Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Mecha Weasel
It's not Source engine though. It's Source2. On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald wrote: > Hi, if this is known can we please document this in the valve wiki? > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > ___ >

Re: [hlds_linux] Autoupdate CS2 linux dedicated server

2023-12-07 Thread Mecha Weasel
Contact information if you want a copy of what I've got ... -- Contact Information ... *Discord:* weasel.steamid.155 *E-Mail:* wea...@weaselslair.com *Steam Profile:* https://steamcommunity.com/id/Weasel/ *Steam Group:* https://steamcommunity.com/groups/WeaselsLair

Re: [hlds_linux] Autoupdate CS2 linux dedicated server

2023-12-07 Thread Mecha Weasel
gt; Marcel > > > On 07/12/2023 10:18, Marcel Beringer wrote: > > Hi Mecha, > > Thanks for your reply. > > May I ask what your update script looks like? Maybe it's an idea to use > cron and do a daily update(s) in stead of checking the API. > > Looking forward to hea

Re: [hlds_linux] Autoupdate CS2 linux dedicated server

2023-12-07 Thread Mecha Weasel
ger - ruffneck at geforce.nl (via hlds_linux list) wrote: > Hi Mecha, > > Thanks for your reply. > > May I ask what your update script looks like? Maybe it's an idea to use > cron and do a daily update(s) in stead of checking the API. > > Looking forward to hear from you. > &

Re: [hlds_linux] Autoupdate CS2 linux dedicated server

2023-12-06 Thread Mecha Weasel
I am doing basically the same thing I do with other Source games: I have a "check" script that runs every hour. It checks information from the game's steam.inf file using the Steam API update check URL (example:

Re: [hlds_linux] HL 2012-11-17 Update breaks dedicated server?

2023-11-18 Thread Mecha Weasel
this has nothind to do with hlds_linux, but I do hope I have some > attention now. > > On my other computer after auto updating Steam the same happens, with the > same errors. > > Please advice. > > Kind regards, > > Marcel > > > On 18/11/2023 02:55, Mech

Re: [hlds_linux] HL 2012-11-17 Update breaks dedicated server?

2023-11-17 Thread Mecha Weasel
Update: - Re-installed AppID 90 from scratch in a new folder. - Put all my custom content back-in (maps, etc.) - Re-enabled MetaMod in liblist.gam file, etc. - Testing now! On Fri, Nov 17, 2023 at 4:08 PM Mecha Weasel wrote: > Output of "update" process: > > [ 0%] Che

Re: [hlds_linux] HL 2012-11-17 Update breaks dedicated server?

2023-11-17 Thread Mecha Weasel
bject file: No such file or directory OK Connecting anonymously to Steam Public...OK Waiting for client config...OK Waiting for user info...OK Success! App '90' already up to date. On Fri, Nov 17, 2023 at 3:35 PM Mecha Weasel wrote: > Well I just updated the existing installation that was work

Re: [hlds_linux] HL 2012-11-17 Update breaks dedicated server?

2023-11-17 Thread Mecha Weasel
fully install > it, so some files could be missing. > > > On 17/11/2023 22:52, Mecha Weasel wrote: > > Half-Life. > Is its dedicated server still installed via AppID 90? even though it's > actually AppID 70? (that dates back over a decade, I forget why). > > > On Fr

Re: [hlds_linux] HL 2012-11-17 Update breaks dedicated server?

2023-11-17 Thread Mecha Weasel
games require you to be running the steam_legacy branch. That > also includes mods. > > > On 17/11/2023 22:14, Mecha Weasel wrote: > > Removed all my mods (metamod, amx-mox-x, jk-botti, etc.), but still server > crashes after update to HL released today! > > Console output

[hlds_linux] Re: HL 2012-11-17 Update breaks dedicated server?

2023-11-17 Thread Mecha Weasel
Sorry that was supposed to be labeled 2023-11-17 update. On Fri, Nov 17, 2023 at 1:14 PM Mecha Weasel wrote: > Removed all my mods (metamod, amx-mox-x, jk-botti, etc.), but still server > crashes after update to HL released today! > > Console output ... > Auto-restarting the

[hlds_linux] HL 2012-11-17 Update breaks dedicated server?

2023-11-17 Thread Mecha Weasel
Removed all my mods (metamod, amx-mox-x, jk-botti, etc.), but still server crashes after update to HL released today! Console output ... Auto-restarting the server on crash Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 70 Forcing breakpad minidump interfaces

Re: [hlds_linux] TF2 Invalid Pointer Error

2023-09-15 Thread Mecha Weasel
sue with the > dedicated servers as of this moment. > > Sep 15, 2023 6:14:27 PM Mecha Weasel : > > Is this Linux dedicated server build (appid 232250)? or a launching the > TF2 linux client? (appid 440)? > > > On Fri, Sep 15, 2023 at 5:05 PM Temmie S wrote: > >> Sinc

Re: [hlds_linux] TF2 Invalid Pointer Error

2023-09-15 Thread Mecha Weasel
Is this Linux dedicated server build (appid 232250)? or a launching the TF2 linux client? (appid 440)? On Fri, Sep 15, 2023 at 5:05 PM Temmie S wrote: > Since the latest update yesterday I haven't been able to boot the Linux > version of TF2. I tried reinstalling and resetting my copy. > >

Re: [hlds_linux] Counter-Strike: Source: Server browser unusable due to massive spam

2023-08-10 Thread Mecha Weasel
IHave you tried filtering for "secure"? Personally, I am NOT seeing that at all in my client - even without filtering to "secure" only. Could be region-specific maybe? I'm in North America. On Thu, Aug 10, 2023 at 7:37 AM PRVY wrote: > Unfortunately this problem still persists. There are also

Re: [hlds_linux] SteamCMD seems to require login for HLDS install

2023-01-13 Thread Weasel [Saphe.Space]
I think thats been true for many years now. But yes, don't understand why hosting a server would need to "own" the game, rather than allowing "anonymous" login ( as used for way more modern intellectual properties). On Fri, Jan 13, 2023 at 4:15 PM MegaBrutal wrote: > Hi All, > > HLDS (App 90)

[hlds_linux] Re: [hlds_announce] Mandatory Team Fortress 2 update released

2022-06-24 Thread Weasel [F]
So if I can correctly from the discussion so far in this thread, setting net_disconnect_reason on server side, is basically just for the purpose of having the reason show up in the server side logs? On Tue, Jun 21, 2022, 6:41 PM Eric Smith (via hlds_announce list) <

[hlds_linux] HLDM:S Disable server "hibernation"

2022-05-16 Thread Weasel [F]
Anybody know a way to disable Half-Life Deathmatch: Source dedicated server from "hibernating"? Thanks. PS: WAY too quiet here lately. :-) -- -- +--+ | [F+M] Freaks & Misfits: | | ______ | | | _| _ __

[hlds_linux] @Valve any Log4J components?

2021-12-17 Thread Mecha Weasel
Are there any Log4J library calls in in any of the customer-side stuff (client or server, Linux or Windows), such as: * SteamClient * SteamCMD * HLDS? * SrcDS? * Various Valve game code? Worried about possible Log4Shell vulnerabilities obviously. -- --

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
"Right now whenever a player joins or leaves a server the game will hang for ~5 seconds" - Not experiencing that myself (on Debian 10 here). But, yeah noticed the extra Steam-spam in the console for sure. ;-) On Thu, Sep 16, 2021 at 8:05 PM Naleksuh wrote: > Any progress on future updates to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
hanges on CBasePlayer - GetSteamID was changed in place of > GetPlayerAddress to stop bots spoofing IDs from what I've seen. > > Could be wrong though. > > Original Message ---- > From: Mecha Weasel [mailto:wea...@freaksmisfits.club] > Sent: Friday, September 17, 2021, 2:06 A

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
Anybody (else) having issues with SRCDS segfaulting since today's TF2 update? In my case, this is on Debian Linux 10. Will doing additional troubleshooting obviously (disable SM, etc.) On Thu, Sep 16, 2021 at 4:14 PM Bakugo wrote: > >Updated custom player sprays to be disabled for players by

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Mecha Weasel
send more harassment. This is a pretty common vector > of last-minute abuse/spam that a lot of trolls and bot accounts use. > > On Tue, Jun 22, 2021 at 12:44 PM Mecha Weasel > wrote: > >> "Removed the disconnect REASON from the message when players leave the >>

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Mecha Weasel
"Removed the disconnect REASON from the message when players leave the server" Why on earth would you do that? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/

[hlds_linux] Re: Wierd issue with MetaMod:Source after recent CS:GO update (2021-04-28?)

2021-05-02 Thread Mecha Weasel
file though. On Sun, May 2, 2021 at 3:16 PM Mecha Weasel wrote: > My CS:GO install updated a few day ago, and ever since then I noticed > SourceMod stopped working. Upon further investigation, MetaMod:Source was > no longer loading either. > > Here's the CS:GO information from th

[hlds_linux] Wierd issue with MetaMod:Source after recent CS:GO update (2021-04-28?)

2021-05-02 Thread Mecha Weasel
My CS:GO install updated a few day ago, and ever since then I noticed SourceMod stopped working. Upon further investigation, MetaMod:Source was no longer loading either. Here's the CS:GO information from the SCRDS console: Quote: Protocol version 13788 [1263/1263] Exe version 1.37.8.8 (csgo) Exe

Re: [hlds_linux] Error writing to /tmp/dumps during SteamCMD install of game-server?

2021-02-23 Thread Mecha Weasel
ve it a shot myself to see if maybe it's weirdly distro > related. What is your steamcmd command line(s)? > > On 2/23/21 9:04 PM, Mecha Weasel wrote: > > Yep, disk space is wide open. > Tried opening-up perms on /tmp/dumps to new user or even just "users", did > not

Re: [hlds_linux] Error writing to /tmp/dumps during SteamCMD install of game-server?

2021-02-23 Thread Mecha Weasel
23, 2021 at 8:04 PM Mecha Weasel wrote: > Yep, disk space is wide open. > Tried opening-up perms on /tmp/dumps to new user or even just "users", did > not help. > In fact, it broke SteamCMD similarly under the user that I normally use. > Deleting with/without manually re-

Re: [hlds_linux] Error writing to /tmp/dumps during SteamCMD install of game-server?

2021-02-23 Thread Mecha Weasel
t; On 2/23/21 8:20 PM, Mecha Weasel wrote: > > > Hmm... I am trying for the first time to have game-server instances > running under different simultaneous (non-root/non-sudo/unprivileged) linux > users, and noticed that SteamCMD is failing during a SourceDS install for a >

[hlds_linux] Re: Error writing to /tmp/dumps during SteamCMD install of game-server?

2021-02-23 Thread Mecha Weasel
PS: The ~/Steam/logs/stderr.txt just says ... Failed to create /tmp/dumps. On Tue, Feb 23, 2021 at 7:20 PM Mecha Weasel wrote: > > Hmm... I am trying for the first time to have game-server instances > running under different simultaneous (non-root/non-sudo/unprivileged) linu

[hlds_linux] Error writing to /tmp/dumps during SteamCMD install of game-server?

2021-02-23 Thread Mecha Weasel
Hmm... I am trying for the first time to have game-server instances running under different simultaneous (non-root/non-sudo/unprivileged) linux users, and noticed that SteamCMD is failing during a SourceDS install for a game, complaining about a "disk write" error and something to do with

Re: [hlds_linux] Thanks for everything

2020-05-02 Thread Mecha Weasel
Always sad to more long term communities say good-bye. :-) Very few of us left date-back to TheCLQ days, and when CS was "new" (or even beta). "LA Dream Team" (LADT, circa 1998/1999), begot "Weasel's Lair", begot "Freaks & Misfits". Best wishes. W. --

[hlds_linux] What distro will Valve target for dedicated servers, now that Ubuntu is stripping-out 32-bit support?

2019-07-19 Thread Mecha Weasel
, CS 1.x, TFC, etc.)? What about for games where the client-side is also available for Linux (generally in addition to SteamOS)? Just wondering what (if any) future there is for gaming communities hosting servers for these games, as I can not think of any of them that are 64-bit. - Weasel

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2018-12-19 Thread Mecha Weasel
Holy shi Did I read that Right? "Fixed func_rotating entity not working properly in maps like 2Fort [...]" Func_Rotating are working?!?! On Wed, Dec 19, 2018, 4:09 PM Eric Smith We've released a mandatory update for Team Fortress 2. The notes for the > update are here: > >

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2018-06-26 Thread Mecha Weasel
Nice to see the new leet features: - Frontier Djustice - Elf Esteem On Tue, Jun 26, 2018, 2:55 PM John Schoenick wrote: > We're working on a mandatory update for Team Fortress 2. The notes for > the update are below. We should have the update ready soon. > > - John > >

[hlds_linux] Mysterious text-chat gag?

2013-11-28 Thread Infamous Weasel
Anybody else seeing times where their players are effectively gagged from using in-game text-chat - even though that have NOT been gagged in SourceMod? Several of my players reported this symptom recently. I thought they were vote-gagged or something in SourceMod - but they weren't. Today, it

Re: [hlds_linux] Mysterious text-chat gag?

2013-11-28 Thread Infamous Weasel
Yes, but no changes to that recently, and no flood-warnings, or actions showing in the SourceMod logs related to flooding. What's weird is I hadn't been on the server (or on-line at all) for about a day - then when I joined it was like it wasn't accepting my in-game text-chats (messagemode or

Re: [hlds_linux] NET_GetLong attacks

2013-09-03 Thread Weasel
If the Valid Size is always in the range 564-1248, is there a way to have IP tables block anything that is EITHER above or below that size limit? or will that interfere with the game? (i.e. are there other LEGIT game-related packets outside the range to be expected?).

Re: [hlds_linux] NET_GetLong attacks

2013-09-03 Thread Weasel
How about something like this then? # Allow packets in the 564-1248 size range (on that port) ... iptables -A INPUT -p udp --dport 27015 -m length --length 564:1248 -j ACCEPT # Allow packets of exactly 53 size (on that port) ... iptables -A INPUT -p udp --dport 27015 -m length --length 53 -j

[hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread Weasel
Probably not such a great idea to do a TF2 release during the middle of the Steam server maintenance Window. The end result is TF2 server operators not being able to update their servers so that clients have a place to play. Steamlogin anonymous Connecting anonymously to Steam Public...Login

Re: [hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread Weasel
I believe the advertised regular maintenance window for Steam is 4:00 PM (Pacific) every Tuesday. Of course, they don't always get started right at 4:00 PM. The TF2 release was announced at 4:26 PM (Pacific). Yes, to be fair, today they apparently did not get started on the Steam maintenance

Re: [hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread Weasel
Well, getting a little closer according to Steam Support Twitter account, they finished the Steam maintenance at 5:00 PM (Pacific). My Asia/Pacific region servers won't update yet, but North America seems like it's trying to at least. Asia/Pacific server is throwing a time-out. I'll

Re: [hlds_linux] [Feature Request] [TF2] User-initiated join to Steam community group associated with a server.

2013-08-28 Thread Weasel
I meant that there ARE servers that are doing FULLY-automated Steam Group invites. The type of thing where you join the server, and then you get a Steam Group invite automatically. Not a chat-trigger ala !join or something like that. There are also at least two commercial pieces of software

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread Weasel
Valve users. Which is why in inquired (on this list) as to what they use for testing. From what I recall, somebody (Eric?) mentioned they tested dedicated servers on Debian. So, that made up my mind for me. I haven't encountered any distro-specific issues since (including none right now). - Weasel

[hlds_linux] [Feature Request] [TF2] User-initiated join to Steam community group associated with a server.

2013-08-27 Thread Weasel
[Feature Request] [TF2] User-initiated join to Steam community group associated with a server. Primarily oriented to TF2, but would be nice for any SCRDS (and HLDS?) game server? There are several servers out there that have managed to setup an automated Steam Community Group invite whenever

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2013-07-24 Thread Weasel
Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff? I seem to recall view-angles stuff in there. https://forums.alliedmods.net/forumdisplay.php?f=133 https://bitbucket.org/psychonic/smac/wiki/Home Re:

Re: [hlds_linux] metamod on linux valve / hlds not working

2013-07-24 Thread Weasel
I have several games (HL1, TFC, CS 1.6, DMC and two HL1 mods) all running on a Linux-based dedicated server. They all have AMX-Mod-X, MetaMod, and in most cases some form of bots as well. What Linux distro are you running? What architecture? I seem to recall having to switch from MetaMod-P to a

Re: [hlds_linux] metamod on linux valve / hlds not working

2013-07-24 Thread Weasel
From the AMX-Mod-X web-site (http://www.amxmodx.org/): It mentions Metamod 1.21-am ... AMX Mod X 1.8.2 for 2013 HLDS UpdateFeb 14, 2013 13:18 We have released AMX Mod X 1.8.2 as an emergency bug-fix release. It is very important that you do not upgrade until you have read below. The

[hlds_linux] Sentry-induced crashes? still? (GitHub issue #1001?)

2013-07-02 Thread Weasel
notes in the Git-Hub page for the original issue, indicating that it might not be entirely fixed. https://github.com/ValveSoftware/Source-1-Games/issues/1001 - Weasel ___ Re: [hlds_linux] Mandatory TF2 update released martin v Tue, 02 Jul 2013 20:06

Re: [hlds_linux] Mandatory TF2 update released

2013-06-30 Thread Weasel
Since I didn't see an issue opened on the GitHub yet for this, I went ahead and opened one. It's issue #1001: [TF2] Simultaneous sappers on same building = crash https://github.com/ValveSoftware/Source-1-Games/issues/1001 - Weasel Re

Re: [hlds_linux] Mandatory TF2 update released

2013-06-29 Thread Weasel
Martin - I strongly suggest that if it is reproduce-able, you open a case (issue) in Valve's official Git-Hub page. That is where they are tracking bugs and such. The link for that is: http://github.com/ValveSoftware/Source-1-Games/issues - Weasel

Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-06-25 Thread Weasel
Is this a client-side-only update? I got a message trying to update my TF2 servers that the application was already up to date? ___ ​[hlds_announce] Mandatory TF2 update releasedEric Smith Wed, 19 Jun 2013 16:53:30 -0700 We've released a mandatory update for TF2. The

Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-06-25 Thread Weasel
this update was nearly a week ago, right? On 6/25/2013 7:46 PM, Weasel wrote: Is this a client-side-only update? I got a message trying to update my TF2 servers that the application was already up to date? ___ To unsubscribe, edit your list preferences

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Weasel
Anybody know WHICH SourceMod plug-in does instant respawn on TF2 and properly adheres to the sv_tags requirement? i.e. does WoZer's still work? I see a note in the forums that maybe it doesn't work any more? I see several listed in the SM forums, but seems like reports (possibly inaccurate) that

Re: [hlds_linux] [hlds] TF2 MOTD and Quickplay

2013-06-17 Thread Weasel
I am against anything that disables MOTD. If anything, is there a variable to detect if HTML MOTD's are disabled on players? That might be helpful to try things one way if HTML is ok, and use backup method (menus for example) if they are disabled. I have very popular chat-trigger, used for

Re: [hlds_linux] SteamCMD FQDNs and/or IP addresses

2013-06-12 Thread Weasel
assume anything with Steam in the FQDN is requested by either SteamCMD or SRCDS itself. - Weasel 12-Jun-2013 19:57:09.390 queries: info: client 127.0.0.1#48360: query: steamcommunity.com IN A + (127.0.0.1) 12-Jun-2013 19:57:09.390 queries: info: client 127.0.0.1#48360: query: steamcommunity.com

[hlds_linux] SteamPipe/SteamCMD conversion for TFC and DMC?

2013-06-06 Thread Weasel
Not sure if I missed the announcement way back somewhere, or it still being worked-on .. but, is there a target date for SteamPipe/SteamCMD-conversion of TFC and DMC? There are not many TFC servers out thee (111 last time I checked the server list in-game) and there are even less DMC servers

Re: [hlds_linux] SteamPipe/SteamCMD conversion for TFC and DMC?

2013-06-06 Thread Weasel
Thu, 06 Jun 2013 14:13:38 -0700 On Thu, Jun 6, 2013 at 10:33 PM, Weasel wea...@weaselslair.com wrote: Not sure if I missed the announcement way back somewhere, or it still being worked-on .. but, is there a target date for SteamPipe/SteamCMD-conversion of TFC and DMC? I think that happened

Re: [hlds_linux] Mandatory TF2 update released ... not

2013-05-30 Thread Weasel
roflmhldsoff. I too was going through withdrawl apparently I had been wondering if I had missed a release announcement (again). I saw this subject-line coming across my e-mail and almost kicked-off the update scripts on my TF2 servers! Fortunately, I stopped to actually READ it - after noticing

Re: [hlds_linux] [hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread Weasel
Once the download/update is completed, is it safe to remove the components for the other games. For example, if installing/updating an HL1MP server, I assume I can safely delete the cstrike, czero folders? I could just build that into the script I use for updating - for the sake of, let's call

Re: [hlds_linux] [hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread Weasel
It CAN be. I may depend on your hosting-provider. It may depend on what hardware you are using. It may depend on virtualization limits, etc. PS: Of course, I am also the guy with 5.25-inch floppy drive, 3.5-inch floppy drive, a 100-MB zip drive, and an LS-120 drive installed in his PC, *AND*

[hlds_linux] Items server, etc.

2013-05-14 Thread Weasel
Weekly Steam Maintenance is probably still in progress. They've been pretty-good about posting it on Twitter, etc.: https://twitter.com/Steam_Support/status/334429736535220224 ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] CS 1.6-Beta Wrong images as MOTD / Ads ?

2013-05-12 Thread Weasel
from the motd-html but the clients cached it somehow and redisplayed it every time from cache and didnt reload the new html. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==- Weasel Thu, 09 May 2013 15:37:26 -0700 Do you also host the URL where the MOTD is pointed-to? Since the MOTD is basically

Re: [hlds_linux] CS 1.6-Beta Wrong images as MOTD / Ads ?

2013-05-09 Thread Weasel
Do you also host the URL where the MOTD is pointed-to? Since the MOTD is basically just a wrapper for a web-browser, its just interpreting the content it gets back from that URL. It would be something intentionally in that content (or, cough... and exploited web-site, cough). I thought Valve

Re: [hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Weasel
I actually though I understood how everything was working on GoldSrc (pretty-much the same as before - compared to Source). Now I am COMPLETELY confused. My brain hurts. Re: [hlds_linux] Counter-Strike 1.6 custom maps Rick Payton Wed, 08 May 2013 17:29:26 -0700 Ok Alfred, so even

[hlds_linux] Error on SteamPiped TF2 server: Unable to load Steam support library.

2013-04-30 Thread Weasel
This is under Debian Linux 6 (64-bit). non-SteamPipe TF2 ran fine previously, and beta SteamPipe didn't throw that error either. This sounds rather ominous: L 04/30/2013 - 17:59:59: Initializing Steam libraries for secure Internet server L 04/30/2013 - 18:00:00:

Re: [hlds_linux] Error on SteamPiped TF2 server: Unable to load Steam support library.

2013-04-30 Thread Weasel
Yep. One more extra restart did the trick on getting past that Unable to load Steam support library error. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] [typo?] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Weasel
Hmmm I hope that is a typo in there: *TF2* server, but ... Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory On Tue, 2013/04/23 11:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: A mandatory update

Re: [hlds_linux] [typo?] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Weasel
Yes, unfortunately, I didn't get that response until after I sent my inquiry. Actually, I haven't gotten yours yet either. However, I just happened to see it on Mail-Archive. All the down-sides to the mailing-list format for this type of communication. . Re: [hlds_linux] [typo?] Mandatory

[hlds_linux] TF2 SteamPipe target date?

2013-04-22 Thread Weasel
Any update on the likelihood of the TF2 SteamPipe release tomorrow (Tuesday - 2013-04-23)? Below was the last mention I saw, which implied it was likely going to be delayed. Is this a new target date? Thanks! Re: [hlds_linux] [hlds] TF2 Steampipe

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-18 Thread Weasel
Will this mean that with HTML MOTD's we don't have to build a meta refresh or such work-around's into the MOTD content to ensure it gets refreshed each time it's opened? Tony Paloma Thu, 18 Apr 2013 14:13:03 -0700 Anyways, the sv_motd_unload_on_dismissal ConVar

Re: [hlds_linux] [hlds_announce] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Weasel
Sorry to ask, just for clarification ... Does this mean I install CS:S Dedicated Server (on Linux) with the AppID 232330. Which is the one that we were using with the CS:S Dedicated Server BETA? .. and do we still continue to logon to SteamCMD as anonymous with that? Or is it TF2-style now,

[hlds_linux] Mandatory Team Fortress 2 update coming [?]

2013-03-28 Thread Weasel
Apparently the update did get released? I saw this on the client-side ... http://store.steampowered.com/news/?appids=440appgroupname=Team+Fortress+2feed=steam_updates But, no update is released to the mailing-list? or twitter?

[hlds_linux] ​[CS:S Beta] Opt-In/Opt-Out causes problems playing non-beta servers (after opting-out)

2013-03-16 Thread Weasel
Posted this as an open-issue on the GitHub page. This appears to be CLIENT-SIDE issue from what I can tell. But, I wanted to make other server admin's aware, so that they don't unknowingly hit the problem I have. Otherwise, they might go nuts troubleshooting why they can't reconnect to their own

[hlds_linux] Counter-Strike: Source SteamPipe Betas (server and client)

2013-03-15 Thread Weasel
I was able to get a CS:S beta dedicated server up (under Linux/Debian). But, when I went to open the CS:S client on my Windows machine ... it's not there any more? I could swear it was there as recently as yesterday. Do I need to specifically re-opt-inn to the CS:S beta? Also, does that mean I

Re: [hlds_linux] Counter-Strike: Source SteamPipe Betas

2013-03-15 Thread Weasel
Yep, that's exactly what I was asking about.Hmm... so, not handling this like the TF2 beta's at all then?With the TF2 beta, I can play/test TF2 beta for a while, then close-it, jump over and start the non-beta version of TF2 client - without having to do a bunch of opt-in/opt-out/re-install

[hlds_linux] Mandatory Team Fortress 2 update released - Mon, 4 Mar 2013 23:58:35 +0000

2013-03-05 Thread Weasel
Sorry to ask, but is there REALLY another TF2 update coming going-on right now? Or is this just the (delayed/stuck) announcement e-mail for last-night's update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] CPU spikes while running SteamCMD to update Dedicated Server, any way to throttle?

2013-02-27 Thread Weasel
Great suggestion I will check that out. Good idea too to cap all the game-related processes hldsupdatetool/steam, steamcmd, hlds, srcds, etc. I definitely do NOT host games under 'root'. So, I will check-out the limits.conf thing. Thanks! Jesse Molina Wed, 27 Feb 2013 01:45:48 -0800 Run it

Re: [hlds_linux] CPU spikes while running SteamCMD to update Dedicated Server, any way to throttle?

2013-02-27 Thread Weasel
In the end, I found that under Debian I didn't need to touch the limits.conf file to allow the non-root account I have everything running under to set the nice value on processes (such as steamcmd) - as long as I am setting it higher/slower/lower-priority than normal/default/zero - not the

[hlds_linux] CPU spikes while running SteamCMD to update Dedicated Server, any way to throttle?

2013-02-26 Thread Weasel
Anybody else seen this? I run multiple game servers on the same box - usually. I just happen to be building-out a new server. I have 8 cores, multiple gig's of RAM, etc - won't bore you with the details. I noticed a BIG difference in how HLDSUpdateTool behaves compared to SteamCMD when updating

[hlds_linux] SteamCMD install for HL1 dedicated server ( CS dedicated server)

2013-02-22 Thread Weasel
Not sure if this is intentional, but I noticed when doing a fresh HL1 dedicated server installation with SteamCMD, that it is also making folders for other Valve-games in the same base install folder: Blue-Shift (./bshift), Counter-Strike (./cstrike), Counter-Strike:Condition-Zero (./cszero),

Re: [hlds_linux] SteamCMD install for HL1 dedicated server ( CS dedicated server)

2013-02-22 Thread Weasel
? Does that mean if I want to host (for example) 3 Counter-Strike servers, that when I install them I will also be bringing in-two 3 copies of HL1, 3 copies of Condition-Zero? I hope this isn't going to be the case with every GoldSrc game that get's converted. On Fri, 2013/02/22 07:50 PM, Weasel

[hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = GLIBCXX_3.4.15, etc.

2013-02-16 Thread Weasel
Message: 4 Date: Sat, 16 Feb 2013 10:45:17 -0500 From: Steve Dudenhoeffer Subject: Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS Are you using the new hlds_run? I notice the Using Pentium II Optimized binary line, which isn't in the new hlds_run. This is under the new

[hlds_linux] TF2 server crash, auto-restarts, picks-up different port?

2013-02-16 Thread Weasel
I've seen this twice now. The TF2 server crashes. It auto-restarts. When it comes back-up again, it doesn't use the port number that has been specified (and before the crash it had been using). My guess, is that when the binary crashes, the old port/socket doesn't get released immediately. So,

[hlds_linux] Correction: TF2 server crash, auto-restarts, picks-up different port?

2013-02-16 Thread Weasel
Correction, the first time I saw this symptom (changing ports at crash) was on February 3rd 2013. ... I've seen this twice now. The TF2 server crashes. It auto-restarts. When it comes back-up again, it doesn't use the port number that has been specified (and before the

[hlds_linux] Correction x 2: TF2 server crash, auto-restarts, picks-up different port?

2013-02-16 Thread Weasel
Correction, Correction: The first time I saw this symptom (changing ports at crash) was on February *13th* 2013. So, I guess maybe it might be related to whatever was released right before then. Sorry, kept making typo's and stuff. Time to go to sleep. ... I've seen this

[hlds_linux] Resolved? SteamCMD (for HL1 and CS 1.6 dedicated server) on CentOS

2013-02-15 Thread Weasel
Finally gave up and resorted to Fedora-binary-on-CentOS-hack. Posting here for anybody else's benefit - anybody less of a Linux guru than me (which isn't saying much). [FYI: Below is for 32-bit CentOS 5.9] Got this file:

[hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = GLIBCXX_3.4.15, etc.

2013-02-15 Thread Weasel
Type: Dedicated Server: Platform: Linux Operating System: CentOS, Version 5.8, 32-bit (x86) Kernel: Linux 2.6.18-028 Got past the issues of SteamCMD asking for libstdc++.so.6 (GLIBCXX_3.4.10) by the loading-fedora-library-on-CentOS hack. That allowed me to use SteamCMD to install HL1 and get a

[hlds_linux] SteamCMD (for HL1 and CS 1.6) on CentOS = No bueno?

2013-02-14 Thread Weasel
Thanks again folks, will try/check stuff suggested. On Thu, 2013/02/14 05:14 AM, From: John Drinkwater Couldn't set up the Steam Runtime. Are you running low on disk space?` Are you running out of diskspace? Thanks for following-up. 178.97 GB available on a 500-GB drive. Date: Thu,

[hlds_linux] SteamCMD (for HL1 and CS 1.6) on CentOS = No bueno?

2013-02-13 Thread Weasel
I haven't had any cause to do anything with SteamCMD prior to now. Since allegedly HL1 and Counter-Strike (1.6-ish) are being switched-over to it SteamCMD tomorrow, I gave it a shot this evening. When tried to run on hosted CentOS 5.x (32-bit) dedicated server for the first time, the result

Re: [hlds_linux] Cached MOTDs

2013-01-22 Thread Weasel
I have noticed that for HTML-based/web-hosted MOTD's their behavior varies greatly depending on the user's browser. If I set my default Windows web-browser to IE and then view an MOTD in-game (TF2 for example), I get a difference experience compared to having by default Windows web-browser

[hlds_linux] TF2 apocalypse?

2012-12-20 Thread Weasel
@Steam_Support Hmmm... new TF2 update released just as it becomes 12/21/2012 UTC ... coincidence? or is this what the Mayans warned us about? On Thu, 2012/12/20 03:12 PM, Eric Smith lt;er...@valvesoftware.comgt; wrote: Sorry, we forgot part of the notes: - Added three new community weapons

[hlds_linux] Potential SMAC issue

2012-12-20 Thread Weasel
Thanks for the head's-up! Disabling SMAC temporarily on my servers. They are all busy trying to update right now anyway, so good time to move the plugins to disabled for now. (note: changing message subject, per standard practice) Message: 3 Date: Thu, 20 Dec 2012 15:57:16 -0800 From:

[hlds_linux] Half-Life (1) under HLDS, logging to wrong directory?

2012-12-08 Thread Weasel
Half-Life (1) under HLDS, logging to wrong directory? Not sure exactly how long this has been going-on, but I just noticed it a few days ago, and have been scratching my head trying to figure-out when/why it changed. Basic, HL1 (GoldSrc) dedicated server that I have had for (ever) basically:

[hlds_linux] Thanksgiving-induced TF2 Server crash report (source-mod meta-mod disabled)

2012-11-23 Thread Weasel
: 209.54.58.74) account : not logged in (No account specified) map : cp_toy_fort_tbr_v6a at: 0 x, 0 y, 0 z players : 0 (32 max) # userid nameuniqueidconnected ping loss state adr users slot:userid:name 0 users meta list Unknown command meta Client Weasel connected

[hlds_linux] Cold Ice

2012-11-23 Thread Weasel
If you do get it compiled for Linux, let me know. I kind of specialize in hosting dedicated servers for old/wierd mods. On the list right now: Buzzy-Bots Monkey-Strike Snow-War Wizard-Wars Old mods never die ... -- Message:

[hlds_linux] Resolved? Thanksgiving-induced TF2 Server crash

2012-11-23 Thread Weasel
Don't what the cause of all that was. But, shutting down all games and restarting, that symptom went away. I assume some file or binary was locked or something. Message: 3 Date: Fri, 23 Nov 2012 01:36:30 -0800 From: Weasel wea...@weaselslair.com To: hlds_linux@list.valvesoftware.com Subject

Re: [hlds_linux] Mystery update that broke Linux servers? (Weasel)

2012-11-07 Thread Weasel
Seems fixed for me now. The server seemed unwilling to update from OB Server 187 to 188 for some reason. HLDSUpdateTool said (lied) that the installation was up to date. But, when I would run it again, and it would STILL say it needed to update from 187 to 188. I kept trying again several times

[hlds_linux] Mystery update that broke Linux servers?

2012-11-06 Thread Weasel
I got hit by the same thing, symbolic link of old new to new .so file worked to bring 1 of my (CentOS) servers up - but sans mods of course. No official word from Valve yet on at least acknowledging the issue? Just catching up on today's/last-night's thread, but I didn't see any Valve responses

[hlds_linux] Mystery update that broke Linux servers?

2012-11-06 Thread Weasel
=== Update Asher Baker asherkin at gmail.com Tue Nov 6 18:14:30 PST 2012 Previous message: [hlds_linux] Mystery update that broke Linux servers? Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] They already pushed another update to fix it, make sure you remove any

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