Re: [hlds] [hlds_linux] Mandatory CS:S update released

2012-08-23 Thread Ronny Schedel
This update has broken Valve API serverplugins somehow. Does anyone know the code change?From : Eric SmithTo : Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'; Subject : [hlds_linux]

Re: [hlds] [hlds_linux] Half-Life 1 dedicated server update released

2012-06-29 Thread Ronny Schedel
Hltv is broken again in Linux release, same like last time, the binary is for Mac. Alfred Reynolds alf...@valvesoftware.com schrieb: We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to

Re: [hlds] HLDS ddos attacks [spoofed IPs]

2012-05-18 Thread Ronny Schedel
What kind of ddos did you got? If it is a syn flood, just limit the syn ack answers with your firewall. A game server normally don’t need much TCP traffic, so you can limit it to 10/sec. From: Ivan Ivanov Sent: Friday, May 18, 2012 4:49 PM To: hlds@list.valvesoftware.com Subject: [hlds]

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Ronny Schedel
I don't get it. Is this a feature or a new bug? I mean, who is interested in to give ordinary people kicking power? We have added support for Steam community blocking in the dedicated server. This functionality is in testing and is controlled by convar ( off by default ). If the convar is

Re: [hlds] Policy of truth

2012-01-04 Thread Ronny Schedel
I don’t think saigns is delisted. They have changed their bots according to the rules (read news of 10th December) Some other servers with high gametracker scores got delisted: http://www.gametracker.com/search/tf2/DE/?query=New+IP=GO They have changed their IP. If I remember well, their name

Re: [hlds] Policy of truth

2012-01-04 Thread Ronny Schedel
I have to correct myself, these servers are old saigns servers. From: Ronny Schedel Sent: Wednesday, January 04, 2012 10:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Policy of truth I don’t think saigns is delisted. They have changed their bots according

Re: [hlds] TF2: Strange behavior of Quickplay

2011-11-21 Thread Ronny Schedel
Quickplay does not fill empty servers. You need regular players which help to start the server populating. -Ursprüngliche Nachricht- From: Dominik Friedrichs Sent: Monday, November 21, 2011 9:23 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2: Strange

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Ronny Schedel
- Updated in-game abuse reporting tool to include option for reporting abusive game servers How does it work? Do you penalize the server after xxx reports or do you check each reported server manually to avoid abusing this report tool? -Ursprüngliche Nachricht- From: Jason Ruymen

Re: [hlds] Optional TF2 update coming soon

2011-09-03 Thread Ronny Schedel
We had server hangs when replay and sourcetv were enabled. Sorry, no steps to reproduce it. From: Jon Lippincott Sent: Saturday, September 03, 2011 2:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update coming soon If anyone can figure out a set of

Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

2011-08-04 Thread Ronny Schedel
TF2 is a 24 player game, so no problem to get even teams. -Ursprüngliche Nachricht- From: Kyle Sanderson Sent: Thursday, August 04, 2011 4:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released Course not. This just

Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

2011-08-04 Thread Ronny Schedel
: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, 4 August 2011, 9:19 Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released TF2 is a 24 player game, so no problem to get even teams. -Ursprüngliche

Re: [hlds] Brink dedicated server update shortly

2011-05-13 Thread Ronny Schedel
Linux server files are still missing. - Original Message - From: Matt 'Anti' Lowe a...@splashdamage.com To: hlds@list.valvesoftware.com Sent: Friday, May 13, 2011 5:46 PM Subject: [hlds] Brink dedicated server update shortly Hey folks, We'll be sending out a new version of the

Re: [hlds] Source RCON Protocol

2011-03-13 Thread Ronny Schedel
You have to send the password or command in the first string. - Original Message - From: Brett Powell br...@objectnova.com To: hlds@list.valvesoftware.com Sent: Sunday, March 13, 2011 7:21 PM Subject: [hlds] Source RCON Protocol The protocol listed on

Re: [hlds] Is A2A_PING officially deprecated?

2011-02-06 Thread Ronny Schedel
It's gone. Hi. Since the query improvement updates I've got several bug reports for Steam Condenser saying that ping requests (using A2A_PING) don't work any more. I tested and can confirm this. Is this behavior intended or will it be fixed soon? Best regards, Sebastian

Re: [hlds] TF2 Server being DDoS/Exploited

2011-01-09 Thread Ronny Schedel
You don't want to respond to each query with a query cache. You don't want, because this will increase the traffic alot and will overload your network connection. Analyse the network traffic and do proper filtering with iptables. - Original Message - From: Chris To: Half-Life

Re: [hlds] Problem with updating after last night

2010-10-29 Thread Ronny Schedel
Remove any plugins. I keep getting an application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. I've tried deleting the blob files got a new copy of the update tool and none of these are working.

Re: [hlds] Source packet flood exploit

2010-10-24 Thread Ronny Schedel
sv_max_queries_sec sv_max_queries_sec_global sv_max_queries_window are your friends. If the default settings kill your server, lower the values until you get decent hardware. Malicious users can continuously spam the TSource Engine Query USP packet to any given server, causing the server

Re: [hlds] Alien Swarm Update Released

2010-10-12 Thread Ronny Schedel
How about Linux server files? Updates to Alien Swarm have been released. The major changes include: *Alien Swarm* - Added TTF font support - Fixed an engine exploit ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Team Fortress 2 Update Available

2010-10-09 Thread Ronny Schedel
It would be nice to have a server side CVar, which prevents trading, crafting and buying on the server. This would stop the cases where one team is idling the whole game. A required update for Team Fortress 2 is now available. The specific changes include: - Fixed an exploit that allowed

Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Ronny Schedel
Do we have to change this to get the old gameplay? Or is the default setting the old gameplay? Just add cfg's for pl_ maps with a higher number configured. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Map changing time.

2010-09-17 Thread Ronny Schedel
Lower the round end chat time. I havn't seen this issue before, so I thought let's just post it here.. I noticed, that my 1000fps server needs about 1 to 2 minutes to change to a different map. All the maps on there, are from valve. And the server has a fresh install. I don't have this

Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Ronny Schedel
No! http://developer.valvesoftware.com/wiki/Valve_Time So its in 8 minutes? 2010/8/17 1nsane 1nsane...@gmail.com Oh nice. Thanks for the warning. Now I can compile a new kernel and have some time left over to do the update. On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen

Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Ronny Schedel
Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Ronny Schedel
No client update? So it's not OB engine. Yep, and its out On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel i...@ronny-schedel.dewrote: Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason

Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Ronny Schedel
I don't get, maybe because it was a very bad idea to update during the highest player peak. There is a client update. On Wed, Jun 23, 2010 at 3:22 PM, Ronny Schedel i...@ronny-schedel.dewrote: No client update? So it's not OB engine. Yep, and its out On Wed, Jun 23, 2010 at 7:08

Re: [hlds] TF2 servers reporting players via Query when empty

2010-05-18 Thread Ronny Schedel
Check for fake player plugins. Seems TF2 servers are reporting players via the query protocol even though the console says 0 players and the server is using 0 CPU. Like most GSP's we use the query results to monitor performance and perform restarts when idle so its important that this

Re: [hlds] Team Fortress 2 Update Available

2010-05-01 Thread Ronny Schedel
Sensless petition, if Valve really wanted to have their games changed, they would provide a better API. Valve didn't changed their policy, because it was not allowed in the first place. Hooked functions are suspected to change, that's not new. https://secure.voogru.com/petition/index.php On

Re: [hlds] Counter-Strike: Source/Counter-Strike 1.6 Beta Updat

2010-04-20 Thread Ronny Schedel
Will this update introduce the ghost player issue for CS:S and HLDS? A beta update for CSS and CS 1.6 is now available. To access the beta bits, use hldsupdatetool with the command -beta cs0419. The specific changes for this beta include: - Fixes crash exploit on user connect Jason

Re: [hlds] HL2 Masters Have Moved

2010-04-15 Thread Ronny Schedel
I can confirm this, same here, 10 servers nearly empty. We've noticed a huge drop off in traffic on our 5 * l4d2 servers since the master server move, checked sv_region and restarted the servers and confirmed new master servers address's. Our raq is located Maidenhead UK, anyone else

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Ronny Schedel
Sorry, but Sam Max items are a must have, how can you live without it? Thank god this is remotely useful! Thanks, - Saul. On 15 April 2010 20:57, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Ronny Schedel
The engine DLL was not updated, so the fix would be to use still the old one. still no ghost fix. On Thu, Apr 15, 2010 at 4:17 PM, Ronny Schedel i...@ronny-schedel.dewrote: Sorry, but Sam Max items are a must have, how can you live without it? Thank god this is remotely useful

Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Ronny Schedel
The master server IP addresses are different for clients and servers, is this intended? The new HL2Masters are now online. Dedicated server operators will want to restart their servers to pick up the new Master IP addresses. If you have any manual setmaster configuration commands, please

Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Ronny Schedel
to timeout talking to the old master IPs and moving to the new ones. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Wednesday, April 14, 2010 9:19 AM To: Half-Life dedicated Win32

Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Ronny Schedel
? Clients may take a few minutes to timeout talking to the old master IPs and moving to the new ones. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Wednesday, April 14

Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Ronny Schedel
So, can you remove the sv_region setting in the next update, which will fix also the ghost player issue? Regions are still supported and work exactly like before. In general they aren't widely used and now that we do IP geographical ordering they are less useful since you will get sent

Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Ronny Schedel
however, the IPs assigned to my Box say it's in Virginia, Colorado, and Dallas. Kyle. On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel i...@ronny-schedel.dewrote: So, can you remove the sv_region setting in the next update, which will fix also the ghost player issue? Regions are still

Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Ronny Schedel
, Apr 14, 2010 at 2:03 PM, Ronny Schedel i...@ronny-schedel.de wrote: So, can you remove the sv_region setting in the next update, which will fix also the ghost player issue? Regions are still supported and work exactly like before. In general

Re: [hlds] Master Server Maintenance

2010-04-13 Thread Ronny Schedel
As I said ... Now, one of the master servers request a server restart with old engine files, very nice :-( This means, also the few servers which uses the old engine files will not be reachable. We are performing maintenance today on the Steam master servers that handle dedicated

Re: [hlds] Master Server Move

2010-04-13 Thread Ronny Schedel
Does it mean the server will only query one master server in the future (hl2master)? I understand that one domain can have different IP's, because of it's ttl, but this will only one IP for every server, which was at least 2 in the past. Are you sure all your master servers will contain all

Re: [hlds] Master Server Maintenance

2010-04-12 Thread Ronny Schedel
This means, also the few servers which uses the old engine files will not be reachable. We are performing maintenance today on the Steam master servers that handle dedicated server listings. Throughout the day, some dedicated servers may not list for some users during this maintenance

Re: [hlds] Master Server Maintenance

2010-04-12 Thread Ronny Schedel
12, 2010 at 1:29 PM, Ronny Schedel i...@ronny-schedel.dewrote: This means, also the few servers which uses the old engine files will not be reachable. We are performing maintenance today on the Steam master servers that handle dedicated server listings. Throughout the day, some dedicated

Re: [hlds] Team Fortress 2 Update Available

2010-03-18 Thread Ronny Schedel
ROFL!!! A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added items submitted to the Contribute! site by members of the community. Submit your own creations!

Re: [hlds] TF2 33 Players ??

2010-03-06 Thread Ronny Schedel
We had 10 of 24 ghost players today, that's horrible :( with this ghost player issue, your server can show higher than allowed player limits.. I had one of mine last night showing 25/24. I really hope they fix this On Sat, Mar 6, 2010 at 3:06 PM, Tony Paloma drunkenf...@hotmail.com

Re: [hlds] TF2 33 Players ??

2010-03-05 Thread Ronny Schedel
There is a bug, the server creates fake players with empty names by itself. We are waiting since a week for a bug fix. We actually had 33 players real players, 17 on one team and 16 on the other, all actively participating. - Original Message From: Alec Sanger

Re: [hlds] Steam and Valve sites down?

2010-03-02 Thread Ronny Schedel
It's working fine in Germany. steampowered.com and valvesoftware.com seems to be down: http://downforeveryoneorjustme.com/www.steampowered.com http://downforeveryoneorjustme.com/www.valvesoftware.com Any word from Valve? I'll be posting up on SRCDS.com in the news area if I find

[hlds] Smoke grenade exploit in CS1.6 by deleting a DLL file

2010-01-29 Thread Ronny Schedel
.4players.de/cs.php/dispnews/-/Aktuelle_News/1997893.html The European league ESL confirmed this problem. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds] Console Log From Server Lag

2010-01-27 Thread Ronny Schedel
Could be the bug when a connecting player sends alot of say commands to the server but is not fully connected. Anyone have an idea what this person is doing to lag out servers and how to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in console logs not servers logs.

Re: [hlds] Console Log From Server Lag

2010-01-27 Thread Ronny Schedel
Disable any server plugins to go sure its not a bug in one of your plugins. He was fully connected and playing. Ronny Schedel wrote: Could be the bug when a connecting player sends alot of say commands to the server but is not fully connected. Anyone have an idea what this person

Re: [hlds] Group Banning And You

2010-01-17 Thread Ronny Schedel
Every player can mute other players, you don't need an admin online. That too, but there are situations where a real cable is an advantage, such as Win 7, where VAC is non-functional due to code/driver signing. In any case, the cvar only stops HLSS or HLDJ, if they were doing it and an

Re: [hlds] [TF2] Sudden death doesn't work

2010-01-13 Thread Ronny Schedel
settings. -ics In Hyuk Seo kirjoitti: You are right. If time runs out on stage 2 it ends when one team wins and stage 3 is skipped. I dont like this as stage 2 is where it usually results in a stalemate and can take forever to end... :( 2010/1/13 Ronny Schedel i...@ronny-schedel.de

Re: [hlds] [TF2] Sudden death doesn't work

2010-01-12 Thread Ronny Schedel
Pipeline has 3 stages. If the time limit is reached, the game will end in stage 3 and not immediatly. I have mp_stalemate_timelimit 240 mp_stalemate_enable 1 mp_match_end_at_timelimit 1 in my server.cfg and mp_timelimit in the map.cfg Timeleft command in the game works but when the

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Ronny Schedel
So Poor admins will include all good servers... Which dumbass made this website? http://tf2app.com/blacklist/ 2010/1/7 Shane Arnold clontar...@iinet.net.au But *you* are not *everyone*. It only takes one malicious/incorrect entry to start screwing things up. On 7/01/2010 10:42 PM,

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Ronny Schedel
How about an import function for favorite servers? That would be nice. in reality the blacklist won't do much unless valve starts publicly enforcing which servers are blacklisted for everyone. i doubt most veteran players for tf2 even use the master server list to grab servers, most have

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Ronny Schedel
Fake player server can be delisted by Valve very easily. They already know who is playing on which server. They just have to check each server if there are different players reported which actually does not exist. it could be used for good, but it can also easily be used to derail server

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Ronny Schedel
They already tried to delist bad servers, but they did the wrong. They have resources to satisfy players. Or Valve could just check themselves and get a list of all fake clients servers, and delist them for good. That could have been done ages ago :/ They probably have other things to do,

Re: [hlds] Server crashing....

2009-12-21 Thread Ronny Schedel
Run without any plugins, if it works, then you know the problem. - Original Message - From: Attaul N mohsio...@hotmail.com To: hlds@list.valvesoftware.com Sent: Monday, December 21, 2009 7:36 PM Subject: [hlds] Server crashing How can i read crash files that end with .mdmp? My

Re: [hlds] Servers lost connection to steam but it hasnt

2009-12-19 Thread Ronny Schedel
There are log files server side to check the connection. Just noticed this happening to me to. What would be really nice is a command to force the connection to steam to retry. I imagine it would need some kind of cooldown which im sure some will say mitigates the need for it in the first

Re: [hlds] More Hacking Groups

2009-12-16 Thread Ronny Schedel
Do you prefer non-racist hacking groups? That's a nice long banlist. Why are so many hacking groups racist :/ Moe wrote: Few nice 5 digit IDs there, What a waste :/ Bet they will regret joining those groups -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Problems with hlds / master server / restarting servers

2009-12-09 Thread Ronny Schedel
It startet yesterday around 12pm CET: L 12/09/2009 - 12:23:41: Your server needs to be restarted in order to receive the latest update. It seems one of the master servers has a different version or does not accept the game at all to be listed. Hello, There seem to be some problems with

Re: [hlds] Problems with hlds / master server / restarting servers

2009-12-09 Thread Ronny Schedel
This master server is causing it: 72.165.61.189:27010 But this one is still valid as a master server for HL1 games in Steam. Strange. It startet yesterday around 12pm CET: L 12/09/2009 - 12:23:41: Your server needs to be restarted in order to receive the latest update. It seems one of

Re: [hlds] AppID of your dedicated L4D2 server

2009-11-19 Thread Ronny Schedel
The servers have no restriction, the restriction is client side and depends on the used CD key. Hi, which AppID is configured for your dedicated L4D2 servers (steam.inf)? I am living in Germany and want to host L4D2 servers. But because of GeoIP (I think) my hldstool gets again the

Re: [hlds] AppID of your dedicated L4D2 server

2009-11-19 Thread Ronny Schedel
They can play together, if a German/Australian joins the server, the melee weapons are restricted, the boss zombies are limited and the CS-Weapons are enabled. Thank you for your fast answer! Yes and no! :) Yes, the servers have no restrictions. No, as far as my experiences go with the

Re: [hlds] Its the law!

2009-11-18 Thread Ronny Schedel
How does it prevent the remote file download of the server.cfg? Not to re-open this, but if you run your own machine, you can IPTable the TCP gameport to certain IP's to limit RCON. On Tue, Nov 17, 2009 at 1:12 PM, Ronny Schedel i...@ronny-schedel.dewrote: Strange, because TF2 isn't even

Re: [hlds] Its the law!

2009-11-17 Thread Ronny Schedel
server.cfg. http://forums.alliedmods.net/showthread.php?p=992047 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, November 17, 2009 2:06 AM To: Half-Life dedicated Win32 server mailing list Subject

Re: [hlds] Its the law!

2009-11-17 Thread Ronny Schedel
But does is it work today with a fully patched server? Google it and theres almost the same exploit from 7 years ago? Ronny Schedel wrote: But didn't they fix this file download bug some months ago? - Original Message - From: Spencer 'voogru' MacDonald voo...@voogru.com

Re: [hlds] Its the law!

2009-11-17 Thread Ronny Schedel
it does. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, November 17, 2009 12:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Its the law! But does is it work today

Re: [hlds] Its the law!

2009-11-16 Thread Ronny Schedel
The big question is: how is it done? Let's hope there is backdoor in the fake player app and not a bug in the server code. http://img692.imageshack.us/img692/4728/71956486.jpg I lay money on Lotusclan getting there comeuppance! ___ To

Re: [hlds] Its the law!

2009-11-16 Thread Ronny Schedel
Under which conditions? - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 12:31 AM Subject: Re: [hlds] Its the law! Under certain conditions It is possible to download

Re: [hlds] Left4dead 2 Dedicated Servers?

2009-11-15 Thread Ronny Schedel
http://www.l4d.com/blog/post.php?id=3115 When will see these available? I ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] L4D Server from LAN

2009-11-14 Thread Ronny Schedel
Isn't it comma seperated or are other delimiters allowed? Hi Lyndon, The latest update to L4D2 demo significantly improved the situation with dedicated servers behind NAT. mm_dedicated_force_servers in L4D2 now allows you to specify 2 addresses for the server: public and private (and

Re: [hlds] L4D Server from LAN

2009-11-14 Thread Ronny Schedel
Ahh okay, I got it, the pipe is for NAT servers, for regular servers the comma is used. Strange, but okay, that's the way... Actually, I just tested it. A comma didn't work. A pipe did. -Richard Eid On Sat, Nov 14, 2009 at 5:00 AM, Ronny

Re: [hlds] Left 4 Dead Update Available

2009-11-11 Thread Ronny Schedel
Output of setmaster? D:\HLserver\L4Dhldsupdatetool -command update -game left4dead -dir . Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead binaries' version 38 Checking/Installing 'Left 4 Dead base' version 34 Checking/Installing 'left4dead win32

Re: [hlds] L4D Crash exploit?

2009-10-07 Thread Ronny Schedel
This is a normal behaviour. I have checked old log files from April 2009 and they exist too. The log files are 4 kb and shows the server starting and immediatly quitting. Is there a L4D crash exploit going around? I'm watching my server, which normally runs for days without crashing,

Re: [hlds] L4D Crash exploit?

2009-10-07 Thread Ronny Schedel
or sunspot cycles. Idk what else to thinkafter this stopped, peeps joined the server and I had non-stop traffic the rest of the evening. At 2am the last player quits, and the server has been idle since - no crashes, no restarts. - Original Message - From: Ronny Schedel i

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Ronny Schedel
Same here, the stats page on steampowered shows plenty of bandwidth available, but nothing for servers :-( I am also not able to update my client. - Original Message - From: Saint K. sai...@specialattack.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Ronny Schedel
/29 Ronny Schedel i...@ronny-schedel.de Same here, the stats page on steampowered shows plenty of bandwidth available, but nothing for servers :-( I am also not able to update my client. - Original Message - From: Saint K. sai...@specialattack.net To: Half-Life dedicated Win32 server

Re: [hlds] crashing

2009-09-03 Thread Ronny Schedel
You should clean your downloads directory frequently. If he's referring to the TF2 update, no crashes here, but I am getting a lot of CreateFragmentsFromFile: 'downloads/.dat' doesn't exist. errors that seem to create lag. On Thu, Sep 3, 2009 at 2:23 AM, Kyle

Re: [hlds] Lagging DOD:S after last weeks update.. Anyone Else?

2009-08-20 Thread Ronny Schedel
Maybe there is the same client side lag like in TF2: Disable the game overlay in the Steam settings, restart Steam and look if it solve your lag problems. After last weeks update many of our regular player if not all of them are complaining of lag. I got on last night for a few hours and

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-15 Thread Ronny Schedel
Crashes are on all maps, we have also crashes on avalanche, kalt, argentan, ... - Original Message - From: Chris headad...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, August 15, 2009 10:40 PM Subject: Re: [hlds] Team

Re: [hlds] Pipeline potentially never ends

2009-07-28 Thread Ronny Schedel
Timelimits work fine. Besides this bug the map also doesn't seem to obay timelimits. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: dinsdag 28 juli 2009 7:15 To: 'Half-Life dedicated Win32

Re: [hlds] HLDSUpdateTool crashing explorer

2009-07-15 Thread Ronny Schedel
You don't need the hldsupdatetool to play online. This is only if you want to host a dedicated server. well, i bought the game about a week ago and i havent been able to play online at all... From, Paul From: Saint K. sai...@specialattack.net To:

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Ronny Schedel
If the browser would be official, it would be included in the main menu and would not require to activate the console. It would have all the server in the correct browser tab and it would not ask you a password when you want to join a server. It would also possible to filter for L4D games in

Re: [hlds] Server Crashing After Update

2009-05-22 Thread Ronny Schedel
Or better, SM will use the official provided interfaces to the engine, otherwise it will crash on each update like it does since the beginning. - Original Message - From: Jarno Veuger h...@mr-green.nl To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent:

Re: [hlds] Recent cheaters

2009-05-06 Thread Ronny Schedel
ffmpeg is your best friend. - Original Message - From: Tony Paloma drunkenf...@hotmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, May 06, 2009 12:02 PM Subject: Re: [hlds] Recent cheaters No, that's not what it is. You'll need

Re: [hlds] Crash Dumps

2009-05-04 Thread Ronny Schedel
If the crash is related to zblock, send it to the zblock developers. If the crash is related to srcds, remove any plugins and send the crash dump to the Valve guys. Where can I send crash dumps to get these bugs fixed? srcds is crashing with only zblock 4.2 loaded. Anyone else seeing

Re: [hlds] Quick question about sv_search_key

2009-05-03 Thread Ronny Schedel
The search key does not work currently. Whatever you set, it never show up in sv_showtags. It's broken. - Original Message - From: Aaron Rapp r...@iz3d.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Saturday, May 02, 2009 11:25 PM Subject:

Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Ronny Schedel
True. I know this has been answered before, but it's a bit too specific to read through all the sv_search_key messages for. True or false: When you have sv_search_key set, people who do NOT have it set can still connect to your server through a lobby.

Re: [hlds] Left 4 Dead Update Released

2009-04-26 Thread Ronny Schedel
All empty :) 45 servers on dueal Quad Xeon 2.66 16G of RAM -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Saturday, April 25, 2009 10:42 PM To: 'Half-Life dedicated Win32 server mailing list'

Re: [hlds] Steam Is Down

2009-04-26 Thread Ronny Schedel
It's working fine here. Looks like everything is down. Perhaps the DC is having issues since all of Valve is down :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Half-Life 1 Engine Update released

2009-04-16 Thread Ronny Schedel
It's not required, old clients can connect to the new binaries. - Original Message - From: Maxim Shpakov ma...@osetia.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, April 16, 2009 8:29 AM Subject: Re: [hlds] Half-Life 1 Engine Update

Re: [hlds] net_splitpacket_maxrate

2009-04-03 Thread Ronny Schedel
We don't see any difference when changing this cvar. I'm resurrecting this email in the case that folks are still experiencing lag/choke on servers (like me). I'm hoping that Valve will continue improving the player experience regarding (what I assume to be mis-configured) servers due to

Re: [hlds] [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread Ronny Schedel
] [hlds_linux] Enough already (STEAM UserID ticket) Yes, we'll make sure the fix gets into HLDS as well and include the fix in the next HLDS update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent

Re: [hlds] turn of logging

2009-03-17 Thread Ronny Schedel
log off - Original Message - From: BlinK_ gaj...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, March 17, 2009 9:16 AM Subject: [hlds] turn of logging Hello everyone, I am running CS 1.6 server. I wanted to ask, how can I

Re: [hlds] L4D update

2009-03-14 Thread Ronny Schedel
What qualifies an official server? Is it maintained by Valve or is it a vanilla server? Sounds like we got a L4D update. It's not just a client update. I just ran hldsupdatetool and received a server update. --- Updates to Left 4 Dead have been released. The updates will be applied

Re: [hlds] L4D update

2009-03-14 Thread Ronny Schedel
/3/14 Ronny Schedel i...@ronny-schedel.de What qualifies an official server? Is it maintained by Valve or is it a vanilla server? Sounds like we got a L4D update. It's not just a client update. I just ran hldsupdatetool and received a server update. --- Updates to Left 4

Re: [hlds] L4D update

2009-03-14 Thread Ronny Schedel
could connect to one of those official servers and type status in console. Check what the hostname is. 2009/3/14 Ronny Schedel i...@ronny-schedel.de What qualifies an official server? Is it maintained by Valve or is it a vanilla server? Sounds like we got a L4D update. It's not just

Re: [hlds] L4D Client Update

2009-03-14 Thread Ronny Schedel
We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds]

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread Ronny Schedel
Valve could remove dynamic IPs from their master server list. There are some anti-spam lists which can be queried to check if an IP is dynamic or not. Delisting won't affect most redirect servers... From my experience people just set them up on their home connections which can change ips

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Ronny Schedel
You don't get a penalty for removing players, the penalty is for each connection. A score filter would honor 32 player servers again, because they earn more points. It would be better to have a normalized score depending on the max player count. So a 24 player server which is full all the day

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Ronny Schedel
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Friday, March 13, 2009 9:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Blog Post: Server Scoring You don't get a penalty for removing players, the penalty is for each connection. A score

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