Re: [hlds_linux] Uh, so are we going to take care of all these fake player servers?

2013-08-11 Thread Drogen Viech
Why not just count the amount of players on valves end and then send that along with the server list? Or would that take up too much computing power on valves servers? 2013/8/1 Scruppy Dawg sc2p...@gmail.com: 209.22.16.210 in the original post should have been 209.222.16.210 Thanks for acting

Re: [hlds_linux] reverse proxy UDP stream / socat

2013-06-23 Thread Drogen Viech
I'm kinda sure that valve implemented something against this inside srcds to combat these annoying redirect and fake servers 2013/6/23 Marco Padovan e...@evcz.tk: Hi did anyone tried out to reverse proxy a gaming srcds stream? Basically I've a server that I would like to connect and use

Re: [hlds_linux] Guide Us

2012-12-05 Thread Drogen Viech
You could block the master servers ips so the server can not list itself in the first place - that would help a bit i presume? 2012/12/5 Bruno Garcia garcia.bru...@gmail.com: I don't think you could HIDE the server ip address and still show up in the browser. Perhaps there's a way of not being

Re: [hlds_linux] Steam Warning on Trading?

2012-11-20 Thread Drogen Viech
Maybe valve finally wants to prevent people from owning hundreds of accounts on the same computer? 2012/11/20 Rudy Bleeker rblee...@gmail.com: It still didn't Cameron :-) On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: Woops pic didn't attach. On ,

Re: [hlds_linux] Dropped player from server (Connection closing)

2012-11-05 Thread Drogen Viech
Connection closed' usually appears when a crashed player is reconnecting - are you saying players actually get DROPPED from the server with that message? 2012/11/2 Nikolay Shopik sho...@inblock.ru: Anyone noticing huge amount connection closing messages from players which is droped at same

Re: [hlds_linux] Next OrangeBox update may break linux plugins

2012-10-26 Thread Drogen Viech
The server also needs the client binaries to check if a client is trying to connect using a modified client You have to get your cart and horses in the correct order. We aren't going to collide with the client until you send us a copy of it.. :-) -- Dan

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-16 Thread Drogen Viech
Why can't you just leave the cmd- and updaterate alone? It seriously pisses me of when people think higher == better - the default settings of updating and sending 30 times per second are just fine. 2012/10/16 Pieter-bas Ronner i...@pbservers.nl: Well that wasn't the final solution. I found the

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-16 Thread Drogen Viech
than 3 if you run a 24 or 32 player server (especially for stuff like mvm where you see shitload of players at once) 2012/10/16 Drogen Viech drogenvi...@googlemail.com: Why can't you just leave the cmd- and updaterate alone? It seriously pisses me of when people think higher == better

Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?

2012-09-10 Thread Drogen Viech
Just set sv_minrate to something high enough so those stupid guys with their rate set to 3 won't start lagging, don't care about the other cmdrate/updaterate/interp bullshit - that's how i do it and it works fine for everyone. 2012/9/10 edman747 edman...@gmail.com: I never use this, it

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Drogen Viech
What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Drogen Viech
takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Drogen Viech
by us, VAC doesn't get nearly all of them). I'm even helping with reporting every single cheater through Steamcommunity because i know it also helps. -ics 10.9.2012 17:54, Drogen Viech kirjoitti: The difference is that it's common knowledge that punkbuster takes screenshots, whereas

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Drogen Viech
Will alias jpeg and alias screenshot prevent this from taking screenshots? 2012/9/10 Drogen Viech drogenvi...@googlemail.com: He should atleast force a tag into sv_tags when this plugin is installed so i can avoid all those servers 2012/9/10 ics i...@ics-base.net: Like i said you wouldn't

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Drogen Viech
It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Drogen Viech
I think you can prevent this plugin from working if you disallow your user account to write to the tf2 folder though 2012/9/10 Drogen Viech drogenvi...@googlemail.com: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Drogen Viech
? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hrys

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Drogen Viech
I totally forgot about cl_allowupload, derp. 2012/9/10 Drogen Viech drogenvi...@googlemail.com: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Drogen Viech
the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Drogen Viech
on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun

Re: [hlds_linux] TF2 crash during shutdown

2012-06-24 Thread Drogen Viech
I made a bash-script that restarts those deadloop-hanged-servers, unfortunately i'm a huge newbie to linux and the script isn't perfect at all. Nevertheless if you want to take a look at it, click here: http://pastebin.com/8VL3Aa8u The problem is that my script spawns 2 screen sessions per server,

Re: [hlds_linux] Suddenly very low server population

2012-04-26 Thread Drogen Viech
They should just count the amount of players connected to a server in the steam backend and not trust the servers with this - something like this would also help against disguising bots in the 'status' command output and scoreboard. 2012/4/26 1nsane 1nsane...@gmail.com: This just means

Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-18 Thread Drogen Viech
I'll just point out that Andreas Grimm l...@gmx.net is the admin of saigns.de and last time i checked they still somehow modified the output of the 'status' command. 2012/4/16 Saul Rennison saul.renni...@gmail.com: Pretty sure you can just hook IServerGameDLL::ShouldHideServer to make it return

Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-18 Thread Drogen Viech
I wonder how long it takes him to put his pay2win bullshit into cs:go 2012/4/18 Drogen Viech drogenvi...@googlemail.com: I'll just point out that Andreas Grimm l...@gmx.net is the admin of saigns.de and last time i checked they still somehow modified the output of the 'status' command. 2012

Re: [hlds_linux] Compiling a custom Debian Squeeze kernel

2012-04-12 Thread Drogen Viech
Whats wrong with the default kernel? Do you need it for the 1 fps bullshit? If yes, stop. 2012/4/12 Michael Johansen michs...@live.no: Hi I'm looking for someone who knows how to compile THE BEST custom core specifically for my system. I've got a Dell R210VII with a Xeon E3-1270 CPU @

Re: [hlds_linux] Compiling a custom Debian Squeeze kernel

2012-04-12 Thread Drogen Viech
Okay then, sorry for being so rude - the fps crap really pisses me off at times :( 2012/4/12 Michael Johansen michs...@live.no: I know that it's best at 66.67 fps, and no, I'm not a faggot who needs 1000+ fps in order to get that placebo effect. Date: Thu, 12 Apr 2012 19:36:21 +0200 From:

Re: [hlds_linux] HLDS Update Tool released

2012-04-12 Thread Drogen Viech
Awesome! I love how it displays that it's verifying files and not sitting around apparently doing nothing, much appreciated indeed :) 2012/4/13 gamead...@127001.org: Well, certainly right now it appears to connect really snappily... be interesting to see how it works when everyone's connecting

Re: [hlds_linux] Poor TF2 performance on a dedicated server

2012-04-08 Thread Drogen Viech
I love your server settings mart-jan! I hate when servers force me to use cl_updaterate 66 but at the same time force me to use bullshit like rate 3 _' 2012/4/8 hlds h...@gmx.com: The rate is used to compute the time when the next update can be sent to a client. A a huge value means that

Re: [hlds_linux] The policy of truth is still in effect

2012-02-18 Thread Drogen Viech
I'm pretty sure you will only annoy valve if the cached responses don't tell the truth - they may don't like it if you respond with minute old data of course (player count changed and does not cooperate with what the steam backend is thinking perhaps?) 2012/2/19 1nsane 1nsane...@gmail.com:

Re: [hlds_linux] please lock maxplayers

2012-01-03 Thread Drogen Viech
I'm a total newbie at linux, but couldn't you have crownjobs running, querying servers and sending e-mails to customer support if customers changed maxplayers to something too high? Just saying, chmodding autoexec.cfg to 444 and disallowing chmod is the better solution of course 2012/1/3 Ulrich

Re: [hlds_linux] Anti CS DOS

2011-12-31 Thread Drogen Viech
Their terribad site design is reason enough not to use it 2011/12/31 Marcel hlds_li...@vermasslt.de: Hi, It seems that I've missed a thing. Can anybody tell me what all of this Anti CSDoS and HLShield is about? Is it really needed? I'm a bit afraid of loading a library from a .ro website

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-27 Thread Drogen Viech
I remember a trade map that had a pool with a ball laying around (as a prop_physics so you could push it around) - maybe insert this into the maps cfg file? sv_cheats 1 ent_remove_all prop_physics ent_remove_all prop_physics_multiplayer sv_cheats 0 2011/12/28 Eli Witt eliw...@gmail.com: Isn't

Re: [hlds_linux] Cheat Engine Report

2011-12-24 Thread Drogen Viech
Um, what about false positives? Bullshit like XFire for example. 2011/12/24 Frank ad...@gamerscrib.net: I 100% disagree...  Don't cheat and don't get banned. You saying this just says Ohh well let's just slap em on the wrist for cheating - maybe they will learn Nope sorry ...do not pass go -

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-24 Thread Drogen Viech
prop_physics_multiplayer are regular phyiscs props available in every source game, see https://developer.valvesoftware.com/wiki/Prop_physics_multiplayer Maybe one of them fell out of the map (Maybe bad map design by whoever created that map if it's a custom one)? 2011/12/24 Whisperity

Re: [hlds_linux] Cheat Engine Report

2011-12-24 Thread Drogen Viech
tolerance just as much as Valve does. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Drogen Viech Sent: Saturday, December 24, 2011 11:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re

Re: [hlds_linux] Will steam ever get stable

2011-12-23 Thread Drogen Viech
Relevant to server administration. 2011/12/22 msleeper mslee...@ismsleeperwrong.com: Relevant to server administration. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-16 Thread Drogen Viech
Thats nice to hear - now we just need to hope that valve deems those shitty pay2win servers as rule-breaking - they give hats they don't have to their premium-users after all - remember how valve banned attachments because of it?? 2011/12/16 Fletcher Dunn fletch...@valvesoftware.com: We are

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread Drogen Viech
People are playing on our servers because we appear at the top if you sort by player count, so our servers MUST be awesome! SHUT UP! 2011/12/15, Laurenz Ruprecht laurenz.rupre...@zmx.at: Please do not flame here @hasser css. There are playing many thousands players a day on c2Play. c2Play and

[hlds_linux] New exploit for the orangebox engine?

2011-11-08 Thread Drogen Viech
http://www.youtube.com/watch?v=i9E7QipxFIA ^ Just seen this on youtube - it was uploaded today. Does anyone already know how to prevent this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Report abusive servers from the main menu

2011-11-05 Thread Drogen Viech
The saigns.de guys banned me for whatever reason, probably for calling their servers pay-to-win-infested bullshit - so i'd wanted to join and report them for giving out items to players they don't have (obviously valve didn't want this days back when purposely denying player-attachments?) (Also,

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Drogen Viech
saigns.de, just saying. 2011/11/2 [BT]Black V bla...@paradise.net.nz: As for the IP's etc, if you don't know who those are, your not around much Or maybe, just maybe, those servers are not local to us so we don’t SEE those servers -Original Message- From: Mart-Jan Reeuwijk

Re: [hlds_linux] High ping on LAN server?

2011-10-27 Thread Drogen Viech
Ping on the netgraph takes the client-fps into Account Am 27.10.2011 10:12 schrieb Oskar Levin os...@dataviruset.com: I would also like to know why the ping differs depending on where you look. Regards /Oskar -Ursprungligt meddelande- Från:

Re: [hlds_linux] TF2 Crash

2011-10-13 Thread Drogen Viech
Did you try starting the server w/o any addons? 2011/10/14 h...@gmx.com: Only my TF2 server crashes with these errors? This is different than the first one and the backtrace has nothing related to SourceMod or Metamod. Until this update everything was ok... #0  0xb7894424 in

Re: [hlds_linux] Steam Group Parser

2011-10-06 Thread Drogen Viech
Why a windows executable though, wouldn't stuff like this be easier in python or something 2011/10/6 Nomaan Ahmad n0man@gmail.com: It doesnt give valid steam ids... banid 0 STEAM_0:0:-38280598980132864 banid 0 STEAM_0:0:-38280598980132864 banid 0 STEAM_0:0:-38280598980132864 banid 0

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-28 Thread Drogen Viech
10$ says it'll be like 12 or something 2011/8/28 Andreas Grimm l...@gmx.net: 128 would be cool -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Sunday, August 28, 2011 10:02 PM

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-27 Thread Drogen Viech
I think the sv_cheats guy might be talking about removing debug stuff like r_drawothermodels completely, which is incredibly dumb nontheless. 2011/8/26 px p...@i.kiev.ua: Hello, AnAkIn. I  made  a  quick  look  on site and forum, but didn't find answer: if plugin  blocks  sending  coordinates

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread Drogen Viech
Why not? Servers won't be able to use those 2 extra slots for players to join anyways (without a server side hack, that is) 2011/8/25 John Schoenick nephy...@doublezen.net: You... didn't bump TF2's maxplayers to 34 now did you? Please tell me you didn't. On 08/24/2011 04:05 PM, Jon

Re: [hlds_linux] Choke at higher latencies caused by what?

2011-08-20 Thread Drogen Viech
Anakin is right, if you set your rate cvar high enough (w/ sv_maxrate 0 on the server side) source will tell you something along the lines of Original is 9, clamped to 1048576 2011/8/20 Jesse Molina je...@opendreams.net: Here's what the console tells me per default; sv_maxrate

Re: [hlds_linux] Bad Servercrashs at linuxserver

2011-08-16 Thread Drogen Viech
Could you rather copy the console output the server gives you? The log above is hardly useful Am 16. August 2011 19:29 schrieb vin...@mytechzone.de: Following Question is in german and in english. I have a big problem with my Counter Strike servers. After hours they are all crashing down.

Re: [hlds_linux] Sourcemod plugin or some type of plugin to remove console spam related to DataTable warnings

2011-08-11 Thread Drogen Viech
Did you try the con_filter* cvars? 2011/8/12 E3pO e...@wmclan.net: Well actually it is. I'm interested in seeing how to filter text from srcds_linux's console. Seems relevant to me. On Fri, Aug 12, 2011 at 12:44 AM, Evan Sharp ev...@promarketingpromos.com wrote: Not the place for this, try

Re: [hlds_linux] tf2 crashes

2011-08-02 Thread Drogen Viech
Won't that cause issues if func_rotating's rotate for days, in the same direction (memory overflows?) 2011/8/2 Saul Rennison saul.renni...@gmail.com: The problem with the func_rotating is that they aren't wrapping back to 0 once they go over 360 degrees. On Monday, 1 August 2011, Fletcher

Re: [hlds_linux] Physics Push Broken?

2011-08-01 Thread Drogen Viech
That's what we call 'gravity'. No, honestly i don't understand this - gravity will pull you back (slow you down) once you exit the trigger_push? I don't see anything wrong. 2011/8/1 E3pO e...@wmclan.net: I've noticed several of our maps have broken due to the fact that the trigger_push is not

Re: [hlds_linux] Unstable steam backend

2011-07-28 Thread Drogen Viech
Leage of legends uses p2p to distribute game content, and the game servers are directly hosted by them - no comparison to what valve does (having their own content servers, using no p2p at all, just providing a serverlist and some additional servers) 2011/7/28 Saint K. sai...@specialattack.net:

Re: [hlds_linux] TF2 servers staying empty

2011-07-10 Thread Drogen Viech
I'm having the same issue on my server - the last 2 days it went completely empty, it looked like the matchmaking system had stopped working. 2011/7/10 rav...@arkanox.net: We have also been having this issue since yesterday.  We have 2 servers that were always full and now, we get one or two

Re: [hlds_linux] quickplay disabled tags

2011-07-06 Thread Drogen Viech
Did you know EVERYONE gets those critical hits from time to time, not just everyone else but you? I dunno how people think critical hits are unfair - every one gets them once in a while. 2011/7/6 AnAkIn . anakin...@gmail.com: Balance the game? Are you serious? And it isn't really fun if you

Re: [hlds_linux] Player lag since the uber update?

2011-07-03 Thread Drogen Viech
It's probably those players who believe in high fps = less lag bullshit - is their ping high in the scoreboard? What kind of lag do they get? How much fps do they have ect. 2011/7/3 Eric Riemers riem...@binkey.nl: Seen it here too, but can't pinpoint it. -Original Message- From:

Re: [hlds_linux] Vehicle issue

2011-06-23 Thread Drogen Viech
I'd also love to see the weld issue fixed on linux srcds :( This may help a bit - http://www.facepunch.com/threads/986675-Niggles?p=29754797viewfull=1#post29754797 2011/6/23 Christoffer Pedersen v...@vrod.dk: Whopsy, i made have been too fast there.. It seems to me that they have forgotten

Re: [hlds_linux] HL2DM server crash bug

2011-06-10 Thread Drogen Viech
VMF's to the maps would be nice to have, too. 2011/6/9 Saul Rennison saul.renni...@gmail.com: What are in the maps themselves, though? Thanks, - Saul On 9 June 2011 16:00, raydan rayda...@gmail.com wrote: There are two hl2dm server crash bugs map source

Re: [hlds_linux] Low srcds FPS

2011-03-30 Thread Drogen Viech
http://en.wikipedia.org/wiki/Placebo 2011/3/30 realdreams dream...@gmail.com: I am curious how does fps above 60 help in the game. Most monitors are 60Hz. How will higher fps affect gameplay on a 60Hz monitor? On Wed, Mar 30, 2011 at 8:30 AM, Claudio Beretta beretta.clau...@gmail.com wrote:

Re: [hlds_linux] Serverside FPS jitter

2010-11-15 Thread Drogen Viech
It would be awesome to see valve locking some of those stupid cmdrate/updaterate/interp vars too - most people don't have a clue what they do exactly, they just think higher is better. Also, why does everyone think rate 25000 is enough for a 2mbit connection? I have set mine to '99' as it's

Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-02 Thread Drogen Viech
http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4 It's out of date, sadly. 2010/7/2 Daniel Vogel dan...@codefreak.net: What? There are plugins that allow 64 players? On 2 July 2010 08:57, Shane Arnold clontar...@iinet.net.au wrote: I thought the hardlimit on slots was

[hlds_linux] Why do all the materials and sounds get downloaded?

2010-06-25 Thread Drogen Viech
I assume .wav files are needed to keep track of how long a sound actually is (e.g. for looping sounds in ambient_generic) .vmt files are needed to keep track of surface properties (Footstep-sounds, dustclouds when bullets hit them?) But i don't see any reason why a server would need all the .vtf

Re: [hlds_linux] mac cs-source = orangebox?

2010-06-19 Thread Drogen Viech
Aww, too bad, i can't stand kids whining about how 100 tickrate is so much more accurate... 2010/6/19 1nsane 1nsane...@gmail.com: Same as DODS, you can change the tickrate. On Sat, Jun 19, 2010 at 10:33 AM, Marcel hlds_li...@vermasslt.de wrote: On 18.06.2010 00:16, ics wrote: Most likely

[hlds_linux] Problems with TF2 and CSS Servers not showing in master server list.

2010-05-03 Thread Drogen Viech
They're the ones you should use - they belong to Valve's master-servers (they handle the server lists you see ingame). 2010/5/3 Schlup sch...@bulletproofnerds.com: Are those your IP addresses or are those the actual IP addresses we should use? -Original Message- From:

[hlds_linux] DOS

2010-05-02 Thread Drogen Viech
This thread may be usefull for you guys: http://aluigi.freeforums.org/source-engine-seg-fault-crash-exploit-t993.html I wonder why valve didn't do anything yet. 2010/5/2 Claudio Beretta beretta.clau...@gmail.com: that extension won't help for this specific attack since it is made to filter only