These updates are free, and any issues are typically fixed within a few days
so I don't really have any real complaints. The only suggestion I would have
is to release updates to dedicated servers 30-60 minutes before it goes live
for clients so server ops can at least get their servers updated before the
lines get clogged for hours.


On Thu, Oct 1, 2009 at 3:55 PM, Ook <[email protected]> wrote:

> And if they had released the release notes *before* the code went live, mod
> authors would have time to update their mods so that when the release goes
> live, we already have updated mods compatible with the release. Heaven
> forbid that Valve would release a beta so the mod authors could actually
> have live code to test their mods against...but that appears to be a bit of
> a can of worms around here for some reason.
>
>
> ----- Original Message -----
> From: "Jonah Hirsch" <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Sent: Thursday, October 01, 2009 3:44 PM
> Subject: Re: [hlds] Left 4 Dead Update Available
>
>
> > In lieu of QA, there should at least be, like I stated before, COMPLETE
> > release notes. If there are problems, usually the release notes can help.
> > For example, in the case of Sourcemod. I'm not saying Valve should test
> > Sourcemod, I'm saying that IF valve had published all the release notes,
> > there wouldn't have been such a problem getting Sourcemod to be
> > compatible.
> > Jonah Hirsch
> > -----------------------
> >
> >
> > On Thu, Oct 1, 2009 at 3:37 PM, Ook <[email protected]> wrote:
> >
> >> It's not so much that devs are not so good at testing their own code.
> >> I've
> >> been writing code for 20 years, and I can test my code as well as the
> >> next
> >> person can. It's that we don't have the time to spend 10 hours testing a
> >> code change that only took us 20 minutes to make. I code it, I perform
> >> basic
> >> tests to make sure I didn't do something stupid, and I send it to the QA
> >> department to spend the next 10 hours testing the entire system to make
> >> sure
> >> I didn't break anything. We get paid to code - let someone who gets paid
> >> half as much as us spend their day testing code. It is a really stupid
> >> business practice to rely on devs to test code changes.
> >>
> >> In Valve's case, the devs perform preliminary testing and then they
> >> publish
> >> it to the world to let us, the QA team aka customers test it :)
> >>
> >> ----- Original Message -----
> >> From: "Keeper" <[email protected]>
> >> To: "'Half-Life dedicated Win32 server mailing list'"
> >> <[email protected]>
> >> Sent: Thursday, October 01, 2009 2:11 PM
> >> Subject: Re: [hlds] Left 4 Dead Update Available
> >>
> >>
> >> > Agreed.  100%
> >> >
> >> > -----Original Message-----
> >> > From: Midnight [mailto:[email protected]]
> >> > Sent: Thursday, October 01, 2009 5:04 PM
> >> > To: Half-Life dedicated Win32 server mailing list
> >> > Subject: Re: [hlds] Left 4 Dead Update Available
> >> >
> >> > This is why software companies have QA teams, Developers are not good
> >> > at
> >> > finding bugs since they are too close to their own code.
> >> >
> >> >
> >> > _______________________________________________
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> >>
> >>
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> >>
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>
>
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