Re: [osg-users] VPB trac site

2009-02-25 Thread J.P. Delport
Hi, thanks I can login now, but there are no checkins displayed in the timeline. I know there are not any recent checkins, but even if I go back there is nothing. Is this because of the migration? The timeline view changes from box on the top right only has radio buttons for Wiki changes

Re: [osg-users] VPB trac site

2009-02-25 Thread Jose Luis Hidalgo
Hi, That's because authenticated users didn't have privileges to view those changes... each trac has different permissions and it doesn't look right this way. I'm going to clone the permissions from osg's main trac to the other projects. Give me 20 min, and check again, hopefully it should work

Re: [osg-users] Loading movie

2009-02-25 Thread Robert Osfield
HI Thomas, Thanks for the posting your FFmpeg code. FYI, I've had feedback from a windows users that FFmpeg turned out to be perform better than using DirectShow, so a good FFmpeg plugin might still add value under Windows. As for the non power of two issue, this is easy to solve at the scene

Re: [osg-users] Loading movie

2009-02-25 Thread Robert Osfield
Hi Tanguy, On Tue, Feb 24, 2009 at 9:10 AM, Robert Osfield robert.osfi...@gmail.com wrote: I've pulled down your ffmpeg plugin package now and once I've cleared my email inbox I'll get to reviewing it. I spent much of yesterday fitting carpet underlay, so only spent a couple of hours on the

Re: [osg-users] Multi-colored osgSim::SphereSegment?

2009-02-25 Thread Robert Osfield
Hi Ben, osgSim::SphereSegment is a very specialist feature, it's not design to provide lots of flexibility. For the level of flexibility you require you'll need to build your own collection of one or more osg::Geometry leaves. Have a look at the osggeometry example as a guide. Robert. On

Re: [osg-users] Switching post-processing on/off

2009-02-25 Thread Robert Osfield
Hi Ken, On Tue, Feb 24, 2009 at 9:39 PM, Ken George ken...@hotmail.com wrote: I did attempt the setRenderingCache(0) and that didn't seem to have any effect. I also looked at using 2 cameras, but was not successful.  I didn't use a switch node and so that could work. I did change the

Re: [osg-users] Problem with reflection

2009-02-25 Thread Serge Lages
Thanks for your comment Robert, I've tested other RTT targets and they all produce different results, it really seems to be a driver bug. As I have a very near deadline I'll go a different route for the reflection (like in the osgreflect example), and I'll try to look further to this problem

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Robert Osfield
Hi All, Wow, I was expecting a few more bodies to show some support for MS + Direct3D... so far it's just Gordon's clients... Excellent article Paul, I agree pretty well 100%. I would love MS to properly support OpenGL and not fight it like they have done so for the last decade. The

[osg-users] GraphicsWindowCocoa : Cocoa backend for osgViewer

2009-02-25 Thread Sylvain MARIE
Hi, I would like to use OSG 2.8 (with Qt 4.5rc1) on Leopard, in 64bit, using the Cocoa framework. That means I need osgViewer to use Cocoa instead of Carbon. I read and tried to understand http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/MacOSX10.5 and scouted the

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Robert Osfield
I'm writing a second email on slightly different tack, as the one I've just written covered the anti-trust/support for OpenGL aspect, this one I'll do a what if tack that looks at practicalities. With looking at any new feature one has to weigh up the costs vs benefits, considering Direct3D

[osg-users] Howto use osg with a given OpenGL rendering context?

2009-02-25 Thread Mathias Franzius
Dear ng, I'm lost with this osg beginner's problem: Given I have an active rendering context (from glut or Qt etc.), and an osg group node holding my scene, how can I make osg render a view in this rendering context? My current knowledge of osg is sufficient as long as I use the osg::Viewer

Re: [osg-users] Loading movie

2009-02-25 Thread Tanguy Fautre
Hi J.P., I've also given Roberts the FFmpeg win32 binaries (headers, libs and dlls) we're using with our osgFFmpeg plugin. Because we're making a commercial application that cannot be opensourced, we obviously had to compile FFmpeg in LGPL (that's what I meant by non-GPL ffmpeg). Tanguy

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-02-25 Thread Art Tevs
Hi Raymond, actually you are right. I've added the option I want to join, I do not care about the city. So, I hope this will give us a better overview how many peoples would like to join. cheers, art -- Read this topic online here:

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-02-25 Thread Mathias Fröhlich
Hey, On Wednesday 25 February 2009 11:54, Art Tevs wrote: actually you are right. I've added the option I want to join, I do not care about the city. So, I hope this will give us a better overview how many peoples would like to join. I would like to joint too. ... but I will not register at

Re: [osg-users] Howto use osg with a given OpenGL rendering context?

2009-02-25 Thread Robert Osfield
Hi Mattias, The quickest way to graft and osgViewer::Viewer into an existing graphics context is to use the GraphicsWindowEmbedded functionality. See the osgviewerGLUT and osgviewerSDL examples for a guide. Please note that this approach doesn't allow the OSG to introduce threading, handling of

Re: [osg-users] Loading movie

2009-02-25 Thread J.P. Delport
Hi, Tanguy Fautre wrote: Hi J.P., I've also given Roberts the FFmpeg win32 binaries (headers, libs and dlls) we're using with our osgFFmpeg plugin. Because we're making a commercial application that cannot be opensourced, we obviously had to compile FFmpeg in LGPL (that's what I meant by

problem displaying point cloud‏

2009-02-25 Thread Omar
Hi all, I am trying to display a point cloud in osg and having some problems. I display the same dataset in an OpenGL based application and it works fine. But when I display it in osg I just see all the points displayed across a line. Here is my code for converting the points stored in

[osg-users] modifying the SG in another thread

2009-02-25 Thread Cory Riddell
I'm looking for some advice having OSG running in one own thread and modifying the scene graph in another. By this, I mean I've called viewer.run() in a separate thread. While it's running, I need to add, remove, and update nodes. From reading the quick start guide (a fantastic resource btw) I

Re: [osg-users] GraphicsWindowCocoa : Cocoa backend for osgViewer

2009-02-25 Thread Stephan Maximilian Huber
(resending, as the mail-server had some issues two hours ago) Hi, Sylvain MARIE schrieb: I would like to use OSG 2.8 (with Qt 4.5rc1) on Leopard, in 64bit, using the Cocoa framework. That means I need osgViewer to use Cocoa instead of Carbon. I read and tried to understand

Re: [osg-users] [build] Can't build libraries under windows

2009-02-25 Thread Jonatan
I've placed it at: http://rapidshare.com/files/202438524/OsgFreetypeZlibPngJpgBinaries.zip -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7380#7380 ___ osg-users mailing list

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Sukender
Hi Robert, hi all, As mentioned in some articles, Direct3D *seems* more popular among game developpers than OpenGL (contrary to pro apps). I don't know if it is true, but I'm inclined to belive so. This is a bit what I was saying a few months ago about OSG and the game industry. Well of course

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Robert Osfield
Hi Sukender, On Wed, Feb 25, 2009 at 4:57 PM, Sukender suky0...@free.fr wrote: And I guess simply adding an OpenGL-D3D mapper is a mistake because D3D convinced devs would see it as a trickery/fraudulent fake D3D. I would wonder if D3D convinced devs would consider something that is not

Re: [osg-users] Problems with VPB and DTED data.

2009-02-25 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
what OS are you using? What version of GDAL? On Linux I've not had a problem reading .dt? files. OpenSuSE Linux 11.0, VPB rev 953, OSG 2.8.0 and GDAL 1.6.0. I'm not sure how it's working for you if you're using the version of VPB that checks extensions. Did you modify GDAL to report the .dt?

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Cory Riddell
Sukender wrote: There are many cons to such a competition, but I guess we all can agree with this, can't we? IMHO, neither D3D nor OpenGL should die. And finally, about having OSG to support D3D... Well I'm not *that* happy with it because D3D non-portability is an offence to the C++; but I

[osg-users] Current state of Collada importer

2009-02-25 Thread Farshid Lashkari
Hi, I've lost track of all the new OSG developments over the past few years (my company still uses OSG 1.2) and was curious about the current state of the Collada importer. I'm specifically interested in the following capabilities: - Loading skinned characters with morph targets and animations

Re: [osg-users] Current state of Collada importer

2009-02-25 Thread Roland Smeenk
Hi Farshid, I happen to be working on Collada support for animations, skinned mesh and morphing. There are a little too much loose ends for a quick submission though. Currently I have support for loading morph controllers, partial support for skin controllers, partial import and export of

[osg-users] FBO and WGL_ARB_render_texture

2009-02-25 Thread Simon Loic
hi all, I have some probelms when using FBO. I have an Nvidia Quadro Fx 550, on an ubuntu 8.10 distribution when doing osgprerender --hdr --fbo cow.osg Sometimes I get the following output: RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd With OSG_NOTIFY_LEVEL=DEBUG i

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Sukender
Hi Robert, Well yes, I forgot about XBox... So yes, the wrapper may be a solution. However, I'd like to insist on the fact that we should attract D3D devs by telling them that we're going towards an API agnostic scene graph, and them see with them what we may/should do about D3D support.

[osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Paul Martz
Hi -- I'm attempting to download Mattias's prebuilt 3rd party deps for VS9. When I click on the link: http://www.openscenegraph.org/downloads/dependencies/3rdParty_Win32binaries _2005_05_10.zip 3rdParty_Win32binaries_2005_05_10.zip ...my browser displays the Oops! This link appears broken

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Jean-Sébastien Guay
Hi Paul, Hi -- I'm attempting to download Mattias's prebuilt 3rd party deps for VS9. When I click on the link: 3rdParty_Win32binaries_2005_05_10.zip http://www.openscenegraph.org/downloads/dependencies/3rdParty_Win32binaries_2005_05_10.zip ...my browser displays the Oops! This link appears

Re: [osg-users] FBO and WGL_ARB_render_texture

2009-02-25 Thread Robert Osfield
Hi Loic, I've just done a testing of using --hdr in osgprerender (--fbo is the default where supported) and it works fine. I'm using Kubuntu 8.10 + Geforce 8800GTS. glxinfo outputs lots of stuff including the version info: OpenGL version string: 2.1.2 NVIDIA 177.82 Check which version you are

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Paul Martz
Thanks, J-S -- Should I just go ahead and update the Downloads page accordingly? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Jean-Sébastien Guay
Hi Paul, Thanks, J-S -- Should I just go ahead and update the Downloads page accordingly? You probably mean the Dependencies page, since I got that link from the Downloads page already... I think Robert will have to update the Dependencies page since it seems locked. J-S --

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Robert Osfield
Hi Cory, On Wed, Feb 25, 2009 at 5:44 PM, Cory Riddell c...@codeware.com wrote: I don't understand how anybody can think being OS agnostic is good, but renderer agnosticism is bad (ideologically). I do understand however, that development resources are scarce and the programmers get to work on

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Paul Martz
Yes, I meant the Dependencies page, which I got to from the Downloads page. Start at www.openscenegraph.org, select Downloads from the menu on the right, scroll down a bit and select the Dependencies link. This takes me to the page that points to the broken link for VS9 binaries. If there's no

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Jean-Sébastien Guay
Hi Paul, If there's no reason to keep this around, as the file has permanently moved, I'll update the page accordingly. I don't even know how you got to Mattias's dependencies. The attachment has been deleted from his page, and it has the same link I sent you. What we should really do is

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Paul Martz
Good post, Robert -- What specific ideas do you have for supporting OpenGL? The ARB has a marketing subgroup that might be interested in hearing about our desire to help out. Just off the top of my head, I imagine some kind of press release from the OpenSceneGraph community, perhaps

[osg-users] [osgPlugins] Rendering 3DS objects with bump maps

2009-02-25 Thread m pai
I have been not successful rendering a 3DS object with bump map! The objects simply appeared as a black/dark objects. (3DS objects without bump maps were rendered - Ok) I am new to OSG and I appreciate any help/code you can send. Thanks in advance. -M -- Read this topic

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Robert Osfield
Hi Guys, I've adjusted the dependency page to link to Mike svn for 7.1 + 8.0 and the appropriate directory for Mattias's VS9. Could you have a look at the page to double check things. Cheers, Robert. ___ osg-users mailing list

[osg-users] Weirdness with TerrainManipulator

2009-02-25 Thread Brad Huber
I've noticed some weirdness with the TerrainManipulator. I assume this is a bug but maybe not? The simplest way to produce this behavior is to run osgviewer and feed it something. I've been feeding it a globe of the blue marble data created using the osgdem tutorial page. This is the older

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Robert Osfield
Hi Paul, On Wed, Feb 25, 2009 at 8:42 PM, Paul Martz pma...@skew-matrix.com wrote: What specific ideas do you have for supporting OpenGL? The ARB has a marketing subgroup that might be interested in hearing about our desire to help out. Just off the top of my head, I imagine some kind of press

Re: [osg-users] Weirdness with TerrainManipulator

2009-02-25 Thread Robert Osfield
Hi Brad, It does kinda sound like you are pushing the manipulator to far, expecting too much from it. One could write your own manipulator that is more application specifc and adds more intelligence about how it should behave when going near the terrain or looking from the far side of the earth.

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Jean-Sébastien Guay
Hi Robert, I've adjusted the dependency page to link to Mike svn for 7.1 + 8.0 and the appropriate directory for Mattias's VS9. Could you have a look at the page to double check things. That looks good, but while we're at it you might want to remove the section where specific versions of the

Re: [osg-users] [osgPPU] Multisampling/RenderBuffer Support

2009-02-25 Thread Art Tevs
Hi Ken, Stephan, as I supposed the code for copying the content of the multisampled framebuffer object into the usual fbo doesn't perform well in osg. The problem is that in osgUtil::RenderStage::drawInner() method the proper fbo isn't bound before doing a blit operation. Or at least it does

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Sukender
Hi Robert, Reading your post, I'm thinking that if we forsee a failure in having an API agnostic OSG, then we may then change our mind and keep having a close-to OpenGL scenegraph, as for OSG 2. A good OpenGL only would be better than a bad everything allowed. I hope we'll succeed in this API

Re: [osg-users] [osgPPU] Multisampling/RenderBuffer Support

2009-02-25 Thread Art Tevs
oh, I forgott, I've tested the code in the simple viewer example. However if one do add the line: camera-attach(osg::Camera::COLOR_BUFFER, texture, 0, 0, false, 4, 4); in the HDR example, there will be no HDR anymore :(. I suppose that there is still some misconfiguration of the multisampled

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Sukender wrote: Hi Robert, Well yes, I forgot about XBox... So yes, the wrapper may be a solution. However, I'd like to insist on the fact that we should attract D3D devs by telling them that we're going towards an API agnostic scene

[osg-users] Non-standard name for 3rdParty disables FreeType plugin

2009-02-25 Thread Paul Martz
(Well, new to me at least, maybe other have seen this?) While trying to set up a new build dir, I obtained 3rdParty dependencies for both VS8 and VS9 and made them siblings to my OpenSceneGraph directory, and named one of them 3rdParty-VS8 and the other 3rdParty-VS9. While running CMake for OSG,

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Paul Martz
Excellent! Thanks. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- Subject: Re: [osg-users] VS9 3rd party libs link broken on wiki Hi Guys, I've adjusted the dependency page to link to Mike svn for 7.1 + 8.0 and the appropriate

[osg-users] Efficient Animated Deformable Meshes

2009-02-25 Thread Emmett McQuinn
Hello, I'm trying to create an animated deformable mesh, and I have not found a good way to do so. The most obvious way is to re-create the geometry for each frame, but I would rather have just one geometry and alter the underlying points for efficiency. I have attempted to change the vertices

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Outside of the gaming industry, I think it's safe to say that most professional graphics apps are using OGL. Practically everything from visualization software in the oil industry to the image generator industry is using OSG and/or OGL in their applications. It shouldn't be a problem in getting

Re: [osg-users] Efficient Animated Deformable Meshes

2009-02-25 Thread Brian R Hill
Your geometry is using display lists. Turn display lists off and you'll see your vec3array changes. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I agree with what is said here. From my experience, generalization and high performance end up being mutually exclusive. Eventually you have to surrender to one to obtain the other... -S -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Efficient Animated Deformable Meshes

2009-02-25 Thread Brian R Hill
You also need to be aware of the fact that the node's bounding volume won't be updated when you update the vertex array directly. You'll either need to dirty the bounding volume explicitly ( triggering osg to automatically recalculate the bounding volume), or you'll need to override the

Re: [osg-users] problem displaying point cloudâ

2009-02-25 Thread Ulrich Hertlein
Hi Omar, Quoting Omar osgfo...@tevs.eu: works fine. But when I display it in osg I just see all the points displayed across a line. ... where Pt has three float and 3 unsigned integers for storing color ... osg::Vec4Array* cloudVertices = new osg::Vec4Array; ...

Re: [osg-users] Efficient Animated Deformable Meshes

2009-02-25 Thread Emmett McQuinn
Disabling display lists for my geometry and updating the bounding box appropriately did the trick. In hindsight, I noticed that disabling the display lists is disguised in the FAQ under the heading drawImplementation() method is called only once. Thanks! Emmett McQuinn

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Sukender
Hi Paul, Jan, and Shayne, Okay, so admitting we're dropping D3D... Will the problem be similar for OpenGL-ES/OpenCL (I mean raytracing and such for OpenCL)? This is not ironic: I don't know much about these. But I wonder if we would have the same abstraction problem with them. I was thinking

Re: [osg-users] Non-standard name for 3rdParty disables FreeType plugin

2009-02-25 Thread Mattias Helsing
Hi Paul, I think I've seen this reported before so I decided to review the files involved. I'm not at a windows machine so can't test this now but in osgPlugins/freetype/CMakeLists.txt it FREETYPE_INCLUDE_DIRS which might be right on platforms other than windows, but when using 3rdParty deps it

[osg-users] osgswig: iterating over a vertex array

2009-02-25 Thread Randolph Fritz
I'm writing a prototype OSG to Radiance exporter in Python. I've got to the point of code that iterates over all geodes in the scene graph. Problem is--then what? Is the only way to read the elements of the arrays ctype and pointers? Or is there something a bit simpler and safer?

Re: [osg-users] problem displaying point cloud‏

2009-02-25 Thread Gerwin de Haan
Hi Omar, it looks like you're using a Vec4 and Vec4Array instead of a Vec3 and Vec3Array for the 3D point positions (or Vec3d and Vec3dArray for explicit doubles). Could you try changing that? osg::Vec3Array* cloudVertices = new osg::Vec3Array; for ( int i = 0 ; i m_list.size() ; i++ )

Re: [osg-users] osgswig: iterating over a vertex array

2009-02-25 Thread Gerwin de Haan
Hi Randolph, this is a typical problem of (python) wrappers; the getVertexArray returns a general Array, which is currently not wrapped. The trick would be to somewhere cast the general Array back to its specific type in Python, e.g. a Vec3Array. We've used some of these tricks in the wrappings

[osg-users] How to use setSampleRatio on terrain generated with VPB?

2009-02-25 Thread David Karlsson
Hello, I'm having problem with my terrain generated using Virtual planet builder. Basically, what I want to do is to control the resolution/lod-scale of the rendered terrain. If I simply add the node to the scene graph, the terrain is rendered using the most detailed lod-level very far away