Re: [hlds] Mandatory TF2 update released

2019-04-17 Thread Josh Russell
I didn't witness exactly how they got out there, but Engineers were built
outside of the map on Snakewater midpoint with a sentry shooting through
some gap in the fence near the side edge(s) of the building(s) yesterday.

On Wed, Apr 17, 2019 at 6:49 PM Eric Smith  wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 5038698.
>
> Thanks.
>
> -Eric
>
> -
>
> - Fixed an exploit related to the Flamethrower shooting long distances
> - Fixed being able to build outside the map on Badwater
> - Fixed being able to build through gates on some maps
> - Updated/Added some tournament medals
>
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> please visit:
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[hlds] Mandatory TF2 update released

2019-04-17 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 5038698.

Thanks.

-Eric

-

- Fixed an exploit related to the Flamethrower shooting long distances
- Fixed being able to build outside the map on Badwater
- Fixed being able to build through gates on some maps
- Updated/Added some tournament medals

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Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread ics
Command r_drawdetailprops 0 turns off the detail sprites. There is also 
a command cl_fastdetailsprites that toggles to use new detail sprite 
system or not, but its cheat protected. The turn off command isnt.


-ics

Anton Uklein wrote:


No, because the update was for UNIX based systems. I have no idea what 
causes the grass in the JI maps to convert into floating wireframe 
meshes, but it's still annoying. Apparently there's a console command 
to fix it by removing the grass entirely, but I don't know it.


On 1/22/2019 12:41 PM, Josh Russell wrote:
Any chance this might fix floating wireframe squares on Jungle Themed 
maps in Windows?  The grass/plants found around the Jungle maps 
disappear when this happens, but it's the wireframe squares flying in 
your face that's most annoying.


On Tue, Jan 22, 2019 at 12:28 PM Eric Smith > wrote:


We've released a mandatory update for TF2. The notes are below.
The new version is 4912374.

Thanks.

-Eric

---

- Improved memory usage on OS X and Linux systems
        - This should reduce the occurrence of "Out of memory or
address space" errors on high texture quality settings
        - In particular, drastically improved memory usage for
Linux users using mesa prior to mesa 19.0
- Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4
Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1
tournament medals
- Added Eu Mixes Cup 1 tournament medals
- Added KnightComp Season 1 tournament medals
- Updated cp_snakewater_final1 to fix missing player clips
- Updated the localization files

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Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread Anton Uklein
No, because the update was for UNIX based systems. I have no idea what 
causes the grass in the JI maps to convert into floating wireframe 
meshes, but it's still annoying. Apparently there's a console command to 
fix it by removing the grass entirely, but I don't know it.


On 1/22/2019 12:41 PM, Josh Russell wrote:
Any chance this might fix floating wireframe squares on Jungle Themed 
maps in Windows?  The grass/plants found around the Jungle maps 
disappear when this happens, but it's the wireframe squares flying in 
your face that's most annoying.


On Tue, Jan 22, 2019 at 12:28 PM Eric Smith > wrote:


We've released a mandatory update for TF2. The notes are below.
The new version is 4912374.

Thanks.

-Eric

---

- Improved memory usage on OS X and Linux systems
        - This should reduce the occurrence of "Out of memory or
address space" errors on high texture quality settings
        - In particular, drastically improved memory usage for
Linux users using mesa prior to mesa 19.0
- Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4
Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1
tournament medals
- Added Eu Mixes Cup 1 tournament medals
- Added KnightComp Season 1 tournament medals
- Updated cp_snakewater_final1 to fix missing player clips
- Updated the localization files

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Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread Josh Russell
Any chance this might fix floating wireframe squares on Jungle Themed maps
in Windows?  The grass/plants found around the Jungle maps disappear when
this happens, but it's the wireframe squares flying in your face that's
most annoying.

On Tue, Jan 22, 2019 at 12:28 PM Eric Smith  wrote:

> We've released a mandatory update for TF2. The notes are below. The new
> version is 4912374.
>
> Thanks.
>
> -Eric
>
> ---
>
> - Improved memory usage on OS X and Linux systems
> - This should reduce the occurrence of "Out of memory or address
> space" errors on high texture quality settings
> - In particular, drastically improved memory usage for Linux users
> using mesa prior to mesa 19.0
> - Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1,
> Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals
> - Added Eu Mixes Cup 1 tournament medals
> - Added KnightComp Season 1 tournament medals
> - Updated cp_snakewater_final1 to fix missing player clips
> - Updated the localization files
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
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RE: [hlds] Mandatory TF2 update released

2019-01-22 Thread Eric Smith
I'm not sure, but I can forward your email to the appropriate people.

-Eric


-Original Message-
From: hlds@list.valvesoftware.com  On Behalf Of 
Sam Vanheer
Sent: Tuesday, January 22, 2019 9:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update released

Hey Eric, any updates on when the Source SDK will be ported to use a newer 
Visual Studio toolchain?


Op 22/01/2019 om 18:27 schreef Eric Smith:
> We've released a mandatory update for TF2. The notes are below. The new 
> version is 4912374.
>
> Thanks.
>
> -Eric
>
> ---
>
> - Improved memory usage on OS X and Linux systems
>   - This should reduce the occurrence of "Out of memory or address space" 
> errors on high texture quality settings
>   - In particular, drastically improved memory usage for Linux users 
> using mesa prior to mesa 19.0
> - Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia 
> Highlander Season 1, and Asia 4v4 Season 1 tournament medals
> - Added Eu Mixes Cup 1 tournament medals
> - Added KnightComp Season 1 tournament medals
> - Updated cp_snakewater_final1 to fix missing player clips
> - Updated the localization files
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
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Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread Sam Vanheer
Hey Eric, any updates on when the Source SDK will be ported to use a 
newer Visual Studio toolchain?


Op 22/01/2019 om 18:27 schreef Eric Smith:
> We've released a mandatory update for TF2. The notes are below. The new 
> version is 4912374.
>
> Thanks.
>
> -Eric
>
> ---
>
> - Improved memory usage on OS X and Linux systems
>   - This should reduce the occurrence of "Out of memory or address space" 
> errors on high texture quality settings
>   - In particular, drastically improved memory usage for Linux users 
> using mesa prior to mesa 19.0
> - Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia 
> Highlander Season 1, and Asia 4v4 Season 1 tournament medals
> - Added Eu Mixes Cup 1 tournament medals
> - Added KnightComp Season 1 tournament medals
> - Updated cp_snakewater_final1 to fix missing player clips
> - Updated the localization files
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
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[hlds] Mandatory TF2 update released

2019-01-22 Thread Eric Smith
We've released a mandatory update for TF2. The notes are below. The new version 
is 4912374.

Thanks.

-Eric

---

- Improved memory usage on OS X and Linux systems
- This should reduce the occurrence of "Out of memory or address space" 
errors on high texture quality settings
- In particular, drastically improved memory usage for Linux users 
using mesa prior to mesa 19.0
- Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia 
Highlander Season 1, and Asia 4v4 Season 1 tournament medals
- Added Eu Mixes Cup 1 tournament medals 
- Added KnightComp Season 1 tournament medals
- Updated cp_snakewater_final1 to fix missing player clips
- Updated the localization files

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[hlds] Mandatory TF2 update released

2019-01-08 Thread Eric Smith
We've released a mandatory update for TF2. The notes are below. The new version 
is 4894223.

Thanks.

-Eric

---

- Added NewbiDuo Cup Winter 2019 tournament medals
- Added Streamer Cup Season 1 tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Fixed missing clip brush in RED kitchen
- Fixed minor clipping issues

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[hlds] Mandatory TF2 update released

2018-07-18 Thread John Schoenick
We've released a mandatory update for TF2. The notes for the update are
below. The new version is 4620606.

- John

-

- Added NHBL Heavyweight Champion Season 7 tournament medal
- Added TF2Maps 72hr Summer Jam 2018 community medal
- Added Chapelaria Ultiduo Gladiator Season 2 tournament medals
- Added Newbie Highlander Season 2 tournament medals
- Added Newbie Prolander Season 3 tournament medals
- Added Rally Call 2018 community medals
- Fixed tooltips for Fabricator items being truncated on OS X and Linux
clients

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Re: [hlds] Mandatory TF2 update released

2017-01-04 Thread Tim van den Essen
Untradeable giftapults are unusable.
Try to buy one from the Steam Community Market, and you'll see you'll only have 
"eglible items to use with this item" when the 7 day untradeable period is over.

This was added along with the mobile authenticator update.
But yes, giving out permanently untradeable giftapults when you can't use them 
isn't very useful. 

-Tvde1

-Oorspronkelijk bericht-
Van: hlds [mailto:hlds-boun...@list.valvesoftware.com] Namens ics
Verzonden: Thursday, December 29, 2016 4:42 PM
Aan: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
Onderwerp: Re: [hlds] Mandatory TF2 update released

Yeah i can confirm. "you don't have any eglible items to use with this item" 
when you try use it. But only that gifted sock one is broken.

-ics

Josh Russell kirjoitti:
> Giftapult that came in the stocking doesn't work with any item for a 
> lot of people, if not everyone.
>
> On Wed, Dec 28, 2016 at 9:04 PM, Bartek S <bartek.sko...@gmail.com 
> <mailto:bartek.sko...@gmail.com>> wrote:
>
> What is wrong with the giftapult? (Out of the loop)
>
> On 29 Dec 2016 03:04, "Josh Russell" <joshuaglennruss...@gmail.com
> <mailto:joshuaglennruss...@gmail.com>> wrote:
>
> Somebody should probably fix the Giftapult too
>
> On Wed, Dec 28, 2016 at 3:10 PM, ED-E <ed-e_fo...@wobre.com
> <mailto:ed-e_fo...@wobre.com>> wrote:
>
> https://www.youtube.com/watch?v=dw-xB0jHrt4
> <https://www.youtube.com/watch?v=dw-xB0jHrt4>
> I hope Eric is aware with this spectator kill exploit
> introduced with this update and that it will be addressed
> soon.
> The workarounds from the community fixed the issue but
> cooked up other troubles at least on my servers (many
> crashes of FF2, weird behaviour in MvM).
> However since the exploit works on Valve servers too, I
> still wait for an official patch before making workarounds.
>
> Am 21.12.2016 um 20:55 schrieb Eric Smith:
>
> We've released a mandatory update for Team Fortress 2.
> The update notes are below. The new version number is
> 3755511.
>
> -Eric
>
> 
> 
>
> Happy Smissmas 2016!
> - All players who play TF2 during the event will
> receive a Stuffed Stocking as a gift! Stockings
> contain goodies for good little Mercenaries.
> - Added the limited-time key-less Winter 2016 Cosmetic
> Case to the Mann Co. Store
> - Contains 17 new community-contributed items
> - The Festivizer can be found as a bonus drop
> when opening the case
> - Added 3 new taunts to the Mann Co. Store
> - The Scotsmann's Stagger (community-contributed)
> - The Didgeridrongo (community-contributed)
> - The Table Tantrum (Valve)
> - New weapons for the Festivizer!
> - Fire Axe, The Jag, The Kritzkrieg, Pistol,
> The Quick-Fix, Natascha, The Sandman, The Spy-cicle,
> Kukri, Shovel and The Scottish Resistance
> - Mann Co. Store winter sale!
> - Look for 20%-75% off selected unlocked
> cosmetic crates, taunts, and tools in the Mann Co.
> Store through January 11th, 2017
> - Matchmaking Improvements
> - At the end of a Casual match, players are
> automatically formed into a new match with the same
> players and teams
> - Players get to vote on which map the
> new match will take place on
> - There are 3 maps to vote on,
> chosen based on the maps everyone in the match had
> selected when they began searching for a match. The
> current map is always the first option.
> - This replaces the Rematch system
> - Players can now set their maximum acceptable
> ping by clicking the new gear icon in the top right of
> the Casual and Competitive matchmaking lobby screens
> and choosing "Ping Settings"
> - New autobalance system to help with balancing teams
>

Re: [hlds] Mandatory TF2 update released

2016-12-29 Thread A Fearts
They the spectator bug I'm assuming is in some way connect to this issue:
https://forums.alliedmods.net/showthread.php?t=291820

Where "ChangeClientTeam on TF2 is no longer enough to change a client's
team. TF2_RespawnPlayer must be called afterward."

Hopefully any update you make to fix the spectator kill exploit will also
remedy the above issue.

On Thu, Dec 29, 2016 at 10:42 AM, ics  wrote:

> Yeah i can confirm. "you don't have any eglible items to use with this
> item" when you try use it. But only that gifted sock one is broken.
>
> -ics
>
> Josh Russell kirjoitti:
>
>> Giftapult that came in the stocking doesn't work with any item for a lot
>> of people, if not everyone.
>>
>> On Wed, Dec 28, 2016 at 9:04 PM, Bartek S > > wrote:
>>
>> What is wrong with the giftapult? (Out of the loop)
>>
>> On 29 Dec 2016 03:04, "Josh Russell" > > wrote:
>>
>> Somebody should probably fix the Giftapult too
>>
>> On Wed, Dec 28, 2016 at 3:10 PM, ED-E > > wrote:
>>
>> https://www.youtube.com/watch?v=dw-xB0jHrt4
>>
>> 
>> I hope Eric is aware with this spectator kill exploit
>> introduced with this update and that it will be addressed
>> soon.
>> The workarounds from the community fixed the issue but
>> cooked up other troubles at least on my servers (many
>> crashes of FF2, weird behaviour in MvM).
>> However since the exploit works on Valve servers too, I
>> still wait for an official patch before making workarounds.
>>
>> Am 21.12.2016 um 20:55 schrieb Eric Smith:
>>
>> We've released a mandatory update for Team Fortress 2.
>> The update notes are below. The new version number is
>> 3755511.
>>
>> -Eric
>>
>> 
>>
>> Happy Smissmas 2016!
>> - All players who play TF2 during the event will
>> receive a Stuffed Stocking as a gift! Stockings
>> contain goodies for good little Mercenaries.
>> - Added the limited-time key-less Winter 2016 Cosmetic
>> Case to the Mann Co. Store
>> - Contains 17 new community-contributed items
>> - The Festivizer can be found as a bonus drop
>> when opening the case
>> - Added 3 new taunts to the Mann Co. Store
>> - The Scotsmann's Stagger (community-contributed)
>> - The Didgeridrongo (community-contributed)
>> - The Table Tantrum (Valve)
>> - New weapons for the Festivizer!
>> - Fire Axe, The Jag, The Kritzkrieg, Pistol,
>> The Quick-Fix, Natascha, The Sandman, The Spy-cicle,
>> Kukri, Shovel and The Scottish Resistance
>> - Mann Co. Store winter sale!
>> - Look for 20%-75% off selected unlocked
>> cosmetic crates, taunts, and tools in the Mann Co.
>> Store through January 11th, 2017
>> - Matchmaking Improvements
>> - At the end of a Casual match, players are
>> automatically formed into a new match with the same
>> players and teams
>> - Players get to vote on which map the
>> new match will take place on
>> - There are 3 maps to vote on,
>> chosen based on the maps everyone in the match had
>> selected when they began searching for a match. The
>> current map is always the first option.
>> - This replaces the Rematch system
>> - Players can now set their maximum acceptable
>> ping by clicking the new gear icon in the top right of
>> the Casual and Competitive matchmaking lobby screens
>> and choosing "Ping Settings"
>> - New autobalance system to help with balancing teams
>> when players leave a match. The system will ask
>> players to volunteer to switch teams.
>> - Automatically enabled for all Casual match
>> servers
>> - Players who switch will be able to
>> earn bonus XP as a reward
>> - Community servers can enable this new
>> feature by using "mp_autoteambalance 2"
>>
>> 

Re: [hlds] Mandatory TF2 update released

2016-12-29 Thread ics
Yeah i can confirm. "you don't have any eglible items to use with this 
item" when you try use it. But only that gifted sock one is broken.


-ics

Josh Russell kirjoitti:
Giftapult that came in the stocking doesn't work with any item for a 
lot of people, if not everyone.


On Wed, Dec 28, 2016 at 9:04 PM, Bartek S > wrote:


What is wrong with the giftapult? (Out of the loop)

On 29 Dec 2016 03:04, "Josh Russell" > wrote:

Somebody should probably fix the Giftapult too

On Wed, Dec 28, 2016 at 3:10 PM, ED-E > wrote:

https://www.youtube.com/watch?v=dw-xB0jHrt4

I hope Eric is aware with this spectator kill exploit
introduced with this update and that it will be addressed
soon.
The workarounds from the community fixed the issue but
cooked up other troubles at least on my servers (many
crashes of FF2, weird behaviour in MvM).
However since the exploit works on Valve servers too, I
still wait for an official patch before making workarounds.

Am 21.12.2016 um 20:55 schrieb Eric Smith:

We've released a mandatory update for Team Fortress 2.
The update notes are below. The new version number is
3755511.

-Eric



Happy Smissmas 2016!
- All players who play TF2 during the event will
receive a Stuffed Stocking as a gift! Stockings
contain goodies for good little Mercenaries.
- Added the limited-time key-less Winter 2016 Cosmetic
Case to the Mann Co. Store
- Contains 17 new community-contributed items
- The Festivizer can be found as a bonus drop
when opening the case
- Added 3 new taunts to the Mann Co. Store
- The Scotsmann's Stagger (community-contributed)
- The Didgeridrongo (community-contributed)
- The Table Tantrum (Valve)
- New weapons for the Festivizer!
- Fire Axe, The Jag, The Kritzkrieg, Pistol,
The Quick-Fix, Natascha, The Sandman, The Spy-cicle,
Kukri, Shovel and The Scottish Resistance
- Mann Co. Store winter sale!
- Look for 20%-75% off selected unlocked
cosmetic crates, taunts, and tools in the Mann Co.
Store through January 11th, 2017
- Matchmaking Improvements
- At the end of a Casual match, players are
automatically formed into a new match with the same
players and teams
- Players get to vote on which map the
new match will take place on
- There are 3 maps to vote on,
chosen based on the maps everyone in the match had
selected when they began searching for a match. The
current map is always the first option.
- This replaces the Rematch system
- Players can now set their maximum acceptable
ping by clicking the new gear icon in the top right of
the Casual and Competitive matchmaking lobby screens
and choosing "Ping Settings"
- New autobalance system to help with balancing teams
when players leave a match. The system will ask
players to volunteer to switch teams.
- Automatically enabled for all Casual match
servers
- Players who switch will be able to
earn bonus XP as a reward
- Community servers can enable this new
feature by using "mp_autoteambalance 2"

General
- Fixed security issue reported by Justin G. (sigsegv)
and Linus S. (PistonMiner)
- Fixed not clearing the teleport condition for
players who have their teleport interrupted before the
teleport is complete
- Fixed PASS Time exploit related to bonus points
- Updated mat_monitorgamma so it can be adjusted in
Competitive mode
- Fixed the ShouldPreserveSquad flag not being parsed
correctly in Mann vs. Machine mode
- Fixed a bug related to bot Engineers and teleporters
  

Re: [hlds] Mandatory TF2 update released

2016-12-28 Thread Josh Russell
Giftapult that came in the stocking doesn't work with any item for a lot of
people, if not everyone.

On Wed, Dec 28, 2016 at 9:04 PM, Bartek S  wrote:

> What is wrong with the giftapult? (Out of the loop)
>
> On 29 Dec 2016 03:04, "Josh Russell"  wrote:
>
>> Somebody should probably fix the Giftapult too
>>
>> On Wed, Dec 28, 2016 at 3:10 PM, ED-E  wrote:
>>
>>> https://www.youtube.com/watch?v=dw-xB0jHrt4
>>> I hope Eric is aware with this spectator kill exploit introduced with
>>> this update and that it will be addressed soon.
>>> The workarounds from the community fixed the issue but cooked up other
>>> troubles at least on my servers (many crashes of FF2, weird behaviour in
>>> MvM).
>>> However since the exploit works on Valve servers too, I still wait for
>>> an official patch before making workarounds.
>>>
>>> Am 21.12.2016 um 20:55 schrieb Eric Smith:
>>>
 We've released a mandatory update for Team Fortress 2. The update notes
 are below. The new version number is 3755511.

 -Eric

 

 Happy Smissmas 2016!
 - All players who play TF2 during the event will receive a Stuffed
 Stocking as a gift! Stockings contain goodies for good little Mercenaries.
 - Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann
 Co. Store
 - Contains 17 new community-contributed items
 - The Festivizer can be found as a bonus drop when opening the
 case
 - Added 3 new taunts to the Mann Co. Store
 - The Scotsmann's Stagger (community-contributed)
 - The Didgeridrongo (community-contributed)
 - The Table Tantrum (Valve)
 - New weapons for the Festivizer!
 - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix,
 Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish
 Resistance
 - Mann Co. Store winter sale!
 - Look for 20%-75% off selected unlocked cosmetic crates,
 taunts, and tools in the Mann Co. Store through January 11th, 2017
 - Matchmaking Improvements
 - At the end of a Casual match, players are automatically
 formed into a new match with the same players and teams
 - Players get to vote on which map the new match will
 take place on
 - There are 3 maps to vote on, chosen based on
 the maps everyone in the match had selected when they began searching for a
 match. The current map is always the first option.
 - This replaces the Rematch system
 - Players can now set their maximum acceptable ping by clicking
 the new gear icon in the top right of the Casual and Competitive
 matchmaking lobby screens and choosing "Ping Settings"
 - New autobalance system to help with balancing teams when players
 leave a match. The system will ask players to volunteer to switch teams.
 - Automatically enabled for all Casual match servers
 - Players who switch will be able to earn bonus XP as a
 reward
 - Community servers can enable this new feature by using
 "mp_autoteambalance 2"

 General
 - Fixed security issue reported by Justin G. (sigsegv) and Linus S.
 (PistonMiner)
 - Fixed not clearing the teleport condition for players who have their
 teleport interrupted before the teleport is complete
 - Fixed PASS Time exploit related to bonus points
 - Updated mat_monitorgamma so it can be adjusted in Competitive mode
 - Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann
 vs. Machine mode
 - Fixed a bug related to bot Engineers and teleporters in Mann vs.
 Machine mode
 - Fixed not being able to transfer Strange stats between versions of
 Jarate and the Sapper
 - Fixed incorrect particle position for Unusual taunt effects when
 using the Racho Relaxo
 - Added the ESA Rewind tournament medals
 - Added the Winter Wonderland 2016 community medals
 - Updated the Dalokohs Bar to fix a bug related to the health buff
 - Updated cp_metalworks to fix a texture problem
 - Updated pd_watergate
 - Respawn times will now change depending on which team is in
 the lead: 8 seconds to leading team, 4 seconds to trailing team
 - Moved the current beer amount to the center of the HUD
 - Added a jump to low spawn route to give respawned players
 something to do en-route to mid
 - Added a light to illuminate roof-snipers better
 - Adjusted some clipping



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 please visit:
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>>>

Re: [hlds] Mandatory TF2 update released

2016-12-28 Thread Bartek S
What is wrong with the giftapult? (Out of the loop)

On 29 Dec 2016 03:04, "Josh Russell"  wrote:

> Somebody should probably fix the Giftapult too
>
> On Wed, Dec 28, 2016 at 3:10 PM, ED-E  wrote:
>
>> https://www.youtube.com/watch?v=dw-xB0jHrt4
>> I hope Eric is aware with this spectator kill exploit introduced with
>> this update and that it will be addressed soon.
>> The workarounds from the community fixed the issue but cooked up other
>> troubles at least on my servers (many crashes of FF2, weird behaviour in
>> MvM).
>> However since the exploit works on Valve servers too, I still wait for an
>> official patch before making workarounds.
>>
>> Am 21.12.2016 um 20:55 schrieb Eric Smith:
>>
>>> We've released a mandatory update for Team Fortress 2. The update notes
>>> are below. The new version number is 3755511.
>>>
>>> -Eric
>>>
>>> 
>>>
>>> Happy Smissmas 2016!
>>> - All players who play TF2 during the event will receive a Stuffed
>>> Stocking as a gift! Stockings contain goodies for good little Mercenaries.
>>> - Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann
>>> Co. Store
>>> - Contains 17 new community-contributed items
>>> - The Festivizer can be found as a bonus drop when opening the
>>> case
>>> - Added 3 new taunts to the Mann Co. Store
>>> - The Scotsmann's Stagger (community-contributed)
>>> - The Didgeridrongo (community-contributed)
>>> - The Table Tantrum (Valve)
>>> - New weapons for the Festivizer!
>>> - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix,
>>> Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish
>>> Resistance
>>> - Mann Co. Store winter sale!
>>> - Look for 20%-75% off selected unlocked cosmetic crates,
>>> taunts, and tools in the Mann Co. Store through January 11th, 2017
>>> - Matchmaking Improvements
>>> - At the end of a Casual match, players are automatically formed
>>> into a new match with the same players and teams
>>> - Players get to vote on which map the new match will
>>> take place on
>>> - There are 3 maps to vote on, chosen based on
>>> the maps everyone in the match had selected when they began searching for a
>>> match. The current map is always the first option.
>>> - This replaces the Rematch system
>>> - Players can now set their maximum acceptable ping by clicking
>>> the new gear icon in the top right of the Casual and Competitive
>>> matchmaking lobby screens and choosing "Ping Settings"
>>> - New autobalance system to help with balancing teams when players leave
>>> a match. The system will ask players to volunteer to switch teams.
>>> - Automatically enabled for all Casual match servers
>>> - Players who switch will be able to earn bonus XP as a
>>> reward
>>> - Community servers can enable this new feature by using
>>> "mp_autoteambalance 2"
>>>
>>> General
>>> - Fixed security issue reported by Justin G. (sigsegv) and Linus S.
>>> (PistonMiner)
>>> - Fixed not clearing the teleport condition for players who have their
>>> teleport interrupted before the teleport is complete
>>> - Fixed PASS Time exploit related to bonus points
>>> - Updated mat_monitorgamma so it can be adjusted in Competitive mode
>>> - Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann
>>> vs. Machine mode
>>> - Fixed a bug related to bot Engineers and teleporters in Mann vs.
>>> Machine mode
>>> - Fixed not being able to transfer Strange stats between versions of
>>> Jarate and the Sapper
>>> - Fixed incorrect particle position for Unusual taunt effects when using
>>> the Racho Relaxo
>>> - Added the ESA Rewind tournament medals
>>> - Added the Winter Wonderland 2016 community medals
>>> - Updated the Dalokohs Bar to fix a bug related to the health buff
>>> - Updated cp_metalworks to fix a texture problem
>>> - Updated pd_watergate
>>> - Respawn times will now change depending on which team is in
>>> the lead: 8 seconds to leading team, 4 seconds to trailing team
>>> - Moved the current beer amount to the center of the HUD
>>> - Added a jump to low spawn route to give respawned players
>>> something to do en-route to mid
>>> - Added a light to illuminate roof-snipers better
>>> - Adjusted some clipping
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
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> To 

Re: [hlds] Mandatory TF2 update released

2016-12-28 Thread Josh Russell
Somebody should probably fix the Giftapult too

On Wed, Dec 28, 2016 at 3:10 PM, ED-E  wrote:

> https://www.youtube.com/watch?v=dw-xB0jHrt4
> I hope Eric is aware with this spectator kill exploit introduced with this
> update and that it will be addressed soon.
> The workarounds from the community fixed the issue but cooked up other
> troubles at least on my servers (many crashes of FF2, weird behaviour in
> MvM).
> However since the exploit works on Valve servers too, I still wait for an
> official patch before making workarounds.
>
> Am 21.12.2016 um 20:55 schrieb Eric Smith:
>
>> We've released a mandatory update for Team Fortress 2. The update notes
>> are below. The new version number is 3755511.
>>
>> -Eric
>>
>> 
>>
>> Happy Smissmas 2016!
>> - All players who play TF2 during the event will receive a Stuffed
>> Stocking as a gift! Stockings contain goodies for good little Mercenaries.
>> - Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann
>> Co. Store
>> - Contains 17 new community-contributed items
>> - The Festivizer can be found as a bonus drop when opening the
>> case
>> - Added 3 new taunts to the Mann Co. Store
>> - The Scotsmann's Stagger (community-contributed)
>> - The Didgeridrongo (community-contributed)
>> - The Table Tantrum (Valve)
>> - New weapons for the Festivizer!
>> - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix,
>> Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish
>> Resistance
>> - Mann Co. Store winter sale!
>> - Look for 20%-75% off selected unlocked cosmetic crates, taunts,
>> and tools in the Mann Co. Store through January 11th, 2017
>> - Matchmaking Improvements
>> - At the end of a Casual match, players are automatically formed
>> into a new match with the same players and teams
>> - Players get to vote on which map the new match will
>> take place on
>> - There are 3 maps to vote on, chosen based on
>> the maps everyone in the match had selected when they began searching for a
>> match. The current map is always the first option.
>> - This replaces the Rematch system
>> - Players can now set their maximum acceptable ping by clicking
>> the new gear icon in the top right of the Casual and Competitive
>> matchmaking lobby screens and choosing "Ping Settings"
>> - New autobalance system to help with balancing teams when players leave
>> a match. The system will ask players to volunteer to switch teams.
>> - Automatically enabled for all Casual match servers
>> - Players who switch will be able to earn bonus XP as a
>> reward
>> - Community servers can enable this new feature by using
>> "mp_autoteambalance 2"
>>
>> General
>> - Fixed security issue reported by Justin G. (sigsegv) and Linus S.
>> (PistonMiner)
>> - Fixed not clearing the teleport condition for players who have their
>> teleport interrupted before the teleport is complete
>> - Fixed PASS Time exploit related to bonus points
>> - Updated mat_monitorgamma so it can be adjusted in Competitive mode
>> - Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann
>> vs. Machine mode
>> - Fixed a bug related to bot Engineers and teleporters in Mann vs.
>> Machine mode
>> - Fixed not being able to transfer Strange stats between versions of
>> Jarate and the Sapper
>> - Fixed incorrect particle position for Unusual taunt effects when using
>> the Racho Relaxo
>> - Added the ESA Rewind tournament medals
>> - Added the Winter Wonderland 2016 community medals
>> - Updated the Dalokohs Bar to fix a bug related to the health buff
>> - Updated cp_metalworks to fix a texture problem
>> - Updated pd_watergate
>> - Respawn times will now change depending on which team is in the
>> lead: 8 seconds to leading team, 4 seconds to trailing team
>> - Moved the current beer amount to the center of the HUD
>> - Added a jump to low spawn route to give respawned players
>> something to do en-route to mid
>> - Added a light to illuminate roof-snipers better
>> - Adjusted some clipping
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Mandatory TF2 update released

2016-12-28 Thread ED-E

https://www.youtube.com/watch?v=dw-xB0jHrt4
I hope Eric is aware with this spectator kill exploit introduced with 
this update and that it will be addressed soon.
The workarounds from the community fixed the issue but cooked up other 
troubles at least on my servers (many crashes of FF2, weird behaviour in 
MvM).
However since the exploit works on Valve servers too, I still wait for 
an official patch before making workarounds.


Am 21.12.2016 um 20:55 schrieb Eric Smith:

We've released a mandatory update for Team Fortress 2. The update notes are 
below. The new version number is 3755511.

-Eric



Happy Smissmas 2016!
- All players who play TF2 during the event will receive a Stuffed Stocking as 
a gift! Stockings contain goodies for good little Mercenaries.
- Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann Co. 
Store
- Contains 17 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new taunts to the Mann Co. Store
- The Scotsmann's Stagger (community-contributed)
- The Didgeridrongo (community-contributed)
- The Table Tantrum (Valve)
- New weapons for the Festivizer!
- Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix, Natascha, 
The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish Resistance
- Mann Co. Store winter sale!
- Look for 20%-75% off selected unlocked cosmetic crates, taunts, and 
tools in the Mann Co. Store through January 11th, 2017
- Matchmaking Improvements
- At the end of a Casual match, players are automatically formed into a 
new match with the same players and teams
- Players get to vote on which map the new match will take 
place on
- There are 3 maps to vote on, chosen based on the maps 
everyone in the match had selected when they began searching for a match. The 
current map is always the first option.
- This replaces the Rematch system
- Players can now set their maximum acceptable ping by clicking the new gear icon 
in the top right of the Casual and Competitive matchmaking lobby screens and choosing 
"Ping Settings"
- New autobalance system to help with balancing teams when players leave a 
match. The system will ask players to volunteer to switch teams.
- Automatically enabled for all Casual match servers
- Players who switch will be able to earn bonus XP as a reward
- Community servers can enable this new feature by using "mp_autoteambalance 
2"

General
- Fixed security issue reported by Justin G. (sigsegv) and Linus S. 
(PistonMiner)
- Fixed not clearing the teleport condition for players who have their teleport 
interrupted before the teleport is complete
- Fixed PASS Time exploit related to bonus points
- Updated mat_monitorgamma so it can be adjusted in Competitive mode
- Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann vs. 
Machine mode
- Fixed a bug related to bot Engineers and teleporters in Mann vs. Machine mode
- Fixed not being able to transfer Strange stats between versions of Jarate and 
the Sapper
- Fixed incorrect particle position for Unusual taunt effects when using the 
Racho Relaxo
- Added the ESA Rewind tournament medals
- Added the Winter Wonderland 2016 community medals
- Updated the Dalokohs Bar to fix a bug related to the health buff
- Updated cp_metalworks to fix a texture problem
- Updated pd_watergate
- Respawn times will now change depending on which team is in the lead: 
8 seconds to leading team, 4 seconds to trailing team
- Moved the current beer amount to the center of the HUD
- Added a jump to low spawn route to give respawned players something 
to do en-route to mid
- Added a light to illuminate roof-snipers better
- Adjusted some clipping



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[hlds] Mandatory TF2 update released

2016-12-21 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The update notes are 
below. The new version number is 3755511.

-Eric



Happy Smissmas 2016!
- All players who play TF2 during the event will receive a Stuffed Stocking as 
a gift! Stockings contain goodies for good little Mercenaries.
- Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann Co. 
Store
- Contains 17 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new taunts to the Mann Co. Store
- The Scotsmann's Stagger (community-contributed)
- The Didgeridrongo (community-contributed)
- The Table Tantrum (Valve)
- New weapons for the Festivizer! 
- Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix, Natascha, 
The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish Resistance
- Mann Co. Store winter sale!
- Look for 20%-75% off selected unlocked cosmetic crates, taunts, and 
tools in the Mann Co. Store through January 11th, 2017
- Matchmaking Improvements
- At the end of a Casual match, players are automatically formed into a 
new match with the same players and teams
- Players get to vote on which map the new match will take 
place on
- There are 3 maps to vote on, chosen based on the maps 
everyone in the match had selected when they began searching for a match. The 
current map is always the first option.
- This replaces the Rematch system
- Players can now set their maximum acceptable ping by clicking the new 
gear icon in the top right of the Casual and Competitive matchmaking lobby 
screens and choosing "Ping Settings"
- New autobalance system to help with balancing teams when players leave a 
match. The system will ask players to volunteer to switch teams.
- Automatically enabled for all Casual match servers
- Players who switch will be able to earn bonus XP as a reward
- Community servers can enable this new feature by using 
"mp_autoteambalance 2"

General
- Fixed security issue reported by Justin G. (sigsegv) and Linus S. 
(PistonMiner)
- Fixed not clearing the teleport condition for players who have their teleport 
interrupted before the teleport is complete
- Fixed PASS Time exploit related to bonus points
- Updated mat_monitorgamma so it can be adjusted in Competitive mode
- Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann vs. 
Machine mode
- Fixed a bug related to bot Engineers and teleporters in Mann vs. Machine mode
- Fixed not being able to transfer Strange stats between versions of Jarate and 
the Sapper
- Fixed incorrect particle position for Unusual taunt effects when using the 
Racho Relaxo
- Added the ESA Rewind tournament medals
- Added the Winter Wonderland 2016 community medals
- Updated the Dalokohs Bar to fix a bug related to the health buff
- Updated cp_metalworks to fix a texture problem
- Updated pd_watergate
- Respawn times will now change depending on which team is in the lead: 
8 seconds to leading team, 4 seconds to trailing team
- Moved the current beer amount to the center of the HUD
- Added a jump to low spawn route to give respawned players something 
to do en-route to mid
- Added a light to illuminate roof-snipers better
- Adjusted some clipping



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[hlds] Mandatory TF2 update released

2016-03-29 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3375483.

-Eric

--

- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please 
visit https://steamcommunity.com/groups/tfcompetitive
- Fixed seeing incorrect rank icons during the match summary
- Fixed team medal totals not matching the total medals handed out 
during the match summary
- Increased the rate at which medals are revealed during the match 
summary
- Updated models/materials for The Bot Dogger, The Five-Month Shadow, Brim-Full 
Of Bullets, The Caffeine Cooler, and the Medic's Mountain Cap
- Mannpower update
- Reduced Demoman health bonus when carrying Knockout with a 
decapitating melee weapon
- Reduced Demoman shield charge regen rate when carrying Knockout
- Reduced Tide Turner shield charge refill amount on kill when carrying 
Knockout


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Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread HD
Ohh my bad – for some reason the notes were cut in half when I got the prompt. 
Thanks

 

Carry on

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jordan Olling
Sent: Thursday, March 24, 2016 6:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

One of the lines of the patch notes is literally "Actually fixed the round 
timer not showing up in non-competitive games".

 

On Thu, Mar 24, 2016 at 3:11 PM, HD <ad...@gamerscrib.net> wrote:

Did you guys fix the missing timers in the game such as Payload that was
broken since late last week?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Schoenick
Sent: Thursday, March 24, 2016 6:06 PM
To: Half-Life dedicated Linux server mailing list;
hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below.
The new version is 3366549.

- John

--

- Added display of popular TF2 streams to the main menu
- Updated models/materials for the Heavy's Hockey Hair, The Gift Bringer,
and The Soviet Gentleman
- Actually fixed the round timer not showing up in non-competitive games
- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please
visit https://steamcommunity.com/groups/tfcompetitive



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Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread Jordan Olling
One of the lines of the patch notes is literally "Actually fixed the round
timer not showing up in non-competitive games".

On Thu, Mar 24, 2016 at 3:11 PM, HD <ad...@gamerscrib.net> wrote:

> Did you guys fix the missing timers in the game such as Payload that was
> broken since late last week?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Schoenick
> Sent: Thursday, March 24, 2016 6:06 PM
> To: Half-Life dedicated Linux server mailing list;
> hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Mandatory TF2 update released
>
> We've released a mandatory update for TF2. The update notes are below.
> The new version is 3366549.
>
> - John
>
> --
>
> - Added display of popular TF2 streams to the main menu
> - Updated models/materials for the Heavy's Hockey Hair, The Gift Bringer,
> and The Soviet Gentleman
> - Actually fixed the round timer not showing up in non-competitive games
> - Updated content and features for the TF2 Competitive Mode beta
> - For more information on how you can participate in testing, please
> visit https://steamcommunity.com/groups/tfcompetitive
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread Riley Boogmans-Smutt (Russian Catbug)
Question. Will this fix all the stuff broken in Team Fortress Mann Up? 


> On Mar 24, 2016, at 4:05 PM, John Schoenick  wrote:
> 
> We've released a mandatory update for TF2. The update notes are below.
> The new version is 3366549.
> 
> - John
> 
> --
> 
> - Added display of popular TF2 streams to the main menu  
> - Updated models/materials for the Heavy's Hockey Hair, The Gift
> Bringer, and The Soviet Gentleman
> - Actually fixed the round timer not showing up in non-competitive games
> - Updated content and features for the TF2 Competitive Mode beta
>- For more information on how you can participate in testing, please
> visit https://steamcommunity.com/groups/tfcompetitive
> 
> 
> 
> ___
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> visit:
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Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread HD
Did you guys fix the missing timers in the game such as Payload that was
broken since late last week?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Schoenick
Sent: Thursday, March 24, 2016 6:06 PM
To: Half-Life dedicated Linux server mailing list;
hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below.
The new version is 3366549.

- John

--

- Added display of popular TF2 streams to the main menu
- Updated models/materials for the Heavy's Hockey Hair, The Gift Bringer,
and The Soviet Gentleman
- Actually fixed the round timer not showing up in non-competitive games
- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please
visit https://steamcommunity.com/groups/tfcompetitive



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[hlds] Mandatory TF2 update released

2016-03-24 Thread John Schoenick
We've released a mandatory update for TF2. The update notes are below.
The new version is 3366549.

- John

--

- Added display of popular TF2 streams to the main menu  
- Updated models/materials for the Heavy's Hockey Hair, The Gift
Bringer, and The Soviet Gentleman
- Actually fixed the round timer not showing up in non-competitive games
- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please
visit https://steamcommunity.com/groups/tfcompetitive



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[hlds] Mandatory TF2 update released

2016-03-19 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3354470.

-Eric

--

- This update will most likely cause issues with custom UIs and HUDs. We 
suggest disabling them if you experience any problems.
-  Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please 
visit https://steamcommunity.com/groups/tfcompetitive
- Fixed the Demoknight contract counting suicides as contract progress
- Updated the Batman: Arkham Knight promo items so they can be traded
- Updated model/materials for the Escapist and the Cute Suit
- Last hit sounds no longer consider the time of the previous hit sound
- Fixes the sound not playing if you damaged an enemy too close to 
landing the last hit
- Updated ctf_thundermountain
- Fixed being able to build on rocks outside of the fence by the 
capture points


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[hlds] Mandatory TF2 update released

2016-03-10 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is  3341161.

-Eric

--

- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please 
visit https://steamcommunity.com/groups/tfcompetitive
- Fixed bots equipping the canteen in Mann vs. Machine mode
- Added new styles for the Dead of Night
- Updated materials/models for the Trickster's Turnout Gear, The Maniac's 
Manacles, The Spooky Sleeves, The Lone Survivor, The Killer's Kit, Beep Boy, 
Dead of Night, and the Employee of the Mmmph

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[hlds] Mandatory TF2 update released

2016-03-07 Thread John Schoenick
We've released a mandatory update for TF2. The update notes are below.
The new version is 053.

- John

--

- Fixed a client crash related to player names
- Fixed some HUD elements remaining hidden after using +inspect and the
scoreboard
- Updated models/materials for the Beep Boy, Dead of Night, and the
Graybanns



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[hlds] Mandatory TF2 update released

2016-03-03 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is  3329605.



-Eric



--


- Mann Co. will now accept untradable items in exchange for Civilian Grade Stat 
Clocks

- The untradability will be applied onto the Stat Clock and onto any weapon the 
Stat Clock is applied to

- Fixed not being able to use custom hitsounds and killsounds on servers using 
sv_pure 2

- Updated cp_foundry to support the Competitive mode beta

- Updated the draw sound for the Dead Ringer

- Updated equip_region settings for the Exorcizor and the Cotton Head

- Updated models/materials for the Beep Boy, Sidekick's Side Slick, The 
Rotation Sensation, The Chill Chullo, and The Breakneck Baggies

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[hlds] Mandatory TF2 update released

2016-03-01 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is  3325421.

-Eric

--

- Fixed player ready status display issue when playing in lobby-based 
matchmaking modes (i.e. Mann vs. Machine)
- Fixed a crash in the matchmaking search screen when right-clicking
- Fixed new Crusaders Crossbow sounds not working on the Festive Crusader's 
Crossbow
- Fixed missing Crusader's Crossbow crit sound
- Fixed health/ammo cabinet sound regression
- Removed unintended changes to cp_foundry
- Updated the Summer Shades so they can be traded
- Update last Hit sounds
- Added several options (located in Adv. Options on the main menu)
- Fixed custom sounds not working in sv_pure servers
- Fixed not hearing the Last Hit sound for Spies using the Dead Ringer


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[hlds] Mandatory TF2 update released

2016-02-29 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is  3323461.

-Eric

--

- Added content and features necessary to begin limited public testing of the 
TF2 Competitive Mode beta
- For more information on how you can participate in testing, please 
visit https://steamcommunity.com/groups/tfcompetitive
- Updated several maps to support competitive mode
- Community request: Added SetPlayerPointsOnDeath input to 
tf_player_destruction_logic and a PointsValue key field to the item_teamflag 
entity when used in Player Destruction mode
- Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player 
tickets and reward loot
- Fixed security issues when loading certain custom content (thanks to 
Nathaniel Theis and Simon Pinfold for these reports)
- Added the Civilian Grade Stat Clock
- Applies a Strange Stat Clock to a Civilian grade weapon
- Can be obtained by trading in a combination of 5 Freelance grade or 
better items through Mann. Co Trades
- Mannpower update
- Grappling hook movement speed penalty for powered up flag carriers 
increased by 10%. Flag carriers with no powerup still have no penalty.
- Reflect powerup
- Removed 25% resistance attribute
- All classes can now have up to 400 health
- Fixed a bug where reflection damage was being calculated 
prior to distance falloff reduction
- Reflection damage increased from 50% to 80% of damage received
- Fixed a bug where sentry rockets would reflect damage to the 
owning Engineer rather than the sentry itself
- Supernova powerup
- Minimum stun duration increased from 1 to 2 seconds
- Stun duration increased by 0.5 seconds for each additional 
victim stunned (max 4 seconds)
- Vampire powerup
- Melee attack now returns 1.25x damage as health (up from 1.0x)
- Regen and King powerup
- Increased the frequency of health regeneration. Rate of heal 
is increased for Scout and Spy
- Increased metal regeneration amount
- Gift Wrap has returned!
- Gift wrapped items will be delivered through Steam trading, and are 
subject to trade holds if the sender doesn't have a Steam Guard Mobile 
Authenticator
- Items can now be unwrapped by their original wrapper
- Moving forward, only tradable items can be gift wrapped. Items that 
are currently gift wrapped can be delivered regardless of the tradability of 
the contents of the gift. 
- Giftapults can again deliver items to random players online, but will remain 
un-craftable
- Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and 
Respect to be tradable
- Vote kick events now display that target player's Steam avatar
- Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, 
The Mutton Mann, Doc's Holiday, The Cotton Head 
- Update the Crusader's Crossbow
- Added a new shoot sound
- Added a new impact/heal sound when a teammate is healed
- Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon
- Fixed That '70s Chapeau not being removed when the Sniper taunts
- Fixed the Catastrophic Companions hiding the player's hat and headphones
- Fixed an LOD issue for The AWPer Hand
- Added combat text and hit sounds for damage done to buildings
- Added a "Last Hit" sound option to Hit Sounds
- Triggered when one of your attacks causes the death of a player or 
building
- Can be toggled in the Adv. Options menu
- Updated the materials for the Panic Attack to support mat_picmip
- Updated the Taunt: Zoomin' Broom sound effects
- PASS Time update
- Fixed workshop maps not loading correctly
- Fixed being able to get inside jump pads
- Removed Sandman long-distance steal
- Added experimental cvars for playtesting
- Updated cp_vanguard
- Removed teleporter exploit on second point
- Various minor fixes (lighting, collision, optimization)
- Updated pl_borneo
- Fixed an exploit related to the final control point and dropped 
weapons
- Updated pl_snowycoast
- Adjusted various spawn point facings to make side exits more obvious
- Adjusted position of resupply cabinet in RED's 1st spawn
- Added ledge to 2nd point flank route window
- Adjusted common sentry nests on 2nd
- Added stronger light to entrance of lower flank route
- Door near RED's first spawn now opens on A capture and closes on 
final bulkhead opening
- RED no longer get forced respawn when 2nd is captured
- Added minor spawn for RED once 2nd is captured, active until BLU 
pushes through kennels
- Adjusted timing of flank doors at 2nd and in mines
- Updated door texture for flank exit by 2nd point gate
- Improved 

[hlds] Mandatory TF2 update released

2015-12-22 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3200676.

-Eric



- Renamed the Smissmas 2015 Mystery Gift to the Smissmas 2015 Festive Gift. It 
can now be opened to find a Gun Mettle and Tough Break Festivizer.
- Fixed a couple of sounds for the Taunt: Bucking Bronco not playing properly
- Fixed not being able to sell playerclass upgrades in Mann vs. Machine mode
- Fixed bots sometimes not spawning in Mann vs. Machine mode
- Fixed the Pyro's invulnerable period while activating the Phlogistinator 
lasting longer than the activation taunt
- Fixed the crate opening animation not always displaying the image of the item 
received
- Fixed the Medigun sometimes using the incorrect ÜberCharge rate on maps with 
multiple stages
- Fixed an issue where the Loose Cannon would sometimes not apply knockback on 
hit
- Fixed decorated weapons not getting the crit-boost material effect
- Strange Part: Kills While Explosive Jumping can now be applied to Strange 
Grenade Launchers
- Updated the Mann Co. Store with the Smissmas sale. Deep discounts on nearly 
everything in the store.
- Updated the equip_regions for the Berlin Brain Bowl, Business Casual, 
Distinguished Rogue, Cut Throat Concierge, Blood Banker, After Dark, Bountiful 
Bow, Dead of Night, Au Courant Assassin, Rogue's Robe, Sky Captain, Lady 
Killer, Puffy Provocateur,  and Lurker's Leathers
- Updated the model/materials for The Hat With No Name so it can now be 
equipped by the Soldier, Sniper, Demoman, and Engineer
- Updated the model/materials for the Co-Pilot so it can now be equipped by the 
Scout, Soldier, and Engineer
- Updated the model/materials for the Medical Monarch and added a new style
- Updated the scoreboard
- Added Ping column header when viewing ping as text in the scoreboard
- Added the player count for each team
- Updated ctf_landfall
- Fixed building teleporters between spawn room doors
- Fixed an exploit that allowed players to go outside the map
- Updated PASS Time
- Experimenting with new HUD elements and art
- Experimenting with new viewmodel animations
- New testing feature 'tf_passtime_team_bonuses' that shares pass, 
steal, and intercept bonuses with the whole team

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[hlds] Mandatory TF2 update released

2015-12-18 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is  3195453.

-Eric



- Fixed a client crash related to the HUD
- Fixed a client crash related to picking up weapons
- Fixed some Mac client crashes related to being out of memory
- Fixed a bug with removing the Gifter's Name on gift-wrapped items
- Fixed paint cans from the stocking stuffer being always tradeable
- Fixed an issue with knives not animating correctly
- Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
- Fixed Engineer's Wrangler contract updating points for players other than the 
Engineer doing the contract
- Fixed a bug where the Sapper preview would disable buildings when removed
- Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the 
desired 0.5 seconds after a Sapper is removed
- Fixed an issue with The Concheror regen not being 4 health per second as 
intended
- Fixed the Half-Zatoichi giving more overheal then intended. Max overheal is 
1.5x base health.
- Added the EdgeGamers UltiDuo Participant 2015 tournament medal
- Added an option to the Adv. Options menu to disable teammate glow effects 
after respawn
- Updated the equip_region for the Chicago Overcoat
- Updated the models/materials for The Chill Chullo

Notes missed from the previous update:

- Huntsman
- Can be fired while off the ground
- Updated pass_pinewood
- Fixed lighting/shadow issues
- Increased size of water tower goals

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Re: [hlds] Mandatory TF2 update released

2015-12-18 Thread HD
Can yall put the player counts back up in the TAB menu for each team?

K thx!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, December 18, 2015 8:28 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below. The
new version is  3195453.

-Eric



- Fixed a client crash related to the HUD
- Fixed a client crash related to picking up weapons
- Fixed some Mac client crashes related to being out of memory
- Fixed a bug with removing the Gifter's Name on gift-wrapped items
- Fixed paint cans from the stocking stuffer being always tradeable
- Fixed an issue with knives not animating correctly
- Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
- Fixed Engineer's Wrangler contract updating points for players other than
the Engineer doing the contract
- Fixed a bug where the Sapper preview would disable buildings when removed
- Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the
desired 0.5 seconds after a Sapper is removed
- Fixed an issue with The Concheror regen not being 4 health per second as
intended
- Fixed the Half-Zatoichi giving more overheal then intended. Max overheal
is 1.5x base health.
- Added the EdgeGamers UltiDuo Participant 2015 tournament medal
- Added an option to the Adv. Options menu to disable teammate glow effects
after respawn
- Updated the equip_region for the Chicago Overcoat
- Updated the models/materials for The Chill Chullo

Notes missed from the previous update:

- Huntsman
- Can be fired while off the ground
- Updated pass_pinewood
- Fixed lighting/shadow issues
- Increased size of water tower goals

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Re: [hlds] Mandatory TF2 update released

2015-12-18 Thread A Fearts
I second that. I don't understand why it was removed. Also killstreaks
don't display properly on scoreboard.

On Fri, Dec 18, 2015 at 9:41 PM, HD <ad...@gamerscrib.net> wrote:

> Can yall put the player counts back up in the TAB menu for each team?
>
> K thx!
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Friday, December 18, 2015 8:28 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Mandatory TF2 update released
>
> We've released a mandatory update for TF2. The update notes are below. The
> new version is  3195453.
>
> -Eric
>
> 
>
> - Fixed a client crash related to the HUD
> - Fixed a client crash related to picking up weapons
> - Fixed some Mac client crashes related to being out of memory
> - Fixed a bug with removing the Gifter's Name on gift-wrapped items
> - Fixed paint cans from the stocking stuffer being always tradeable
> - Fixed an issue with knives not animating correctly
> - Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
> - Fixed Engineer's Wrangler contract updating points for players other than
> the Engineer doing the contract
> - Fixed a bug where the Sapper preview would disable buildings when removed
> - Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the
> desired 0.5 seconds after a Sapper is removed
> - Fixed an issue with The Concheror regen not being 4 health per second as
> intended
> - Fixed the Half-Zatoichi giving more overheal then intended. Max overheal
> is 1.5x base health.
> - Added the EdgeGamers UltiDuo Participant 2015 tournament medal
> - Added an option to the Adv. Options menu to disable teammate glow effects
> after respawn
> - Updated the equip_region for the Chicago Overcoat
> - Updated the models/materials for The Chill Chullo
>
> Notes missed from the previous update:
>
> - Huntsman
> - Can be fired while off the ground
> - Updated pass_pinewood
> - Fixed lighting/shadow issues
> - Increased size of water tower goals
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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[hlds] Mandatory TF2 update released

2015-12-17 Thread Eric Smith
We've released a mandatory update for TF2. This is the Tough Break Update. The 
update notes are below. The new version is 3191257.

-Eric



The Tough Break Update has arrived!
- Additional information available on the website 
(http://www.teamfortress.com/toughbreak)
- 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall
- 26 new contracts, including contracts which issue loaner weapons 
- 4 new weapon collections
- 2 new community taunts: Badpipes and The Bucking Bronco
- 1 new official taunt: Mannrobics
- New community cosmetics case with 15 items

General
- Significant weapon and class balance improvements (see section below for full 
details)
- Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit of 
Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
- Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break 
Weapons Case. Have you been Naughty or Nice?
- Added Strange Count Transfer Tool
- Takes the Strange scores from one item and adds them on to another. 
The count for the source item is reset to zero. Strange part scores are only 
transferred and zeroed if a matching Strange part is found.  Can only be used 
between Strange items of the same base type.
- Can be Crafted by 2 Strange parts in the crafting menu under Rare 
Items
- Updated Case opening item drop algorithm. Going forward players are now less 
likely to get duplicate items from the same rarity tier on repeated Case 
openings.
- Updated several weapons sounds with consistency fixes from community member 
Mateusz Grzesik
- Updated the scoreboard
- Re-ordered some of the columns
-Added an image to represent player ping values instead of the actual 
ping values. Added an option in Adv. Options to use the actual ping values.
- Updated several weapon descriptions to better detail their functionality
- 'Gifted by' Tag can now be removed from items via 'Restore?' Context action 
from the Backpack view
- Fixed a bug in Mann vs. Machine where Medic bots with unusually long uber 
effects could have the effect time-out prematurely
- Fixed a bug where Unusual Slider was not properly saving
- All Strange parts can now be applied to Strange cosmetics items
- Strange parts added to the Backpack Context Menu for Strange items
- Paints now display both Market and Mann Co. Store prices in the Backpack 
Context Menu on paintable items
- Added case and crate opening animation in Backpack view
- Fixed seeing the fire texture on the Captain Space Mann, A Head Full of Hot 
Air, and The Tomb Readers in DirectX 8
- Updated the models/material for Der Wintermantel and made it paintable
- Updated the Caped Crusader to include a team-colored style for the cape
- Players can no longer use blast damage to move during the pre-round freeze 
period
- Added server convar tf_preround_push_from_damage_enable for servers 
to utilize the old behavior
- Fixed the Spy-cicle not melting properly if the Spy is burned while stunned
- Added an option in Adv. Options to batch overhead combat text

Performance Improvements
- Mac and Linux improvements (Windows Direct3D 9 players have these already)
- Texture streaming now enabled
- Reduced memory consumption by ~500 megs
- Faster map loads!
- Players on Mac can now select 'High' texture settings
- Eliminated many cases of hitching when using painted weapons
- Eliminated occasional hitching caused by using mat_picmip 2 (or selecting low 
quality textures in Video Options -> Advanced)
- Massively reduced memory consumption when using painted weapons
- Improved particle system performance, boosting overall framerate, especially 
in particle-heavy situations.
- Fixed two most common forms of framerate stuttering / hitching when using 
popular FPS configs
- Added -default launch option to help players triage performance / stability 
problems.
- When run with -default, the game will ignore most convar settings and 
run purely with default options
- Upon exit, -default runs do not overwrite the player's config.cfg 
file. If a player wants to save the settings of a default run, they should 
execute host_writeconfig  in the console.
- Fixed 5 second stall when opening options menu
- VR players: You must now pass -vr to launch options to play TF using VR
- Fixed multiple cases of FPS stutter related to the sound system

Mannpower Changes
- Flags will become poisonous (mark the carrier for death) 90 seconds after 
having been stolen
- If both teams flags are stolen and poisonous, they will return when next 
dropped
- Fixed players being able to grapple during the pre-round freeze period
- Reduced the number of flag captures required to win from 10 to 7 on official 
servers
- Regeneration powerup: 
- Health regeneration amount changes - Scout, Sniper and Spy increased, 
Engineer decreased
- Reflect powerup:
- Added pushback force to players who 

Re: [hlds] Mandatory TF2 update released

2015-12-17 Thread Kyle Sanderson
Any idea when we'll see the Linux/Mac fixes for CS:S, HL2:DM and 300? We
still have some players on Macs, only a couple on Linux.
On 17 Dec 2015 2:30 p.m., "Eric Smith"  wrote:

> We've released a mandatory update for TF2. This is the Tough Break Update.
> The update notes are below. The new version is 3191257.
>
> -Eric
>
> 
>
> The Tough Break Update has arrived!
> - Additional information available on the website (
> http://www.teamfortress.com/toughbreak)
> - 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall
> - 26 new contracts, including contracts which issue loaner weapons
> - 4 new weapon collections
> - 2 new community taunts: Badpipes and The Bucking Bronco
> - 1 new official taunt: Mannrobics
> - New community cosmetics case with 15 items
>
> General
> - Significant weapon and class balance improvements (see section below for
> full details)
> - Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit
> of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
> - Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break
> Weapons Case. Have you been Naughty or Nice?
> - Added Strange Count Transfer Tool
> - Takes the Strange scores from one item and adds them on to
> another. The count for the source item is reset to zero. Strange part
> scores are only transferred and zeroed if a matching Strange part is
> found.  Can only be used between Strange items of the same base type.
> - Can be Crafted by 2 Strange parts in the crafting menu under
> Rare Items
> - Updated Case opening item drop algorithm. Going forward players are now
> less likely to get duplicate items from the same rarity tier on repeated
> Case openings.
> - Updated several weapons sounds with consistency fixes from community
> member Mateusz Grzesik
> - Updated the scoreboard
> - Re-ordered some of the columns
> -Added an image to represent player ping values instead of the
> actual ping values. Added an option in Adv. Options to use the actual ping
> values.
> - Updated several weapon descriptions to better detail their functionality
> - 'Gifted by' Tag can now be removed from items via 'Restore?' Context
> action from the Backpack view
> - Fixed a bug in Mann vs. Machine where Medic bots with unusually long
> uber effects could have the effect time-out prematurely
> - Fixed a bug where Unusual Slider was not properly saving
> - All Strange parts can now be applied to Strange cosmetics items
> - Strange parts added to the Backpack Context Menu for Strange items
> - Paints now display both Market and Mann Co. Store prices in the Backpack
> Context Menu on paintable items
> - Added case and crate opening animation in Backpack view
> - Fixed seeing the fire texture on the Captain Space Mann, A Head Full of
> Hot Air, and The Tomb Readers in DirectX 8
> - Updated the models/material for Der Wintermantel and made it paintable
> - Updated the Caped Crusader to include a team-colored style for the cape
> - Players can no longer use blast damage to move during the pre-round
> freeze period
> - Added server convar tf_preround_push_from_damage_enable for
> servers to utilize the old behavior
> - Fixed the Spy-cicle not melting properly if the Spy is burned while
> stunned
> - Added an option in Adv. Options to batch overhead combat text
>
> Performance Improvements
> - Mac and Linux improvements (Windows Direct3D 9 players have these
> already)
> - Texture streaming now enabled
> - Reduced memory consumption by ~500 megs
> - Faster map loads!
> - Players on Mac can now select 'High' texture settings
> - Eliminated many cases of hitching when using painted weapons
> - Eliminated occasional hitching caused by using mat_picmip 2 (or
> selecting low quality textures in Video Options -> Advanced)
> - Massively reduced memory consumption when using painted weapons
> - Improved particle system performance, boosting overall framerate,
> especially in particle-heavy situations.
> - Fixed two most common forms of framerate stuttering / hitching when
> using popular FPS configs
> - Added -default launch option to help players triage performance /
> stability problems.
> - When run with -default, the game will ignore most convar
> settings and run purely with default options
> - Upon exit, -default runs do not overwrite the player's
> config.cfg file. If a player wants to save the settings of a default run,
> they should execute host_writeconfig  in the console.
> - Fixed 5 second stall when opening options menu
> - VR players: You must now pass -vr to launch options to play TF using VR
> - Fixed multiple cases of FPS stutter related to the sound system
>
> Mannpower Changes
> - Flags will become poisonous (mark the carrier for death) 90 seconds
> after having been stolen
> - If both teams flags are stolen and poisonous, they will return when next
> 

[hlds] Mandatory TF2 update released

2015-12-04 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3158168.

-Eric



- Added the Arkham Knight workshop contest winners and runners-up to the Mann 
Co. Store
- Added the Workshop Wonderland 2015 community medals
- Updated the models/materials for The Ward and made it paintable

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[hlds] Mandatory TF2 update released

2015-12-02 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3152387.

-Eric



- Updated the Steam Controller config so +attack3 (special attack) can be bound 
for items like the Medic shield
- Fixed not being able to run a dedicated server and connect to it as a client 
on the same machine
- Fixed Killstreak icon alignment in the targetID panel when using 
cl_hud_minmode
- Fixed an exploit related to the Steam Controller and the turn rate for 
charging Demomen
- Updated the models/materials for The Medicine Manpurse, The Air Raider, and 
Pin Pals
- host_writeconfig now writes only bindings and convar values that are not 
default values. If you want a full config, use 'host_writeconfig  
full'.
- Mannpower update
- Supernova
- Reduced charge up time
- Increased the amount that damage contributes to charge
- Fixed a bug where outline effect showed on invisible Spies
- Fixed a bug where crit melee attacks were multiplying on top of a 
base damage increase. Crit melee attacks now do the same damage
- Demomen equipped with shields are now excluded from the across the 
board 30% melee damage increase
- Added highlight effects to active revenge powerups
- Reduced points for a flag capture now that the enemy cannot return a 
dropped flag by touching it

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[hlds] Mandatory TF2 update released

2015-11-25 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3141841.

-Eric



- Added Jingle Jam 2015 community medals
- Fixed a client crash when playing some maps with low quality models
- Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
- Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
- Fixed control point HUD not being displayed for Mann vs. Machine maps with 
control points like Mannhattan
- Fixed broken ambient_generic entities in community maps where the sound being 
played was updated after the map was loaded
- Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
- Updated the model/material for The Au Courant Assassin
- Updated pl_upward
- Fixed a teleporter-trap exploit inside the tunnel after the first 
control point
- Updated PASS Time mode
- Each class now has slightly different throwing power and arc
- During overtime, the round doesn't end until the jack has been 
neutral for a few seconds (tf_passtime_overtime_idle_sec)
- All available enemy goals will show a reticle on the HUD while 
carrying the jack
- Added max pass range parameter to passtime_logic
- Jack won't automatically respawn unless it's been picked up at least 
once
- New map: pass_pinewood

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[hlds] Mandatory TF2 update released

2015-11-13 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3108519.

-Eric



- Improved map load times for players on Windows (DX9), Mac and Linux
- Fixed random client crashes affecting some players with cosmetics
- Fixed random crashes on Mac, Linux and Windows XP that could affect users 
during map load and during play
- Fixed a bug with some ambient_generic entities failing to play their sounds
- Fixed a bug where players would see cosmetic items following them around 
while playing Mann vs. Machine
- Fixed not being able to 'inspect' the World Traveler hat
- Updated the model/materials for The Tyrantium Helmet, The Digit Divulger, and 
The Toy Soldier
- Added Asiafortress Season 8 medals
- Mannpower update
- Updated health kits to give players the normal amount even if their 
powerup increases max health
- Updated the Vampire powerup to slightly reduce the amount of health 
received from flamethrower attacks. The flamethrower now matches the minigun in 
this regard.
- Fixed a missing material for ctf_hellfire

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[hlds] Mandatory TF2 update released

2015-11-11 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3100969.

-Eric



- Extended the Halloween 2015 event to run until November 12

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[hlds] Mandatory TF2 update released

2015-11-09 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3094986.

-Eric



- Fixed a bug that did not prevent crits while using items like the Battalion's 
Backup 
- Fixed a server crash related to Mannpower mode
- Fixed Halloween spell effects not cycling the colors
- Fixed The Bearded Bombardier not displaying the smoke effect
- The Invasion community event has ended
- Updated the materials/model for the Carouser's Capotain

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[hlds] Mandatory TF2 update released

2015-11-06 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is  3088522.

-Eric



- Added the GA'lloween 2015 tournament medals
- Fixed players sometimes not being able to select a team and spawn on Helltower
- Fixed two of the Gorge Event Merasmission's objectives not working properly
- Updated the truce during boss fights to prevent airblasting enemy players and 
projectiles
- Updated the Invasion event to run through the weekend
- Updated the equip_region for the Supernatural Stalker
- Mannpower Update
- Updated ctf_hellfire - nobuilds added, final detail pass
- Spies disguised as the enemy can now pick up enemy colored powerups
- Reduced Knockout powerup health bonus for Demomen carrying shields 
and/or swords
- Fixed grappling hook sometimes being reselectedwhen fired (instead of 
switching back to previous weapon)
- Fixed a client crash when switching away from the grappling hook
- Updated cp_powerhouse
- Teleport blockers near spawn entrances
- Fixed prop collisions on some models
- Updated pl_millstone_event
- Fixed door near final pit so players no longer get stuck in it
- Decreased ghost cart stun area. Now you have to be closer to the cart 
as RED to get scared.
- Fixed odd cable appearing sometimes in the ground near BLU spawn
- Fixed being able to shoot spells into BLU spawn during setup time
- Fixed Monoculus dropping down into a pit in rare cases

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Re: [hlds] Mandatory TF2 update released

2015-11-04 Thread Ross Bemrose
I've been told that sappers can still be applied during Truce mode, but 
can't actually be removed during this time.


This probably should be fixed.

On 11/3/2015 8:22 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The update notes are below. The new 
version is 3078449.

-Eric



- Fixed getting the Masked Mann achievement on maps other than Mann Manor
- Fixed a bug where the grappling hook would not switch back to the previous 
weapon after being released
- Fixed the Quickplay server list sometimes displaying the map filename instead 
of the proper name
- Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 
16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5
- Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call 
a temporary truce between the teams while fighting the boss
- Added server convar tf_halloween_allow_truce_during_boss_event for 
community maps to use this feature
- Updated Merasmissions to include a Quickplay button that will automatically 
join the required map or open the Quickplay menu if any map can be used
- Updated taunts to prevent movement during the pre-round period when players 
are frozen
- Updated the Invasion Coin to track stats through November 6th, 2015
- Updated pl_millstone_event
- Fixed getting out of the map using spells
- Monoculus moves now around the end area of the map instead of staying 
near final pit
- Made spells spawn a bit less frequently
- Fixed ghost long arms, now it travels/arrives to hell
- Performance optimizations
- Updated the navigation file


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[hlds] Mandatory TF2 update released

2015-11-03 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3078449.

-Eric



- Fixed getting the Masked Mann achievement on maps other than Mann Manor
- Fixed a bug where the grappling hook would not switch back to the previous 
weapon after being released
- Fixed the Quickplay server list sometimes displaying the map filename instead 
of the proper name
- Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 
16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5
- Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call 
a temporary truce between the teams while fighting the boss
- Added server convar tf_halloween_allow_truce_during_boss_event for 
community maps to use this feature
- Updated Merasmissions to include a Quickplay button that will automatically 
join the required map or open the Quickplay menu if any map can be used
- Updated taunts to prevent movement during the pre-round period when players 
are frozen
- Updated the Invasion Coin to track stats through November 6th, 2015
- Updated pl_millstone_event
- Fixed getting out of the map using spells
- Monoculus moves now around the end area of the map instead of staying 
near final pit
- Made spells spawn a bit less frequently
- Fixed ghost long arms, now it travels/arrives to hell
- Performance optimizations
- Updated the navigation file


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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Dominik Friedrichs

On 2015/10/29 00:49, Eric Smith wrote:

We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062

>
> Optimized texture memory usage
> Fix some cases of random hitching experienced by some players
>

I think what they meant by that was:

"we're now simply putting all textures into memory at loading time and 
show a fancier error for the out of memory cases"


That would explain why me (2 GB of RAM) and a load of other players are 
now unable to play this game even on the very lowest video settings:


http://www.google.com/search?q=tf2+"you+are+out+of+memory;

Curious if all those players are now done for?


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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Emil Larsson
Is pl_millstone_event causing nav file downloads for anyone else? Seems
rather strange.

On Thu, Oct 29, 2015 at 4:29 PM, Dominik Friedrichs  wrote:

> On 2015/10/29 00:49, Eric Smith wrote:
>
>> We've released a mandatory update for TF2. The new version is 3060214.
>>
>> The notes for the update can be found here:
>> http://www.teamfortress.com/post.php?id=19062
>>
> >
> > Optimized texture memory usage
> > Fix some cases of random hitching experienced by some players
> >
>
> I think what they meant by that was:
>
> "we're now simply putting all textures into memory at loading time and
> show a fancier error for the out of memory cases"
>
> That would explain why me (2 GB of RAM) and a load of other players are
> now unable to play this game even on the very lowest video settings:
>
> http://www.google.com/search?q=tf2+"you+are+out+of+memory;
>
> Curious if all those players are now done for?
>
>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread ics
Gorge_event seems to do the same. However, it happens only on first 
load, not after that. The nav however is packed in within the bsp on both.


-ics

Emil Larsson kirjoitti:
Is pl_millstone_event causing nav file downloads for anyone else? 
Seems rather strange.


On Thu, Oct 29, 2015 at 4:29 PM, Dominik Friedrichs > wrote:


On 2015/10/29 00:49, Eric Smith wrote:

We've released a mandatory update for TF2. The new version is
3060214.

The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062

>
> Optimized texture memory usage
> Fix some cases of random hitching experienced by some players
>

I think what they meant by that was:

"we're now simply putting all textures into memory at loading time
and show a fancier error for the out of memory cases"

That would explain why me (2 GB of RAM) and a load of other
players are now unable to play this game even on the very lowest
video settings:

http://www.google.com/search?q=tf2+"you+are+out+of+memory;

Curious if all those players are now done for?



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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Ross Bemrose
I noticed last night that the Flare Gun is only mini-critting now.  I
assumed this was an unannounced change to the weapon, but it appears to be
one of the symptoms of another change.

At the moment, you can't crit anyone who is covered in Jarate or while you
are being affected by a mini-crit source such as the Buff Banner.  It
appears that mini-crits now override crits instead of the opposite way
around.

Having a friendly buff banner and/or Jarate able to cancel the affects of
headshots, backstabs, the Kritzkrieg, and random crits breaks game
mechanics.

This needs to be fixed.  Soon.

On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith  wrote:

> We've released a mandatory update for TF2. The new version is 3060214.
>
> The notes for the update can be found here:
> http://www.teamfortress.com/post.php?id=19062
>
> -Eric
>
>
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>



-- 
Ross Bemrose
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
Community servers kept the game running totally fine for four years, when
Valve put their own servers in, the player counts dropped. And that was
even along the addition of F2P. Valve has told us here they will fix the
attention problems, and have failed to do so. That's the problem.

Even Gave Newell
http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/
has said community servers are important. Tell me what is so wrong with
asking them to actually sit down with us and talk stuff out. And before you
say "Well you're all whiny and whatever" , consider a lot of people are
upset because this has gone on so long now without any indication they
actually care.


On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector <t...@mostdeadlygame.com>
wrote:

> >I'd say the sharp drops in player count since valve servers took over
> says a lot about the state of things
>
> Again.. Could it be possible that the majority of the players WANT to play
> on vanilla servers? That community servers, while fills a niche, isn't what
> the majority want?
>
> Please, be honest with yourself and at least admit to the possibility.
>
> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> I'd say the sharp drops in player count since valve servers took over
>> says a lot about the state of things
>>
>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <t...@mostdeadlygame.com>
>> wrote:
>>
>>> >Point there is we have been complaining about this for over a year,
>>> they do something to fix it, you guys complain and it gets reversed in just
>>> a few days.
>>>
>>> Has it possibly crossed your mind that the opinion you felt that it was
>>> a good idea was in the minority?
>>>
>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
>>>> Point there is we have been complaining about this for over a year,
>>>> they do something to fix it, you guys complain and it gets reversed in just
>>>> a few days.
>>>>
>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>>> t...@mostdeadlygame.com> wrote:
>>>>
>>>>> >Why would anyone be appreciative when the only choices that have been
>>>>> made were between bad for communities or bad for communities?
>>>>>
>>>>> Because you can catch more flies with honey then vinegar.
>>>>>
>>>>> >The last thing that might of qualified, removing official servers
>>>>> from the browser, was reversed in a matter of days.
>>>>>
>>>>> Speaking as someone who emailed them to complain about them being
>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>> servers.
>>>>>
>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <thepauls...@gmail.com
>>>>> > wrote:
>>>>>
>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>> owners over official ones.
>>>>>>
>>>>>> Why would anyone be appreciative when the only choices that have been
>>>>>> made were between bad for communities or bad for communities?
>>>>>>
>>>>>> The last thing that might of qualified, removing official servers
>>>>>> from the browser, was reversed in a matter of days.
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>
>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>> cunts no matter what choice is made?
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>>>
>>>>>>>> Well I was hoping to see something along the lines of "Changed lots
>>>>>>>> of
>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>> wishful
>>>>>>>> thinking.
>>>>>>>>
>>>>>>>>
>>>>>>>> -Original Message-
>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
>>>>>>>> Smith
>>&

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Calvin J
That's not actually a big percentage of the servers, gametracker posts 
~38k servers, that's just servers opting into queries, we can guess 
there's probably another 5k not allowing queries. (eg. ESEA)


So it's literally less than 1% of servers that got banned, and to 
compound that, a lot of server hosts aren't subscribed to this list. So 
500 servers out of probably 40-45k total servers is actually pretty decent.


On 10/29/2015 11:52 PM, Daniel Barreiro wrote:
Did you see what happened in CSGO when Valve banned custom knife 
plugins and stuff like that? They gave advanced notice, told people to 
remove it or face consequences, and then we ended up with like 500+ 
banned servers a week later. That was a pretty big % of the serverbase.


If Valve runs a test with making community servers opt-out, there'd be 
no going back. If they tried going back after making that change you 
know exactly what the backlash would be.




--
Calvin Judy
Founder & CEO
PH#: (843) 410-8486
Mail: cal...@swiftnode.net
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Not possible, nor reasonable to expect. There will always be bad actors..
Would it be reasonable to expect there to never be a hacker or cheater on a
Valve server? If there were, should they ban everyone on the server, or
maybe just the people playing that class?

My point was that to do actual testing of the opt-out for community
servers, it would need to be without cheating and as you pointed out, that
is not reasonable to do. So that is why it can't be done.

>The reasonable, equitable, and fair response is to create/implement
systems that deal with them. Punishing the good with the bad is not only
bad policy, it is self-limiting, as eventually they would end up with
nothing but official servers left.

This was tried. It didn't work and turned into an arms race. I don't know
about you, but personally, I would rather code the game then try to fight
off the cheaters.

>If you take a look at that, all it really does is display more choices for
the player, while keeping the same functionality (i.e. number of clicks)
for those folks that want to maintain the status quo. what would be the
downside to that?

I think we can agree that there are bad community servers out there. Those
that run Pinion for example. We can agree on that. Right?

So a new player comes on and looks at the interface you sent. Let's presume
that there is a community server running Pinion right down the block, so it
has the best ping. If that new player hits "Any" or "Community" and
connects to that server, has a horrible experience (Let's say it's running
Saxon Hale. Hardly a standard game) and says, "Screw this" and doesn't play
anymore.

"Ah.." but I can hear you say. "It says (once unlocked)". That presents
it's own issues which I will address below once we clear this first part up.

Most of the games enjoyment is in the first 10 mins. of playing that game.
For some, more. For others, less. But it averages around 10 mins. to decide
to keep playing it or not. You lost a customer. Someone who may have bought
keys or stamps or items or whatever because you exposed them to servers
that were wildly off the beaten path of vanilla.

So implement the "Once Unlocked". What locking mechanism do you suggest?
Time played? How is that fair to the community to limit the people coming
into the community servers? Times died of each class? How is that fair
since they loose out on the people who never play a class but once or twice?

I hear what you are saying.. But consider that this server owner community
gets upset (perhaps not you, but you know there are people less rational
then you are on this list) at ANY kind of perceived injustice. How do you
suggest the fair way for the lock to work (I'm presuming you agree that the
players first experience shouldn't be the Pinion server) that mostly
everyone agrees with?

and if implemented, how soon until someone makes a program that overwrites
it?

You are asking Valve to put quite a bit of work into the idea without
thinking about how exactly it would work and be perceived.

Have you ever played a F2P game where content was under lock and the only
way you can unlock it was to grind for a certain time or kills or coins or
whatever? I'm sure you have (we all have). How long did you play it for
until you fully unlocked it? Personally, I give it the 10 mins, then I give
up on it and go find something else that I don't have to grind to open up
fully.

I don't even want to get into the idea of it being locked until you buy an
item in the store. Then the "Valve just cares about the money" comments
will fly. :)

>For the record, I've been a member of this mailing list since around early
2009 or so, and I can't remember a single instance of people making threats
or anything else of that nature towards Valve on this list, so I'm not sure
where that impression comes from.

Well, for the record as well.. Depends on what you consider a threat. I've
seen (since 2008 personally) people threaten to take down their servers,
threaten to sue, threaten to not buy anything ever, etc. If you were
talking about a physical threat, I agree. No one at Valve was threatened
with physical violence on this list. But then again, I didn't say people
threatened them on here. They just act like spoiled brats (Not saying they
are, but the tone they give off seems like that flavor of communication).

Anyway, it's almost 10pm here. Time to head to bed.


On Thu, Oct 29, 2015 at 9:24 PM, E. Olsen  wrote:

> > No one is saying the majority did cheat. But if an actual fair test
> were to take place, no cheating is something that has to happen.
>
> Not possible, nor reasonable to expect. There will always be bad actors..
> Would it be reasonable to expect there to never be a hacker or cheater on a
> Valve server? If there were, should they ban everyone on the server, or
> maybe just the people playing that class?
>
> Of course not.
>
> The reasonable, equitable, and fair response is to create/implement
> systems that 

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
;>>> a few days.
>>>>
>>>> Has it possibly crossed your mind that the opinion you felt that it was
>>>> a good idea was in the minority?
>>>>
>>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>>> theoneando...@rowedahelicon.com> wrote:
>>>>
>>>>> Point there is we have been complaining about this for over a year,
>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>> just
>>>>> a few days.
>>>>>
>>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>>>> t...@mostdeadlygame.com> wrote:
>>>>>
>>>>>> >Why would anyone be appreciative when the only choices that have
>>>>>> been made were between bad for communities or bad for communities?
>>>>>>
>>>>>> Because you can catch more flies with honey then vinegar.
>>>>>>
>>>>>> >The last thing that might of qualified, removing official servers
>>>>>> from the browser, was reversed in a matter of days.
>>>>>>
>>>>>> Speaking as someone who emailed them to complain about them being
>>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>>> servers.
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>>>>> thepauls...@gmail.com> wrote:
>>>>>>
>>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>>> owners over official ones.
>>>>>>>
>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>
>>>>>>> The last thing that might of qualified, removing official servers
>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>>> cunts no matter what choice is made?
>>>>>>>>
>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>>>>
>>>>>>>>> Well I was hoping to see something along the lines of "Changed
>>>>>>>>> lots of
>>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>>> wishful
>>>>>>>>> thinking.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> -Original Message-
>>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
>>>>>>>>> Smith
>>>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
>>>>>>>>> ;
>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>>>>
>>>>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>>>>> below. The
>>>>>>>>> new version is 3065162.
>>>>>>>>>
>>>>>>>>> -Eric
>>>>>>>>>
>>>>>>>>> 
>>>>>>>>>
>>>>>>>>> - Fixed corrupt textures that were appearing for some players
>>>>>>>>> - Fixed crashes that were occurring for some players with 3GB or
>>>>>>>>> less of RAM
>>>>>>>>> - Temporarily removed texture memory optimizations for players on
>>>>>>>>> Intel
>>>>>>>>> Integrated GPUs
>>>>>>>>> - Fixed a client crash related to the backpack
>>&

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
I was going to bring that up Paulson, at least the bit about money. I'm
sure a lot of us have invested a lot of time and money into TF2, if not for
us but also for Valve. I'd say we're a little more entitled to hear more
than just "we're working on it" and not hear anything for years.



On Thu, Oct 29, 2015 at 11:30 PM, Robert Paulson <thepauls...@gmail.com>
wrote:

> > Because you can catch more flies with honey then vinegar.
>
> So you really think that anything will change if we lie and say:
>
> Gee thanks Valve. You are doing a great job of making up for
> single-handedly trashing community servers almost 2 years ago and doing
> nothing to make up for it. With all these community updates made from
> skins made by the community, we should be licking your boots that you
> didn't make them official server only.
>
> We were nice before, and this is where it has gotten us. Now everyone
> needs to know that they should stay away from Valve. Whether it be running
> a community, making a website, or hosting their games as a GSP. You will
> probably be screwed in the future as soon as it is convenient for them. You
> should have second thoughts about even publishing a game on Steam.
>
> > Has it possibly crossed your mind that the opinion you felt that it was
> a good idea was in the minority?
>
> Has it possibly crossed your mind that this is how CS:GO works? And there
> aren't any riots complaining about it.
>
> Whatever Valve does, someone is going to complain, and they need to put
> their foot down. They have sided too much with people that are too stupid
> to even type "valve" in the tag box..
>
> When we bought TF2, no one expected community servers to be put in a
> ghetto like COD and being forced to play on thousands of hack/grief
> infested official servers. The TF team has betrayed us, and we will keep
> complaining and driving other server owners away until they change their
> ways, if ever.
>
>
>
> On Thu, Oct 29, 2015 at 7:57 PM, Phillip Vector <t...@mostdeadlygame.com>
> wrote:
>
>> >Point there is we have been complaining about this for over a year,
>> they do something to fix it, you guys complain and it gets reversed in just
>> a few days.
>>
>> Has it possibly crossed your mind that the opinion you felt that it was a
>> good idea was in the minority?
>>
>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> Point there is we have been complaining about this for over a year, they
>>> do something to fix it, you guys complain and it gets reversed in just a
>>> few days.
>>>
>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <t...@mostdeadlygame.com
>>> > wrote:
>>>
>>>> >Why would anyone be appreciative when the only choices that have been
>>>> made were between bad for communities or bad for communities?
>>>>
>>>> Because you can catch more flies with honey then vinegar.
>>>>
>>>> >The last thing that might of qualified, removing official servers from
>>>> the browser, was reversed in a matter of days.
>>>>
>>>> Speaking as someone who emailed them to complain about them being
>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>> servers.
>>>>
>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <thepauls...@gmail.com>
>>>> wrote:
>>>>
>>>>> That's because Valve hasn't made a choice that benefited server owners
>>>>> over official ones.
>>>>>
>>>>> Why would anyone be appreciative when the only choices that have been
>>>>> made were between bad for communities or bad for communities?
>>>>>
>>>>> The last thing that might of qualified, removing official servers from
>>>>> the browser, was reversed in a matter of days.
>>>>>
>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>
>>>>>> Why would they help people who always seem to be unappreciative cunts
>>>>>> no matter what choice is made?
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>>
>>>>>>> Well I was hoping to see something along the lines of "Changed lots
>>>>>>> of
>>>>>>> things to help out the community" but apparently that was all wishful
>>

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Why would anyone be appreciative when the only choices that have been made
were between bad for communities or bad for communities?

Because you can catch more flies with honey then vinegar.

>The last thing that might of qualified, removing official servers from the
browser, was reversed in a matter of days.

Speaking as someone who emailed them to complain about them being removed,
I'm glad they are back. I like using the browser to find ALL servers.

On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <thepauls...@gmail.com>
wrote:

> That's because Valve hasn't made a choice that benefited server owners
> over official ones.
>
> Why would anyone be appreciative when the only choices that have been made
> were between bad for communities or bad for communities?
>
> The last thing that might of qualified, removing official servers from the
> browser, was reversed in a matter of days.
>
> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Why would they help people who always seem to be unappreciative cunts no
>> matter what choice is made?
>>
>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>
>>> Well I was hoping to see something along the lines of "Changed lots of
>>> things to help out the community" but apparently that was all wishful
>>> thinking.
>>>
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>> Sent: Thursday, October 29, 2015 10:09 PM
>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>> hlds_annou...@list.valvesoftware.com
>>> Subject: [hlds] Mandatory TF2 update released
>>>
>>> We've released a mandatory update for TF2. The update notes are below.
>>> The
>>> new version is 3065162.
>>>
>>> -Eric
>>>
>>> 
>>>
>>> - Fixed corrupt textures that were appearing for some players
>>> - Fixed crashes that were occurring for some players with 3GB or less of
>>> RAM
>>> - Temporarily removed texture memory optimizations for players on Intel
>>> Integrated GPUs
>>> - Fixed a client crash related to the backpack
>>> - Fixed a bug where mini-crits were overriding full crits
>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>>> (design is
>>> to sort with newest items in the front)
>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>>> - Fixed not being able to put cosmetic items from the Gargoyle Collection
>>> onto the Steam Community Market
>>> - Fixed missing kill icons for the Invasion weapons
>>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
>>> triggering in the event of a team wipe
>>> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
>>> Contest
>>> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
>>> Mountain
>>> - Updated PASS Time to fix not seeing the Halloween version of the Jack
>>> while it's being carried by a player
>>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
>>> Bearded Bombardier
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread E. Olsen
ame.com> wrote:
>>>>>>
>>>>>>> >Why would anyone be appreciative when the only choices that have
>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>
>>>>>>> Because you can catch more flies with honey then vinegar.
>>>>>>>
>>>>>>> >The last thing that might of qualified, removing official servers
>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>
>>>>>>> Speaking as someone who emailed them to complain about them being
>>>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>>>> servers.
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>>>>>> thepauls...@gmail.com> wrote:
>>>>>>>
>>>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>>>> owners over official ones.
>>>>>>>>
>>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>
>>>>>>>> The last thing that might of qualified, removing official servers
>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>
>>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>>>> cunts no matter what choice is made?
>>>>>>>>>
>>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>>>>>
>>>>>>>>>> Well I was hoping to see something along the lines of "Changed
>>>>>>>>>> lots of
>>>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>>>> wishful
>>>>>>>>>> thinking.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -Original Message-
>>>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
>>>>>>>>>> Smith
>>>>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>>>>> To: hlds@list.valvesoftware.com;
>>>>>>>>>> hlds_li...@list.valvesoftware.com;
>>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>>>>>
>>>>>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>>>>>> below. The
>>>>>>>>>> new version is 3065162.
>>>>>>>>>>
>>>>>>>>>> -Eric
>>>>>>>>>>
>>>>>>>>>> 
>>>>>>>>>>
>>>>>>>>>> - Fixed corrupt textures that were appearing for some players
>>>>>>>>>> - Fixed crashes that were occurring for some players with 3GB or
>>>>>>>>>> less of RAM
>>>>>>>>>> - Temporarily removed texture memory optimizations for players on
>>>>>>>>>> Intel
>>>>>>>>>> Integrated GPUs
>>>>>>>>>> - Fixed a client crash related to the backpack
>>>>>>>>>> - Fixed a bug where mini-crits were overriding full crits
>>>>>>>>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>>>>>>>>>> (design is
>>>>>>>>>> to sort with newest items in the front)
>>>>>>>>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>>>>>>>>>> - Fixed not being able to put cosmetic items from

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Point there is we have been complaining about this for over a year, they
do something to fix it, you guys complain and it gets reversed in just a
few days.

Has it possibly crossed your mind that the opinion you felt that it was a
good idea was in the minority?

On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> Point there is we have been complaining about this for over a year, they
> do something to fix it, you guys complain and it gets reversed in just a
> few days.
>
> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <t...@mostdeadlygame.com>
> wrote:
>
>> >Why would anyone be appreciative when the only choices that have been
>> made were between bad for communities or bad for communities?
>>
>> Because you can catch more flies with honey then vinegar.
>>
>> >The last thing that might of qualified, removing official servers from
>> the browser, was reversed in a matter of days.
>>
>> Speaking as someone who emailed them to complain about them being
>> removed, I'm glad they are back. I like using the browser to find ALL
>> servers.
>>
>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <thepauls...@gmail.com>
>> wrote:
>>
>>> That's because Valve hasn't made a choice that benefited server owners
>>> over official ones.
>>>
>>> Why would anyone be appreciative when the only choices that have been
>>> made were between bad for communities or bad for communities?
>>>
>>> The last thing that might of qualified, removing official servers from
>>> the browser, was reversed in a matter of days.
>>>
>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>> smelly.feet.you.h...@gmail.com> wrote:
>>>
>>>> Why would they help people who always seem to be unappreciative cunts
>>>> no matter what choice is made?
>>>>
>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>
>>>>> Well I was hoping to see something along the lines of "Changed lots of
>>>>> things to help out the community" but apparently that was all wishful
>>>>> thinking.
>>>>>
>>>>>
>>>>> -Original Message-
>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>>>> hlds_annou...@list.valvesoftware.com
>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>
>>>>> We've released a mandatory update for TF2. The update notes are below.
>>>>> The
>>>>> new version is 3065162.
>>>>>
>>>>> -Eric
>>>>>
>>>>> 
>>>>>
>>>>> - Fixed corrupt textures that were appearing for some players
>>>>> - Fixed crashes that were occurring for some players with 3GB or less
>>>>> of RAM
>>>>> - Temporarily removed texture memory optimizations for players on Intel
>>>>> Integrated GPUs
>>>>> - Fixed a client crash related to the backpack
>>>>> - Fixed a bug where mini-crits were overriding full crits
>>>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>>>>> (design is
>>>>> to sort with newest items in the front)
>>>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>>>>> - Fixed not being able to put cosmetic items from the Gargoyle
>>>>> Collection
>>>>> onto the Steam Community Market
>>>>> - Fixed missing kill icons for the Invasion weapons
>>>>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
>>>>> triggering in the event of a team wipe
>>>>> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
>>>>> Contest
>>>>> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
>>>>> Mountain
>>>>> - Updated PASS Time to fix not seeing the Halloween version of the Jack
>>>>> while it's being carried by a player
>>>>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
>>>>> Bearded Bombardier
>>>>>
>>>>> __

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Daniel Barreiro
I'd say that's due to TF2 being a game from 2007 with stale gameplay and
two other huge Valve games (CSGO and Dota 2) taking over in popularity

On Thu, Oct 29, 2015 at 11:05 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> I'd say the sharp drops in player count since valve servers took over says
> a lot about the state of things
>
> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <t...@mostdeadlygame.com>
> wrote:
>
>> >Point there is we have been complaining about this for over a year,
>> they do something to fix it, you guys complain and it gets reversed in just
>> a few days.
>>
>> Has it possibly crossed your mind that the opinion you felt that it was a
>> good idea was in the minority?
>>
>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> Point there is we have been complaining about this for over a year, they
>>> do something to fix it, you guys complain and it gets reversed in just a
>>> few days.
>>>
>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <t...@mostdeadlygame.com
>>> > wrote:
>>>
>>>> >Why would anyone be appreciative when the only choices that have been
>>>> made were between bad for communities or bad for communities?
>>>>
>>>> Because you can catch more flies with honey then vinegar.
>>>>
>>>> >The last thing that might of qualified, removing official servers from
>>>> the browser, was reversed in a matter of days.
>>>>
>>>> Speaking as someone who emailed them to complain about them being
>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>> servers.
>>>>
>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <thepauls...@gmail.com>
>>>> wrote:
>>>>
>>>>> That's because Valve hasn't made a choice that benefited server owners
>>>>> over official ones.
>>>>>
>>>>> Why would anyone be appreciative when the only choices that have been
>>>>> made were between bad for communities or bad for communities?
>>>>>
>>>>> The last thing that might of qualified, removing official servers from
>>>>> the browser, was reversed in a matter of days.
>>>>>
>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>
>>>>>> Why would they help people who always seem to be unappreciative cunts
>>>>>> no matter what choice is made?
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>>
>>>>>>> Well I was hoping to see something along the lines of "Changed lots
>>>>>>> of
>>>>>>> things to help out the community" but apparently that was all wishful
>>>>>>> thinking.
>>>>>>>
>>>>>>>
>>>>>>> -Original Message-
>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>>
>>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>>> below. The
>>>>>>> new version is 3065162.
>>>>>>>
>>>>>>> -Eric
>>>>>>>
>>>>>>> 
>>>>>>>
>>>>>>> - Fixed corrupt textures that were appearing for some players
>>>>>>> - Fixed crashes that were occurring for some players with 3GB or
>>>>>>> less of RAM
>>>>>>> - Temporarily removed texture memory optimizations for players on
>>>>>>> Intel
>>>>>>> Integrated GPUs
>>>>>>> - Fixed a client crash related to the backpack
>>>>>>> - Fixed a bug where mini-crits were overriding full crits
>>>>>>> - Fixed "Sort by Date" sorting in the wrong order in the back

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Robert Paulson
> Because you can catch more flies with honey then vinegar.

So you really think that anything will change if we lie and say:

Gee thanks Valve. You are doing a great job of making up for
single-handedly trashing community servers almost 2 years ago and doing
nothing to make up for it. With all these community updates made from skins
made by the community, we should be licking your boots that you didn't make
them official server only.

We were nice before, and this is where it has gotten us. Now everyone needs
to know that they should stay away from Valve. Whether it be running a
community, making a website, or hosting their games as a GSP. You will
probably be screwed in the future as soon as it is convenient for them. You
should have second thoughts about even publishing a game on Steam.

> Has it possibly crossed your mind that the opinion you felt that it was a
good idea was in the minority?

Has it possibly crossed your mind that this is how CS:GO works? And there
aren't any riots complaining about it.

Whatever Valve does, someone is going to complain, and they need to put
their foot down. They have sided too much with people that are too stupid
to even type "valve" in the tag box..

When we bought TF2, no one expected community servers to be put in a ghetto
like COD and being forced to play on thousands of hack/grief infested
official servers. The TF team has betrayed us, and we will keep complaining
and driving other server owners away until they change their ways, if ever.



On Thu, Oct 29, 2015 at 7:57 PM, Phillip Vector <t...@mostdeadlygame.com>
wrote:

> >Point there is we have been complaining about this for over a year, they
> do something to fix it, you guys complain and it gets reversed in just a
> few days.
>
> Has it possibly crossed your mind that the opinion you felt that it was a
> good idea was in the minority?
>
> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> Point there is we have been complaining about this for over a year, they
>> do something to fix it, you guys complain and it gets reversed in just a
>> few days.
>>
>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <t...@mostdeadlygame.com>
>> wrote:
>>
>>> >Why would anyone be appreciative when the only choices that have been
>>> made were between bad for communities or bad for communities?
>>>
>>> Because you can catch more flies with honey then vinegar.
>>>
>>> >The last thing that might of qualified, removing official servers from
>>> the browser, was reversed in a matter of days.
>>>
>>> Speaking as someone who emailed them to complain about them being
>>> removed, I'm glad they are back. I like using the browser to find ALL
>>> servers.
>>>
>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <thepauls...@gmail.com>
>>> wrote:
>>>
>>>> That's because Valve hasn't made a choice that benefited server owners
>>>> over official ones.
>>>>
>>>> Why would anyone be appreciative when the only choices that have been
>>>> made were between bad for communities or bad for communities?
>>>>
>>>> The last thing that might of qualified, removing official servers from
>>>> the browser, was reversed in a matter of days.
>>>>
>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>
>>>>> Why would they help people who always seem to be unappreciative cunts
>>>>> no matter what choice is made?
>>>>>
>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>
>>>>>> Well I was hoping to see something along the lines of "Changed lots of
>>>>>> things to help out the community" but apparently that was all wishful
>>>>>> thinking.
>>>>>>
>>>>>>
>>>>>> -Original Message-
>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>
>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>> below. The
>>>>>> new version is 3065162.
>>&g

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
gt;>>> play on vanilla servers? That community servers, while fills a niche, isn't
>>>> what the majority want?
>>>>
>>>> Please, be honest with yourself and at least admit to the possibility.
>>>>
>>>> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
>>>> theoneando...@rowedahelicon.com> wrote:
>>>>
>>>>> I'd say the sharp drops in player count since valve servers took over
>>>>> says a lot about the state of things
>>>>>
>>>>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <
>>>>> t...@mostdeadlygame.com> wrote:
>>>>>
>>>>>> >Point there is we have been complaining about this for over a year,
>>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>>> just
>>>>>> a few days.
>>>>>>
>>>>>> Has it possibly crossed your mind that the opinion you felt that it
>>>>>> was a good idea was in the minority?
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>>>>> theoneando...@rowedahelicon.com> wrote:
>>>>>>
>>>>>>> Point there is we have been complaining about this for over a year,
>>>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>>>> just
>>>>>>> a few days.
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>>>>>> t...@mostdeadlygame.com> wrote:
>>>>>>>
>>>>>>>> >Why would anyone be appreciative when the only choices that have
>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>
>>>>>>>> Because you can catch more flies with honey then vinegar.
>>>>>>>>
>>>>>>>> >The last thing that might of qualified, removing official servers
>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>
>>>>>>>> Speaking as someone who emailed them to complain about them being
>>>>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>>>>> servers.
>>>>>>>>
>>>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>>>>>>> thepauls...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>>>>> owners over official ones.
>>>>>>>>>
>>>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>>
>>>>>>>>> The last thing that might of qualified, removing official servers
>>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>>
>>>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>>>>> cunts no matter what choice is made?
>>>>>>>>>>
>>>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Well I was hoping to see something along the lines of "Changed
>>>>>>>>>>> lots of
>>>>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>>>>> wishful
>>>>>>>>>>> thinking.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> -Original Message-
>>>>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
>>>>>>>>>>> Smith
>>>>>

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Daniel Barreiro
;>> they do something to fix it, you guys complain and it gets reversed in 
>>>>>> just
>>>>>> a few days.
>>>>>>
>>>>>> Has it possibly crossed your mind that the opinion you felt that it
>>>>>> was a good idea was in the minority?
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>>>>> theoneando...@rowedahelicon.com> wrote:
>>>>>>
>>>>>>> Point there is we have been complaining about this for over a year,
>>>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>>>> just
>>>>>>> a few days.
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>>>>>> t...@mostdeadlygame.com> wrote:
>>>>>>>
>>>>>>>> >Why would anyone be appreciative when the only choices that have
>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>
>>>>>>>> Because you can catch more flies with honey then vinegar.
>>>>>>>>
>>>>>>>> >The last thing that might of qualified, removing official servers
>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>
>>>>>>>> Speaking as someone who emailed them to complain about them being
>>>>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>>>>> servers.
>>>>>>>>
>>>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>>>>>>> thepauls...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>>>>> owners over official ones.
>>>>>>>>>
>>>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>>
>>>>>>>>> The last thing that might of qualified, removing official servers
>>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>>
>>>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>>>>> cunts no matter what choice is made?
>>>>>>>>>>
>>>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Well I was hoping to see something along the lines of "Changed
>>>>>>>>>>> lots of
>>>>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>>>>> wishful
>>>>>>>>>>> thinking.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> -Original Message-
>>>>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
>>>>>>>>>>> Smith
>>>>>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>>>>>> To: hlds@list.valvesoftware.com;
>>>>>>>>>>> hlds_li...@list.valvesoftware.com;
>>>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>>>>>>
>>>>>>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>>>>>>> below. The
>>>>>>>>>>> new version is 3065162.
>>>>>>>>>>>
>>>>>>>>>>> -Eric
>>>>>>>>>>>
>>>>>>>>

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
less all the options are given equal treatment across the board, then no
>>>> one can truly say one way or the other. You have your bias against
>>>> community servers, and I tend to think random games with random people is
>>>> the absolute worst presentation of what TF2 is supposed to bebut if
>>>> we're going to have a fair test of "what the people want", then let's have
>>>> a fair test, not one where the default settings and UI design vastly favor
>>>> hiding all the diversity and options outside of Valve servers.
>>>>
>>>>
>>>>
>>>> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector <
>>>> t...@mostdeadlygame.com> wrote:
>>>>
>>>>> >I'd say the sharp drops in player count since valve servers took
>>>>> over says a lot about the state of things
>>>>>
>>>>> Again.. Could it be possible that the majority of the players WANT to
>>>>> play on vanilla servers? That community servers, while fills a niche, 
>>>>> isn't
>>>>> what the majority want?
>>>>>
>>>>> Please, be honest with yourself and at least admit to the possibility.
>>>>>
>>>>> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
>>>>> theoneando...@rowedahelicon.com> wrote:
>>>>>
>>>>>> I'd say the sharp drops in player count since valve servers took over
>>>>>> says a lot about the state of things
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <
>>>>>> t...@mostdeadlygame.com> wrote:
>>>>>>
>>>>>>> >Point there is we have been complaining about this for over a
>>>>>>> year, they do something to fix it, you guys complain and it gets 
>>>>>>> reversed
>>>>>>> in just a few days.
>>>>>>>
>>>>>>> Has it possibly crossed your mind that the opinion you felt that it
>>>>>>> was a good idea was in the minority?
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>>>>>> theoneando...@rowedahelicon.com> wrote:
>>>>>>>
>>>>>>>> Point there is we have been complaining about this for over a year,
>>>>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>>>>> just
>>>>>>>> a few days.
>>>>>>>>
>>>>>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>>>>>>> t...@mostdeadlygame.com> wrote:
>>>>>>>>
>>>>>>>>> >Why would anyone be appreciative when the only choices that have
>>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>>
>>>>>>>>> Because you can catch more flies with honey then vinegar.
>>>>>>>>>
>>>>>>>>> >The last thing that might of qualified, removing official servers
>>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>>
>>>>>>>>> Speaking as someone who emailed them to complain about them being
>>>>>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>>>>>> servers.
>>>>>>>>>
>>>>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>>>>>>>> thepauls...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>>>>>> owners over official ones.
>>>>>>>>>>
>>>>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>>>
>>>>>>>>>> The last thing that might of qualified, removing official servers
>>>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>>>
>>>>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>>>

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread E. Olsen
> No one is saying the majority did cheat. But if an actual fair test were
to take place, no cheating is something that has to happen.

Not possible, nor reasonable to expect. There will always be bad actors..
Would it be reasonable to expect there to never be a hacker or cheater on a
Valve server? If there were, should they ban everyone on the server, or
maybe just the people playing that class?

Of course not.

The reasonable, equitable, and fair response is to create/implement systems
that deal with them. Punishing the good with the bad is not only bad
policy, it is self-limiting, as eventually they would end up with nothing
but official servers left.

Consider the paradox with that - only official servers left for a game that
relies almost entirely on community-generated content. Diversity gives a
game legs - Valve knows that better than anyone in the business.

This isn't a sense of "entitlement". I don't think that asking for
equitable treatment after providing the infrastructure and support for a
game for 7+ years is acting "entitled". Hell, if all Valve were to do was
re-design the UI to better display the choices available to the players,
I'd be perfectly happy with that. Something like this has been discussed
quite a bit:

http://i.imgur.com/tAmWXj6.png

If you take a look at that, all it really does is display more choices for
the player, while keeping the same functionality (i.e. number of clicks)
for those folks that want to maintain the status quo. what would be the
downside to that?

For the record, I've been a member of this mailing list since around early
2009 or so, and I can't remember a single instance of people making threats
or anything else of that nature towards Valve on this list, so I'm not sure
where that impression comes from.

I've never been disrespectful towards Valve or the TF2 team, as I think
that would be counter-productive at best. I am, however, an advocate for
community servers, and I will continue to argue
for equitable treatment and better ideas until the day I walk away from the
game.  I firmly believe that players that find a "home" server (or group of
servers) , and become a "regular" of those servers become long-term
players. I have 2 million players in my stats database that give me more
than just anecdotal evidence.

With 400k players installing TF2 a month, our average daily players should
be climbing, not staying flatlined for two years straight. The game is
losing the culture that turned new players into long-term players, and we
can get that back. It's a cause, I believe, worth fighting for.





On Fri, Oct 30, 2015 at 12:01 AM, Calvin J  wrote:

> That's not actually a big percentage of the servers, gametracker posts
> ~38k servers, that's just servers opting into queries, we can guess there's
> probably another 5k not allowing queries. (eg. ESEA)
>
> So it's literally less than 1% of servers that got banned, and to compound
> that, a lot of server hosts aren't subscribed to this list. So 500 servers
> out of probably 40-45k total servers is actually pretty decent.
>
> On 10/29/2015 11:52 PM, Daniel Barreiro wrote:
>
> Did you see what happened in CSGO when Valve banned custom knife plugins
> and stuff like that? They gave advanced notice, told people to remove it or
> face consequences, and then we ended up with like 500+ banned servers a
> week later. That was a pretty big % of the serverbase.
>
> If Valve runs a test with making community servers opt-out, there'd be no
> going back. If they tried going back after making that change you know
> exactly what the backlash would be.
>
>
> --
> Calvin Judy
> Founder & CEO
> PH#: (843) 410-8486
> Mail: cal...@swiftnode.net
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
ip Vector <
>>>>>>>>> t...@mostdeadlygame.com> wrote:
>>>>>>>>>
>>>>>>>>>> >Why would anyone be appreciative when the only choices that have
>>>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>>>
>>>>>>>>>> Because you can catch more flies with honey then vinegar.
>>>>>>>>>>
>>>>>>>>>> >The last thing that might of qualified, removing official
>>>>>>>>>> servers from the browser, was reversed in a matter of days.
>>>>>>>>>>
>>>>>>>>>> Speaking as someone who emailed them to complain about them being
>>>>>>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>>>>>>> servers.
>>>>>>>>>>
>>>>>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>>>>>>>>> thepauls...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>>>>>>> owners over official ones.
>>>>>>>>>>>
>>>>>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>>>>
>>>>>>>>>>> The last thing that might of qualified, removing official
>>>>>>>>>>> servers from the browser, was reversed in a matter of days.
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>>>>>>> cunts no matter what choice is made?
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Well I was hoping to see something along the lines of "Changed
>>>>>>>>>>>>> lots of
>>>>>>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>>>>>>> wishful
>>>>>>>>>>>>> thinking.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> -Original Message-
>>>>>>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
>>>>>>>>>>>>> Eric Smith
>>>>>>>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>>>>>>>> To: hlds@list.valvesoftware.com;
>>>>>>>>>>>>> hlds_li...@list.valvesoftware.com;
>>>>>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>>>>>>>>
>>>>>>>>>>>>> We've released a mandatory update for TF2. The update notes
>>>>>>>>>>>>> are below. The
>>>>>>>>>>>>> new version is 3065162.
>>>>>>>>>>>>>
>>>>>>>>>>>>> -Eric
>>>>>>>>>>>>>
>>>>>>>>>>>>> 
>>>>>>>>>>>>>
>>>>>>>>>>>>> - Fixed corrupt textures that were appearing for some players
>>>>>>>>>>>>> - Fixed crashes that were occurring for some players with 3GB
&

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>I'd say the sharp drops in player count since valve servers took over says
a lot about the state of things

Again.. Could it be possible that the majority of the players WANT to play
on vanilla servers? That community servers, while fills a niche, isn't what
the majority want?

Please, be honest with yourself and at least admit to the possibility.

On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> I'd say the sharp drops in player count since valve servers took over says
> a lot about the state of things
>
> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <t...@mostdeadlygame.com>
> wrote:
>
>> >Point there is we have been complaining about this for over a year,
>> they do something to fix it, you guys complain and it gets reversed in just
>> a few days.
>>
>> Has it possibly crossed your mind that the opinion you felt that it was a
>> good idea was in the minority?
>>
>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> Point there is we have been complaining about this for over a year, they
>>> do something to fix it, you guys complain and it gets reversed in just a
>>> few days.
>>>
>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <t...@mostdeadlygame.com
>>> > wrote:
>>>
>>>> >Why would anyone be appreciative when the only choices that have been
>>>> made were between bad for communities or bad for communities?
>>>>
>>>> Because you can catch more flies with honey then vinegar.
>>>>
>>>> >The last thing that might of qualified, removing official servers from
>>>> the browser, was reversed in a matter of days.
>>>>
>>>> Speaking as someone who emailed them to complain about them being
>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>> servers.
>>>>
>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <thepauls...@gmail.com>
>>>> wrote:
>>>>
>>>>> That's because Valve hasn't made a choice that benefited server owners
>>>>> over official ones.
>>>>>
>>>>> Why would anyone be appreciative when the only choices that have been
>>>>> made were between bad for communities or bad for communities?
>>>>>
>>>>> The last thing that might of qualified, removing official servers from
>>>>> the browser, was reversed in a matter of days.
>>>>>
>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>
>>>>>> Why would they help people who always seem to be unappreciative cunts
>>>>>> no matter what choice is made?
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>>
>>>>>>> Well I was hoping to see something along the lines of "Changed lots
>>>>>>> of
>>>>>>> things to help out the community" but apparently that was all wishful
>>>>>>> thinking.
>>>>>>>
>>>>>>>
>>>>>>> -Original Message-
>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>>
>>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>>> below. The
>>>>>>> new version is 3065162.
>>>>>>>
>>>>>>> -Eric
>>>>>>>
>>>>>>> 
>>>>>>>
>>>>>>> - Fixed corrupt textures that were appearing for some players
>>>>>>> - Fixed crashes that were occurring for some players with 3GB or
>>>>>>> less of RAM
>>>>>>> - Temporarily removed texture memory optimizations for players on
>>>>>>> Intel
>>>>>>> Integrated GPUs
>>>>>>> - Fixed a client crash related to the backpa

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread E. Olsen
I'd be happy to admit that if all servers had been treated equally for he
last couple of years, but that's not the case, is it?

Everything from Valve's servers being the "default" setting (google the
"default effect" if you don't know why that gives them a huge advantage) to
the very design of the user-interface, which uses a button labeled "play
multiplayer", which has served to marginalize the server browser at best.

...but that theory would be easy to test, wouldn't it? Return all servers
(both community and Valve's servers) to the quickplay pool by default,  and
allow players to OPT OUT of being connected to a community server, instead
of the current system which forces them to go a few menus deep to opt-in.

After all, if the majority of players truly want to play on Valve's servers
only, then the proof will be in the pudding, and it won't make a
difference, right?


It's all well and good to say "this is what the players want", but unless
all the options are given equal treatment across the board, then no one can
truly say one way or the other. You have your bias against community
servers, and I tend to think random games with random people is the
absolute worst presentation of what TF2 is supposed to bebut if we're
going to have a fair test of "what the people want", then let's have a fair
test, not one where the default settings and UI design vastly favor hiding
all the diversity and options outside of Valve servers.



On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector <t...@mostdeadlygame.com>
wrote:

> >I'd say the sharp drops in player count since valve servers took over
> says a lot about the state of things
>
> Again.. Could it be possible that the majority of the players WANT to play
> on vanilla servers? That community servers, while fills a niche, isn't what
> the majority want?
>
> Please, be honest with yourself and at least admit to the possibility.
>
> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> I'd say the sharp drops in player count since valve servers took over
>> says a lot about the state of things
>>
>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <t...@mostdeadlygame.com>
>> wrote:
>>
>>> >Point there is we have been complaining about this for over a year,
>>> they do something to fix it, you guys complain and it gets reversed in just
>>> a few days.
>>>
>>> Has it possibly crossed your mind that the opinion you felt that it was
>>> a good idea was in the minority?
>>>
>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
>>>> Point there is we have been complaining about this for over a year,
>>>> they do something to fix it, you guys complain and it gets reversed in just
>>>> a few days.
>>>>
>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>>> t...@mostdeadlygame.com> wrote:
>>>>
>>>>> >Why would anyone be appreciative when the only choices that have been
>>>>> made were between bad for communities or bad for communities?
>>>>>
>>>>> Because you can catch more flies with honey then vinegar.
>>>>>
>>>>> >The last thing that might of qualified, removing official servers
>>>>> from the browser, was reversed in a matter of days.
>>>>>
>>>>> Speaking as someone who emailed them to complain about them being
>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>> servers.
>>>>>
>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <thepauls...@gmail.com
>>>>> > wrote:
>>>>>
>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>> owners over official ones.
>>>>>>
>>>>>> Why would anyone be appreciative when the only choices that have been
>>>>>> made were between bad for communities or bad for communities?
>>>>>>
>>>>>> The last thing that might of qualified, removing official servers
>>>>>> from the browser, was reversed in a matter of days.
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>
>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>> cunts no matter what choice is made?
>>>>>>>
>

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
I'm not seeing any of this, could you show some examples?
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Robert Paulson
>
> No one is saying the majority did cheat. But if an actual fair test were
> to take place, no cheating is something that has to happen.
>

The top servers on gametracker were nearly all legitimate and all community
servers. Official servers were not even in the top 100. Even with the
presence of cheating, it would have been expected that some official ones
would be in the top 100. The cheating drains players from all servers
equally so it does not render the test invalid.

You keep saying that everyone isn't being nice to the TF2 team. This wasn't
always the case. It came about after we got repeatedly screwed update after
update with almost 0 effort spent to try to reverse the massive player loss
that resulted from these anti-community changes. And the stonewalling.
Don't blame us for having a perfectly reasonable reaction to the reason
they behave.

I love how you consider me having an agenda against community servers and
> I'm unsure how you can know that I don't run a server. I run a small server
> that is running stock vanilla. The maps are different, but I don't have any
> of the crazy stuff.
>

You are obviously not invested at all in your server. If you just had a
plain server, the quickplay change likely had 0 effect on you. 50% of 0 is
still 0.

Point is, we've found many anti-community people on this mailing list to
have bad reasons for being here. No one who actually has a TF2 community
thinks these changes are any good. The average TF2 player would not bother
to find an obscure mailing list to keep encouraging Valve to screw over
community servers.

One prime example is Dan "NeedAxeo". Prior to being outed, this guy loved
to complain about how shitty community servers really were, and people
found out that he had hosted his server on a dirt cheap $5 vps and then
blamed his failure on every community cheating because they couldn't
possibly be better than his. And this presumably led to his 3 year crusade
against community servers on the here even though he had stopped playing
TF2 years ago. Other such cases involved people who were punished by Valve
such as elitepowered. I could go on and on but I really don't want to spend
hours digging up examples and I doubt you would change your mind if I
listed more of them.

Most of the games enjoyment is in the first 10 mins. of playing that game.
> For some, more. For others, less. But it averages around 10 mins. to decide
> to keep playing it or not. You lost a customer. Someone who may have bought
> keys or stamps or items or whatever because you exposed them to servers
> that were wildly off the beaten path of vanilla.
>

I am sure Valve can figure out a proper solution without betraying a large
portion of their players that prefer community servers. As mentioned
multiple times for a long time now, have official servers be the default
for a few hours then automatically switch it to community. It is that
simple.
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread ics
days.

Has it possibly crossed your mind that the opinion
you felt that it was a good idea was in the minority?

On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon
<theoneando...@rowedahelicon.com
<mailto:theoneando...@rowedahelicon.com>> wrote:

Point there is we have been complaining about
this for over a year, they do something to fix
it, you guys complain and it gets reversed in
just a few days.

On Thu, Oct 29, 2015 at 10:43 PM, Phillip
Vector <t...@mostdeadlygame.com
<mailto:t...@mostdeadlygame.com>> wrote:

>Why would anyone be appreciative when the only 
choices that have been made were
between bad for communities or bad for
communities?

Because you can catch more flies with
honey then vinegar.

>The last thing that might of qualified,
removing official servers from the
browser, was reversed in a matter of days.

Speaking as someone who emailed them to
complain about them being removed, I'm
glad they are back. I like using the
browser to find ALL servers.

On Thu, Oct 29, 2015 at 7:35 PM, Robert
Paulson <thepauls...@gmail.com
<mailto:thepauls...@gmail.com>> wrote:

That's because Valve hasn't made a
choice that benefited server owners
over official ones.

Why would anyone be appreciative when
the only choices that have been made
were between bad for communities or
bad for communities?

The last thing that might of
qualified, removing official servers
from the browser, was reversed in a
matter of days.

On Thu, Oct 29, 2015 at 7:17 PM,
Daniel Barreiro
<smelly.feet.you.h...@gmail.com
<mailto:smelly.feet.you.h...@gmail.com>>
wrote:

Why would they help people who
always seem to be unappreciative
cunts no matter what choice is made?

On Thu, Oct 29, 2015 at 10:16 PM,
HD <ad...@gamerscrib.net
<mailto:ad...@gamerscrib.net>> wrote:

Well I was hoping to see
something along the lines of
"Changed lots of
things to help out the
community" but apparently that
was all wishful
thinking.


-Original Message-
From:
hlds-boun...@list.valvesoftware.com

<mailto:hlds-boun...@list.valvesoftware.com>

[mailto:hlds-boun...@list.valvesoftware.com

<mailto:hlds-boun...@list.valvesoftware.com>]
On Behalf Of Eric Smith
Sent: Thursday, October 29,
2015 10:09 PM
To:
hlds@list.valvesoftware.com
<mailto:hlds@list.valvesoftware.com>;
hlds_li...@list.valvesoftware.com

<mailto:hlds_li...@list.valvesoftware.com>;
    hlds_annou...@list.valvesoftware.com

<mailto:hlds_annou...@list.valvesoftware.com>
Subject: [hlds] Mandatory TF2
update released

   

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Lyrai
 they
>> actually care.
>>
>>
>> On Thu, Oct 29, 2015 at 11:10 PM, Phillip Vector <t...@mostdeadlygame.com>
>> wrote:
>>
>>> >I'd say the sharp drops in player count since valve servers took over
>>> says a lot about the state of things
>>>
>>> Again.. Could it be possible that the majority of the players WANT to
>>> play on vanilla servers? That community servers, while fills a niche, isn't
>>> what the majority want?
>>>
>>> Please, be honest with yourself and at least admit to the possibility.
>>>
>>> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
>>>> I'd say the sharp drops in player count since valve servers took over
>>>> says a lot about the state of things
>>>>
>>>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <
>>>> t...@mostdeadlygame.com> wrote:
>>>>
>>>>> >Point there is we have been complaining about this for over a year,
>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>> just
>>>>> a few days.
>>>>>
>>>>> Has it possibly crossed your mind that the opinion you felt that it
>>>>> was a good idea was in the minority?
>>>>>
>>>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>>>> theoneando...@rowedahelicon.com> wrote:
>>>>>
>>>>>> Point there is we have been complaining about this for over a year,
>>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>>> just
>>>>>> a few days.
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>>>>> t...@mostdeadlygame.com> wrote:
>>>>>>
>>>>>>> >Why would anyone be appreciative when the only choices that have
>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>
>>>>>>> Because you can catch more flies with honey then vinegar.
>>>>>>>
>>>>>>> >The last thing that might of qualified, removing official servers
>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>
>>>>>>> Speaking as someone who emailed them to complain about them being
>>>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>>>> servers.
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>>>>>> thepauls...@gmail.com> wrote:
>>>>>>>
>>>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>>>> owners over official ones.
>>>>>>>>
>>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>
>>>>>>>> The last thing that might of qualified, removing official servers
>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>
>>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>>>> cunts no matter what choice is made?
>>>>>>>>>
>>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>>>>>
>>>>>>>>>> Well I was hoping to see something along the lines of "Changed
>>>>>>>>>> lots of
>>>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>>>> wishful
>>>>>>>>>> thinking.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -Original Message-
>>>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>>>> [mailto

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
unity servers, while fills a niche, isn't
>>> what the majority want?
>>>
>>> Please, be honest with yourself and at least admit to the possibility.
>>>
>>> On Thu, Oct 29, 2015 at 8:05 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
>>>> I'd say the sharp drops in player count since valve servers took over
>>>> says a lot about the state of things
>>>>
>>>> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <
>>>> t...@mostdeadlygame.com> wrote:
>>>>
>>>>> >Point there is we have been complaining about this for over a year,
>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>> just
>>>>> a few days.
>>>>>
>>>>> Has it possibly crossed your mind that the opinion you felt that it
>>>>> was a good idea was in the minority?
>>>>>
>>>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>>>> theoneando...@rowedahelicon.com> wrote:
>>>>>
>>>>>> Point there is we have been complaining about this for over a year,
>>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>>> just
>>>>>> a few days.
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>>>>> t...@mostdeadlygame.com> wrote:
>>>>>>
>>>>>>> >Why would anyone be appreciative when the only choices that have
>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>
>>>>>>> Because you can catch more flies with honey then vinegar.
>>>>>>>
>>>>>>> >The last thing that might of qualified, removing official servers
>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>
>>>>>>> Speaking as someone who emailed them to complain about them being
>>>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>>>> servers.
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>>>>>> thepauls...@gmail.com> wrote:
>>>>>>>
>>>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>>>> owners over official ones.
>>>>>>>>
>>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>
>>>>>>>> The last thing that might of qualified, removing official servers
>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>
>>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>>>> cunts no matter what choice is made?
>>>>>>>>>
>>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>>>>>
>>>>>>>>>> Well I was hoping to see something along the lines of "Changed
>>>>>>>>>> lots of
>>>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>>>> wishful
>>>>>>>>>> thinking.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -Original Message-
>>>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
>>>>>>>>>> Smith
>>>>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>>>>> To: hlds@list.valvesoftware.com;
>>>>>>>>>> hlds_li...@list.valvesoftware.com;
>>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>&

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
er
>>>>>>> owners over official ones.
>>>>>>>
>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>
>>>>>>> The last thing that might of qualified, removing official servers
>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>>> cunts no matter what choice is made?
>>>>>>>>
>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>>>>
>>>>>>>>> Well I was hoping to see something along the lines of "Changed
>>>>>>>>> lots of
>>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>>> wishful
>>>>>>>>> thinking.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> -Original Message-
>>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
>>>>>>>>> Smith
>>>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
>>>>>>>>> ;
>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>>>>
>>>>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>>>>> below. The
>>>>>>>>> new version is 3065162.
>>>>>>>>>
>>>>>>>>> -Eric
>>>>>>>>>
>>>>>>>>> 
>>>>>>>>>
>>>>>>>>> - Fixed corrupt textures that were appearing for some players
>>>>>>>>> - Fixed crashes that were occurring for some players with 3GB or
>>>>>>>>> less of RAM
>>>>>>>>> - Temporarily removed texture memory optimizations for players on
>>>>>>>>> Intel
>>>>>>>>> Integrated GPUs
>>>>>>>>> - Fixed a client crash related to the backpack
>>>>>>>>> - Fixed a bug where mini-crits were overriding full crits
>>>>>>>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>>>>>>>>> (design is
>>>>>>>>> to sort with newest items in the front)
>>>>>>>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>>>>>>>>> - Fixed not being able to put cosmetic items from the Gargoyle
>>>>>>>>> Collection
>>>>>>>>> onto the Steam Community Market
>>>>>>>>> - Fixed missing kill icons for the Invasion weapons
>>>>>>>>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
>>>>>>>>> triggering in the event of a team wipe
>>>>>>>>> - Added a "Batman" tag for Workshop submissions for the Arkham
>>>>>>>>> Knight
>>>>>>>>> Contest
>>>>>>>>> - Fixed missing Quickplay images for Mannpower maps Gorge and
>>>>>>>>> Thunder
>>>>>>>>> Mountain
>>>>>>>>> - Updated PASS Time to fix not seeing the Halloween version of the
>>>>>>>>> Jack
>>>>>>>>> while it's being carried by a player
>>>>>>>>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and
>>>>>>>>> The
>>>>>>>>> Bearded Bombardier
>>>>>>>>>
>>>>>>>>> ___
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives,
>>>>>>>>> please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ___
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> ___
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> ___
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> *Matthew (Rowedahelicon) Robinson*
>>>>> Web Designer / Artist / Writer
>>>>> Website - http://www.rowedahelicon.com/
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>>
>>> --
>>> *Matthew (Rowedahelicon) Robinson*
>>> Web Designer / Artist / Writer
>>> Website - http://www.rowedahelicon.com/
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
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> please visit:
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
removing official servers
>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>
>>>>>>> Speaking as someone who emailed them to complain about them being
>>>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>>>> servers.
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>>>>>> thepauls...@gmail.com> wrote:
>>>>>>>
>>>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>>>> owners over official ones.
>>>>>>>>
>>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>
>>>>>>>> The last thing that might of qualified, removing official servers
>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>
>>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>>>> cunts no matter what choice is made?
>>>>>>>>>
>>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>>>>>
>>>>>>>>>> Well I was hoping to see something along the lines of "Changed
>>>>>>>>>> lots of
>>>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>>>> wishful
>>>>>>>>>> thinking.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -Original Message-
>>>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
>>>>>>>>>> Smith
>>>>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>>>>> To: hlds@list.valvesoftware.com;
>>>>>>>>>> hlds_li...@list.valvesoftware.com;
>>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>>>>>
>>>>>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>>>>>> below. The
>>>>>>>>>> new version is 3065162.
>>>>>>>>>>
>>>>>>>>>> -Eric
>>>>>>>>>>
>>>>>>>>>> 
>>>>>>>>>>
>>>>>>>>>> - Fixed corrupt textures that were appearing for some players
>>>>>>>>>> - Fixed crashes that were occurring for some players with 3GB or
>>>>>>>>>> less of RAM
>>>>>>>>>> - Temporarily removed texture memory optimizations for players on
>>>>>>>>>> Intel
>>>>>>>>>> Integrated GPUs
>>>>>>>>>> - Fixed a client crash related to the backpack
>>>>>>>>>> - Fixed a bug where mini-crits were overriding full crits
>>>>>>>>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>>>>>>>>>> (design is
>>>>>>>>>> to sort with newest items in the front)
>>>>>>>>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>>>>>>>>>> - Fixed not being able to put cosmetic items from the Gargoyle
>>>>>>>>>> Collection
>>>>>>>>>> onto the Steam Community Market
>>>>>>>>>> - Fixed missing kill icons for the Invasion weapons
>>>>>>>>>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective
>>>>>>>>>> not
>>>>>>>>>> triggering in the eve

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
Point there is we have been complaining about this for over a year, they do
something to fix it, you guys complain and it gets reversed in just a few
days.

On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <t...@mostdeadlygame.com>
wrote:

> >Why would anyone be appreciative when the only choices that have been
> made were between bad for communities or bad for communities?
>
> Because you can catch more flies with honey then vinegar.
>
> >The last thing that might of qualified, removing official servers from
> the browser, was reversed in a matter of days.
>
> Speaking as someone who emailed them to complain about them being removed,
> I'm glad they are back. I like using the browser to find ALL servers.
>
> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <thepauls...@gmail.com>
> wrote:
>
>> That's because Valve hasn't made a choice that benefited server owners
>> over official ones.
>>
>> Why would anyone be appreciative when the only choices that have been
>> made were between bad for communities or bad for communities?
>>
>> The last thing that might of qualified, removing official servers from
>> the browser, was reversed in a matter of days.
>>
>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>>> Why would they help people who always seem to be unappreciative cunts no
>>> matter what choice is made?
>>>
>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>
>>>> Well I was hoping to see something along the lines of "Changed lots of
>>>> things to help out the community" but apparently that was all wishful
>>>> thinking.
>>>>
>>>>
>>>> -Original Message-
>>>> From: hlds-boun...@list.valvesoftware.com
>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>>> hlds_annou...@list.valvesoftware.com
>>>> Subject: [hlds] Mandatory TF2 update released
>>>>
>>>> We've released a mandatory update for TF2. The update notes are below.
>>>> The
>>>> new version is 3065162.
>>>>
>>>> -Eric
>>>>
>>>> 
>>>>
>>>> - Fixed corrupt textures that were appearing for some players
>>>> - Fixed crashes that were occurring for some players with 3GB or less
>>>> of RAM
>>>> - Temporarily removed texture memory optimizations for players on Intel
>>>> Integrated GPUs
>>>> - Fixed a client crash related to the backpack
>>>> - Fixed a bug where mini-crits were overriding full crits
>>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>>>> (design is
>>>> to sort with newest items in the front)
>>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>>>> - Fixed not being able to put cosmetic items from the Gargoyle
>>>> Collection
>>>> onto the Steam Community Market
>>>> - Fixed missing kill icons for the Invasion weapons
>>>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
>>>> triggering in the event of a team wipe
>>>> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
>>>> Contest
>>>> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
>>>> Mountain
>>>> - Updated PASS Time to fix not seeing the Halloween version of the Jack
>>>> while it's being carried by a player
>>>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
>>>> Bearded Bombardier
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
I'd say the sharp drops in player count since valve servers took over says
a lot about the state of things

On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector <t...@mostdeadlygame.com>
wrote:

> >Point there is we have been complaining about this for over a year, they
> do something to fix it, you guys complain and it gets reversed in just a
> few days.
>
> Has it possibly crossed your mind that the opinion you felt that it was a
> good idea was in the minority?
>
> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> Point there is we have been complaining about this for over a year, they
>> do something to fix it, you guys complain and it gets reversed in just a
>> few days.
>>
>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <t...@mostdeadlygame.com>
>> wrote:
>>
>>> >Why would anyone be appreciative when the only choices that have been
>>> made were between bad for communities or bad for communities?
>>>
>>> Because you can catch more flies with honey then vinegar.
>>>
>>> >The last thing that might of qualified, removing official servers from
>>> the browser, was reversed in a matter of days.
>>>
>>> Speaking as someone who emailed them to complain about them being
>>> removed, I'm glad they are back. I like using the browser to find ALL
>>> servers.
>>>
>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <thepauls...@gmail.com>
>>> wrote:
>>>
>>>> That's because Valve hasn't made a choice that benefited server owners
>>>> over official ones.
>>>>
>>>> Why would anyone be appreciative when the only choices that have been
>>>> made were between bad for communities or bad for communities?
>>>>
>>>> The last thing that might of qualified, removing official servers from
>>>> the browser, was reversed in a matter of days.
>>>>
>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>
>>>>> Why would they help people who always seem to be unappreciative cunts
>>>>> no matter what choice is made?
>>>>>
>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>
>>>>>> Well I was hoping to see something along the lines of "Changed lots of
>>>>>> things to help out the community" but apparently that was all wishful
>>>>>> thinking.
>>>>>>
>>>>>>
>>>>>> -Original Message-
>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>
>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>> below. The
>>>>>> new version is 3065162.
>>>>>>
>>>>>> -Eric
>>>>>>
>>>>>> 
>>>>>>
>>>>>> - Fixed corrupt textures that were appearing for some players
>>>>>> - Fixed crashes that were occurring for some players with 3GB or less
>>>>>> of RAM
>>>>>> - Temporarily removed texture memory optimizations for players on
>>>>>> Intel
>>>>>> Integrated GPUs
>>>>>> - Fixed a client crash related to the backpack
>>>>>> - Fixed a bug where mini-crits were overriding full crits
>>>>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>>>>>> (design is
>>>>>> to sort with newest items in the front)
>>>>>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>>>>>> - Fixed not being able to put cosmetic items from the Gargoyle
>>>>>> Collection
>>>>>> onto the Steam Community Market
>>>>>> - Fixed missing kill icons for the Invasion weapons
>>>>>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
>>>>>> triggering in the event of a team wipe
&g

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Rowedahelicon
t;>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>>>>> theoneando...@rowedahelicon.com> wrote:
>>>>>>
>>>>>>> Point there is we have been complaining about this for over a year,
>>>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>>>> just
>>>>>>> a few days.
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>>>>>> t...@mostdeadlygame.com> wrote:
>>>>>>>
>>>>>>>> >Why would anyone be appreciative when the only choices that have
>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>
>>>>>>>> Because you can catch more flies with honey then vinegar.
>>>>>>>>
>>>>>>>> >The last thing that might of qualified, removing official servers
>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>
>>>>>>>> Speaking as someone who emailed them to complain about them being
>>>>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>>>>> servers.
>>>>>>>>
>>>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>>>>>>> thepauls...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>>>>> owners over official ones.
>>>>>>>>>
>>>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>>
>>>>>>>>> The last thing that might of qualified, removing official servers
>>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>>
>>>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>>>>> cunts no matter what choice is made?
>>>>>>>>>>
>>>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Well I was hoping to see something along the lines of "Changed
>>>>>>>>>>> lots of
>>>>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>>>>> wishful
>>>>>>>>>>> thinking.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> -Original Message-
>>>>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
>>>>>>>>>>> Smith
>>>>>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>>>>>> To: hlds@list.valvesoftware.com;
>>>>>>>>>>> hlds_li...@list.valvesoftware.com;
>>>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>>>>>>
>>>>>>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>>>>>>> below. The
>>>>>>>>>>> new version is 3065162.
>>>>>>>>>>>
>>>>>>>>>>> -Eric
>>>>>>>>>>>
>>>>>>>>>>> 
>>>>>>>>>>>
>>>>>>>>>>> - Fixed corrupt textures that were appearing for some players
>>>>>>>>>>> - Fixed crashes that were occurring for some players with 3GB or
>>>>>>>>>&

[hlds] Mandatory TF2 update released

2015-10-29 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3065162.

-Eric



- Fixed corrupt textures that were appearing for some players
- Fixed crashes that were occurring for some players with 3GB or less of RAM
- Temporarily removed texture memory optimizations for players on Intel 
Integrated GPUs
- Fixed a client crash related to the backpack
- Fixed a bug where mini-crits were overriding full crits
- Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to 
sort with newest items in the front)
- Fixed the Invasion Unusual effect "Subatomic" being off-center
- Fixed not being able to put cosmetic items from the Gargoyle Collection onto 
the Steam Community Market
- Fixed missing kill icons for the Invasion weapons
- Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering 
in the event of a team wipe
- Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest
- Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
- Updated PASS Time to fix not seeing the Halloween version of the Jack while 
it's being carried by a player
- Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded 
Bombardier

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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread HD
Well I was hoping to see something along the lines of "Changed lots of
things to help out the community" but apparently that was all wishful
thinking.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, October 29, 2015 10:09 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below. The
new version is 3065162.

-Eric



- Fixed corrupt textures that were appearing for some players
- Fixed crashes that were occurring for some players with 3GB or less of RAM
- Temporarily removed texture memory optimizations for players on Intel
Integrated GPUs
- Fixed a client crash related to the backpack
- Fixed a bug where mini-crits were overriding full crits
- Fixed "Sort by Date" sorting in the wrong order in the backpack (design is
to sort with newest items in the front)
- Fixed the Invasion Unusual effect "Subatomic" being off-center
- Fixed not being able to put cosmetic items from the Gargoyle Collection
onto the Steam Community Market
- Fixed missing kill icons for the Invasion weapons
- Fixed the "Win a Bumper Kart minigame" Merasmission objective not
triggering in the event of a team wipe
- Added a "Batman" tag for Workshop submissions for the Arkham Knight
Contest
- Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
Mountain
- Updated PASS Time to fix not seeing the Halloween version of the Jack
while it's being carried by a player
- Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
Bearded Bombardier

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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Daniel Barreiro
Why would they help people who always seem to be unappreciative cunts no
matter what choice is made?

On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:

> Well I was hoping to see something along the lines of "Changed lots of
> things to help out the community" but apparently that was all wishful
> thinking.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Thursday, October 29, 2015 10:09 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Mandatory TF2 update released
>
> We've released a mandatory update for TF2. The update notes are below. The
> new version is 3065162.
>
> -Eric
>
> 
>
> - Fixed corrupt textures that were appearing for some players
> - Fixed crashes that were occurring for some players with 3GB or less of
> RAM
> - Temporarily removed texture memory optimizations for players on Intel
> Integrated GPUs
> - Fixed a client crash related to the backpack
> - Fixed a bug where mini-crits were overriding full crits
> - Fixed "Sort by Date" sorting in the wrong order in the backpack (design
> is
> to sort with newest items in the front)
> - Fixed the Invasion Unusual effect "Subatomic" being off-center
> - Fixed not being able to put cosmetic items from the Gargoyle Collection
> onto the Steam Community Market
> - Fixed missing kill icons for the Invasion weapons
> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
> triggering in the event of a team wipe
> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
> Contest
> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
> Mountain
> - Updated PASS Time to fix not seeing the Halloween version of the Jack
> while it's being carried by a player
> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
> Bearded Bombardier
>
> ___
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> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread ozgamingdot...@gmail.com

Agreed!

On 10/29/2015 10:17 PM, Daniel Barreiro wrote:
Why would they help people who always seem to be unappreciative cunts 
no matter what choice is made?


On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net 
<mailto:ad...@gamerscrib.net>> wrote:


Well I was hoping to see something along the lines of "Changed lots of
things to help out the community" but apparently that was all wishful
thinking.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>
[mailto:hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of Eric Smith
Sent: Thursday, October 29, 2015 10:09 PM
To: hlds@list.valvesoftware.com
<mailto:hlds@list.valvesoftware.com>;
hlds_li...@list.valvesoftware.com
<mailto:hlds_li...@list.valvesoftware.com>;
hlds_annou...@list.valvesoftware.com
<mailto:hlds_annou...@list.valvesoftware.com>
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are
below. The
new version is 3065162.

-Eric



- Fixed corrupt textures that were appearing for some players
- Fixed crashes that were occurring for some players with 3GB or
less of RAM
- Temporarily removed texture memory optimizations for players on
Intel
Integrated GPUs
- Fixed a client crash related to the backpack
- Fixed a bug where mini-crits were overriding full crits
- Fixed "Sort by Date" sorting in the wrong order in the backpack
(design is
to sort with newest items in the front)
- Fixed the Invasion Unusual effect "Subatomic" being off-center
- Fixed not being able to put cosmetic items from the Gargoyle
Collection
onto the Steam Community Market
- Fixed missing kill icons for the Invasion weapons
- Fixed the "Win a Bumper Kart minigame" Merasmission objective not
triggering in the event of a team wipe
- Added a "Batman" tag for Workshop submissions for the Arkham Knight
Contest
- Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
Mountain
- Updated PASS Time to fix not seeing the Halloween version of the
Jack
while it's being carried by a player
- Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
Bearded Bombardier

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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Robert Paulson
That's because Valve hasn't made a choice that benefited server owners over
official ones.

Why would anyone be appreciative when the only choices that have been made
were between bad for communities or bad for communities?

The last thing that might of qualified, removing official servers from the
browser, was reversed in a matter of days.

On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> Why would they help people who always seem to be unappreciative cunts no
> matter what choice is made?
>
> On Thu, Oct 29, 2015 at 10:16 PM, HD <ad...@gamerscrib.net> wrote:
>
>> Well I was hoping to see something along the lines of "Changed lots of
>> things to help out the community" but apparently that was all wishful
>> thinking.
>>
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>> Sent: Thursday, October 29, 2015 10:09 PM
>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> Subject: [hlds] Mandatory TF2 update released
>>
>> We've released a mandatory update for TF2. The update notes are below. The
>> new version is 3065162.
>>
>> -Eric
>>
>> 
>>
>> - Fixed corrupt textures that were appearing for some players
>> - Fixed crashes that were occurring for some players with 3GB or less of
>> RAM
>> - Temporarily removed texture memory optimizations for players on Intel
>> Integrated GPUs
>> - Fixed a client crash related to the backpack
>> - Fixed a bug where mini-crits were overriding full crits
>> - Fixed "Sort by Date" sorting in the wrong order in the backpack (design
>> is
>> to sort with newest items in the front)
>> - Fixed the Invasion Unusual effect "Subatomic" being off-center
>> - Fixed not being able to put cosmetic items from the Gargoyle Collection
>> onto the Steam Community Market
>> - Fixed missing kill icons for the Invasion weapons
>> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
>> triggering in the event of a team wipe
>> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
>> Contest
>> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
>> Mountain
>> - Updated PASS Time to fix not seeing the Halloween version of the Jack
>> while it's being carried by a player
>> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
>> Bearded Bombardier
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Mike Vail
I've heard the same thing from several people as well Ross. As soon
SourceMod and/or Metamod are updated and I can actually keep my servers
from crashing when players join them, I will be able to tell you more.

Happy Halloween All!

On Wed, Oct 28, 2015 at 5:56 PM, Ross Bemrose <rbemr...@gmail.com> wrote:

> Is it just me or has the TF2 Item server (and MvM game coordinator) been
> down ever since the update?
>
> On 10/28/2015 8:09 PM, Eric Smith wrote:
>
>> It’s the same as previous years: event247 and eventmix
>>
>> -Eric
>>
>>
>> --
>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
>> Sent: Wednesday, October 28, 2015 4:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2 update released
>>
>> Can we have the sv_tags we need to run for the special halloween server
>> configs, etc.?
>>
>> On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com>
>> wrote:
>> We've released a mandatory update for TF2. The new version is 3060214.
>>
>> The notes for the update can be found here:
>>  http://www.teamfortress.com/post.php?id=19062
>>
>> -Eric
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
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>> please visit:
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>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread N-Gon
A lot of people are finding a lot of little things that weren't in patch
notes such as pyro's flares no longer criting targets on fire, or targets
covered in jarate aren't able to get headshot
Videos for reference
https://www.youtube.com/watch?v=AiFJH7IU_mU
https://www.youtube.com/watch?v=1x1gl55_Fyw

On Wed, Oct 28, 2015 at 8:09 PM, Eric Smith <er...@valvesoftware.com> wrote:

> It’s the same as previous years: event247 and eventmix
>
> -Eric
>
>
> --
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
> Sent: Wednesday, October 28, 2015 4:52 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2 update released
>
> Can we have the sv_tags we need to run for the special halloween server
> configs, etc.?
>
> On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
> We've released a mandatory update for TF2. The new version is 3060214.
>
> The notes for the update can be found here:
> http://www.teamfortress.com/post.php?id=19062
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Ross Bemrose

In my experience they aren't even working on Valve servers.

Having said that, I'm going to assume them not working on Valve servers 
will be fixed, but them working on community servers... not as likely.


On 10/28/2015 11:32 PM, HD wrote:

WHY Valve?!?! WHY?? The contracts only work on VALVE SERVERS!?!!? Why are
you screwing the community like this over and over and over!?!?
I'm running two Halloween servers yet players can't get the contracts
completed while on them even though they are clearly registered and running
the correct tags.

I don't know about anyone else but I'm getting damn near sick of even
trying!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, October 28, 2015 7:49 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062

-Eric


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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Daniel Barreiro
No they're called features :^)

On Wed, Oct 28, 2015 at 11:24 PM, Emil Larsson <ail...@gmail.com> wrote:

> Well, those are what we usually call bugs! ;)
>
> At least I'm glad they didn't decide to release the update on a friday.
>
> On Thu, Oct 29, 2015 at 4:18 AM, N-Gon <ngongamedes...@gmail.com> wrote:
>
>> A lot of people are finding a lot of little things that weren't in patch
>> notes such as pyro's flares no longer criting targets on fire, or targets
>> covered in jarate aren't able to get headshot
>> Videos for reference
>> https://www.youtube.com/watch?v=AiFJH7IU_mU
>> https://www.youtube.com/watch?v=1x1gl55_Fyw
>>
>> On Wed, Oct 28, 2015 at 8:09 PM, Eric Smith <er...@valvesoftware.com>
>> wrote:
>>
>>> It’s the same as previous years: event247 and eventmix
>>>
>>> -Eric
>>>
>>>
>>> --
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
>>> Sent: Wednesday, October 28, 2015 4:52 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Mandatory TF2 update released
>>>
>>> Can we have the sv_tags we need to run for the special halloween server
>>> configs, etc.?
>>>
>>> On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com>
>>> wrote:
>>> We've released a mandatory update for TF2. The new version is 3060214.
>>>
>>> The notes for the update can be found here:
>>> http://www.teamfortress.com/post.php?id=19062
>>>
>>> -Eric
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
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>>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
They said they were looking into supporting communities over a year ago,
it's not going to happen. And to your question, it will kill the game.
Think of every single game (Not a series) that has withstood the test of
time, what makes it work? Mods!

TF2 didn't start the decline until they started Valve servers

On Thu, Oct 29, 2015 at 12:04 AM, E. Olsen <ceo.eol...@gmail.com> wrote:

> If true, that would seem kind of counter-intuitive. A community-generated
> update that communities can't participate in? I'm really at a loss at this
> pointI wonder what happened to them trying to "find ways to support
> communities that are passionate about the game"?
>
> Judging solely by their actions, it honestly seems more like they are
> trying to do everything they can to convince us not to support the game
> anymore. I hope that's not the case, but it doesn't seem like we have any
> advocates for communities built around the game on the TF2 team anymore.
>
> I wonder if what will happen to the game if and when all the diversity is
> driven out of it?
>
> On Wed, Oct 28, 2015 at 11:54 PM, HD <ad...@gamerscrib.net> wrote:
>
>> I just really have no idea what they were thinking with this – they have
>> 1 ONE day to correct this or the event is just trashed for the community
>> IMO.  Time to boycott future updates and avoid any more store purchases
>> from here on out.
>>
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rowedahelicon
>> *Sent:* Wednesday, October 28, 2015 11:49 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>
>>
>>
>> A community update that the community server owners can't run? That's
>> new! Seriously, I hate this game of trying to compete with players against
>> Valve.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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> please visit:
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>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread HD
WHY Valve?!?! WHY?? The contracts only work on VALVE SERVERS!?!!? Why are
you screwing the community like this over and over and over!?!? 
I'm running two Halloween servers yet players can't get the contracts
completed while on them even though they are clearly registered and running
the correct tags.

I don't know about anyone else but I'm getting damn near sick of even
trying!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, October 28, 2015 7:49 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062

-Eric


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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
A community update that the community server owners can't run? That's new!
Seriously, I hate this game of trying to compete with players against
Valve.

On Wed, Oct 28, 2015 at 11:36 PM, Ross Bemrose <rbemr...@gmail.com> wrote:

> In my experience they aren't even working on Valve servers.
>
> Having said that, I'm going to assume them not working on Valve servers
> will be fixed, but them working on community servers... not as likely.
>
>
> On 10/28/2015 11:32 PM, HD wrote:
>
>> WHY Valve?!?! WHY?? The contracts only work on VALVE SERVERS!?!!? Why are
>> you screwing the community like this over and over and over!?!?
>> I'm running two Halloween servers yet players can't get the contracts
>> completed while on them even though they are clearly registered and
>> running
>> the correct tags.
>>
>> I don't know about anyone else but I'm getting damn near sick of even
>> trying!
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>> Sent: Wednesday, October 28, 2015 7:49 PM
>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> Subject: [hlds] Mandatory TF2 update released
>>
>> We've released a mandatory update for TF2. The new version is 3060214.
>>
>> The notes for the update can be found here:
>> http://www.teamfortress.com/post.php?id=19062
>>
>> -Eric
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread HD
I just really have no idea what they were thinking with this – they have 1 ONE 
day to correct this or the event is just trashed for the community IMO.  Time 
to boycott future updates and avoid any more store purchases from here on out.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rowedahelicon
Sent: Wednesday, October 28, 2015 11:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

A community update that the community server owners can't run? That's new! 
Seriously, I hate this game of trying to compete with players against Valve. 

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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread E. Olsen
If true, that would seem kind of counter-intuitive. A community-generated
update that communities can't participate in? I'm really at a loss at this
pointI wonder what happened to them trying to "find ways to support
communities that are passionate about the game"?

Judging solely by their actions, it honestly seems more like they are
trying to do everything they can to convince us not to support the game
anymore. I hope that's not the case, but it doesn't seem like we have any
advocates for communities built around the game on the TF2 team anymore.

I wonder if what will happen to the game if and when all the diversity is
driven out of it?

On Wed, Oct 28, 2015 at 11:54 PM, HD <ad...@gamerscrib.net> wrote:

> I just really have no idea what they were thinking with this – they have 1
> ONE day to correct this or the event is just trashed for the community
> IMO.  Time to boycott future updates and avoid any more store purchases
> from here on out.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rowedahelicon
> *Sent:* Wednesday, October 28, 2015 11:49 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update released
>
>
>
> A community update that the community server owners can't run? That's new!
> Seriously, I hate this game of trying to compete with players against
> Valve.
>
> ___
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> please visit:
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
Sadly it's been well established so far they don't care about community
runners at all, even if we as a group boycott anything the player base
won't care / notice

On Wed, Oct 28, 2015 at 11:54 PM, HD <ad...@gamerscrib.net> wrote:

> I just really have no idea what they were thinking with this – they have 1
> ONE day to correct this or the event is just trashed for the community
> IMO.  Time to boycott future updates and avoid any more store purchases
> from here on out.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rowedahelicon
> *Sent:* Wednesday, October 28, 2015 11:49 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update released
>
>
>
> A community update that the community server owners can't run? That's new!
> Seriously, I hate this game of trying to compete with players against
> Valve.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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>


-- 
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Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Peter Jerde
But the contracts grant items of value as a reward. “Community servers” are 
allowed to run mods and plugins that would immediately be abused to allow 
people to cheat to quickly complete the contracts.

It’s not like you can’t play the new maps on your community servers… you just 
can’t earn valve-offered rewards on them. Exactly the same as gun-mettle. 

What’s the big deal, here?

 - Peter
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
Daily reminder though that there are still server owners who run bots that
don't get picked up by the server browser but are never punished. I think
it was talked about in here before how a community owner works for valve
and "somehow" their server gets away with stuff?

On Thu, Oct 29, 2015 at 12:38 AM, E. Olsen  wrote:

> I suppose the "big deal" is that those same contracts are yet another
> thing that drives players away from community servers onto Valve servers -
> the same (Valve)  servers that Valve has acknowledged multiple times on
> this very mailing list are a bad representation of what the game is
> supposed to be. In fact, Fletcher Dunn once said after an update a few
> years ago:
>
>
>> *Hello all.*
>
>
>>
>>
>>
>> *Our goals with these changes are:* Ensure that new players have the
>> "vanilla" TF2 experience.* Integrate experienced players into the regular
>> community, help them discover the diversity, and let them find the
>> experience they want.Your servers are competing with Valve servers on an
>> equal footing for quickplay customers.  In fact, my guess --- although I
>> don't really have any data to back this up --- is that directing the noobs
>> towards the Valve servers actually gives them a disadvantage.Your humble
>> servant,*
>> Fletch
>
>
> ...but we've been through all this many, many timesand it's obvious
> things aren't going to change. The thing is, abuses will always occur, no
> matter what game we're talking about. There are plenty of ways to deal with
> them that don't amount to throwing the a whole sector of the community that
> is passionate about the game and has supported it for years under the bus.
> When people have "cheated" the system in the past, they've been caught and
> dealt with (remember the Halos?).
>
> If nefarious server operators were to abuse the system in the way you
> described (by cheating on contracts with plugins, etc.), then they could be
> dealt with, and the users who profited form that abuse stripped of their
> gains.
>
> The whole point is that Valve should be falling all over themselves to
> support the folks that are most passionate about their game, because those
> are the very same folks that will play it long-term (and spend the most
> money in the bargain). Those also happen to be the same people who have
> spent years building clans and communities around that game.
>
> Instead, every single community out there has been painted with the same
> brush, and we're being marginalized, trivialized, and ignored. It's unfair,
> and simply not the right thing to do.
>
> On Thu, Oct 29, 2015 at 12:20 AM, Peter Jerde 
> wrote:
>
>> But the contracts grant items of value as a reward. “Community servers”
>> are allowed to run mods and plugins that would immediately be abused to
>> allow people to cheat to quickly complete the contracts.
>>
>> It’s not like you can’t play the new maps on your community servers… you
>> just can’t earn valve-offered rewards on them. Exactly the same as
>> gun-mettle.
>>
>> What’s the big deal, here?
>>
>>  - Peter
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Emil Larsson
Well, those are what we usually call bugs! ;)

At least I'm glad they didn't decide to release the update on a friday.

On Thu, Oct 29, 2015 at 4:18 AM, N-Gon <ngongamedes...@gmail.com> wrote:

> A lot of people are finding a lot of little things that weren't in patch
> notes such as pyro's flares no longer criting targets on fire, or targets
> covered in jarate aren't able to get headshot
> Videos for reference
> https://www.youtube.com/watch?v=AiFJH7IU_mU
> https://www.youtube.com/watch?v=1x1gl55_Fyw
>
> On Wed, Oct 28, 2015 at 8:09 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
>> It’s the same as previous years: event247 and eventmix
>>
>> -Eric
>>
>>
>> --
>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
>> Sent: Wednesday, October 28, 2015 4:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2 update released
>>
>> Can we have the sv_tags we need to run for the special halloween server
>> configs, etc.?
>>
>> On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com>
>> wrote:
>> We've released a mandatory update for TF2. The new version is 3060214.
>>
>> The notes for the update can be found here:
>> http://www.teamfortress.com/post.php?id=19062
>>
>> -Eric
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Rowedahelicon
It draws traffic away from community servers, before when they were giving
out some items and random dropping crates were the most active TF2 events,
then when they phased that out last year the hype died out right away

On Thu, Oct 29, 2015 at 12:20 AM, Peter Jerde  wrote:

> But the contracts grant items of value as a reward. “Community servers”
> are allowed to run mods and plugins that would immediately be abused to
> allow people to cheat to quickly complete the contracts.
>
> It’s not like you can’t play the new maps on your community servers… you
> just can’t earn valve-offered rewards on them. Exactly the same as
> gun-mettle.
>
> What’s the big deal, here?
>
>  - Peter
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread E. Olsen
I suppose the "big deal" is that those same contracts are yet another thing
that drives players away from community servers onto Valve servers - the
same (Valve)  servers that Valve has acknowledged multiple times on this
very mailing list are a bad representation of what the game is supposed to
be. In fact, Fletcher Dunn once said after an update a few years ago:


> *Hello all.*


>
>
>
> *Our goals with these changes are:* Ensure that new players have the
> "vanilla" TF2 experience.* Integrate experienced players into the regular
> community, help them discover the diversity, and let them find the
> experience they want.Your servers are competing with Valve servers on an
> equal footing for quickplay customers.  In fact, my guess --- although I
> don't really have any data to back this up --- is that directing the noobs
> towards the Valve servers actually gives them a disadvantage.Your humble
> servant,*
> Fletch


...but we've been through all this many, many timesand it's obvious
things aren't going to change. The thing is, abuses will always occur, no
matter what game we're talking about. There are plenty of ways to deal with
them that don't amount to throwing the a whole sector of the community that
is passionate about the game and has supported it for years under the bus.
When people have "cheated" the system in the past, they've been caught and
dealt with (remember the Halos?).

If nefarious server operators were to abuse the system in the way you
described (by cheating on contracts with plugins, etc.), then they could be
dealt with, and the users who profited form that abuse stripped of their
gains.

The whole point is that Valve should be falling all over themselves to
support the folks that are most passionate about their game, because those
are the very same folks that will play it long-term (and spend the most
money in the bargain). Those also happen to be the same people who have
spent years building clans and communities around that game.

Instead, every single community out there has been painted with the same
brush, and we're being marginalized, trivialized, and ignored. It's unfair,
and simply not the right thing to do.

On Thu, Oct 29, 2015 at 12:20 AM, Peter Jerde  wrote:

> But the contracts grant items of value as a reward. “Community servers”
> are allowed to run mods and plugins that would immediately be abused to
> allow people to cheat to quickly complete the contracts.
>
> It’s not like you can’t play the new maps on your community servers… you
> just can’t earn valve-offered rewards on them. Exactly the same as
> gun-mettle.
>
> What’s the big deal, here?
>
>  - Peter
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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[hlds] Mandatory TF2 update released

2015-10-28 Thread Eric Smith
We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062

-Eric


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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Jordan Olling
In the past, event247 was for the new Halloween map and eventmix was for
them all. What does event247 do now?

On Wed, Oct 28, 2015 at 5:09 PM, Eric Smith <er...@valvesoftware.com> wrote:

> It’s the same as previous years: event247 and eventmix
>
> -Eric
>
>
> --
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
> Sent: Wednesday, October 28, 2015 4:52 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2 update released
>
> Can we have the sv_tags we need to run for the special halloween server
> configs, etc.?
>
> On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
> We've released a mandatory update for TF2. The new version is 3060214.
>
> The notes for the update can be found here:
> http://www.teamfortress.com/post.php?id=19062
>
> -Eric
>
>
> ___
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> please visit:
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread E. Olsen
Can we have the sv_tags we need to run for the special halloween server
configs, etc.?

On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith  wrote:

> We've released a mandatory update for TF2. The new version is 3060214.
>
> The notes for the update can be found here:
> http://www.teamfortress.com/post.php?id=19062
>
> -Eric
>
>
> ___
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> please visit:
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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Eric Smith
It’s the same as previous years: event247 and eventmix

-Eric


--
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Wednesday, October 28, 2015 4:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Can we have the sv_tags we need to run for the special halloween server 
configs, etc.?

On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith <er...@valvesoftware.com> wrote:
We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
        http://www.teamfortress.com/post.php?id=19062

-Eric


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