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I forgot to mention that I'm running in Window 7 x64.
Marco
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if( _forwardKeyEvents )
inherited::keyReleaseEvent( event );
}
I made the fix on my version of the file and it works great.
I'm using OSG 3.0.1 and QT 4.8.0.
Kind regards,
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);
once.
I think it's due to the fact that the view doesn't has focus anymore so the
second released button is never received.
Is there a way to get bot mouse release event ??
(For info I'm using OSG 3.0.1 under Windows Seven)
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computing the
new projection matrix for VERTICAL policy...
Does anybody already used the VERTICAL policy and face the same problem ?
Kind regards,
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::NodeCallback* nc) {
_overlayCameraCallback = nc; }
And then attach this one when creating OverlayData::_camera.
This will allow to pass a custom update callback, to update subgraph.
Kind regards,
2011/2/22 Alexandre Amalric alex.pix...@gmail.com
Hi Sergey,
My overlay node isn't under a camera node
, Alexandre Amalric alex.pix...@gmail.com:
Hi osg-users,
I recently tried to attach a fragment shader to a node and set it as an
overlay subgraph.
My shader is using a uniform that I want to update, so I attached a derived
osg::Uniform::Callback to it but this one is never called.
When the same node
and not only as an overlay
subgraph the callback is called.
Is it possible that the updatevisitor is never called on models wich belong
to an overlay subgraph ??
For info, I'm using osg 2.8.3.
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PageLOD's that are out of range. It only does
the expiry once a user specified maximum number of PageLOD's is
reached, while the default is set to 500, but you could set this to 1
if you wanted and get the behavior your talking about.
Robert.
On Fri, Nov 5, 2010 at 10:15 AM, Alexandre Amalric
.
On Fri, Nov 5, 2010 at 10:32 AM, Alexandre Amalric
alex.pix...@gmail.com wrote:
Hi Robert,
I'm using osg 2.8.3 and it seems it's not the case. To continue with this
sample, let's imagine I set the _targetMaximumNumberOfPageLOD to 20, in
capped_removeExpiredSubgraphs if the camera is looking
(dt *
getRateRange().get_random()), getRateRange().maximum);
Resolve the :
error C2059: erreur de syntaxe : '::' C:\Program Files
(x86)\OpenSceneGraph\include\osgParticle\RandomRateCounter 57
Kind regards,
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, 2010 at 8:38 AM, Alexandre Amalric
alex.pix...@gmail.com wrote:
Hi osg-users,
I'm using latest svn version from osg and I've been experiencing some
issue
compiling my program because of the RandomRateCounter.h file.
I'm under Windows 7 using VS2008 SP1.
In function inline int
/viewtopic.php?p=31443#31443
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://forum.openscenegraph.org/viewtopic.php?p=24596#24596
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writing IVE file: Unknown node in Group::write()
Warning: Write to cessnafire.ive not supported.*
Has somebody any clue about this ?
2010/8/31 Alexandre Amalric alex.pix...@gmail.com
Hi Akilan,
I recently had the same issue when trying to convert cessnafire.osg as an
IVE file using osgconv.exe
...
Best regards,
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to find missing models. But there is a lot of
models sharing the same path, so the FilePathList is full of the same path,
it will be more usefull to have it only once.
Kind regards,
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Hi tim,
thank you for your explanations. I'll deal with my own file path list.
Kind regards,
2010/5/11 Tim Moore timoor...@gmail.com
On Tue, May 11, 2010 at 12:04 PM, Alexandre Amalric alex.pix...@gmail.com
wrote:
Hi osg-users,
Is it possible to change the way the data file path list
models because I think the first solution to improve the plugin
is best for the OSG-users and for me of wourse ;-).
Kind regards,
2010/3/3 Brede Johansen bre...@gmail.com
Hi Alexandre,
On Wed, Mar 3, 2010 at 11:50 AM, Alexandre Amalric
alex.pix...@gmail.com wrote:
Maybe that the original author
.
Then we can verify if they differ in size when converted to ive.
Regards
Brede
On Fri, Mar 5, 2010 at 12:44 PM, Alexandre Amalric
alex.pix...@gmail.com wrote:
Hi Brede,
My goal isn't to load Openflight files as fast as possible but to convert
them in IVE file format using the least
you run out of memory?
Brede
On Fri, Mar 5, 2010 at 2:02 PM, Alexandre Amalric alex.pix...@gmail.com
wrote:
Hi Brede,
The problem isn't in the size of the converted ive file but in the memory
consumption osgconv.exe use when converting this kind of openflight
files.
The resulting
and count the used textures, and
clone all the records into new file. Very simple
-Nick
On Tue, Mar 2, 2010 at 10:07 AM, Alexandre Amalric
alex.pix...@gmail.comwrote:
Hi Paul,
*You'd need to modify the OpenFlight plugin to support this.*
I tried to do this but in the TexturePalette::readRecord
- Palette Records
prevent using of ReaderWriter Callback
Alexandre Amalric wrote:
Hi osg-users,
I have a question concerning the palette texture record. When
converting a flt model which texture palette contains useless texture,
they are even read. Is there a way to read only used
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the click.
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that is already handled or not. In your can
return true from your own handle() method or setting the handled flag
on the event. Have a look at the ::handle(..) implementations in
src/osgGA to see this in action.
Robert.
On Thu, Sep 24, 2009 at 10:13 AM, Alexandre Amalric
alex.pix...@gmail.com
on the run ??
My goal is to get a unique instance of this generic texture when all the
database is loaded in memory instead of loading it several times (each time
there is a new modelXX.ive loaded).
Kind regards,
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at the same time*
**
Kind regards,
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be set to produce passive stereo with polarized
glasses.
2009/8/17 Maxim Gammer maxgam...@gmail.com
Hi
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings
and 2 monitor\proector ()
:)
2009/8/17 Alexandre Amalric alex.pix...@gmail.com:
Hi osg-users,
I
Sciences du sport de Luminy:
http://www.realite-virtuelle.univmed.fr/index.php?option=com_contentview=articleid=3Itemid=40lang=fr
Cheers,
Pierre.
2009/8/17 Alexandre Amalric alex.pix...@gmail.com
Hi Maxim,
Isn't it possible to set passive stereo with polarized glasses
/22 Alexandre Amalric alex.pix...@gmail.com
Hi osg-users,
I have some trouble with my application using composite viewer so I made
a
simple test file.
This sample create a composite viewer, add 2 views sharing graphic
context
and crash on :
static bool
?
Kind regards,
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extensions to search if there's no original file.
What do you think about ? Is it possible to implement this feature with
current osg design ?
Kind regards,
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Alexandre Amalric alex.pix...@gmail.com
Hi Robert,
*Is the problem you are seeing triggered by the logo being used when
multiple graphics windows are used?*
Yes it is.
*Could you try svn/trunk and let me know how you get on.*
* *
I Tried this morning latest SVN and it's working great
case, I'm using a composite viewer with X views sharing all
the same graphic context (saving memory) but with different sizes. And I
will use the logo plugin with this kind of configuration.
Unfortunately I don't have an ideal solution for now.
Kind regards,
2009/7/21 Alexandre Amalric alex.pix
isn't well destroyed when closing a window (removing a
viewer).
Kind regards,
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attached the modified cpp files in current
mail, hope it helps...
Code I added is indicated with comment :
// AA DD/MM/YY Fix
Kind regards
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the osgViewer::View.
My goal is to set focus on an osgViewer::View only when corresponding CView
(MFC) is focused, not when moving mouse on the osgViewer::View.
Kind regards,
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I forgot to mention that I'm using osg SVN version 2.9.5.
2009/7/6 Alexandre Amalric alex.pix...@gmail.com
Hi osg-users,
I am curious about a part of code in CompositeViewer.cpp in function :
void CompositeViewer::eventTraversal()
it's written :
case
(osgGA::GUIEventAdapter::RESIZE
with different sizes.
So I made a fix well working, at least the way I use the plugin.
I'm not used to post fix so I attached the modified cpp files in current
mail, hope it helps...
Code I added is indicated with comment :
// AA DD/MM/YY Fix
Kind regards
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)
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match my rendering time...
Is there any way I can resolve this problem ? (Except making my own
eventqueue class)
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custom reference time and
the event time.
I really have to set a specific frame rate for my viewer to shoot images at
this frame rate, and to keep functionnality from the viewer like playing
path.
Has anyone already experienced the same problem ??
2009/6/17 Alexandre Amalric alex.pix...@gmail.com
the viewer like playing
path.
Has anyone already experienced the same problem ??
2009/6/17 Alexandre Amalric alex.pix...@gmail.com
Hi Robert,
Some explanation on what I want to do in my application.
First I need to shoot video from rendering at a specified frame rate
(25FPS
::FrameStamp from it rather than than FRAME event.
Robert.
On Wed, Jun 17, 2009 at 2:10 PM, Alexandre Amalric
alex.pix...@gmail.com
wrote:
Hi,
Isn't it possible to make a function in eventqueue class to set a
specific
time ( setTime(double time) ) instead of using delta
of the master's
rescaling to the slave's projection offset. I applied this solution
and tested against your modified osgwindows example and it now behaves
fine, with the two cameras staying in sync. This fix is now checked
into svn/trunk.
Robert.
On Fri, May 15, 2009 at 9:55 AM, Alexandre Amalric
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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15, 2009 at 9:55 AM, Alexandre Amalric
alex.pix...@gmail.com wrote:
I do not understand why we only update the projectionOffset from the
slave
camera and why we don't update the projection matrix itself.
The slave uses a relative reference frame the camera's projection
matrix is update
and no main camera, wich one is returned ?
Thank you for your support and I wish you a good recovery.
2009/5/15 Robert Osfield robert.osfi...@gmail.com
HI Alexandre,
On Fri, May 15, 2009 at 10:41 AM, Alexandre Amalric
alex.pix...@gmail.com wrote:
Hi Robert,
thank you for answering me
and slave but they have to get the same projection matrix when resizing.
With you recommandation there is in fact 3 cameras (2 slave and 1 main
default created).
What is the problem with changing the part of code I previously spoke about
??
2009/5/15 Alexandre Amalric alex.pix...@gmail.com
When
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osg
());
csn-addChild(overlayNode);
// Set scene data
viewer.setSceneData(csn);
best regards
RJ
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résolus
C:\Work\Dev\OpenSceneGraph-SVN\VisualStudio\bin\Debug\..\osgviewerSDLd.exe
I do not succeed to remove this error, anybody have an idea ?
I'm under Vista with MSVC 2005 SP1.
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expect that Nvidia is in the process of correcting
this.
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that require OpenGL lighting.
Robert.
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Hi Robert,
Sorry I've made in mistake with attaching an erronous file, here is the file
producing the bug.
2009/1/28 Alexandre Amalric alex.pix...@gmail.com
Hi Robert,
sorry to bother you again but it seems that the fix you've merged works for
the previous osgLight.cpp file I have sent
again with passing --addslave args.
Kind regards,
2009/1/28 Alexandre Amalric alex.pix...@gmail.com
Hi Robert,
Thank you for all those explanation, it's all make sense now. You're
perfectly right when you say that I want manage my own lighting, that's why
I told the viewer to bet set up
transition problem.
Kind regards,
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. In your own code just don't bother the setting
anything in view w.r.t lighting, just set it up in your own scene
graph and things should work just fine.
Robert.
On Wed, Jan 28, 2009 at 2:37 PM, Alexandre Amalric
alex.pix...@gmail.com wrote:
Hi Robert,
Sorry I've made in mistake
Hi robert,
Oops sorry ;-)
2009/1/26 Robert Osfield robert.osfi...@gmail.com
Hi Alexandre,
You missed attaching the file.
Robert.
On Mon, Jan 26, 2009 at 8:29 AM, Alexandre Amalric
alex.pix...@gmail.com wrote:
Hi osg-users,
I recently have found something weird about adding slave
correct it.
Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/
Le Fri, 16 Jan 2009 15:59:31 +0100, Alexandre Amalric
alex.pix...@gmail.com a écrit:
Hi osg-users,
And sorry to bother you again but,
I tried the latest osgAL(svn) like mentioned above
to achieve,
and what is happening that is wrong. Given this there is nothing I
can do till you provide a clear example code and a better explanation.
Robert.
On Mon, Jan 26, 2009 at 8:29 AM, Alexandre Amalric
alex.pix...@gmail.com wrote:
Hi osg-users,
I recently have found something weird
version.
Kind regards,
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at 4:19 PM, Alexandre Amalric
alex.pix...@gmail.com wrote:
Hi osg-users,
Apparently latest osg SVN logo plugin isn't working.
I did make it work by replacing line :
osg::ref_ptrosg::Image image = osgDB::readRefImageFile( name.c_str() );
by line :
osg::Image* image = osgDB
it much
clearer. I'm fixing another bug right now, but once that is complete
I'll have another look at this example.
Robert.
On Mon, Jan 26, 2009 at 4:32 PM, Alexandre Amalric
alex.pix...@gmail.com wrote:
Hi Robert,
Well I attached new version from my sample file.
If you launch sample
osg64.logo now works without any
errors.
On Mon, Jan 26, 2009 at 4:40 PM, Alexandre Amalric
alex.pix...@gmail.com wrote:
Hi Robert,
The image from the logo isn't displayed.
You can reproduce the error by launching osgViewer with osg64.logo data.
In drawImplementation function from
:47:09 +0100, Alexandre Amalric
alex.pix...@gmail.com a écrit:
Hi Sukkender,
I found something interesting in last svn update in soundmanager.cpp :
try {
// Cache miss, load the file:
/*std::string new_path = osgDB::findDataFile(path
diffusecolor*0.27451 0.27451 0.27451*/color/diffuse
/phong
/technique
/profile_COMMON
/effect
Unfortunately I cannot send you my collada file because of my company
restrictions...
I use the Collada DOM 2.1.1
Kind regards,
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Hi osg-users,
has anyone tried to launch osgShadow example with --lispsm and cow.ive
model, apparently LightSpacePerspectiveShadowMapDB do not handle
multi-textured model.
Is there any specific configuration to make it work ?
I'm using osg svn.
Kind regards,
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the correct time...
Can someone explain me why we use ea.getTime() and not
osg::Timer::instance()-time_s() ?
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.
This in fact means you cannot reliably use any function in your thread
which might call a c run time lib function.
Try to rewrite your thread initialization to use _beginthread instead.
regards Ralph
Alexandre Amalric schrieb:
Hi osg-users,
I'm developping an application under MFC and I started
the AnimationPathManipulator, no more need to derive this
class.
2009/1/19 Alexandre Amalric alex.pix...@gmail.com
Hi Ralph,
I took the time to convert my program to call beginthreadex instead of
CreateThread, but the bug stay the same.
I think it's because of my PeekMessage loop because it's the only
Hi-osg-users,
Last post because sometimes I write too much ;-)
The ideal solution was for me to not forget to call
osgViewer::CompositeViewer::realize() after adding a new view...
Sorry to bother you.
2009/1/19 Alexandre Amalric alex.pix...@gmail.com
Hi osg-users,
For those who
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that could have corrupt the
osgal-multiple example ?
2009/1/16 Alexandre Amalric alex.pix...@gmail.com
Bonjour, Jean-Sébastien, Sukender
I updated today last version from osgAL and OSG (svn both) and everything
is working fine.
No more error message when compiling.
Maybe I was missing something in my
) ?
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?)
use.
Sukender, also working on osgAL
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/
Le Thu, 15 Jan 2009 14:43:28 +0100, Alexandre Amalric
alex.pix...@gmail.com a écrit:
Hi osg-users,
I recently downloaded latest svn version from osg and osgAL but I don't
in adding view to compositeViewer after
settingscene data
Hi Alexandre,
I've just fixed the problem and checked it in. Could you try out the svn
version of the OSG.
Thanks,
Robert.
On Wed, Jan 7, 2009 at 2:10 PM, Alexandre Amalric alex.pix...@gmail.com
wrote:
Hi Robert,
here
libxul.lib...
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to the composite viewer, if you have any tips to do this let me hear.
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Hi Robert,
here is the modified example.
2009/1/7 Robert Osfield robert.osfi...@gmail.com
HI Alexandre,
Could you post the modified example in the form that reproduces the crash.
Thanks,
Robert.
On Wed, Jan 7, 2009 at 1:52 PM, Alexandre Amalric alex.pix...@gmail.com
wrote:
Hi osg
Hi Alexandre,
I've just fixed the problem and checked it in. Could you try out the
svn version of the OSG.
Thanks,
Robert.
On Wed, Jan 7, 2009 at 2:10 PM, Alexandre Amalric alex.pix...@gmail.com
wrote:
Hi Robert,
here is the modified example.
2009/1/7 Robert Osfield robert.osfi
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