point me in the right direction
regarding
documentation on the process of building a nodekit? I appreciate any help
that may be available.
Thank you,
Andrew Moore
Bob Huebert email: hueb
do you guys know of a method to convert dxf to obj. when load my dxf in
OSG, there are pieces missing from my model? I was told obj would
function better, or would you recommend a different format?
Maybe try blender?
-bob
___
osg-users mailing
at 12:56 AM, Bob Huebert [EMAIL PROTECTED] wrote:
Thank you! Using the Ubuntu repo for the libxul kit was the hint I needed.
I grabbed this:
http://archive.ubuntu.com/ubuntu/pool/universe/x/xulrunner/xulrunner_1.8.1.16+nobinonly.orig.tar.gz
Albeit I built on FC7, I now have a osgdb_gecko.so!
Note
Fedora Core 7 x86_64 with gcc 4.1.2
Sun box with AMD Opteron P250, 4GB
nVidia QuadroFX 3000 (agp 8x) with 256MB
-bob
Can T. Oguz wrote:
Dear OSG Users,
May I Ask which linux distribution and development environment you
chose to work on ?
Thank you for your time,
Can
Bob Huebert email: [EMAIL PROTECTED]
Visualization Systems Analyst voice: (907) 450-8638
Arctic Region Supercomputing Center FAX: (907) 450-8601
University of Alaska Fairbanks
=ISO-8859-1
Hi Bob,
I just pulled down libxul and associated dev package from the Ubuntu
repositories. It worked just fine under Kubuntu 7.10 and 8.10.
Robert.
Bob Huebert email: [EMAIL
Hi Michael,
On Fri, 12 Sep 2008, Michael W. Hall wrote:
I got the latest trunk of OpenSceneGraph. I was having trouble with
VPB, but I tried to run osgversion. When I did I got the following:
osgversion: error while loading shared libraries: libOpenThreads.so.11:
cannot open shared object
Hi Todd,
We regularly use maya's ascii obj format. This works rather well for our
needs. I believe there exists an osg exporter for maya as well.
-bob
I'm interested in getting the community's input on the best way to export
from Maya to an OSG-readable format. I'm looking for something
/20070203172951/http://www.diosoft.com/soft/osgmaya/
I love the wayback machine :)
I didn't think OBJ supported texture maps, but it looks like I was wrong
about that.
They do. Just make sure you have them properly UV mapped.
hth
-bob
-Todd
Bob Huebert wrote:
Hi Todd,
We regularly use maya's ascii
is provided by the xinelib based plugin, to
compile this you'll need to install xinelib dev package, and then
re-run cmake to get it to recognize that xine is now available.
Robert.
On Sat, Aug 16, 2008 at 12:35 AM, Bob Huebert [EMAIL PROTECTED] wrote:
I'm attempting to build some models which have
Hi Bob,
On Tue, Aug 19, 2008 at 6:32 PM, Bob Huebert [EMAIL PROTECTED] wrote:
I do have xinelibs built into my osg mix. osgmovie works just fine. My
issue is to find a workable path to allow the integration of movie-based
textures with select objects in my osg scene. I have as of yet been
, 16 Aug 2008, Adrian Egli OpenSceneGraph (3D) wrote:
Hi,
have a look at osgMovie example. there is a quicktime plugin avaible for
OSG.
/adrian
2008/8/16 Bob Huebert [EMAIL PROTECTED]
I'm attempting to build some models which have animated textures in the
form of movies (mpeg4) and would like
On Thu, 26 Jun 2008, Peter Wraae Marino wrote:
Hi James,
I always thought that int and unsigned int would be the best fit n-bit
on the system? if it was an 8bit system
then it would be 8bit int, if 32bit system then 32bit int or did I
mis-understand something?
and now that we are on the
Hi Wojtek,
We use osg on a dual dualcore opteron system running linux fc7 driving
an nVidia QuadroFX 4500x2 with four monitors attached. It works great.
The gfx card is a bit pricey and requires the addition of a G-sync board
to keep it's two gpus in sync (framelocking).
I've tried
On Thu, 26 Jun 2008, Rick Pingry wrote:
(If you are using windows), I also use the Print Screen button, which
effectively copis the image to the clip-board.
This method works on Linux as well. At least with the Gnome desktop,
possibly kde as well.
-bob
-- Rick
On Thu, Jun 26, 2008 at
Out of source build on FC7 (x86_64) with latest configured fine and is
about 40% complete with compilation. -bob
On Fri, 20 Jun 2008, Robert Osfield wrote:
Hi All,
I have just made some changes to the includes of the new
OpenThreads/Config and osg/Config headers that address a cmake build
Thanks!
-bob
On Wed, 11 Jun 2008, Vincent Bourdier wrote:
Hi
For Osg 2.4, you should use Cmake 2.4 ... I did it and solve all my problems
doing that.
(and Cmake 2.6 for Osg 2.5.1 and upper)
Vincent
2008/6/11 Bob Huebert [EMAIL PROTECTED]:
more noise...
The cmake configuration process
Hi folks,
I just grabbed the 2.4.0 release source of osg and have run into this
when initiating the cmake (2.6.0) configuration:
CMake Error at CMakeLists.txt:9 (ADD_EXECUTABLE):
Target cmTryCompileExec links to item -lpthread which has leading
or
trailing whitespace. This is now
nevermind.
Second time launching ccmake the message doesn't show. Configuration
process seems to work despite the error.
sorry for the noise
-bob
On Tue, 10 Jun 2008, Bob Huebert wrote:
Hi folks,
I just grabbed the 2.4.0 release source of osg and have run into this when
initiating
cmake-2.6.0.
-bob
From: Bob Huebert [EMAIL PROTECTED]
Reply-To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] ccmake issue with 2.4.0 release
nevermind.
Second time launching ccmake the message
On Fri, 23 May 2008, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
Does anyone know if VPB supports the reading of the DTED file format (i.e.
*.dt1 files) for generating terrain databases? Do they need to be converted
over to some sort of raster format before VPB can use them?
All
Hi Brian,
I had this exact error and resolved it by upgrading to the latest cmake.
-bob
On Wed, 14 May 2008, Brian R Hill wrote:
Art,
I'm getting the following error running CMake 2.6:
CMake Error at example/hdr/CMakeLists.txt:16(LINK_INTERNAL):Unknown CMake
command LINK_INTERNAL
Any
Our best experience has been to export either as either obj or osg (using
osgexport). The osgexport blender plugin has the advantage of handling
animations within a single .osg file, obj handles anims as well, but
produces one .obj file for each timestep.
On Tue, 13 May 2008, Jean-Baptiste
a look at the code in osgviewer to see how its done.
Robert.
On Wed, May 7, 2008 at 1:51 AM, Bob Huebert [EMAIL PROTECTED] wrote:
Can anyone say what's up with the UFO manipulator?
While in osgviewer I should be able to press '5' to select UFO mode. This
doesn't have any effect. Other
Can anyone say what's up with the UFO manipulator?
While in osgviewer I should be able to press '5' to select UFO mode. This
doesn't have any effect. Other manipulation modes are fine.
tia
-bob
___
osg-users mailing list
On Tue, 6 May 2008, Bob Huebert wrote:
Can anyone say what's up with the UFO manipulator?
While in osgviewer I should be able to press '5' to select UFO mode. This
doesn't have any effect. Other manipulation modes are fine.
This is with osg-2.3.4 on fc7 linux
-bob
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote:
Hi everyone,
I'd like to ask if anyone has experience using active stereo with OSG.
To be more precise, the hardware we're looking to use is
Mirage HD3K projector
nVidia Quadro FX 5600 video card
nuvision emitters and 60GX LCD shutter glasses
I'd like to ask if anyone has experience using active stereo with OSG.
To be more precise, the hardware we're looking to use is
Mirage HD3K projector
nVidia Quadro FX 5600 video card
nuvision emitters and 60GX LCD shutter glasses
My lab's setup includes:
Mirage 2K (x4)
nVidia Quadro FX
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote:
Hi Bob,
Thanks for the input.
OSG works very well with our setup. The only piece that is currently missing
is configs for the various physical geometric forms our display surfaces can
take. I think this is all very close, however.
You mean
On Wed, 23 Apr 2008, Robert Osfield wrote:
Hi Bob and J-S,
The current stereo support assumes a powerwall setup, so while easy to
use isn't that generic.
For generic support one needs to manage things at a higher level - up
in osgViewer as I've done with the spherical display support. My
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote:
Hi Bob,
My goal here is to create .cfg files that describe orientation of the
display surfaces. I suppose env variables would work for simple cases,
but I need to be able to put my displays into a non planar config -
orthogonal surfaces.
Hmmm,
Hi Jon,
On Thu, 24 Apr 2008, Jon Newell wrote:
Hi Bob,
We have more or less this exact setup, 2 x Christie Mirage HD3's,
Quadro 5600 and Nuvision 60GX shutter glasses on a 160 degree curved
screen. Once the correct parameters are declared we have has no
problems running in Quad buffer
On Tue, 22 Apr 2008, fabio riot wrote:
Hi Brian
Thanks for your answer
I have tested your code
On my hardware (Quadro FX 3500M, 2Gb Ram ..Windows Vista, OSG (64bit
compiled))
The frame rate is 7 fps (80% memory using)
But in my case loading ply file..the main problem isn't the rendering
Hi Robert,
Looks like I have v2.4.3. I suppose I should upgrade this...?
-bob
On Wed, 16 Apr 2008, Robert Osfield wrote:
Hi Bob,
Which version of CMake are you using?
On Tue, Apr 15, 2008 at 8:43 PM, Bob Huebert [EMAIL PROTECTED] wrote:
Attempting to build the latest and greatest
Upgrading cmake to v2.4.8 fixes this problem.
thanks!
-bob
On Wed, 16 Apr 2008, Robert Osfield wrote:
Hi Bob,
Which version of CMake are you using?
On Tue, Apr 15, 2008 at 8:43 PM, Bob Huebert [EMAIL PROTECTED] wrote:
Attempting to build the latest and greatest osg...
Didn't have
will be (as always:) greatly appreciated.
thanks!
Bob Huebert email: [EMAIL PROTECTED]
Visualization Systems Analyst voice: (907) 450-8638
Arctic Region Supercomputing Center
Greetings,
Any chance there's a cmake set or compile/link lines for osgVRPN's
ReaderWriterTracker plugin. I would very much like to try this out and
have gotten everything else in osgVRPN to build and run, except for this.
thanks
-bob
On Thu, 3 Apr 2008, Mike Weiblen wrote:
Hi,
as Paul
On Fri, 28 Mar 2008, Gordon Tomlinson wrote:
Hi Folks
Running some tests with osgviewer I noticed it always comes up full screen,
any way on the command line to make it come up windowed ?
did not see an option with --help
setenv OSG_WINDOW '0 0 1280 1024' (or equivalant)
Also when we
Hi Robert,
Just built and tested (briefly) the latest svn of osg on fc7/x86_64
without issue.
Thanks for your efforts!
I'll be onto vpb next...
-bob
Bob Huebert email: [EMAIL
Gordon,
I've tar'd up a fresh copy of the osgephemeris tree and placed it at
http://snowy.arsc.alaska.edu/music/osgephemeris-cvs-20080226.tar
Yep, the location is a bit odd, but this is what I have for posting atm.
There are several textures (moon, sun, sky) within, but no planets.
Greetings,
Are there any osg folks going to be attending the vr2008 conference next
month?
If so, would it be possible to get together and put some faces to names?
-bob
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osg-users@lists.openscenegraph.org
A quick option may be to run the svg file through blender and it's
osgexporter. Just a thought...
osgcairo, would of course, be much higher on the coolness scale :-)
-bob
On Tue, 19 Feb 2008, Jeremy Moles wrote:
On Tue, 2008-02-19 at 14:18 -0600, Mike Weiblen wrote:
Hi,
What is the
On Tue, 12 Feb 2008, Brian R Hill wrote:
Folks,
I'm upgrading from 1.2 to 2.2 and Producer to osgViewer. I see notes in the
subversion log for osgViewer Viewer.cpp that mention reading configuration
files, but I can't figure out what the format is.
Is there an equivalent to the Producer
Yes, it is possible to read vrml files into the osg.
You'll need to build the Coin3D library and rebuild osg. The result will
be able to display simple vrml files, not all functionality is supported.
Hope this helps.
-bob
On Tue, 5 Feb 2008, syed tayyab wrote:
Hi
i want to if it is
Hi Johann,
You might try the --stereo HORIZONTAL_SPLIT option to osgviewer. This
will give separate (side-by-side) images.
hth
-bob
Bob Huebert email: [EMAIL PROTECTED]
Visualization
) [with T = long int]
I'm not a user of osg_wrapper (yet;) - are these benign, or should I have
concern?
Thanks a bunch for all you do for our community, Robert. I wish you the
very best for your holiday!
-bob
Bob Huebert
On Thu, 17 Jan 2008, Jeremy Moles wrote:
On Thu, 2008-01-17 at 16:47 -0500, Jeremy Moles wrote:
On a separate but related note: I've got some 3D classed from the
Beowulf movie. :)
Can I make the cow pop out at me somehow?
Bah, never mind--Wikipedia says Beowulf used a unique kind of
?
Thanks in advance
-bob
-- Forwarded message --
Date: Fri, 30 Nov 2007 17:32:07 -0900 (AKST)
From: Bob Huebert [EMAIL PROTECTED]
Reply-To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
To: Roger James [EMAIL PROTECTED]
Cc: 'OpenSceneGraph Users' osg-users
On Mon, 3 Dec 2007, Jeremy Moles wrote:
On Mon, 2007-12-03 at 10:10 -0900, Bob Huebert wrote:
I'm continuing to see the undefined symbol problem...
Regardless of which library I use (.a or .so), the build runs just fine
without issue.
When using libcollada_dae.a:
undefined symbol
sweetness!
Thank you so much Jeremy.
-bob
On Mon, 3 Dec 2007, Jeremy Moles wrote:
OKAY! Here's how I got this to work... (Both using shared and static
modes)
1. Latest SVN Collada built using: make RELEASE=1
2. Latest SVN Collada installed using: sudo make RELEASE=1
(sudo was used
On Mon, 3 Dec 2007, Bob Huebert wrote:
sweetness!
Thank you so much Jeremy.
-bob
On Mon, 3 Dec 2007, Jeremy Moles wrote:
OKAY! Here's how I got this to work... (Both using shared and static
modes)
1. Latest SVN Collada built using: make RELEASE=1
2. Latest SVN Collada installed
-
[EMAIL PROTECTED] On Behalf Of Bob Huebert
Sent: 30 November 2007 19:38
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] undefined symbol in osgdb_dae.so
I've built and am eager to try the latest collada plugin posted by Roger
James. Thank you for the contribution Roger!
When
...somewhere.
On Fri, 2007-11-30 at 10:37 -0900, Bob Huebert wrote:
I've built and am eager to try the latest collada plugin posted by Roger
James. Thank you for the contribution Roger!
When attempting to load the skintest_1_ID.dae from collada.org's test data
repository I get an undefined
system is FC7 on a SUN dual AMD box with FX3000
display hardware.
Thanks!
Bob Huebert email: [EMAIL PROTECTED]
Visualization Systems Analyst voice: (907) 450-8638
Arctic Region
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