 5/6/2009 -0500, Brandon Sharpe wrote: the one thing that really drives me insane is the lack of official documentation for the HLDS server or more specifically the Left4Dead variant. You're not the only one. I manage about a half-dozen clan servers, and the teamwork needed in L4D has siphoned off probably 80% of our former core DoD:S players. There's a real demand for this game, and I'm in the unenviable position of having to admit I have no idea what the heck I'm doing with the servers. Some issues I've found no resolution for (and I freely admit I've only spent perhaps five hours of looking, since I've that whole real job thing staring me in the face during the day): 1) switching game-mode and maps. If you're playing versus and the server was started on a co-op or survival map, the maps lose the areas where infected can climb the sides of buildings. Likewise, a survival map can be changed to but the server remains in coop mode, thus the dreaded hordes never come. 2) Map downloads. I've not spent enough time on this debugging, but there has to be a way to get custom maps out to the players dynamically. The standard sv_downloadurl doesn't appear to be the way, or maybe I've just pooched the URL as I cribbed it from the DoDS server. 3) Game variables. Respawn time for the infected are horrendous, given it's 30 seconds to respawn then another minute of running ahead of the survivors to find a spot to rejoin. We'd like a more immediate return to the action. It would also be kind of nice if we could limit ammunition or otherwise muck with things in versus mode to give the infected a shot at winning if there's not a tank on the level. 4) Booted at the end of the round. Campaign ends, everybody's disconnected. Be kind of nice if we could stick around for the next campaign. You're on-target, these are simple, simple issues that could easily be taken care of if we pooled our knowledge and placed it in a convenient spot. Looking through this mailing list and google-fu takes hours to uncover, well, not much. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 vik...@svtv.com * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any official HLDS Material?
Whenever I try switching mp_gamemode after joining from a lobby, it gives me a message saying that mp_gamemode is locked due to lobby reservation. I've tried changing it and switching maps, but it only works when everyone connects without a lobby. That's my experience with it so far, at least. On Wed, May 6, 2009 at 9:50 AM, Mike Zimmermann rem...@remmiz.com wrote: This is because the gamemode used to be determined by the map name l4d_ or l4d_vs_. Now it is determined by a cvar (mp_gamemode). This is because many Survival maps are just the co-op or versus maps with added entities to block off hallways and stuff. I've found that changing mp_gamemode and then reloading or switching to the new maps works fine. For instance, if I was playing on l4d_hospital01_apartment in Coop and I wanted to switch to Death Toll on VS, I would issue: mp_gamemode versus changelevel l4d_vs_smalltown01_caves In essence you could play Versus on any map but I wouldn't suggest it as not all maps are built for it. -Mike On Wed, May 6, 2009 at 11:42 AM, Brent Veal naslund.fan...@gmail.com wrote: the Game mode didnt used to be locked when joining through the lobby. You used to be able to change between coop/versus easily any time. I dont know if it's a bug, or if this is how they intended the game to be, but the gamemode gets locked through the lobby ever since Survival was introduced. On Wed, May 6, 2009 at 9:33 AM, gamead...@127001.org wrote: I'd say #1 is a genuine bug, #4 is by design but maybe should be looked at (the idea is it's a lobby that's the primary unit, not the server - and the people maybe want to see if there's a better server after the current campaign has finished), #3 if implemented should be per-lobby/playervote, and no idea if #2 is a bug or not... but if you're not sure if the url is correct try checking the access logs for your webserver if it's a url problem the 404's should be self-evident, if it's not supported you'll just see nothing at all (if you don't have access to log files you could use wireshark or similar on your client) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Dan Sorenson Sent: 06 May 2009 11:20 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Any official HLDS Material? At 10:37 AM 5/6/2009 -0500, Brandon Sharpe wrote: the one thing that really drives me insane is the lack of official documentation for the HLDS server or more specifically the Left4Dead variant. You're not the only one. I manage about a half-dozen clan servers, and the teamwork needed in L4D has siphoned off probably 80% of our former core DoD:S players. There's a real demand for this game, and I'm in the unenviable position of having to admit I have no idea what the heck I'm doing with the servers. Some issues I've found no resolution for (and I freely admit I've only spent perhaps five hours of looking, since I've that whole real job thing staring me in the face during the day): 1) switching game-mode and maps. If you're playing versus and the server was started on a co-op or survival map, the maps lose the areas where infected can climb the sides of buildings. Likewise, a survival map can be changed to but the server remains in coop mode, thus the dreaded hordes never come. 2) Map downloads. I've not spent enough time on this debugging, but there has to be a way to get custom maps out to the players dynamically. The standard sv_downloadurl doesn't appear to be the way, or maybe I've just pooched the URL as I cribbed it from the DoDS server. 3) Game variables. Respawn time for the infected are horrendous, given it's 30 seconds to respawn then another minute of running ahead of the survivors to find a spot to rejoin. We'd like a more immediate return to the action. It would also be kind of nice if we could limit ammunition or otherwise muck with things in versus mode to give the infected a shot at winning if there's not a tank on the level. 4) Booted at the end of the round. Campaign ends, everybody's disconnected. Be kind of nice if we could stick around for the next campaign. You're on-target, these are simple, simple issues that could easily be taken care of if we pooled our knowledge and placed it in a convenient spot. Looking through this mailing list and google-fu takes hours to uncover, well, not much. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 vik...@svtv.com* * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking
Re: [hlds] L4D servers sitting empty for ages, restart and fill instantly?
Since the last update, sometimes a server will empty but will keep running with 4 bots sitting it. With the 4 bots, lobbies wont find the server since it appears to be active. A restart or even a simple map change fixes it I think. I could be wrong, but this is based off my observations so far. On Mon, Apr 27, 2009 at 10:19 AM, Philip Bembridge philipbembri...@gmail.com wrote: My L4D servers sit empty for ages and I can restart and fill instantly? Heartbeat doesn't seem to work, you have to restart Seems to happen on versus maps, and I can't figure out why.. Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quick question about sv_search_key
They can all have the same search_key, and you'll end up in one of them as long as there's an empty server available. On Mon, Apr 27, 2009 at 1:44 PM, Zach Tate z...@tomballtech.com wrote: I have a question, if I were to setup a search key would I be able to setup 5 servers with the same search key and just randomly connect to one that doesn't have players in it? Or do you have to have a different search key for every server? Thanks, Zach Tate -Original Message- From: Jonah Hirsch [mailto:crazydog...@gmail.com] Sent: Monday, April 27, 2009 12:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quick question about sv_search_key ok. Thanks mike. I'll try that in about an hour or so On 4/27/09, Mike Zimmermann rem...@remmiz.com wrote: sv_search_key = 1013,key:customkey -Mike On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch crazydog...@gmail.comwrote: Ditto. Can someone just show an example of an sv_search_key with both a custom key and the default key in it? On 4/27/09, Philip Bembridge philipbembri...@gmail.com wrote: wait, I'm confused now, what? 2009/4/27 Adam Nowacki no...@xpam.de The complete tag should be: key: + your key + 1013 (its the game version, 1.0.1.3) and , is the tag separator sv_search_key only takes care of the first key: and last version string similarly sv_steamgroup is just a grp: + group + i tag: sv_steamgroup 123i,grp:456 Jonah Hirsch wrote: So, I have my sv_search_key on my server set to this: sv_search_key = MYKEYHERELOL,key:SEARCHKEY I have my ingame search key set to this: sv_search_key = MYKEYHERELOL ( def. ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device Jonah Hirsch --- Sent from my Blackberry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device Jonah Hirsch --- Sent from my Blackberry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quick question about sv_search_key
Why would it have to be unique for each server? Our group runs 6 servers that all have the same search key, so our members can put in the search key and know that they'll end up in one of our servers as long as one is open. On Mon, Apr 27, 2009 at 1:56 PM, MjrNuT mjr...@gmail.com wrote: It must be unique for each server. So, no you can't. Unless there is some variation that I don't know about that someone else can clarify. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 Date: Mon, 27 Apr 2009 15:44:01 -0500 From: Zach Tate z...@tomballtech.com Subject: Re: [hlds] Quick question about sv_search_key To: hlds@list.valvesoftware.com Message-ID: L8B9DFDE542E44f26A49C7FA97E2AE3F8.1240865021.scalix.rentadmin.net http://l8b9dfde542e44f26a49c7fa97e2ae3f8.1240865021.scalix.rentadmin.net/ @MHS Content-Type: text/plain; charset=US-ASCII I have a question, if I were to setup a search key would I be able to setup 5 servers with the same search key and just randomly connect to one that doesn't have players in it? Or do you have to have a different search key for every server? Thanks, Zach Tate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead update available
My servers are running fine with the new update. Although I have the NephDSU plugin installed that prevents timeouts between map changes. Perhaps that's making a difference On Mon, Apr 27, 2009 at 7:54 PM, Aaron Rapp r...@iz3d.com wrote: Yea...this update even more fubar'd our servers. Once the server pings the reservation cookie...it freezes. Takes about 5-10 minutes before it happens, but it happens. Win2003 server. Vanilla L4D servers. Help Regards, Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com] On Behalf Of chris bernard Sent: Monday, April 27, 2009 7:37 PM To: hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead update available I just updated my L4d server with todays patch and my friends and I jumped on it to play versus mode. There was 7 of us. After finishing the 2nd level on Blood Harvest srcds.exe crashed and everyone went CI then disconnected. Its never done that before. Is it doing this for anyone else? From: jas...@valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=jas...@valvesoftware.com To: hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_li...@list.valvesoftware.com Date: Mon, 27 Apr 2009 18:00:12 -0700 Subject: [hlds] Left 4 Dead update available A recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: - Removed a survival related command exploit - Achievements with multiple criteria can now be expanded to show progress - mp_gamemode is now included with other console variables for server logging Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Rediscover HotmailR: Get quick friend updates right in your inbox. http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Upd ates2_042009http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Upd%0Aates2_042009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead update available
http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip I have no idea if it's still needed, but it hasnt caused any conflicts so I've never had reason to go out of my way to take it off my servers. On Mon, Apr 27, 2009 at 8:09 PM, Aaron Rapp r...@iz3d.com wrote: Do you have a link to that plugin? And I haven't seen Neph on here for quite a while. Last message I have from him in end of March. Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: Monday, April 27, 2009 8:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead update available My servers are running fine with the new update. Although I have the NephDSU plugin installed that prevents timeouts between map changes. Perhaps that's making a difference On Mon, Apr 27, 2009 at 7:54 PM, Aaron Rapp r...@iz3d.comhttps://mail.google.com/mail?view=cmtf=0to=r...@iz3d.com wrote: Yea...this update even more fubar'd our servers. Once the server pings the reservation cookie...it freezes. Takes about 5-10 minutes before it happens, but it happens. Win2003 server. Vanilla L4D servers. Help Regards, Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf= 0to=hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=%0A0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com https://mail.google.com/mail?vie w=cmtf=0to=hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?vie%0Aw=cmtf=0to=hlds-boun...@list.valvesoftware.com ] On Behalf Of chris bernard Sent: Monday, April 27, 2009 7:37 PM To: hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hld s...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0t...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead update available I just updated my L4d server with todays patch and my friends and I jumped on it to play versus mode. There was 7 of us. After finishing the 2nd level on Blood Harvest srcds.exe crashed and everyone went CI then disconnected. Its never done that before. Is it doing this for anyone else? From: jas...@valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=jas...@valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=jasonr @valvesoftware.com To: hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hld s...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0t...@list.valvesoftware.com ; hlds_li...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_li...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0; to=hlds_li...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0%0ato=hlds_li...@list.valvesoftware.com Date: Mon, 27 Apr 2009 18:00:12 -0700 Subject: [hlds] Left 4 Dead update available A recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: - Removed a survival related command exploit - Achievements with multiple criteria can now be expanded to show progress - mp_gamemode is now included with other console variables for server logging Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Rediscover HotmailR: Get quick friend updates right in your inbox. http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Upd ates2_042009 http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_R ediscover_Upd%0Aates2_042009http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_R%0Aediscover_Upd%0Aates2_042009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Quick question about sv_search_key
when you have a search key set on your server, it can only be accessed through a lobby if the lobby uses that search key. Or if they connect directly using ms_force_dedicated_server. Normal lobbies with no search key wont access the server. On Sun, Apr 26, 2009 at 5:05 PM, Jonah Hirsch crazydog...@gmail.com wrote: I know this has been answered before, but it's a bit too specific to read through all the sv_search_key messages for. True or false: When you have sv_search_key set, people who do NOT have it set can still connect to your server through a lobby. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.
Ive noticed that my servers sometimes stay on with 4 survivor bots when all the human players leave. Does that prevent lobbies from joining? On Fri, Apr 24, 2009 at 8:54 AM, Kim Olesen Baarsch valvewind...@baarsch.dk wrote: I got the same issue with my servers (pre todays update at least). The server would fill it up with survivor bots, and it would just stay on the same map, seemingly forever. Changing map is an easy fix though. - Kimo -- From: Nick Ekström stnp...@gmail.com Sent: Friday, April 24, 2009 4:50 PM To: hlds@list.valvesoftware.com Subject: [hlds] [L4D]Server wont allow any more connections after a gameconcludes. I've rented a server through Gameservers.com and I've had it for about a month. However every time a game concludes (either normally or everyone returning to lobby or disconnecting) my server then won't allow a new game/lobby to connect. The only way I have figured out, is to restart the server every time. There has to be a way around this, or even a fix for this. server.cfg: hostname Stumpy's Corner exec banned_user.cfg exec banned_ip.cfg rcon_password 754731 sv_search_key stnp sv_steamgroup 657532 sv_steamgroup_exclusive 0 sv_allow_lobby_connect_only 1 mp_disable_autokick 1 sv_consistency 1 sv_region 3 sv_log_onefile 0 sv_logbans 1 sv_gametypes coop,versus,survival mp_disable_autokick 1 mp_teams_unbalance_limit 0 mp_chattime 20 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead: Map timeout issue?
I dont remember seeing it listed in the update release notes, so I doubt it On Fri, Apr 24, 2009 at 9:51 PM, Andrew Armstrong and...@mammoth.com.auwrote: Does anyone know whether this issue was resolved in the DLC release? Thanks! -Original Message- From: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Sunday, 19 April 2009 4:52 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead: Map timeout issue? Ah great, thanks for that - so it's a known issue. I may just wait and see if the 21st update happens to fix the problem :) Cheers -Original Message- From: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: Sunday, 19 April 2009 4:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead: Map timeout issue? It's a similar issue to the TF2 problem. Install this plugin and it should fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip I've had 0 timeouts on my L4D servers since having this installed for the past couple months. On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong and...@mammoth.com.auhttps://mail.google.com/mail?view=cmtf=0to=and...@mammoth.com.au wrote: Hi everyone, I read a while back that TF2 had a timeout on map change bug, where players would be dropped from the server with a 'Timeout' message, which was later fixed (According to the Steam website, early March 09). We've noticed several times some of our Left 4 Dead servers will drop all players due to a 'Timeout' (after reading the server console) during the map change. Players get the 'Lost connection to server, reconnecting.' message with a countdown timer of 30 seconds. Most of the time the servers are fine and have no issues. The actual server does not crash, and you can reconnect to it later, which reminded me of the problem experienced by TF2 servers where it uploaded game stats during map change. Is this still/was it ever a problem with Left 4 Dead servers? Does anyone know anything about this problem? Cheers, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Survival Map Names
As far as I know, they all just use the VS versions of those maps with some invisible walls and objects placed in to keep the players fenced in. For the most part, you can fly around the maps with noclip and the rest of the maps are all there. On Thu, Apr 23, 2009 at 4:09 PM, msleeper mslee...@cyberwurx.com wrote: Does anyone have a list of the maps used for Survival? I think all of the Finale maps use the Versus version of the maps, but I am not sure if any of the regular campaign ones do also. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] No email about L4D update?
Has the update been released yet? On Tue, Apr 21, 2009 at 2:49 PM, gulfy32 gulf...@gmail.com wrote: No email about L4D update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Installed the update, and according to HLSW, the only new map is l4d_sv_lighthouse. Im at work so I cant verify it for myself, but should there be more sv_ maps? On Tue, Apr 21, 2009 at 3:00 PM, Patrick Shelley sidest...@gmail.comwrote: 16 maps - big work, nice, thank you! On Tue, Apr 21, 2009 at 10:57 PM, Victor Vergara vicp...@gmail.com wrote: Yes. On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
My Linux server lists the game as L4D (Co-op Normal) while my Windows server lists the game as HL2-L4D-Co-op - Normal is there a reason for the difference? On Tue, Apr 21, 2009 at 3:37 PM, [ЯтR] The-/iller kil...@righttorule.com wrote: previous working command line now gets Adding master server 69.28.140.246:27011 Adding master server 72.165.61.189:27011 Sending heartbeat to master server... Could not establish connection to Steam servers. cminterface.cpp (599) : Assertion Failed: NULL != m_hConnection Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was
Re: [hlds] Left 4 Dead Update Released
When people join my linux server through the lobby, they're being taken to No Mercy Co-Op instead of the Lighthouse Survival mode. No one can join my Windows server at all On Tue, Apr 21, 2009 at 3:50 PM, turb0z tur...@undergamer.com wrote: Hey Valve, can we get an update on when us Windows folks will get a patch to fix this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 21, 2009 5:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released 21 servers here on Linux, all fine and dandy. On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security.
Re: [hlds] Left 4 Dead Update Released
wont that affect the ability to play VS and Co-op on the server? On Tue, Apr 21, 2009 at 4:19 PM, msleeper mslee...@cyberwurx.com wrote: Put this in your autoexec.cfg and restart the server. Works like a charm for me: sv_gametypes survival mp_gamemode survival On Tue, 2009-04-21 at 15:58 -0700, Brent Veal wrote: When people join my linux server through the lobby, they're being taken to No Mercy Co-Op instead of the Lighthouse Survival mode. No one can join my Windows server at all On Tue, Apr 21, 2009 at 3:50 PM, turb0z tur...@undergamer.com wrote: Hey Valve, can we get an update on when us Windows folks will get a patch to fix this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 21, 2009 5:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released 21 servers here on Linux, all fine and dandy. On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] L4D - servers updated but no one can join
I believe this is the same issue that the last TF2 update had, isnt it? On Tue, Apr 21, 2009 at 4:23 PM, Brandon R. Miller b...@branzone.comwrote: Furthermore typing 'status' into the console causes the server to restart. (Windows) _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: ro...@sunlitgames.net To: hlds@list.valvesoftware.com Sent: Tuesday, April 21, 2009 6:23 PM Subject: [hlds] L4D - servers updated but no one can join Windows 2003 servers Have run flawlessly since L4D original release Updated with DLC fully tonight Can see them in HLSW but can not add them to favourites in Openserverbrowser menu Server.cfg sv_search_key (with no quotes around the key) sv_gametypes coop,versus,survival Launch -console -game left4dead +map l4d_hospital01_apartment +ip 69.28.221.148 -port 27065 +sv_lan 0 Sv_search_key isnt working Get message that there are no dedicated servers available, do I want to start server locally :( Is there something I need to add to the server.cfg? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
People in the lobby want to play Survival mode on the lighthouse map. But when they connect to the server they end up on No Mercy Co-op. If no one else has the issue, then I'm guessing that it's maybe a conflict with a plugin I have. I'll try turning all of them off and testing it then. On Tue, Apr 21, 2009 at 4:26 PM, msleeper mslee...@cyberwurx.com wrote: I guess I misunderstood what you were trying to do then. Care to explain more about your setup and what is going wrong? On Tue, 2009-04-21 at 16:23 -0700, Brent Veal wrote: wont that affect the ability to play VS and Co-op on the server? On Tue, Apr 21, 2009 at 4:19 PM, msleeper mslee...@cyberwurx.com wrote: Put this in your autoexec.cfg and restart the server. Works like a charm for me: sv_gametypes survival mp_gamemode survival On Tue, 2009-04-21 at 15:58 -0700, Brent Veal wrote: When people join my linux server through the lobby, they're being taken to No Mercy Co-Op instead of the Lighthouse Survival mode. No one can join my Windows server at all On Tue, Apr 21, 2009 at 3:50 PM, turb0z tur...@undergamer.com wrote: Hey Valve, can we get an update on when us Windows folks will get a patch to fix this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 21, 2009 5:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released 21 servers here on Linux, all fine and dandy. On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players
Re: [hlds] L4D - servers updated but no one can join
Run the update again and it should fix it right up On Tue, Apr 21, 2009 at 10:33 PM, Coldorak coldorak@gmail.com wrote: I have the same problem :/ On Wed, Apr 22, 2009 at 1:23 AM, ro...@sunlitgames.nethttps://mail.google.com/mail?view=cmtf=0to=ro...@sunlitgames.net wrote: Windows 2003 servers Have run flawlessly since L4D original release Updated with DLC fully tonight Can see them in HLSW but can not add them to favourites in Openserverbrowser menu Server.cfg sv_search_key (with no quotes around the key) sv_gametypes coop,versus,survival Launch -console -game left4dead +map l4d_hospital01_apartment +ip 69.28.221.148 -port 27065 +sv_lan 0 Sv_search_key isnt working Get message that there are no dedicated servers available, do I want to start server locally :( Is there something I need to add to the server.cfg? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead: Map timeout issue?
It's a similar issue to the TF2 problem. Install this plugin and it should fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip I've had 0 timeouts on my L4D servers since having this installed for the past couple months. On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong and...@mammoth.com.auwrote: Hi everyone, I read a while back that TF2 had a timeout on map change bug, where players would be dropped from the server with a 'Timeout' message, which was later fixed (According to the Steam website, early March 09). We've noticed several times some of our Left 4 Dead servers will drop all players due to a 'Timeout' (after reading the server console) during the map change. Players get the 'Lost connection to server, reconnecting.' message with a countdown timer of 30 seconds. Most of the time the servers are fine and have no issues. The actual server does not crash, and you can reconnect to it later, which reminded me of the problem experienced by TF2 servers where it uploaded game stats during map change. Is this still/was it ever a problem with Left 4 Dead servers? Does anyone know anything about this problem? Cheers, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Writing the code was typically less than half the problem.
And if you hadn't made a reply, it wouldnt currently be cluttering our mailboxes On Mon, Apr 13, 2009 at 2:32 PM, msleeper mslee...@cyberwurx.com wrote: Normally you'd be right but in this case, no. The article has nothing at all to do with server administration. * The first paragraph is describing how before HL2, Valve's design process was not close-knit like they are now. * The second paragraph is describing how they fixed it when the developers started working closely together. * The third paragraph is the author whining that the SDK is too hard to learn. I see nothing that has to do with server administration. At all. It was posted here because whoever posted it thought it was interesting. Which it is. But what it's not is -relevent to the administration of game servers-. On Mon, 2009-04-13 at 22:22 +0100, Patrick Shelley wrote: I dont reward msleeper in any way. Like i said, if he had read the entire email, he would have answered his own question. My money is on that he *did* read the entire email, and knows full well why it ended up on hlds, and that his relevant to server administration comment was just to wind others up. But to quote one of his catchphrases ... i dont reward stupidity On Mon, Apr 13, 2009 at 10:16 PM, f0rkz h...@f0rkznet.net wrote: CLEVER f0rkz On Apr 13, 2009, at 5:13 PM, Patrick Shelley wrote: Fork off On Mon, Apr 13, 2009 at 10:11 PM, f0rkz h...@f0rkznet.net wrote: Inb4internet bully. Grow up. f0rkz On Apr 13, 2009, at 5:07 PM, Patrick Shelley wrote: Its a pity you dont care enough about being a complete tosser. Like i said, twat, if you'd have read the whole email you'd have answered your own fucking question. Nice to see your still plumbing the depths of your own stupidity. Looks like your still coming up with fresh ways to show everyone what a prick you are. On Mon, Apr 13, 2009 at 9:59 PM, msleeper mslee...@cyberwurx.com wrote: If I cared about the hlmappers list I'd subscribe there. On Mon, 2009-04-13 at 21:47 +0100, Patrick Shelley wrote: Get a grip you twat - read the whole fucking email and you would have found out why it ended up on the hlds. This is hlmappers email and someone decided to post it on hlds - but if you'd have spared 1 ounze of common sense you'd have read what happened. On Mon, Apr 13, 2009 at 8:15 PM, msleeper mslee...@cyberwurx.com wrote: Cool article but this has what to do with server administration? On Sat, 2009-04-11 at 09:47 +0100, Philip Bembridge wrote: Interesting post on the HLmappers mailing list :-) Phil 2009/4/5 Nathan Voge hl2fr...@msn.com I just thought I would throw up this quote from a Gamasutra article on The Cabal: Valve’s Design Process For Creating Half-Life found at http://www.gamasutra.com/features/19991210/birdwell_01.htm [ No Good Deed Goes Unpunished Until the Cabal process got underway, technology was added to Half-Life freely. It was assumed that if we build it, they will come, meaning that any new technology would just naturally find a creative use by the content creation folks. A prime example of this fallacy was our beam effect, basically a technique for doing highly tunable squiggly glowing lines between two points; stuff like lightning, lasers, and mysterious glowing beams of energy. It was added to the engine, the parameters were exposed, and an e-mail was sent out explaining it. The result was … nothing. After two months only one level designer had put it in a map. Engineering was baffled. During the Cabal process, we realized that although the level designers knew of the feature, they really had no clear idea of what it was for. The parameters were all very cryptic, and the wrong combinations would cause the beams to have very ugly-looking effects. There were no decent textures to apply to them, and setting them up was a bit of a mystery. It became very clear the technology itself was only a small part of the work and integration, training, and follow-through were absolutely necessary to make the technology useful to the game. Writing the code was typically less than half the problem. ] It still seems that this problem is still around Source modding, mapping,... The technology is there to do almost anything we want, but we still have to search and trial and error for hours to achieve it. I'm speaking as someone who has left and returned to many of my maps over and over again because I don't have the time for another full time
Re: [hlds] INXgaming.co.uk
If you dont like how you're treated when you're playing on someone's server, then don't play on it. Simple really. On Wed, Apr 8, 2009 at 2:09 PM, Kitteny Berk b...@hairy-arse.com wrote: It was more a question, given it seemed to be one of their offical servers, and the treatment we got was fucking lousy. Chris wrote: They're an GSP, not a clan - although I'm sure they have some servers run/admin's by some amatures. Was it really worth mentioning here though? :/ On Wed, Apr 8, 2009 at 9:36 PM, Kitteny Berk b...@hairy-arse.com wrote: Anyone had any dealings with these *censored* retards? a few of my community just got banned for not being able to understand the admins terribly setup microphones. Wankers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds