?
Date: Thu, 22 Nov 2012 09:32:43 +1300
From: fr...@beingfrank.info mailto:fr...@beingfrank.info
To: nuke-users@support.thefoundry.co.uk
mailto:nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and
Dynamic-Solver beta
', 'geoGrowSelection(
10seemsGood )', 'Shift+f')
--
Date: Thu, 22 Nov 2012 10:45:51 +1300
From: fr...@beingfrank.info
To: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver
beta plugins av
I don't quite get
This is most likely caused by calculations (on the camera rig) being done in
local space (using translate values).Easiest solution [below] just steals x,y,z
positions from the sampled curve and put's them in the camera's translation.The
most reliable solution would be to fix the rig to do a
just using the PolyEdit do fine tune a scene consisting of heaps of
cards. It's the perfect tool for the job!
Would it be possible to add an object selection mode, so that when you
poly edit a scene that has multiple cards in it, you can then select
each individual one?
Also, are there soft
: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver
beta plugins av
just using the PolyEdit do fine tune a scene consisting of heaps of
cards. It's the perfect tool for the job!
Would it be possible to add an object selection mode, so that when
you
Somewhere in the world this is posible, but they didn't want to share. Actually
trying to flush out a python way, but pdf's are not fun.
From: mar...@gmail.com
Date: Wed, 21 Nov 2012 19:18:11 +1300
Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver
beta plugins av
+1300
From: fr...@beingfrank.info
To: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and
Dynamic-Solver beta plugins av
just using the PolyEdit do fine tune a scene consisting of heaps of
cards. It's the perfect tool for the job!
Would it be possible
...@beingfrank.info
To: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver
beta plugins av
I don't quite get the 'object' selection mode. What would
you want it to do exactly?
imagine you have a dozen cards merged
?
Date: Thu, 22 Nov 2012 09:32:43 +1300
From: fr...@beingfrank.info mailto:fr...@beingfrank.info
To: nuke-users@support.thefoundry.co.uk
mailto:nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and
Dynamic-Solver beta
Some aspects of it currently are threaded, but the meatier parts aren't. There
should be a build addressing this in the not so distant future.
From: mar...@gmail.com
Date: Tue, 20 Nov 2012 11:55:21 +1300
Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver
beta
aspects of it currently are threaded, but the meatier parts aren't.
There should be a build addressing this in the not so distant future.
--
From: mar...@gmail.com
Date: Tue, 20 Nov 2012 11:55:21 +1300
Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic
Can the Dynamics Solver, 'DySolver', be multi-threaded in any way? It seems
to be only using one core on Os X.
Thanks!
On 16 November 2012 02:35, marsupial nuke-users-re...@thefoundry.co.ukwrote:
**
Like a GeoSelect node.
Turn Nuke's viewport point selection on. Select the points. Click on
Never resolved how to deal with an object's pivot in relation to falloff. I'll
try to add this case as the default soon.
In the meantime, if you export the card with the pivot where you want it, then
import that - should work as expected.
offsetcard.nk
Description: Binary data
Like a GeoSelect node.
Turn Nuke's viewport point selection on. Select the points. Click on 'save
selection' in the properties bin.
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I am starting to play with the DyPinConstraint node. How do you
get/build the list of point to puts to put in the selection knob ?
On Thu, Nov 15, 2012, at 0:48, Marten Blumen wrote:
setting Order to 'Overwrite' or 'Blend' works?
set cut_paste_input [stack 0]
version 7.0 v1b100
push
nope. both those modes cause the card to travel back to the point of
origin (see attached).
On 15/11/12 6:48 PM, Marten Blumen wrote:
setting Order to 'Overwrite' or 'Blend' works?
set cut_paste_input [stack 0]
version 7.0 v1b100
push $cut_paste_input
Card2 {
control_points {3 3 3 6
1
Bullet...can't believe I didn't credit that anywhere.
Currently working on the documentation so I'll fix that egregious error now.
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I'm just trying to simply rotate a card around it's base (not it's
centre) when inside a field, but no matter what I do, it always rotates
around it's
centre.
I'm just using Card followed by DeformTransform which uses an animated
Field. I have tried offsetting the card against the
setting Order to 'Overwrite' or 'Blend' works?
set cut_paste_input [stack 0]
version 7.0 v1b100
push $cut_paste_input
Card2 {
control_points {3 3 3 6
1 {-0.5 -0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166865 0} 0 {0 0
0} 0 {0 0 0}
1 {0 -0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0}
Thanks...is it just me or is the body missing and garbled when quoted?
Hopefully below is easier to read and doesn't start a new topic
http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
http://www.nukepedia.com/gizmos/dynamics/
These builds are for 6.3 and 7.0b100.
There are more concise
WOW, amazing additions to Nuke here. thank you so much...
now, lets get this party started !
1) with PolyShard I can't seem to break up an input geo (example: sphere)
into shards which retain the volume of the input sphere ? am I thinking
about it correctly ?
more to come
thx
Ari
Blue Sky
I will try that, though if the pieces could become separate objects it would
really get interesting! Imagine throwing a sphere at a wall, on impact it
shatters with the veronoi fracturing (replace anim), then the pieces become
part of a rigid body sim as they fall, once they bounce on the
check out the sphere in the concave.nk example. it breaks apart.
On 13 November 2012 12:39, Ari Rubenstein a...@curvstudios.com wrote:
I will try that, though if the pieces could become separate objects it
would really get interesting! Imagine throwing a sphere at a wall, on
impact it
should be possible
On 13/11/12 12:39 PM, Ari Rubenstein wrote:
I will try that, though if the pieces could become separate objects it would
really get interesting! Imagine throwing a sphere at a wall, on impact it
shatters with the veronoi fracturing (replace anim), then the pieces become
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