That path is unconnected to the error; that's the path of the source code the
utility was compiled from.
Also, are you sure you need to login? Anonymous normally does the job these
days.
Jan j...@jabra-server.net wrote:
Steamlogin Random
Logging in user 'Random' to Steam Public...
password:
What about hard links?
Mart-Jan Reeuwijk mreeu...@yahoo.com wrote:
Thats is really annoying, there is no real need to have all files
multiple times on the same server.
From: Denis Eliseev lisee...@yandex.ru
To: Half-Life dedicated Linux server mailing list
http://en.wikipedia.org/wiki/Rubber_duck_debugging
Essentially, getting through a mental block by explaining the problem to
someone else. Just the act of organising your thoughts to do this can make
you see the solution you've missed. You either need someone to go mhmm at
appropriate times, or
Just because they're well known doesn't make them immune to configuration
cockups... one solution might be to get your host to firewall all incoming from
port 53 except for stuff coming from your hosts' DNS servers (or google's, or
whoever) - that won't help if the bandwidth is going to
I find that instead of a not-always-noticeable small twitch when it jumps
cores, setting affinity causes a periodic significant spike instead. Mind you,
we haven't retested since, and this was over a year ago
Chris Oryschak ch...@oryschak.com wrote:
Shouldn't you bind each srcds instance to
Can't confirm the error since TF2 servers buffer redirected console output,
so I never get to see the error.
I _CAN_ confirm my MVM servers freeze on 100% CPU after people join, whether
on the _event map or not.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Yup, ia32-libs should install the most commonly used 32 bit things
Saint K. sai...@specialattack.net wrote:
IA32 libs or something, look for that.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
For the avoidance of doubt, since you didn't post the command you used:
did you install the 32-bit version of that package? ie with :i386 at the end of
the package name?
PAL-18 pal...@ctpftw.com wrote:
I have Ubuntu installed.
I tried installing that package, but its already installed:
A lobby can specify the mission whereas manually joining leaves you such with
what's there.
Also, steam community-based access control would be a lot less hassle than
passwords
Fletcher Dunn fletch...@valvesoftware.com wrote:
What is the use case for that? Friends could just join the server
Unless things have changed, this doesn't help. Your listening port is bound to
the IP you specify, but the master server lists you on the IP your traffic to
it comes in on, and since the servers on Linux do NOT bind outgoing connections
to your chosen interface, that means it always uses the
Plugins ALREADY had the ability to use the (pre-defined) colours. This is
just giving them more subtle and flexible choices
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of dan
Sent: 11 May 2012 06:32
One tip I'll give you, is if you're going to run minecraft, which is a
resource hog, run it with nice -n1
For some reason, this DOESN'T seem to negatively affect minecraft to any
detectable degree, probably because it runs at 20 ticks per second and so
has more wiggle room in the scheduling
Still, before the tool was updated, it'd just sit there without telling you
ANYTHING, so it's much appreciated :D
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: 18 April 2012 23:51
Well, certainly right now it appears to connect really snappily... be
interesting to see how it works when everyone's connecting at once
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of wave
Sent: 12
Early tonight! Thanks for the heads up
Eric Smith er...@valvesoftware.com wrote:
We're working on releasing a mandatory TF2 update. We should have it ready soon.
-Eric
_
To unsubscribe, edit your list preferences, or view the list archives, please
Off topic because this isn't the OP's problem, but we had such an issue on
player connect which was traced to a log file written to by either sourcemod or
hlstatsx directly whenever a player joined. The log had never been rotated and
was massive. Truncating the file resolved the issue.
ics
As per Fletcher dunn's last email in hlds, it ain't.
If you're only subscribed to _linux... some general stuff can show up in the
hlds mailing list (and vice versa) - whatever your platform, I'd advice
being subscribed to both.
-Original Message-
From:
Thanks!
Speaking of the quick-fix... a medic by himself can deploy uber and become
invulnerable. A medic by himself who deploys quick-fix does not get
increased self-healing. Is this a bug or intended?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
For what it's worth, in the UK I had half my servers updated by the time the
changelog was on the malling list, and the other half were equally fast
Rodrigo Peña yo@korrupzion.com wrote:
I'm experiencing the same issue, thought it was my bandwidth, I've been
stuck in Updating Installation
I've love to know what you're doing wrong then, because everything's fine
here.
Unless there's some really weird issue with certain update servers and it
just so happens all the ones at my side of the world are fine...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
No idea what's up then; by contrast I have literally never had the issues you
describe, which means it's not a problem with valve's update content, at least
(of course it might still be a problem with their content delivery system...)
PharaohsPaw listac...@lvwnet.com wrote:
Regarding the
To comment on my own experience:
- I have never had it miss files without verify_all
- I second the connection reset on completion issue, some kind of race
condition where both sides try to hang up?
- Never had issues with steam.inf vanishing
My setup is an overly-complicated system where
For what it's worth, it's working fine for me (ubuntu 10.04 64 bit, plus a
couple of windows boxes)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw
Sent: 16 December 2011 04:31
To:
Just to clarify, unless you told valve to save your payment information, your
full credit card details should NOT be there, even encrypted. storing anything
more than card type and a few digits for past transactions is a big no-no from
a credit card compliance point of view.
ics
The main issue is older versions of windows don't understand hyperthreads
and think each thread is a separate processor. This means they think
assigning two servers to different threads on the one core is just as
effective as assigning the servers to different cores, which it obviously
isn't. I
Confirmation that the attack breached more than their forums:
http://www.rockpapershotgun.com/2011/11/10/steam-hacked/
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Jesse Porter
Sent: 09 November
Probably, but I have to assume some people in my community match that
criteria. I also have to hold as a possibility that the attackers were able
to leverage their exploitation of the forum system into some kind of
possibly-successful intrusion into other parts of the steam system.
It isn't - but if they had sufficient access to e.g. install vbulletin
plugins/mods, they'd have user-level access to at least one physical server
inside Valve. I have literally no idea how separated that box is from the
rest of the steam systems.
-Original Message-
From:
I'm afraid you don't get to dictate who can and can't post on the mailing
list, depending on whether or not they agree with you.
It's probably worth mentioning that he plays for
http://www.team-verygames.net who pretty much win every LAN competition in
Europe:
I've also had servers hang for up to a minute on startup, or need killed and
restarted, which I assume is them trying to log into the registration system
Fletcher Dunn fletch...@valvesoftware.com wrote:
I'll be investigating this today.
It's very important to us that if you register your
Mine are fine, and have been rock-solid, but then I took off sourcemod after
the _LAST_ update and haven't stuck it back on yet. Uptime on our
idle/trade server (the only one that doesn't restart daily) was 4 days
By contrast, our windows server was crashing constantly until we took
sourcemod
Uptime on ours is 2 hours 30 for the lowest, and 2 hours 48 for the
highest... ie they haven't crashed since the update.
We aren't running metamod, sourcemod, or using the replay system.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
Just to clarify, since there's been no Valve answer on this and (msleeper's
assurances to the contrary) this isn't clear...
To enable the special drops, do we merely have to be registered, or do we
also have to meet the quickplay criteria with regards to sv_tags etc.
Similarly, if we're
The issue isn't bandwidth, it's seek times. Because the HDD is checking
every file, J random normal read/write might be delayed.
Basically, it doesn't _verify_ all files, but it does check for their
existence. I know because my (overly-complicated, but we won't go into
that) config system
Working fine here (ubuntu 10.04 LTS 64-bit)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
Sent: 15 August 2011 23:05
To: Half-Life dedicated Linux server mailing list
Subject:
Or chroniocymbalic, if google translate is correct about what the latin word
cymbalon translates as...
http://translate.google.com/#la|en|cymbalon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Carl
It's from gluteo (as in gluteus maximus) and algia (pain)
:D
I think the more common version is glutalgic, and it's a syndrome doctors
diagnose certain patients with...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
Because it doesn't require a protocol change, or new content, or similar.
Basically, it means you get to choose when you restart your server without
having to worry about people not being able to connect due to a different
server version.
-Original Message-
From:
That's an issue with your server provider. Certainly our hosted clients
have the option of checking their server for updates at any time.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Loïc PERY
By comparison, I haven't seen any in weeks. I had _ONE_
frozen-but-not-crashed server then, and nothing since.
Ubuntu 10.04 LTS 64-bit, MM version 1.8.7V, SM V1.3.8
None of my servers have replays turned on, though.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
As per Fletcher, there's apparently definitely a crash bug on Linux with the
new weapons.
My colleague who looks after the windows boxes (by coincidence, none of our
Linux boxes are replay-enabled) was told after sending in crash dumps that
HIS crashes were due to the replay system.
So...
Whenever you change this value, the console says something among the lines of
this will take effect on map change
Thus, if it's only set in server.cfg, which runs at the start of each map, it
won't take effect until the second map.
I get around this by putting exec server.cfg in my
We had a similar issue trying to run L4D2 servers on the second IP on our
Linux server... they would bind to the second IP, but outgoing connections
(like, say, to steam master server) were still going via the default IP, and
what I'm assuming is code for the benefit of people behind NAT kicks in
Wow!
Did you change any settings, or just reset to default then put them back how
they were?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: 26 July 2011 12:58
To: Half-Life dedicated
Regardless of CPU usage you're going to struggle running more servers than
that.
The thing is, it's not that the servers use a lot of CPU*, it's just that
when they need it, they need it _NOW_, or else they miss their window and
the framerate drops. The more things running per core, the higher
Our i5 750 (same clockspeed) runs around 40% when full at 24 slots, though,
as people have said, uptime can give you a better idea if the box is
struggling or not.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On
It's worth noting that many MANY Linux admins will not be running the latest
update, because it's crashing on startup for just about everyone who's
tried. You need to rollback the vphysics.so to the previous version to
prevent this.
-Original Message-
From:
No and yes... it seems to be capped at 500. Not halved. So setting it to
1000 means you get 500, and so does setting it to 600, or 500.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of prithu
Sent: 28
This is our rule to drop zero-length UDP packets:
#Ban zero-length UDP
/sbin/iptables -A INPUT -p udp -m length --length 28 -j DROP
There are more sophisticated flooding attacks, but blocking that one is a
good start
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: 25 June 2011 23:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 ultra high cpu usage after the
Got 3 linux servers running for 5 to 7 hours now (forgot to disable the
auto-morning-restart on two of them) without problems - an 18 player arena
server, a 24 player barnblitz server, and a 32 player idle server (the
32-man).
However, we went to bed before we could be bothered to set up
To start with, we need a ban system that triggers on IP but bans on account
(so all their alts are discovered as they reconnect)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of lwf
Sent: 24 June 2011
The annoying thing is you can add a server via domain name in favourites,
but it saves it as an IP :/
On a related note, if I were to go into the console and try to connect to my
server at 127001.org:27015, I would get an error. games.127001.org:27015
(same IP) works, however. I suspect
On a related note, someone in my last company decided to register a domain
name without consulting IT, and managed to register a domain name with a
space in it ;)
Needless to say, you couldn't actually use it for anything
-Original Message-
From:
This needs fixed, but to be fair, the guys who are qualified to fix it
aren't the guys who make hats.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: 04 June 2011 19:16
To: Half-Life
The impression I get is that the proximate cause (the server not responding)
has been fixed, but the underlying issue (the blocking call) still exists.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of
Hi,
I’ve not seen an update message for today, but there was one, and this is in
our logs:
L 02/04/2011 - 00:01:34: [FSE] Hildreth's Will
❤uBs❤11STEAM_0:1:17494569Blue joined team Red
L 02/04/2011 - 00:01:34: [FSE] Hildreth's Will
❤uBs❤11STEAM_0:1:17494569Red committed suicide with
This is on the updated granary
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: 04 February 2011 00:08
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux]
Our servers aren't CRASHING, but they're freezing for the 30 seconds long
enough to drop every single player
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Marco Padovan
Sent: 24 January 2011 23:33
That would explain why my HLDS folder has been so quiet recently :D
cheers
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg
Sent: 30 December 2010 13:56
To:
Huh, that being the case, if I were you I'd delete the ~/Steam, and possibly
even the steam app itself
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: 30 December 2010 18:49
To:
I get the jerky-map symptom if I don't change map, but I don't get the
memory leak if I do. At the moment the maptime is set to 720 minutes (12
hours), the server uptime is 7 days 12 hours, and the server is using
253megs of ram (virtual size 525 megs) with 27 players. Total CPU time used
is 51
Ah, this sounds more like an hlstats daemon issue than a server issue.
Check with netstat what interfaces the daemon is bound to
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: 06
I'd imagine that as a workaround using 127.0.0.1 would work
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Ilya V. Igonkin
Sent: 05 December 2010 18:51
To: Half-Life dedicated Linux server mailing
VAC bans work on a per-engine basis - it's possible they were VAC banned
from CS:S but not CS, for example
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Christopher Szabo
Sent: 29 September 2010
My experience is:
- sourcemod (no matter what mix of plugins) is crashing Windows when a
player joins
- metamod without sourcemod works fine on windows (though it's a tad
useless)
- metamod on Linux doesn't load, though the servers are running fine (albeit
with reduced functionality)
Guys, really, why do release the update, if you did not even test it
with
the most popular plugin???
Uh, what?
I think you'll find it's the plugins that need to be compatible with the
game, not the other way around.
That being said, there's half an argument for letting the metamod folks have
What distro are you on?
Ubuntu has included a service manager (upstart) that mostly eliminates the
need for you to be informed of these things. What I have is:
A pre-start stanza that does an update check
A run stanza using -autoupdate and _NOT_ using -restart
The respawn attribute set, so it
Could use them here as well, I'll stick them on some webspace if I get them
:)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Lajos Németh
Sent: 28 January 2010 15:34
To: Half-Life dedicated Linux
Strangely enough, it's only affecting one of my linux servers so far (one of
two non-sourcemod servers; I have one with sourcemod and one without working
fine)
Trying a verify_all...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
.aand, having taken it offline to do a compare-and-contrast
strace, my one working-for-several-maps server is crashing too
Possibly some kind of race condition saved it the first time around
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
As an alternative, netcat (nc) works well, and interprets ctrl-c itself
rather than send it on
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of David A. Parker
Sent: 22 January 2010 15:36
To: Half-Life
Can you clarify what details they are wanting?
Are they wanting the source port any outbound connections will be coming
from, or the destination port they will be going to? Because if it's option
a, a lot of times that's not possible to get (many programs just take the
next available number for
...seems to be out
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Also, it _IS_ a required server update
We assumed it was just client, since there was no email :(
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Maximilian L.
Sent: 27 November 2009 19:35
To:
The way to make a server be the right mode for you is to enter it via a
lobby, the lobby then sets the map etc. sv_search_key is the best way to do
this for multiple servers. The advantage is you don't have e.g. a server
running survival only when your community wants to play co-op, and vice
Yes, but if you change the UDP gameport number, it'll also change the TCP
rcon port number
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
Sent: 24 November 2009 21:11
To: Half-Life
Easiest way is include a cfg/autoexec.cfg file - that gets run on startup.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Kerry Dorsey
Sent: 23 November 2009 14:46
To: Half-Life dedicated Linux
It _must_ broadcast it somehow, because joining via steamgroup only show
servers of the currently selected type... no idea how to find out though
To the OP: can I ask why it matters? Collecting stats or something else?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
sv_gametypes specifies what kind of lobbies will connect to the server, it
does NOT specify what map the server will be running while hibernating. If
noone's in the server, it doesn't matter what map it's on. Can you confirm
whether or not there are coop lobbies connecting?
On a related note,
Again, no this is not an sv_region bug. It's because there are more people
wanting to play in that region than there are server slots in that region
I have the same issue on my server, I have sv_region 0 and people join
from portugal? Everybody's pings are very low, like 200's and up. I
In general, funky things happen with the console. For example, I don't run
my game in a screen (for usability reasons; I already use a multi-window
screen for other things and its a _lot_ easier to reconnect when you've
only got one :D also I can use the ubuntu daemon manager (upstart) ) and
It doesn't matter what map it's running while it's idle, the minute a lobby
connects it will change to whatever map specified in the lobby
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
Confirm you can't get response from rcon (tho the commands still work)
Workaround on Linux would be use the netcon telnet interface, tho this can
get spammy
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf
Search key works for me BUT ONLY if I don't have sv_steamgroup_exclusive set
I set them in this order:
sv_steamgroup 24839
//sv_steamgroup_exclusive 1
sv_search_key nervous
There was someone saying exclusive didn't work for them; I set some of my
forks up with the steamgroup enabled and the
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Richard GrosJean
Sent: 17 November 2009 19:07
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
Working for me, the publics are full and the privates aren't
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of James Gurney
Sent: 17 November 2009 06:38
To: Half-Life dedicated Linux server mailing list
I don't set sv_password and I have rcon problems :(
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Joshua Smith
Sent: 17 November 2009 06:31
To: Half-Life dedicated Linux server mailing list
Not true, all you have to do is forward a half-trillion ports on your
router, sacrifice a goat, and utter the sacred chant with your fingers
crossed... :P
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of
To add to this, I see the unified spew in the master netcon, but I _DON'T_
see it coming from stdout on the server itself. This makes my logs rather
bare and empty and is, from my point of view, the exact opposite of what I
want. Note that I'm starting my servers with
Imo a better solution is to push an autoexec.cfg file with a map command in
it. Assuming it's set not to overwrite server admins' own autoexec.cfg that
gives you both a default option and easy customisation for end-users
-Original Message-
From:
There's no autoexec.cfg by default - you either need +map c5m1_waterfront on
the command line, or a cfg/autoexec.cfg file with map c5m1_waterfront in it
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of
I've just done a packet trace - rcon password auth works, but NO responses
are coming back to the rcon commands
The commands are definitely executing - a quit command will make the
server quit
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
Had that earlier as well - no cause that I could determine
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: 28 October 2009 20:40
To: Half-Life dedicated Linux server mailing list
I think you're underestimating the knowledge of the OP - he can get a server
behind NAT which random people can join, the question he's asking is, how
can HE join it, when he's also behind the NAT?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
Nope, and it's not because the query protocol has changed - the return
packets literally don't come back. The commands execute, though
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: 29
I can't find the details, but there was one upcoming third party game that
at one point had promo material saying it was:
- Using the source engine, and
- Would have a Linux version.
My memory being the sieve that it is, I'm afraid I can't be more helpful...
this is also long enough ago that
Definitely doesn't, ip binding is done before the in-game scripting engine
starts up, which is why it's a -parameter and not a +parameter
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of DeaD_EyE
Sent:
The only issue with hyperthreading, and I realise this is slightly silly, is
it makes it really difficult to work out server load. If you have
per-thread performance graphs, 4 threads at 100% at 4 at 0% could mean
anything between 2 and 4 cores being fully utilised. If you are using a
single
Certainly the second of them should work... you are specifying the ACCEPT
rule before the DROP one, yes?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of FPSB | Goerge
Sent: 13 September 2009 03:35
To:
1 - 100 of 204 matches
Mail list logo