This update has broken Valve API serverplugins somehow. Does anyone know the code change?From : Eric SmithTo : Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'; Subject : [hlds_linux]
Hltv is broken again in Linux release, same like last time, the binary is for
Mac.
Alfred Reynolds alf...@valvesoftware.com schrieb:
We have released an update to Half-Life 1 dedicated servers. This update fixes
a potential file download exploit, run the hldsupdatetool to grab it.
Thanks to
What kind of ddos did you got? If it is a syn flood, just limit the syn ack
answers with your firewall. A game server normally don’t need much TCP traffic,
so you can limit it to 10/sec.
From: Ivan Ivanov
Sent: Friday, May 18, 2012 4:49 PM
To: hlds@list.valvesoftware.com
Subject: [hlds]
I don't get it. Is this a feature or a new bug?
I mean, who is interested in to give ordinary people kicking power?
We have added support for Steam community blocking in the dedicated
server. This functionality is in testing and is controlled by convar ( off
by default ). If the convar is
I don’t think saigns is delisted. They have changed their bots according to the
rules (read news of 10th December)
Some other servers with high gametracker scores got delisted:
http://www.gametracker.com/search/tf2/DE/?query=New+IP=GO
They have changed their IP. If I remember well, their name
I have to correct myself, these servers are old saigns servers.
From: Ronny Schedel
Sent: Wednesday, January 04, 2012 10:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Policy of truth
I don’t think saigns is delisted. They have changed their bots according
Quickplay does not fill empty servers. You need regular players which help
to start the server populating.
-Ursprüngliche Nachricht-
From: Dominik Friedrichs
Sent: Monday, November 21, 2011 9:23 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] TF2: Strange
- Updated in-game abuse reporting tool to include option for reporting
abusive game servers
How does it work? Do you penalize the server after xxx reports or do you
check each reported server manually to avoid abusing this report tool?
-Ursprüngliche Nachricht-
From: Jason Ruymen
We had server hangs when replay and sourcetv were enabled. Sorry, no steps to
reproduce it.
From: Jon Lippincott
Sent: Saturday, September 03, 2011 2:06 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update coming soon
If anyone can figure out a set of
TF2 is a 24 player game, so no problem to get even teams.
-Ursprüngliche Nachricht-
From: Kyle Sanderson
Sent: Thursday, August 04, 2011 4:46 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Course not. This just
: Ronny Schedel i...@ronny-schedel.de
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday, 4 August 2011, 9:19
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
TF2 is a 24 player game, so no problem to get even teams.
-Ursprüngliche
Linux server files are still missing.
- Original Message -
From: Matt 'Anti' Lowe a...@splashdamage.com
To: hlds@list.valvesoftware.com
Sent: Friday, May 13, 2011 5:46 PM
Subject: [hlds] Brink dedicated server update shortly
Hey folks,
We'll be sending out a new version of the
You have to send the password or command in the first string.
- Original Message -
From: Brett Powell br...@objectnova.com
To: hlds@list.valvesoftware.com
Sent: Sunday, March 13, 2011 7:21 PM
Subject: [hlds] Source RCON Protocol
The protocol listed on
It's gone.
Hi.
Since the query improvement updates I've got several bug reports for Steam
Condenser saying that ping requests (using A2A_PING) don't work any more.
I tested and can confirm this.
Is this behavior intended or will it be fixed soon?
Best regards,
Sebastian
You don't want to respond to each query with a query cache. You don't want,
because this will increase the traffic alot and will overload your network
connection.
Analyse the network traffic and do proper filtering with iptables.
- Original Message -
From: Chris
To: Half-Life
Remove any plugins.
I keep getting an application has requested the Runtime to terminate it in
an unusual way. Please contact the application's support team for more
information.
I've tried deleting the blob files got a new copy of the update tool and
none of these are working.
sv_max_queries_sec
sv_max_queries_sec_global
sv_max_queries_window
are your friends. If the default settings kill your server, lower the values
until you get decent hardware.
Malicious users can continuously spam the TSource Engine Query USP packet
to
any given server, causing the server
How about Linux server files?
Updates to Alien Swarm have been released. The major changes include:
*Alien Swarm*
- Added TTF font support
- Fixed an engine exploit
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It would be nice to have a server side CVar, which prevents trading,
crafting and buying on the server. This would stop the cases where one team
is idling the whole game.
A required update for Team Fortress 2 is now available. The specific
changes include:
- Fixed an exploit that allowed
Do we have to change this to get the old gameplay? Or is the default setting
the old gameplay?
Just add cfg's for pl_ maps with a higher number configured.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Lower the round end chat time.
I havn't seen this issue before, so I thought let's just post it here..
I noticed, that my 1000fps server needs about 1 to 2 minutes to change to
a
different map.
All the maps on there, are from valve. And the server has a fresh install.
I don't have this
No!
http://developer.valvesoftware.com/wiki/Valve_Time
So its in 8 minutes?
2010/8/17 1nsane 1nsane...@gmail.com
Oh nice. Thanks for the warning. Now I can compile a new kernel and have
some time left over to do the update.
On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen
Beta goes live?
A required update for Counter-Strike: Source is on the way. We're hoping
to have it live in about 30 minutes.
Jason
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No client update? So it's not OB engine.
Yep, and its out
On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel
i...@ronny-schedel.dewrote:
Beta goes live?
A required update for Counter-Strike: Source is on the way. We're
hoping
to have it live in about 30 minutes.
Jason
I don't get, maybe because it was a very bad idea to update during the
highest player peak.
There is a client update.
On Wed, Jun 23, 2010 at 3:22 PM, Ronny Schedel
i...@ronny-schedel.dewrote:
No client update? So it's not OB engine.
Yep, and its out
On Wed, Jun 23, 2010 at 7:08
Check for fake player plugins.
Seems TF2 servers are reporting players via the query protocol
even though the console says 0 players and the server is using
0 CPU.
Like most GSP's we use the query results to monitor performance
and perform restarts when idle so its important that this
Sensless petition, if Valve really wanted to have their games changed, they
would provide a better API. Valve didn't changed their policy, because it
was not allowed in the first place. Hooked functions are suspected to
change, that's not new.
https://secure.voogru.com/petition/index.php
On
Will this update introduce the ghost player issue for CS:S and HLDS?
A beta update for CSS and CS 1.6 is now available. To access the beta
bits, use hldsupdatetool with the command -beta cs0419. The specific
changes for this beta include:
- Fixes crash exploit on user connect
Jason
I can confirm this, same here, 10 servers nearly empty.
We've noticed a huge drop off in traffic on our 5 * l4d2 servers since the
master server move, checked sv_region and restarted the servers and
confirmed new master servers address's. Our raq is located Maidenhead UK,
anyone else
Sorry, but Sam Max items are a must have, how can you live without it?
Thank god this is remotely useful!
Thanks,
- Saul.
On 15 April 2010 20:57, Jason Ruymen jas...@valvesoftware.com wrote:
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive
The engine DLL was not updated, so the fix would be to use still the old
one.
still no ghost fix.
On Thu, Apr 15, 2010 at 4:17 PM, Ronny Schedel
i...@ronny-schedel.dewrote:
Sorry, but Sam Max items are a must have, how can you live without it?
Thank god this is remotely useful
The master server IP addresses are different for clients and servers, is
this intended?
The new HL2Masters are now online. Dedicated server operators will want
to restart their servers to pick up the new Master IP addresses. If you
have any manual setmaster configuration commands, please
to timeout talking to the old master IPs
and moving to the new ones.
--
/// Zoid.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Wednesday, April 14, 2010 9:19 AM
To: Half-Life dedicated Win32
?
Clients may take a few minutes to timeout talking to the old master IPs
and
moving to the new ones.
--
/// Zoid.
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Wednesday, April 14
So, can you remove the sv_region setting in the next update, which will fix
also the ghost player issue?
Regions are still supported and work exactly like before. In general they
aren't widely used and now that we do IP geographical ordering they are
less useful since you will get sent
however, the IPs assigned to my Box say it's in Virginia,
Colorado,
and Dallas.
Kyle.
On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel
i...@ronny-schedel.dewrote:
So, can you remove the sv_region setting in the next update, which will
fix
also the ghost player issue?
Regions are still
, Apr 14, 2010 at 2:03 PM, Ronny Schedel i...@ronny-schedel.de
wrote:
So, can you remove the sv_region setting in the next update, which
will
fix
also the ghost player issue?
Regions are still supported and work exactly like before. In
general
As I said ... Now, one of the master servers request a server restart with
old engine files, very nice :-(
This means, also the few servers which uses the old engine files will not
be
reachable.
We are performing maintenance today on the Steam master servers that
handle dedicated
Does it mean the server will only query one master server in the future
(hl2master)? I understand that one domain can have different IP's, because
of it's ttl, but this will only one IP for every server, which was at least
2 in the past. Are you sure all your master servers will contain all
This means, also the few servers which uses the old engine files will not be
reachable.
We are performing maintenance today on the Steam master servers that
handle dedicated server listings. Throughout the day, some dedicated
servers may not list for some users during this maintenance
12, 2010 at 1:29 PM, Ronny Schedel
i...@ronny-schedel.dewrote:
This means, also the few servers which uses the old engine files will not
be
reachable.
We are performing maintenance today on the Steam master servers that
handle dedicated server listings. Throughout the day, some dedicated
ROFL!!!
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Added items submitted to the Contribute! site by members of the
community. Submit your own creations!
We had 10 of 24 ghost players today, that's horrible :(
with this ghost player issue, your server can show higher than allowed
player limits.. I had one of mine last night showing 25/24.
I really hope they fix this
On Sat, Mar 6, 2010 at 3:06 PM, Tony Paloma drunkenf...@hotmail.com
There is a bug, the server creates fake players with empty names by itself.
We are waiting since a week for a bug fix.
We actually had 33 players real players, 17 on one team and 16 on the
other, all actively participating.
- Original Message
From: Alec Sanger
It's working fine in Germany.
steampowered.com
and
valvesoftware.com
seems to be down:
http://downforeveryoneorjustme.com/www.steampowered.com
http://downforeveryoneorjustme.com/www.valvesoftware.com
Any word from Valve?
I'll be posting up on SRCDS.com in the news area if I find
.4players.de/cs.php/dispnews/-/Aktuelle_News/1997893.html
The European league ESL confirmed this problem.
Best regards
Ronny Schedel
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Could be the bug when a connecting player sends alot of say commands to the
server but is not fully connected.
Anyone have an idea what this person is doing to lag out servers and how
to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in
console logs not servers logs.
Disable any server plugins to go sure its not a bug in one of your plugins.
He was fully connected and playing.
Ronny Schedel wrote:
Could be the bug when a connecting player sends alot of say commands to
the
server but is not fully connected.
Anyone have an idea what this person
Every player can mute other players, you don't need an admin online.
That too, but there are situations where a real cable is an advantage,
such as Win 7, where VAC is non-functional due to code/driver signing.
In any case, the cvar only stops HLSS or HLDJ, if they were doing it and
an
settings.
-ics
In Hyuk Seo kirjoitti:
You are right. If time runs out on stage 2 it ends when one team wins and
stage 3 is skipped.
I dont like this as stage 2 is where it usually results in a stalemate
and
can take forever to end... :(
2010/1/13 Ronny Schedel i...@ronny-schedel.de
Pipeline has 3 stages. If the time limit is reached, the game will end in
stage 3 and not immediatly.
I have
mp_stalemate_timelimit 240
mp_stalemate_enable 1
mp_match_end_at_timelimit 1
in my server.cfg and
mp_timelimit in the map.cfg
Timeleft command in the game works but when the
So Poor admins will include all good servers...
Which dumbass made this website?
http://tf2app.com/blacklist/
2010/1/7 Shane Arnold clontar...@iinet.net.au
But *you* are not *everyone*. It only takes one malicious/incorrect
entry to start screwing things up.
On 7/01/2010 10:42 PM,
How about an import function for favorite servers? That would be nice.
in reality the blacklist won't do much unless valve starts publicly
enforcing which servers are blacklisted for everyone. i doubt most veteran
players for tf2 even use the master server list to grab servers, most have
Fake player server can be delisted by Valve very easily. They already know
who is playing on which server. They just have to check each server if there
are different players reported which actually does not exist.
it could be used for good, but it can also easily be used to
derail server
They already tried to delist bad servers, but they did the wrong. They have
resources to satisfy players.
Or Valve could just check themselves and get a list of all fake clients
servers, and delist them for good. That could have been done ages ago :/
They probably have other things to do,
Run without any plugins, if it works, then you know the problem.
- Original Message -
From: Attaul N mohsio...@hotmail.com
To: hlds@list.valvesoftware.com
Sent: Monday, December 21, 2009 7:36 PM
Subject: [hlds] Server crashing
How can i read crash files that end with .mdmp? My
There are log files server side to check the connection.
Just noticed this happening to me to. What would be really nice is a
command
to force the connection to steam to retry.
I imagine it would need some kind of cooldown which im sure some will say
mitigates the need for it in the first
Do you prefer non-racist hacking groups?
That's a nice long banlist.
Why are so many hacking groups racist :/
Moe wrote:
Few nice 5 digit IDs there,
What a waste :/ Bet they will regret joining those groups
-Original Message-
From: hlds-boun...@list.valvesoftware.com
It startet yesterday around 12pm CET:
L 12/09/2009 - 12:23:41: Your server needs to be restarted in order to
receive the latest update.
It seems one of the master servers has a different version or does not
accept the game at all to be listed.
Hello,
There seem to be some problems with
This master server is causing it:
72.165.61.189:27010
But this one is still valid as a master server for HL1 games in Steam.
Strange.
It startet yesterday around 12pm CET:
L 12/09/2009 - 12:23:41: Your server needs to be restarted in order to
receive the latest update.
It seems one of
The servers have no restriction, the restriction is client side and depends
on the used CD key.
Hi,
which AppID is configured for your dedicated L4D2 servers (steam.inf)?
I am living in Germany and want to host L4D2 servers. But because of GeoIP
(I think) my hldstool gets again the
They can play together, if a German/Australian joins the server, the melee
weapons are restricted, the boss zombies are limited and the CS-Weapons are
enabled.
Thank you for your fast answer! Yes and no! :)
Yes, the servers have no restrictions.
No, as far as my experiences go with the
How does it prevent the remote file download of the server.cfg?
Not to re-open this, but if you run your own machine, you can IPTable the
TCP gameport to certain IP's to limit RCON.
On Tue, Nov 17, 2009 at 1:12 PM, Ronny Schedel
i...@ronny-schedel.dewrote:
Strange, because TF2 isn't even
server.cfg.
http://forums.alliedmods.net/showthread.php?p=992047
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, November 17, 2009 2:06 AM
To: Half-Life dedicated Win32 server mailing list
Subject
But does is it work today with a fully patched server?
Google it and theres almost the same exploit from 7 years ago?
Ronny Schedel wrote:
But didn't they fix this file download bug some months ago?
- Original Message -
From: Spencer 'voogru' MacDonald voo...@voogru.com
it does.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, November 17, 2009 12:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Its the law!
But does is it work today
The big question is: how is it done? Let's hope there is backdoor in the
fake player app and not a bug in the server code.
http://img692.imageshack.us/img692/4728/71956486.jpg
I lay money on Lotusclan getting there comeuppance!
___
To
Under which conditions?
- Original Message -
From: 1nsane 1nsane...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, November 17, 2009 12:31 AM
Subject: Re: [hlds] Its the law!
Under certain conditions It is possible to download
http://www.l4d.com/blog/post.php?id=3115
When will see these available? I
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Isn't it comma seperated or are other delimiters allowed?
Hi Lyndon,
The latest update to L4D2 demo significantly improved the situation with
dedicated servers behind NAT.
mm_dedicated_force_servers in L4D2 now allows you to specify 2 addresses
for the server: public and private (and
Ahh okay, I got it, the pipe is for NAT servers, for regular servers the
comma is used. Strange, but okay, that's the way...
Actually, I just tested it. A comma didn't work. A pipe did.
-Richard Eid
On Sat, Nov 14, 2009 at 5:00 AM, Ronny
Output of setmaster?
D:\HLserver\L4Dhldsupdatetool -command update -game left4dead -dir .
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Left 4 Dead binaries' version 38
Checking/Installing 'Left 4 Dead base' version 34
Checking/Installing 'left4dead win32
This is a normal behaviour. I have checked old log files from April 2009 and
they exist too. The log files are 4 kb and shows the server starting and
immediatly quitting.
Is there a L4D crash exploit going around? I'm watching my server, which
normally runs for days without crashing,
or sunspot cycles. Idk what else to
thinkafter this stopped, peeps joined the server and I had non-stop
traffic the rest of the evening. At 2am the last player quits, and the
server has been idle since - no crashes, no restarts.
- Original Message -
From: Ronny Schedel i
Same here, the stats page on steampowered shows plenty of bandwidth
available, but nothing for servers :-(
I am also not able to update my client.
- Original Message -
From: Saint K. sai...@specialattack.net
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
/29 Ronny Schedel i...@ronny-schedel.de
Same here, the stats page on steampowered shows plenty of bandwidth
available, but nothing for servers :-(
I am also not able to update my client.
- Original Message -
From: Saint K. sai...@specialattack.net
To: Half-Life dedicated Win32 server
You should clean your downloads directory frequently.
If he's referring to the TF2 update, no crashes here, but I am getting
a lot of CreateFragmentsFromFile: 'downloads/.dat' doesn't
exist. errors that seem to create lag.
On Thu, Sep 3, 2009 at 2:23 AM, Kyle
Maybe there is the same client side lag like in TF2:
Disable the game overlay in the Steam settings, restart Steam and look if it
solve your lag problems.
After last weeks update many of our regular player if not all of them are
complaining of lag. I got on last night for a few hours and
Crashes are on all maps, we have also crashes on avalanche, kalt, argentan,
...
- Original Message -
From: Chris headad...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, August 15, 2009 10:40 PM
Subject: Re: [hlds] Team
Timelimits work fine.
Besides this bug the map also doesn't seem to obay timelimits.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: dinsdag 28 juli 2009 7:15
To: 'Half-Life dedicated Win32
You don't need the hldsupdatetool to play online. This is only if you want
to host a dedicated server.
well, i bought the game about a week ago and i havent been able to play
online at all...
From,
Paul
From: Saint K. sai...@specialattack.net
To:
If the browser would be official, it would be included in the main menu and
would not require to activate the console. It would have all the server in
the correct browser tab and it would not ask you a password when you want to
join a server. It would also possible to filter for L4D games in
Or better, SM will use the official provided interfaces to the engine,
otherwise it will crash on each update like it does since the beginning.
- Original Message -
From: Jarno Veuger h...@mr-green.nl
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent:
ffmpeg is your best friend.
- Original Message -
From: Tony Paloma drunkenf...@hotmail.com
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Wednesday, May 06, 2009 12:02 PM
Subject: Re: [hlds] Recent cheaters
No, that's not what it is. You'll need
If the crash is related to zblock, send it to the zblock developers. If the
crash is related to srcds, remove any plugins and send the crash dump to the
Valve guys.
Where can I send crash dumps to get these bugs fixed? srcds is crashing
with only zblock 4.2 loaded. Anyone else seeing
The search key does not work currently. Whatever you set, it never show up
in sv_showtags. It's broken.
- Original Message -
From: Aaron Rapp r...@iz3d.com
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Saturday, May 02, 2009 11:25 PM
Subject:
True.
I know this has been answered before, but it's a bit too specific to
read through all the sv_search_key messages for.
True or false: When you have sv_search_key set, people who do NOT have
it set can still connect to your server through a lobby.
All empty :)
45 servers on dueal Quad Xeon 2.66 16G of RAM
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Saturday, April 25, 2009 10:42 PM
To: 'Half-Life dedicated Win32 server mailing list'
It's working fine here.
Looks like everything is down. Perhaps the DC is having issues since all
of
Valve is down :P
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It's not required, old clients can connect to the new binaries.
- Original Message -
From: Maxim Shpakov ma...@osetia.org
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday, April 16, 2009 8:29 AM
Subject: Re: [hlds] Half-Life 1 Engine Update
We don't see any difference when changing this cvar.
I'm resurrecting this email in the case that folks are still experiencing
lag/choke on servers (like me). I'm hoping that Valve will continue
improving the player experience regarding (what I assume to be
mis-configured) servers due to
] [hlds_linux] Enough already (STEAM UserID ticket)
Yes, we'll make sure the fix gets into HLDS as well and include the fix in
the next HLDS update.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
Sent
log off
- Original Message -
From: BlinK_ gaj...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, March 17, 2009 9:16 AM
Subject: [hlds] turn of logging
Hello everyone,
I am running CS 1.6 server. I wanted to ask, how can I
What qualifies an official server? Is it maintained by Valve or is it a
vanilla server?
Sounds like we got a L4D update. It's not just a client update. I just
ran
hldsupdatetool and received a server update.
---
Updates to Left 4 Dead have been released. The updates will be applied
/3/14 Ronny Schedel i...@ronny-schedel.de
What qualifies an official server? Is it maintained by Valve or is it a
vanilla server?
Sounds like we got a L4D update. It's not just a client update. I
just
ran
hldsupdatetool and received a server update.
---
Updates to Left 4
could connect to one of those official servers and type status in
console. Check what the hostname is.
2009/3/14 Ronny Schedel i...@ronny-schedel.de
What qualifies an official server? Is it maintained by Valve or is it a
vanilla server?
Sounds like we got a L4D update. It's not just
We did not update the servers yet, because it is not required. Servers are
all full.
- Original Message -
From: Robert Whelan mrrjwhe...@yahoo.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 2:47 PM
Subject: Re: [hlds]
Valve could remove dynamic IPs from their master server list. There are some
anti-spam lists which can be queried to check if an IP is dynamic or not.
Delisting won't affect most redirect servers... From my experience people
just set them up on their home connections which can change ips
You don't get a penalty for removing players, the penalty is for each
connection.
A score filter would honor 32 player servers again, because they earn more
points. It would be better to have a normalized score depending on the max
player count. So a 24 player server which is full all the day
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Friday, March 13, 2009 9:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Blog Post: Server Scoring
You don't get a penalty for removing players, the penalty is for each
connection.
A score
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