Anyone else seeing this?...
Mac Mountain Lion 10.8.4
using tab tab tab (short cut alt+tab) in nukeX7.0v8 causes nukeX to bomb as you
start to type - nothing appears in the search box and it goes with Segmentation
fault: 11
In 7.0v6 all is fine
was testing with it bound to the
tab key (without the alt modifier)
It sounds like a Mountain Lion-specific regression in Nuke, so would be worth
reporting to Foundry support
On 29/06/13 20:52, Howard Jones wrote:
Anyone else seeing this?...
Mac Mountain Lion 10.8.4
using tab tab tab
if you take the clone off fg you should get the time offset appear, also the
cog opens up other parameters
Howard
From: Michael Garrett michaeld...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Wednesday, 3 July 2013, 17:24
Hi
I just swapped the inputs round and renamed them - does this work for you?
set cut_paste_input [stack 0]
version 7.0 v8
push 0
push $cut_paste_input
Group {
inputs 2
name transparency_reducer
tile_color 0x
selected true
xpos -3657
ypos 1005
disable true
addUserKnob {20 process l Process}
You can't do it as far as I know but if you can parse the list from one fbx
read geo, then I would have thought it's straight forward to then break them
out through python.
I might add it to my list of python projects for when I have time.
I think it would be very useful.
Howard
On 13
Looking at that, presumably there is antialiasing going on between the leaves
which is altering the uv map, and therefore the stmap.
If you soften the uvmap does it get better or worse, I suspect the latter and a
wider artefact
Howard
On 17 Jul 2013, at 13:54, Darren Coombes
Something like
r==0.5 || r==0.32 || r==0.765?1:0
Syntax maybe wrong and it might be not || (and not or) but basically saying
if r= value or another value then make matte white else black
Howard
On 24 Jul 2013, at 22:09, David Yu dave...@gmail.com wrote:
Thanks Frank! Will give it a shot.
Actually i probably mean
r== 0.5 g==0.5 b==0.5?1:0
Howard
On 24 Jul 2013, at 23:32, Howard Jones mrhowardjo...@yahoo.com wrote:
Something like
r==0.5 || r==0.32 || r==0.765?1:0
Syntax maybe wrong and it might be not || (and not or) but basically
saying if r= value or another value
Actually i probably mean
r== 0.5 g==0.5 b==0.5?1:0
Howard
On 24 Jul 2013, at 23:32, Howard Jones mrhowardjo...@yahoo.com wrote:
Something like
r==0.5 || r==0.32 || r==0.765?1:0
Syntax maybe wrong and it might be not || (and not or) but basically
saying if r= value or another value
observation here N7v8, osx 10.8.4. The viewer accepts events but
fails to redraw, frame stepping may solve but not reliable.
On Friday, July 26, 2013, Howard Jones wrote:
Hi
Any one getting the viewer freezing in Nuke 7.0v8 on the Mac
I have 2 machines and its showing the same symptoms on 10.8.4
object tracking would be a cool addition though
Howard
From: Deke Kincaid d...@thefoundry.co.uk
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Friday, 26 July 2013, 17:42
Subject: Re: [Nuke-users] object track
No way that I know of.
FWIW I use regrain on a white constant , prerender RGBA in the gui, 30-50
frames, then bring that back in, loop and multiply the plate with it.
Means only rendering the regrain once and then everything is nice on the farm.
Howard
From: Frank Rueter
I get plenty of errors with QTs with bbox not set etc. I would convert once and
be done with them.
Howard
From: Nathan Rusch nathan_ru...@hotmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Friday, 9 August 2013, 18:17
Subject:
Does anyone have a way to convert mv3D passes into something useful and
hopefully accurate in Nuke.
I've got somewhere by multiplying by RG by normalised depth but this is still a
fudge.
Cheers
Howard___
Nuke-users mailing list
Thanks - anyone know what its called? - searching on Nukepedia has become
somewhat painful suddenly
Howard
From: Michael Garrett michaeld...@gmail.com
To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
Sent
found it but I think we tried it already,
Thanks
Howard
From: Howard Jones mrhowardjo...@yahoo.com
To: Michael Garrett michaeld...@gmail.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
Sent: Wednesday, 14 August 2013, 16:56
Subject: Re: [Nuke
David you really need to rtm
file:///Applications/Nuke7.0v8/Documentation/NDK/index.html
should get you started - if you can code that is.
Jimmy - while I have you - I was having trouble putting up a gate last week...
Howard
From: Jimmy Christensen
Does anyone find using continue on error when rendering actually works?
I always just get black frames after the error occurs
Howard___
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Why?
to be clear - I'll get a corrupted frame followed by the rest of the render
being black frames,
Howard
From: Diogo Girondi diogogiro...@gmail.com
To: Howard Jones mrhowardjo...@yahoo.com
Cc: Nuke user discussion nuke-users@support.thefoundry.co.uk
I think you're right. I get frustrated pulling points in 7. Haven't tested
against 6 but don't remember it quite so frustrating.
Howard
On 27 Aug 2013, at 14:33, Diogo Girondi diogogiro...@gmail.com wrote:
To be honest I found my self in that situation the other day and I thought I
was
I think also it would be handy if it didn't persist once you closed the node.
Ie it didnt remember that state when you closed the node. That catches me out.
Henrik has a number of requests made in beta for thicker strokes but I'm not
convinced that a thicker border would necessarily help
can't remember which node but Mr Munch (?) geometry tools has a tool that can
read the concatenated position of an object.
apologies if his name is wrong but he mentioned this in a similar ish thread a
while ago.
Howard
On 18 Sep 2013, at 02:45, Michael Garrett michaeld...@gmail.com wrote:
Nuke 7.0 v4-8 seems to like resetting the tool parameters when you switch
between them
That is I can set a blur brush to 3, go to paint and come back and its back to
15.
Is this a 'feature' - 6.x doesn't do this.
I'm doing some painting and its beginning to really annoy me.
Any one else
Thanks - that's better!
Howard
From: Frank Harrison fr...@thefoundry.co.uk
To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
Sent: Monday, 23 September 2013, 11:30
Subject: Re: [Nuke-users] Rotopaint node
whats defining menubar?
Howard
From: Randy Little randyslit...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Saturday, 28 September 2013, 21:52
Subject: [Nuke-users] Re: 7.0v9 fails ./nuke/menu.py
fyi this is the entire
Any timeoffsets/ retimes underneath?
Howard
On 4 Nov 2013, at 23:13, Phillip Lange phillipjla...@gmail.com wrote:
Has anyone else come across the problem of not being able to edit keyframes
in the curve editor. When I select them the values just don't appear. Can
edit them in the node
Hi Darren
There's also tracker2camera
Takes a track and you can create a camera, axis etc.
You can then export it through nuke's nodes.
Probably more convoluted than tracksperanto for this case but might be worth
checking out if it fails
http://www.nukepedia.com/gizmos/3d/tracker2camera2
.
Frank.
On Wed, Nov 27, 2013 at 4:01 PM, Randy Little randyslit...@gmail.com wrote:
flakier? Is that possible?
Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/
On Wed, Nov 27, 2013 at 10:43 AM, Howard Jones mrhowardjo...@yahoo.com
wrote
Any parallel lines? Find a vanishing point(s). Draw a cube from this and add a
3d cube. Adjust length and rotation of the camera until the cube fits the
lines. Should give you your focal length.
Howard
On 6 Dec 2013, at 18:58, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
Whats the fxphd article someone mentioned?
Howard
On 10 Dec 2013, at 04:55, Richard Bobo richb...@mac.com wrote:
We do have PFTrack, so I can use that. I was just hoping for something in
Nuke I didn’t know about - so I didn’t have to do the round trip.. ~(8^ \
Oh, well.
Thanks, all,
I'd be up for the option. The new colour ui does nothing for me.
Howard
On 1 Jan 2014, at 11:44, Diogo Girondi diogogiro...@gmail.com wrote:
Hi,
First of all, Happy New Year! I wish all an incredible 2014.
I've been playing with Nuke 8 PLE because I plan to move everything over to
Hi theo
That looks amazing!
I've only just joined this thread but the download links have gone.
Any chance of reposting?
Great work
Howard
On 29 Jan 2014, at 22:03, theodor groeneboom plateryt...@gmail.com wrote:
Frank, thats great. Would be terrific to keep some of the discussions related
Not to worry. Just been to Nukepedia.
Howard
On 29 Jan 2014, at 22:19, Howard Jones mrhowardjo...@yahoo.com wrote:
Hi theo
That looks amazing!
I've only just joined this thread but the download links have gone.
Any chance of reposting?
Great work
Howard
On 29 Jan 2014, at 22:03
Hi
I've been happily using [python nuke.defaultFontPathname()] in a slate node on
Windows and Mac for a number of years.
Just added some CentOS machines and I get this error
Cant read /use/share/fonts/truetype/Vera.ttf
which is fair enough as it's not there. However I haven't been able to see
If you make your custom gizmo a VIEWER_INPUT node, then it'll act the same as a
guide overlay anyway.
(I'm still waiting for a recursive load tool, to replace the one I wrote
several years back. Think I suggested it in 2005. Good 'ere innit. ;)
Howard
On 3 Feb 2014, at 17:38, Cameron
Has anyone noticed severe slow downs and
Crashing on Nuke 8?
I've been struggling with this for a while and turns out
closing the dope sheet fixes everything !!!
Anyone know of a bug about this?
Howard
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www.renderschool.com
--
On Tue, Feb 11, 2014 at 9:04 AM, Howard Jones mrhowardjo...@yahoo.com wrote:
Has anyone noticed severe slow downs and
Crashing on Nuke 8?
I've been struggling with this for a while and turns out
closing the dope sheet fixes everything
crashing. Nuke
8 also crashes when I quit the application. Removing my NUKE_PATH fixes the
latter but I haven't found the culprit yet.
Sent with AquaMail for Android
http://www.aqua-mail.com
On 12 February 2014 1:10:53 AM Howard Jones mrhowardjo...@yahoo.com wrote:
in progress
On 11 Feb
Control click and get the old style.
On 26 Feb 2014, at 19:13, Feli fe...@earthlink.net wrote:
I just got a look at the new color controls in Nuke8 and have a few questions:
- I would like to make them bigger and place them in a floating window, like
the previous style, because now they
I like this SCRUMming idea. Something I've always insisted on (though not
always had my way).
Nice to know there's a name for it and doesn't involve shoving your head
between other people's arses (google 'arse' if you're american ;)
What a lot of this seems to come down to is good communication
We had a problem on a shoot a few years ago. Was 4:4:4 afaik on an Arri but at
the time they were recommending 800 ASA.
As it was a night scene the DOP underlit. Now because of the gamma curve,
especially as it was set to gain detail in blacks, the noise levels were awful.
Worst keying I've
:)
On 4/2/14, 11:00 AM, Howard Jones wrote:
We had a problem on a shoot a few years ago. Was 4:4:4 afaik on an Arri but
at the time they were recommending 800 ASA.
As it was a night scene the DOP underlit. Now because of the gamma curve,
especially as it was set to gain detail in blacks
What's a decent all round format on Nuke Linux for creating movs.
On mac I use photo-jpeg, but without testing each format on Linx I don't know
which one would be similar.
Thanks in advance of not having to run that test :)
Howard___
Nuke-users
I'd like to see filtering options on rotopaint and other similar interfaces.
Namely the ability to filter all strokes related to a frame or frame range. so
you can do corrections/find bad strokes easier.
This should include the option of any stroke that covers that frame range
exactly or is a
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk
On Thu, Apr 3, 2014 at 3:03 AM, Howard Jones mrhowardjo...@yahoo.com wrote:
What's a decent all round format on Nuke Linux for creating movs.
On mac I use
to render optimisation and interaction.
On Thu, Apr 3, 2014 at 4:07 AM, Howard Jones mrhowardjo...@yahoo.com wrote:
I'd like to see filtering options on rotopaint and other similar interfaces.
Namely the ability to filter all strokes related to a frame or frame range.
so you can do
Hi
I have some shots where I'm seeing (via xnview)
SMPTE time code ff:ff:ff:ff
This is after a straight conversion from exr to dpx via Nuke on a mac. (Nuke
8.0v3)
In the write node there is a timecode option as standard in Nuke but this has
been left blank. If I put a 0 in there the
Hi
Doesn't look my previous reply came through but I wrote a recursive load years
ago which may be what you're referring to.
Cant get into nukepedia right now but search for recursiveLoad (i think).
Trawls directories and subdirs finding amd loading all name..ext formatted
files or
I agree plenty of reasons to have negative values.
It's a heavy node already, anything wrong with the clamp node, or would you
want it per stroke?
Howard
On 19 Apr 2014, at 02:59, Frank Rueter|OHUfx fr...@ohufx.com wrote:
I have used roto in the past to work on data channels such as motion
That's the method I use 95% of the time.
We have a simple gizmo based on it. The trick is to get a crop of the reference
frame of a representative area set to reformat, blur, reformat back up, divide,
then multiply source.
Then if the flicker's not global mask the result off.
Great for
Hi
I have my new coffee tin mac up and running - hooray :)
but there is no gpu support in Nuke - harooo :(
I was aware of this but does anyone here know if this is to be supported or can
be supported somehow?
AMD FirePro
Cheers
H___
Nuke-users
We're running Nuke 8.03 on centos fine here.
Our systems are quite bareboned.
Out if interest do you have skype installed. (We're about to)
Howard
On 2 May 2014, at 03:07 am, Matt Griffith mgriff...@mechnology.com wrote:
Frank,
Yeah, I've been getting crashes like that with all the
. (We're about to)
I do. Will that interfere with Nuke? :)
On 5/2/14, 8:09 PM, Howard Jones wrote:
We're running Nuke 8.03 on centos fine here.
Our systems are quite bareboned.
Out if interest do you have skype installed. (We're about to)
Howard
On 2 May 2014, at 03:07 am, Matt
Hi
I’ve just realised I’ve never doen this before but…
How do I load a TCL script through menu.py?
Basically I want to add a shortcut to load Frank’s SmartRead tool which after
umpteen years I still haven’t made a python version.
So can I load this through menu.py? (Too many years of typing
try nuke.tcl() in the meantime
On 6/06/14 11:54 pm, Howard Jones wrote:
Hi
I’ve just realised I’ve never doen this before but…
How do I load a TCL script through menu.py?
Basically I want to add a shortcut to load Frank’s SmartRead tool which
after umpteen years I still haven’t made
In the end this is what I used which works a treat.
menubar = nuke.menu(Nuke)
m = menubar.addMenu('Utilities')
m.addCommand('read from write','nuke.tcl(SmartRead)', 'alt+a')
On 8 Jun 2014, at 15:38, Howard Jones mrhowardjo...@yahoo.com wrote:
Thanks Frank. Haven't seen Fredericks but there's 2
Hi
I’m making a gizmo and I’m getting a llot of
'[panel dropped state] knob_panelDropped’ lines appearing when in ‘Manage User
Knobs’
Any one seen this before?
H___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk,
as value to specify the UI state of the colour knob
(extended with wheel or not)
Justin
2014-06-21 17:41 GMT+01:00 Howard Jones mrhowardjo...@yahoo.com:
Hi
I’m making a gizmo and I’m getting a llot of
'[panel dropped state] knob_panelDropped’ lines appearing when in ‘Manage
I saw it on earlier (nuke7) versions and kinda gave up on it.
Howard
On 1 Jul 2014, at 12:36 am, Randy Little randyslit...@gmail.com wrote:
I have had this problem mostly on windows but Nuke 8.0v5 background renderer
doesnt' ever finish cancelling if you cancel. Even left for hours.
Did I dream this or is there a UV editor in Nuke?
H
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email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On Mon, Jul 28, 2014 at 9:24 PM, Howard Jones mrhowardjo...@yahoo.com
wrote:
Did I dream this or is there a UV editor in Nuke?
H
Make sure the centre of the uv map is 0.5 for each pixel not 0
Ie (x+0.5)/width, (y+0.5)/height I think
I have the right expression at work.
Howard
On 6 Aug 2014, at 08:12 pm, Patrick Heinen mailingli...@patrickheinen.com
wrote:
Hey Ryan,
the UV map I have is created in Nuke and even
Oddly enough I had to do this yesterday too and thats the only thing I could
get to work
Howard
On 7 Aug 2014, at 04:52 am, Frank Rueter|OHUfx fr...@ohufx.com wrote:
Spoke to soon. MergeMat produces artifacts like crazy, so back to plan B
(using two ScanelineRender nodes and mergeing
Hi
I’m using the C44 Matrix in Nuke 8.0v3 on mac and is fine.
However the Nuke8 linux download in Nukepedia seems to be Nuke7. At least
that’s what Nuke reports when I use it.
I’ve deleted, redownloaded etc several times.
When I try to compile a CentOS Linux version from the slightly older
, Ben
On 12 Aug 2014, at 14:23, Howard Jones wrote:
Hi
I’m using the C44 Matrix in Nuke 8.0v3 on mac and is fine.
However the Nuke8 linux download in Nukepedia seems to be Nuke7. At least
that’s what Nuke reports when I use it.
I’ve deleted, redownloaded etc several times.
When I
, at 15:46, Ben Woodhall woodh...@thefoundry.co.uk wrote:
My bad, try simply g++ (rather than g++-4.0).
Thanks, Ben
On 12 Aug 2014, at 15:27, Howard Jones wrote:
same :(
make
g++-4.0 -g -c -DUSE_GLEW -I/usr/local/Nuke8.0v3/include -fPIC -msse -o
C44Matrix.os C44Matrix.cpp
make: g
doing that. Make sure that it comes after any Nuke paths.
Thanks, Ben
On 12 Aug 2014, at 15:59, Howard Jones wrote:
Thanks
Getting there - now different error. - kinda annoying the built in example
fails :(
# make
g++ -g -c -DUSE_GLEW -I/usr/local/Nuke8.0v3/include -fPIC -msse -o
, Howard Jones mrhowardjo...@yahoo.com wrote:
Hmmm, that’s worse
is this the right way?
NDKDIR ?= /usr/local/Nuke8.0v3, /usr
The stream of errors is too much to include.
On 12 Aug 2014, at 16:22, Ben Woodhall woodh...@thefoundry.co.uk wrote:
Looks like you need to add /usr/include
Hooray - not to worry we got a good compile i the end.
Thanks for listening.
On 12 Aug 2014, at 18:41, Howard Jones mrhowardjo...@yahoo.com wrote:
Thanks - someone much cleverer than me added the missing libs. I always
thought Nuke contained it all.
Only issue the source code doesn’t run
Take it all down to $2000 ;)
But I agree I know there's a massive cost to the r and d, but we have to limit
those nukex purchases as they are just too expensive.
Hiero is imho well over priced still too.
Howard
On 15 Nov 2014, at 2:13 pm, Mads Lund madshl...@gmail.com wrote:
Hey Guys.
Oh thats interesting. I've had lots of quicktimes fail in the past and didn't
know why.
I write a temp one and push to the network via python. Which has got around
this.
Howard
On 24 Nov 2014, at 07:43, adam jones adam@mac.com wrote:
Hi all
So I thought we left this 2 gig file
Oh you're joking!?? are these really missing or moved?
That's just daft if they're missing.
Howard
On 25 Nov 2014, at 8:47 pm, John Stewart li...@stewartvfx.com wrote:
I know some of these were missed in the final release, strangely. I ended up
grabbing the missing prefs out of my
Also
sLog
nuke8
pow(10.0, ((x - 0.616596 - 0.03) / 0.432699)) - 0.037584
Nuke9
pow(10.0, (x*1023 - 445)*0.0033)*0.18
On 26 Jan 2015, at 15:28, Howard Jones mrhowardjo...@yahoo.com wrote:
Hi
Just looking at AlexaLogC in nuke8 and nuke 9 and the formulas and results
are hugely
Another test
Howard
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Hi
Just looking at AlexaLogC in nuke8 and nuke 9 and the formulas and results are
hugely different
Nuke8.6 AlexaLogC
x 0.1496582 ? (pow(10.0, (x - 0.385537) / 0.2471896) -0.052272) / 5.56 :
(x - 0.092809) / 5.367655
Nuke9 AlexaLogC
pow(10,(1023*x-1023)/500)
Is this correct in Nuke9
ignore
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Didn’t even know there was one
+1 for email otherwise I think I’ll give up.
On 3 Feb 2015, at 16:51, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
+1
Havn't used the regular forum in years
2015-02-03 17:44 GMT+01:00 Rich Bobo richb...@mac.com:
+1
Rich Bobo
Yes after all isn’t that how it is working at the moment? Replies go to the
forum but we use email?
I think the foundry should have asked opinion first on this. Hope that’s not a
sign of things to come.
On 3 Feb 2015, at 17:58, Rich Bobo richb...@mac.com wrote:
I know I already added my +1
It doesn’t have to happen of course.
Then a better solution could be formed that we would use, and then that
implemented.
On 3 Feb 2015, at 18:34, Gary Jaeger g...@corestudio.com wrote:
Thanks Emma-
I appreciate that it’s happening, and I’m sure it’s not easy to take the heat
being
Cool - just joined!
On 3 Feb 2015, at 18:39, Nathan Dunsworth nathandunswo...@gmail.com wrote:
https://groups.google.com/forum/#!forum/nuke-users
https://groups.google.com/forum/#!forum/nuke-dev
https://groups.google.com/forum/#!forum/nuke-python
Done have a nice day, anyone who would like
Hi Ant
Would be handy to have a built-in overlay, I was asking why Nukestudio didn't
have Hiero's overlay by default.
The second you have a timeline you need clip, frame info as well.
Best
Howard
On 16 Jan 2015, at 00:09, Ant Nasce a...@thefoundry.co.uk wrote:
Hey Lukasz,
If you add
the available info you can display
through your text node ;)
Cheers
Robert
Robert Okker
Owner/Head of VFX/Online
Darlings Post productions
Tel: + 31(0)20 - 6221900
On 14 January 2015 at 14:00, Howard Jones mrhowardjo...@yahoo.com wrote:
Hi
In Hiero there is a useful overlay
+1
I find this bad enough on a 2560 pd width let alone 4K which is becoming a
problem now and a major issue by end of 2015 methinks.
Howard
On 20 Jan 2015, at 20:42, Peter Sid pe...@petersid.com wrote:
Heya,
Is there a way to increase the size of all the interface type and icons for
you got it sorted
J.C.
On Mon, Jan 26, 2015 at 12:25 PM, Howard Jones mrhowardjo...@yahoo.com
wrote:
Thanks
Turns out it is the template for the show has loaded in the LUTs (created in
Nuke8). Removing these clears the issue.
But this has been fine for a number of years so looks
Maybe there should be a clamp option in 'merge3'. I think divide has similar
issues. That would allow for backward compatibility to 'merge2'.
Clamping for matte purposes is valid isn't it?
Howard
On 28 Jan 2015, at 7:53 pm, Deke Kincaid d...@thefoundry.co.uk wrote:
Mads:
When you say
Try adding a frame range upstream?
H
On 9 Jan 2015, at 16:27, David Mattingly da...@davidmattingly.com wrote:
Hi--
Is there any way to get the point cloud generator to analyze only part of a
sequence? In the camera tracker, you can specify only a set number of frames,
but the point cloud
Ironically monitor at float creates banding, 8 bit doesn’t because 8 bit
dithers but the others don’t.
The dithering was added to avoid this sort of confusion because of (some)
monitors being 8 bit.
H
On 14 Jan 2015, at 08:39, Adrian Cruceru adrian.cruc...@gmail.com wrote:
Hi J
You did
Hi
In Hiero there is a useful overlay with shot info - this is missing in
NukeStudio afaik.
Is it there somewhere and I cant find it or missing on purpose.
When in a timeline it always allows you to see what frame you are in on a shot,
rather than in the timeline.
Anybody know /care about its
Hi
Does anyone have a pfBarrel compile for nuke9 on a mac?
Many thanks
H
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Hey Andreas!
MAC?
I've had this with deadline and I set the env variables not using bashrc but
the other way Mac can run exports. I can't remember what that is at the mo,
but might prompt someone on the list.
Sounds like somehow you're not exporting your plug-ins either way. Sort that
and
Hi
Anyone seen this in nuke9?
I’ve found I can flipbook less frames in the flipbooker than I can in the
viewer.
Is there a setting I’m overlooking for memory allocated to flipbook?
Also I have found after playing the paint node can seize up on cloning?
restart nuke and it’s fine again.
H
That rotopaint render bar i think is a lie. That is it comes up but isn't
necessarily the bottleneck. I've seen scrips where people frame blend the
output of an rp node (never a good idea) so the Rotopaint bar takes ages but of
course it's everything above the node as well that is dragging its
I saturated up 2 plates the other day and that helped, probably because the
elements I wanted were tonal.
Howard
On 3 Mar 2015, at 22:54, John Mangia j...@johnmangia.com wrote:
Key it in log maybe or grade it before the key? Not sure how much difference
it would make though...
On Tue,
I miss that too!
I cant see why this has been left off.
H
On 23 Apr 2015, at 18:04, Frank Rueter|OHUfx fr...@ohufx.com wrote:
Hi,
I am finally getting a little bit of time to switch over to NukeStudio. I
noticed we can no longer see clip or version info in the viewer like in
Hiero.
Oh well and it all starts again. Better than being bought by Apple or Microsoft
I guess.
Howard
On 26 Apr 2015, at 8:32 am, Ron Ganbar ron...@gmail.com wrote:
Just a thought…
If you have floated the viewer, on a mac you will have to click on it but on
linux as long as you set focus follows mouse in the Xwindows settings it should
work.
Otherwise you should have been ok.
H
On 25 Apr 2015, at 13:22, Daniel Hartlehnert dah...@gmx.de wrote:
On 1
There wasn't much to compete with Shake when it died but Nuke filled the void.
There's more out there now then there was then, but this all assumes
1. Adobe has bought the foundry
2. Adobe would have free reign
3. They would want to squash it
Still been here before so...
Howard
On 28 Apr
and
no image so appear ofline -
so no issues in Hiero apart from fails miserably with an XML!!, plenty in nuke
studio.
Howard Jones
Visual Effects Supervisor
m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com
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path.
Odd, frustating and annoying.
H
On 29 Apr 2015, at 14:21, Howard Jones mrhowardjo...@yahoo.com wrote:
Hi
I have centralised footage - same path from all machine.
I set up a Hiero project and link an EDL to the shots - all good.
Open the same project in NukeStudio and its all
://ronganbar.wordpress.com/ http://ronganbar.wordpress.com/
On Thu, May 14, 2015 at 1:26 PM, Howard Jones mrhowardjo...@yahoo.com
mailto:mrhowardjo...@yahoo.com wrote:
Hi
May be a dumb question but does anyone know the difference between a script
ending in
‘.autosave’ and ending
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