Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Sir Jake
Also having this issue on my servers, all have been registered for months now yet no drops :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread ics
Tested random server before leaving to work, dropped there but not any of my 4. -ics - Alkuperäinen viesti - Also having this issue on my servers, all have been registered for months now yet no drops :(                           ___

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Ross Bemrose
Just to verify, you have a different id and code set on each server? On 10/28/2011 2:45 AM, ics wrote: Tested random server before leaving to work, dropped there but not any of my 4. -ics - Alkuperäinen viesti - Also having this issue on my servers, all have been registered for

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread ics
Yes i do. Everything is pk my end. Nework too. -ics - Alkuperäinen viesti - Just to verify, you have a different id and code set on each server? On 10/28/2011 2:45 AM, ics wrote: Tested random server before leaving to work, dropped there but not any of my 4. -ics -

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Eddy Tarantulo
Yeah its strange, I have 2 servers registered, diff ids, identical cfgs, but in one gifts drops in the other one, they dont... On Fri, Oct 28, 2011 at 10:03 AM, ics i...@ics-base.net wrote: Yes i do. Everything is pk my end. Nework too. -ics - Alkuperäinen viesti - Just to verify,

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Jesse Molina
I am having the same issue. Two servers on the same host, same IP, different ports. One of the two was verified dropping gifts yesterday on koth_harvest_event. However, today post-update, it is not dropping items on koth_harvest_event or the new koth_viaduct_event. Both are registered

Re: [hlds_linux] thoughts of how to release some stress off master servers

2011-10-28 Thread Björn Rohlén
Why would you even rsync when all you need is a different configurationfile? ln -s is your friend and will let you run 100+ servers if you please, and yet only update them on one place . ... unless this has stopped working for some reason in tf2, it worked well in cs -- so shouldn't sound too

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Matt Baxter
Same situation with me. I have a server that's been a quickplay for quite some time now and it's not getting items. Yet another I just had registered the day before the event is working fine. On Fri, Oct 28, 2011 at 3:51 AM, Jesse Molina je...@opendreams.net wrote: I am having the same issue.  

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-28 Thread Bajdechi Nightbox Alexandru
PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111028113700_1.dmp Segmentation fault Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Oct 28 11:37:00 EEST 2011: Server restart in 10

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread ics
So it seems that some of the servers regged long ago do not receive any gift packets while the others do. Anyone at valve looking into this or is it zzz time? I still have 4 servers without any packets dropping. -ics - Alkuperäinen viesti - Same situation with me. I have a server

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-28 Thread AnAkIn .
I setup an other linux server and it crashes too at some point on viaduct_event. The last line in the console was a player joining class scout. 2011/10/28 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy '']

[hlds_linux] DOD:S Issue since update ?

2011-10-28 Thread Marc.B
Hey, Does anyone have any issue since the yesterday update with DOD:S servers ? Most if not all our DOD:S server give Steam Validation Rejected when you try to connect to them since the TF2 / Orangebox update was released. Updating the orangebox binarie do not fix the problem. Any idea ?

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-28 Thread Michael Johansen
Mine just freezes.. Its purely annoying. Date: Fri, 28 Oct 2011 13:30:27 +0200 From: anakin...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Regarding TF2 random crashes I setup an other linux server and it crashes too at some point on viaduct_event. The last

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Kyle Sanderson
My client, along with four servers have all lost connectivity to the item server. I'm guessing it's been offline all night? I was getting drops/gifts for a couple hours after the update hit. Kyle. On Fri, Oct 28, 2011 at 4:04 AM, ics i...@ics-base.net wrote: So it seems that some of the

Re: [hlds_linux] DOD:S Issue since update ?

2011-10-28 Thread Marc.B
Found the bug. If you have the problem, remove the file orangebox/dod/bin/server_i486.so which seem to have been removed from the steam repository. Marc. On Fri, Oct 28, 2011 at 3:26 PM, Marc.B vg.ha...@gmail.com wrote: Hey, Does anyone have any issue since the yesterday update with DOD:S

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread ics
Nah, drops worked over night but it seems that 2-3 hours today while i was at work, gifts were dropping but no more after that. I don't know what is the situation now and i cannot test untill 1-2 hours from now. All servers are shown on server browser, all have different register id, all are

[hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Andrew
Since the halloween update last night, every now and then I get a player complaining that they cannot taunt or call for a medic on koth_viaduct_event. Has anyone else seen this? I cannot tell if there is a real issue here, or if I have some players with screwed up keybindings who keep coming

[hlds_linux] TF2 Cvar to control how often Monoculus spawns?

2011-10-28 Thread Ross Bemrose
Monoculus spawns way too often for my users' taste. Is there a Cvar to control how often he spawns? If not, can the rate be ratcheted down a bit? Twice a round is pretty obnoxious... ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] TF2 Cvar to control how often Monoculus spawns?

2011-10-28 Thread Andrew DeMerse
There are 2 cvars, but they are protected by sv_cheats. tf_halloween_eyeball_boss_spawn_interval = 180 game cheat - Average interval between boss spawns, in seconds tf_halloween_eyeball_boss_spawn_interval_variation = 30 game cheat - Variation of spawn interval +/- You could theoretically

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Fletcher Dunn
I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread EHG
I ran into this same problem. It turned out to be incorrect offsets for the team balance forward. CanBeAutobalanced { windows449 linux450 } -EHG On 10/28/2011 11:05 AM, Andrew wrote: Since the halloween update last night, every now and then I get a player complaining that they

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread gameadmin
I've also had servers hang for up to a minute on startup, or need killed and restarted, which I assume is them trying to log into the registration system Fletcher Dunn fletch...@valvesoftware.com wrote: I'll be investigating this today. It's very important to us that if you register your

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Fletcher Dunn
Probably not. Logon is not synchronous, nor does it really much work (on the gameserver side, at least). - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: Friday,

Re: [hlds_linux] Is your TF2 standing trending downward fast?

2011-10-28 Thread Daniel G
It is a big problem if I get my server reputation destroyed because of Steams fault. I'm still having massive No Steam logon kicks, the server score is negative now and states my server as banned, the reputation is Downward fast now and soon it will show standing bad. 2011/10/27 msleeper

[hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
Wanted to clarify a few things about the new feature in the in-game abuse reporting tool to report game servers: * Human judgment is always used before any action is taken based on abuse report data. * The potential for malicious players (or competing game server operators) to abuse the

Re: [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread David Parker
Just out of curiosity, will there be a defined process to appeal a ban? GSPs don't always have a good way to control what their customers do, and banning an entire IP address due to one bad server could cripple innocent servers if the GSP is sharing the IP. This doesn't even apply to me. I'm

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-28 Thread Alan Kennedy
Same issue. ¿Could you fix it? Segmentation fault (core dumped) BFD: Warning: /home/steam/srcds_1/orangebox/core is truncated: expected core file size = 404881408, found: 1044480. Cannot access memory at address 0xf779c8f0 /home/steam/srcds_1/orangebox/debug.cmds:4: Error in sourced command

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
We are going to add a combo box to the abuse reporting tool and enumerate some categories of abuse. We hope that will help both players and agme servers get an idea of what we consider abusive. However, those are just examples. There will always be an other category, and there's a reason we

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
Just one last comment. Engaged game server administrators who police their community, experiment with rule changes and custom maps and modes, etc, add a tremendous amount of value to our game. We would be making a huge mistake to alienate those guys (you guys) or stifle any experimentation.

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-28 Thread Valentin G.
We are experiencing frequent crashes at random intervals and points in the game aswell. Really annoying currently. On Fri, Oct 28, 2011 at 8:27 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Same issue. ¿Could you fix it? Segmentation fault (core dumped) BFD: Warning:

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-28 Thread ics
Seen couple of weird crashes myself too. Round started, someone chose spy as class and server crashed. Perhaps some player loadount item is causing it or something. -ics 28.10.2011 22:18, Valentin G. kirjoitti: We are experiencing frequent crashes at random intervals and points in the game

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread msleeper
My players are reporting not getting drops on our registered server, which was registered way back when server registration started. On Fri, Oct 28, 2011 at 1:42 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Probably not.  Logon is not synchronous, nor does it really much work (on the

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-28 Thread Russell Smith
Oddly enough, I only encountered the crash when doing a manual changelevel koth_viaduct_event in the console, with players on the server (an empty server never crashed when doing this). No crashes if I let the map change to koth_viaduct_event based on the mapcycle or votes. My servers have

Re: [hlds_linux] thoughts of how to release some stress off master servers

2011-10-28 Thread msleeper
Well for starters, not everyone runs all of their servers off of the same physical hardware. 2011/10/28 Björn Rohlén bjorn.roh...@gmail.com: Why would you even rsync when all you need is a different configurationfile? ln -s is your friend and will let you run 100+ servers if you please, and

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Andrew
EHG, Huge thanks for that find! I believe it did the trick. May I ask where you got your updated offset values? I checked my usual location at: http://www.sourcemodplugins.org/pages/vtableoffsets/ but they appear to be out of date. (Last updated on Oct 21). If you have a better source I would

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-28 Thread ics
I just had a case where a player chose spy and server crashed right away again, 5 times. I temp banned the guy and server stays up. Definitely up with certain player causing the crashes. -ics 28.10.2011 22:26, Russell Smith kirjoitti: Oddly enough, I only encountered the crash when doing a

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Benedict Glover
Would use of any sourcemod cheats such as godmode or noclip stop the spawning of gifts or the eye? Ben Date: Fri, 28 Oct 2011 15:24:59 -0400 From: mslee...@ismsleeperwrong.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event My

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Emil Larsson
They wouldn't stop gift-spawning directly, but unless you give it to everyone on the server, players might consider it unfair and report your server. (So I wouldn't recommend it really). On Fri, Oct 28, 2011 at 9:46 PM, Benedict Glover neobened...@hotmail.co.ukwrote: Would use of any sourcemod

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Benedict Glover
Of course, I'm making sure our admins don't noclip to farm gifts. I take it 10 players is still required? Ben Date: Fri, 28 Oct 2011 21:52:21 +0200 From: ail...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event They

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Henry Goffin
Just because we haven't put out one of these reminders in a while... Sourcemod hooks into undocumented engine code and generally doesn't play well with updates. Whenever we make an engine change, Sourcemod starts calling the wrong functions. This can cause all kinds of issues ranging from

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread msleeper
Henry - Should we expect Source to include an extensive set of administrative tools in the near future then? SM / MM are third party software, yes, but they're absolutely essential in keeping the peace as Source's current administrative tools are nonexistent. On Fri, Oct 28, 2011 at 4:05 PM,

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Nicholas Hastings
Although, in addition, SourceMod itself (can't speak for third-party SM plugins) is also generally updated pretty fast and has partial auto-update capability. With last night's update, for example, we had the updater prepped an hour ahead of time, and many people had no crash issues except

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Henry Goffin
A very interesting question! No answer for you yet, unfortunately. We don't like the fact that managing a Source server requires third party software. We definitely appreciate everything that SM/MM do, and we obviously don't have anything against them and we aren't breaking them on purpose. But

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread msleeper
Aside from the archaic kick and banid or banip commands, I can't think of a single thing that Source can do to deal with unruly players. At the absolute minimum, some sort of just basic administrative ability included in Source would go a long way towards not requiring SourceMod (completely

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
I don't think we would find that abusive. I also note that I cannot imagine that a normal player would have any reason to report abuse against that, either. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Benedict Glover
I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) Ben From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Fri, 28 Oct 2011 20:28:50 + Subject: Re: [hlds_linux]

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread 1nsane
Clan tag protect + bots with tags + replay/sourcetv bot with tag = autobanned name change hackers. Though I think there's a plugin for that which might work better. On Fri, Oct 28, 2011 at 4:28 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: I don't think we would find that abusive. I

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Saul Rennison
Abstract your gamerules and game players into interfaces (IGameRules, ITFGameRules, one for each mod or gamemode and ITFPlayer, ICSPlayer, etc) and expose them, that removes any need for offsets. Also expose IClient and IServer from the engine, why are they hidden? I'm currently in the process of

[hlds_linux] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. Also, make sure you put the identity token in quotes. If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from

Re: [hlds_linux] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
One last thing. You *should* see either this line: Game server authentication: SUCCESS! Standing: %s. Trend: %s or this line: Game server authentication: FAILURE! Pretty soon upon boot. If you don't that means your server is not even attempting to sign on,

[hlds_linux] So Valve you fucked up the LAN play

2011-10-28 Thread molnár lászló
In short theese are the thing that aren't working anymore: mp_fadetoblack (it faeds but you can choose another player adn the fading goes away steam ID-s disapeared when sv_lan is set to 1. It was good at the end of the summer but now it's fucked up. So pls correct it.

Re: [hlds_linux] So Valve you fucked up the LAN play

2011-10-28 Thread Benedict Glover
Is swearing really needed here? Calm down, Valve has a lot on their hands already. Date: Fri, 28 Oct 2011 23:01:39 +0200 From: vir...@freemail.hu To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] So Valve you fucked up the LAN play In short theese are the thing that aren't

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread msleeper
Personally I'm staying away from make things better for everyone by exposing code arguments since I doubt it will happen, and I'm sticking to the if you don't want SourceMod to be required, add in what it does to the core game argument for now. On Fri, Oct 28, 2011 at 4:31 PM, Saul Rennison

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread bp
On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion,

Re: [hlds_linux] [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
I think there may be more than one problem. I'll add the registration status to the status display so it can be checked at any time. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday,

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread Loïc PERY
Client crash sometimes when we look at tab panel (score, etc ...) got crash 1/4 times. did you know this client crash valve ? 2011/10/28 Jason Ruymen jas...@valvesoftware.com Required updates for Team Fortress 2 are now available. The specific changes include: - Halloween 2011 Event -

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Russell Smith
Are gifts supposed to drop on koth_harvest_event? My server has them drop on cp_manor_event and koth_viaduct_event but not harvest. I assumed this was because it is an older map and didn't have that feature when it was released in 2009. On 10/28/2011 12:51 AM, Jesse Molina wrote: I am

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread Russell Smith
There's a thread on SPUF about it: http://forums.steampowered.com/forums/showthread.php?t=2199895 I haven't had any crashes since using the Steam beta client. On 10/28/2011 2:32 PM, Loïc PERY wrote: Client crash sometimes when we look at tab panel (score, etc ...) got crash 1/4 times. did

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Jon cooney
Im running two servers on the same master ip of the machine two diff ports both have the correct quickplay convar settings both servers have been registered for a long time, both are in good standing and reporting authentication success with quickplay both are reporting registered correctly

Re: [hlds_linux] [hlds] TF2 registered servers: check for rogue '='in the convar settings

2011-10-28 Thread Jon cooney
Just to add to my previous post Fletch im assuming this is the same issue weve had before with the steam backend timezone and server system times for events my cmos battery has failed and im waiting to replace it to get the system clock working again i assumed this was why the event wasnt

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Tony Paloma
koth_harvest_event does not have and never did have any gift drops. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Friday, October 28, 2011 2:33 PM To: Half-Life

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread Loïc PERY
thanks 2011/10/28 Russell Smith ve...@tinylittlerobots.us There's a thread on SPUF about it: http://forums.steampowered.**com/forums/showthread.php?t=**2199895http://forums.steampowered.com/forums/showthread.php?t=2199895 I haven't had any crashes since using the Steam beta client. On

Re: [hlds_linux] [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread ics
Everyone who's not getting gift drops on halloween map koth_viaduct_event, check that your server.cfg has these lines as they are: tf_server_identity_account_id XX tf_server_identity_token 12345678901232 So XX is your ID, and you need to have the token in quotes. Also make sure that when you

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread ics
This sentence started the confusion: This isn't the update for the Halloween event nor is it the update that will require your server to be registered in order to receive gift drops on Halloween maps So others like me assumed that it might have drops now (harvest_event). -ics 29.10.2011

Re: [hlds_linux] [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Kyle Sanderson
NAZU|GZr8]97_a I've changed the string a bit. I've left the quotes as is, though. SteamID is 76561197995629557 if you want to look into it. Kyle. On Fri, Oct 28, 2011 at 2:58 PM, Tony Paloma to...@valvesoftware.comwrote: But it’s only a single quote, right? You still surround the string with

Re: [hlds_linux] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Eric Riemers
On a side note, make sure you actually capture the point and start the timer at least once, otherwise presents don't drop. At least that was in our case when regulars joined the server all waiting for them to appear ;p (they actually didn't cap) -Original Message- From:

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Saul Rennison
Here's what I've got so far msleeper: http://pastie.org/private/v7cygkomvwkh0eeprut1a Kind regards, *Saul Rennison* On 28 October 2011 22:08, msleeper mslee...@ismsleeperwrong.com wrote: Personally I'm staying away from make things better for everyone by exposing code arguments since I

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Nicholas Hastings
I don't know why you would expect them to add more public interfaces when they don't even share the changes to the existing ones. When was the last Source 2009 SDK update? Oh wait, there is no (official) Source 2009 SDK. On 10/28/2011 7:35 PM, Saul Rennison wrote: Here's what I've got so

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Björn Rohlén
I can't believe Valve is taking such a stance on this. ROBIN! Time to rally your troops, yet again. -TheG On Sat, Oct 29, 2011 at 1:47 AM, Nicholas Hastings psycho...@alliedmods.net wrote: I don't know why you would expect them to add more public interfaces when they don't even share

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Saul Rennison
Ouch. I can only imagine your pain Nicholas, for having to persistently reverse engineer the Source 2009 SDK, and thank you dearly for your work (I have all the hl2sdk repos in my Code folder). Kind regards, *Saul Rennison* On 29 October 2011 00:47, Nicholas Hastings

[hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread Jon Lippincott
An optional update for Team Fortress 2 is now available. The specific changes include: - Fixed the randommap command not working when used on the command line - Fixed a client crash that could occur while loading the map if MONOCULUS! is killed or stunned -Jon

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread Fletcher Dunn
This should have been included in the release notes: * Added more verbose console output to help debug registration problems. Also, we typically don't put backend fixes in the release notes, but I did find a bug in the backend that would cause a server logging into registered account to fail.

Re: [hlds_linux] thoughts of how to release some stress off master servers

2011-10-28 Thread Michael Holmes
On 28 October 2011 20:32, msleeper mslee...@ismsleeperwrong.com wrote: Well for starters, not everyone runs all of their servers off of the same physical hardware. That's what NFS is for :) ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread clad iron
Keeping in mind of your last sentence, not everyone has access to see there servers full console output. So they would never see the messages: tf_server_identity_account_id not set; not logging into registered account or Received auth challenge; signing into gameserver account... Steamworks Stats:

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Mart-Jan Reeuwijk
How bout providing a working api for them that they (SM, other plugins etc) can use, instead that they have to hackify it with offsets etc? Ppl still want to mod source games, ppl use SM for a load of stuff whats useful. Once having a API (or GPI*?  or SPI**? ) and SM can use that, any new

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread Mart-Jan Reeuwijk
should be in the status command client side, a line saying registered server or so imo. then any client knows: registered server. as I read that there are future benefits for such servers, I guess that clients will want to know which servers ARE registered.

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread clad iron
Well here is the first message regarding an issue. I posted in another mailing about this. I had moved our servers to another colo-host (our hardware) we did a fresh OS install and i lost the id's we had. So i did cl_gameserver_list and got the id's and token's. Not knowing which id went to which

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread clad iron
i also noticed it is not showing on the master server list. another server on the same ip different port is visible. On Sat, Oct 29, 2011 at 12:17 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: should be in the status command client side, a line saying registered server or so imo. then any