IF it happens. If Valve had a mediocre idea for 2013, would you rather
them release it or shelve it?
On 10/28/2013 1:54 PM, wickedplayer494 wrote:
It'll happen when it happens.
On 10/28/2013 3:19 PM, louloubizou wrote:
an ETA ? :)
___
To
Killing people on the enemy team is almost the entire reason to play the
game.
Even so, if during the Halloween event both sides can't work together,
then they didn't really display the teamwork to be worthy of the
achievement.
On 10/9/2013 10:23 PM, ics wrote:
Now that halloween is coming
lsof | grep srcds
On 7/6/2013 11:54 AM, daniel.jokiaho wrote:
How to check?
Skickat från min Samsung Mobil
Originalmeddelande
Från: ics i...@ics-base.net
Datum:
Till: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Rubrik: Re: [hlds_linux]
Has anyone here actually noticed that having MOTD rules actually
increased the number of rules abiding players? Having the rules pages
(in my exp) has only been used for rule disputes, which typically are
won by the one of the server admins, regardless of the rules.
On 4/4/2013 12:45 AM,
What are the caching settings on the url that is served?
Could you dump the http headers from the url in question?
On 1/21/2013 2:55 PM, DontWannaName! wrote:
No the URL has been the same. I simply update a png within the HTML. I even
turned off server side caching. I bet if I changed the
[CRLF]
Cache-Control: no-cache[CRLF]
Referer: http://web-sniffer.net/[CRLF][CRLF]
Image has Cache-Control:no-store, no-cache, must-revalidate, max-age=0
On Mon, Jan 21, 2013 at 5:26 PM, Carl aidsf...@gmail.com wrote:
What are the caching settings on the url that is served?
Could you dump
In that case, can you provide the IPs of your servers so I can go ahead
and blacklist them?
On 9/14/2012 1:23 PM, Frank wrote:
Stay the hell off my servers anyway with that attitude, don't need that
negativity on them.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
for maybe a moment then
you can
click right by them but they do help support good managed servers.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Carl
Sent: Wednesday, September 12, 2012 10:32 PM
To: hlds_linux
by them but they do help support good managed servers.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl
Sent: Wednesday, September 12, 2012 10:32 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re
I hope this isn't for one of those really annoying HTML ads that some
degenerate servers have been abusing their players with.
On 9/12/2012 4:41 AM, Bjorn Wielens wrote:
Hi all,
This was touched on in a previous post - Does anyone know a solution for MOTDs
not rendering (just a gray box,
Is anyone else being dropped with this message? Seems most other
servers are doing the same thing.
Carl
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Yeah its MvM. Doesnt seem to be possible to join any games from the
server menu.
On 8/15/2012 9:42 PM, 1nsane wrote:
TF2 MVM?
If so, then probably the server had more than 6 players and kicked out the
extra.
On Thu, Aug 16, 2012 at 12:34 AM, Carl aidsf...@gmail.com wrote:
Is anyone else
Hey is the item server down for everyone else? Is there an ETA for when
it will be back?
Carl
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Valve could distribute the hashes for files and then you could download
the files from peers. File integrity is maintained and your download
speed skyrockets.
On 2/18/2012 8:32 AM, hlds wrote:
Do you really want to download files from other users using a software
written by Valve? :))
Could you never post again? The SNR in here is plummeting.
On 1/22/2012 10:09 PM, Kdog wrote:
I've never liked STEAM GUARD, especially having it forced on all of my
accounts without me knowing. I have 5 accounts due to buying two
platinum packs way back in 1997. Out of all five of my steam
Everytime I try and enter a command into the server console or remotely
connect from in game, nothing happens and no error messages come up.
It just silently fails. If someone knows how to do this I too would
like to know.
On 12/8/2011 4:21 AM, anna rack wrote:
Hi
Firstly, the Killing
Goodbye XXL servers.
On 12/8/2011 4:00 PM, Fletcher Dunn wrote:
We all know that some server operators run mods specifically designed to
falsify information sent to the Valve backend and to their players. These mods
inaccurately report the player count and whether players are human or not.
It would probably be somewhat difficult, but would a hybrid approach be
possible? For example, make a subforum on the steam forums which
mirrors all emails sent to this list, and pushes all posts made by
logged-in forum users back to this list? It would make this list
searchable, people
Do people even want global rankings? I may not be most people, but I
typically find a good server and only play there. The individual server
seems like the correct place to have rankings maintained, not globally
across all servers.
On 8/26/2011 9:56 AM, Harry Strongburg wrote:
On Fri, Aug
choniovalvic sounds better. The other one sounds like female anatomy...
On 8/12/2011 10:30 PM, Fletcher Dunn wrote:
It is delayed for, um, valvatempus* reasons.
Apologies.
Your humble servant,
Fletch
*choniovalvic? Suggestions welcome.
___
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I guess this is a dumb question, but why doesn't Valve statically link
against the libraries they use? Wouldn't that solve the problem at a
slight overhead in memory for server admins?
On 8/11/2011 7:51 PM, Fletcher Dunn wrote:
No Orange Box update today. The one we wanted to release
Perhaps Valve can force a server crash if they start losing a match?
On 7/29/2011 5:22 PM, Jason Ruymen wrote:
Required updates for Team Fortress 2 are now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Added From Dust promotional content.
-
I'm interested to hear what the gcc problem was. Was it actually a bug
with gcc or just some undocumented feature?
--
Carl
On 7/28/2011 11:55 AM, Fletcher Dunn wrote:
We have fixed the crash related to the mantreads. (We also found a problem
with the damage calculation.) The problem
Looks like this update was pretty glib.
On 7/22/2011 5:43 PM, Yuki wrote:
Boom.
*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x0f8c9f10 ***
=== Backtrace: =
/lib/libc.so.6[0x6056c5]
/lib/libc.so.6(cfree+0x59)[0x605b09]
Don't be so quick on the trigger, srcds is a big program that takes in a
tremendous amount of hard to guess data and has to run on a large
variety of hardware and OSs. Testing this stuff isn't exactly
straightforward.
Also, does anyone have high use Tf2 beta servers running? Do customers
A P2P system would propagate the updates faster. I'd surrender some of
my bandwidth if everyone else did too.
On 7/15/2011 7:20 PM, msleeper wrote:
http://store.steampowered.com/news/5856/
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I would suspect the FPS would need to be at least double the tickrate
(something about the nyquist rate would appear relevant).
On 6/28/2011 3:43 PM, John wrote:
Have you tested locking the FPS at 66, to match the tickrate, or
tested forcing it to a lowish value (100 or 250, maybe)
ps -ef | grep srcds
On 6/27/2011 12:22 PM, Daniel Nilsson wrote:
If i dont se server if i use top or htop.
I dont know it´s pid. It is invisible but running.
//Me
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Right, but usually when a domain is pointed to a new address it can take
time for the changes to propagate through the cache. A 1 day delay
between a cached entry is not unusual.
On 6/24/2011 4:35 PM, Ronny Schedel wrote:
DNS servers like it, it's their job. The clients doesn't query the DNS
Pong
On 6/24/2011 1:08 AM, Milton Ngan wrote:
The list all went quiet over the last few hours.
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And to think they were going to shut this list down...
On 6/3/2011 11:41 AM, Christoffer Pedersen wrote:
Win! :-)
/Chris
Sent from my iPhone 4
Den 03/06/2011 kl. 17.15 skrev Michael Zeisbergmzeisberg2...@yahoo.de:
xD yes
-Ursprüngliche Nachricht- From: Evan
Sent: Friday, June 03,
Yeah, that's IF they release Ep 3.
On 5/21/2011 7:29 AM, Saul Rennison wrote:
I do.
It'd take a major engine rewrite, and there is already Source 2 on the
way anyway, so what's the point?
If you dont believe me, grep the alienswarm code for Source 2. They
mention it a couple of times
Checking the log files of the webserver should have shown a large number
of 404s if sv_downloadurl was improperly set. This should have been
easy to fix if OP did a little more digging.
On 2/13/2011 3:44 PM, Andre Müller wrote:
Hi, nothing is or was broken. You have to fix your URL.
The URL
Are you referring to the blocking nature of any input on the browser?
On 11/16/2010 7:00 PM, C Szabo wrote:
I'm tired of Valve now or the coders. Maybe its time to get your heads out of
your asses?
What are you waiting for? Kick in the nuts? Are you people blind or are you
just ignoring us?
Hey Valve,
Is there any chance of getting these tags for CS:S / TF2 servers? It
would greatly help users find the servers related to the steam groups
they are in? Is there any plan to add the convar for orangebox or was
there a specific reason it was not included?
Carl
You're thinking of NAT.
Sent from my telnet.
Guy Watkins wrote:
If not for dhcp, we would have run out of IP addresses over 10 years ago!
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Harry
Don't use rcon on your server?
Juliano wrote:
http://www.youtube.com/watch?v=iNisvLqJAeM
Solution?
Att.
Juliano
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Spend it all on a good proc and high speed ram. also A gigabit nic will
help you out.
Rictec wrote:
hi people
anyone is kind enough to tell a game server noob what hardware to buy in
europe to build a server?
money available 1000 euros
thank you
Rictec
I noticed the same problem, but I am not running any mods. I have
noticed it crashes when there is a level change. I had ~19 bots at the
time of the segfault. Running 2.6.24 ubuntu.
Crazy Canucks wrote:
I'm having problems with segfaults in TF2 after I added bots to my
server. A lot of
Im guessing you already tried -verify_all?
Daniel Vogel wrote:
I'm experiencing a really strange problem on one of my servers. I've removed
all addons such as metamod and sourcemod but that didn't solve the problem.
No player has a weapon equipped and is in civilian pose and they can't
taunt.
I have noticed that a lot of server admins here are somewhat displeased
with Valve's lax approach to some of the more recent server exploits.
While this may be hogwash, I think it might be due to Valve not being
able to replicate the the bugs. I also have noticed that debugging
srcds is not
Some player has been causing my server to crash which causes srcds to
dump core. I am trying to use gdb to inspect the core dump, but I don't
seem to be able to.
$ gdb srcds_i686 core.23787
GNU gdb 6.8-debian
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3
After about 3 or so rounds of hosting the map breakfloor (CSS) the CPU usage
shoots up to 100%. This map works fine on windows. Any ideas?
--
Sent from my telnet
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...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Carl
} Sent: Monday, February 08, 2010 12:44 AM
} To: Half-Life dedicated Linux server mailing list
} Subject: [hlds_linux] breakfloor map lags
}
} After about 3 or so rounds of hosting the map
If you give us exactly zero information, we cannot possibly help you.
Markus Thewissen wrote:
The guy join the server the join message come on chat then crash
Globalban, hlstatsx , logs nothing in there
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Any idea why its Counter-Strike Source rather than something like
css like almost all the other names?
Christoffer Pedersen wrote:
The full parameter is:
For windows: hldsupdatetool.exe -command update -game Counter-Strike
Source -dir dir
For linux: ./steam -command update -game
Has anyone actually tried running windows srcds in wine on nix?
On Tue, Oct 27, 2009 at 12:07 PM, Gregg Hanpeter ghanpe...@gmail.comwrote:
Rumors huh? Fascinating. :P
On Tue, Oct 27, 2009 at 11:55 AM, Rusty Bower rbo...@gmail.com wrote:
Ya. I was looking for running the games. There are
results. I'm
really not sure where to ask this question, so linux server admins seems a
reasonable place to ask.
Carl
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I actually tried doing a crc32 checksum of one of the files before asking
here, but it didnt match so I was out of ideas. I can write up a little
eventscripts plugin to do something when the player activates, I just dont
know how to find the mapping from the player to the file.
Carl
On Thu, Oct
sprays decal decals downloads sourcemod plugin
Hopefully with the keywords above no one else will run into this problem.
Carl
On Thu, Oct 8, 2009 at 4:30 PM, Tony Paloma drunkenf...@hotmail.com wrote:
If the player is currently in the server, you can get the path to his or
her
spray via code
This is an old tool which can be fixed with the DoS fixer from sourceop.com
On Mon, Oct 5, 2009 at 12:52 AM, u...@polizisten-duzer.de wrote:
Hi Valve, hi all,
currently we are a victim of this new flood tool:
http://mygully.com/thread/89-css-server-lagger-dos-tool-1915858/
Here's a
Could you list the Content Versions you have? The update yesterday fixed
all my segfault issues.
On Thu, Aug 27, 2009 at 8:16 AM, William Warren
hescomins...@emmanuelcomputerconsulting.com wrote:
anyone seeing srcds CSS crashes after the latest updates? I cannot get
my server to start now
This is pretty much useless. Hundreds more people have this exploit and
removing one form the pool really does nothing.
You can rcon without being connected to the server, so banning his
steamid wont help. It also looks like he has a dynamic IP which means
banning his IP will stop him for
This may be old, but the video said it was added on August 6th:
http://www.youtube.com/watch?v=cllqFspyNTY
Im at work at the moment, but could anyone else verify that this is how the
rcon crash works?
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IM getting the same thing. One player joins and the server segfaults.
I also noticed the default max players is now 32, has it always been that
way?
On Wed, Aug 26, 2009 at 2:30 PM, Alistair Cockeram h...@imf2000.org wrote:
Currently appear to be on version 73. Servers segfault as soon as a
In two years they didn't release an update. The very next one broke css.
:(
Fortunately its back.
On Wed, Aug 26, 2009 at 7:26 PM, Saul Rennison saul.renni...@gmail.comwrote:
Another silent CS:S, HL2:DM and Source SDK Base update...
Thanks,
- Saul.
2009/8/26 Fedot
Could you elaborate on significantly reduced network load ?
Jason Ruymen wrote:
Required updates for Team Fortress 2 and Day of Defeat: Source* have been
released. Please use hldsupdatetool to receive them. The specific changes
include:
New Content
- Added King Of The Hill game mode.
Tonight while playing the second phase of plr_pipeline, Blue pushed
their cart almost all the way onto the point (the cart was glowing) and
then neither of the carts moved anymore regardless of having people
close. Could anyone confirm this?
___
A script kid has been crashing my server recently with no logs on my
part for me to parse. The server segfaults and then there is no log
output to see what the cause was. Is there a way to see what the server
was thinking just before it crashed? Say, all the commands a client
just sent to
Gdb says No Stack. Ideas?
Tony Paloma wrote:
Assuming TF2:
gdb ./srcds_i486 corefile
And then from the gdb prompt, type:
bt
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl
Sent: Tuesday
I have had this problem too, but I ended up just disabling the rcon port
with iptables and only using sm_rcon. It does, however, need to be fixed.
Chris wrote:
This has been going on since at least Oct/Nov 2008.
There was a lengthy discussion about this in Nov 2008,
check the archives here
If you're users are that dim, why don't you have an announcement that
comes up every so often to make sure that cvar is set correctly. I know
you can query the client for the value, and only have to tell those
users. Do server admins REALLY need access to that variable? It is cl_
after all.
Its the same way with the XXL Pros servers as well. All empty.
D3vilfish wrote:
Isn't it time that like Q clan valve stepped in and sorted out lotus clan.
Using tactics to fill there servers with fake connections is never going to
give the client end user a good gaming experience. Joining a
You speak as though you haven't ever played a source game. I usually
play on servers that have lots of people already on, and sort the server
list by occupancy. When multiple clans begin to fake the number of
online players, it clutters the server window. There is no easy way to
remove
If you have ever done any windows programming, it is very easy to add in
an IE window into your programs. Valve can also rely on every windows
client having a IE browser available to use, along with all the benefits
of having IE (integrated media player, etc.). Alot of people forget the
Im not even sure what this has to do with linux source servers any
more. This is hlds_linux right?
Steven Hartland wrote:
That wouldn't be specific to IE though that would be the case for ANY
browser component used, so you point is invalid.
- Original Message -
From: Donnie
So, I just started a TF2 server and joined it earlier tonight. As soon
as I died I got all the unlocks in one death. I have 0 mods enabled so
I know its nothing that I did. Has anyone else seen this?
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Hey just out of curiosity, will this be different from the scout update
in any way? When that came out, all the Atlanta servers went very
slowly (~30kB/s) which made updating very slow. Is it possible to
update from a different content server?
Jason Ruymen wrote:
A required update for Team
Completely OT, but whatever update you just released Valve makes TF2
Client crash.
Also, does steam report to Valve HQ if the game crashes?
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chmod +x hldsupdatetool.bin ? :P What is the specific error you have?
Nothing runs? I know you need a library (sorry, no idea which) to
decompress the archive.
Herk wrote:
Hello,
I recently moved my server from freebsd x64 to gentoo x64, and I have a big
problem, I cannot execut
Are you running any addons? I don't think it would be particularly hard
to whip something up in ES to get this kind of behavior. (depending on
your feelings about ES ;) )
f0rkz wrote:
I know I've asked this before, but I don't think I really got a
definitive answer for it.
Is there a way
you could check it yourself by using an rcon script. Rcon into the
server, run the stats command, capture the output, and then compare it
to top. I would suggest running top just before grabing the cpu load,
rconing in and grabbing cpuload, and then again afterwards.
Here is the C Source:
As a side note: Why are you worried about dirty words appearing on
your server? If memory serves me, this game is rated mature. Are
feelings going to be hurt so badly that people leave your server?
Steven Sumichrast wrote:
I was trying to avoid re-inventing the wheel.
And I don't write
Im not sure which 32 player limit servers you go to, but I think they
are pretty fun. the 24 player limit is too little for some valve maps.
Björn Rohlén wrote:
Servers with playerlimit 32 should be delisted or something :\ These
spaminfested servers deter the poor people who accidentally
If there are too many server queries in a time frame the server can ban
the IP. This happened to me once when I had my website set up to query
the number players on the server. Mashing F5 on my site would make the
srcds ban the web server (even though they had the same IP).
w4rezz wrote:
Hey hlds,
Whenever I run the map breakfloor on my server, after a few rounds the
CPU usage shoots up to 100% for several seconds. I was wondering if any
other admins have had similar trouble before?
Running Ubuntu 8.03 x32
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Keep warm in the winter? ;)
f0rkz wrote:
you would be surprised what some of the old P3s can do.
On Apr 10, 2009, at 6:05 AM, Ronny Schedel wrote:
Sorry, but Pentium 3 is not low end, it is ancient. This is what
they find
when they dig for lost civilizations.
I'm running a
So, is the server score in effect? There seem to be more and more
servers that falsify their players. Any word on this?
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I noticed that if someone invites me to a steam group, all of their
servers show up in L4D. This occurs even if I haven't accepted their
group invitation.
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Hate to thread necro, but has anyone found a solution to temp bans not
expiring on time? Id really prefer to not have to write my own ban system.
David A. Parker wrote:
I have those lines in my config as well. What I'd like to figure out is
whether there is a way to make a 5 minute ban
Is this different from the various console commands
(r_threaded_rendering, or something like that) that are turned off by
default? What does multicore rendering do? I was under the impression
that the GPU did most of the work. I faintly remember in the ep2
commentary that even physics
The only good way in my opinion would be to have some sort of hybrid:
Hide the reserved slots, but kick any one who joins via command line.
That way the server at least makes an attempt to warn the user it it
full, but also enforces the reserved slot
Donnie Newlove wrote:
1. Connecting to
This new scoring system would help get rid of servers like yours.
Evaldas Z(ilinskas wrote:
Question
If I have a slot plugin, and players get kicked, when they connect, due
reserved slots msg?
Will I get the -15point pennalt? Yes I will :) andevery minute I get at
least 10 tries to
Providing the score as a column in the server browser would be helpful.
It wouldn't let Valve completely blacklist servers, but it would provide
clients with the ability to choose for themselves. If they like Valves
automated opinion of a server, they can sort by server score. If not,
they
If you don't already know, insulting people doesn't usually make them
want to work faster or any harder for you.
listac...@lvwnet.com wrote:
Yep same here.
I tried removing all plugins as well, it was the first thing I thought
about. Same deal.
Thanks, Valve. You just killed our
Random guess, but that might be packets per second
The Mad Crapper wrote:
I have a question about the 'In' and 'Out' fields in the stats command.
From what i can find on the web, it looks like this is traffic in and out of
the server; makes sense. But no where can i find if this is counted in
ls `yes`
:D
Cc2iscooL wrote:
And this is why we can't have nice things.
On Tue, Mar 3, 2009 at 5:10 PM, Rick Payton r...@mai-hawaii.com wrote:
Ping
Ping
Ping
Ping
... And so on until someone hits CTRL+C. Where is everyone today?
-mauirixxx
#hlserveradmins
You guys must be unlucky. Im running Ubuntu Hardy with no mods at all
and srcds runs great.
Marcel wrote:
same here. no server running. segfault straight after startup :/
(vanilla server, no addons or mods!)
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:D I have no idea!
Kernel: 2.6.24-23-generic
Glibc: 2.7
/proc/version:
Linux version 2.6.24-23-generic (bui...@palmer) (gcc version 4.2.4
(Ubuntu 4.2.4-1ubuntu3)) #1 SMP Thu Nov 27 18:44:42 UTC 2008
Marcel wrote:
Carl wrote:
You guys must be unlucky. Im running Ubuntu Hardy
I don't think packet splitting has to do much with compression. This
looks more like application layer MTU.
Andreas Grimm wrote:
Did I understand it correct?
High net_splitpacket_maxrate:
- High CPU load
- Less lags, cos packets are compressed
Low net_splitpacket_maxrate:
- Low CPU
Steam servers are PACKED! Atlanta content servers are nearly maxed
out. Anyway to choose a different server?
Jason Ruymen wrote:
The required update for Team Fortress 2 is now live. Please run
hldsupdatetool to receive it. The specific changes include:
New features:
- Added The
Who is TF announcer anyways?
Patrick Shelley wrote:
Gutted !
But hey, all done in the name of research!
On Thu, Feb 19, 2009 at 2:49 PM, AnAkIn . anakin...@gmail.com wrote:
Haha.
Yesterday I've seen this message on HLDS Mailing list, and decided to find
out how this exploit was
You should seriously consider moving towards a different admin plugin.
Mani has many exploits and vulnerabilities that allow clients to crash
your server. (and yes, this has happened to my server)
J.Miribel wrote:
Crap, it broke many Mani installs and I forgot to backup... Any way I
can
So, I have been playing TF2 since the public beta and have noticed
something in TF2 that has made the game rather annoying: reserved
slots. With the advent of the new server browser, it seems that nearly
full servers are brought to the top, which is another way of saying that
servers with
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Carl S.
Gesendet: Mittwoch, 11. Februar 2009 15:34
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] engine pairing
I think its easier to modify the actual executable. There are guides on
google on how to do
I think its easier to modify the actual executable. There are guides on
google on how to do it.
You want a 64 player server right?
Markus Thewissen wrote:
Valve is it a option to pair 2 or more SRCDS engines for one server??
I mean a server that runs multiple engines (2x32 slot) that
Whining and Complaining does work!
Nephyrin Zey wrote:
Guys, the original thread in hlds (not _linux) has responses from
bur...@valvesoftware.com. He also said that due to the tremendous
amount of feedback, they're holding off on taking down the lists for
the time being.
- Neph
On Mon,
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