This list is from my personal experience and whatever i've read on the
internet about the various formats. That said:
IndexedQuad/Triangle/StripArray -
A poor option to use, since java3d must unindexify the data each frame to
send it to the card. But dead simple to work with, and the nicest form
Hi;
I am trying to load an object from VRML into my Java3D scene. The object
has a bounding sphere with:
radius = r =112.05467415507485
center = (x,y,z) = (100.0, 50.0, 0.0)
Now what I am trying to do is finding a good vantage point for this
object. However, what I am getting is an empty screen
> hello java3d people,
> i am new to the 3d world. my requirement is very small. i
> have added around 100 cylinders to branchgroup. i now want to take
> action on mouseclicks. as a person viewing my application clicks
> on a cylinder, another class has to be invoked. how do i do
> this?
Che
>
> We have found that using webstart to deploy applications or applets has
> totally simplified every aspect of deployment. It is getting better!!!
>
> Or you can pay for Install Anywhere but after lots of research there is
> no reason to go any other way than webstart.
This is a little off topi
>
> This list is from my personal experience and whatever i've read on the
> internet about the various formats. That said:
>
Thanks for sharing this with us.
Justin, any chance of getting this info in the FAQ? It would certainly serve
as a seed for more information on the topic...
Simeon
>
>
> I am trying to load an object from VRML into my Java3D scene. The object
> has a bounding sphere with:
>
> radius = r =112.05467415507485
> center = (x,y,z) = (100.0, 50.0, 0.0)
>
> Now what I am trying to do is finding a good vantage point for this
> object. However, what I am getting is an e
Hello,
I know that this is not only a problem with Java3D, however it occurs in
my 3D application.
After compilation of my Java3D application with Java1.4 and Java3D
1.2.1_04 it seems to have problem under JRE 1.3 plattforms. Is there a
way to compile the application in such a manner, that it is
Chris Forrester wrote:
> BYREF geometry notes:
>
> Using the BYREF flag indicates that the data used within the geometry is
> accessed through user arrays. Really the only way to go for volatile
> meshes,
> particle systems, bones animation, and multi/sub material objects, add two
> grades for me
I imported an object DXF to my universe, but I don´t know your position.
How can I to do to init the object in the positio 0.0,0.0,0.0
SILVANO MALFATTI
COMPUTER SCIENCE - URI University
-
==
I am working on a behavior whereby I need to know how much a particular
Shape3D has been scaled (w.r.t. the scene graph root), and what I thought
would be simple just isn't working as I expected. I'm hoping for some
conceptual checking here
I have an object that is 1x1x1 which sits under a fe
Hi All !
I have found a low cost CAVE at FutureLab (http://futurelab.aec.at/) in
Linz, Austria. They are running the CAVE with a PC Cluster and Linux RT. For
rendering they use Performer and CaveLib on simple pc graphic cards (GeForce
3)! This week i'am going to visit the FutureLab and will give
Hi,
I'm trying to add appearances to a loaded in object
file. I can add appearances to geometry, but I'm
having trouble specifiying textures and colours to my
loaded in 3D file.
How is this done?
Thanks in advance.
KP
__
Do You Yahoo!?
Everything
The issue is not with the concept of compilation and capability bits.
If you set capability bits, and
compile an object, then you do have access to the things that you set
with the capability bits. And,
given our current set of compile optimizations, it should work fine
because they are all mach
Bob,
From the stack trace, you aren't using Java 3D 1.3beta1. We did
some major setLive/clearLive cleanup in Java 3D 1.3beta1. If possible
you might want to switch to Java 3D 1.3beta1, and beta2 should be out very
soon. Please send us a test program if the bug still exists in Java 3D1.3
be
HI Artur,
There are also some key features of the SceneGraph IO API which you would
loose by just using Serialization.
The main feature is that the API preserves the sharing of Node Components
between BranchGraphs which are sent over the IO Stream in separate
operations. This is not possible wit
The Java 3D Frequently Asked Questions list for Monday April 22 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If the
Simeon H.K. Fitch wrote:
> Justin, any chance of getting this info in the FAQ? It would certainly serve
> as a seed for more information on the topic...
Could do, but I've never seen it asked before so not exactly sure its a
FAQ :) I also have something that I've been writing up _very_ slowly in
> Simeon H.K. Fitch wrote:
>
> > Justin, any chance of getting this info in the FAQ? It would
> certainly serve
> > as a seed for more information on the topic...
>
> Could do, but I've never seen it asked before so not exactly sure its a
> FAQ :)
I thought it sort of fell into the category of "
It may not be asked frequently but I do think most of us think about it
and wonder when we are first learning Java 3D. Chris's summary looks
fairly decent to me on quick glance but I'd be inclined to ask one of
the Sun people to review it before we commit it to a FAQ.
- John Wright
Starfire Resea
Simeon H.K. Fitch wrote:
> Is there some other section of the site where this type of information would
> be more appropriate?
Possibly the architecture & implmentation area as these pieces of
information are specific to the Sun implementation of the spec. Another
implementation might do things
>QuadArray -
>
>Mostly used in particle systems due to the billboard nature of a single
>quad, works nicely in OpenGL. DirectX has issues however, since it doesn't
>natively support quads and java3d must support this with
>DrawPrimitiveStrided. Tested and true, don't use this geometry type if you
John Wright wrote:
> Allessandro,
>
> Sure... HTMLConverter *would* be dead if they'd make Netscape 4.7x
> handle just the APPLET tag too. I've tried IE & Netscape 6 (several
> versions of each) as well as Mozilla & Opera. For my own personal
> preference Netscape 4.7x is far better than any of
Hi Daniel,
Bug 4672391 -
ImageComponent2D/3D getImage() throws ClassCastException for non BufferedImage
is submitted for this.
Thanks for your bug report.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>Date: Sun, 21 Apr 2002 21:35:26 -0600
>From: Daniel Selman <[EMAIL PROTECT
In my application I have some slider for controlling the rotation of an
object. So whenever a slider is moved, I set the transform for a
TransformGroup.
After dragging the slider around for a few seconds my application will lock
up. When I view the JVM state in a debugger the AWT-EventQueue threa
My backtrace got cut off in my previous email. Here it is again:
javax.media.j3d.MasterControl.runMonitor : 2803
javax.media.j3d.MasterControl.setWork : 2567
javax.media.j3d.MasterControl.processMessage : 1060
javax.media.j3d.WakeupCondition.setConditionMet : 100
javax.media.j3d.WakeupCriterion.s
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi,
I want playback anims from VRML97 files. To load the files I am using the Xj3d
loader. How do I do this and can I create multiple animatons in one file? If
yes, how can I create multiple animations in 3D studio max and export them?
Thanks,
- --
Hi,
Please use Ctrl-Break (under windows) or kill -3 pid (under
solaris) and send us the full stacktrace.
Also v1.3 beta2 would be out very soon so it is worth to
give it a try first.
Thanks.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
>Date: Mon, 22 Apr 2002 14:16:00 -0500
Hi,
This bug 4625249
- UnsupportedOperationException throws in ImageComponent for some ColorModel
is fixed in the upcoming v1.3 beta2 release.
Thanks.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
>Date: Sat, 20 Apr 2002 18:11:53 -0400
>From: Vijayaraghavan Rajagopal <[EMAIL
Andreas Bauer wrote:
>-BEGIN PGP SIGNED MESSAGE-
>Hash: SHA1
>
>Hi,
>
>I want playback anims from VRML97 files. To load the files I am using the Xj3d
>loader. How do I do this and can I create multiple animatons in one file? If
>yes, how can I create multiple animations in 3D studio max a
What is the best way to do Character animation? I will have a potential for a large
(could be 20 or 30 or more) number of characters on the screen at any given time, all
animated. (I am willing to LOD the characters as more than 10 or so come on screen if
I need to, but I hope I can void that
Cool, I'll look into that. I was under the impression that NIO would only be
useful for custom JNI code running with java3d (as per the notes in the api
spec), but then I realized that java3d is itself custom JNI code.
So my question then is this then: (to all you groovy Sun architects out
there,
hi again,
now I have tried almost every View Policiy, but no
result was the desired - Projections of the OffScreenCanvas is still
different from the OnScreenCanvas. and I still don't understand why sometimes
the images disappear although they where drawn into the
OffScreenBuffer..
so plea
>
> Please use Ctrl-Break (under windows) or kill -3 pid (under
> solaris) and send us the full stacktrace.
The more complete backtrace (I never knew that 1.3 would actually "detect"
deadlocks!!!).
"Thread-3" prio=5 tid=0x2342c8 nid=0x8cc waiting on monitor [0..0x6fb30]
"org.swri.common.log.L
Character Animation = FAQ material.
Keyframe animation is the speediest way to go, since you can use very simple
interpolation routines for smooth animation, and just feed that into the
TransformGroup. Plus with this, you can share vertex information with BYREF
arrays to save lots of memory.
Mor
Hi Simeon,
Bug 4672530 - Deadlock when using WakeupOnTransformChange
is filed for this. Too late to fix in v1.3 beta2 but this
will be fixed when v1.3 release.
Thanks for your bug report.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>Date: Mon, 22 Apr 2002 16:20:33 -0500
If all of your data is created in java land, then nio doesn't get you
any faster. If you read the current specifications about JNI, it talks
about the potential of data being copied when it is passed from java
through JNI. There are API's in JNI that prevent such a copy. And, the
way that Java
Hi,
I am using WindowsXp. I unistalled Java3D 1.2.1_04. I am trying to install runtime
Java3D 1.3Beta for DirectX. I keep getting a message saying that the Java Virtual
Machine does not exist. I re-installed the older version and it works just fine. Has
someone encountered this problem before?
Hi all,
If you add hardware and machine optimizations will you add a flag to
turn in off?
David.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]] On Behalf Of Doug Twilleager
Sent: Tuesday, April 23, 2002 2:33 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAV
I'm using a combination of keyframe and (cheap) skeletal animation for my
characters. Well, not true "skeletal", but fully jointed models (torso,
hips, knees, shoulders, elbows), and then I come up with joint and bone
rotation and transformation info (roughly modelled in Max). Each body part
is
The issue of hardware and machine optimizations starts to
get complicated, but yes, there would be a way to turn off
such optimizations. We don't currently have a clean mechanism
in the API to do these sorts of things, but we have discussed
a number of the issues surrounding such things, and what
Doug,
Have you considered the possibility to compile an already compiled
scene? I can forsee a setup where Non-Machine/Hardware optimizations
are skipped when the scene is compiled on a server, but the
developer wants to compile the scene further on the destination
machine to take advantage of wh
It is a bit more flexible if the compiler can do a single compilation
on the target. That way, it doesn't have to work around anything
that might not apply on the target hardware. Having said that, we are
still pretty young at this style of compilation, so it could be in the
future that this met
Hi Everyone
Does anyone know how to play movies on 3D objects
as textures. Or does anyone how why when using the demo given by Sun I can get
better performance , because right now all I get is weird line which I guess are
supposed to be the movie.
Thanks
I had the same problem with installing Java3D 1.3Beta in Windows XP.
The following is my solution.
Java3D 1.3Beta installer try to find the folder of VM and JDK.
But, don't trust the folder it found.
Even though the folder which the installler found is correct,
you have to browse and choose the fo
Oleg... I doubt I can post to java3d since I'm not a subscriber, so if
you would, please forward this on.
>>Has anyone tried using JAI to render dynamic texture images? I did get
>>something working tonight, the code *looks* great (nice modular 2D rendering
>>graph, etc.) but the performance is d
Doug Twilleager wrote:
> If all of your data is created in java land, then nio doesn't get you
> any faster. If you read the current specifications about JNI, it talks
> about the potential of data being copied when it is passed from java
> through JNI. There are API's in JNI that prevent such a
Hi,
I haven't been able to get the 1.3b installer to work at all on my NT
machine. I followed these instructions (mailed to this list) and all is
good:
rename the install file ".exe" to ".zip"
you must extract from it the files(shearch them in):
J3D.dll
j3daudio.dll
J3DUtils.dll
j3daudio.jar
Following on from Justin's comments, it was the Expert3D card that used a
modified Wildcat chip with a PCI interface. The latest framebuffer from Sun
is XVR-1000, which uses a UPA (crossbar) interface. Each XVR-1000 can drive
2 displays, so that a SunBlade 2000 which has 2 UPA slots can drive 4 di
The pinning ends up being essentially free. There is no impact on
performance.
You are correct. Nio becomes very usefull when the memory associated with
a primitive is controlled by native code, such as in some current nvidia
extensions.
Today we use vertex arrays with no extensions (or display
Yeah, that's exactly what i'm talking about by "regular keyframes". Quick
and easy, and looks decent enough on most things.
The problem with not building an exporter is the fact that yes- you can set
up a simple "look up, aim arm" animation in a matter of minutes, but
a non-3d-coder will take a w
Hi,
I currently try to use shutter glasses with Java3D (1.2, D3D or OpenGL) on a
MS Windows machine. My java program basically runs in stereo on a SGI
with shutter glasses (given that I switch the X sever into stereo
mode by hand first).
On my Windows XP machine (Asus v8200, Geforce3 T5)
which a
Are you saying that the geometery benieth each joint is a spearate object so
that the character is more than one Shape3D? This seems the easiest way to
go for simple bones animation, but how would you deal with clothes bending
around joints or ensuring you don't have creases or worse, gaps?
Than
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