Re: [hlds_linux] steamcmd fail to login

2013-05-14 Thread gameadmin
That path is unconnected to the error; that's the path of the source code the utility was compiled from. Also, are you sure you need to login? Anonymous normally does the job these days. Jan j...@jabra-server.net wrote: Steamlogin Random Logging in user 'Random' to Steam Public... password:

Re: [hlds_linux] SteamCMD does not exit properly

2013-02-21 Thread gameadmin
What about hard links? Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Thats is really annoying, there is no real need to have all files multiple times on the same server. From: Denis Eliseev lisee...@yandex.ru To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] [BUG] SteamCMD on Linux autoupdate blocker

2013-02-21 Thread gameadmin
http://en.wikipedia.org/wiki/Rubber_duck_debugging Essentially, getting through a mental block by explaining the problem to someone else. Just the act of organising your thoughts to do this can make you see the solution you've missed. You either need someone to go mhmm at appropriate times, or

Re: [hlds_linux] Servers get attacked via DDoS

2013-01-11 Thread gameadmin
Just because they're well known doesn't make them immune to configuration cockups... one solution might be to get your host to firewall all incoming from port 53 except for stuff coming from your hosts' DNS servers (or google's, or whoever) - that won't help if the bandwidth is going to

Re: [hlds_linux] Lag?

2012-11-01 Thread gameadmin
I find that instead of a not-always-noticeable small twitch when it jumps cores, setting affinity causes a periodic significant spike instead. Mind you, we haven't retested since, and this was over a year ago Chris Oryschak ch...@oryschak.com wrote: Shouldn't you bind each srcds instance to

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread gameadmin
Can't confirm the error since TF2 servers buffer redirected console output, so I never get to see the error. I _CAN_ confirm my MVM servers freeze on 100% CPU after people join, whether on the _event map or not. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] SteamCMD Question

2012-09-21 Thread gameadmin
Yup, ia32-libs should install the most commonly used 32 bit things Saint K. sai...@specialattack.net wrote: IA32 libs or something, look for that. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] SteamCMD Question

2012-09-20 Thread gameadmin
For the avoidance of doubt, since you didn't post the command you used: did you install the 32-bit version of that package? ie with :i386 at the end of the package name? PAL-18 pal...@ctpftw.com wrote: I have Ubuntu installed. I tried installing that package, but its already installed:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread gameadmin
A lobby can specify the mission whereas manually joining leaves you such with what's there. Also, steam community-based access control would be a lot less hassle than passwords Fletcher Dunn fletch...@valvesoftware.com wrote: What is the use case for that? Friends could just join the server

Re: [hlds_linux] IP address mumbo jumbo

2012-07-22 Thread gameadmin
Unless things have changed, this doesn't help. Your listening port is bound to the IP you specify, but the master server lists you on the IP your traffic to it comes in on, and since the servers on Linux do NOT bind outgoing connections to your chosen interface, that means it always uses the

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-11 Thread gameadmin
Plugins ALREADY had the ability to use the (pre-defined) colours. This is just giving them more subtle and flexible choices -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of dan Sent: 11 May 2012 06:32

Re: [hlds_linux] Kimsurfi

2012-04-21 Thread gameadmin
One tip I'll give you, is if you're going to run minecraft, which is a resource hog, run it with nice -n1 For some reason, this DOESN'T seem to negatively affect minecraft to any detectable degree, probably because it runs at 20 ticks per second and so has more wiggle room in the scheduling

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread gameadmin
Still, before the tool was updated, it'd just sit there without telling you ANYTHING, so it's much appreciated :D -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: 18 April 2012 23:51

Re: [hlds_linux] HLDS Update Tool released

2012-04-12 Thread gameadmin
Well, certainly right now it appears to connect really snappily... be interesting to see how it works when everyone's connecting at once -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of wave Sent: 12

Re: [hlds_linux] [hlds] Mandatory TF2 update coming

2012-03-28 Thread gameadmin
Early tonight! Thanks for the heads up Eric Smith er...@valvesoftware.com wrote: We're working on releasing a mandatory TF2 update. We should have it ready soon. -Eric _ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread gameadmin
Off topic because this isn't the OP's problem, but we had such an issue on player connect which was traced to a log file written to by either sourcemod or hlstatsx directly whenever a player joined. The log had never been rotated and was massive. Truncating the file resolved the issue. ics

Re: [hlds_linux] Is today's update mandatory?

2012-01-27 Thread gameadmin
As per Fletcher dunn's last email in hlds, it ain't. If you're only subscribed to _linux... some general stuff can show up in the hlds mailing list (and vice versa) - whatever your platform, I'd advice being subscribed to both. -Original Message- From:

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-26 Thread gameadmin
Thanks! Speaking of the quick-fix... a medic by himself can deploy uber and become invulnerable. A medic by himself who deploys quick-fix does not get increased self-healing. Is this a bug or intended? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Unable to update Server

2012-01-26 Thread gameadmin
For what it's worth, in the UK I had half my servers updated by the time the changelog was on the malling list, and the other half were equally fast Rodrigo Peña yo@korrupzion.com wrote: I'm experiencing the same issue, thought it was my bandwidth, I've been stuck in Updating Installation

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-17 Thread gameadmin
I've love to know what you're doing wrong then, because everything's fine here. Unless there's some really weird issue with certain update servers and it just so happens all the ones at my side of the world are fine... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread gameadmin
No idea what's up then; by contrast I have literally never had the issues you describe, which means it's not a problem with valve's update content, at least (of course it might still be a problem with their content delivery system...) PharaohsPaw listac...@lvwnet.com wrote: Regarding the

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other incomplete update problems

2011-12-16 Thread gameadmin
To comment on my own experience: - I have never had it miss files without verify_all - I second the connection reset on completion issue, some kind of race condition where both sides try to hang up? - Never had issues with steam.inf vanishing My setup is an overly-complicated system where

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread gameadmin
For what it's worth, it's working fine for me (ubuntu 10.04 64 bit, plus a couple of windows boxes) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw Sent: 16 December 2011 04:31 To:

Re: [hlds_linux] Valve Security Breach

2011-11-11 Thread gameadmin
Just to clarify, unless you told valve to save your payment information, your full credit card details should NOT be there, even encrypted. storing anything more than card type and a few digits for past transactions is a big no-no from a credit card compliance point of view. ics

Re: [hlds_linux] Linux Multi-threaded server code

2011-11-11 Thread gameadmin
The main issue is older versions of windows don't understand hyperthreads and think each thread is a separate processor. This means they think assigning two servers to different threads on the one core is just as effective as assigning the servers to different cores, which it obviously isn't. I

Re: [hlds_linux] Valve Security Breach

2011-11-10 Thread gameadmin
Confirmation that the attack breached more than their forums: http://www.rockpapershotgun.com/2011/11/10/steam-hacked/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Jesse Porter Sent: 09 November

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread gameadmin
Probably, but I have to assume some people in my community match that criteria. I also have to hold as a possibility that the attackers were able to leverage their exploitation of the forum system into some kind of possibly-successful intrusion into other parts of the steam system.

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread gameadmin
It isn't - but if they had sufficient access to e.g. install vbulletin plugins/mods, they'd have user-level access to at least one physical server inside Valve. I have literally no idea how separated that box is from the rest of the steam systems. -Original Message- From:

Re: [hlds_linux] So Valve you fucked up the LAN play (Lo?c P?ron)

2011-10-30 Thread gameadmin
I'm afraid you don't get to dictate who can and can't post on the mailing list, depending on whether or not they agree with you. It's probably worth mentioning that he plays for http://www.team-verygames.net who pretty much win every LAN competition in Europe:

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread gameadmin
I've also had servers hang for up to a minute on startup, or need killed and restarted, which I assume is them trying to log into the registration system Fletcher Dunn fletch...@valvesoftware.com wrote: I'll be investigating this today. It's very important to us that if you register your

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-27 Thread gameadmin
Mine are fine, and have been rock-solid, but then I took off sourcemod after the _LAST_ update and haven't stuck it back on yet. Uptime on our idle/trade server (the only one that doesn't restart daily) was 4 days By contrast, our windows server was crashing constantly until we took sourcemod

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-27 Thread gameadmin
Uptime on ours is 2 hours 30 for the lowest, and 2 hours 48 for the highest... ie they haven't crashed since the update. We aren't running metamod, sourcemod, or using the replay system. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread gameadmin
Just to clarify, since there's been no Valve answer on this and (msleeper's assurances to the contrary) this isn't clear... To enable the special drops, do we merely have to be registered, or do we also have to meet the quickplay criteria with regards to sv_tags etc. Similarly, if we're

Re: [hlds_linux] Updating without verifying all files?

2011-10-14 Thread gameadmin
The issue isn't bandwidth, it's seek times. Because the HDD is checking every file, J random normal read/write might be delayed. Basically, it doesn't _verify_ all files, but it does check for their existence. I know because my (overly-complicated, but we won't go into that) config system

Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread gameadmin
Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject:

Re: [hlds_linux] OrangeBox update delayed

2011-08-12 Thread gameadmin
Or chroniocymbalic, if google translate is correct about what the latin word cymbalon translates as... http://translate.google.com/#la|en|cymbalon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Carl

Re: [hlds_linux] Optional TF2 update tomorow

2011-08-11 Thread gameadmin
It's from gluteo (as in gluteus maximus) and algia (pain) :D I think the more common version is glutalgic, and it's a syndrome doctors diagnose certain patients with... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-

Re: [hlds_linux] Optional TF2 update tomorow

2011-08-11 Thread gameadmin
Because it doesn't require a protocol change, or new content, or similar. Basically, it means you get to choose when you restart your server without having to worry about people not being able to connect due to a different server version. -Original Message- From:

Re: [hlds_linux] Optional TF2 update tomorow

2011-08-11 Thread gameadmin
That's an issue with your server provider. Certainly our hosted clients have the option of checking their server for updates at any time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Loïc PERY

Re: [hlds_linux] Still crashing

2011-08-02 Thread gameadmin
By comparison, I haven't seen any in weeks. I had _ONE_ frozen-but-not-crashed server then, and nothing since. Ubuntu 10.04 LTS 64-bit, MM version 1.8.7V, SM V1.3.8 None of my servers have replays turned on, though. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released

2011-07-28 Thread gameadmin
As per Fletcher, there's apparently definitely a crash bug on Linux with the new weapons. My colleague who looks after the windows boxes (by coincidence, none of our Linux boxes are replay-enabled) was told after sending in crash dumps that HIS crashes were due to the replay system. So...

Re: [hlds_linux] Server Loop

2011-07-27 Thread gameadmin
Whenever you change this value, the console says something among the lines of this will take effect on map change Thus, if it's only set in server.cfg, which runs at the start of each map, it won't take effect until the second map. I get around this by putting exec server.cfg in my

Re: [hlds_linux] How can I set the public IP?

2011-07-27 Thread gameadmin
We had a similar issue trying to run L4D2 servers on the second IP on our Linux server... they would bind to the second IP, but outgoing connections (like, say, to steam master server) were still going via the default IP, and what I'm assuming is code for the benefit of people behind NAT kicks in

Re: [hlds_linux] cpu on i7 920

2011-07-26 Thread gameadmin
Wow! Did you change any settings, or just reset to default then put them back how they were? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 26 July 2011 12:58 To: Half-Life dedicated

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread gameadmin
Regardless of CPU usage you're going to struggle running more servers than that. The thing is, it's not that the servers use a lot of CPU*, it's just that when they need it, they need it _NOW_, or else they miss their window and the framerate drops. The more things running per core, the higher

Re: [hlds_linux] cpu on i7 920

2011-07-24 Thread gameadmin
Our i5 750 (same clockspeed) runs around 40% when full at 24 slots, though, as people have said, uptime can give you a better idea if the box is struggling or not. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On

Re: [hlds_linux] Incorrect player counts in server browser

2011-07-04 Thread gameadmin
It's worth noting that many MANY Linux admins will not be running the latest update, because it's crashing on startup for just about everyone who's tried. You need to rollback the vphysics.so to the previous version to prevent this. -Original Message- From:

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-28 Thread gameadmin
No and yes... it seems to be capped at 500. Not halved. So setting it to 1000 means you get 500, and so does setting it to 600, or 500. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of prithu Sent: 28

Re: [hlds_linux] IP Tables rules against DDOS attacts

2011-06-25 Thread gameadmin
This is our rule to drop zero-length UDP packets: #Ban zero-length UDP /sbin/iptables -A INPUT -p udp -m length --length 28 -j DROP There are more sophisticated flooding attacks, but blocking that one is a good start -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] TF2 ultra high cpu usage after the recent - Confirm for CS:S

2011-06-25 Thread gameadmin
-Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: 25 June 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 ultra high cpu usage after the

Re: [hlds_linux] First server crashes

2011-06-24 Thread gameadmin
Got 3 linux servers running for 5 to 7 hours now (forgot to disable the auto-morning-restart on two of them) without problems - an 18 player arena server, a 24 player barnblitz server, and a 32 player idle server (the 32-man). However, we went to bed before we could be bothered to set up

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread gameadmin
To start with, we need a ban system that triggers on IP but bans on account (so all their alts are discovered as they reconnect) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of lwf Sent: 24 June 2011

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread gameadmin
The annoying thing is you can add a server via domain name in favourites, but it saves it as an IP :/ On a related note, if I were to go into the console and try to connect to my server at 127001.org:27015, I would get an error. games.127001.org:27015 (same IP) works, however. I suspect

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread gameadmin
On a related note, someone in my last company decided to register a domain name without consulting IT, and managed to register a domain name with a space in it ;) Needless to say, you couldn't actually use it for anything -Original Message- From:

Re: [hlds_linux] Source TV is still leaking

2011-06-05 Thread gameadmin
This needs fixed, but to be fair, the guys who are qualified to fix it aren't the guys who make hats. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: 04 June 2011 19:16 To: Half-Life

Re: [hlds_linux] Lag spikes

2011-03-16 Thread gameadmin
The impression I get is that the proximate cause (the server not responding) has been fixed, but the underlying issue (the blocking call) still exists. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of

[hlds_linux] Logspam in todays update

2011-02-03 Thread gameadmin
Hi, I’ve not seen an update message for today, but there was one, and this is in our logs: L 02/04/2011 - 00:01:34: [FSE] Hildreth's Will ❤uBs❤11STEAM_0:1:17494569Blue joined team Red L 02/04/2011 - 00:01:34: [FSE] Hildreth's Will ❤uBs❤11STEAM_0:1:17494569Red committed suicide with

Re: [hlds_linux] Logspam in todays update

2011-02-03 Thread gameadmin
This is on the updated granary -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: 04 February 2011 00:08 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux]

Re: [hlds_linux] tf2 ddos - again - please do something

2011-01-24 Thread gameadmin
Our servers aren't CRASHING, but they're freezing for the 30 seconds long enough to drop every single player -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: 24 January 2011 23:33

Re: [hlds_linux] Archives corrupted and hlds_win unsubscribed

2010-12-30 Thread gameadmin
That would explain why my HLDS folder has been so quiet recently :D cheers -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg Sent: 30 December 2010 13:56 To:

Re: [hlds_linux] Killing Floor Dedicated Server Install Files Missing

2010-12-30 Thread gameadmin
Huh, that being the case, if I were you I'd delete the ~/Steam, and possibly even the steam app itself -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: 30 December 2010 18:49 To:

Re: [hlds_linux] srcds jerky frames after 2-3 days?

2010-12-30 Thread gameadmin
I get the jerky-map symptom if I don't change map, but I don't get the memory leak if I do. At the moment the maptime is set to 720 minutes (12 hours), the server uptime is 7 days 12 hours, and the server is using 253megs of ram (virtual size 525 megs) with 27 players. Total CPU time used is 51

Re: [hlds_linux] logaddress_add localhost (HL2)

2010-12-06 Thread gameadmin
Ah, this sounds more like an hlstats daemon issue than a server issue. Check with netstat what interfaces the daemon is bound to -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: 06

Re: [hlds_linux] logaddress_add localhost (HL2)

2010-12-05 Thread gameadmin
I'd imagine that as a workaround using 127.0.0.1 would work -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ilya V. Igonkin Sent: 05 December 2010 18:51 To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] VAC not working?

2010-09-29 Thread gameadmin
VAC bans work on a per-engine basis - it's possible they were VAC banned from CS:S but not CS, for example -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Christopher Szabo Sent: 29 September 2010

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread gameadmin
My experience is: - sourcemod (no matter what mix of plugins) is crashing Windows when a player joins - metamod without sourcemod works fine on windows (though it's a tad useless) - metamod on Linux doesn't load, though the servers are running fine (albeit with reduced functionality)

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-04-23 Thread gameadmin
Guys, really, why do release the update, if you did not even test it with the most popular plugin??? Uh, what? I think you'll find it's the plugins that need to be compatible with the game, not the other way around. That being said, there's half an argument for letting the metamod folks have

Re: [hlds_linux] monitoring + email servers?

2010-04-16 Thread gameadmin
What distro are you on? Ubuntu has included a service manager (upstart) that mostly eliminates the need for you to be informed of these things. What I have is: A pre-start stanza that does an update check A run stanza using -autoupdate and _NOT_ using -restart The respawn attribute set, so it

Re: [hlds_linux] Team Fortress 2 Update Available

2010-01-28 Thread gameadmin
Could use them here as well, I'll stick them on some webspace if I get them :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Lajos Németh Sent: 28 January 2010 15:34 To: Half-Life dedicated Linux

Re: [hlds_linux] Team Fortress 2 Update Available

2010-01-27 Thread gameadmin
Strangely enough, it's only affecting one of my linux servers so far (one of two non-sourcemod servers; I have one with sourcemod and one without working fine) Trying a verify_all... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-

Re: [hlds_linux] Team Fortress 2 Update Available

2010-01-27 Thread gameadmin
.aand, having taken it offline to do a compare-and-contrast strace, my one working-for-several-maps server is crashing too Possibly some kind of race condition saved it the first time around -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] How to quit a NETCON connection

2010-01-22 Thread gameadmin
As an alternative, netcat (nc) works well, and interprets ctrl-c itself rather than send it on -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: 22 January 2010 15:36 To: Half-Life

Re: [hlds_linux] Dedicated Server Ports

2009-12-10 Thread gameadmin
Can you clarify what details they are wanting? Are they wanting the source port any outbound connections will be coming from, or the destination port they will be going to? Because if it's option a, a lot of times that's not possible to get (many programs just take the next available number for

[hlds_linux] Update...

2009-12-10 Thread gameadmin
...seems to be out ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread gameadmin
Also, it _IS_ a required server update We assumed it was just client, since there was no email :( -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: 27 November 2009 19:35 To:

Re: [hlds_linux] L4D2: Scavenge mode in my own dedicated server

2009-11-24 Thread gameadmin
The way to make a server be the right mode for you is to enter it via a lobby, the lobby then sets the map etc. sv_search_key is the best way to do this for multiple servers. The advantage is you don't have e.g. a server running survival only when your community wants to play co-op, and vice

Re: [hlds_linux] Is there a way to force an rcon port for L4D and L4D2 ?

2009-11-24 Thread gameadmin
Yes, but if you change the UDP gameport number, it'll also change the TCP rcon port number -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: 24 November 2009 21:11 To: Half-Life

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread gameadmin
Easiest way is include a cfg/autoexec.cfg file - that gets run on startup. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Kerry Dorsey Sent: 23 November 2009 14:46 To: Half-Life dedicated Linux

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread gameadmin
It _must_ broadcast it somehow, because joining via steamgroup only show servers of the currently selected type... no idea how to find out though To the OP: can I ask why it matters? Collecting stats or something else? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] L4D2: Scavenge mode in my own dedicated server

2009-11-23 Thread gameadmin
sv_gametypes specifies what kind of lobbies will connect to the server, it does NOT specify what map the server will be running while hibernating. If noone's in the server, it doesn't matter what map it's on. Can you confirm whether or not there are coop lobbies connecting? On a related note,

Re: [hlds_linux] L4D2 sv_cheats? - Possible sv_region error

2009-11-21 Thread gameadmin
Again, no this is not an sv_region bug. It's because there are more people wanting to play in that region than there are server slots in that region I have the same issue on my server, I have sv_region 0 and people join from portugal? Everybody's pings are very low, like 200's and up. I

Re: [hlds_linux] L4D2 forks locking up waiting for console input.

2009-11-19 Thread gameadmin
In general, funky things happen with the console. For example, I don't run my game in a screen (for usability reasons; I already use a multi-window screen for other things and it’s a _lot_ easier to reconnect when you've only got one :D also I can use the ubuntu daemon manager (upstart) ) and

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread gameadmin
It doesn't matter what map it's running while it's idle, the minute a lobby connects it will change to whatever map specified in the lobby -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread gameadmin
Confirm you can't get response from rcon (tho the commands still work) Workaround on Linux would be use the netcon telnet interface, tho this can get spammy -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf

[hlds_linux] search key issues (was Left 4 Dead 2 Dedicated Server Available)

2009-11-17 Thread gameadmin
Search key works for me BUT ONLY if I don't have sv_steamgroup_exclusive set I set them in this order: sv_steamgroup 24839 //sv_steamgroup_exclusive 1 sv_search_key nervous There was someone saying exclusive didn't work for them; I set some of my forks up with the steamgroup enabled and the

[hlds_linux] Need lobby for steamgroup (was Left 4 Dead 2 Dedicated Server Available)

2009-11-17 Thread gameadmin
-Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Richard GrosJean Sent: 17 November 2009 19:07 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread gameadmin
Working for me, the publics are full and the privates aren't -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Gurney Sent: 17 November 2009 06:38 To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread gameadmin
I don't set sv_password and I have rcon problems :( -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: 17 November 2009 06:31 To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Modern Warfare 2

2009-11-08 Thread gameadmin
Not true, all you have to do is forward a half-trillion ports on your router, sacrifice a goat, and utter the sacred chant with your fingers crossed... :P -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] L4D2 demo server spew in master console

2009-10-31 Thread gameadmin
To add to this, I see the unified spew in the master netcon, but I _DON'T_ see it coming from stdout on the server itself. This makes my logs rather bare and empty and is, from my point of view, the exact opposite of what I want. Note that I'm starting my servers with

Re: [hlds_linux] server available locallly?

2009-10-30 Thread gameadmin
Imo a better solution is to push an autoexec.cfg file with a map command in it. Assuming it's set not to overwrite server admins' own autoexec.cfg that gives you both a default option and easy customisation for end-users -Original Message- From:

Re: [hlds_linux] Cant see l4d2 servers online?

2009-10-28 Thread gameadmin
There's no autoexec.cfg by default - you either need +map c5m1_waterfront on the command line, or a cfg/autoexec.cfg file with map c5m1_waterfront in it -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] L4D2 server query

2009-10-28 Thread gameadmin
I've just done a packet trace - rcon password auth works, but NO responses are coming back to the rcon commands The commands are definitely executing - a quit command will make the server quit -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-

Re: [hlds_linux] L4D2 fork cpu lock up

2009-10-28 Thread gameadmin
Had that earlier as well - no cause that I could determine -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 28 October 2009 20:40 To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Source Engine Not Traversing NAT

2009-10-28 Thread gameadmin
I think you're underestimating the knowledge of the OP - he can get a server behind NAT which random people can join, the question he's asking is, how can HE join it, when he's also behind the NAT? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-

Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread gameadmin
Nope, and it's not because the query protocol has changed - the return packets literally don't come back. The commands execute, though -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ook Sent: 29

Re: [hlds_linux] Steam Linux client

2009-10-27 Thread gameadmin
I can't find the details, but there was one upcoming third party game that at one point had promo material saying it was: - Using the source engine, and - Would have a Linux version. My memory being the sieve that it is, I'm afraid I can't be more helpful... this is also long enough ago that

Re: [hlds_linux] Fork with different IP addresses?

2009-10-24 Thread gameadmin
Definitely doesn't, ip binding is done before the in-game scripting engine starts up, which is why it's a -parameter and not a +parameter -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of DeaD_EyE Sent:

Re: [hlds_linux] Hyper Threading on Core i7

2009-09-27 Thread gameadmin
The only issue with hyperthreading, and I realise this is slightly silly, is it makes it really difficult to work out server load. If you have per-thread performance graphs, 4 threads at 100% at 4 at 0% could mean anything between 2 and 4 cores being fully utilised. If you are using a single

Re: [hlds_linux] Rcon white list with iptables?

2009-09-13 Thread gameadmin
Certainly the second of them should work... you are specifying the ACCEPT rule before the DROP one, yes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of FPSB | Goerge Sent: 13 September 2009 03:35 To:

  1   2   3   >