ya, adding a branch group is possible
but my problem still remains
I do not want to keep on creating new BranchGroups
Is it not possible to directly add a new TransformGroup to live
Branchgroup
saurabh
- Original Message -
From: Paraskevas Orfanides <[EMAIL PROTECTED]>
To: <[EMAIL PROT
Is there an exporter (shareware) for max available?
Thanks
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
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Just create a new Branchgroup. Add your TransformGroup or Shape3D as a
child to the Branchgroup. Then add the branchgroup to the Scene.
I hope this helps,
Paraskevas
--- Saurabh Akhauri <[EMAIL PROTECTED]> wrote:
> I was experimenting with manipulation of
> live scenegraph and came across this
The starting point is (0,0,0). The parameters are the end point.
--- "Jonathan Albert C. Vallar" <[EMAIL PROTECTED]> wrote:
> Hi! Sorry, I was talking about the vector3d objects or any vector objects
> for that matter.
>
> I would like to ask if the parameters in the vector object will be the
>
I was experimenting with manipulation of
live scenegraph and came across this problem
even after setting the capabilities addition of a TransformGroup or Shape3D object to live
scenegraph was not possible
every time the exception thrown is " only a
Branchgroup object can be added "
Hi! Sorry, I was talking about the vector3d objects or any vector objects
for that matter.
I would like to ask if the parameters in the vector object will be the
starting point for the vector and what direction will that vector point
to?
Thanks!
Sorry for the inconvenience!
Sorry for the public announcement here.
I was chatting with a guy from the Halden VR centre in Norway last week
at the Web3D conference in relation to code for j3d.org. I was given a
website address that is not working. Unfortunately all my business cards
got mixed up on the flight on the way hom
on 2/27/01 12:56, John Wright at [EMAIL PROTECTED] wrote:
> forthright with you. It's not surprising though as Java 3D "feels" just
> as you described... it's an aquired skill... you either bash your own
> way through it or pray you have a more experienced person to help show
> you the ropes.
I
> MIME-Version: 1.0
> Date: Tue, 27 Feb 2001 15:41:02 -0500
> From: "Kelly, Jonathan" <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Stereo rendering on a PC...
> To: [EMAIL PROTECTED]
>
> Hi everyone,
>
> Can anyone tell me if Java 3D v. 1.2 supports stereo rendering on a PC? I
> know that v. 1.1 of th
Justin Couch wrote:
>
>
> Ah, but this demonstrates my point. Are you using WakeUpOnCollisionEntry
> events for your terrain following? Using pick utils for your own custom
> collision detection is not the same thing. Using PickUtils is very
> different to using the behaviour system, which is sup
I might as well throw in a few more things... :-)
Java3D is a Real-Time 3D Graphics Scene Graph API.
Most problems I see out there fall into several categories
1) The developers are not familiar with 3D Graphics Scene Graph systems.
Andrew Barras and myself came to Java3D from SGI Performer-lan
John Wright wrote:
> Java 3D does suffer from an incredible lack of documentation (I'd say
> the same thing about Java in general).
For general Java, I would say that it is less widespread. For example,
most people will understand basic swing, awt or sockets. Ask them how
URL content handlers wo
Shawn Kendall wrote:
>
> > Yes, you and everyone else. For all intents and purposes, J3D's
> > collision detection system is useless.
>
> I have to disagree with this one.
> We use the PickUtils with great success.
> We just resently showed 3 different demos here, as of which used the
> PickUtil b
Hi everyone,
Can anyone tell me if Java 3D v. 1.2 supports stereo rendering on a PC? I
know that v. 1.1 of the API only supported stereo on Sun machines, but I'm
unsure about v. 1.2.
Thanks.
> Jonathan Kelly
>
>
===
To un
I believe that many of us greatly appreciate what Sun has provided in
Java 3D. I don't think Justin, myself or any of the other "veterans"
mean any disrespect for the Sun engineers. The Sun engineers have been
helpful and provide the best support I've seen for a product (I'd prefer
to hear "that
> Yes, you and everyone else. For all intents and purposes, J3D's
> collision detection system is useless.
I have to disagree with this one.
We use the PickUtils with great success.
We just resently showed 3 different demos here, as of which used the
PickUtil based collision.
One of those includ
Great, thanks!
-Original Message-
From: Doug Twilleager [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, February 27, 2001 3:07 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Swing and Java3d thread priority conflicts
Effectively, it is when any Java 3D object is created. We are using
a stati
Doug Twilleager wrote:
>
> We would love to supply lots of documentation for all things
> related to Java 3D (internal or external), but there are only
> so many hours in the day.
What, I thought Henry had changed the laws of physics for you guys? :)
> has been working on Java 3D since 1.0. So,
Effectively, it is when any Java 3D object is created. We are using
a static constructor on our thread scheduler to get the default
value. To be safe, set it yourself. When you set it, it should
take effect immediately on all Java 3D threads.
Doug.
>MIME-Version: 1.0
>Subject: Re: [JAVA3D] S
>From VirtualUniverse.setJ3DThreadPriority():
Sets the priority of all Java 3D threads to the specified value. The
default value is the priority of the thread that started Java 3D.
Doug.
>X-Accept-Language: en
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Subject: Re: [J
Doug Twilleager wrote:
>
> The API for Java 3D Collision support is mostly found in the behavior
> wakeup condition documentation. The collision support in Java 3D was
[here's another page for j3d.org ]
:)
Boy, this is a fulltime job keeping up..
--
Justin Couch
Hi,
>Where could I find some sample source of Collision Detection Algorithm with
>picking system?
Current implementation use each Shape3D bounds to
build an hierachical tree. So the default USE_BOUNDS
intersection should be quick. You can also set your
own Collision Bounds instead of Java3D aut
I all,
I have an application which i run using java3d and 1.2 jdk1.3, i have a Canvas3D put
in a JinternalFrame.
How can I implement changes in Canvas 3D from a button of other Jframe (addChild for
example)?
Please help.
Thanks.
===
We would love to supply lots of documentation for all things
related to Java 3D (internal or external), but there are only
so many hours in the day. I think many people would agree that
the feature set and quality of Java 3D has increased dramatically
over the past 2 years.
As for our software e
"Yazel, David J." wrote:
>
> Thanks Doug.. another good one for the FAQ (hint Justin)
[*sigh*] You like keeping me busy don't you Dave... :)
Actually, there is already a question in there very closely related on
the speed issues page:
7. How can I stop 100% CPU utilisation?
It doesn't include
You don't necessarily have to write your own collision detection stuff.
There are many libraries that do this. Do a search in your favorite search
engine for collision detection and possibly physics engines (the do this
too). They may not be in Java and therefore you may end up having to use
JNI
The API for Java 3D Collision support is mostly found in the behavior
wakeup condition documentation. The collision support in Java 3D was
intended to provide aynchronous notification of collision events. It can
handle multiple collision "triggers" with multiple collision "reports".
Inside Java
Ouch
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, February 27, 2001 2:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java 3D's Collision Detection
Karen Dias wrote:
> Can't a person get the source for Java 3D & if so,
FAQ question #2 - simple answ
Hi Siau,
We can reproduce this bug and Bug 4419555 -
Collision detection for geometry is not accurate
is submit for investigation.
Thanks for your bug report.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Fri Feb 23 21:47:12 2001
>X-Apparen
Karen Dias wrote:
> Can't a person get the source for Java 3D & if so,
FAQ question #2 - simple answer: no
> what would be the
> rational for hiding what the collision detection algorithm does? I'm a
> robotics engineer and for my applications IT DOES MATTER what the collision
> detection algo
Thanks Doug.. another good one for the FAQ (hint Justin)
Well that makes me look at things differently. And to be clear, are we
talking the creation of the Canvas3d, universe, or any Node? Its possible
that I am setting the priority in the wrong place, as I think that method is
in the universe.
The default thread priority for all Java 3D threads is the priority
of the thread which "started Java 3D". What this means in reality, is
that the priority is taken from the thread which creates the first Java 3D
object. What you are probably seeing is different behavior based upon
which of your
Justin;
Thanks for the info. I sent an email w.r.t this subject seconds before
reading this, so if it sounds like I'm asking some of the questions you've
answered, ignore them.
Cheers,
Karen Dias, ISE
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, Febru
Hi Justin & all others interested;
Can't a person get the source for Java 3D & if so, what would be the
rational for hiding what the collision detection algorithm does? I'm a
robotics engineer and for my applications IT DOES MATTER what the collision
detection algorithm does. At a given time I'
Hi All,
We are about to release a demo Java3D application "Sun Java3D(tm) Fly Through".
This application allows users to load geometry from various formats (using
some of the loaders available on www.j3d.org) and navigate around the model.
The application includes an extensible view platform col
Hi,
One things to help us track down the problem beside
a test case is using JDK1.3.1 beta instead of JDk1.3 to run Java3D.
When there is problem in native code, jdk1.3.1 will print out
detail stack trace and native call. Please send the information
output by jdk1.3.1 to us if it happens. Curr
"Illarramendi Amilibia, Aitor" wrote:
>
> Where could I find some sample source of Collision Detection Algorithm with
> picking system?
IIRC David Yazel and Shawn Kendall have both implemented this, so
hopefully they might be able to help. I think they have been doing
single body, not n-body work
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> X-MSMail-Priority: Normal
> Importance: Normal
> X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400
> Date: Mon, 26 Feb 2001 11:42:22 -0500
> From: Yohan Baillot <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Stereo pr
Paul,
I am afraid that the documentation is too incomplete to answer your
question.
Iam using quad buffering capabilities which produce a frame sequential
stereo signal.
Does anybody from Java3D wants to answer mine and Paul questions, please?
Thanks
Yohan
--
Dat
Hi Jonathan,
Sugestion: Look at the "Pure Java" discussion list.
http://forum.java.sun.com/list/16788242?d=591
Other sites and Tutorials about java:
http://java.sun.com/docs/books/tutorial/java/TOC.html#nutsandbolts
http://java.sun.com/docs/books/jls/first_edition/html/index.html
http://java.sun
Sorry!Maybe this is too elementary but I still would like to post this question:
Are the points specified by the Martix objects the starting point for the vector?Where
do tey point to?
Thanks for entertaining my question!
Jonathan
__
www.edsamail.com
Amazing how this sounds like propaganda... ;)
"Those who hate capitalism, competition, freedom,
the US, or our court system please don't reply to this
thread"
I love competition... which is why Java3D is even here. ;)
Instead of this propaganda type "bulk-mail-looking" email, it would be
nic
Where could I find some sample source of Collision Detection Algorithm with
picking system?
I already use the standard behavior, and I use one Java pattern (supervisor)
notying other objects when a collision is detected so I disable theirs
behaviors. Anyways the standard collision behavior doesn´
I get these crashes every once in a while, and they've happened with every
version of J3D. Not sure of the address, but the invalid page fault part is
familiar, and I'm using the OpenGL version.
-Original Message-
From: Shaun Shepherd [mailto:[EMAIL PROTECTED]]
Sent: Monday, February 26,
Daniel Selman wrote:
> (and SUN). Even more worrying is that this was an InvocationTargetException,
> thrown by the reflection API. I find it extremely troubling that Java 3D
> (high performance?) should be using reflection to invoke methods...
If you look at the stack trace, it seems that the c
Karen Dias wrote:
> detection for complex worlds. I briefly looked on the net trying to
> determine exactly what Java 3D does, didn't find anything significant.
> Which collision detection algorithm does it implement and where can I read
> about it?
Sun's standard answer to this, and many other
Matthew Flagg wrote:
>
> Which JRE is that? My IBM 1.3 doesn't have that. Is that something new in
> 1.3.1 or something only in Sun's?
[snip]
> Make sure you run with the -Xincgc command-line option.
The -X options are specific for a given VM provider. They also change
between versions. It is
Hi Yohan !
Yohan Baillot schrieb:
> Hello,
>
> I just got stereo working for all my application on a graphics card
> supporting
> DirectX using the Direct3D version of Java3D.
What I would like to know is, what stereo formats (above-below, quadbuffer,
interlaced) are supported by Java3D ? I wo
Hi Jonathan !
> How will a point and a vector generate another vector with the statement:
>lk_vector.sub(look_to, location);
The sub method take objects of type Tuplexx, which is the supertype of Vectorxx and
Pointxx. Therefore you can subtract a Point and a Vector. Whats actuall happening is:
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