[hlds_linux] Where is my traffic coming from?

2013-11-12 Thread Fletcher Dunn
Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_r

Re: [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread Fletcher Dunn
: > Is it able to tell if they connect from their favorites? > > Sent from my iPhone 5 > > > On Nov 12, 2013, at 11:02 AM, Fletcher Dunn > > > wrote: > > > > Several server operators have requested the ability to know how > > their > clients are c

Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-06 Thread Fletcher Dunn
To investigate these problems, we would need as much of the following as possible: Required: * Server IP * Exact time of the event (and please specify your time zone) * Snippet of server log near the event (1000 lines or so) Highly helpful: * Identity of the dropped players. (Steam IDs and/or I

Re: [hlds_linux] [hlds] tf2 item server down?

2011-09-22 Thread Fletcher Dunn
We're experiencing some Steam systemwide issues right now. Should be resolved shortly. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of srcds admin Sent: Thursday, September 22, 2011 3:13 PM To: h...@list.valvesoftware

Re: [hlds_linux] [hlds] Latest Update Issues

2011-10-13 Thread Fletcher Dunn
We have had stability problems with the item server and have been bouncing the item server frequently, so all of the servers have been losing the connection to the item server. This should be stable now, though. We might bounce it one or two more times tonight. The libsteam change was to fix

[hlds_linux] Reminder: your posts are public and permanent

2011-10-20 Thread Fletcher Dunn
This post is a reminder to everybody that this email distribution list has a standard language that everybody should use. I'm not talking about using Portuguese or English. I'm talking about being nice instead of being a jerk. New people come and go all the time. Sometimes they repeat quest

[hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Fletcher Dunn
Here are some quick facts about Halloween, quickplay, and server reputation: * Please read this FAQ, which answers most quickplay and server registration questions: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 * Having players join and stay on your server is currently the

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Fletcher Dunn
x-boun...@list.valvesoftware.com [mailto:hlds_linux- > boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > Sent: 24 October 2011 22:14 > To: h...@list.valvesoftware.com; Half-Life dedicated Linux server > mailing list > Subject: [hlds_linux] Halloween, quickplay, and regi

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Fletcher Dunn
Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, October 24, 2011 3:20 PM To: 'Half-Life dedicated Linux server mailing list'; h...@list.valvesoftware.com Subject: Re: [hlds_linux]

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Fletcher Dunn
r must log in by setting the appropriate cvars? On 10/24/2011 3:19 PM, Fletcher Dunn wrote: > You must register your server (and log into your account) to get the special > drops. > > You must register your server (and log into your account) to receive > quickplay traffic. >

[hlds_linux] Forum vs. email list

2011-10-24 Thread Fletcher Dunn
>I am honestly astounded by the amount of people who complain when >people ask for help on help forums or mailing lists. Not everyone >signs up and instantly reads everything, goes through all the >archives, or spends hours researching. I'd like to use this comment as a springboard for a discussio

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Fletcher Dunn
he informations, that's back to stone age. -Ursprüngliche Nachricht----- From: Fletcher Dunn Sent: Tuesday, October 25, 2011 8:34 AM To: Half-Life dedicated Linux server mailing list ; h...@list.valvesoftware.com Subject: [hlds_linux] Forum vs. email list >I am honestly astounded

Re: [hlds_linux] [hlds] Halloween 2011

2011-10-24 Thread Fletcher Dunn
Yes, drops are tied to particular maps. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of m33crob Sent: Monday, October 24, 2011 9:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Halloween 2011 Do you have to run the e

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Fletcher Dunn
There's no pressure from anywhere to close this mailing list. Since most people seem to be happy with the list in its current form, it looks like it's highly unlikely that we would be able to find another alternative that offers compelling enough advantages to make it worth our while to migrate.

[hlds_linux] Is your TF2 standing trending downward fast?

2011-10-25 Thread Fletcher Dunn
There has been a bug in the TF2 server reputation trend calculation. Previously, it would only report that the reputation was either "slightly upward" or "downward fast." It will be fixed in the next update, to properly show five different levels: up fast, up slow, steady, down slow, and down

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-27 Thread Fletcher Dunn
This will be fixed in the next update. Your humble servant, Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Thursday, October 27, 2011 12:04 PM To: Half-Life dedicated Linux server

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-27 Thread Fletcher Dunn
The files won't be renamed. We just had to recompile the model so it referenced the correctly-spelled name. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Thursday, Oct

[hlds_linux] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread Fletcher Dunn
Heads up. Insanity is upon us. We'll include the Halloween map cycle file that we're going to be using on about 70% of our Valve servers, so you can have an example for how you might want to configure your servers. Your humble servant, Fletch ___ To

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Fletcher Dunn
I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent:

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Fletcher Dunn
ystem Fletcher Dunn wrote: I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valves

[hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
Wanted to clarify a few things about the new feature in the in-game abuse reporting tool to report game servers: * Human judgment is always used before any action is taken based on abuse report data. * The potential for malicious players (or competing game server operators) to abuse the report

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
We are going to add a combo box to the abuse reporting tool and enumerate some categories of abuse. We hope that will help both players and agme servers get an idea of what we consider abusive. However, those are just examples. There will always be an "other" category, and there's a reason we

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
Just one last comment. Engaged game server administrators who police their community, experiment with rule changes and custom maps and modes, etc, add a tremendous amount of value to our game. We would be making a huge mistake to alienate those guys (you guys) or stifle any experimentation. W

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
tatus) I should be fine? On Fri, Oct 28, 2011 at 2:51 PM, Fletcher Dunn wrote: > We are going to add a combo box to the abuse reporting tool and enumerate > some categories of abuse. We hope that will help both players and agme > servers get an idea of what we consider abusive. However,

[hlds_linux] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. Also, make sure you put the identity token in quotes. If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from t

Re: [hlds_linux] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
Behalf Of Fletcher Dunn Sent: Friday, October 28, 2011 1:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 registered servers: check for rogue '=' in the convar settings If your server is not getting Halloween

Re: [hlds_linux] [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
earlier this day and now - nothing. >> >> Is there any "registration timeout" or something like that active? >> >> >> >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn >> Sent: Friday,

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@li

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread Fletcher Dunn
This should have been included in the release notes: * Added more verbose console output to help debug registration problems. Also, we typically don't put backend fixes in the release notes, but I did find a bug in the backend that would cause a server logging into registered account to fail.

Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-01 Thread Fletcher Dunn
I am working on this problem and hope to have it resolved today. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Tuesday, November 01, 2011 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Server Ra

Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-01 Thread Fletcher Dunn
> server B got the gift and A no more > > you need to change the map to retrieve gift. > > maybe it will be interresting to display a message in console and in game > when gift is disable, and maybe prevent the system to not allow server B > when server A is already authed to gi

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
This is a problem we're obviously aware of. It's definitely not that we don't care. However, it is essentially an arms race that is provably unwinnable by Valve. Furthermore, any change we make in the name of security will almost certainly cause a disruption of legitimate service, due to bugs

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
not pan out like you (and us server ops) are hoping since the vast majority of players probably aren't even aware of such problems. On Wed, Nov 2, 2011 at 2:50 PM, Fletcher Dunn wrote: > This is a problem we're obviously aware of.  It's definitely not that we > don't care.

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
enick [mailto:j...@pointysoftware.net] Sent: Wednesday, November 02, 2011 1:48 PM To: Half-Life dedicated Win32 server mailing list Cc: Rob Liu; Fletcher Dunn Subject: Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images Missing avatars is a big clue. Hit steam overlay -&

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
>Also having the report option on the "blacklist this server" window that >you get if you soon after joining disconnect from the gameserver. It >would raise more awareness of the report fuction. That is one of the things we have on the list to help raise awareness and make the feature more acce

Re: [hlds_linux] TF2 Request - "Join Steam Group" button a'la L4D2

2011-11-02 Thread Fletcher Dunn
Sounds like a good idea. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Wednesday, November 02, 2011 2:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
Oops, that should read - Output of status command *NOW* includes registration status, including any error message causing failure I believe that it should now be abundantly clear when you are successfully registered, and when that state changes. if you see any brokenness in the registration s

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
, November 02, 2011 3:54 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Will that reset all identities, or can we choose which one to reset? On 11/2/2011 6:52 PM, Fletcher Dunn wrote: > Oops, that should read > > - Output

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
? >> >> Thanks! >> >> On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn >> wrote: >> >>> You select which account to get a new identity (password) for.  The >>> command has the basic context sensitive help to explain it. >>> >

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
non-premium account will be able to > register a game server? > > Thanks! > > On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn > wrote: > >> You select which account to get a new identity (password) for.  The >> command has the basic context sensitive help to explain it. >

Re: [hlds_linux] Server Detection

2011-11-16 Thread Fletcher Dunn
What exactly is your process for verifying that the master server is not including your server in search results? >The old server is located in Florida the new one is located in California so >they >are completely different IP#'s which is the only difference between the 2 >aside from a #1 and #

Re: [hlds_linux] Could not establish connection to Steam servers.

2011-12-06 Thread Fletcher Dunn
The last Steam prop had some instability that had to be sorted out. It should be clearing up soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sam White Sent: Tuesday, December 06, 2011 4:48 PM To: Ha

[hlds_linux] Let's be honest

2011-12-08 Thread Fletcher Dunn
e master server. Thank you, Fletcher Dunn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] STEAMAUTH: Client PLAYERNAME received failure code 6

2011-12-08 Thread Fletcher Dunn
We've had a hard time fixing this for several reasons. First, we've never been able to reproduce this. Second, the issue is confounded by the fact that client crashes can often produce this. The last round of reports we got for this problem seemed to always be muddled by client crashes --- wh

Re: [hlds_linux] [hlds] Let's be honest

2011-12-08 Thread Fletcher Dunn
Date for expected compliance: right now. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Thursday, December 08, 2011 4:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Let's be honest Cant wait

[hlds_linux] Server browser player count bug related to bots

2011-12-09 Thread Fletcher Dunn
Hello all, There's a bug in the server browser right now where adding or removing bots causes the total player count to change. We're investigating this problem and will let you know when to expect a fix. Right now we believe this bug only affects TF2 servers. - Fletch ___

Re: [hlds_linux] Master server issue ?

2011-12-09 Thread Fletcher Dunn
I'll investigate this. The boxes appear to be up and servicing queries. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, December 09, 2011 10:58 AM To: Half-Life dedicate

Re: [hlds_linux] Master server issue ?

2011-12-09 Thread Fletcher Dunn
ole says... > any news fletch? > 2011/12/9 Fletcher Dunn > > > I'll investigate this. > > > > The boxes appear to be up and servicing queries. > > > > - Fletch > > > > -Original Message- > > From: hlds_linux-boun...@list.valveso

Re: [hlds_linux] Master server issue ?

2011-12-09 Thread Fletcher Dunn
e DOS problem. However, if there are other games that are not working, it would be helpful to know what they are; perhaps there is a pattern. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher

Re: [hlds_linux] A question about serverscore

2011-12-10 Thread Fletcher Dunn
There are two independent scoring systems. One for Steam, one for TF2. They work on similar principles, but are not identical. The purpose of both is primarily to identify really bad servers, not differentiate between "good" and "better" ones. We will probably merge them at some point.

[hlds_linux] Wanted: bug reports for clients dropping due to auth failures

2011-12-12 Thread Fletcher Dunn
-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, December 08, 2011 1:50 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds] [hlds_

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth failures

2011-12-14 Thread Fletcher Dunn
ontents of hlds_linux digest..." Today's Topics: 1. Players get disconnected with "STEAMAUTH: Client received failure code 6" error (Laurenz Ruprecht) 2. Re: Players get disconnected with "STEAMAUTH: Client received failure code 6" error (doc) 3.

Re: [hlds_linux] Broken server browser location filter

2011-12-14 Thread Fletcher Dunn
I have found a bug in the backend related to the region setting. It will be fixed today, and my apologies for the inconvenience. This bug should only affect TF2 servers. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesof

Re: [hlds_linux] Broken server browser location filter

2011-12-14 Thread Fletcher Dunn
listing IPs instead of names for most CS:S, DoD:S HL2:DM and TF2 servers. 2011/12/14 Fletcher Dunn : > I have found a bug in the backend related to the region setting. > > It will be fixed today, and my apologies for the inconvenience. > > This bug should only affect TF2 server

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread Fletcher Dunn
We are working on something like this. The ability to "level" your game server account. Certain benefits would only be given to servers with level >= N, etc. Show the level in the server browser and give preferential treatment, etc. Get caught breaking the rules, and you lose your level, etc

[hlds_linux] It's beginning to look a lot like Smissmas

2011-12-15 Thread Fletcher Dunn
A mandatory TF2 update will be released in an hour or two. We're releasing a new map: cp_foundry. This map will be eligible to receive quickplay traffic. Happy holidays, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds_linux] [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Fletcher Dunn
: Thursday, December 15, 2011 4:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] It's beginning to look a lot like Smissmas Will this be the entire update were expecting or just the map? On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn mailto:fletch...@valvesoftware.com>&g

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Fletcher Dunn
PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread Fletcher Dunn
- Banned: false >> - Total Connects: 5519855 >> >> >> >> On Thu, Dec 15, 2011 at 7:02 PM, Robert Paulsonwrote: >> >>> I noticed our 24/7 server has a score of 800 while our rotation server >>> has a score of 20,000. The 24/7 server is mu

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-16 Thread Fletcher Dunn
Sorry, I shouldn't have joined in with the shooting-from-the-hip debugging. I tossed out a troubleshooting suggestion, which I probably shouldn't have done. I was just looking for something that might be different from this update compared to previous ones, to cause the problem. Looks like ev

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-16 Thread Fletcher Dunn
For what it's worth, we use -verify_all to sync the master server at each data center, then we rsync the contents to all of the slaves. I don't have any theories what might be different about steam.inf, other than failure to update that particular file is so highly visible, whereas failure for

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-16 Thread Fletcher Dunn
n all masters have the 'bits'? or after all the slaves have cloned? Thanks, Kyle. On Fri, Dec 16, 2011 at 1:17 PM, Fletcher Dunn wrote: > For what it's worth, we use -verify_all to sync the master server at > each data center, then we rsync the contents to all of the slaves

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-16 Thread Fletcher Dunn
Please note that content servers serve bits.Not bots. (!) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, December 16, 2011 1:38 PM To: Half-Life dedicated Linux server

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-16 Thread Fletcher Dunn
update tool. We're hoping to migrate TF2 over to the new content system sometime next year. -Original Message- From: John Schoenick [mailto:nephy...@doublezen.net] Sent: Friday, December 16, 2011 1:49 PM To: Half-Life dedicated Linux server mailing list Cc: Fletcher Dunn Subject: Re:

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2011-12-16 Thread Fletcher Dunn
Looks like there is a bug. It's a consequence of the new heartbeating through Steam instead of direct UDP to the GMS, combined with the fact that the GMS was hotfixed while your server was up. The GMS probably sent you the out-of-date message, but it didn't have the proper anti-IP-spoof challe

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Fletcher Dunn
This question is already answered by the FAQ. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 I increased the max number of players above 24. Will that cause my server to not receive quickplay matches? Not entirely. The quickplay system looks at the max reported number of play

[hlds_linux] Policy of truth

2012-01-04 Thread Fletcher Dunn
Today the Team Fortress team took action to bring certain server operators into compliance with our previously announced "honest server policy".  Examples of server modifications that resulted in this policy include: * Running bots and trying to make them appear that they were human players * Run

[hlds_linux] Steam auth timeouts

2012-01-04 Thread Fletcher Dunn
I wanted to pass on the news that we believe we have identified the cause of the steam auth timeouts that cause groups of players to all get disconnected drop at once. (No, we had not forgotten about it!) The details of the bug are pretty complicated, but essentially if a client dropped from S

Re: [hlds_linux] Policy of truth

2012-01-04 Thread Fletcher Dunn
es this mean that my servers are ok, as in.. if it is delisted or anything will that show up there? Because sometimes you wonder if it is still working :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Flet

Re: [hlds_linux] Policy of truth

2012-01-04 Thread Fletcher Dunn
>* Preventing IP addresses from logging a TF gameserver >account, which excludes them from quickplay. > * Delisting IP addresses from the master server (server browser and > Quick Match system) for one month. Just to clarify: the time for both bans is one month. Unless we see additional irregul

[hlds_linux] Plugins that modify game ruels should also set the tags

2012-01-05 Thread Fletcher Dunn
I've received some questions regarding plugins and the setting of server tags. If you are running a plugin that makes gameplay changes similar to the ones that exist in the engine, please make sure that your plugin also sets the appropriate server tags that would have been set by the engine if i

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-05 Thread Fletcher Dunn
We're looking into it. I'll have some sort of an update for you by the end of tomorrow. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Thursday, January 05, 2012 12:07 PM To: Half-Li

Re: [hlds_linux] L4D2 servers delisted?

2012-01-06 Thread Fletcher Dunn
The problem is caused by the "gamedata" field being inappropriately truncated. The fix will require a new steamclient.so, which has a bit of inertia to release. I'll let you know when we can get this fix out, but it will probably be sometime next week. I'm sorry for the inconvenience. - Fletch

Re: [hlds_linux] master server bad?

2012-01-16 Thread Fletcher Dunn
We're having some hardware / config problems on those boxes. It's being addressed right now and should be restored to full service by the end of the day. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of J

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-17 Thread Fletcher Dunn
There is a bug related to autoupdating right now. It was introduced when we switched from the UDP heartbeating (and only affects TF for this reason). It will be fixed in a future Steam client update. - Fletch From: hlds_linux-boun...@list.valvesoftwar

[hlds_linux] The policy of truth is still in effect

2012-01-24 Thread Fletcher Dunn
Yesterday the Team Fortress team took further action pursuant to the "policy of truth" that was announced in December of last year. We delisted some servers that were reporting inaccurate information in server-browser-related communications. Our goals are for players to be able to find the ser

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-26 Thread Fletcher Dunn
The restart request message is broken. Sorry, you'll need to manually restart. Hoping to get the fix released soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Thursday, January 26, 2012 5

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Fletcher Dunn
Steam auth sometimes gets the blame when in fact the problem is just a plain-old-fashioned client timeout. We have changed the messaging recently to make this more clear, but if you are running old binaries. I do seem to remember that we fixed a similar DoS attack recently. Can you confirm tha

Re: [hlds_linux] master server ?

2012-02-01 Thread Fletcher Dunn
Receiving that message exactly once at startup is normal. All servers still send one initial UDP heartbeat. Are you are receiving it multiple times? Are you running with the latest steamclient.so and other steam binaries? Older steam binaries don't know what to do with this message and might

[hlds_linux] Latest TF2 update: delete tf/maps/cp_foundry*.lmp

2012-02-02 Thread Fletcher Dunn
The latest updated removed a lump file from the depot. In case the update process doesn't delete it, please delete any files matching the following wildcard from your server: tf/maps/cp_foundry*.lmp Your humble servant, Fletch ___ To unsubscribe, ed

Re: [hlds_linux] Autoupdate broken again on linux hlds?

2012-02-03 Thread Fletcher Dunn
It currently only effects a few Valve games. We're migrating the communications protocol with the master server away from the UDP heartbeats. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers S

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-06 Thread Fletcher Dunn
those tickets automatically renew during gameplay? Atleast thats what i think my game is sometimes doing when it does a 1-2 seconds screenjam & soundloop. -ics 31.1.2012 2:20, Fletcher Dunn kirjoitti: > Steam auth sometimes gets the blame when in fact the problem is just a > plain-old-fash

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-07 Thread Fletcher Dunn
e according the logs that the guy airblasted against me and had a crash. Then bunch of others had crash too. -ics 6.2.2012 19:20, Fletcher Dunn kirjoitti: > "Ticket canceled" means (almost all of the time) that the *client* told Steam > that they were leaving your server. > &g

Re: [hlds_linux] [hlds] Mandatory TF2 update coming

2012-02-09 Thread Fletcher Dunn
The fix for the out-of-date notifications not working should be released in the next update. It's in the TF beta right now. Fixes that require updates to Steam binaries take a little while to push out and extra care. Sorry for the pain until then. From: hlds-boun...@list.valvesoftware.com [m

Re: [hlds_linux] Mandatory Counter-Strike: Source Update Released

2012-02-09 Thread Fletcher Dunn
Coming soon. But yes, this is just more verbose output for what has always been happening. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, February 09, 2012 12:01 PM To: Half-Life dedic

Re: [hlds_linux] The policy of truth is still in effect

2012-02-16 Thread Fletcher Dunn
ening#A2S_INFO_Spam On Tue, Jan 24, 2012 at 21:08, Fletcher Dunn wrote: > Yesterday the Team Fortress team took further action pursuant to the "policy > of truth" that was announced in December of last year.  We delisted some > servers that were reporting inaccurate information i

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-20 Thread Fletcher Dunn
Laurenz, since so many people are experiencing this problem, could you go into a bit more detail about exactly what hostnames were being resolved in a blocking manner? I don't think we are making any blocking DNS calls that might cause ticks to not get processed, but if we are I'd like to know.

Re: [hlds_linux] Latest TF2 update breaks on FreeBSD

2012-02-24 Thread Fletcher Dunn
I'll see what can be done. Your humble servant, Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Friday, February 24, 2012 10:06 AM To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] The policy of truth is still in effect

2012-02-28 Thread Fletcher Dunn
We want every server to practice truth in advertising, whether it's in quickplay or not. Everybody needs to be honest with players about the experience that they will be getting when they look at a server in the server browser. When standard tags exist for this purpose, those tags must be uti

Re: [hlds_linux] Latest TF2 update breaks on FreeBSD

2012-03-02 Thread Fletcher Dunn
We're working on a proper fix for this. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Friday, March 02, 2012 2:23 PM To: Half-Life dedicated Linux server

[hlds_linux] FreeBSD problems? Try TF beta steam binaries

2012-03-15 Thread Fletcher Dunn
If you are running FreeBSD and seeing an error like this: Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12, then you might try the Steam binaries released today with the TF beta. It includes the fix for this problem. If the beta doesn't uncover

Re: [hlds_linux] FreeBSD problems? Try TF beta steam binaries

2012-03-16 Thread Fletcher Dunn
Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire, SO45 1XR Registered in England & Wales No. 3370594 Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985 Twitter: @liv3d | Skype: mpukliv3d On 16 March 2012

Re: [hlds_linux] FreeBSD problems? Try TF beta steam binaries

2012-04-10 Thread Fletcher Dunn
4 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985 > Twitter: @liv3d | Skype: mpukliv3d > > > > On 16 March 2012 22:52, Fletcher Dunn wrote: > > Whoops, yep, we applied our fix in the wrong place. We'll make > > another > stab at the correct fix and release somet

Re: [hlds_linux] Bad uSizeOfSignature

2012-04-11 Thread Fletcher Dunn
A bad HLDS update tool was propped and live for a brief window of time, and it looks like you updated to it. The only problem with the new tool was the self-update, everything else works fine. Adding -nobootstrapupdate to your command line is a temporary workaround. We'll have a real solution

Re: [hlds_linux] Bad uSizeOfSignature

2012-04-11 Thread Fletcher Dunn
. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, April 11, 2012 5:18 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bad uSizeOfSignature

[hlds_linux] HLDS Update Tool released

2012-04-12 Thread Fletcher Dunn
A new version of the HLDS Update Tool has been released. The tool should automatically self-update the next time you run it. (Linux users may need to re-run the tool after it self-updates to complete the installation operation that was intended when launching the tool.) Changes: * Added signi

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread Fletcher Dunn
The errors are confusing, but it's a normal part of the queuing process. It just means the server it's trying to connect to is too busy. We'll adjust the output next time we make an update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@li

Re: [hlds_linux] Suddenly very low server population

2012-04-27 Thread Fletcher Dunn
Except for newer players, there is no scoring bonus to Valve servers *in aggregate*. We are currently introducing bias on an individual basis. Some users get a score boost for Valve servers, but a group of players of equal size gets a score boost of equal size towards community servers. (Basi

[hlds_linux] Policy of truth

2012-05-17 Thread Fletcher Dunn
Last week the TF2 team banned some server groups that were in violation of the Policy of Truth. We received numerous complaints from server operators about a handful of servers, and we investigated those reports. Any action we have taken was based upon violations that we witnessed firsthand.

[hlds_linux] TF2 Pyromania update coming soon!

2012-06-27 Thread Fletcher Dunn
The new map name in today's update is "sd_doomsday" Believe in magic! - Fletcher Dunn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

<    1   2   3   4   5   >