Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Eli Witt
John, you seem to be under the impression that we're upset that there's no Linux binaries available for us... launching without Linux support isn't hurting us one bit - we're all simply waiting for you to remove the bullet from your foot with which you guys shot yourself. To those running servers

Re: [hlds] Killing Floor 2 Beta Server Hosting Open For All

2015-04-14 Thread Eli Witt
Now that the closed beta is over, any further word on required/recommended server cahones, or were all the metrics gathered during the closed test all on real high end machines and no real data for mid-range hardware? On Tue, Apr 14, 2015 at 6:39 PM, John Gibson j...@tripwireinteractive.com

Re: [hlds] Listing players and team membership on a TF2 server

2014-12-07 Thread Eli Witt
I'm fairly certain using the @red and @blue targets will work, but you could have just tried in the console instead of posting and waiting around for replies on a mailing list, too. On Sun, Dec 7, 2014 at 5:43 AM, Rovanion Luckey rovanion.luc...@gmail.com wrote: So neither the default

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-03 Thread Eli Witt
list? On Mon, Jun 2, 2014 at 2:14 PM, Eli Witt eliw...@gmail.com wrote: Replied to the last message, I'll post this here too. Well, we know from experience just how good Valve is at keeping a lid on things (case in point HL3) so I doubt they're going to acknowledge this in any way unless

Re: [hlds] Can we have a Quickplay Status report, please?

2014-06-03 Thread Eli Witt
Well, we know from experience just how good Valve is at keeping a lid on things (case in point HL3) so I doubt they're going to acknowledge this in any way unless they see fit to, not because we're disgruntled and asking for information. And for what it's worth, everyone (who's opinion on this

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-02 Thread Eli Witt
Replied to the last message, I'll post this here too. Well, we know from experience just how good Valve is at keeping a lid on things (case in point HL3) so I doubt they're going to acknowledge this in any way unless they see fit to, not because we're disgruntled and asking for information. And

Re: [hlds] plr_hightower_event - no free edicts

2013-10-30 Thread Eli Witt
It's almost as if the game were designed to only have 28 players On Wed, Oct 30, 2013 at 5:03 AM, Andreas Grimm l...@gmx.net wrote: Dear Valve, ** ** to run a 32 player slots plr_hightower_event server is dangerous ... ** ** L 10/30/2013 - 09:55:53: World triggered

Re: [hlds] Failed to load the launcher DLL: (null)

2013-09-25 Thread Eli Witt
I doubt Valve would start requiring SSE2 to gain in the performance dept and then just roll it back at a later date. If you expect all old hardware to keep running new applications for all time, you're going to be sorely disappointed. On Wed, Sep 25, 2013 at 1:47 PM, Dominik Friedrichs

Re: [hlds] Steam Server Ports

2013-08-31 Thread Eli Witt
It's funny that you're talking smack about Linux, while the referred product is a port of BSD program. What, they couldn't provide the required function natively? Now, you can go and take your retarded fanboism off the list. No one here cares for it, or your opinion, now that you've proven

Re: [hlds] Idle Servers Dead

2013-07-19 Thread Eli Witt
It isn't hard at all to write a very simple Auto-It or AHK script to screen-scan for the Item Acquired screen and hit the OK button, just as easy to have it alt-tab thru multiple clients and do the same. I used to use one before I knew about the text-mode client, back when I still actively

Re: [hlds] Mandatory TF2 update coming

2013-06-06 Thread Eli Witt
My feedback is that I would prefer for the main/stable channel to reflect the latest required (not optional) release that is compatible with clients, with a *separate pre-release/optional release channel.* Yes, please. Please please please please please please please please please.

Re: [hlds] Fake Client Fool

2013-05-31 Thread Eli Witt
Let's not bite the hand that feeds us We're the one providing Valve's player base with a place to play. Without us, they would have to foot the bill for every server that's required to handle all the various games players, which as we've seen a-la other companies retiring games and shutting down

Re: [hlds] (no subject)

2013-03-31 Thread Eli Witt
He couldn't even spell warden right for his throwaway email name to post this stupid crap, just gonna point that out. Yeah, I'm calling you stupid, whoever you are on this list. Because you're obviously a member. On Sat, Mar 30, 2013 at 10:27 PM, 1nsane 1nsane...@gmail.com wrote: As for the

Re: [hlds] MOTD.TXT changer for adfly

2013-01-26 Thread Eli Witt
Well, I did my part and submitted a ToS violation report to adf.ly about wonkagaming, I hope everyone else did/does too. On Sat, Jan 26, 2013 at 4:19 AM, Todd Pettit pettit.t...@gmail.com wrote: So sorry, I thought you were responding to my post not the original one. I am going to go to

Re: [hlds] 128 Tick

2012-12-29 Thread Eli Witt
Jesus, go the hell away. On Sat, Dec 29, 2012 at 9:42 AM, sudsac...@gmail.com wrote: Hi Can someone tell me how to make 128 tick server in cs go I am using tcadmin for my servers Thanks Sachin ___ To unsubscribe, edit your list

Re: [hlds] Dah! No Half-Life / Valve

2012-10-14 Thread Eli Witt
Wow, there's really a website out there rehosting as popular a mailing list as this one? I think that's one of like, 40 that do it. Makes searching old threads so much easier, too! And no, you're not going to stop your e-mail address from being shown either. On Sun, Oct 14, 2012 at 12:18 PM,

Re: [hlds] Mandatory TF2 update released

2012-09-19 Thread Eli Witt
Then he passes this information to the authorities, who subpoena the logs from every site that he gets spammed from - then they find your IP address and go to your ISP to discover who your mommy and daddy are. Then your ISP cancels mommy and daddy's account for a breach of their Terms of Service,

Re: [hlds] L4D Plugins that work

2012-08-25 Thread Eli Witt
Try asking on the SourceMOD forums, not here. On Sat, Aug 25, 2012 at 12:37 PM, Ook ooksser...@zootal.com wrote: So I revived my L4D server and went looking for some plugins. I found some of my favorites, but found that some don't work and others throw errors. It looks like most of them have

Re: [hlds] SourceTV now ignores the tv_name variable?

2012-07-22 Thread Eli Witt
Watch the console log closely, you'll see it rename itself. On Sat, Jul 21, 2012 at 11:43 PM, Leon Hunter l...@ozzyfurocity.net wrote: This is a well-known caveat, nothing new and nothing to do with the update. When the replay bot first joins, replay is Replay All subsequent joins/maps, it

Re: [hlds] Two simple entities that can crash all Source server

2012-07-20 Thread Eli Witt
I can't get gas out of the pumps without putting my credit card in the slot, can we patch this out plz? On Fri, Jul 20, 2012 at 11:58 AM, Crazed Gunman bsr.crazedgun...@gmail.comwrote: shutting off the power to my box has previously made my server unavailable, any plans for a bugfix for

Re: [hlds] Is the policy of truth still going?

2012-07-14 Thread Eli Witt
All I read here is Wah, they're cheating better than me and I cheat the system as just like them, going against Valve's desires for the core gameplay but I justify it by putting instant respawn in the title that no one that uses quickplay will even see I'm gonna laugh my ass off if they

Re: [hlds] Engine Error TF2

2012-07-09 Thread Eli Witt
0 crashes and a lot of log entries from civilian exploit fixer SM plugin over here. On Mon, Jul 9, 2012 at 5:31 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: And many server crashes in CEconItemView::GetPlayerDisplayModel method.*** * ** ** *From:*

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-16 Thread Eli Witt
Where's the Localization files?! On Thu, Feb 16, 2012 at 8:49 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a

Re: [hlds] FPS ISSUE

2012-02-01 Thread Eli Witt
Getting the same issues over here, I'm getting a lot of complaints in our TF2 server, and even getting random pubbies joining and asking right off the bat Is this server lagging as hell too? Personally, I'm able to hold 300FPS in any indoor area and average 210-250 in any outdoor area, but for

Re: [hlds] The policy of truth is still in effect

2012-01-25 Thread Eli Witt
Considering the hidden slots are provided by two console commands provided by Valve, I'd say you're being far too anal. On Wed, Jan 25, 2012 at 5:59 AM, Miikka Virtanen drag...@dragory.netwrote: Hey, If I have reserved slots hidden from the normal slots, is that counted as being against

Re: [hlds] The policy of truth is still in effect

2012-01-24 Thread Eli Witt
Keep up the good work Fletch! On Tue, Jan 24, 2012 at 3:08 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Yesterday the Team Fortress team took further action pursuant to the “policy of truth” that was announced in December of last year. We delisted some servers that were reporting

Re: [hlds] Replay Download Error

2012-01-11 Thread Eli Witt
Windows server users could create a batch file to do the same on a windows scheduled task, just as easy as us *nixers can slap a crontab line up. There are also two SM plugins available to perform the same function. On Wed, Jan 11, 2012 at 12:29 PM, Andrew DeMerse ademe...@gmail.com wrote:

Re: [hlds] No weapon spread(TF2)

2012-01-01 Thread Eli Witt
Valve has already made it clear by not including tf_use_fixed_weaponspreads in the list of disallowed cvars that it's perfectly acceptable to run. Why would you bother to ask about a policy that's already clearly stated on their website? You should learn your cvars before you advise, Zach.

Re: [hlds] TF2: rcon stops working

2011-12-10 Thread Eli Witt
When you send the password initially, the server sees you as an admin and allows rcon commands from you. Your client doesn't send the rcon password every time you send a command, and you don't need to retype it before every command. Obviously the server resets it's admin list when the rcon list

Re: [hlds] TF2 servers hanging after mapchange

2011-11-07 Thread Eli Witt
A *really* hacky method of getting around needing a mapchange is to write a sourcemod plugin to do so for you. Right now our servers are set up to start on badwater, and obviously need a mapchange to go into the QP pool, so I wrote a little SM plugin named zztop (lol) - the naming is so it's

Re: [hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread Eli Witt
Thanks for the heads up, John. Time to test this 3.6Ghz thing out all the way. =) On Thu, Oct 27, 2011 at 12:20 PM, Chris Brunelle warbuck...@gmail.comwrote: +1. If you can't figure out how to set up proper filtering using a modern mail client, then quit using email period. There's more

Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11

2011-10-21 Thread Eli Witt
I updated our servers to the latest snapshot build day of the 1st patch in this bunch, as the slay issue I picked up on immediately. I posted that somewhere else in the list as well. Ours has been stable, crashless (save the clients crashing out) since the first day. On Fri, Oct 21, 2011 at 1:17

Re: [hlds] [hlds_linux] Reminder: your posts are public and permanent

2011-10-20 Thread Eli Witt
I wouldn't mind email subscriptions being tied in some way to our Steam accounts or some other method to verify members are actually running a server at all. At the risk of sounding elitist, I don't think non-admins have any sort of need to post here whatsoever, (Especially considering there are

Re: [hlds] CSS: changelevel2 causes server crash

2011-10-20 Thread Eli Witt
Stop using changelevel2, it's not meant for multiplayer, why would you use a command you know crashes a server when there's a perfectly good command to not crash the server? Simply typing help changelevel2 into the console would have gotten you this: help changelevel2 changelevel2 - Transition

Re: [hlds] (no subject)

2011-10-14 Thread Eli Witt
This did not need a mail and this isn't a message board. http://forums.steampowered.com/forums/ is where you want to be. On Fri, Oct 14, 2011 at 10:06 AM, Ссомов Роман romario1...@gmail.comwrote: The update is totally great. Thanks, Valve. Played without a single lag today.

Re: [hlds] SUSPECT: RE: SUSPECT: Re: Servers are absent in Server Browser

2011-10-01 Thread Eli Witt
if we as server owners have to do some extra for it. -- *From:* Eli Witt eliw...@gmail.com eliw...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com hlds@list.valvesoftware.com *Sent:* Friday, 30 September 2011, 12:35

Re: [hlds] Servers are absent in Server Browser

2011-10-01 Thread Eli Witt
Its a good thing we're discussing HLDM servers and not TF2 servers then, isn't it? On Sat, Oct 1, 2011 at 2:22 PM, Bubka3 bub...@gmail.com wrote: Team Fortress 2 is free to play now. Thanks, - Bubka3 On 10/1/2011 2:19 PM, Dmitriy Bobrovskiy wrote: I don’t want to discuss cracked

Re: [hlds] Servers are absent in Server Browser

2011-09-30 Thread Eli Witt
Imagine that, the master server for people who bought the game will not display servers made that allow people who didn't pay for the game to play. Get out of the list already, everyone already dislikes you now. On Thu, Sep 29, 2011 at 7:45 PM, Cc2iscooL cc2isc...@gmail.com wrote: We

Re: [hlds] Buna ziua

2011-08-15 Thread Eli Witt
No, I agree with Thomas to be quite honest. I think his advice and wisdom was spot on for the problem as it was explained to us. On Mon, Aug 15, 2011 at 9:01 AM, Saul Rennison saul.renni...@gmail.comwrote: 90% of Tom's message was irrelevant, please ignore it. Do you mind elaborating on

Re: [hlds] Source Dedicated Server Update

2011-08-15 Thread Eli Witt
Servers went from rarely crashing to rarely running? On Mon, Aug 15, 2011 at 6:13 PM, SakeFox sake...@kingdomsend.com wrote: ** I think they fixed the rare startup crash by making it common On 8/15/2011 6:10 PM, João Gabriel wrote: Broke TF2 completely. 2011/8/15 Jason Ruymen

Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Eli Witt
Look at the difference in the amount of models and textures a TF2 server has versus a CS:S or a GM server. There's simply more to load and deal with. On Sun, Aug 14, 2011 at 7:46 AM, Joeri van der Velden joerivdvel...@gmail.com wrote: Ever since around the replay update I've noticed a very

Re: [hlds] Zombie player problem fixed?

2011-08-07 Thread Eli Witt
I've gotten two on our Windows server since the 4th. One was up for 19 hours before I noticed and restarted it. On Sun, Aug 7, 2011 at 10:44 AM, Cc2iscooL cc2isc...@gmail.com wrote: Nope. We had one yesterday for about 4 hours...then it disappeared on map change. On Aug 7, 2011 9:33 AM,

Re: [hlds] TF2 Quickplay System Question - August Steam Update - Windows

2011-08-07 Thread Eli Witt
Yeah, and people are using plugins to stop from transmitting the flags as such. Last night I tried quickplay, landed on a 24/7 koth_nucleus server with lowgrav and instant respawn. The system is already broken and being exploited by lame admins. On Sun, Aug 7, 2011 at 1:22 PM, Daron Dodd

Re: [hlds] TF2 Quickplay System Question - August Steam Update - Windows

2011-08-06 Thread Eli Witt
To the people asking 'where?' - in the console, its not printed to the log. You won't see it if you rent a server. To the people asking ''why?' - The massive spike of players that we got when TF2 went f2p is over now. People who want to play it more still are, others aren't playing it anymore. We

Re: [hlds] Limit replay use to list of specific SteamID's?

2011-08-04 Thread Eli Witt
I run a cronjob nightly to clean out my replay dir, I keep all replay files for 8 days because disk space is not an issue for me. I use a rotating ~2.2GB over ~60k files. As for bandwidth, the server uses about 50GB a month for just the /fastdl/replays directory, the server also serves as the

Re: [hlds] A few more TF2 quickplay answers

2011-07-11 Thread Eli Witt
Another question: could you wonderful Valve employees consider removing tf_damage_disablespread tf_use_fixed_weaponspreads (Not sure if the latter is included, but couldn't hurt to throw it in there) from the blacklisted cvars? I can understand nocrits being on the list (Ignoring the fact of why

Re: [hlds] Incorrect player counts in server browser

2011-07-04 Thread Eli Witt
Frankly, I agree with Dominik. Is there any good reason why these features are just hacked in bots and not actual backend functioning? It seems a little ridiculous to have to patch over patch over patch just to get replays to where they almost function properly, 3 months after it's implemented.