Re: [osg-users] OpenSceneGraph\osgUtil\StateGraph error C2593: 'operator !=' is ambiguous

2008-04-10 Thread Alberto Luaces
El Jueves 10 Abril 2008ES 04:23:59 IceSharK escribió: *itr!=return_path.rend();* Did you wrote those asterisks? Otherwise it should work, because that line isn't changed since October 2005. ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Highly detailed closed scene navigations...

2008-04-10 Thread neil.hughes
Hi All, Not sure if I've got the correct title for this question, but hopefully the forum might be able to help. Suppose that I wish to model a complete office in OSG. The office is on two floors, the downstairs split into many rooms, the upstairs open plan. Desks, computers, windows, doors

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 2008

2008-04-10 Thread Colin Dunlop
Hi Sherman, This is sort of off-topic but I'm sure interesting to the community none the less. I was on the phone with a fellow OSG developer earlier today complaining how slow the builds are on Windows and how I have this quad core sitting here not being fully utilized by my compiler.

Re: [osg-users] Some questions about the stategraph of osg

2008-04-10 Thread Schmidt, Richard, SDGE1
Hi Robert, thanks for the quick reply. I think one can solve the inheritance stuff regardless of the sorting of the state graph. In the current implementation you already provide both directions (inheritance and overriding of states) and in a bottom up implementation of the stategraph one

[osg-users] Set Camera Manipulator coordinates to Geocentric coordinates

2008-04-10 Thread CG
Hi, How do I set the initial camera manipulator's coordinates to a specific Geocentric/Geodetic coordinates (e.g. latitude: 33.3, longitude: -127.0)? Regards, CG _ Easily manage multiple email accounts with Windows Live Mail!

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 2008

2008-04-10 Thread Anders Backman
If you have a few bucks to spare, Incredibuild REALLLY helps if you have a bunch of computer doing nothing. Takes 20sec to install, and saves HOURS... Demo version available. Just google incredibuild. One of the most well built pieces of software I have ever come across. It works as you would

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 2008

2008-04-10 Thread Brede Johansen
Hi, It's possible to set the maximum number of parallel builds under Tools-Options-Projects and Solutions-Build and Run. This is for VS2008 but you should find it in a similar place in VS2005. This is a global setting so you don't have to change your project settings. Regards, Brede On Wed,

[osg-users] osg Image data

2008-04-10 Thread Vincent Bourdier
Hi All, I have a problem concerning writing image data. My code is simple : const long size = _x*_y*3; unsigned char* data = (unsigned char*)calloc(size, sizeof(unsigned char)); for(long i=0; i size ; i+= 3) { data[i] = 0;//red data[i+1] = 0;

Re: [osg-users] osg Image data

2008-04-10 Thread J.P. Delport
Hi, sizeof(unsigned char) != sizeof(GL_UNSIGNED_SHORT) try GL_UNSIGNED_CHAR jp Vincent Bourdier wrote: Hi All, I have a problem concerning writing image data. My code is simple : const long size = _x*_y*3; unsigned char* data = (unsigned char*)calloc(size,

[osg-users] Multitexturing using shader

2008-04-10 Thread Johan Johnsson
Hi ! I am developing a shader and need to have acess to the optional textures which is affected by the coordinates in tgl_TexCoord[1]. How do i do this, how do i send the second texture from the ive file (the shadow map) into the shader, or how do i reach it in the shader if its passed in

Re: [osg-users] osg Image data

2008-04-10 Thread Vincent Bourdier
Yes, but GL_UNSIGNED_CHAR doesn't exist. so I don't know what to use... 2008/4/10, J.P. Delport [EMAIL PROTECTED]: Hi, sizeof(unsigned char) != sizeof(GL_UNSIGNED_SHORT) try GL_UNSIGNED_CHAR jp Vincent Bourdier wrote: Hi All, I have a problem concerning writing image data.

Re: [osg-users] osg Image data

2008-04-10 Thread erf
use GL_UNSIGNED_BYTE a char is 1 byte From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vincent Bourdier Sent: 10. april 2008 13:33 To: OpenSceneGraph Users Subject: Re: [osg-users] osg Image data Yes, but GL_UNSIGNED_CHAR doesn't exist. so I don't know what to use... 2008/4/10,

Re: [osg-users] osg Image data

2008-04-10 Thread Vincent Bourdier
Yes It works better now !! Thanks a lot ! Regards, Vincent 2008/4/10, [EMAIL PROTECTED] [EMAIL PROTECTED]: use GL_UNSIGNED_BYTE a char is 1 byte *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Vincent Bourdier *Sent:* 10. april 2008 13:33 *To:*

Re: [osg-users] osg Image data

2008-04-10 Thread Jean-Baptiste Authesserre
Hi, Have you tried to store your mage in an other format than jpg? I have also difficulties to store in jpg format. I personally store screenshots of a 3D scene, and it works well when I use png format, or bmp format, but not with the jpg format. Maybe the libjpeg used by osg don't work with RGB

[osg-users] How to disable culling of a node

2008-04-10 Thread Emilio Lozano
Hi all, I'`m trying to get a node always drawn without being affected by near clipping plane defined in projection perspective. With the following simple code what I expected to get is that the cow was not clipped by near or far planes, but the cow is still clipped. Could you give me any hints?

Re: [osg-users] osg Image data

2008-04-10 Thread Jean-Baptiste Authesserre
ok, i don't have seen the different answers... sorry Jean-Bapriste 2008/4/10, Jean-Baptiste Authesserre [EMAIL PROTECTED]: Hi, Have you tried to store your mage in an other format than jpg? I have also difficulties to store in jpg format. I personally store screenshots of a 3D scene, and

Re: [osg-users] How to disable culling of a node

2008-04-10 Thread J.P. Delport
Hi, Emilio Lozano wrote: Hi all, I'`m trying to get a node always drawn without being affected by near clipping plane defined in projection perspective. With the following simple code what I expected to get is that the cow was not clipped by near or far planes, but the cow is still

Re: [osg-users] Directory not found

2008-04-10 Thread Mattias Helsing
Hi Renan As Guy wrote in a previous msg, using Tools-Options-Projects and solutions-VC++ Directories will make your settings available to all (c++) projects you ever open with VS, while adding to the projects props only affect that project. Successfully building osg is no guarantee that you had

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 2008

2008-04-10 Thread Jean-Sébastien Guay
Hi Brede, It's possible to set the maximum number of parallel builds under Tools-Options-Projects and Solutions-Build and Run. This is for VS2008 but you should find it in a similar place in VS2005. This is a global setting so you don't have to change your project settings. This setting

[osg-users] How to retrieve a U, V texture coordinate from a picking action ?

2008-04-10 Thread Jerome Hummel
Hi, I guess this is a beginner question here but I was wondering if there was an easy way to retrieve a u,v coordinate from a ray with osg? The use case is the following: -a 3D Object is loaded (let's say a cube) -it is textured with a glsl shader -The user picks a point on the cube

Re: [osg-users] Multitexturing using shader

2008-04-10 Thread Johan Johnsson
Thank you very much for this awsome help dude ! Everything works as intended now ! :) Mr. Johan Johnsson Software Engineer / Computer Game Programmer AutoSim AS, Strandveien 106, 9006 Tromsø Visit us at http://www.autosim.no. -Opprinnelig melding- Fra: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] How to retrieve a U, V texture coordinate from a picking action ?

2008-04-10 Thread Art Tevs
Hi Jerome, what you want to do is not an easy task. However here is a simple todo list to achieve that: - find intersection of the ray and a triangle - the intersection computatiuon would give you back the barycentric coordinates of the intersection point in the triangle domain - use this

[osg-users] examples bugs ?

2008-04-10 Thread Frédéric SPEISSER
Hello everyone ! * Firsteval, I recently installed OpenSceneGraph 2.2 with Mingw under Windows XP pro. The installation worked without any problems and most of the examples are running well but, I have problems with two examples : - osgshadow where I cannot see the shadows - osgviewerQT which

Re: [osg-users] examples bugs ?

2008-04-10 Thread Jean-Sébastien Guay
Bonjour Frédéric, If it can help, I have a mobility radeon 9000 as graphic card. The Mobility Radeon 9000 will not support shadows (I think even in the fixed pipeline) since it has very limited FBO and pbuffer support. I have a laptop with a Mobility Radeon 9600 and it doesn't support them

Re: [osg-users] examples bugs ?

2008-04-10 Thread J.P. Delport
Hi, the depthpeel example executes extremely slowly on my PC (GeForce Go 7400), so you need a powerful card as far as I know. jp Frédéric SPEISSER wrote: Hello everyone ! * Firsteval, I recently installed OpenSceneGraph 2.2 with Mingw under Windows XP pro. The installation worked

Re: [osg-users] examples bugs ?

2008-04-10 Thread Frédéric SPEISSER
Thank you, Concerning the depthpeeling example, I also tryed it under linux with a nvidia graphic card Quadro FX 3450/4000 SDI and it doesn't seem to work either ... Jean-Sébastien Guay a écrit : Bonjour Frédéric, If it can help, I have a mobility radeon 9000 as graphic card.

Re: [osg-users] examples bugs ?

2008-04-10 Thread Jean-Sébastien Guay
Hi Frédéric, Concerning the depthpeeling example, I also tryed it under linux with a nvidia graphic card Quadro FX 3450/4000 SDI and it doesn't seem to work either ... Just tried it on my machine, GeForce 8800GTX on Vista, and it ran at a steady 60FPS (locked at vsync) and seemed to work.

Re: [osg-users] examples bugs ?

2008-04-10 Thread J.P. Delport
Hi all, Jean-Sébastien Guay wrote: Hi Frédéric, Concerning the depthpeeling example, I also tryed it under linux with a nvidia graphic card Quadro FX 3450/4000 SDI and it doesn't seem to work either ... Just tried it on my machine, GeForce 8800GTX on Vista, and it ran at a steady

Re: [osg-users] VPB ERROR 4: .dem not recognised as a supported file format

2008-04-10 Thread Jason Beverage
Hi Luis, Are you sure that the version of GDAL you're calling gdalinfo with is the same as the version linked with VPB and OSG? Jason On Wed, Apr 9, 2008 at 8:06 PM, Luis Alberto Camacho Girones [EMAIL PROTECTED] wrote: Hi, I am trying to use the SVN version (April 09, 2008) of Virtual

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 2008

2008-04-10 Thread Gordon Tomlinson
Hi Sherman For us he problems with the linker often not syncing correctly with the compiler Then issue when adding manifests once linked would often have timing issues and the process could fail ( not always ) And when doing post build steps such as singing assemblies etc the timing again would

Re: [osg-users] faster builds on multiproc systems - VisualStudio2005 2008

2008-04-10 Thread Gordon Tomlinson
Hi Mike Yes repeating can make the build work in most cases but not all We have some very large solutions and lots of dependencies, so there's certainly room to stretch this, but we have seen issues on small solutions as well As said for use it could be a combination of our environment with

Re: [osg-users] osg Image data

2008-04-10 Thread Gordon Tomlinson
HI RGB can be saved to Jpegs straight forwardly using the jpeg library, never used the OSG write though always done this myself you have to make sure you set the right format etc and the image if coming from OGL may have to be sent bottom to top instead of top to bottom Don't have access to

[osg-users] osgviewerWx compile errors

2008-04-10 Thread spowers
I downloaded wxWidgets 2.8.7 (wxAll) from www.wxwidgets.org. The compile of wxWidgets seemed to work fine. I ran: ./configure make make install and didnt notice any errors I then configured/compiled OSG v2.2 cmake ../ -DDYNAMIC_OPENSCENEGRAPH=ON -DDYNAMIC_OPENTHREADS=ON

Re: [osg-users] using Shader file call - what Shader version

2008-04-10 Thread Mike Weiblen
ok, a couple datapoints: the .osg format parser: 1) is case-sensitive 2) silently ignores anything is doesn't recognize. Your example shows File when the actual keyword is file. Excerpt from the glsl_simple.osg example: Shader { DataVariance DYNAMIC type VERTEX

Re: [osg-users] osgviewerWx compile errors

2008-04-10 Thread Mario Valle
Be sure to configure wxWidgets with OpenGL support. Ciao! mario spowers wrote: I downloaded wxWidgets 2.8.7 (wxAll) from www.wxwidgets.org. The compile of wxWidgets seemed to work fine. I ran: ./configure make make install and didnt notice any errors I then

Re: [osg-users] faster builds on multiproc systems - VisualStudio2005 2008

2008-04-10 Thread sherman wilcox
Gordon - I do wonder if you disabled parallel project builds and enabled /MP if the problems you experience would vanish. But, how much would that hurt performance? That is, which is the bigger performance boon - /MP or parallel builds. On Thu, Apr 10, 2008 at 10:20 AM, Gordon Tomlinson [EMAIL

Re: [osg-users] RenderingHint and CompositeViewer

2008-04-10 Thread Robert Osfield
Hi John, I really don't know enough about the specifics of what you are doing and why to know what the best way to tackle the problem is. In your app you have full control over the frame loop, so you can place you updates in the main loop before the viewer.renderingTraversals(), its the

Re: [osg-users] SceneView error

2008-04-10 Thread Robert Osfield
Hi Erf??? Can't make any sense of your email, and not about to go trying to sieve through your example code trying to work out what you might mean. Please try and be specific, tell us what error you get, a compile, and link error, a runtime error Also try telling us which version of the OSG

Re: [osg-users] runCameraSetUp not called after attaching new images to the camera

2008-04-10 Thread Robert Osfield
Hi Michael, As Guy says the rendering back end is only doing an internal setup of first entry into osg::Camera, once the rendering back objects are cached they are reused. Setting this cache to NULL will trigger a new update. Ideally the code should automatically do this though, implementing it

Re: [osg-users] OpenSceneGraph\osgUtil\StateGraph error C2593: 'operator !=' is ambiguous

2008-04-10 Thread Robert Osfield
Compiler? OS? OSG version As Alberto says the code hasn't changed for a very long time so is likely just fine, something else outside the OSG is likely to be the cause. Robert. On Thu, Apr 10, 2008 at 3:23 AM, IceSharK [EMAIL PROTECTED] wrote: Hi~All error C2593: 'operator !=' is

Re: [osg-users] osgviewerWx compile errors

2008-04-10 Thread spowers
That did it thanks! I suspected it was a configure problem. Steven Powers General Dynamics Robotic Systems Software Engineer 1234 Tech Court Westminster, MD 21157-3029 (410) 876-9200 x3489 Fax:(410)-876-9470 Mario Valle wrote: Be sure to configure wxWidgets with OpenGL support. Ciao!

Re: [osg-users] Highly detailed closed scene navigations...

2008-04-10 Thread Robert Osfield
Hi Neil, PagedLOD is what you need to use to balance the load for really large databases. You databases are likely to huge though, gigabytes rather than terrabytes, and the OSG' paging system allows you to scale to terrabyte database pretty comfortably so you'll do just fine is you manage the

Re: [osg-users] Set Camera Manipulator coordinates to Geocentric coordinates

2008-04-10 Thread Robert Osfield
Hi CG, On Thu, Apr 10, 2008 at 10:04 AM, CG [EMAIL PROTECTED] wrote: How do I set the initial camera manipulator's coordinates to a specific Geocentric/Geodetic coordinates (e.g. latitude: 33.3, longitude: -127.0)? You can use the MatrixManipulator::setHomePosition(..) method, this will take

Re: [osg-users] How to disable culling of a node

2008-04-10 Thread Robert Osfield
HI Emilo, You can't switching of OpenGL clipping, you can only move the near and far planes to encompass you model so it doesn't clip it - its the way that graphics pipeline in hardware works. The OSG by default will automatically compute the near and far planes to prevent clipping, but since

Re: [osg-users] How to retrieve a U, V texture coordinate from a picking action ?

2008-04-10 Thread Robert Osfield
Hi Jerome, Have a look at the event handling in the osgmovie example as this does exactly what you are looking for. Robert. On Thu, Apr 10, 2008 at 2:13 PM, Jerome Hummel [EMAIL PROTECTED] wrote: Hi, I guess this is a beginner question here but I was wondering if there was an easy way

Re: [osg-users] SceneView error

2008-04-10 Thread erf
ps, its the latest version, 2.3.7. its just an example i created myself. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 10. april 2008 18:42 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] SceneView error i did get a runtime error at

Re: [osg-users] How to disable culling of a node

2008-04-10 Thread Paul Martz
I encourage the original poster to obtain a copy of the red book: OpenGL Programming Guide. And also maybe a copy of the Foley and Van Dam book, Interactive Computer Graphics. The question about how to disable the near/far plane implies a great lack of experience with 3D graphics. These books

[osg-users] Create new Image

2008-04-10 Thread Vincent Bourdier
Hi All, I'm making a loop which compute each pixel color for a RVB image... but sometimes, wen runing, an error append in : osg::ref_ptrosg::Image image = new osg::Image; image-allocateImage(_x, _y, 1, GL_RGB, GL_UNSIGNED_BYTE); image-setOrigin(osg::Image::BOTTOM_LEFT);//start

[osg-users] Examples for using image as a background

2008-04-10 Thread Judie Stanley
Trying to add video capture as the background to a scene. I am not very familiar with osg and am working in an existing code base. The render loop calls SceneView::Draw which apparently does all the traversal. Unfortunately for me, it also clears the color buffer so I don't see my video capture

Re: [osg-users] Examples for using image as a background

2008-04-10 Thread erf
do this: _sceneViewer-getCamera()-setClearMask(0); From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Judie Stanley Sent: 10. april 2008 18:49 To: osg-users@lists.openscenegraph.org Subject: [osg-users] Examples for using image as a background Trying to add video capture as the

Re: [osg-users] Examples for using image as a background

2008-04-10 Thread Thrall, Bryan
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Judie Stanley I have searched and see there is such a thing as a osg::ImageBackground object. However, I searched the osg solution (osg 2.0) and nothing was found has the name changed?

Re: [osg-users] SceneView error

2008-04-10 Thread erf
i did get a runtime error at _localStateSet-setAttribute(getViewport()); when calling SceneView-draw if not calling SceneView-cull first. dont have the log file here right now, and i am in the middle of some other coding stuff, just thought you should know. From: [EMAIL PROTECTED]

[osg-users] adding an icon to a scene

2008-04-10 Thread Bryan Berg
Hi, Does anyone know how to add an icon to a 3D scene. Something like: http://reactable.iua.upf.edu/ Here I'm referring to the yellow and green circular image of the letter F. Thanks! -Bryan ___ osg-users mailing list

Re: [osg-users] using Shader file call - what Shader version ..Clarification

2008-04-10 Thread Dunhour, Mike (CIV)
ok, a couple datapoints: the .osg format parser: 1) is case-sensitive 2) silently ignores anything is doesn't recognize. Your example shows File when the actual keyword is file. Excerpt from the glsl_simple.osg example: Shader { DataVariance DYNAMIC type VERTEX

Re: [osg-users] adding an icon to a scene

2008-04-10 Thread Robert Osfield
HI Bryan, The URL doesn't give me any ideas to what you actually mean, I couldn't spot any F anywhere. There are many ways to create icons in the OSG, all will be based around creating a textured quad, but how you place this in the scene totally depends upon what you require. Robert. On Thu,

Re: [osg-users] Create new Image

2008-04-10 Thread Robert Osfield
HI Vincent, What do you mean by an error append? In your code have both a allocateImage and a setImage, you should just use one or other. Robert. On Thu, Apr 10, 2008 at 5:46 PM, Vincent Bourdier [EMAIL PROTECTED] wrote: Hi All, I'm making a loop which compute each pixel color for a RVB

Re: [osg-users] adding an icon to a scene

2008-04-10 Thread Bryan Berg
Doh ! I sent the wrong link .sorry about that I meant this one . http://www.foxtons.co.uk/i/news_images/google_earth.jpg (There should be f's on this link .) (Something similar to adding a placemark in google-earth. -Bryan _ From: [EMAIL PROTECTED]

Re: [osg-users] adding an icon to a scene

2008-04-10 Thread Robert Osfield
Hi Bryan, A billboard or perhaps even a point sprite would do just fine. Robert. On Thu, Apr 10, 2008 at 7:00 PM, Bryan Berg [EMAIL PROTECTED] wrote: Doh ! I sent the wrong link …sorry about that I meant this one … http://www.foxtons.co.uk/i/news_images/google_earth.jpg

Re: [osg-users] adding an icon to a scene

2008-04-10 Thread Norman Vine
Bryan Berg writes: (Something similar to adding a placemark in google-earth. http://svn.osgeo.org/ossim/trunk/ossimPlanet/src/ossimPlanet/ossimPlanetKmlP lacemarkNode.cpp ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] adding an icon to a scene

2008-04-10 Thread Bryan Berg
Thanks both for your responses, I think I'll first look into the billboard or point sprite, as I don't have the ossimPlanet libraries. Actually, where would I get those? Do any of the sample apps include billboards or point sprites? Thanks again! : * ) -Bryan _

Re: [osg-users] adding an icon to a scene

2008-04-10 Thread Robert Osfield
On Thu, Apr 10, 2008 at 7:58 PM, Bryan Berg [EMAIL PROTECTED] wrote: Do any of the sample apps include billboards or point sprites? As ever a bit cryptic... the examples are: osgbillboard osgpointsprite ___ osg-users mailing list

[osg-users] Can I disable color buffer writes before a certain node and enable it after?

2008-04-10 Thread Judie Stanley
Hi, Can I do this? I want to insert a state node in the scene graph before and after a certain node (that has geometry) that will disable color buffer writes and then enable them. flow like this: start-disable color buffer writes - draw node -enable color buffer writes - draw next node Is

Re: [osg-users] Can I disable color buffer writes before a certain nodeand enable it after?

2008-04-10 Thread Paul Martz
Hi Judie -- If you have some subgraph (maybe a single Geode or something more complex) that needs to have the color buffer masked off, just add a ColorMask to the StateSet of the subgraph's parent node. Something like this: node-getOrCreateStateSet()-setAttributeAndModes( new

Re: [osg-users] Directory not found

2008-04-10 Thread Renan Mendes
Thanks, Mattias. I have it all working, I just wanted to know why I had to add those paths in two different locations. I think I have it all figured out. Thanks again, Renan M Z Mendes ___ osg-users mailing

[osg-users] vrml2.0

2008-04-10 Thread wangqin
Hello, Just a question is, can the current version of osg load vrml2.0 model? thanks greeting wang,qin _ 新年换新颜,快来妆扮自己的MSN给心仪的TA一个惊喜! http://im.live.cn/emoticons/?ID=18___ osg-users

Re: [osg-users] adding an icon to a scene

2008-04-10 Thread Bryan Berg
Oops - my examples weren't built . Thanks! -Bryan _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, April 10, 2008 12:02 PM To: OpenSceneGraph Users Subject: Re: [osg-users] adding an icon to a scene On Thu, Apr 10, 2008 at

Re: [osg-users] vrml2.0

2008-04-10 Thread Jean-Sébastien Guay
Hello Wang, can the current version of osg load vrml2.0 model? You need to compile in either the OpenVRML plugin or the Inventor plugin. Both can load VRML2/VRML97 files. I think the OpenVRML plugin is the easier path, depending on which platform you're working on. For the Inventor plugin,

Re: [osg-users] using Shader file call - what Shader version..Clarification

2008-04-10 Thread Mike Weiblen
Ok, I think that introduced a different error: try / rather than \. If all else fails, look at and derive from glsl_simple.osg. It's a known-working example. -- mew -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Dunhour, Mike (CIV)

[osg-users] Cleaning up old textures.

2008-04-10 Thread Dorosky, Christopher G
If I have an IVE model, with texture, and I delete the model, what happens to the texture memory the texture was using? Is it freed? What about if the model is on a switch, and I turn the switch off? I am assuming that I have to do something manually to deal with this, either way. I seem to

Re: [osg-users] VPB ERROR 4: .dem not recognised as a supported file format

2008-04-10 Thread Luis Camacho
Hi Jason, Thanks for your idea, but I´m sure that i´m using the same version of GDAL, I have only a version of GDAL in my computer. I´m using the version of GDAL that it´s included in FWTools2.1.0. I´ve used this GDAL for linked VPB and OSG. I tested with the version 1.5. of GDAL a few days

[osg-users] ERROR BUILDING OSGGIS

2008-04-10 Thread Luis Camacho
Hi everybody, I have a problem while i´m building OSGGIS in Microsoft Visual Studio 2005, my SO is Windows XP Professional Version 2002 SP2.I´m using the SVN version of OSG, the SVN version of OSGGIS, the pre-built 3rd-party dependencies for Win32/VS2005 of the Web and the version of GDAL

[osg-users] How to disable the continuous rotation of scencedata provided by TrackballManipulator?

2008-04-10 Thread Ke Li
Hi all,In some OSG examples, if I drag the mouse quickly enough, the OSG nodes  will continuously rotate untill I click again. Can anybody kindly instruct me  how to disable this functionality? Thanks!Ke Li _ Get in touch in an

Re: [osg-users] SceneView error

2008-04-10 Thread Ulrich Hertlein
Hi Erf, Quoting [EMAIL PROTECTED]: i did get a runtime error at _localStateSet-setAttribute(getViewport()); when calling SceneView-draw if not calling SceneView-cull first. dont have Makes sense doesn't it? If you don't call cull() then draw() is kind-of in an indeterminate state. You're

Re: [osg-users] ERROR BUILDING OSGGIS

2008-04-10 Thread Glenn Waldron
Luis, Installing VS 2005 SP1 (service pack 1) will resolve the issue. Glenn On Thu, Apr 10, 2008 at 6:55 PM, Luis Camacho [EMAIL PROTECTED] wrote: Hi everybody, I have a problem while i´m building OSGGIS in Microsoft Visual Studio 2005, my SO is Windows XP Professional Version 2002 SP2.

Re: [osg-users] SceneView error

2008-04-10 Thread Gordon Tomlinson
You need to call cull() before you call draw otherwise you will have nothing to draw, the cull sets up the draw records to be drawn for the frame., so no cull nothing to draw . __ Gordon Tomlinson Email : mailto:[EMAIL PROTECTED]