Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-25 Thread Frank Rueter|OHUfx
? Date: Thu, 22 Nov 2012 09:32:43 +1300 From: fr...@beingfrank.info mailto:fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk mailto:nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-24 Thread Marten Blumen
', 'geoGrowSelection( 10seemsGood )', 'Shift+f') -- Date: Thu, 22 Nov 2012 10:45:51 +1300 From: fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av I don't quite get

RE: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-24 Thread Frederich Munch
This is most likely caused by calculations (on the camera rig) being done in local space (using translate values).Easiest solution [below] just steals x,y,z positions from the sampled curve and put's them in the camera's translation.The most reliable solution would be to fix the rig to do a

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-21 Thread Frank Rueter
just using the PolyEdit do fine tune a scene consisting of heaps of cards. It's the perfect tool for the job! Would it be possible to add an object selection mode, so that when you poly edit a scene that has multiple cards in it, you can then select each individual one? Also, are there soft

RE: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-21 Thread Frederich Munch
: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av just using the PolyEdit do fine tune a scene consisting of heaps of cards. It's the perfect tool for the job! Would it be possible to add an object selection mode, so that when you

RE: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-21 Thread Frederich Munch
Somewhere in the world this is posible, but they didn't want to share. Actually trying to flush out a python way, but pdf's are not fun. From: mar...@gmail.com Date: Wed, 21 Nov 2012 19:18:11 +1300 Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-21 Thread Frank Rueter
+1300 From: fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av just using the PolyEdit do fine tune a scene consisting of heaps of cards. It's the perfect tool for the job! Would it be possible

RE: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-21 Thread Frederich Munch
...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av I don't quite get the 'object' selection mode. What would you want it to do exactly? imagine you have a dozen cards merged

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-21 Thread Frank Rueter
? Date: Thu, 22 Nov 2012 09:32:43 +1300 From: fr...@beingfrank.info mailto:fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk mailto:nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta

RE: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-20 Thread Frederich Munch
Some aspects of it currently are threaded, but the meatier parts aren't. There should be a build addressing this in the not so distant future. From: mar...@gmail.com Date: Tue, 20 Nov 2012 11:55:21 +1300 Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-20 Thread Marten Blumen
aspects of it currently are threaded, but the meatier parts aren't. There should be a build addressing this in the not so distant future. -- From: mar...@gmail.com Date: Tue, 20 Nov 2012 11:55:21 +1300 Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-19 Thread Marten Blumen
Can the Dynamics Solver, 'DySolver', be multi-threaded in any way? It seems to be only using one core on Os X. Thanks! On 16 November 2012 02:35, marsupial nuke-users-re...@thefoundry.co.ukwrote: ** Like a GeoSelect node. Turn Nuke's viewport point selection on. Select the points. Click on

[Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-18 Thread marsupial
Never resolved how to deal with an object's pivot in relation to falloff. I'll try to add this case as the default soon. In the meantime, if you export the card with the pivot where you want it, then import that - should work as expected. offsetcard.nk Description: Binary data

[Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-18 Thread marsupial
Like a GeoSelect node. Turn Nuke's viewport point selection on. Select the points. Click on 'save selection' in the properties bin. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-15 Thread Hugo Léveillé
I am starting to play with the DyPinConstraint node. How do you get/build the list of point to puts to put in the selection knob ? On Thu, Nov 15, 2012, at 0:48, Marten Blumen wrote: setting Order to 'Overwrite' or 'Blend' works? set cut_paste_input [stack 0] version 7.0 v1b100 push

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-15 Thread Frank Rueter
nope. both those modes cause the card to travel back to the point of origin (see attached). On 15/11/12 6:48 PM, Marten Blumen wrote: setting Order to 'Overwrite' or 'Blend' works? set cut_paste_input [stack 0] version 7.0 v1b100 push $cut_paste_input Card2 { control_points {3 3 3 6 1

[Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-14 Thread marsupial
Bullet...can't believe I didn't credit that anywhere. Currently working on the documentation so I'll fix that egregious error now. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-14 Thread Frank Rueter
I'm just trying to simply rotate a card around it's base (not it's centre) when inside a field, but no matter what I do, it always rotates around it's centre. I'm just using Card followed by DeformTransform which uses an animated Field. I have tried offsetting the card against the

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-14 Thread Marten Blumen
setting Order to 'Overwrite' or 'Blend' works? set cut_paste_input [stack 0] version 7.0 v1b100 push $cut_paste_input Card2 { control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0}

[Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-12 Thread marsupial
Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-12 Thread ar
WOW, amazing additions to Nuke here. thank you so much... now, lets get this party started ! 1) with PolyShard I can't seem to break up an input geo (example: sphere) into shards which retain the volume of the input sphere ? am I thinking about it correctly ? more to come thx Ari Blue Sky

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-12 Thread Ari Rubenstein
I will try that, though if the pieces could become separate objects it would really get interesting! Imagine throwing a sphere at a wall, on impact it shatters with the veronoi fracturing (replace anim), then the pieces become part of a rigid body sim as they fall, once they bounce on the

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-12 Thread Marten Blumen
check out the sphere in the concave.nk example. it breaks apart. On 13 November 2012 12:39, Ari Rubenstein a...@curvstudios.com wrote: I will try that, though if the pieces could become separate objects it would really get interesting! Imagine throwing a sphere at a wall, on impact it

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-12 Thread Frank Rueter
should be possible On 13/11/12 12:39 PM, Ari Rubenstein wrote: I will try that, though if the pieces could become separate objects it would really get interesting! Imagine throwing a sphere at a wall, on impact it shatters with the veronoi fracturing (replace anim), then the pieces become