Re: [Nuke-users] world position pass how to

2014-07-24 Thread Colin Doncaster
Keep in mind that if you’ve rendered out any sort of non-deep pass with filtering, those filtered values will be wrong and likely introduce artifacts. On Jul 24, 2014, at 6:30 AM, Johannes Hezer j.he...@studiorakete.de wrote: Hi David, as Deke said Deep compositing is sth different in Nuke.

Re: [Nuke-users] deep masking

2014-06-20 Thread Colin Doncaster
Although that’s not a bad idea it’s also not correct, when you add a new sample between red and black to accommodate for B’s blue you’re making the assumption that there’s actually “data” in that space and more so that the red and black samples are describing some sort of start and end of a

Re: [Nuke-users] post DOF and Motion Blur

2014-01-03 Thread Colin Doncaster
Deep images will get you a little closer, but probably not as much as you’d hope. As someone has intimated at previously, it’s better if you can apply the motion blur and defocus at the same time, even with this solved you still have the issue of fully occluded areas of objects. There’s a

Re: [Nuke-users] DepthToPoints

2013-12-05 Thread Colin Doncaster
I believe the VRay Z depth render element lets the user specify what depth is black (near) and what depth is white (far) - so I’m guessing you’ll have to chat with your CG department to find out what they’re delivering. On Dec 5, 2013, at 7:50 AM, Ron Ganbar ron...@gmail.com wrote: Thanks

Re: [Nuke-users] Watercolour look or effect

2013-09-18 Thread Colin Doncaster
The biggest gotcha is avoiding the shower door look (or grease on lens?), ie. as the camera moves the brush strokes stay locked to the geo vs. the lens. If you can find a way to generate brush stroke positions from the CG world to drive the watercolour look it’s going to feel a lot nicer. On

Re: [Nuke-users] Deep Compositing with vrst files

2013-01-02 Thread Colin Doncaster
Speak with Vlado @ Chaos Group. On 2012-12-19, at 6:45 PM, mattdleonard nuke-users-re...@thefoundry.co.uk wrote: Hi, I was wondering where you get the Nuke .vrst file reader from. Many thanks, Matt Sphere VFX Ltd 3D . VFX . Training www.spherevfx.com

Re: [Nuke-users] Mountain Lion changing MAC address

2012-12-27 Thread Colin Doncaster
We had the same problem, but once we disabled all but the single ethernet it was fine. ctrl-click on the device in the network preferences and disable the unused hardware. Probably useless if you're using both ethernet ports. On 2012-12-27, at 11:23 AM, Howard Jones mrhowardjo...@yahoo.com

Re: [Nuke-users] deep to points

2012-12-05 Thread Colin Doncaster
? Message: 8 Date: Fri, 30 Nov 2012 13:56:18 -0500 From: Colin Doncaster colin.doncas...@gmail.com Subject: Re: [Nuke-users] Deep to points... To: Nuke user discussion nuke-users@support.thefoundry.co.uk Message-ID: b4d582f1-52c7-41eb-95e6-42c7e791a...@gmail.com Content-Type: text/plain

Re: [Nuke-users] Processing

2012-12-05 Thread Colin Doncaster
Have you tried starting Nuke with -m 16 and trying the same test? This tells Nuke how many threads you want to use vs. how many cores your computer has. Cheers On 2012-12-05, at 10:13 AM, Neil Scholes n...@uvfilms.co.uk wrote: Hi Peter - thanks Yes ext4 ok with your suggested setup -

Re: [Nuke-users] Deep to points...

2012-11-30 Thread Colin Doncaster
Scene units? What are they using in Houdini vs. Nuke? On 2012-11-30, at 1:34 PM, Henning Glabbart henni...@themill.com wrote: Hi everyone, this is my first post on the mailing list so please don't yell at me if I'm not following the proper protocol :) Anyway, I have a question about

Re: [Nuke-users] Delete Deep Pixel samples

2012-10-17 Thread Colin Doncaster
You could use a deep expression to create a version of the image that turns all samples with an alpha of 0.0 to an alpha of 1.0 and black RGBA with the rest being set to 0.0 - then use that as a deep holdout with remove empty pixels on. Maybe. I haven't tried it with Nukes tools - but a

Re: [Nuke-users] Deep Depth Key?

2012-09-28 Thread Colin Doncaster
rgba.green ((deep.front - near) / ( far - near )) * rgba.alpha rgba.blue ((deep.front - near) / ( far - near )) * rgba.alpha name DeepExpression1 selected true xpos 202 ypos -32 } On 2012-09-25, at 10:24 PM, Colin Doncaster colin.doncas...@gmail.com wrote: The Z returned will be ugly ol' regular

Re: [Nuke-users] Nuke Linux not starting

2012-09-26 Thread Colin Doncaster
What are the permissions of the file init.py? On 2012-09-26, at 12:03 PM, Nathan Rusch nathan_ru...@hotmail.com wrote: What does the terminal say? That dialog doesn’t display the actual traceback or error... -Nathan From: davidrobinsonGFX Sent: Wednesday, September 26, 2012 6:46 AM

Re: [Nuke-users] Deep Depth Key?

2012-09-25 Thread Colin Doncaster
The Z returned will be ugly ol' regular Zed. You would want to copy the depth key of each samples depth into the RGB of the sample then the deep to image. On 2012-09-25, at 9:23 PM, Frank Rueter fr...@beingfrank.info wrote: Not sure what you mean. DeepToImage should give you a rgbaz image,

Re: [Nuke-users] Scanline bug

2012-07-27 Thread Colin Doncaster
Hi - Give it a constant bg at the resolution you want - I just created one at 2k full app and it fixes the issue. You're only giving the scanline renderer a 3d scene and it's making assumptions about the output format. Giving it an empty background avoids incorrect assumptions. Cheers On

Re: [Nuke-users] copy deep values

2012-07-12 Thread Colin Doncaster
in use. Ok, thanks for any further help and suggestions. -Adam On 07/11/2012 07:24 PM, Colin Doncaster wrote: You should be able to avoid the double defocus if you copy the alpha to a different channel first, do the holdout, do the defocus any make sure your pseudo alpha channel

[Nuke-users] dtexReader issue in Nuke 6.3v8?

2012-06-07 Thread Colin Doncaster
Hi there - It appears that the discrete/premultiply options in the deep image reader is swapped if the example source code is anything to go by: bool raw = _dtexReaderFormat-_raw; bool discrete = _dtexReaderFormat-_premult; bool premult = _dtexReaderFormat-_discrete; or is this

Re: [Nuke-users] Why Oh Why: The Idea behind CLUTCH

2012-04-03 Thread Colin Doncaster
Have you seen http://opensource.dashing.tv/python-dirtt/ On 2012-04-03, at 12:58 PM, Bill Gilman wrote: The Idea behind CLUTCH CLUTCH is a highly flexible descriptor for directory structures and filenames, using an open source standard to . By allowing the user to pre-describe where he

Re: [Nuke-users] Network performance and Nuke

2012-02-27 Thread Colin Doncaster
What was the benchmark? On 2012-02-27, at 7:59 PM, Gavin Greenwalt wrote: So I've been trying to improve our GigE performance rendering Nuke comps with NAS footage and I was noticing that my network performance never peaked above 100mbps. Thinking there was surely something wrong with my

Re: [Nuke-users] OpenColorIO / Nuke

2012-02-24 Thread Colin Doncaster
I think you will find that although they might have more resources to manage the problems - SPI and any other large facility still have them. Although we haven't completely integrated OCIO what it offers is the choice of not starting from scratch and knowing that a studio with an intelligent

Re: [Nuke-users] Creating Geometry from Stereo Footage.

2012-02-03 Thread Colin Doncaster
You're probably better off with an XBox Kinect than stereo images. The paper you reference still requires a sequence of images to be captured, it's pretty similar to photogrammetry but uses the stereo depth maps to help resolve the depth. How cheap do you want the geometry? You could

[Nuke-users] Re: [Nuke-dev] Nuke Alembic

2012-01-03 Thread Colin Doncaster
Thanks for the contribution Ivan - this is a great start and hopefully some of us can contribute to help expand the support. All the best for the New Years! On 2011-12-31, at 4:01 AM, Ivan Busquets wrote: Happy holidays, Nukers! Sorry for the spam to both the users and dev lists, but I

Re: [Nuke-users] deep image id mask/holdout

2011-08-23 Thread Colin Doncaster
Hi Micah, Is the issue that the id pass isn't in the dtex file or is the issue that you're not too sure how to use it in Nuke? Are you certain you're outputting id values into the dtex file? With that all said looking at the dtex reader code it looks like Nuke is only supporting RGBA in dtex

Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread Colin Doncaster
What's to say that's not already working? Nuke 6.3 is still in beta though... On 2011-07-13, at 3:23 PM, Jonathan Egstad wrote: How soon can you get a version working for 6.3 which accepts deep data...? On Jul 11, 2011, at 12:43 PM, Colin Doncaster wrote: I can get you a trial license

Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread Colin Doncaster
, Colin Doncaster wrote: Hi Ari, Any input channel can be used to control the scale of the effect. Cheers On 2011-07-13, at 2:35 PM, ari Rubenstein wrote: Colin, Can you confirm if now the tool can scale the bokeh based on a greyscale input image (such as a depth key) ? Thx

Re: [Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread Colin Doncaster
I can get you a trial license of http://peregrinelabs.com/bokeh if you want to give it a go. I'm sure the tool can be extended to support what you're trying to do. cheers On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote: Anyone have a nice solution / tool for animated growing /

Re: [Nuke-users] DPX images wrongly flagged as sRGB in Nuke?

2011-05-10 Thread Colin Doncaster
. At the time we were a little surprised as I didn't think DPX files *could* ( or should ) be in sRGB. -- Colin Doncaster Co Founder / Head of VFX Peregrine VFX www.peregrinevfx.com On 2011-05-10, at 2:14 PM, Scott Squires wrote: We've gotten in some DPX files that came from an outside Flame source