In the meantime, you can try sv_visiblemaxplayers 24.
McKay
-Original Message-
From: anna rack
Sent: Friday, July 27, 2012 3:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] [hlds] Player count TF2
Any more news on why the player count is 25 when it
If it was in TF Beta first, it wouldn't have gotten the large-scale testing
that it needs.
McKay
-Original Message-
From: Brian Simon
Sent: Thursday, August 02, 2012 7:32 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Quickplay broken?
That's
TCAdmin runs on Windows.
Dr. McKay
http://www.doctormckay.com
-Original Message-
From: Ulrich Block
Sent: Sunday, August 12, 2012 4:53 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Vulnerability in Server
Am 12.08.2012 21:53, schrieb Violent Crimes:
Note that more players in-game at one time isn't the only reason more slots
would be nice. Maybe adding more robots would be interesting, too?
Dr. McKay
http://www.doctormckay.com
-Original Message-
From: dan
Sent: Tuesday, August 14, 2012 5:04 PM
To: Half-Life dedicated Linux
http://www.sourcemod.net/plugins.php?cat=0mod=6title=author=description=search=1
Dr. McKay
http://www.doctormckay.com
-Original Message-
From: doc
Sent: Monday, August 27, 2012 1:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D Plugins that work
Anyone mind shedding light on what this Mann Up penalty system is?
Dr. McKay
http://www.doctormckay.com
-Original Message-
From: Eric Smith
Sent: Wednesday, October 17, 2012 6:26 PM
To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated
Linux server mailing list ;
Those are third-party games. It's up to their developers.
Dr. McKay
http://www.doctormckay.com
-Original Message-
From: Violent Crimes
Sent: Tuesday, October 23, 2012 9:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Next OrangeBox update may break
What would prevent the Halloween bosses from spawning? Merasmus isn’t spawning
on koth_lakeside_event, nor is the Horsemann on cp_manor_event.
Dr. McKay
http://www.doctormckay.com
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Okay, so I'm apparently the only person that this crash is happening to. I
ran -verify_all on my server and it downloaded some files, but that didn't
fix the crash.
The only thing I can figure is the server box itself, but it's running a
32-bit version of CentOS 6, which I know for a fact is
It's up-to-date.
Dr. McKay
http://www.doctormckay.com
-Original Message-
From: Cameron Munroe
Sent: Sunday, November 11, 2012 5:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Traceray Crash
Have you updated steam? ./steam
On , Doctor McKay
A lot of the new cosmetics that are added to the game are
community-contributed items. All Valve has to do is add the models to the
game files and add it to the schema. Bugfixes + testing take quite a bit
more time.
Dr. McKay
http://www.doctormckay.com
-Original Message-
From: Bjorn
I'm willing to bet we'll hear long in advance if/when other games get updated
to use protobuffered usermessages.
Dr. McKay
http://www.doctormckay.com
On Jan 24, 2013, at 8:25 PM, Ross Bemrose rbemr...@gmail.com wrote:
Wishful thinking.
No, it'll probably update UserMessages to use
? Are truncated tags
searchable?
Sent from my iPhone 5
On Feb 12, 2013, at 10:32 PM, Doctor McKay li...@doctormckay.com
wrote:
I second this. I just had an issue applying tags in a plugin due to the
truncation issue. At the present moment, it's not feasable for plugins
to
force tags
I can vouch for him in that he's not breaking any rules.
Dr. McKay
http://www.doctormckay.com
-Original Message-
From: Essay Tew Phaun
Sent: Sunday, February 17, 2013 3:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Reminder about server tags
Unfortunately, I would imagine that detecting servers that run respawn plugins
would be a lot more difficult than detecting servers that don't properly report
the increased_maxplayers tag. To detect the former, your have to actually join.
To detect the latter, you simply need to query the
Or even better, add an option to the Quickplay dialog that allows clients to
filter servers with increased maxplayers.
Dr. McKay
http://www.doctormckay.com
On Feb 18, 2013, at 6:59 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
I would like to make one final suggestion, though. I think it's
I assume you're using command-line options. If so, just stick +quit at the
end.
Dr. McKay
On Wednesday, February 20, 2013, c0m4r wrote:
Make sure that SteamCMD is running on the account with the correct
permissions.
In addition, all of the files that SteamCMD uses, both the upgrade tools,
Dan, this discussion has been over for a while. Valve reversed the bans and
all's good.
Dr. McKay
On Thursday, February 21, 2013, dan wrote:
On 19/02/2013 00:10, Invalid Protocol wrote:
I assume that most community servers have few hidden slots reserved for
administrators or regular
'steam' is the name of the old HldsUpdateTool binary. I'm going to assume
that SteamCMD autoupdate functionality hasn't been implemented yet.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Thu, Feb 21, 2013 at 5:11 PM, Eric G. Wolfe eric.wo...@marshall.eduwrote:
In trying
Valve has stated that the switch to SteamCMD will come as an optional
server-only update, so you'll have plenty of time to figure out how you're
going to go about switching over your servers.
Dr. McKay
On Thursday, February 28, 2013, Frank wrote:
Be nice to have a date of when this is coming
This discussion has been over for two weeks, Dan.
Dr. McKay
On Wednesday, March 6, 2013, Gordon Reynolds wrote:
I'm glad we decided to take the high road here and didn't resort to calling
each other scumbags based on how they want to run their video game server
:)
On Wed, Mar 6, 2013 at
There's no need to resort to personal attacks.
Dr. McKay
On Friday, March 8, 2013, dan wrote:
On 06/03/2013 20:35, Doctor McKay wrote:
This discussion has been over for two weeks, Dan.
Dr. McKay
Having examined the evidence I think you are wrong.
But, don't sweat it, as a pretend
CS:S hasn't been synced yet.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Tue, Mar 19, 2013 at 7:12 PM, [BT]Black V bt.bla...@gmail.com wrote:
That's SOURCE ENGINE changes. not TF2 changes.
So that would cover counter strike source, wouldn't it?
On 20 Mar 2013 12:09
I'm pretty sure L4D(2) are already on SteamPipe.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Mon, Apr 1, 2013 at 8:57 PM, LouLouBizou louloubi...@gmail.com wrote:
Thanks for the infos:) l4d 1 and 2 will be migrated to steampipes (and
when?) ?
Le lundi 1 avril 2013
That function was provided by basetriggers.smx, a plugin that ships with
SourceMod. That command is also disabled now for players who join via
Quickplay.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Wed, Apr 3, 2013 at 7:29 PM, Brian br...@doublejump.eu wrote:
Do you
but if you get an unsolicited popup every 2 minutes, my guess is that you
would leave and go somewhere else
If SPUF is anything to do by, a large portion of users are too stupid to
locate the Disconnect button. And evidently, in the entire continent of
Australia, there's not one single server
Why not? It worked fine for Garry's Mod.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Sat, Apr 6, 2013 at 4:48 PM, Flubber Flubber flub...@gmail.com wrote:
You ll be shock but some people actually use motd for message of the
day and server info. I can t imagine HTML
Mine don't appear to be pegging the CPU, but I don't have a number from
prior to the update to compare them to. http://privatepaste.com/0baea5e23c
I also haven't gone in-game on my servers since the update, but I haven't
had any players complaining about lag.
Doctor McKay
http
*should* vote with their
feet, but there are entirely too many lazy people in this world who can't
be bothered to click Disconnect and find another server.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Sat, Apr 13, 2013 at 1:21 PM, eueln eue...@gmail.com wrote:
On Apr 13
as possible.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Sat, Apr 13, 2013 at 5:08 PM, Robert Paulson thepauls...@gmail.comwrote:
believe you missed the part where months ago dan helped clarify what
Fletcher obviously meant
You are the one that missed the point. I don't know
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Except... they didn't get rid of dynamic player counts.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Sat, Apr 20, 2013 at 1:04 AM, dan needa...@ntlworld.com wrote:
On 15/04/2013 13:49, Essay Tew Phaun wrote:
Still crying? (This is a rhetorical question BTW.)
Why
/hlds_linux
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I can confirm that it works for me now. Thanks!
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Tue, Apr 23, 2013 at 7:23 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a new engine_srv.so file. The plug-in problem should be
fixed if you sync your servers
SMAC is querying clients' sv_consistency convar. It doesn't expect for it
to return a nonexistent response. The convar checker module was updated a
little while ago to remove this check for games on which sv_consistency is
removed.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
archives,
please visit:
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http
Nope.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Mon, Apr 29, 2013 at 5:37 PM, Erik-jan Riemers riem...@binkey.nl wrote:
When the switch comes, will the old (current) tf2 servers still work?
Since now both servers work. Or will the switch be that big that the old
anything.
- Floyd Dell
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I'm not arguing against it, but why do you run TF2 servers if you can't
launch TF2?
Dr. McKay
On Tuesday, May 21, 2013, Ross Bemrose wrote:
SteamCMD supports logging in, so it would make sense to move it there.
On Tue, May 21, 2013 at 1:14 PM, Gordon Reynolds
thisisgordonsem...@gmail.com
Is this the plugin you're using to restart your server?
https://forums.alliedmods.net/showthread.php?t=170532
If it is, then the master server is sending the out-of-date restart request
for optional updates. An updater that parses steam.inf and uses the API
shouldn't be tripped for optional
tree loadouts.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Wed, Jun 5, 2013 at 8:11 PM, Eric Smith er...@valvesoftware.com wrote:
Yes, the other games will be sync'd soon.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto
I just checked GameTracker and it reported somewhere around 1500 servers
currently running an MvM map. ~1250 of those had MvM in their hostname.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Mon, Jun 10, 2013 at 3:06 PM, ics i...@ics-base.net wrote:
About 3 weeks ago i
What game are you running? If it's TF2, at least, you'll need port 80 open
so the server can download the item schema.
You should really just open port 80 outbound though.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Tue, Jun 11, 2013 at 1:06 PM, escapedturkey
escapedtur
-download.steampowered.com is where SteamCMD downloads its content
from.
You'd probably want to allow all of these if you're specifically
whitelisting domains.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Wed, Jun 12, 2013 at 8:02 PM, Weasel wea...@weaselslair.com wrote:
Re: [hlds_linux
.
__**___
[hlds] TF2 MOTD and Quickplay
Doctor McKay Sun, 16 Jun 2013 12:24:38 -0700
As I'm sure most are aware, a little while ago Valve changed the TF2 MOTD
panel so that it can't be reopened by the server if the client joins via
Quickplay (or using the matchmaking argument on the connect
Try using this Web API to see if your server is listed and why it might be
banned/excluded:
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=SERVER
IP HEREformat=json
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Tue, Jun 18, 2013 at 1:38 PM, Ronny
He's on vacation, I believe.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Thu, Jun 20, 2013 at 10:26 PM, Chris Oryschak ch...@oryschak.com wrote:
Did Fletcher leave valve?
On Jun 20, 2013 4:25 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Fletcher just hit and ran
This update was 6 days ago.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Tue, Jun 25, 2013 at 7:46 PM, Weasel wea...@weaselslair.com wrote:
Is this a client-side-only update?
I got a message trying to update my TF2 servers that the application was
already up to date
Ultimately, server admins don't need proof or even a reason. The servers
are their property, and they can ban anyone they want for any reason.
Of course, I wouldn't ban someone without being 95% sure that they're the
correct player.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
Guess not. :/
Would realy like to see this fixed.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Tue, Jul 2, 2013 at 4:11 PM, D Bauhmz sc2p...@gmail.com wrote:
Are we looking at a fix for today?
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Wow, thanks Valve. Thanks a lot! :D
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Tue, Jul 2, 2013 at 7:56 PM, Abdulrahman Abdulkawi
abdulk...@live.co.ukwrote:
That?
- Fixed a server crash caused by multiple Spies sapping a building at the
same time
From: mc
I can confirm the Quick-Fix bug. Was able to replicate it myself.
Dr. McKay
On Thursday, July 11, 2013, ics wrote:
There's also map exploit in cp_standin_final. Can get out of the map
Steam is currently down for maintenance.
Dr. McKay
www.doctormckay.com
On Wed, Jul 24, 2013 at 8:29 PM, Rodrigo mundo.alte...@hotmail.com wrote:
Connecting anonymously to Steam Public...Login Failure: No Connection
Failed.
ERROR! Failed to request AppInfo update, not online or not logged
It was released about 20 minutes before the maintenance started.
Dr. McKay
www.doctormckay.com
On Wed, Jul 24, 2013 at 8:33 PM, Rodrigo mundo.alte...@hotmail.com wrote:
right now? I need to update 1 server, do not understand how an update
released just when steam is down for maintenance
The alternative would have been to release another real update via an
increment of the version number, causing all clients to download the new
update. Lots more bandwidth, downtime, etc.
They did exactly that.
Dr. McKay
www.doctormckay.com
On Wed, Jul 24, 2013 at 10:39 PM, Jesse Molina
I've honestly had the best experience with CentOS as opposed to other
distros of Linux. CentOS just works as opposed to some other distros that
I've tried that require a lot of configuration and such.
Dr. McKay
www.doctormckay.com
On Wed, Aug 28, 2013 at 4:51 PM, Valentin G.
Yeah, we use CentOS 6 and we haven't had any distro-specific issues in a
very very long time.
Dr. McKay
www.doctormckay.com
On Wed, Aug 28, 2013 at 5:10 PM, Ross Bemrose rbemr...@gmail.com wrote:
A more important question would be... why are you still running CentOS 5?
CentOS 6 came out
I haven't experienced this with the high-five taunt as it would normally be
used, but I have noticed the mini-me doing the high-five animation
semi-randomly.
Dr. McKay
www.doctormckay.com
On Thu, Aug 29, 2013 at 4:03 AM, Erik-jan Riemers riem...@binkey.nl wrote:
I am sure this is a bug, even
As far as I can tell, chemistry sets are entirely client-side. I couldn't
imagine that a chemistry set would have to send any data to servers...
Dr. McKay
www.doctormckay.com
On Wed, Sep 4, 2013 at 11:57 AM, ElitePowered . elitepowe...@gmail.comwrote:
So i've been getting a ton of crash logs
The idea of assigning a server a Steam ID is an interesting one, but we
actually already have a system for this, at least in TF2. If a server is
logged in to Steam, then when you favorite it you could actually favorite
the server's account ID. Then the favorites list would retrieve the
server's
Unfortunately, that data isn't available if the user's profile is set to
private, so you'd have to blanket-ban everyone with a private profile,
otherwise cheaters could just set their profile to private.
Dr. McKay
www.doctormckay.com
On Mon, Oct 21, 2013 at 4:46 PM, Mart-Jan Reeuwijk
http://www.teamfortress.com/post.php?id=11727
Dr. McKay
www.doctormckay.com
On Mon, Oct 28, 2013 at 11:11 PM, Carl aidsf...@gmail.com wrote:
IF it happens. If Valve had a mediocre idea for 2013, would you rather
them release it or shelve it?
On 10/28/2013 1:54 PM, wickedplayer494 wrote:
While you're making changes, can you add something for servers to detect
the method by which a client connected to the server so we don't have to do
terrible hacky things like opening an HTML page in the background and
checking for the hit?
Dr. McKay
www.doctormckay.com
On Wed, Nov 6, 2013 at
Even without an official statement, it's fairly safe to say that this
change was directed toward stopping servers that (a) manipulate the
Quickplay system to send themselves unfair amounts of traffic for ad hits,
and (b) continually reload ads in the background of clients that join.
Dr. McKay
It's not a bad idea, but since the Source engine doesn't respond to any
clicks while loading the level, users would only have a short window in
which they could click the banner.
Dr. McKay
www.doctormckay.com
On Thu, Nov 7, 2013 at 6:02 PM, Guardian Cipher guardiancip...@gmail.comwrote:
Here is a plugin that simply displays how all in-game players connected to
the server after running a command:
https://forums.alliedmods.net/showthread.php?t=229731
More full-featured stats will be released soon.
Dr. McKay
www.doctormckay.com
On Tue, Nov 12, 2013 at 3:13 PM, ics
That score was not your Quickplay score.
Dr. McKay
www.doctormckay.com
On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.comwrote:
Why was the feature that allows viewing your quick play score removed? It
was a great way to see how well your server was doing.
is in the
works?
(Fletcher Dunn question)
On Nov 14, 2013 8:03 PM, Doctor McKay mc...@doctormckay.com wrote:
That score was not your Quickplay score.
Dr. McKay
www.doctormckay.com
On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered .
elitepowe...@gmail.com
wrote
but there has to be an outside factor in play. There are thousands of
servers for TF2, not each one is filled completely. So your point is
invalid.
On Thu, Nov 14, 2013 at 10:01 PM, Doctor McKay mc...@doctormckay.com
wrote:
Right, that old scoring system that was removed is the one talked about
What's wrong with the various IRC relay plugins? IRC clients are available
for pretty much all platforms.
Dr. McKay
www.doctormckay.com
On Thu, Dec 19, 2013 at 1:09 PM, David Parker dpar...@utica.edu wrote:
Hello everyone,
I have received a lot of feedback regarding the CheckValve app for
no IRC.
Probably due to all the DDOS bot-networks out there that use IRC for
bot control.
On Thu, Dec 19, 2013 at 8:46 PM, Doctor McKay mc...@doctormckay.com
wrote:
What's wrong with the various IRC relay plugins? IRC clients are
available
for pretty much all platforms.
Dr. McKay
Why?
Adding a Valve servers only checkbox (that's checked by default) is going
to hurt enough (and only those communities that are playing by the rules;
cheating communities will just steal *more* traffic from the legitimate
communities).
It's now all but impossible to try to retain a client who
.
On Thu, Jan 23, 2014 at 5:11 PM, Doctor McKay mc...@doctormckay.com
wrote:
Why?
Adding a Valve servers only checkbox (that's checked by default) is
going
to hurt enough (and only those communities that are playing by the rules;
cheating communities will just steal *more* traffic from
at 7:20 PM, Doctor McKay mc...@doctormckay.com
wrote:
While I agree with what you are saying, what does cl_connectmethod have
to
do with any of this?
On Jan 23, 2014 9:12 PM, Robert Paulson thepauls...@gmail.com wrote:
First they came for the custom attachments, and I did not speak out
You know what would solve the problem for good? Remove the ability for
third parties to host TF2 servers. Valve is already heading down that road
anyway.
Obviously, I don't want this to happen, but if there's one thing that Valve
is good at, it's picking the nuclear solution to a problem.
On Jan
The problem is that a very large portion of (ignorant) players prefer Valve
servers for some asinine reason.
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 2:08 PM, dan needa...@ntlworld.com wrote:
On 24/01/2014 18:04, thesupremecommander wrote:
I actually sent an email to Valve
Obviously, Valve wants new players to be able to try out the game without
ending up in some pay2win or other bad server. Why not just have popups
explaining the game when it's first launched? There's already a popup
pointing to the Mann Co. Store button (lol), why not label the other main
menu
For lack of a better word, this is the last stand of community servers.
The smaller communities that depend on Quickplay to gain popularity will
die out. We'll be left with nothing but the already-large-and-established
server chains, like Lotus, Skial, Saigns, and NighTeam.
Dr. McKay
videogames, not
really sign up for a whole 'favorite server loyalty program'.
And who cares if our servers die out? What are we out? Ego?
On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay mc...@doctormckay.com
wrote:
For lack of a better word, this is the last stand of community servers
they are on-,
and will never add your server to favorites as is?
On Thu, Jan 23, 2014 at 8:11 PM, Doctor McKay mc...@doctormckay.com
wrote:
The cvar was actually added at the request of myself and several others.
I took the liberty to make a chart showing exactly what percent of my
your source?
On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
In my experience, 19% of people who join via Quickplay come back. That's
not an insignificant number.
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds
thisisgordonsem...@gmail.com
money to pick it up pre-F2P, you might be in for a
bit
of a shock. Or not, look at your numbers, 50% of your population is just
there because that's where they ended up, they didn't choose to be on
your
server.
On Fri, Jan 24, 2014 at 3:10 PM, Doctor McKay mc...@doctormckay.com
servers
for a bit.
On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
I log a bunch of stats about all players who connect to my community. I
queried my database.
This is the plugin to log stats:
https://forums.alliedmods.net/showthread.php?t=230832
Dr. McKay
www.doctormckay.com
www.doctormckay.com
On Fri, Jan 24, 2014 at 6:49 PM, Nerdboy nerdb...@gmail.com wrote:
I have a feeling your 10% daily growth in the past is going to plenty
to keep you afloat in these hard times.
On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
Except most of Quickplay has just been shut off from us
insignificant.
On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
I don't think you understand what an average is. We retain *on average*
around 19% of Quickplay users. That's in total. In reality, we rely on
Quickplay just as much as many others do. We're just fortunate enough to
have
No I mean you, as the big dogs, are part of the problem and should scale
back your networks if you're concerned about the little guy.
I'm concerned about the possibility of future growth of TF2. The fact that
Valve is actively trying to cripple community servers is not my fault. I'm
not going to
of big chains with invasive plugins, how about you shut
down some of your servers, mkay?
On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
Bottiger: I have nothing against you or Lotus, as you seem to think I do.
My point was merely that eventually, we'll just be left with the big
that the game isn't being made for the
server operator, but for the player. You'd have caught that point if
you weren't dodging it by defending your server's rules.
On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
No I mean you, as the big dogs, are part of the problem and should scale
would not present Valve with a false choice of either big bad communities
or small righteous ones.
This practice of demonizing other groups to get Valve to change their
restrictions needs to stop. I've seen enough of it here and it never works.
On Fri, Jan 24, 2014 at 4:18 PM, Doctor McKay mc
There's no way the 1,528 Valve servers are contributing to that.
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 8:09 PM, Gordon Reynolds
thisisgordonsem...@gmail.com wrote:
I do believe this is the real problem here: we all want our own servers and
there just aren't enough players
operator, but for the player.
On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
My community's rules are intended to provide the best experience
possible
to the players (which is the best way we can grow). But I guess you
wouldn't understand that.
Dr. McKay
If you're going to accuse someone, at least accuse the right person. Lotus
is the community that has the LIVE NUDES! tag not, Skial. At the same
time, why on Earth do you care? Are they stealing traffic from your own
live nude servers?
Joining *and continuing to play on* a server is a vote for
Servers can spontaneously combust in my experience when set to a maxplayers
value over 32. Plus many people are on GSPs that charge per slot, so paying
an extra few dollars for the ability for donors to connect nicely is a
bit of a waste, especially when hosting multiple servers. Servers with many
Anyone using Chrome can use this app to make it easier:
https://chrome.google.com/webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdmfm?hl=en
On a side note, anyone want to buy account ID 69? ;)
Dr. McKay
www.doctormckay.com
On Wed, Feb 5, 2014 at 8:52 PM, Weasels Lair
There's also a problem where you can't manually set tags that are set by
the game. For example, if I have a plugin to modifies respawn times, I
can't add the respawntimes tag, as the game will remove it. The only way to
set the respawntimes tag without changing the game's built-in respawn timer
is
I am definitely not reusing any tokens. Several of my servers are no longer
logged into Steam (not even anonymously). Restarting them gets them logged
back in.
Dr. McKay
www.doctormckay.com
On Fri, Feb 7, 2014 at 6:08 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Is anybody having
to
Steam after losing connection.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Doctor
McKay
Sent: Friday, February 07, 2014 3:11 PM
To: Half-Life
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