Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
So to use it more like a TransformGeo with object-level filtering? yes On 22/11/12 11:28 AM, Frederich Munch wrote: So to use it more like a TransformGeo with object-level filtering? Until something better comes along, you could select a corner of what you want to move then run this mask is or-able flags for vertices, edges, faces (1,2,4) n is the amount of times to grow, i.e. the card division def geoGrowSelection(n=1, mask=0x0004): node = nuke.selectedNode() k = node.knob('polySelection') if k: for x in xrange(0,n): k.grow(mask); nuke.menu('Nuke').addCommand ('GrowFaceSelection', 'geoGrowSelection( 10seemsGood )', 'Shift+f') Date: Thu, 22 Nov 2012 10:45:51 +1300 From: fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av I don't quite get the 'object' selection mode. What would you want it to do exactly? imagine you have a dozen cards merged into one stream. Now you want to move just one of those cards without modifying the original cared node because it feeds into other scenes as well). So if the PolyEdit tool could have a sub-object selection mode, that identifies the single cards in the merged stream and selects them individually, I could move one of the cards without having to try and select all it's vertices or faces (very hard when the cards overlap a lot). On 22/11/12 10:12 AM, Frederich Munch wrote: Soft-selection radius and falloff curve is the collapsed group 'Soft Edit' right above the I don't quite get the 'object' selection mode. What would you want it to do exactly? Date: Thu, 22 Nov 2012 09:32:43 +1300 From: fr...@beingfrank.info mailto:fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk mailto:nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av just using the PolyEdit do fine tune a scene consisting of heaps of cards. It's the perfect tool for the job! Would it be possible to add an object selection mode, so that when you poly edit a scene that has multiple cards in it, you can then select each individual one? Also, are there soft selections? I'm so loving having this plugin set, thank you so much (again and again...) On 10/11/12 7:58 AM, marsupial wrote: Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: * Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. * 3D Curves that you can sweep, revolve, or create an axes on. * Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. * Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. * Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. * Achieve realtime playback with a massive amount of objects (30,000 for example). * Simulate deforming geometry and concave objects. * Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). * Baking of both rigid and soft bodies (invokable in UI and command-line). * Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
How do we attach a camera to a 3d spline and have it look at a target? I have the '2 node' camera setup from Nukepedia but when attached to a spline the camera ignores the target On 22 November 2012 11:49, Frank Rueter fr...@beingfrank.info wrote: So to use it more like a TransformGeo with object-level filtering? yes On 22/11/12 11:28 AM, Frederich Munch wrote: So to use it more like a TransformGeo with object-level filtering? Until something better comes along, you could select a corner of what you want to move then run this mask is or-able flags for vertices, edges, faces (1,2,4) n is the amount of times to grow, i.e. the card division def geoGrowSelection(n=1, mask=0x0004): node = nuke.selectedNode() k = node.knob('polySelection') if k: for x in xrange(0,n): k.grow(mask); nuke.menu('Nuke').addCommand ('GrowFaceSelection', 'geoGrowSelection( 10seemsGood )', 'Shift+f') -- Date: Thu, 22 Nov 2012 10:45:51 +1300 From: fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av I don't quite get the 'object' selection mode. What would you want it to do exactly? imagine you have a dozen cards merged into one stream. Now you want to move just one of those cards without modifying the original cared node because it feeds into other scenes as well). So if the PolyEdit tool could have a sub-object selection mode, that identifies the single cards in the merged stream and selects them individually, I could move one of the cards without having to try and select all it's vertices or faces (very hard when the cards overlap a lot). On 22/11/12 10:12 AM, Frederich Munch wrote: Soft-selection radius and falloff curve is the collapsed group 'Soft Edit' right above the I don't quite get the 'object' selection mode. What would you want it to do exactly? -- Date: Thu, 22 Nov 2012 09:32:43 +1300 From: fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av just using the PolyEdit do fine tune a scene consisting of heaps of cards. It's the perfect tool for the job! Would it be possible to add an object selection mode, so that when you poly edit a scene that has multiple cards in it, you can then select each individual one? Also, are there soft selections? I'm so loving having this plugin set, thank you so much (again and again...) On 10/11/12 7:58 AM, marsupial wrote: Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: - Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. - 3D Curves that you can sweep, revolve, or create an axes on. - Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. - Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. - Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. - Achieve realtime playback with a massive amount of objects (30,000 for example). - Simulate deforming geometry and concave objects. - Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). - Baking of both rigid and soft bodies (invokable in UI and command-line). - Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http
RE: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
This is most likely caused by calculations (on the camera rig) being done in local space (using translate values).Easiest solution [below] just steals x,y,z positions from the sampled curve and put's them in the camera's translation.The most reliable solution would be to fix the rig to do a look-at calculation in world-space...but I leave that exercise to someone else. set cut_paste_input [stack 0]version 6.3 v4push $cut_paste_inputAxis2 { translate {0 0 -38} name Target selected true xpos -932 ypos -355}Camera2 { inputs 0 translate {{parent.CurveSampler2.world_matrix.3 i} {parent.CurveSampler2.world_matrix.7 i} {parent.CurveSampler2.world_matrix.11 i}} rotate {{degrees(atan((Target.translate.y-translate.y)/sqrt(pow2(sqrt(pow2(Target.translate.x-translate.x)+pow2(Target.translate.z-translate.z)) i} {Target.translate.x-translate.x = 0 ? 270-degrees(atan((Target.translate.z-translate.z)/(Target.translate.x-translate.x))): -degrees(atan((Target.translate.z-translate.z)/(Target.translate.x-translate.x)))-270 i} 0} focal_point {{sqrt(pow2(sqrt(pow2(sqrt(pow2(Target.translate.x-translate.x)+pow2(Target.translate.z-translate.z)+pow2(Target.translate.y-translate.y)) i}} name TargetCamera tile_color 0xffff selected true xpos -1034 ypos -272}GT_Curve3D { inputs 0 Points 1 npoints 7 pt0 {-7.57924 3.64105 3.5} pt1 {-4.30191 2.53962 0.600238} pt2 {2.59905 7 0} pt3 {11.8538 2.95048 0.100015} pt4 {17.1038 -9.30191 0} pt5 {33.7924 -8.80191 0} pt6 {46.7924 -2.70048 0} name Curve3D3 selected true xpos -1161 ypos -441}push 0GT_CurveSampler { inputs 2 useMatrix true name CurveSampler2 selected true xpos -1151 ypos -345} ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
just using the PolyEdit do fine tune a scene consisting of heaps of cards. It's the perfect tool for the job! Would it be possible to add an object selection mode, so that when you poly edit a scene that has multiple cards in it, you can then select each individual one? Also, are there soft selections? I'm so loving having this plugin set, thank you so much (again and again...) On 10/11/12 7:58 AM, marsupial wrote: Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: * Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. * 3D Curves that you can sweep, revolve, or create an axes on. * Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. * Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. * Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. * Achieve realtime playback with a massive amount of objects (30,000 for example). * Simulate deforming geometry and concave objects. * Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). * Baking of both rigid and soft bodies (invokable in UI and command-line). * Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
RE: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
Soft-selection radius and falloff curve is the collapsed group 'Soft Edit' right above the I don't quite get the 'object' selection mode. What would you want it to do exactly? Date: Thu, 22 Nov 2012 09:32:43 +1300 From: fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av just using the PolyEdit do fine tune a scene consisting of heaps of cards. It's the perfect tool for the job! Would it be possible to add an object selection mode, so that when you poly edit a scene that has multiple cards in it, you can then select each individual one? Also, are there soft selections? I'm so loving having this plugin set, thank you so much (again and again...) On 10/11/12 7:58 AM, marsupial wrote: Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. 3D Curves that you can sweep, revolve, or create an axes on. Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. Achieve realtime playback with a massive amount of objects (30,000 for example). Simulate deforming geometry and concave objects. Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). Baking of both rigid and soft bodies (invokable in UI and command-line). Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
RE: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
Somewhere in the world this is posible, but they didn't want to share. Actually trying to flush out a python way, but pdf's are not fun. From: mar...@gmail.com Date: Wed, 21 Nov 2012 19:18:11 +1300 Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av To: nuke-users@support.thefoundry.co.uk Awesome! What's the best technique for bringing in Illustrator files to extrude bevel? i.e. logos etc Should we trace the Illustrator file with a roto node or is there a better way? i.e. planned future node On 21 November 2012 07:02, Frederich Munch colse...@hotmail.com wrote: Some aspects of it currently are threaded, but the meatier parts aren't. There should be a build addressing this in the not so distant future. From: mar...@gmail.com Date: Tue, 20 Nov 2012 11:55:21 +1300 Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av To: nuke-users@support.thefoundry.co.uk Can the Dynamics Solver, 'DySolver', be multi-threaded in any way? It seems to be only using one core on Os X. Thanks! On 16 November 2012 02:35, marsupial nuke-users-re...@thefoundry.co.uk wrote: Like a GeoSelect node. Turn Nuke's viewport point selection on. Select the points. Click on 'save selection' in the properties bin. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
I don't quite get the 'object' selection mode. What would you want it to do exactly? imagine you have a dozen cards merged into one stream. Now you want to move just one of those cards without modifying the original cared node because it feeds into other scenes as well). So if the PolyEdit tool could have a sub-object selection mode, that identifies the single cards in the merged stream and selects them individually, I could move one of the cards without having to try and select all it's vertices or faces (very hard when the cards overlap a lot). On 22/11/12 10:12 AM, Frederich Munch wrote: Soft-selection radius and falloff curve is the collapsed group 'Soft Edit' right above the I don't quite get the 'object' selection mode. What would you want it to do exactly? Date: Thu, 22 Nov 2012 09:32:43 +1300 From: fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av just using the PolyEdit do fine tune a scene consisting of heaps of cards. It's the perfect tool for the job! Would it be possible to add an object selection mode, so that when you poly edit a scene that has multiple cards in it, you can then select each individual one? Also, are there soft selections? I'm so loving having this plugin set, thank you so much (again and again...) On 10/11/12 7:58 AM, marsupial wrote: Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: * Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. * 3D Curves that you can sweep, revolve, or create an axes on. * Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. * Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. * Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. * Achieve realtime playback with a massive amount of objects (30,000 for example). * Simulate deforming geometry and concave objects. * Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). * Baking of both rigid and soft bodies (invokable in UI and command-line). * Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
RE: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
So to use it more like a TransformGeo with object-level filtering?Until something better comes along, you could select a corner of what you want to move then run this mask is or-able flags for vertices, edges, faces (1,2,4)n is the amount of times to grow, i.e. the card division def geoGrowSelection(n=1, mask=0x0004): node = nuke.selectedNode() k = node.knob('polySelection') if k: for x in xrange(0,n): k.grow(mask); nuke.menu('Nuke').addCommand ('GrowFaceSelection', 'geoGrowSelection( 10seemsGood )', 'Shift+f') Date: Thu, 22 Nov 2012 10:45:51 +1300 From: fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av I don't quite get the 'object' selection mode. What would you want it to do exactly? imagine you have a dozen cards merged into one stream. Now you want to move just one of those cards without modifying the original cared node because it feeds into other scenes as well). So if the PolyEdit tool could have a sub-object selection mode, that identifies the single cards in the merged stream and selects them individually, I could move one of the cards without having to try and select all it's vertices or faces (very hard when the cards overlap a lot). On 22/11/12 10:12 AM, Frederich Munch wrote: Soft-selection radius and falloff curve is the collapsed group 'Soft Edit' right above the I don't quite get the 'object' selection mode. What would you want it to do exactly? Date: Thu, 22 Nov 2012 09:32:43 +1300 From: fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av just using the PolyEdit do fine tune a scene consisting of heaps of cards. It's the perfect tool for the job! Would it be possible to add an object selection mode, so that when you poly edit a scene that has multiple cards in it, you can then select each individual one? Also, are there soft selections? I'm so loving having this plugin set, thank you so much (again and again...) On 10/11/12 7:58 AM, marsupial wrote: Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. 3D Curves that you can sweep, revolve, or create an axes on. Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. Achieve realtime playback with a massive amount of objects (30,000 for example). Simulate deforming geometry and concave objects. Animatable properties and constraints (point
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
So to use it more like a TransformGeo with object-level filtering? yes On 22/11/12 11:28 AM, Frederich Munch wrote: So to use it more like a TransformGeo with object-level filtering? Until something better comes along, you could select a corner of what you want to move then run this mask is or-able flags for vertices, edges, faces (1,2,4) n is the amount of times to grow, i.e. the card division def geoGrowSelection(n=1, mask=0x0004): node = nuke.selectedNode() k = node.knob('polySelection') if k: for x in xrange(0,n): k.grow(mask); nuke.menu('Nuke').addCommand ('GrowFaceSelection', 'geoGrowSelection( 10seemsGood )', 'Shift+f') Date: Thu, 22 Nov 2012 10:45:51 +1300 From: fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av I don't quite get the 'object' selection mode. What would you want it to do exactly? imagine you have a dozen cards merged into one stream. Now you want to move just one of those cards without modifying the original cared node because it feeds into other scenes as well). So if the PolyEdit tool could have a sub-object selection mode, that identifies the single cards in the merged stream and selects them individually, I could move one of the cards without having to try and select all it's vertices or faces (very hard when the cards overlap a lot). On 22/11/12 10:12 AM, Frederich Munch wrote: Soft-selection radius and falloff curve is the collapsed group 'Soft Edit' right above the I don't quite get the 'object' selection mode. What would you want it to do exactly? Date: Thu, 22 Nov 2012 09:32:43 +1300 From: fr...@beingfrank.info mailto:fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk mailto:nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av just using the PolyEdit do fine tune a scene consisting of heaps of cards. It's the perfect tool for the job! Would it be possible to add an object selection mode, so that when you poly edit a scene that has multiple cards in it, you can then select each individual one? Also, are there soft selections? I'm so loving having this plugin set, thank you so much (again and again...) On 10/11/12 7:58 AM, marsupial wrote: Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: * Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. * 3D Curves that you can sweep, revolve, or create an axes on. * Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. * Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. * Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. * Achieve realtime playback with a massive amount of objects (30,000 for example). * Simulate deforming geometry and concave objects. * Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). * Baking of both rigid and soft bodies (invokable in UI and command-line). * Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
RE: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
Some aspects of it currently are threaded, but the meatier parts aren't. There should be a build addressing this in the not so distant future. From: mar...@gmail.com Date: Tue, 20 Nov 2012 11:55:21 +1300 Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av To: nuke-users@support.thefoundry.co.uk Can the Dynamics Solver, 'DySolver', be multi-threaded in any way? It seems to be only using one core on Os X. Thanks! On 16 November 2012 02:35, marsupial nuke-users-re...@thefoundry.co.uk wrote: Like a GeoSelect node. Turn Nuke's viewport point selection on. Select the points. Click on 'save selection' in the properties bin. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
Awesome! What's the best technique for bringing in Illustrator files to extrude bevel? i.e. logos etc Should we trace the Illustrator file with a roto node or is there a better way? i.e. planned future node On 21 November 2012 07:02, Frederich Munch colse...@hotmail.com wrote: Some aspects of it currently are threaded, but the meatier parts aren't. There should be a build addressing this in the not so distant future. -- From: mar...@gmail.com Date: Tue, 20 Nov 2012 11:55:21 +1300 Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av To: nuke-users@support.thefoundry.co.uk Can the Dynamics Solver, 'DySolver', be multi-threaded in any way? It seems to be only using one core on Os X. Thanks! On 16 November 2012 02:35, marsupial nuke-users-re...@thefoundry.co.ukwrote: ** Like a GeoSelect node. Turn Nuke's viewport point selection on. Select the points. Click on 'save selection' in the properties bin. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
Can the Dynamics Solver, 'DySolver', be multi-threaded in any way? It seems to be only using one core on Os X. Thanks! On 16 November 2012 02:35, marsupial nuke-users-re...@thefoundry.co.ukwrote: ** Like a GeoSelect node. Turn Nuke's viewport point selection on. Select the points. Click on 'save selection' in the properties bin. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
Never resolved how to deal with an object's pivot in relation to falloff. I'll try to add this case as the default soon. In the meantime, if you export the card with the pivot where you want it, then import that - should work as expected. offsetcard.nk Description: Binary data ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
Like a GeoSelect node. Turn Nuke's viewport point selection on. Select the points. Click on 'save selection' in the properties bin. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
I am starting to play with the DyPinConstraint node. How do you get/build the list of point to puts to put in the selection knob ? On Thu, Nov 15, 2012, at 0:48, Marten Blumen wrote: setting Order to 'Overwrite' or 'Blend' works? set cut_paste_input [stack 0] version 7.0 v1b100 push $cut_paste_input Card2 { control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {1 1 0} } name Card2 selected true xpos -154 ypos -155 } GT_DeformTransform { order Overwrite translate {0 0.3 0} rotate {39 0 0} pivot {0 -0.3 0} name DeformTransform1 selected true xpos -162 ypos -84 } On 15 November 2012 15:08, Frank Rueter [1]fr...@beingfrank.info wrote: I'm just trying to simply rotate a card around it's base (not it's centre) when inside a field, but no matter what I do, it always rotates around it's centre. I'm just using Card followed by DeformTransform which uses an animated Field. I have tried offsetting the card against the DeformTransform as well as adjust it's and the DeformTransform pivot, but to no avail. Is this possible? Can't wait for docs, this is awesome! Cheers, frank On 10/11/12 7:58 AM, marsupial wrote: Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic [2]http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ [3]http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: * Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. * 3D Curves that you can sweep, revolve, or create an axes on. * Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. * Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. * Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. * Achieve realtime playback with a massive amount of objects (30,000 for example). * Simulate deforming geometry and concave objects. * Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). * Baking of both rigid and soft bodies (invokable in UI and command-line). * Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list [4]Nuke-users@support.thefoundry.co.uk, [5]http://forums.thefoundry.co.uk/ [6]http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list [7]Nuke-users@support.thefoundry.co.uk, [8]http://forums.thefoundry.co.uk/ [9]http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-use rs ___ Nuke-users mailing list [10]Nuke-users@support.thefoundry.co.uk, [11]http://forums.thefoundry.co.uk/ [12]http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users References 1. mailto:fr...@beingfrank.info 2. http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ 3. http://www.nukepedia.com/gizmos/dynamics/ 4. mailto:Nuke-users@support.thefoundry.co.uk 5. http://forums.thefoundry.co.uk/ 6. http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users 7. mailto:Nuke-users@support.thefoundry.co.uk 8. http://forums.thefoundry.co.uk/ 9. http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users 10. mailto:Nuke-users@support.thefoundry.co.uk 11. http://forums.thefoundry.co.uk/ 12. http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Hugo Léveillé TD Compositing, Vision Globale hu...@fastmail.net ___
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
nope. both those modes cause the card to travel back to the point of origin (see attached). On 15/11/12 6:48 PM, Marten Blumen wrote: setting Order to 'Overwrite' or 'Blend' works? set cut_paste_input [stack 0] version 7.0 v1b100 push $cut_paste_input Card2 { control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {1 1 0} } name Card2 selected true xpos -154 ypos -155 } GT_DeformTransform { order Overwrite translate {0 0.3 0} rotate {39 0 0} pivot {0 -0.3 0} name DeformTransform1 selected true xpos -162 ypos -84 } On 15 November 2012 15:08, Frank Rueter fr...@beingfrank.info mailto:fr...@beingfrank.info wrote: I'm just trying to simply rotate a card around it's base (not it's centre) when inside a field, but no matter what I do, it always rotates around it's centre. I'm just using Card followed by DeformTransform which uses an animated Field. I have tried offsetting the card against the DeformTransform as well as adjust it's and the DeformTransform pivot, but to no avail. Is this possible? Can't wait for docs, this is awesome! Cheers, frank On 10/11/12 7:58 AM, marsupial wrote: Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: * Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. * 3D Curves that you can sweep, revolve, or create an axes on. * Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. * Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. * Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. * Achieve realtime playback with a massive amount of objects (30,000 for example). * Simulate deforming geometry and concave objects. * Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). * Baking of both rigid and soft bodies (invokable in UI and command-line). * Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users #! C:/Program Files/Nuke7.0v1b100/Nuke7.0.exe -nx version 7.0 v1b100 define_window_layout_xml {?xml version=1.0 encoding=UTF-8? layout version=1.0 window x=0 y=0 w=2560 h=1600 fullscreen=1 screen=0 splitter orientation=1 split size=1938/ splitter orientation=1 split size=73/ dock id= hideTitles=1 activePageId=Toolbar.1 page id=Toolbar.1/ /dock split size=1861/ splitter orientation=2 split
[Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
Bullet...can't believe I didn't credit that anywhere. Currently working on the documentation so I'll fix that egregious error now. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
I'm just trying to simply rotate a card around it's base (not it's centre) when inside a field, but no matter what I do, it always rotates around it's centre. I'm just using Card followed by DeformTransform which uses an animated Field. I have tried offsetting the card against the DeformTransform as well as adjust it's and the DeformTransform pivot, but to no avail. Is this possible? Can't wait for docs, this is awesome! Cheers, frank On 10/11/12 7:58 AM, marsupial wrote: Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: * Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. * 3D Curves that you can sweep, revolve, or create an axes on. * Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. * Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. * Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. * Achieve realtime playback with a massive amount of objects (30,000 for example). * Simulate deforming geometry and concave objects. * Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). * Baking of both rigid and soft bodies (invokable in UI and command-line). * Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
setting Order to 'Overwrite' or 'Blend' works? set cut_paste_input [stack 0] version 7.0 v1b100 push $cut_paste_input Card2 { control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {1 1 0} } name Card2 selected true xpos -154 ypos -155 } GT_DeformTransform { order Overwrite translate {0 0.3 0} rotate {39 0 0} pivot {0 -0.3 0} name DeformTransform1 selected true xpos -162 ypos -84 } On 15 November 2012 15:08, Frank Rueter fr...@beingfrank.info wrote: I'm just trying to simply rotate a card around it's base (not it's centre) when inside a field, but no matter what I do, it always rotates around it's centre. I'm just using Card followed by DeformTransform which uses an animated Field. I have tried offsetting the card against the DeformTransform as well as adjust it's and the DeformTransform pivot, but to no avail. Is this possible? Can't wait for docs, this is awesome! Cheers, frank On 10/11/12 7:58 AM, marsupial wrote: Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: - Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. - 3D Curves that you can sweep, revolve, or create an axes on. - Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. - Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. - Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. - Achieve realtime playback with a massive amount of objects (30,000 for example). - Simulate deforming geometry and concave objects. - Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). - Baking of both rigid and soft bodies (invokable in UI and command-line). - Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. 3D Curves that you can sweep, revolve, or create an axes on. Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. Achieve realtime playback with a massive amount of objects (30,000 for example). Simulate deforming geometry and concave objects. Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). Baking of both rigid and soft bodies (invokable in UI and command-line). Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
WOW, amazing additions to Nuke here. thank you so much... now, lets get this party started ! 1) with PolyShard I can't seem to break up an input geo (example: sphere) into shards which retain the volume of the input sphere ? am I thinking about it correctly ? more to come thx Ari Blue Sky Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. 3D Curves that you can sweep, revolve, or create an axes on. Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. Achieve realtime playback with a massive amount of objects (30,000 for example). Simulate deforming geometry and concave objects. Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). Baking of both rigid and soft bodies (invokable in UI and command-line). Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
I will try that, though if the pieces could become separate objects it would really get interesting! Imagine throwing a sphere at a wall, on impact it shatters with the veronoi fracturing (replace anim), then the pieces become part of a rigid body sim as they fall, once they bounce on the ground they spawn smaller particle rocks... Now we're cookin with gas ! Ari Sent from my iPhone On Nov 12, 2012, at 4:26 PM, Frank Rueter fr...@beingfrank.info wrote: do a boolean set to intersection with the original geo afterwards (i.e. sphere) On 13/11/12 3:11 AM, a...@curvstudios.com wrote: WOW, amazing additions to Nuke here. thank you so much... now, lets get this party started ! 1) with PolyShard I can't seem to break up an input geo (example: sphere) into shards which retain the volume of the input sphere ? am I thinking about it correctly ? more to come thx Ari Blue Sky Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. 3D Curves that you can sweep, revolve, or create an axes on. Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. Achieve realtime playback with a massive amount of objects (30,000 for example). Simulate deforming geometry and concave objects. Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). Baking of both rigid and soft bodies (invokable in UI and command-line). Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
check out the sphere in the concave.nk example. it breaks apart. On 13 November 2012 12:39, Ari Rubenstein a...@curvstudios.com wrote: I will try that, though if the pieces could become separate objects it would really get interesting! Imagine throwing a sphere at a wall, on impact it shatters with the veronoi fracturing (replace anim), then the pieces become part of a rigid body sim as they fall, once they bounce on the ground they spawn smaller particle rocks... Now we're cookin with gas ! Ari Sent from my iPhone On Nov 12, 2012, at 4:26 PM, Frank Rueter fr...@beingfrank.info wrote: do a boolean set to intersection with the original geo afterwards (i.e. sphere) On 13/11/12 3:11 AM, a...@curvstudios.com wrote: WOW, amazing additions to Nuke here. thank you so much... now, lets get this party started ! 1) with PolyShard I can't seem to break up an input geo (example: sphere) into shards which retain the volume of the input sphere ? am I thinking about it correctly ? more to come thx Ari Blue Sky Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. 3D Curves that you can sweep, revolve, or create an axes on. Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. Achieve realtime playback with a massive amount of objects (30,000 for example). Simulate deforming geometry and concave objects. Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). Baking of both rigid and soft bodies (invokable in UI and command-line). Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users concave.nk Description: Binary data ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av
should be possible On 13/11/12 12:39 PM, Ari Rubenstein wrote: I will try that, though if the pieces could become separate objects it would really get interesting! Imagine throwing a sphere at a wall, on impact it shatters with the veronoi fracturing (replace anim), then the pieces become part of a rigid body sim as they fall, once they bounce on the ground they spawn smaller particle rocks... Now we're cookin with gas ! Ari Sent from my iPhone On Nov 12, 2012, at 4:26 PM, Frank Rueter fr...@beingfrank.info wrote: do a boolean set to intersection with the original geo afterwards (i.e. sphere) On 13/11/12 3:11 AM, a...@curvstudios.com wrote: WOW, amazing additions to Nuke here. thank you so much... now, lets get this party started ! 1) with PolyShard I can't seem to break up an input geo (example: sphere) into shards which retain the volume of the input sphere ? am I thinking about it correctly ? more to come thx Ari Blue Sky Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise descriptions on the respective pages, but a brief overview: Geometry Tools; surprisingly, creates and modifies geometry: Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy geometry onto points or with an accumulated transform. 3D Curves that you can sweep, revolve, or create an axes on. Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face removal/poking and point merging. Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: modifying attributes with values or expressions, and applying Transform, Bend, Bulge, Taper, and Twist deformers. Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. Integration with particles to trigger emission when objects collide or simulate geometry emitted from a stream. Achieve realtime playback with a massive amount of objects (30,000 for example). Simulate deforming geometry and concave objects. Animatable properties and constraints (point, hinge, spring, soft pin, soft to rigid). Baking of both rigid and soft bodies (invokable in UI and command-line). Bake object transforms to Axis nodes. Thanks, and let me know of any issues. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users