Why not just count the amount of players on valves end and then send
that along with the server list? Or would that take up too much
computing power on valves servers?
2013/8/1 Scruppy Dawg sc2p...@gmail.com:
209.22.16.210 in the original post should have been 209.222.16.210
Thanks for acting
I'm kinda sure that valve implemented something against this inside
srcds to combat these annoying redirect and fake servers
2013/6/23 Marco Padovan e...@evcz.tk:
Hi
did anyone tried out to reverse proxy a gaming srcds stream?
Basically I've a server that I would like to connect and use
You could block the master servers ips so the server can not list
itself in the first place - that would help a bit i presume?
2012/12/5 Bruno Garcia garcia.bru...@gmail.com:
I don't think you could HIDE the server ip address and still show up in the
browser.
Perhaps there's a way of not being
Maybe valve finally wants to prevent people from owning hundreds of
accounts on the same computer?
2012/11/20 Rudy Bleeker rblee...@gmail.com:
It still didn't Cameron :-)
On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe
cmun...@cameronmunroe.com wrote:
Woops pic didn't attach.
On ,
Connection closed' usually appears when a crashed player is
reconnecting - are you saying players actually get DROPPED from the
server with that message?
2012/11/2 Nikolay Shopik sho...@inblock.ru:
Anyone noticing huge amount connection closing messages from players
which is droped at same
The server also needs the client binaries to check if a client is
trying to connect using a modified client
You have to get your cart and horses in the correct order.
We aren't going to collide with the client until you send us a copy of it..
:-)
--
Dan
Why can't you just leave the cmd- and updaterate alone? It seriously
pisses me of when people think higher == better - the default
settings of updating and sending 30 times per second are just fine.
2012/10/16 Pieter-bas Ronner i...@pbservers.nl:
Well that wasn't the final solution. I found the
than 3 if
you run a 24 or 32 player server (especially for stuff like mvm where
you see shitload of players at once)
2012/10/16 Drogen Viech drogenvi...@googlemail.com:
Why can't you just leave the cmd- and updaterate alone? It seriously
pisses me of when people think higher == better
Just set sv_minrate to something high enough so those stupid guys with
their rate set to 3 won't start lagging, don't care about the
other cmdrate/updaterate/interp bullshit - that's how i do it and it
works fine for everyone.
2012/9/10 edman747 edman...@gmail.com:
I never use this, it
What the hell? Servers can tell the client to take screenshots *and*
tell them to upload them to the server? Whatever happened about
privacy?
2012/9/8 lwf l...@rocketblast.com:
http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387
This is absolutely brilliant, great
takes screenshots. No desktop
shots, just ingame footage.
-ics
10.9.2012 16:47, Drogen Viech kirjoitti:
What the hell? Servers can tell the client to take screenshots *and*
tell them to upload them to the server? Whatever happened about
privacy?
2012/9/8 lwf l...@rocketblast.com:
http
by us, VAC
doesn't get nearly all of them). I'm even helping with reporting every
single cheater through Steamcommunity because i know it also helps.
-ics
10.9.2012 17:54, Drogen Viech kirjoitti:
The difference is that it's common knowledge that punkbuster takes
screenshots, whereas
Will alias jpeg and alias screenshot prevent this from taking screenshots?
2012/9/10 Drogen Viech drogenvi...@googlemail.com:
He should atleast force a tag into sv_tags when this plugin is
installed so i can avoid all those servers
2012/9/10 ics i...@ics-base.net:
Like i said you wouldn't
It takes a screenshot randomly, only anakin knows when (he said every
10 or so minutes)
He's using some really fucked up kind of exploit - not even the
following config will prevent it from taking screenshots:
http://pastebin.com/raw.php?i=Xr39hrys
2012/9/10 Cameron Munroe
I think you can prevent this plugin from working if you disallow your
user account to write to the tf2 folder though
2012/9/10 Drogen Viech drogenvi...@googlemail.com:
It takes a screenshot randomly, only anakin knows when (he said every
10 or so minutes)
He's using some really fucked up kind
?
On 9/10/2012 9:23 AM, Drogen Viech wrote:
It takes a screenshot randomly, only anakin knows when (he said every
10 or so minutes)
He's using some really fucked up kind of exploit - not even the
following config will prevent it from taking screenshots:
http://pastebin.com/raw.php?i=Xr39hrys
I totally forgot about cl_allowupload, derp.
2012/9/10 Drogen Viech drogenvi...@googlemail.com:
I assume you have to go through all of them on your server, the no
spread and trigger bot detection is fully automatic, other heuristic
detections are printed to your console
2012/9/10 Cameron
the shot. This plugin is simply
awesome tool for every server owner that wants to catch wallhackers and
such.
-ics
10.9.2012 19:46, Cameron Munroe kirjoitti:
Asher? Can you give us an example, or some info on the subject.
On 9/10/2012 9:31 AM, Drogen Viech wrote:
I assume you have to go
on the subject.
On 9/10/2012 9:31 AM, Drogen Viech wrote:
I assume you have to go through all of them on your server, the no
spread and trigger bot detection is fully automatic, other
heuristic
detections are printed to your console
2012/9/10 Cameron Munroe cmun
I made a bash-script that restarts those deadloop-hanged-servers,
unfortunately i'm a huge newbie to linux and the script isn't perfect
at all. Nevertheless if you want to take a look at it, click here:
http://pastebin.com/8VL3Aa8u
The problem is that my script spawns 2 screen sessions per server,
They should just count the amount of players connected to a server in
the steam backend and not trust the servers with this - something like
this would also help against disguising bots in the 'status' command
output and scoreboard.
2012/4/26 1nsane 1nsane...@gmail.com:
This just means
I'll just point out that Andreas Grimm l...@gmx.net is the admin of
saigns.de and last time i checked they still somehow modified the
output of the 'status' command.
2012/4/16 Saul Rennison saul.renni...@gmail.com:
Pretty sure you can just hook IServerGameDLL::ShouldHideServer to make it
return
I wonder how long it takes him to put his pay2win bullshit into cs:go
2012/4/18 Drogen Viech drogenvi...@googlemail.com:
I'll just point out that Andreas Grimm l...@gmx.net is the admin of
saigns.de and last time i checked they still somehow modified the
output of the 'status' command.
2012
Whats wrong with the default kernel? Do you need it for the 1 fps
bullshit? If yes, stop.
2012/4/12 Michael Johansen michs...@live.no:
Hi
I'm looking for someone who knows how to compile THE BEST custom core
specifically for my system. I've got a Dell R210VII with a Xeon E3-1270 CPU @
Okay then, sorry for being so rude - the fps crap really pisses me off
at times :(
2012/4/12 Michael Johansen michs...@live.no:
I know that it's best at 66.67 fps, and no, I'm not a faggot who needs 1000+
fps in order to get that placebo effect.
Date: Thu, 12 Apr 2012 19:36:21 +0200
From:
Awesome! I love how it displays that it's verifying files and not
sitting around apparently doing nothing, much appreciated indeed :)
2012/4/13 gamead...@127001.org:
Well, certainly right now it appears to connect really snappily... be
interesting to see how it works when everyone's connecting
I love your server settings mart-jan! I hate when servers force me to
use cl_updaterate 66 but at the same time force me to use bullshit
like rate 3 _'
2012/4/8 hlds h...@gmx.com:
The rate is used to compute the time when the next update can be sent to a
client. A a huge value means that
I'm pretty sure you will only annoy valve if the cached responses
don't tell the truth - they may don't like it if you respond with
minute old data of course (player count changed and does not cooperate
with what the steam backend is thinking perhaps?)
2012/2/19 1nsane 1nsane...@gmail.com:
I'm a total newbie at linux, but couldn't you have crownjobs running,
querying servers and sending e-mails to customer support if customers
changed maxplayers to something too high? Just saying, chmodding
autoexec.cfg to 444 and disallowing chmod is the better solution of
course
2012/1/3 Ulrich
Their terribad site design is reason enough not to use it
2011/12/31 Marcel hlds_li...@vermasslt.de:
Hi,
It seems that I've missed a thing.
Can anybody tell me what all of this Anti CSDoS and HLShield is about? Is it
really needed? I'm a bit afraid of loading a library from a .ro website
I remember a trade map that had a pool with a ball laying around (as a
prop_physics so you could push it around) - maybe insert this into the
maps cfg file?
sv_cheats 1
ent_remove_all prop_physics
ent_remove_all prop_physics_multiplayer
sv_cheats 0
2011/12/28 Eli Witt eliw...@gmail.com:
Isn't
Um, what about false positives? Bullshit like XFire for example.
2011/12/24 Frank ad...@gamerscrib.net:
I 100% disagree... Don't cheat and don't get banned. You saying this just
says Ohh well let's just slap em on the wrist for cheating - maybe they
will learn
Nope sorry ...do not pass go -
prop_physics_multiplayer are regular phyiscs props available in every
source game, see
https://developer.valvesoftware.com/wiki/Prop_physics_multiplayer
Maybe one of them fell out of the map (Maybe bad map design by whoever
created that map if it's a custom one)?
2011/12/24 Whisperity
tolerance just as much as Valve does.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Drogen Viech
Sent: Saturday, December 24, 2011 11:12 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re
Relevant to server administration.
2011/12/22 msleeper mslee...@ismsleeperwrong.com:
Relevant to server administration.
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visit:
Thats nice to hear - now we just need to hope that valve deems those
shitty pay2win servers as rule-breaking - they give hats they don't
have to their premium-users after all - remember how valve banned
attachments because of it??
2011/12/16 Fletcher Dunn fletch...@valvesoftware.com:
We are
People are playing on our servers because we appear at the top if you
sort by player count, so our servers MUST be awesome! SHUT UP!
2011/12/15, Laurenz Ruprecht laurenz.rupre...@zmx.at:
Please do not flame here @hasser css.
There are playing many thousands players a day on c2Play. c2Play and
http://www.youtube.com/watch?v=i9E7QipxFIA
^
Just seen this on youtube - it was uploaded today. Does anyone already
know how to prevent this?
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The saigns.de guys banned me for whatever reason, probably for calling
their servers pay-to-win-infested bullshit - so i'd wanted to join and
report them for giving out items to players they don't have (obviously
valve didn't want this days back when purposely denying
player-attachments?)
(Also,
saigns.de, just saying.
2011/11/2 [BT]Black V bla...@paradise.net.nz:
As for the IP's etc, if you don't know who those are, your not around
much
Or maybe, just maybe, those servers are not local to us so we don’t SEE
those servers
-Original Message-
From: Mart-Jan Reeuwijk
Ping on the netgraph takes the client-fps into Account
Am 27.10.2011 10:12 schrieb Oskar Levin os...@dataviruset.com:
I would also like to know why the ping differs depending on where you
look.
Regards
/Oskar
-Ursprungligt meddelande-
Från:
Did you try starting the server w/o any addons?
2011/10/14 h...@gmx.com:
Only my TF2 server crashes with these errors?
This is different than the first one and the backtrace has nothing related to
SourceMod or Metamod. Until this update everything was ok...
#0 0xb7894424 in
Why a windows executable though, wouldn't stuff like this be easier in
python or something
2011/10/6 Nomaan Ahmad n0man@gmail.com:
It doesnt give valid steam ids...
banid 0 STEAM_0:0:-38280598980132864
banid 0 STEAM_0:0:-38280598980132864
banid 0 STEAM_0:0:-38280598980132864
banid 0
10$ says it'll be like 12 or something
2011/8/28 Andreas Grimm l...@gmx.net:
128 would be cool
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Sunday, August 28, 2011 10:02 PM
I think the sv_cheats guy might be talking about removing debug stuff
like r_drawothermodels completely, which is incredibly dumb
nontheless.
2011/8/26 px p...@i.kiev.ua:
Hello, AnAkIn.
I made a quick look on site and forum, but didn't find answer: if
plugin blocks sending coordinates
Why not? Servers won't be able to use those 2 extra slots for players
to join anyways (without a server side hack, that is)
2011/8/25 John Schoenick nephy...@doublezen.net:
You... didn't bump TF2's maxplayers to 34 now did you?
Please tell me you didn't.
On 08/24/2011 04:05 PM, Jon
Anakin is right, if you set your rate cvar high enough (w/
sv_maxrate 0 on the server side) source will tell you something along
the lines of Original is 9, clamped to 1048576
2011/8/20 Jesse Molina je...@opendreams.net:
Here's what the console tells me per default;
sv_maxrate
Could you rather copy the console output the server gives you? The log
above is hardly useful
Am 16. August 2011 19:29 schrieb vin...@mytechzone.de:
Following Question is in german and in english.
I have a big problem with my Counter Strike servers.
After hours they are all crashing down.
Did you try the con_filter* cvars?
2011/8/12 E3pO e...@wmclan.net:
Well actually it is. I'm interested in seeing how to filter text from
srcds_linux's console. Seems relevant to me.
On Fri, Aug 12, 2011 at 12:44 AM, Evan Sharp
ev...@promarketingpromos.com wrote:
Not the place for this, try
Won't that cause issues if func_rotating's rotate for days, in the
same direction (memory overflows?)
2011/8/2 Saul Rennison saul.renni...@gmail.com:
The problem with the func_rotating is that they aren't wrapping back to 0
once they go over 360 degrees.
On Monday, 1 August 2011, Fletcher
That's what we call 'gravity'.
No, honestly i don't understand this - gravity will pull you back
(slow you down) once you exit the trigger_push? I don't see anything
wrong.
2011/8/1 E3pO e...@wmclan.net:
I've noticed several of our maps have broken due to the fact that
the trigger_push is not
Leage of legends uses p2p to distribute game content, and the game
servers are directly hosted by them - no comparison to what valve
does (having their own content servers, using no p2p at all, just
providing a serverlist and some additional servers)
2011/7/28 Saint K. sai...@specialattack.net:
I'm having the same issue on my server - the last 2 days it went
completely empty, it looked like the matchmaking system had stopped
working.
2011/7/10 rav...@arkanox.net:
We have also been having this issue since yesterday. We have 2 servers
that were always full and now, we get one or two
Did you know EVERYONE gets those critical hits from time to time, not
just everyone else but you? I dunno how people think critical hits are
unfair - every one gets them once in a while.
2011/7/6 AnAkIn . anakin...@gmail.com:
Balance the game? Are you serious?
And it isn't really fun if you
It's probably those players who believe in high fps = less lag
bullshit - is their ping high in the scoreboard? What kind of lag do
they get? How much fps do they have ect.
2011/7/3 Eric Riemers riem...@binkey.nl:
Seen it here too, but can't pinpoint it.
-Original Message-
From:
I'd also love to see the weld issue fixed on linux srcds :(
This may help a bit -
http://www.facepunch.com/threads/986675-Niggles?p=29754797viewfull=1#post29754797
2011/6/23 Christoffer Pedersen v...@vrod.dk:
Whopsy, i made have been too fast there..
It seems to me that they have forgotten
VMF's to the maps would be nice to have, too.
2011/6/9 Saul Rennison saul.renni...@gmail.com:
What are in the maps themselves, though?
Thanks,
- Saul
On 9 June 2011 16:00, raydan rayda...@gmail.com wrote:
There are two hl2dm server crash bugs
map source
http://en.wikipedia.org/wiki/Placebo
2011/3/30 realdreams dream...@gmail.com:
I am curious how does fps above 60 help in the game. Most monitors are
60Hz. How will higher fps affect gameplay on a 60Hz monitor?
On Wed, Mar 30, 2011 at 8:30 AM, Claudio Beretta
beretta.clau...@gmail.com wrote:
It would be awesome to see valve locking some of those stupid
cmdrate/updaterate/interp vars too - most people don't have a clue
what they do exactly, they just think higher is better.
Also, why does everyone think rate 25000 is enough for a 2mbit
connection? I have set mine to '99' as it's
http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4
It's out of date, sadly.
2010/7/2 Daniel Vogel dan...@codefreak.net:
What? There are plugins that allow 64 players?
On 2 July 2010 08:57, Shane Arnold clontar...@iinet.net.au wrote:
I thought the hardlimit on slots was
I assume .wav files are needed to keep track of how long a sound
actually is (e.g. for looping sounds in ambient_generic)
.vmt files are needed to keep track of surface properties
(Footstep-sounds, dustclouds when bullets hit them?)
But i don't see any reason why a server would need all the .vtf
Aww, too bad, i can't stand kids whining about how 100 tickrate is so
much more accurate...
2010/6/19 1nsane 1nsane...@gmail.com:
Same as DODS, you can change the tickrate.
On Sat, Jun 19, 2010 at 10:33 AM, Marcel hlds_li...@vermasslt.de wrote:
On 18.06.2010 00:16, ics wrote:
Most likely
They're the ones you should use - they belong to Valve's
master-servers (they handle the server lists you see ingame).
2010/5/3 Schlup sch...@bulletproofnerds.com:
Are those your IP addresses or are those the actual IP addresses we should
use?
-Original Message-
From:
This thread may be usefull for you guys:
http://aluigi.freeforums.org/source-engine-seg-fault-crash-exploit-t993.html
I wonder why valve didn't do anything yet.
2010/5/2 Claudio Beretta beretta.clau...@gmail.com:
that extension won't help for this specific attack since it is made to
filter only
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