On Thu, Feb 14, 2013 at 08:43:03PM -0800, Collin Howard wrote:
There should have been a client side beta too.
There was, and was very easy to opt into on the Steam client. Not
Valve's fault if not many people chose to participate in it despite them
announcing it a lot.
On Sat, Jan 26, 2013 at 02:40:22PM +1100, Steven Haigh wrote:
I've had my servers set to open and connected to 'game coordinator'
ever since starting, but I've noticed that at random points in time
players just stop joining.
It seems that whenever this happens and I issue a _restart to the
On my MVM server, I have it autorestarting every 8 hours or so with cron
executing sv_shutdown along with a high sv_shutdown_timeout_minutes
value (to prevent it from restarting with anyone on it). Problem is,
quite often the server thinks it still has players on it or something,
so it doesn't
On Mon, Apr 16, 2012 at 11:14:08AM +0200, AnAkIn wrote:
How did people running 20-30 servers with fake clients on TF2 got the
CS GO dedicated server access...? :/
This. It's funny how one of the worst communities is allowed to run
CS:GO servers.
Hopefully Valve will just release the dedicated
On Mon, Apr 16, 2012 at 07:07:53PM +0200, Andreas Grimm wrote:
Saigns removed all fake clients/plugins 4-5 months ago.
You sure about that? I've seen some sneaky stuff of them. Regardless,
they still are scum even if they stopped using those plugins.
I honestly see no point in not giving
On Tue, Apr 03, 2012 at 12:20:57PM -0400, BrokenCode Pro wrote:
Free 2 play.. People can make an unlimited amount of accounts making
banning players obsolete.
And how exactly does F2P relate *at all* to the exploit you are
supposedly using? If it's really an external tool to crash clients, as
On Sun, Jan 22, 2012 at 10:53:06AM -0600, Ryan Stecker wrote:
There was a recent feature addition to steam that allows email changes
without confirmation for trusted computers.
http://store.steampowered.com/news/7114/
I believe trusted computer in that sense means any account with SG
On Sat, Dec 24, 2011 at 04:26:14AM -0200, Juliano wrote:
I disagree, many people are using cheat engine and still have not been
banned.
Today I found a cheater using cheat engine with steam account since 2007,
confess that he was using.
It's pretty obvious he is at least walling, but what
On Tue, Dec 20, 2011 at 03:22:53AM +0100, Alex wrote:
Can anyone tell me how I can disable the gifts? I don't know how to add it,
I guess it's a tag with nogift(s)? Do I put it in a config file, or do I
put it with the startup line? And what do I put there.
mp_holiday_nogifts 1
Add it to your
On Sun, Dec 18, 2011 at 05:59:25PM +0100, Mike Johansen wrote:
If i do that, wont there be a scoring penality in Quickplay? Very weird
this. Because on my 32 slot Orange server, even with replay enabled it shows
as 5/32 f.ex.
Quickplay counts sv_visiblemaxplayers, not your true maxplayers.
On Fri, Dec 16, 2011 at 06:46:46AM +0100, Emil Larsson wrote:
Unfortunately I already found a exploit involving one of the old weapons.
Sending a bug report as i'm writing this, though server operators might see
it abused in a couple of hours widely. D:
Is it a crash exploit or some other sort
On Wed, Dec 14, 2011 at 05:28:16PM +0100, lwf wrote:
It would appear as if something has gone wrong with the location
filter in TF2. All servers, with very few exceptions, appears only
using the US - East filter regardless of actual location.
Personally I only get 2 servers using the Europe
On Fri, Nov 25, 2011 at 02:30:26AM -0500, Jay Singh wrote:
I don't think reputation is tied to server IP.
Ok, how do you expect Valve to track reputation if you think it's not by
IP nor registered account?...
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On Tue, Nov 01, 2011 at 02:39:47PM -0400, coffee problem wrote:
You've got about five large communities built up on false stats,
It is pretty pathetic. I've even talked to the leader of two of them and
they claim to only do it becaus everyone else is doing it; that they
only reason why they
On Thu, Oct 27, 2011 at 05:07:40PM -0400, John Gibson wrote:
We've found a serious issue in the Windows dedicated server build for the
Killing Floor Halloween update released today. We're working feverishly to
nail down the issue. But in the meantime I would advise and request that
anyone
I am getting high ping reported on a LAN server. It is not sv_lan 1,
however all clients are connected to a local IP address, and the server
includes the launch option -ip 172.31.x.x which is a local IP.
The pings reported by status are usually ~35 to 39 ms. A normal ICMP
ping to the server
On Wed, Oct 19, 2011 at 06:33:05PM +0200, Michael Johansen wrote:
replay_fileserver_path /replays
I assume this is your problem. Do a relative path.
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On Wed, Oct 19, 2011 at 08:52:07PM +0200, Michael Johansen wrote:
Well shouldn't the replay dir be accesible for clients ?
Yes. You would want to use a symlink or similar. If you understand how a
Linux filesystem works, / is the top. Your FTP user probably doesn't
(and shouldn't!) have access
On Sat, Oct 15, 2011 at 05:14:07PM +0300, ics wrote:
If you run SM, your crashes won't stop even if you disable STV. I
haven't got it on and getting crashes on 4 servers and i just don't
want to run them without SM due to SourceBans. Got a lot of a-holes
around and having a big banned_user.cfg
Does anyone else get this? After I run srcds, when I kill it, I must
also kill my current bash to type into the terminal again. So to speak,
my text goes in just fine, however it doesn't update on my side, so I
can't tell what's being written. It occurs after running srcds_run, and
stopping it
On Wed, Oct 12, 2011 at 03:58:46PM +0200, Loïc PERY wrote:
i want to force all my client to no go on spectator and go to a team:
Are you trying to have it so they are instantly assigned to a team when
they connect, and all they have to do is choose a class to play? That's
not possible with any
On Wed, Aug 31, 2011 at 05:10:59PM -0700, AJ Palkovic wrote:
Another common problem is hackers who are repeatedly changing their name,
making it quite difficult to determine their steamid. It would be nice to
rate limit name changes if possible. For instance if someone changes their
name
On Tue, Aug 30, 2011 at 10:10:46PM +0300, ics wrote:
some of their games get redownloaded in full even though they were
installed just a moment ago.
Ask them if they are using the Steam Trading Beta. That happens to me
with it quite often, I sent martinoo logs and such but have not gotten
On Tue, Aug 30, 2011 at 08:52:01PM +, Tony Paloma wrote:
We've released an optional update for the Team Fortress 2 Beta. The
specific changes include:
Grats on your first(?) announcement Tony, thanks for the updates.
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On Fri, Aug 26, 2011 at 03:32:56PM +0200, Emil Larsson wrote:
Not to say the various gameplay affecting mods. Imagine two teams wanting to
duke it out, and then it turns out that the random they join have a roll
the dice plugin. Seriously, that annoyed me to hell and back with the
L4D(2)
On Thu, Aug 25, 2011 at 07:32:08PM -0500, Kigen wrote:
Mainly this is because I have to know where this leaves myself for the
future. I'm all about free software, but making software free is very
expensive to me. :(
No offense, but are there anyone who would pay for an anticheat plugin
for
On Wed, Aug 24, 2011 at 03:33:38PM +0200, Peter Reinhold wrote:
Is cheating / aimbotting / wallhacking actually a real problem, or
are the occurences few and far between?
Wallhacking is a lot more common than what you'd think, due to material
wallhacks being VAC-legal. Aimbots and suck a bit
On Wed, Aug 10, 2011 at 01:00:53AM +0300, Bajdechi Nightbox Alexandru wrote:
sounds good, but any news about crashes ?
And ghosts.
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On Thu, Aug 04, 2011 at 02:59:34AM -0700, James Puckett wrote:
Yes, a courtesy No would be fine..
On Thu, Aug 4, 2011 at 2:59 AM, James Puckett jamesrichardpuck...@gmail.com
wrote:
ya
Why are you replying to yourself like that?...
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On Thu, Aug 04, 2011 at 06:08:23AM -0700, James Puckett wrote:
Why are you going off topic?
No reason, just thought it was funny how it looks like you tried to
agree with yourself and botched up at changing the From header.
Question was answered anyways,
As we are firming up our plans, it
On Fri, Jul 29, 2011 at 01:12:30PM +0200, Saint K. wrote:
I'm suspecting it's something else, as during yesterdays problems
people were also being dropped for no steam logon and VAC messages,
loadout was generally not available at all.
Exit your Steam client and delete everything except for
On Thu, Jul 28, 2011 at 09:35:43PM +0200, Michael Johansen wrote:
zBlock is for competitive matches and stuff. It's nice tho, restricts
the rates to the recommended values i think and all sorts of things it
fixes. Including flashbang stuff, doors and all sorts. Check it out.
4 anti-cheats
On Fri, Jul 22, 2011 at 11:18:03AM +0200, Michael Johansen wrote:
Will you update us via this mailinglist when an update is pushed out?
I am too afraid to start my servers and getting locked out of the ssh
again.I had to pay 120 £ for a reboot when it was locked.
120£ for a simple reboot?
On Sat, Jul 16, 2011 at 10:33:58AM +0100, Chris Boot wrote:
AIUI their downloaders use both P2P (BitTorrent) and HTTP download
simultaneously so even folks who are on crappy shaped connections
can download the updates, but for those for whom P2P works well
things go a lot quicker. I think this
On Tue, Jul 12, 2011 at 11:57:46AM +0200, Saint K. wrote:
One thing I wonder. Why are VALVe servers per definition better then
ours according to VALVe's current policies?
I don't know. I get terrible quality when connected to Valve's
servers. I'd make an assumption and say it's because of
On Sun, Jul 10, 2011 at 10:01:16PM -0500, Juan Camilo Daza Devia wrote:
Where set unlimit -c??
Probably the terminal where you start the server from.
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On Mon, Jul 11, 2011 at 12:16:29AM -0400, E3pO wrote:
I have a few questions.. Does -insecure take you out of quickplay? Also
curious if alltalk breaks it as well.
Yes, your server needs to have VAC enabled. I am unsure about alltalk,
but I think it does not change anything.
So I am reading
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 ...
it says need to be running a Valve map to be matched. What exactly is
a Valve map? I assume it means the maps developed by Valve, but it's
pretty vague I think ... Is there any chance that page can be edited
On Tue, Jun 28, 2011 at 09:44:52AM +0200, Daniel Vogel wrote:
The maps you get when you install a vanilla server.
Are you sure about that? The server is only running pl_ and ctf_ maps
that are included in the default TF2 install, and it's not getting any
matchmade players until it goes to
On Tue, Jun 28, 2011 at 01:15:10AM -0700, DontWannaName! wrote:
Maybe that map has a setting or something special. Check your sv tags value
on that map to check.
Nope, I went through every map on the rotation. None of them changed any
settings as far as I can tell, and only changed the
On Tue, Jun 28, 2011 at 11:20:12AM -0700, DontWannaName! wrote:
Looks like they read what you said, check the bottom of the FAQ again.
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
Thanks so much Valve lurker!
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To
On Wed, Jun 22, 2011 at 09:23:57PM +0200, Flubber wrote:
Hello,
I got a strange server behaviour since tonight,, we haven't change anything
on the server since yesterday evening and it seems we can't get on the
server. I tried to remove mm:s/sourcemod. But it's not coming from them
obiouvlsy.
On Wed, May 18, 2011 at 11:14:41PM +, Jason Ruymen wrote:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the materials used on models to ignore the $ignorez flag, to
make it harder to create wallhacks on sv_pure 0 servers
Very interesting. I thought Valve's policy on $ignorez
On Thu, May 05, 2011 at 07:31:14AM +0200, Ville Salminen wrote:
Well, I agree. IPv6 is a VERY important step for gaming. And it would be
awesome if valve was first, wouldn't it? ;)
Valve would not be the first; I know for sure that Quake and some other
smaller games have IPv6 support. That's
On Tue, Mar 29, 2011 at 02:27:20PM -0700, Nephyrin Zey wrote:
I'm making a few big changes to nemrun, does anyone have any
requests for 2.0?
Less infinite loops / a slower choice. I have had Steam break one, and
it basically forkbombed my server due to nemrun constantly checking for
the Steam
On Tue, Mar 15, 2011 at 09:38:31PM +0100, Jacob Juul wrote:
Firewall is checked, all ports open. didnt use any fake client
plugins, full re-installed server. The ip has no reason to be banned,
can i check up on it somehow?
I actually have the same issue, and I don't know why. I don't have
On Tue, Feb 22, 2011 at 06:30:14PM -0800, Kyle Sanderson wrote:
Why would you do such a thing when you can just run this?
https://forums.alliedmods.net/showthread.php?t=145218
As much as I love that plugin, I am sure most people would prefer a way
without plugins to do it.
On Sun, Feb 13, 2011 at 10:15:09PM +0100, Rikard Bremark wrote:
Hi!
Anyone here that has any log-scripts for their hlds/srcds setups
that moves yesterdays logs to a folder with yesterdays date?
Windows/Unix
I personally think grep is nice for sorthing them on-request. If you
want it to run
On Tue, Feb 08, 2011 at 07:04:15AM -0500, clad iron wrote:
Oh this is excellent... anyone else starting to get the spam from
sa...@xfactorservers.com again ?
edit ~/.procmailrc and append:
:0
* ^From: sales@xfactorservers\.com
/dev/null
Problem solved! Though it is pretty sad that numerous
On Fri, Jan 28, 2011 at 04:27:21PM +1030, PryMaL wrote:
They've got soemthing in the region of 300 megabit at their disposal...
not too many single sources (outside data centers) have that kind of
bandwidth.
So my guess still lies at DDoS
Todays update seems to have helped a bit.
Are you
On Sat, Jan 15, 2011 at 10:08:52PM +0100, Ulrich Block wrote:
if [ $(id -u) == 0 ]; then echo You can not run the srcds_run
as root; exit; fi
can not - should not, and change exit to read. People should
not run it as root, but if they are taking the risk of running as such
they shouldn't
On Mon, Jan 10, 2011 at 08:24:28PM -0500, E3pO wrote:
Update installed perfect and server loaded correctly.
Yes, it's wonderful, the steam.inf was updated this time!
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On Thu, Jan 06, 2011 at 06:14:01PM +0100, Ronny Schedel wrote:
It seems you have never heard of:
sv_max_queries_sec
sv_max_queries_sec_global
sv_max_queries_window
Those do not work properly. Just so you know.
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On Thu, Dec 30, 2010 at 01:05:51AM -0800, bottige...@gmail.com wrote:
I still get a memory leak when I do changelevel. Only when I do a
_restart will the memory be reclaimed. Right now I am manually doing a
changelevel but I want to know if anyone else here has a better way.
It is also a
If you go to
http://list.valvesoftware.com/mailman/private/hlds_linux/2010-December/thread.html
- you can see it is corrupted, and many messages from December were
lost, at least at the top of the list.
I also found myself unsubscribed from the Windows HLDS list. According
to #sourcemod, a
On Thu, Dec 30, 2010 at 01:03:13PM -0800, bottige...@gmail.com wrote:
- How do you calculate the maximum memory srcds should use?
- Do you set anything else besides rss?
1) I didn't. I just put down how much I had to spare (1.5 GB).
2) No, but you could if you wanted. Try it out and see how it
On Mon, Dec 13, 2010 at 07:21:21PM -0800, bottige...@gmail.com wrote:
I've been using nemrun and this is the 2nd time it has failed to
detect an update.
Blame Valve for not upading the steam.inf. If the steam.inf gets
updated, nemrun should update the gamefiles. If the steam.inf was not
On Sun, Dec 05, 2010 at 11:50:32PM +0500, Ilya V. Igonkin wrote:
Wonder, why the latest CS:S (v56) server cannot send logs to localhost.
For example these commands work:
log on
logaddress_add sl.lan:27500
but these don't, i.e. there are no any recieved packets on this port:
log on
On Wed, Nov 24, 2010 at 10:53:11PM +0100, Eric Riemers wrote:
I get a lot of these people that send message like
Are people that stupid or some new scam?
Yes, people are often that stupid. Obvious phishing site. Also
irrelevant to this list.
___
On Thu, Nov 25, 2010 at 12:03:21AM +0100, Eric Riemers wrote:
Nothing wrong to warn fellow admins..
I honestly do not think any server admin here would be dumb enough to
fall for such a phishing attempt. It's a nice effort, but nothing
positive will come out of informing us about it. Just
On Wed, Oct 13, 2010 at 09:25:06PM -0500, tom n wrote:
*deleted*
is the address received in the message
Please stop announcing this stuff here. Everyone here is smart enough to
not fall for a phishing attempt. If there is some bug that allowed an
attacker to get our Steam logins, please email
On Thu, Oct 07, 2010 at 10:21:09AM +0400, Никита Булаев [Nikita Bulaev] wrote:
But server starts in coop mode. And if I would type in console map
c1m1_hotel versus - server switches to versus mode. But it wont
switch to versus from command line at all in a lot of variation of
+map
I
On Mon, Oct 04, 2010 at 09:14:25AM +0700, Asher Baker wrote:
snip
asherkin's gmail account must have been accessed without his permission,
or someone spoofed the From header. Whatever the case is, don't click
the link obviously, it's just pill scams. I am ashamed I had to say
that.
On Wed, Sep 29, 2010 at 02:34:11PM +0200, Christopher Szabo wrote:
Its not cracked. How can i see what game they are VAC banned from?
You can't.
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On Fri, Sep 24, 2010 at 06:20:58PM +0200, Luigi wrote:
What is the Business Case to run css in a vm. You can have As much
Game servers as you wand on a physical maachine without the overhead
of VMware.
The only advantage I would see, is that VPSes are cheaper to buy than
a physical server.
On Tue, Sep 14, 2010 at 01:46:35AM -0400, clad iron wrote:
After looking into this, i have question for everyone that is having this
same problem. ( windows and linux )
We run sourcemod, can anyone else having these problems verify they run
sourcemod also ?
I found this in our logs which is
In L4D2, if I add a logaddress of a remote IP to my server.cfg, the
server crashes a lot (usually when a lobby connects). It's a vanilla
server as well, nothing changed except for adding that logaddress. It's
a real pain, and other people have reported it as well (mainly HLXCE
users, as that's
On Thu, Sep 09, 2010 at 02:21:59PM -0400, Nicholas Hastings wrote:
Fixed a crash when disconnecting a rcon connection due to an
invalid password when multiple sessions were already connected.
Hm... I shall try again later. It'd be nice to know if it was actually
fixed or not (a crashy server
Crashed on the official campaign server with only change being a remote
logaddress. I guess the bug wasn't fixed :(
L 09/09/2010 - 22:33:04: waldo spawned as a Mechanic
L 09/09/2010 - 22:33:04:
waldo91STEAM_1:1:xxxSurvivorMechanicALIVE100+0setpos_exact
880.00 3788.00 163.48; setang 0.00
On Wed, Sep 08, 2010 at 01:37:13PM +0200, AnAkIn . wrote:
Using that plugin and using tickrate 100 will just causes you more issues
than it solves. It's pointless to have a tick100 server.
QFT. It makes your server sound good (because bigger numbers always
sound better than smaller ones!), but
On Thu, Sep 09, 2010 at 12:11:22AM +0300, Oleg Koshmeliuk wrote:
RIP LSS
And good riddance to it!
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On Wed, Sep 08, 2010 at 02:31:32PM -0700, Craig H wrote:
Using non-approved plugins from this point forward will get you hit
with a VAC ban.
Haha, no. If I am understanding correct... if you bypass the unloading, you
could get VAC banned. Having
them loaded - as long as the game isn't
On Sat, Sep 04, 2010 at 11:05:41PM +0300, Alon Gubkin wrote:
Thank you. Just one more question - is nemrun legal to use? I thought Valve
are against decompiling their own binaries.
nemrun doesn't decompile anything at all. It just checks the
master-server for an update to the game you are
On Thu, Sep 02, 2010 at 03:14:06PM +0100, D3vilfish - Simiancage.org wrote:
L4D2
Client side steamgroup is not working ingame.
I have not seen my steamgroup listing for a while now, this is client side,
Are you sure you're using sv_steamgroup 1234? 1234 being Group ID,
from
On Thu, Sep 02, 2010 at 04:52:35PM +0100, D3vilfish - Simiancage.org wrote:
So you question my admin abilities about a client side problem,
No, I am not; please stop being so defensive. I only asked because there
is a chance that you might have been doing it wrong. Please do not take
my
Hi, I am using nemrun on a TF2 server for almost a month now. Problem
is, it doesn't work for me, for some reason! I want it to auto-update my
srcds, but it does not. If I manually trigger the srcupdatecheck script
and/or rerun nemrun, it downloads the update. Whilst the server is
running? No,
Hi, does anyone here know why my server isn't running at 66 tic? It's a
tf2 server, but net_graph 1 shows the INCOMING rates to my client as
being constantly between 33 and 61, bouncing back and forth a lot. My
client-side rates are set for 66-tic, and so is the server.
I am not using NEAR
On Wed, Aug 25, 2010 at 05:27:21PM -0700, Jason Ruymen wrote:
- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )
Excuse my noobness, but what was the previous walking speed?
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What does this game do?
** 'game' options for HL1 DS Install:
[..]
valve
I tried to install it, and it just hung doing nothing.
I am also wondering if/when left4dead2_demo is going to be removed off
the options list. I am pretty sure no one has
If I do a remote status from in-game without rcon, it often will not
reply anything. If I do it using rcon, same thing. If I screen -Urx tf2
(attaching to the local TF2 screen), and do it there, the same thing
happens. I must spam it, usually at least 10 times, to get any reply.
This happens
] rcon tf_birthday
tf_birthday = 0
game notify replicated
Ok, it's set at 0, the default. I have no party-mode plugins installed.
So why are all the gibs on my server being turned into balloons and
unicycles?! No one is wearing a birthday-hat like the wiki page says
they should be.
On Wed, Aug 18, 2010 at 02:07:00PM -0400, clad iron wrote:
This Lua crap on the client side is getting way out of hand.
I heard that KAC can stop LUA users. I still agree that plugins should
have been disallowed on public servers a LONG time ago, and hopefully
Valve does work to block this.
not happen to CS:S
(though I WANT the custom addons/plugins banned, or at least have a
server cvar where the server admin can block them).
On Wed, Aug 18, 2010 at 2:18 PM, Harry Strongburg harry.h...@harry.luwrote:
On Wed, Aug 18, 2010 at 02:07:00PM -0400, clad iron wrote:
This Lua crap
On Mon, Aug 16, 2010 at 11:59:04PM -0700, Jesse Molina wrote:
http://www.game-monitor.com/search.php?search=24.249.170.125
Hm, Older Than DOS... did you guys used to use the Fake-Clients
plugin? I remember a lot of servers with fake clients, and this name
came up in it. If i was an
On Tue, Aug 17, 2010 at 01:10:01AM -0700, Jesse Molina wrote:
No on both.
Hm, must have been an imposter server or I am confused with someone
else. Good to know.
setmaster
I tried this yesterday and it didn't help. I had read about it
somewhere. Thanks for the suggestion though.
Awh...
On Tue, Aug 17, 2010 at 12:22:05PM -0700, Jesse Molina wrote:
setmaster
Current: None
Oh noes :(
I did restart the server to verify, and it did the same thing. Yes, I
applied the update that came out today.
I don't know, you could be blacklisted if you have no firewall blocking
it. I am
On Mon, Aug 16, 2010 at 08:55:19AM +0200, h...@gmx.de wrote:
Ok, now a second Server with the same Slots is online. Is this correct ?
When I start now the Source TV Server, not the Game or Relay, it comes this:
Console initialized.
Game.dll loaded for Counter-Strike: Source
maxplayers set
On Sat, Aug 14, 2010 at 02:31:30PM +0200, Eric Riemers wrote:
I hate to go ban every ip instead of steamid. I'll instruct the admins to
take a look at this. Pretty annoying since the ingame menu usually bans the
steamid and not the ip. They always seem to crawl out at night when there is
On Sat, Aug 14, 2010 at 07:54:39PM +0300, Bajdechi Nightbox Alexandru wrote:
Imo Dynamic IPs should be banned. Who had this terrible idea to invent them
ISPs who do not want their customers to run static servers. It's also
easier to manage for them (just using DHCP to assign IPs to customers is
On Thu, Aug 12, 2010 at 01:53:43PM -0500, SCHLUP wrote:
I know this isn't the right mailing list but I was wondering if anybody
knows where I can find a mailing list for the new Medal of Honor that is
coming out in October. Also, does anybody know if it will support dedicated
Linux servers on
On Wed, Aug 11, 2010 at 04:05:26PM -0700, Jason Ruymen wrote:
A required update to the Counter-Strike: Source Beta has been released. The
specific changes include:
.
- Community Requests:
- Added console variable sv_competitive_minspec that enforces the
following
Hello, I have ran nemrun for a few weeks now (can auto check for updates for
your srcds while your server is running), and when I run srcds it fails to
enable VAC secure mode (Could not establish connection to Steam servers., and
version : 1.1.0.0/15 4276 insecure (secure mode enabled,
Screenshot example:
http://harry.lu/files/tf2/tf2status.png
http://i.imgur.com/4bkFC.png (mirror of same image).
Why does this happen? Can it be fixed by Valve please? I dislike a very long
hostname on the server list, as it looks spammy and will cause some people to
blacklist the server.
Hostname too long, or too many tags. Try reducing.
I am sure that this only started recently. I used to have the same
amount of tags and the same length hostname for months, and it only
started last week or so.
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Hello, I am trying to use steam://connect/ links in my TF2 MOTD. They do not
work. Was this function disabled, and how can I work around it?
When a user joins my server, it will have a few options querying my other
servers, to list what servers have what number of players. It's a lot easier
sv_benchmark_force_start can be used to behave as a speedhack.
How to reproduce:
1) Create a local TF2 server.
2) Type sv_benchmark_force_start in console.
3) Wait ~10 seconds for a few bots to spawn.
4) Disconnect.
5) Join any online server.
6) Once you go above a certain FPS (~66 in my tests),
Now that the new TF2 update warns about servers with more than 24 slots as
being possibly unbalanced..
Can we get 64+ slot servers without needing to use any extra mods or plugins?
People will know it will be unbalanced, but if people want to have that many
slots, I don't see why they should
Valve? Hostname support? HAH. You're funny.
Why wouldn't Valve support hostnames? DNS is easier to remember than IP
addresses.
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I for one do not welcome the change.
IPv6 is better than ISP-Side NAT.
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Why would Valve release such a limited Beta?
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