Re: [hlds_linux] tf2 halloween event 2013 ETA ?

2013-10-28 Thread Carl
IF it happens. If Valve had a mediocre idea for 2013, would you rather them release it or shelve it? On 10/28/2013 1:54 PM, wickedplayer494 wrote: It'll happen when it happens. On 10/28/2013 3:19 PM, louloubizou wrote: an ETA ? :) ___ To

Re: [hlds_linux] Now that halloween is coming for TF2

2013-10-09 Thread Carl
Killing people on the enemy team is almost the entire reason to play the game. Even so, if during the Halloween event both sides can't work together, then they didn't really display the teamwork to be worthy of the achievement. On 10/9/2013 10:23 PM, ics wrote: Now that halloween is coming

Re: [hlds_linux] Number of open files limit

2013-07-06 Thread Carl
lsof | grep srcds On 7/6/2013 11:54 AM, daniel.jokiaho wrote: How to check? Skickat från min Samsung Mobil Originalmeddelande Från: ics i...@ics-base.net Datum: Till: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Rubrik: Re: [hlds_linux]

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Carl
Has anyone here actually noticed that having MOTD rules actually increased the number of rules abiding players? Having the rules pages (in my exp) has only been used for rule disputes, which typically are won by the one of the server admins, regardless of the rules. On 4/4/2013 12:45 AM,

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread Carl
What are the caching settings on the url that is served? Could you dump the http headers from the url in question? On 1/21/2013 2:55 PM, DontWannaName! wrote: No the URL has been the same. I simply update a png within the HTML. I even turned off server side caching. I bet if I changed the

Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread Carl
[CRLF] Cache-Control: no-cache[CRLF] Referer: http://web-sniffer.net/[CRLF][CRLF] Image has Cache-Control:no-store, no-cache, must-revalidate, max-age=0 On Mon, Jan 21, 2013 at 5:26 PM, Carl aidsf...@gmail.com wrote: What are the caching settings on the url that is served? Could you dump

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-14 Thread Carl
In that case, can you provide the IPs of your servers so I can go ahead and blacklist them? On 9/14/2012 1:23 PM, Frank wrote: Stay the hell off my servers anyway with that attitude, don't need that negativity on them. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-13 Thread Carl
for maybe a moment then you can click right by them but they do help support good managed servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl Sent: Wednesday, September 12, 2012 10:32 PM To: hlds_linux

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-13 Thread Carl
by them but they do help support good managed servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl Sent: Wednesday, September 12, 2012 10:32 PM To: hlds_linux@list.valvesoftware.com Subject: Re

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-12 Thread Carl
I hope this isn't for one of those really annoying HTML ads that some degenerate servers have been abusing their players with. On 9/12/2012 4:41 AM, Bjorn Wielens wrote: Hi all, This was touched on in a previous post - Does anyone know a solution for MOTDs not rendering (just a gray box,

[hlds_linux] Connection rejeected by game .

2012-08-15 Thread Carl
Is anyone else being dropped with this message? Seems most other servers are doing the same thing. Carl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo

Re: [hlds_linux] Connection rejeected by game .

2012-08-15 Thread Carl
Yeah its MvM. Doesnt seem to be possible to join any games from the server menu. On 8/15/2012 9:42 PM, 1nsane wrote: TF2 MVM? If so, then probably the server had more than 6 players and kicked out the extra. On Thu, Aug 16, 2012 at 12:34 AM, Carl aidsf...@gmail.com wrote: Is anyone else

[hlds_linux] Item Server Down?

2012-05-10 Thread Carl
Hey is the item server down for everyone else? Is there an ETA for when it will be back? Carl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Carl
Valve could distribute the hashes for files and then you could download the files from peers. File integrity is maintained and your download speed skyrockets. On 2/18/2012 8:32 AM, hlds wrote: Do you really want to download files from other users using a software written by Valve? :))

Re: [hlds_linux] hlds_linux Digest, Vol 47, Issue 48

2012-01-22 Thread Carl
Could you never post again? The SNR in here is plummeting. On 1/22/2012 10:09 PM, Kdog wrote: I've never liked STEAM GUARD, especially having it forced on all of my accounts without me knowing. I have 5 accounts due to buying two platinum packs way back in 1997. Out of all five of my steam

Re: [hlds_linux] Killing Floor Server Admin Controls

2011-12-08 Thread Carl
Everytime I try and enter a command into the server console or remotely connect from in game, nothing happens and no error messages come up. It just silently fails. If someone knows how to do this I too would like to know. On 12/8/2011 4:21 AM, anna rack wrote: Hi Firstly, the Killing

Re: [hlds_linux] Let's be honest

2011-12-08 Thread Carl
Goodbye XXL servers. On 12/8/2011 4:00 PM, Fletcher Dunn wrote: We all know that some server operators run mods specifically designed to falsify information sent to the Valve backend and to their players. These mods inaccurately report the player count and whether players are human or not.

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Carl
It would probably be somewhat difficult, but would a hybrid approach be possible? For example, make a subforum on the steam forums which mirrors all emails sent to this list, and pushes all posts made by logged-in forum users back to this list? It would make this list searchable, people

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread Carl
Do people even want global rankings? I may not be most people, but I typically find a good server and only play there. The individual server seems like the correct place to have rankings maintained, not globally across all servers. On 8/26/2011 9:56 AM, Harry Strongburg wrote: On Fri, Aug

Re: [hlds_linux] OrangeBox update delayed

2011-08-12 Thread Carl
choniovalvic sounds better. The other one sounds like female anatomy... On 8/12/2011 10:30 PM, Fletcher Dunn wrote: It is delayed for, um, valvatempus* reasons. Apologies. Your humble servant, Fletch *choniovalvic? Suggestions welcome. ___ To

Re: [hlds_linux] No orangebox update today

2011-08-11 Thread Carl
I guess this is a dumb question, but why doesn't Valve statically link against the libraries they use? Wouldn't that solve the problem at a slight overhead in memory for server admins? On 8/11/2011 7:51 PM, Fletcher Dunn wrote: No Orange Box update today. The one we wanted to release

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-29 Thread Carl
Perhaps Valve can force a server crash if they start losing a match? On 7/29/2011 5:22 PM, Jason Ruymen wrote: Required updates for Team Fortress 2 are now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Added From Dust promotional content. -

Re: [hlds_linux] TF2 update coming this afternoon

2011-07-28 Thread Carl
I'm interested to hear what the gcc problem was. Was it actually a bug with gcc or just some undocumented feature? -- Carl On 7/28/2011 11:55 AM, Fletcher Dunn wrote: We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Carl
Looks like this update was pretty glib. On 7/22/2011 5:43 PM, Yuki wrote: Boom. *** glibc detected *** ./srcds_linux: double free or corruption (!prev): 0x0f8c9f10 *** === Backtrace: = /lib/libc.so.6[0x6056c5] /lib/libc.so.6(cfree+0x59)[0x605b09]

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Carl
Don't be so quick on the trigger, srcds is a big program that takes in a tremendous amount of hard to guess data and has to run on a large variety of hardware and OSs. Testing this stuff isn't exactly straightforward. Also, does anyone have high use Tf2 beta servers running? Do customers

Re: [hlds_linux] Attn: Whiners

2011-07-15 Thread Carl
A P2P system would propagate the updates faster. I'd surrender some of my bandwidth if everyone else did too. On 7/15/2011 7:20 PM, msleeper wrote: http://store.steampowered.com/news/5856/ ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] fps changes in the last patch

2011-06-28 Thread Carl
I would suspect the FPS would need to be at least double the tickrate (something about the nyquist rate would appear relevant). On 6/28/2011 3:43 PM, John wrote: Have you tested locking the FPS at 66, to match the tickrate, or tested forcing it to a lowish value (100 or 250, maybe)

Re: [hlds_linux] How do i stop server that comes into a loop

2011-06-27 Thread Carl
ps -ef | grep srcds On 6/27/2011 12:22 PM, Daniel Nilsson wrote: If i dont se server if i use top or htop. I dont know it´s pid. It is invisible but running. //Me ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Carl
Right, but usually when a domain is pointed to a new address it can take time for the changes to propagate through the cache. A 1 day delay between a cached entry is not unusual. On 6/24/2011 4:35 PM, Ronny Schedel wrote: DNS servers like it, it's their job. The clients doesn't query the DNS

Re: [hlds_linux] Did something break?

2011-06-23 Thread Carl
Pong On 6/24/2011 1:08 AM, Milton Ngan wrote: The list all went quiet over the last few hours. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Test

2011-06-03 Thread Carl
And to think they were going to shut this list down... On 6/3/2011 11:41 AM, Christoffer Pedersen wrote: Win! :-) /Chris Sent from my iPhone 4 Den 03/06/2011 kl. 17.15 skrev Michael Zeisbergmzeisberg2...@yahoo.de: xD yes -Ursprüngliche Nachricht- From: Evan Sent: Friday, June 03,

Re: [hlds_linux] Questions about minimum CPU for 32 slot TF2 and taskset

2011-05-21 Thread Carl
Yeah, that's IF they release Ep 3. On 5/21/2011 7:29 AM, Saul Rennison wrote: I do. It'd take a major engine rewrite, and there is already Source 2 on the way anyway, so what's the point? If you dont believe me, grep the alienswarm code for Source 2. They mention it a couple of times

Re: [hlds_linux] hl2dm fast download

2011-02-13 Thread Carl
Checking the log files of the webserver should have shown a large number of 404s if sv_downloadurl was improperly set. This should have been easy to fix if OP did a little more digging. On 2/13/2011 3:44 PM, Andre Müller wrote: Hi, nothing is or was broken. You have to fix your URL. The URL

Re: [hlds_linux] SERVERBROWSER - FIX IT OR REMOVE IT?

2010-11-16 Thread Carl
Are you referring to the blocking nature of any input on the browser? On 11/16/2010 7:00 PM, C Szabo wrote: I'm tired of Valve now or the coders. Maybe its time to get your heads out of your asses? What are you waiting for? Kick in the nuts? Are you people blind or are you just ignoring us?

[hlds_linux] Any chance of sv_steamgroup for CS:S / TF2?

2010-11-07 Thread Carl
Hey Valve, Is there any chance of getting these tags for CS:S / TF2 servers? It would greatly help users find the servers related to the steam groups they are in? Is there any plan to add the convar for orangebox or was there a specific reason it was not included? Carl

Re: [hlds_linux] STEAM_0:0:1

2010-08-14 Thread Carl
You're thinking of NAT. Sent from my telnet. Guy Watkins wrote: If not for dhcp, we would have run out of IP addresses over 10 years ago! } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Harry

Re: [hlds_linux] HD Counte Strike Source: RCON HACKER

2010-06-20 Thread Carl
Don't use rcon on your server? Juliano wrote: http://www.youtube.com/watch?v=iNisvLqJAeM Solution? Att. Juliano ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] build a server

2010-05-31 Thread Carl
Spend it all on a good proc and high speed ram. also A gigabit nic will help you out. Rictec wrote: hi people anyone is kind enough to tell a game server noob what hardware to buy in europe to build a server? money available 1000 euros thank you Rictec

Re: [hlds_linux] Segfaults in TF2

2010-04-15 Thread Carl
I noticed the same problem, but I am not running any mods. I have noticed it crashes when there is a level change. I had ~19 bots at the time of the segfault. Running 2.6.24 ubuntu. Crazy Canucks wrote: I'm having problems with segfaults in TF2 after I added bots to my server. A lot of

Re: [hlds_linux] TF2 no weapons, no taunt

2010-04-06 Thread Carl
Im guessing you already tried -verify_all? Daniel Vogel wrote: I'm experiencing a really strange problem on one of my servers. I've removed all addons such as metamod and sourcemod but that didn't solve the problem. No player has a weapon equipped and is in civilian pose and they can't taunt.

[hlds_linux] A Proposal

2010-03-29 Thread Carl
I have noticed that a lot of server admins here are somewhat displeased with Valve's lax approach to some of the more recent server exploits. While this may be hogwash, I think it might be due to Valve not being able to replicate the the bugs. I also have noticed that debugging srcds is not

[hlds_linux] Using Coredumps

2010-03-10 Thread Carl
Some player has been causing my server to crash which causes srcds to dump core. I am trying to use gdb to inspect the core dump, but I don't seem to be able to. $ gdb srcds_i686 core.23787 GNU gdb 6.8-debian Copyright (C) 2008 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3

[hlds_linux] breakfloor map lags

2010-02-07 Thread Carl
After about 3 or so rounds of hosting the map breakfloor (CSS) the CPU usage shoots up to 100%. This map works fine on windows. Any ideas? -- Sent from my telnet ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] breakfloor map lags

2010-02-07 Thread Carl
...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Carl } Sent: Monday, February 08, 2010 12:44 AM } To: Half-Life dedicated Linux server mailing list } Subject: [hlds_linux] breakfloor map lags } } After about 3 or so rounds of hosting the map

Re: [hlds_linux] Css Crash/Hack

2009-11-24 Thread Carl
If you give us exactly zero information, we cannot possibly help you. Markus Thewissen wrote: The guy join the server the join message come on chat then crash Globalban, hlstatsx , logs nothing in there ___ To unsubscribe, edit your list

Re: [hlds_linux] cs s parameter

2009-11-11 Thread Carl
Any idea why its Counter-Strike Source rather than something like css like almost all the other names? Christoffer Pedersen wrote: The full parameter is: For windows: hldsupdatetool.exe -command update -game Counter-Strike Source -dir dir For linux: ./steam -command update -game

Re: [hlds_linux] Steam Linux client

2009-10-27 Thread Carl
Has anyone actually tried running windows srcds in wine on nix? On Tue, Oct 27, 2009 at 12:07 PM, Gregg Hanpeter ghanpe...@gmail.comwrote: Rumors huh? Fascinating. :P On Tue, Oct 27, 2009 at 11:55 AM, Rusty Bower rbo...@gmail.com wrote: Ya. I was looking for running the games. There are

[hlds_linux] Server Spray Files

2009-10-08 Thread Carl
results. I'm really not sure where to ask this question, so linux server admins seems a reasonable place to ask. Carl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlds_linux] Server Spray Files

2009-10-08 Thread Carl
I actually tried doing a crc32 checksum of one of the files before asking here, but it didnt match so I was out of ideas. I can write up a little eventscripts plugin to do something when the player activates, I just dont know how to find the mapping from the player to the file. Carl On Thu, Oct

Re: [hlds_linux] Server Spray Files [SOLVED]

2009-10-08 Thread Carl
sprays decal decals downloads sourcemod plugin Hopefully with the keywords above no one else will run into this problem. Carl On Thu, Oct 8, 2009 at 4:30 PM, Tony Paloma drunkenf...@hotmail.com wrote: If the player is currently in the server, you can get the path to his or her spray via code

Re: [hlds_linux] [CS:S] New Flood Exploit - any fix/workaround?

2009-10-04 Thread Carl
This is an old tool which can be fixed with the DoS fixer from sourceop.com On Mon, Oct 5, 2009 at 12:52 AM, u...@polizisten-duzer.de wrote: Hi Valve, hi all, currently we are a victim of this new flood tool: http://mygully.com/thread/89-css-server-lagger-dos-tool-1915858/ Here's a

Re: [hlds_linux] crashing after latest update

2009-08-27 Thread Carl
Could you list the Content Versions you have? The update yesterday fixed all my segfault issues. On Thu, Aug 27, 2009 at 8:16 AM, William Warren hescomins...@emmanuelcomputerconsulting.com wrote: anyone seeing srcds CSS crashes after the latest updates? I cannot get my server to start now

Re: [hlds_linux] TF2 server crasher busted

2009-08-27 Thread Carl
This is pretty much useless. Hundreds more people have this exploit and removing one form the pool really does nothing. You can rcon without being connected to the server, so banning his steamid wont help. It also looks like he has a dynamic IP which means banning his IP will stop him for

[hlds_linux] Rcon crash

2009-08-27 Thread Carl
This may be old, but the video said it was added on August 6th: http://www.youtube.com/watch?v=cllqFspyNTY Im at work at the moment, but could anyone else verify that this is how the rcon crash works? ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] [english 100%] Re: Counter-Strike: Source Update Available

2009-08-26 Thread Carl
IM getting the same thing. One player joins and the server segfaults. I also noticed the default max players is now 32, has it always been that way? On Wed, Aug 26, 2009 at 2:30 PM, Alistair Cockeram h...@imf2000.org wrote: Currently appear to be on version 73. Servers segfault as soon as a

Re: [hlds_linux] Counter-Strike: Source Update Available

2009-08-26 Thread Carl
In two years they didn't release an update. The very next one broke css. :( Fortunately its back. On Wed, Aug 26, 2009 at 7:26 PM, Saul Rennison saul.renni...@gmail.comwrote: Another silent CS:S, HL2:DM and Source SDK Base update... Thanks, - Saul. 2009/8/26 Fedot

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Carl
Could you elaborate on significantly reduced network load ? Jason Ruymen wrote: Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes include: New Content - Added King Of The Hill game mode.

[hlds_linux] plr_pipeline glitches

2009-08-13 Thread Carl
Tonight while playing the second phase of plr_pipeline, Blue pushed their cart almost all the way onto the point (the cart was glowing) and then neither of the carts moved anymore regardless of having people close. Could anyone confirm this? ___

[hlds_linux] How to find the cause of Segfaults

2009-07-28 Thread Carl
A script kid has been crashing my server recently with no logs on my part for me to parse. The server segfaults and then there is no log output to see what the cause was. Is there a way to see what the server was thinking just before it crashed? Say, all the commands a client just sent to

Re: [hlds_linux] How to find the cause of Segfaults

2009-07-28 Thread Carl
Gdb says No Stack. Ideas? Tony Paloma wrote: Assuming TF2: gdb ./srcds_i486 corefile And then from the gdb prompt, type: bt -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl Sent: Tuesday

Re: [hlds_linux] Ok, time to Fix the CSS RCON Crash

2009-07-10 Thread Carl
I have had this problem too, but I ended up just disabling the rcon port with iptables and only using sm_rcon. It does, however, need to be fixed. Chris wrote: This has been going on since at least Oct/Nov 2008. There was a lengthy discussion about this in Nov 2008, check the archives here

Re: [hlds_linux] cl_interp

2009-06-15 Thread Carl
If you're users are that dim, why don't you have an announcement that comes up every so often to make sure that cvar is set correctly. I know you can query the client for the value, and only have to tell those users. Do server admins REALLY need access to that variable? It is cl_ after all.

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread Carl
Its the same way with the XXL Pros servers as well. All empty. D3vilfish wrote: Isn't it time that like Q clan valve stepped in and sorted out lotus clan. Using tactics to fill there servers with fake connections is never going to give the client end user a good gaming experience. Joining a

Re: [hlds_linux] Lotus.clan

2009-06-07 Thread Carl
You speak as though you haven't ever played a source game. I usually play on servers that have lots of people already on, and sort the server list by occupancy. When multiple clans begin to fake the number of online players, it clutters the server window. There is no easy way to remove

Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Carl
If you have ever done any windows programming, it is very easy to add in an IE window into your programs. Valve can also rely on every windows client having a IE browser available to use, along with all the benefits of having IE (integrated media player, etc.). Alot of people forget the

Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Carl
Im not even sure what this has to do with linux source servers any more. This is hlds_linux right? Steven Hartland wrote: That wouldn't be specific to IE though that would be the case for ANY browser component used, so you point is invalid. - Original Message - From: Donnie

[hlds_linux] Update Bug

2009-05-29 Thread Carl
So, I just started a TF2 server and joined it earlier tonight. As soon as I died I got all the unlocks in one death. I have 0 mods enabled so I know its nothing that I did. Has anyone else seen this? ___ To unsubscribe, edit your list preferences,

Re: [hlds_linux] Team Fortress 2 Update Coming

2009-05-21 Thread Carl
Hey just out of curiosity, will this be different from the scout update in any way? When that came out, all the Atlanta servers went very slowly (~30kB/s) which made updating very slow. Is it possible to update from a different content server? Jason Ruymen wrote: A required update for Team

[hlds_linux] OT

2009-04-30 Thread Carl
Completely OT, but whatever update you just released Valve makes TF2 Client crash. Also, does steam report to Valve HQ if the game crashes? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] HLDS and Gentoo/AMD64

2009-04-28 Thread Carl
chmod +x hldsupdatetool.bin ? :P What is the specific error you have? Nothing runs? I know you need a library (sorry, no idea which) to decompress the archive. Herk wrote: Hello, I recently moved my server from freebsd x64 to gentoo x64, and I have a big problem, I cannot execut

Re: [hlds_linux] LAN game with steam IDs enabled

2009-04-23 Thread Carl
Are you running any addons? I don't think it would be particularly hard to whip something up in ES to get this kind of behavior. (depending on your feelings about ES ;) ) f0rkz wrote: I know I've asked this before, but I don't think I really got a definitive answer for it. Is there a way

Re: [hlds_linux] 'stats' cpu load

2009-04-23 Thread Carl
you could check it yourself by using an rcon script. Rcon into the server, run the stats command, capture the output, and then compare it to top. I would suggest running top just before grabing the cpu load, rconing in and grabbing cpuload, and then again afterwards. Here is the C Source:

Re: [hlds_linux] Dealing with retry spam

2009-04-21 Thread Carl
As a side note: Why are you worried about dirty words appearing on your server? If memory serves me, this game is rated mature. Are feelings going to be hurt so badly that people leave your server? Steven Sumichrast wrote: I was trying to avoid re-inventing the wheel. And I don't write

Re: [hlds_linux] TF2 server performance settings

2009-04-17 Thread Carl
Im not sure which 32 player limit servers you go to, but I think they are pretty fun. the 24 player limit is too little for some valve maps. Björn Rohlén wrote: Servers with playerlimit 32 should be delisted or something :\ These spaminfested servers deter the poor people who accidentally

Re: [hlds_linux] (Disconnect: Added to banned list.) - without reason!

2009-04-16 Thread Carl
If there are too many server queries in a time frame the server can ban the IP. This happened to me once when I had my website set up to query the number players on the server. Mashing F5 on my site would make the srcds ban the web server (even though they had the same IP). w4rezz wrote:

[hlds_linux] Linux Server Degradation

2009-04-16 Thread Carl
Hey hlds, Whenever I run the map breakfloor on my server, after a few rounds the CPU usage shoots up to 100% for several seconds. I was wondering if any other admins have had similar trouble before? Running Ubuntu 8.03 x32 ___ To unsubscribe, edit

Re: [hlds_linux] Improving performance on low-end CPUs

2009-04-10 Thread Carl
Keep warm in the winter? ;) f0rkz wrote: you would be surprised what some of the old P3s can do. On Apr 10, 2009, at 6:05 AM, Ronny Schedel wrote: Sorry, but Pentium 3 is not low end, it is ancient. This is what they find when they dig for lost civilizations. I'm running a

[hlds_linux] Server Ranking

2009-04-08 Thread Carl
So, is the server score in effect? There seem to be more and more servers that falsify their players. Any word on this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Minor Steam Group Bug

2009-03-30 Thread Carl
I noticed that if someone invites me to a steam group, all of their servers show up in L4D. This occurs even if I haven't accepted their group invitation. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Ban duration and expiration

2009-03-25 Thread Carl
Hate to thread necro, but has anyone found a solution to temp bans not expiring on time? Id really prefer to not have to write my own ban system. David A. Parker wrote: I have those lines in my config as well. What I'd like to figure out is whether there is a way to make a 5 minute ban

Re: [hlds_linux] Team Fortress 2 Update Available

2009-03-19 Thread Carl
Is this different from the various console commands (r_threaded_rendering, or something like that) that are turned off by default? What does multicore rendering do? I was under the impression that the GPU did most of the work. I faintly remember in the ep2 commentary that even physics

Re: [hlds_linux] TF2 Delisting

2009-03-14 Thread Carl
The only good way in my opinion would be to have some sort of hybrid: Hide the reserved slots, but kick any one who joins via command line. That way the server at least makes an attempt to warn the user it it full, but also enforces the reserved slot Donnie Newlove wrote: 1. Connecting to

Re: [hlds_linux] TF2 Delisting

2009-03-13 Thread Carl
This new scoring system would help get rid of servers like yours. Evaldas Z(ilinskas wrote: Question If I have a slot plugin, and players get kicked, when they connect, due reserved slots msg? Will I get the -15point pennalt? Yes I will :) andevery minute I get at least 10 tries to

Re: [hlds_linux] TF2 Delisting

2009-03-13 Thread Carl
Providing the score as a column in the server browser would be helpful. It wouldn't let Valve completely blacklist servers, but it would provide clients with the ability to choose for themselves. If they like Valves automated opinion of a server, they can sort by server score. If not, they

Re: [hlds_linux] New update, new bull

2009-03-06 Thread Carl
If you don't already know, insulting people doesn't usually make them want to work faster or any harder for you. listac...@lvwnet.com wrote: Yep same here. I tried removing all plugins as well, it was the first thing I thought about. Same deal. Thanks, Valve. You just killed our

Re: [hlds_linux] stats command question

2009-03-03 Thread Carl
Random guess, but that might be packets per second The Mad Crapper wrote: I have a question about the 'In' and 'Out' fields in the stats command. From what i can find on the web, it looks like this is traffic in and out of the server; makes sense. But no where can i find if this is counted in

Re: [hlds_linux] 10 Print ping 20 GOTO 10

2009-03-03 Thread Carl
ls `yes` :D Cc2iscooL wrote: And this is why we can't have nice things. On Tue, Mar 3, 2009 at 5:10 PM, Rick Payton r...@mai-hawaii.com wrote: Ping Ping Ping Ping ... And so on until someone hits CTRL+C. Where is everyone today? -mauirixxx #hlserveradmins

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-02-25 Thread Carl
You guys must be unlucky. Im running Ubuntu Hardy with no mods at all and srcds runs great. Marcel wrote: same here. no server running. segfault straight after startup :/ (vanilla server, no addons or mods!) ___ To unsubscribe, edit your list

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-02-25 Thread Carl
:D I have no idea! Kernel: 2.6.24-23-generic Glibc: 2.7 /proc/version: Linux version 2.6.24-23-generic (bui...@palmer) (gcc version 4.2.4 (Ubuntu 4.2.4-1ubuntu3)) #1 SMP Thu Nov 27 18:44:42 UTC 2008 Marcel wrote: Carl wrote: You guys must be unlucky. Im running Ubuntu Hardy

Re: [hlds_linux] net_splitpacket_maxrate

2009-02-24 Thread Carl
I don't think packet splitting has to do much with compression. This looks more like application layer MTU. Andreas Grimm wrote: Did I understand it correct? High net_splitpacket_maxrate: - High CPU load - Less lags, cos packets are compressed Low net_splitpacket_maxrate: - Low CPU

Re: [hlds_linux] Team Fortress 2 Update Available

2009-02-24 Thread Carl
Steam servers are PACKED! Atlanta content servers are nearly maxed out. Anyway to choose a different server? Jason Ruymen wrote: The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include: New features: - Added The

Re: [hlds_linux] Weapon Exploiters Get Weapons Removed for a Month!

2009-02-19 Thread Carl
Who is TF announcer anyways? Patrick Shelley wrote: Gutted ! But hey, all done in the name of research! On Thu, Feb 19, 2009 at 2:49 PM, AnAkIn . anakin...@gmail.com wrote: Haha. Yesterday I've seen this message on HLDS Mailing list, and decided to find out how this exploit was

Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable

2009-02-17 Thread Carl
You should seriously consider moving towards a different admin plugin. Mani has many exploits and vulnerabilities that allow clients to crash your server. (and yes, this has happened to my server) J.Miribel wrote: Crap, it broke many Mani installs and I forgot to backup... Any way I can

[hlds_linux] Those damn reserved slots. [TF2]

2009-02-12 Thread Carl
So, I have been playing TF2 since the public beta and have noticed something in TF2 that has made the game rather annoying: reserved slots. With the advent of the new server browser, it seems that nearly full servers are brought to the top, which is another way of saying that servers with

Re: [hlds_linux] engine pairing

2009-02-12 Thread Carl
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Carl S. Gesendet: Mittwoch, 11. Februar 2009 15:34 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] engine pairing I think its easier to modify the actual executable. There are guides on google on how to do

Re: [hlds_linux] engine pairing

2009-02-11 Thread Carl S.
I think its easier to modify the actual executable. There are guides on google on how to do it. You want a 64 player server right? Markus Thewissen wrote: Valve is it a option to pair 2 or more SRCDS engines for one server?? I mean a server that runs multiple engines (2x32 slot) that

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Carl S.
Whining and Complaining does work! Nephyrin Zey wrote: Guys, the original thread in hlds (not _linux) has responses from bur...@valvesoftware.com. He also said that due to the tremendous amount of feedback, they're holding off on taking down the lists for the time being. - Neph On Mon,