Thank you for the update! I was unaware of all of this. Of course some of
us will take it with a grain of salt but I love to hear the words "big
update"
On May 10, 2016 4:51 PM, "epi" wrote:
> Perhaps you will get the attention you so desperately seek from Valve in
> the
t on lowest quality $5 servers. We remember a time when
> > community
> > > > servers were filled for 12 hours a day, every single day of the week.
> > > >
> > > > It seems like you only started your server in the past year or so
> since
> > > you
And i pay $5/month for my server so im not crying so much. I can afford to
be patient.
On May 10, 2016 12:51 AM, "Aaron Thompson" <rmesc...@gmail.com> wrote:
> Never played quickplay, don't ever intend to, my only gripe was after
> free2play and it lasted like 5 minutes. I c
hundreds of
> hours and personal dollars into running Valve's game for them have a
> legitimate complaint against valve for acting like a bunch of ignorant
> douchebags?
>
> You can feel free to unsubscrive too.
>
> On Mon, May 9, 2016 at 10:54 PM, Aaron Thompson <rmesc...@gm
Can you all go rant somewhere else. Some of us don't have your problems.
They have forums for a reason please use them or email them directly.
On May 9, 2016 8:14 PM, "Robert Paulson" wrote:
> Why could you not blame Valve? They are 100% fully to blame for the current
>
Are you able to make melee only a tf condition? Like for mapping. Id love
to actually have an enforced area for melee only. Also a way to block or
allow certain classes for skill maps or otherwise would be useful and
probably well appreciated. :)
On Sep 10, 2015 4:25 PM, "Eric Smith"
It doesnt force a weapon switch
On Sep 10, 2015 9:50 PM, "Ross Bemrose" <rbemr...@gmail.com> wrote:
> According to SourceMod's files, it's condition 41.
>
> On 9/10/2015 10:45 PM, Aaron Thompson wrote:
>
>> Are you able to make melee only a tf condition? Like f
I miss the silence prior to gun mettle lolol
On Aug 28, 2015 6:27 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
___
To unsubscribe, edit your list preferences, or
I usually add my clan acronym to maps weve modified. We leave all credits
alone, of course. I used to add stuff to trade minecraft but now ive been
having a hard time compiling and the soundscapes are not cooperating
anymore. It's annoying. Anyways thats how i avoid making maps and edits
that
Ever since the halloween updates some of my servers crash on player join.
Anyone remember having the same problem and know of a fix. I use sourcemod.
On Nov 10, 2014 4:57 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below.
Linux centos 6.6 game hangs.
On Sep 10, 2014 4:36 PM, epi ow...@tf.heybey.org wrote:
I haven't tested with just metamod, only with both metamod and
sourcemod. Will try with just metamod to see what happens. Guessing from
what I'm seeing on the lists, looking like the same issue on both
Guys stop. If you have actual information to help alliedmodders fix the
issues then go ahead otherwise go have an arguement outside of the mailing
list.
On Sep 10, 2014 6:18 PM, Matthias InstantMuffin Kollek
proph...@sticed.org wrote:
At this point, I assumed the SourceMod devs have all the
Wow really? No
On Aug 27, 2014 11:57 AM, Jorge Cobos jorgecobo...@gmail.com wrote:
Entra Disfruta De Nuestros servidores.
-[ZK]#Zero Killed Base Builder gT. 204.10.109.17:27016
-[ZK]# ]NG[ ProPlayers GT. 204.10.109.23:27015
J-200| §olDi3r XtReMe 24/7 IP :74.91.127.210:27019
2014-08-27
0 out of 10, Valve fails again.
Please revert to previous format. There is no obvious need for new ID
formats. This should be part of a major announced update and should give
players at least a momth in advance to prepare. I really hope you guys are
still working. Either revert and update later or
Bruce Wayne is disappoint
On Aug 21, 2014 5:58 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com
wrote:
Alfred, you said that it shouldn't break anything with admin/bans/etc but
it appears to have.
On Thu, Aug 21, 2014 at 6:49 PM, Frank ad...@gamerscrib.net wrote:
This change has broken
Id prefer to just not change at all. Things work just fine and it isnt like
this new system will prevent people from making multiple accounts to attack
servers.
On Aug 21, 2014 6:01 PM, Charlie Miller charlessavagemil...@gmail.com
wrote:
Please consider reverting the SteamID change and giving us
No problems on my end.
Sincerely,
Aaron
On Feb 7, 2014 4:36 PM, Patrick p.hal...@zillertal-gaming.at wrote:
Releasing an update, that crashes every server. Well done.
L 02/07/2014 - 23:28:57: Chuckee_Kun12STEAM_0:1:x entered the
game
L 02/07/2014 - 23:29:01:
I agree that they should revert the change, yet this does not affect me. I
get all my traffic from the browser. :) the way things used to be.
Sincerely,
Aaron
On Feb 5, 2014 3:15 PM, Robert Paulson thepauls...@gmail.com wrote:
That is easy for you to say but absolutely unhelpful to server
Thanks, bro! Will check into this. But...English?
Sincerely,
Aaron
On Jan 31, 2014 7:16 PM, Weasels Lair wea...@weaselslair.com wrote:
I recently had to shut-down my Asia / Pacific region TF2 server - that
was formerly hosted in Hong Kong.
I had an issue with my hosting provider - either
with whatever that company's primary
language might be (German, or example).
I never encountered any language difficulties.
On Fri, Jan 31, 2014 at 5:18 PM, Aaron Thompson rmesc...@gmail.com
wrote:
Thanks, bro! Will check into this. But...English?
Sincerely,
Aaron
On Jan 31, 2014 7:16 PM
.
sv_minrate 3
sv_maxrate 10
sv_minupdaterate 20
sv_mincmdrate 20
On 16/01/2014 12:18 PM, Aaron Thompson wrote:
I doubt it is my host, so can someone check out my rate values to see if I
am crazy? Server is fine with a few people but gets progressively laggy as
more people join
Test reply.
Sincerely,
Aaron
On Dec 23, 2013 6:07 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
Test.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
Thank you for not making gameplay changes. Happy holidays, everyone at
Valve!
Sincerely,
Aaron
On Dec 18, 2013 5:58 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory TF2 update. The notes for the update are below.
The new version is 2055377.
-Eric
I wasn't so sure about this, and honestly doesn't affect me because I run
trade servers and jailbreak, but it seems fine. If you join the server, you
don't have to download any HTML junk and don't have to watch any ads...but
if you like the server, save to favorites and reconnect you see whatever
: Aaron Thompson rmesc...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wednesday, November 6, 2013 7:40:53 PM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
I wasn't so sure about this, and honestly doesn't affect
I agree about unchecked hackers. No offense intended but if you have two
bans for over a decade, longer than Tf2 has been around BTW, then you
really know nothing about the tons of hacks and cheats out there. You could
potentially have 1000 hacker members without knowing. Try SMAC but that
will
Saxton hates me, that's why I use Freak Fortress 2. Where else can you be
killed by Jeff the Killer? :D Other than indie horror games, of course.
On Fri, Aug 9, 2013 at 8:29 PM, Andrew Kester akes...@cox.net wrote:
My usual google-fu isn't turning up anything. Running on 64 bit Debian,
Evil, just evil! muahahahaha
Sincerely,
Aaron
On Jul 2, 2013 9:17 AM, Andre Müller gbs.dead...@gmail.com wrote:
Use exploits to shut them down. If valve isn't helping us, we'll help our
self. I think it's the best way to show this abusers thier limits.
On Jul 2, 2013 3:42 PM, ics
I keep updating with steamcmd and it does nothing i checked anf i have the
correct appid but it still doesnt work. What is the correct appid for tf2?
Sincerely,
Aaron
On May 14, 2013 4:01 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
The convar documentation should be self-explanatory.
dedicated server
- 232290 DoD:S dedicated server
- 232330 CS:S dedicated server
- 232370 HL2:DM dedicated server
Thanks,
Kyle.
On Tue, May 14, 2013 at 2:16 PM, Aaron Thompson rmesc...@gmail.com
wrote:
I keep updating with steamcmd and it does nothing i checked anf i have
Im talking about the one before
Sincerely,
Aaron
On May 14, 2013 4:25 PM, Ross Bemrose rbemr...@gmail.com wrote:
Historically, the version number doesn't change for optional updates.
On 5/14/2013 5:23 PM, Aaron Thompson wrote:
It updates but keeps the previous version...wth
Sincerely
v1734532 (Linux, Dedicated, Protocol 17) is what it keeps staying at.
On Tue, May 14, 2013 at 4:25 PM, Aaron Thompson rmesc...@gmail.com wrote:
Im talking about the one before
Sincerely,
Aaron
On May 14, 2013 4:25 PM, Ross Bemrose rbemr...@gmail.com wrote:
Historically, the version
sure that this is a bug. Every player i know has this
issue.
Not every effect (eg. burning flames are ok but all circling signs and
sunbeams, energy etc have this mo-fo issue.
PLZ try to fix this.
2013/5/14 Aaron Thompson rmesc...@gmail.com
I keep updating with steamcmd and it does nothing
(and status) still
report
-32 as the version, although ServerVersion is -44 in steam.inf. That's
what I meant with the version not changing for optional updates, or
should
this no longer be happening?
On Tue, May 14, 2013 at 11:35 PM, Aaron Thompson rmesc...@gmail.com
wrote:
nevermind
Mayans didn't predict leap years. The world should have ended 6 months ago.
On Thu, Dec 20, 2012 at 6:15 PM, Weasel wea...@weaselslair.com wrote:
@Steam_Support Hmmm... new TF2 update released just as it becomes
12/21/2012 UTC ... coincidence? or is this what the Mayans warned us about?
On
Not working for me. Mm wont load. Ill provide versions soon. I have a linux
centos rental and i can relay shtuff to my host if need be.
Sincerely,
Aaron
On Oct 27, 2012 9:32 PM, martin v velt...@gmail.com wrote:
If it is working for EVERYONE just fine but not for you it seems that it
something
Thank you! I will try that. Good to know lol.
Sincerely,
Aaron
On Oct 28, 2012 12:11 AM, ics i...@ics-base.net wrote:
Do you load metamod via gameinfo.txt or vdf? You need vdf since gameinfo
style wont load metamod snapshot.
-ics
- Alkuperäinen viesti -
Not working for me. Mm
I second this request and further add cmdrate and updaterate
On Sep 9, 2012 7:50 PM, Weasel wea...@weaselslair.com wrote:
Just doing some optimizing of my TF2 servers. I was wondering if anybody
on here had any recommended settings for sv_minrate and sv_maxrate -
specifically as it might
Try adding http://
On Sep 7, 2012 10:36 AM, feugatos feuga...@ceidwarfare.net wrote:
This is my fastdl url. Can someone tell me if the folder structure is
wrong?
sv_downloadurl
gamefiles.ceidwarfare.net/**Source/TF2http://gamefiles.ceidwarfare.net/Source/TF2
Dimitri.
On Παρασκευή, 7
/http://gamefiles.ceidwarfare.net/Source/TF2/
On 9/7/2012 8:37 AM, Aaron Thompson wrote:
Try adding http://
On Sep 7, 2012 10:36 AM, feugatos feuga...@ceidwarfare.net wrote:
This is my fastdl url. Can someone tell me if the folder structure is
wrong?
sv_downloadurl
Does this fix the crashes on linux? Almost all of my servers crash at least
once every day since last update.
On Mon, Aug 20, 2012 at 7:25 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
The sounds will only be cached if the server is running an MvM map.
-Original Message-
From:
I just hope this fixes the gazillions of crashes...I hope so very much.
Thanks for keeping us posted.
On Aug 20, 2012 9:20 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
We found a problem that will prevent us from releasing this update tonight.
We should have it ready first thing
10:47 PM, Aaron Thompson wrote:
OK! Call me nub, I don't care, but this is driving me insane. Setting up a
CS:GO server has been a wonderful and uneventful learning experience.
I can't connect to my server and I don't know why I can't. I checked and
it
is on the master server just fine...but I
the command line was missing +game_type 0 +game_mode 0 +mapgroup
mg_cs_office
On Sun, Aug 19, 2012 at 1:15 AM, Russell Smith ve...@tinylittlerobots.uswrote:
Oh, and what are your launch parameters?
On 8/18/2012 11:04 PM, Aaron Thompson wrote:
and I tried that...maybe I messed something up...here
.**com/cgi-bin/mailman/listinfo/**csgo_servershttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
That'd be the best place to find help.
On 8/18/2012 11:44 PM, Aaron Thompson wrote:
I believe it is my host that was causing the issue, I'm not entirely
certain if they understood
08/18/2012 - 12:54:23: A Half-eaten Banana305STEAM_0:blahblahblah
connected, address bleepbloop
08/18/2012 - 12:54:24: Engine error: Host_Error: Overflow error writing
string table baseline GameRulesCreation
This happened on my trade server...and it happens a lot. Anyone else having
this crash?
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aaron
Thompson
Sent: Saturday, August 18, 2012 3:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Engine error: Host_Error: Overflow error writing
string table baseline GameRulesCreation
08/18/2012 - 12:54:23
OK! Call me nub, I don't care, but this is driving me insane. Setting up a
CS:GO server has been a wonderful and uneventful learning experience.
I can't connect to my server and I don't know why I can't. I checked and it
is on the master server just fine...but I can't join it and neither can
My host uses the HLDS update tool...and I'm wondering if CS:GO will be made
easier to install. I'm pretty sure it will be but I have to check. Because
if I NEED to use SteamCMD this is going to get interestingly difficult. Not
sure where to look for the answer to this so I thought I would start
I tried looking this up but to no avail...will CS:GO ever have an easy way
to install a ds without needing a steam account with go on it? I wanted to
begin preparations for when it goes public and I wanted to know how soon
until I can install it at my host. Right now the steps are looking a little
--
On Mon, Aug 6, 2012 at 11:02 PM, Aaron Thompson rmesc...@gmail.com
wrote:
I tried looking this up but to no avail...will CS:GO ever have an easy
way
to install a ds without needing a steam account with go on it? I wanted
to
begin preparations for when it goes public and I wanted
Ummm they updated it again 2 hours ago...
On Aug 3, 2012 10:21 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
Bad that you essentially have to disable a class to prevent a crash but if
you're going to disable Sappers you may as well disable Spies.
___
Question. I like how L4D connects game servers to server groups...any idea
of adding that to TF2 or CS:S/GO in the near future? Maybe even a feature
to show those servers on the group profile embedded rather than in text.
Would be a very nice and innovative feature.
On Tue, Apr 17, 2012 at 6:59
FYI I love you guys for continuing to support this game. I don't now if you
have plans for a TF3 but this game is definitely one I will always love.
Thank you! Keep those updates comingjust not more than 2 times a week
lol.
On Thu, Mar 15, 2012 at 4:47 PM, Eric Smith er...@valvesoftware.com
Just reporting no said crashes thus far. Only have problems with Zombie
Fortress and 2 maps which are most-likely unrelated. I will report any
issues that are mysterious once I have encountered them.
On Tue, Oct 25, 2011 at 5:00 PM, Ravnox rav...@arkanox.net wrote:
Regarding the recent tab
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