John, you seem to be under the impression that we're upset that there's no
Linux binaries available for us... launching without Linux support isn't
hurting us one bit - we're all simply waiting for you to remove the bullet
from your foot with which you guys shot yourself.
To those running servers
Now that the closed beta is over, any further word on required/recommended
server cahones, or were all the metrics gathered during the closed test all
on real high end machines and no real data for mid-range hardware?
On Tue, Apr 14, 2015 at 6:39 PM, John Gibson j...@tripwireinteractive.com
I'm fairly certain using the @red and @blue targets will work, but you
could have just tried in the console instead of posting and waiting around
for replies on a mailing list, too.
On Sun, Dec 7, 2014 at 5:43 AM, Rovanion Luckey rovanion.luc...@gmail.com
wrote:
So neither the default
list?
On Mon, Jun 2, 2014 at 2:14 PM, Eli Witt eliw...@gmail.com wrote:
Replied to the last message, I'll post this here too.
Well, we know from experience just how good Valve is at keeping a lid on
things (case in point HL3) so I doubt they're going to acknowledge this in
any way unless
Well, we know from experience just how good Valve is at keeping a lid on
things (case in point HL3) so I doubt they're going to acknowledge this in
any way unless they see fit to, not because we're disgruntled and asking
for information.
And for what it's worth, everyone (who's opinion on this
Replied to the last message, I'll post this here too.
Well, we know from experience just how good Valve is at keeping a lid on
things (case in point HL3) so I doubt they're going to acknowledge this in
any way unless they see fit to, not because we're disgruntled and asking
for information.
And
It's almost as if the game were designed to only have 28 players
On Wed, Oct 30, 2013 at 5:03 AM, Andreas Grimm l...@gmx.net wrote:
Dear Valve,
** **
to run a 32 player slots plr_hightower_event server is dangerous ...
** **
L 10/30/2013 - 09:55:53: World triggered
I doubt Valve would start requiring SSE2 to gain in the performance dept
and then just roll it back at a later date.
If you expect all old hardware to keep running new applications for all
time, you're going to be sorely disappointed.
On Wed, Sep 25, 2013 at 1:47 PM, Dominik Friedrichs
It's funny that you're talking smack about Linux, while the referred
product is a port of BSD program. What, they couldn't provide the required
function natively?
Now, you can go and take your retarded fanboism off the list. No one here
cares for it, or your opinion, now that you've proven
It isn't hard at all to write a very simple Auto-It or AHK script to
screen-scan for the Item Acquired screen and hit the OK button, just as
easy to have it alt-tab thru multiple clients and do the same.
I used to use one before I knew about the text-mode client, back when I
still actively
My feedback is that I would prefer for the main/stable channel to
reflect the latest required (not optional) release that is compatible with
clients, with a *separate pre-release/optional release channel.*
Yes, please.
Please please please please please please please please please.
Let's not bite the hand that feeds us
We're the one providing Valve's player base with a place to play. Without
us, they would have to foot the bill for every server that's required to
handle all the various games players, which as we've seen a-la other
companies retiring games and shutting down
He couldn't even spell warden right for his throwaway email name to post
this stupid crap, just gonna point that out.
Yeah, I'm calling you stupid, whoever you are on this list. Because you're
obviously a member.
On Sat, Mar 30, 2013 at 10:27 PM, 1nsane 1nsane...@gmail.com wrote:
As for the
Well, I did my part and submitted a ToS violation report to adf.ly about
wonkagaming, I hope everyone else did/does too.
On Sat, Jan 26, 2013 at 4:19 AM, Todd Pettit pettit.t...@gmail.com wrote:
So sorry, I thought you were responding to my post not the original
one. I am going to go to
Jesus, go the hell away.
On Sat, Dec 29, 2012 at 9:42 AM, sudsac...@gmail.com wrote:
Hi
Can someone tell me how to make 128 tick server in cs go
I am using tcadmin for my servers
Thanks
Sachin
___
To unsubscribe, edit your list
Wow, there's really a website out there rehosting as popular a mailing list
as this one?
I think that's one of like, 40 that do it.
Makes searching old threads so much easier, too!
And no, you're not going to stop your e-mail address from being shown
either.
On Sun, Oct 14, 2012 at 12:18 PM,
Then he passes this information to the authorities, who subpoena the logs
from every site that he gets spammed from - then they find your IP address
and go to your ISP to discover who your mommy and daddy are. Then your ISP
cancels mommy and daddy's account for a breach of their Terms of Service,
Try asking on the SourceMOD forums, not here.
On Sat, Aug 25, 2012 at 12:37 PM, Ook ooksser...@zootal.com wrote:
So I revived my L4D server and went looking for some plugins. I found some
of my favorites, but found that some don't work and others throw errors. It
looks like most of them have
Watch the console log closely, you'll see it rename itself.
On Sat, Jul 21, 2012 at 11:43 PM, Leon Hunter l...@ozzyfurocity.net wrote:
This is a well-known caveat, nothing new and nothing to do with the update.
When the replay bot first joins, replay is Replay
All subsequent joins/maps, it
I can't get gas out of the pumps without putting my credit card in the
slot, can we patch this out plz?
On Fri, Jul 20, 2012 at 11:58 AM, Crazed Gunman
bsr.crazedgun...@gmail.comwrote:
shutting off the power to my box has previously made my server
unavailable, any plans for a bugfix for
All I read here is Wah, they're cheating better than me
and
I cheat the system as just like them, going against Valve's desires for
the core gameplay but I justify it by putting instant respawn in the title
that no one that uses quickplay will even see
I'm gonna laugh my ass off if they
0 crashes and a lot of log entries from civilian exploit fixer SM plugin
over here.
On Mon, Jul 9, 2012 at 5:31 PM, Invalid Protocol
invalidprotocolvers...@gmail.com wrote:
And many server crashes in CEconItemView::GetPlayerDisplayModel method.***
*
** **
*From:*
Where's the Localization files?!
On Thu, Feb 16, 2012 at 8:49 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update to Team Fortress 2. The notes for the
update are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a
Getting the same issues over here, I'm getting a lot of complaints in our
TF2 server, and even getting random pubbies joining and asking right off
the bat Is this server lagging as hell too?
Personally, I'm able to hold 300FPS in any indoor area and average 210-250
in any outdoor area, but for
Considering the hidden slots are provided by two console commands provided
by Valve, I'd say you're being far too anal.
On Wed, Jan 25, 2012 at 5:59 AM, Miikka Virtanen drag...@dragory.netwrote:
Hey,
If I have reserved slots hidden from the normal slots, is that counted as
being against
Keep up the good work Fletch!
On Tue, Jan 24, 2012 at 3:08 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Yesterday the Team Fortress team took further action pursuant to the
“policy of truth” that was announced in December of last year. We delisted
some servers that were reporting
Windows server users could create a batch file to do the same on a windows
scheduled task, just as easy as us *nixers can slap a crontab line up.
There are also two SM plugins available to perform the same function.
On Wed, Jan 11, 2012 at 12:29 PM, Andrew DeMerse ademe...@gmail.com wrote:
Valve has already made it clear by not
including tf_use_fixed_weaponspreads in the list of disallowed cvars that
it's perfectly acceptable to run.
Why would you bother to ask about a policy that's already clearly stated on
their website?
You should learn your cvars before you advise, Zach.
When you send the password initially, the server sees you as an admin and
allows rcon commands from you. Your client doesn't send the rcon password
every time you send a command, and you don't need to retype it before every
command.
Obviously the server resets it's admin list when the rcon list
A *really* hacky method of getting around needing a mapchange is to write a
sourcemod plugin to do so for you.
Right now our servers are set up to start on badwater, and obviously need a
mapchange to go into the QP pool, so I wrote a little SM plugin named
zztop (lol) - the naming is so it's
Thanks for the heads up, John.
Time to test this 3.6Ghz thing out all the way. =)
On Thu, Oct 27, 2011 at 12:20 PM, Chris Brunelle warbuck...@gmail.comwrote:
+1.
If you can't figure out how to set up proper filtering using a modern mail
client, then quit using email period.
There's more
I updated our servers to the latest snapshot build day of the 1st patch in
this bunch, as the slay issue I picked up on immediately. I posted that
somewhere else in the list as well. Ours has been stable, crashless (save
the clients crashing out) since the first day.
On Fri, Oct 21, 2011 at 1:17
I wouldn't mind email subscriptions being tied in some way to our Steam
accounts or some other method to verify members are actually running a
server at all.
At the risk of sounding elitist, I don't think non-admins have any sort of
need to post here whatsoever, (Especially considering there are
Stop using changelevel2, it's not meant for multiplayer, why would you use a
command you know crashes a server when there's a perfectly good command to
not crash the server?
Simply typing help changelevel2 into the console would have gotten you
this:
help changelevel2
changelevel2
- Transition
This did not need a mail and this isn't a message board.
http://forums.steampowered.com/forums/ is where you want to be.
On Fri, Oct 14, 2011 at 10:06 AM, Ссомов Роман romario1...@gmail.comwrote:
The update is totally great. Thanks, Valve. Played without a single lag
today.
if we as server owners have to do some
extra for it.
--
*From:* Eli Witt eliw...@gmail.com eliw...@gmail.com
*To:* Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com hlds@list.valvesoftware.com
*Sent:* Friday, 30 September 2011, 12:35
Its a good thing we're discussing HLDM servers and not TF2 servers then,
isn't it?
On Sat, Oct 1, 2011 at 2:22 PM, Bubka3 bub...@gmail.com wrote:
Team Fortress 2 is free to play now.
Thanks,
- Bubka3
On 10/1/2011 2:19 PM, Dmitriy Bobrovskiy wrote:
I don’t want to discuss cracked
Imagine that, the master server for people who bought the game will not
display servers made that allow people who didn't pay for the game to play.
Get out of the list already, everyone already dislikes you now.
On Thu, Sep 29, 2011 at 7:45 PM, Cc2iscooL cc2isc...@gmail.com wrote:
We
No, I agree with Thomas to be quite honest. I think his advice and wisdom
was spot on for the problem as it was explained to us.
On Mon, Aug 15, 2011 at 9:01 AM, Saul Rennison saul.renni...@gmail.comwrote:
90% of Tom's message was irrelevant, please ignore it.
Do you mind elaborating on
Servers went from rarely crashing to rarely running?
On Mon, Aug 15, 2011 at 6:13 PM, SakeFox sake...@kingdomsend.com wrote:
**
I think they fixed the rare startup crash by making it common
On 8/15/2011 6:10 PM, João Gabriel wrote:
Broke TF2 completely.
2011/8/15 Jason Ruymen
Look at the difference in the amount of models and textures a TF2 server has
versus a CS:S or a GM server. There's simply more to load and deal with.
On Sun, Aug 14, 2011 at 7:46 AM, Joeri van der Velden
joerivdvel...@gmail.com wrote:
Ever since around the replay update I've noticed a very
I've gotten two on our Windows server since the 4th. One was up for 19 hours
before I noticed and restarted it.
On Sun, Aug 7, 2011 at 10:44 AM, Cc2iscooL cc2isc...@gmail.com wrote:
Nope. We had one yesterday for about 4 hours...then it disappeared on map
change.
On Aug 7, 2011 9:33 AM,
Yeah, and people are using plugins to stop from transmitting the flags as
such. Last night I tried quickplay, landed on a 24/7 koth_nucleus server
with lowgrav and instant respawn. The system is already broken and being
exploited by lame admins.
On Sun, Aug 7, 2011 at 1:22 PM, Daron Dodd
To the people asking 'where?' - in the console, its not printed to the log.
You won't see it if you rent a server.
To the people asking ''why?' - The massive spike of players that we got when
TF2 went f2p is over now. People who want to play it more still are, others
aren't playing it anymore. We
I run a cronjob nightly to clean out my replay dir, I keep all replay files
for 8 days because disk space is not an issue for me. I use a rotating
~2.2GB over ~60k files.
As for bandwidth, the server uses about 50GB a month for just the
/fastdl/replays directory, the server also serves as the
Another question: could you wonderful Valve employees consider
removing tf_damage_disablespread tf_use_fixed_weaponspreads (Not sure if
the latter is included, but couldn't hurt to throw it in there) from the
blacklisted cvars?
I can understand nocrits being on the list (Ignoring the fact of why
Frankly, I agree with Dominik. Is there any good reason why these features
are just hacked in bots and not actual backend functioning? It seems a
little ridiculous to have to patch over patch over patch just to get replays
to where they almost function properly, 3 months after it's implemented.
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