A required update for Counter-Strike: Source is now available. The specific
changes include:
- Disabled stats reporting on both the client and the server by default until
the reporting problems are solved
Jason
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'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. The specific
changes include:
- Disabled stats reporting on both the client and the server by default until
the reporting problems
Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. The
specific changes include:
- Disabled stats
A required update for Counter-Strike: Source is now available. The specific
changes include:
- Fixed performance issues and memory leaks related to scoreboard display.
- Fixed long-standing bug in which a player would see another player in a
grenade-throwing animation when they no longer had a
A required update for Counter-Strike: Source is now available. The specific
changes are:
- Fixed incorrect distance on flashbang effect.
- Reverted changes to de_inferno and de_nuke.
Jason
___
To unsubscribe, edit your list preferences, or view the
An optional update to Counter-Strike: Source is now available. The specific
changes include:
- Fixed a crash that could occur if a player disconnected shortly after
attacking a bot
Jason
___
To unsubscribe, edit your list preferences, or view the
Required updates to Counter-Strike: Source are now available. The specific
changes include:
- Added a new server ConVar sv_competitive_minspec that enforces the
following restrictions on clients when set to 1:
- r_drawdetailprops 1
- r_staticprop_lod (-1 to 3)
-
A required update for Counter-Strike: Source is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed ragdoll bug with cl_ragdoll_physics_enable 0 and cl_minmodels 1
- Changed voice stealing of entity/channel pairs to only allow one overlapping
A required update for Counter-Strike: Source is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed new weapon firing integration causing some guns to over-fire on single
taps
- Fixed a couple of cases where machine guns could skip slightly
A required update for Counter-Strike: Source has been released. Please use
hldsupdatetool to receive the update. The specific changes include:
Engine:
- Tuned thread initialization to improve performance on CPUs with more than
four cores
Counter-Strike: Source:
- Fixed leftover shadows when
An optional update for Counter-Strike: Source is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Counter-Strike: Source:
- Fixed several problems with missing textures in community maps.
- Fixed a crash that could occur when stats get updated.
-
--
[ Picked text/plain from multipart/alternative ]
LDuke, Im quite sure I recall Mani saying on the matties event script forums
that he tries to rely as much on the SDK as possible, though this could have
changed since, or I could be remembering it entirely wrong. Either way, you
can't ask VALVe
A required update for Counter-Strike: Source has been released. Please
run hldsupdatetool to get the update. The specific changes include:
Counter-Strike: Source:
- Increased ES57, Compact 228 and Dual Elites damage by 25%
- Lowered allowed number of dropped weapons in a level to prevent gun
Is this a compulsory update Jason?
Regards
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Sent: Monday, December 11, 2006 10:40 PM
Subject: [hlds_linux] Counter-Strike
[EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Sent: Monday, December 11, 2006 10:40 PM
Subject: [hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source has been released. Please
run
: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Sent: Monday, December 11, 2006 10:40 PM
Subject: [hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source has been released
Hello Jason,
since this update our server does not come up, it crashes during the load.
Do we need some special Linux libraries to run this update?
Best regards
Ronny
A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates,
No, the base libraries for the game have not changed.
- Alfred
Ronny Schedel wrote:
Hello Jason,
since this update our server does not come up, it crashes during the
load.
Do we need some special Linux libraries to run this update?
Best regards
Ronny
A required update for
Hello Alfred,
can you check this thread please:
http://forums.steampowered.com/forums/showthread.php?t=502812
Maybe we have the same problem.
Best regards
Ronny
No, the base libraries for the game have not changed.
- Alfred
Ronny Schedel wrote:
Hello Jason,
since this update our server
Try running hldsupdatetool with -verify_all on the command line to
make sure you correctly downloaded the update.
Ronny Schedel wrote:
Hello Alfred,
can you check this thread please:
http://forums.steampowered.com/forums/showthread.php?t=502812
Maybe we have the same problem.
Best regards
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
Hello Alfred,
can you check this thread please:
http://forums.steampowered.com/forums/showthread.php?t=502812
Maybe we have the same problem.
Best regards
Ronny
No, the base libraries for the game
] On Behalf Of Airwalk
Sent: Friday, 3 November 2006 8:56 a.m.
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source update released
Hey guys,
Just figured something out I added mp_dynamicpricing 0 to the valve.rc and
server came back up. Everyone was saying
Airwalk
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Airwalk
Sent: Friday, 3 November 2006 8:56 a.m.
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source update released
Hey guys,
Just figured something out I added
A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool. The changes are:
Counter-Strike: Source:
- Added Dynamic Weapon Pricing
Jason
___
To unsubscribe,
--
[ Picked text/plain from multipart/alternative ]
How can i get this update if my update tool just exits saying Aborted on
linux. no matter what parameters i pass to it... it just exits Aborted
On 9/12/06, Jason Ruymen [EMAIL PROTECTED] wrote:
Required updates to Counter-Strike: Source have
Daron Dodd schrieb:
--
[ Picked text/plain from multipart/alternative ]
How can i get this update if my update tool just exits saying Aborted on
linux. no matter what parameters i pass to it... it just exits Aborted
On 9/12/06, Jason Ruymen [EMAIL PROTECTED] wrote:
Required updates to
Updates to Counter-Strike: Source have been released. These updates are
required, so unless your running a Linux server that auto-updates,
please run hldsupdatetool. This update includes the following changes:
Counter-Strike: Source
- Fixed a crash caused by loading a custom map that has an
:43 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Counter-Strike: Source update released
Updates to Counter-Strike: Source have been released. These updates are
required, so unless your running a Linux server that auto-updates,
please run hldsupdatetool
The fast response for CSS is great.
But
Any word on HL2DM for Linux. New maps will not work and have not worked for
almost a month now. Any word would be appreciated from Valve.
___
To unsubscribe, edit your list preferences, or view the list
: David Anderson [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, August 27, 2006 1:32 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update released
oh what a great idea why didn't anyone ever think of that before!?!1one
hint: I don't know of anyone that hardcodes memory
I jsut double-checked we have 3.5+k css maps
http://www.cgalliance.org/forums/showthread.php?t=15207
Here's the 8k+ 1.6 map list:
http://www.cgalliance.org/forums/showthread.php?t=14207
We wanted to have the biggest possible map selection..:)
Matt Albiniak wrote:
Our GSP automatically
--
Thanks for the new features, but ... do you realize you broke thousand
of game servers at almost each release ?
Is it so hard to have a minimum of testing and integration with the
tools used on 95% of the servers?
You are killing your own business by making GSP and servers
administrators bored
True words. Valve is acting like EA Games more and more...
-Ursprüngliche Nachricht-
Von: hlds_linux@list.valvesoftware.com
Gesendet: 26.08.06 17:09:17
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Counter-Strike: Source update released
--
Thanks for the new
PROTECTED] [EMAIL PROTECTED] wrote:
True words. Valve is acting like EA Games more and more...
-Ursprüngliche Nachricht-
Von: hlds_linux@list.valvesoftware.com
Gesendet: 26.08.06 17:09:17
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Counter-Strike: Source update
Oh well, deal with it. I did. And my servers are all running fine.
Software updates almost always break something on third party mods.
This has been happening since valve started. Alfred dealt with this
with Adminmod.
You whining is not going to change a thing. And if your running a
business,
That's all true. One thing does confuse me a bit -- when you guys at
Valve are running internal game-play tests, do you only ever play with
stock-standard css? If not, and if you know the update stops one of
those mods from working, perhaps a heads up to the mods you also use
would be a nice thing
I would sure hope there testing with just stock hl2dm/css/dods etc.
There is no need to use addons. There was none to use at its first
inception. Because no one had the SDK.
And thats the only way there going to know if it will work on
linux/windows. Is by itself.
It up to the addon developer to
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, August 26, 2006 6:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
That's all true. One thing does confuse me a bit
Subject: Re: [hlds_linux] Counter-Strike: Source update released
That's all true. One thing does confuse me a bit -- when you guys at Valve
are running internal game-play tests, do you only ever play with
stock-standard css? If not, and if you know the update stops one of those
mods from working
26, 2006 6:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
That's all true. One thing does confuse me a bit -- when you guys at
Valve
are running internal game-play tests, do you only ever play with
stock-standard css
.
---bail
http://www.bailopan.net/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, August 26, 2006 6:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
That's all true
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
That's all true. One thing does confuse me a bit -- when you guys at
Valve
are running internal game-play tests, do you only ever play with
stock-standard css? If not, and if you know
doing the work.
---bail
http://www.bailopan.net/
-Original Message-
From: [EMAIL PROTECTED]
[mailto: [EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, August 26, 2006 6:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update
the last year or so.
- Original Message -
From: David Anderson [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, August 27, 2006 1:32 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update released
oh what a great idea why didn't anyone ever think of that before
[ Converted text/html to text/plain ]
A little additional Info:
If you use custom maps, delete the external nav's for them. Otherwise, they
will crash the server, if there are any players.
This was you can get most of the custom maps to work.
This fix only works for custom maps, wich has external
I have simply turned off ALL plugins and mods for right now. hand
editing 2k plus custom map files just isn't time effective right now.
I'm glad 1.6 didn't get nuked that would be over 8500 map files to edit
for me..G
Rónai György wrote:
[ Converted text/html to text/plain ]
A little
Make backups ?
- Original Message -
From: William Warren [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, August 25, 2006 3:31 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update released + Custom
maps
I have simply turned off ALL plugins and mods for right
Making back-ups and reverting to old versions and such isn't very useful
when there is no backward compatibility in the client software.
Same story here by the way... All mods are switched off at the moment.
In my opinion (oh dear.. here we go) it's a shame major changes, that
could break mods,
--
[ Picked text/plain from multipart/alternative ]
Well, I can tell you I'm getting some crap right now from customers who are
having trouble with their mods. Let's just hope the mod makers put out an
update which fixes these issues soon...otherwise I'm going to be losing some
customers.
On
Our GSP automatically renamed the /addons folder, disabling it for all
customers. May not be the best solution, but the servers are stable at
that point.
Since this is a custom map topic, I've found the following maps to be
incompatible with the update:
de_strike_betafinal
de_russka
de_ contra
the latest update has nuked alll mods that we run across 10 servers. is
there anyone who has a revert i can get? I forgot to backup first and
test test test..G
Jason Ruymen wrote:
Updates to Counter-Strike: Source have been released. Unless your are
running a Linux server that auto-updates,
--
[ Picked text/plain from multipart/alternative ]
Mani Admin updated gametypes.txt
Right click Save As
http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt
May help
--
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To unsubscribe, edit your list preferences, or view
Updates to Counter-Strike: Source have been released. Unless your are
running a Linux server that auto-updates, please hldsupdatetool to get
the update. The changes are:
Counter-Strike: Source:
* The radar display has been enhanced
* de_train has received a High Dynamic Range (HDR)
The random map change after game commencing bug still exist. To reproduce
this, do the following:
1. run a linux dedicated server as usual
2. switch the map with the nextlevel command to a map that does not exist in
the mapcycle
After the next map loads and the game says game commencing the
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Thursday, April 20, 2006 7:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
The random map change after game commencing bug still
/forums/viewtopic.php?t=19488highlight=rand
om+map+change
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel
Sent: Thursday, April 20, 2006 7:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update
We have released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update. The update is
recommended but not required.
This update fixes several bugs in both Counter-Strike: Source and the
Source Engine, details can be found here:
Alfred Reynolds escreveu:
We have released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update. The update is
recommended but not required.
This update fixes several bugs in both Counter-Strike: Source and the
Source Engine, details can be found
] Counter-Strike: Source update released
An update to Counter-Strike: Source has been released. To get the update
run the hldsupdatetool.
This update brings HDR to de_dust and adds two new player models, the
GSG9 and Arctic.
- Alfred
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update. The update is required.
The update adds two new player models, SAS and Leet.
- Alfred
___
To unsubscribe, edit your list preferences, or view the list
The random bug that all players freezes after a new map still exists too...
Regards
Ronny
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.
This release includes a remake of a classic map, cs_militia and also
fixes several bugs. More details can
Unfortunatly, the random mapchange bug after game commencing still exists.
Regards
Ronny
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.
This release includes a remake of a classic map, cs_militia and also
fixes several bugs. More details can
Help!
I've Updated the Server and started when is was ready,
and then...
Console:
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
Unable to find gameinfo.txt. Solutions:
1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
2. Run
OK,
now I ran out of content tickets... or something like that.
Is this a problem of Steam-Performance or a problem of my server?
--
./steamupdate
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 45
Ran out of
-.-
OK, I'm sorry, i'll never mail to the list when a problem wasn't there
vor 10 hours minimum...
Tried to update for hours an then it works... think the first update
wasn't right and the second time there were to many serverrequests...
Sorry!
Ignore my Spam!
CU
Alex
x-ares-x schrieb:
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.
This release includes a remake of a classic map, cs_militia and also
fixes several bugs. More details can be found here:
http://steampowered.com/index.php?area=newsid=502
- Alfred
[EMAIL PROTECTED]:~/steam1$ ./steam -command update -game Counter-Strike
Source -dir .
Checking bootstrapper version ...
Updating Installation
Updating 'Counter-Strike Source Shared Content' from version 44 to
version 45
Send Failure
On Wed, 2006-01-18 at 17:47 -0800, Alfred Reynolds wrote:
We
Is anybody else able to update..? I have 3 servers
and none of them are doing anything, just hanging at
the first section of the update.. My client updated
nice and fast, but the server is just... not.. doing
anything. :( Is it just because there's an assload of
traffic trying to update and it
just wait they will start eventually i think things are a little busy atm
Kingsley
- Original Message -
From: Dan E [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 19, 2006 12:58 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update released
I have haveing the same issue with both linux and windows servers
- Original Message -
From: Dan E [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 18, 2006 9:28 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update released
Is anybody else able
@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
Same problems here. I'm also unable to update my gaming rig either,
stuck at 82% updated on CS :(
*mutters*
On Wed, 2006-01-18 at 18:28 -0800, Dan E wrote:
Is anybody else able to update..? I have 3 servers
: Wednesday, January 18, 2006 8:42 PM
Subject: RE: [hlds_linux] Counter-Strike: Source update released
Confirmed on various servers on my network. Some are some aren't I think
patience will solve this one though servers are prob busy.
JC
-Original Message-
From: [EMAIL PROTECTED]
[mailto
and failed to create new file
- Original Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 18, 2006 8:42 PM
Subject: RE: [hlds_linux] Counter-Strike: Source update released
Confirmed on various servers on my network. Some
: Wednesday, January 18, 2006 8:52 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source
update released
Same problems here. I'm also unable to update my
gaming rig either,
stuck at 82% updated on CS :(
*mutters*
On Wed, 2006-01-18 at 18:28 -0800
: [hlds_linux] Counter-Strike: Source update released
Try deleting/renaming the ClientRegistry.blob and
InstallRecord.blob files in the root of the HLDS
install directory. Just try renaming them and running
the update command.
--- InspectorG [EMAIL PROTECTED] wrote:
And Also I just relized...doh
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Counter-Strike: Source update released
Recently, Valve Inc has hit an all-time LOW on software releases, poorly
tested, no release notes, no support apart from 'alfred' who kinda knows
what hes doing when people report the problems HIS
Get the Beta update from today to fix this logging problem.
Scott Pettit wrote:
This explains why our HLStats has gone nuts - we have players being
added to other people's statistics all over the show :/
Bart King wrote:
Hi all,
Since the update, I am observing unusual behavior with STEAM
@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
Date: Fri, 2 Dec 2005 04:58:15 +0100
--
Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800:
This update also contains a Source Engine update, so if you run ANY
Source engine based game then you should get this update
--
Nic Strix - Fri, Dec 02 2005 13:27:21 +0100:
seeing as hl2.exe and datacache.dll are both windows files then maybe you
need to
1. post in the windows mailing list or
2. install the linux files
all depending on your system...
I see. Are there also forums _with_ feedback and a second
Hi all,
Since the update, I am observing unusual behavior with STEAM IDs. I believe
this has been mentioned before with the recent HL1 update.
For example:
L 12/02/2005 - 13:55:19: [RU]GRAF161STEAM_0:1:9026109
connected, address xxx
L 12/02/2005 - 13:55:20: [RU]GRAF161STEAM_0:0:9369385 STEAM
Your version of Nuke has some missing or corrupted textures. Whenever
I've had that, I've always had to do a fresh install of the game in a
separate directory and then make that my base file base (thru mv). I
believe this goes hand in hand with the constant hangups in the Source
updating which
Try updating with -verify_all in command line
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Bart King
Verzonden: vrijdag 2 december 2005 15:08
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: RE: [hlds_linux] Counter-Strike: Source update released
Hi
The ID you see on the STEAM USERID validated is the correct one. The
one in the connected line is bad (its getting stale data from the
previous user of that server slot), you should ignore that first Steam
ID. Note that this is purely a logging problem, other systems (like
banning) are not
--
Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800:
This update also contains a Source Engine update, so if you run ANY
Source engine based game then you should get this update (it is only
required for Counter-Strike: Source however).
- Alfred
Thanks for ignoring me once again. It seems
Christoph Franke wrote:
--
Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800:
This update also contains a Source Engine update, so if you run ANY
Source engine based game then you should get this update (it is only
required for Counter-Strike: Source however).
- Alfred
Thanks for
This explains why our HLStats has gone nuts - we have players being
added to other people's statistics all over the show :/
Bart King wrote:
Hi all,
Since the update, I am observing unusual behavior with STEAM IDs. I
believe
this has been mentioned before with the recent HL1 update.
For
I'd think up a crafty response, but its friday and I'm a few drinks
into it so... Christophe you are truely the nadir of the ignorant.
Mahalo,
sb
On 12/2/05, Christoph Franke [EMAIL PROTECTED] wrote:
--
Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800:
This update also contains a Source
until
a better release is available.
JC
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Friday, December 02, 2005 3:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
This explains
Recently, Valve Inc has hit an all-time LOW on software releases, poorly
tested, no release notes, no support apart from 'alfred' who kinda knows
what hes doing when people report the problems HIS company should have
spotted
COME ON VALVE wake up and smell the coffee, this has been far from
Critism is good, but don't overdo it :)
Regards LuZi
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
[EMAIL PROTECTED]
Gesendet: Samstag, 3. Dezember 2005 00:37
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Counter-Strike
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update. The update is REQUIRED.
This update adds a new map, de_nuke (ported from the classic CS 1.6 map)
and numerous little feature additions and fixes. Go here for a full
list:
This update also contains a Source Engine update, so if you run ANY
Source engine based game then you should get this update (it is only
required for Counter-Strike: Source however).
- Alfred
Alfred Reynolds wrote:
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to
--
Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800:
This update also contains a Source Engine update, so if you run ANY
Source engine based game then you should get this update (it is only
required for Counter-Strike: Source however).
Indeed I tried to run a Source engine based game called
Anyone noticed that the server freezes at startup?
First freeze:
Network: IP 213.64.187.244, mode MP, dedicated Yes, ports 27018 SV / 27007
CL
Second freeze:
Executing dedicated server config file
After that it starts. The freezes are aprox for 10s each.
/Bjorn
--
// This is a comment.
/*
@list.valvesoftware.com;
| [EMAIL PROTECTED]
| Subject: [hlds_linux] Counter-Strike: Source update released
|
| We have released an update to Counter-Strike: Source. Run the
| hldsupdatetool to get this update.
|
| The update improves CPU performance of the server, optimizing several
| subsystems. Details can be found
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.
The update improves CPU performance of the server, optimizing several
subsystems. Details can be found here:
http://www.steampowered.com/index.php?area=newsid=429
- Alfred
Is this server specific, or does this also adresse the FPS issues on the
clients ?
Alfred Reynolds wrote:
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.
The update improves CPU performance of the server, optimizing several
subsystems. Details
This update helps both servers and clients.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jesper
Sørensen Sent: Wednesday, July 20, 2005 5:32 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux]
Counter-Strike: Source update
Could I ask what was optimized?
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, July 21, 2005 12:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source update released
optimisations for the next update.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Pettit Sent: Wednesday, July 20, 2005 5:46 PM To:
hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux]
Counter-Strike: Source update released
Could I ask what
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