These updates are free, and any issues are typically fixed within a few days so I don't really have any real complaints. The only suggestion I would have is to release updates to dedicated servers 30-60 minutes before it goes live for clients so server ops can at least get their servers updated before the lines get clogged for hours.
On Thu, Oct 1, 2009 at 3:55 PM, Ook <[email protected]> wrote: > And if they had released the release notes *before* the code went live, mod > authors would have time to update their mods so that when the release goes > live, we already have updated mods compatible with the release. Heaven > forbid that Valve would release a beta so the mod authors could actually > have live code to test their mods against...but that appears to be a bit of > a can of worms around here for some reason. > > > ----- Original Message ----- > From: "Jonah Hirsch" <[email protected]> > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Sent: Thursday, October 01, 2009 3:44 PM > Subject: Re: [hlds] Left 4 Dead Update Available > > > > In lieu of QA, there should at least be, like I stated before, COMPLETE > > release notes. If there are problems, usually the release notes can help. > > For example, in the case of Sourcemod. I'm not saying Valve should test > > Sourcemod, I'm saying that IF valve had published all the release notes, > > there wouldn't have been such a problem getting Sourcemod to be > > compatible. > > Jonah Hirsch > > ----------------------- > > > > > > On Thu, Oct 1, 2009 at 3:37 PM, Ook <[email protected]> wrote: > > > >> It's not so much that devs are not so good at testing their own code. > >> I've > >> been writing code for 20 years, and I can test my code as well as the > >> next > >> person can. It's that we don't have the time to spend 10 hours testing a > >> code change that only took us 20 minutes to make. I code it, I perform > >> basic > >> tests to make sure I didn't do something stupid, and I send it to the QA > >> department to spend the next 10 hours testing the entire system to make > >> sure > >> I didn't break anything. We get paid to code - let someone who gets paid > >> half as much as us spend their day testing code. It is a really stupid > >> business practice to rely on devs to test code changes. > >> > >> In Valve's case, the devs perform preliminary testing and then they > >> publish > >> it to the world to let us, the QA team aka customers test it :) > >> > >> ----- Original Message ----- > >> From: "Keeper" <[email protected]> > >> To: "'Half-Life dedicated Win32 server mailing list'" > >> <[email protected]> > >> Sent: Thursday, October 01, 2009 2:11 PM > >> Subject: Re: [hlds] Left 4 Dead Update Available > >> > >> > >> > Agreed. 100% > >> > > >> > -----Original Message----- > >> > From: Midnight [mailto:[email protected]] > >> > Sent: Thursday, October 01, 2009 5:04 PM > >> > To: Half-Life dedicated Win32 server mailing list > >> > Subject: Re: [hlds] Left 4 Dead Update Available > >> > > >> > This is why software companies have QA teams, Developers are not good > >> > at > >> > finding bugs since they are too close to their own code. > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

