Re: [osg-users] Display a triad in a viewport corner

2011-01-10 Thread Jean-Sebastien Guay
class does both types of viewports. Hope this helps, J-S -- __ Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com                         http://whitestar02.webhop.org/ ___ osg-users mailing list osg

Re: [osg-users] Using MVPW in a Resizeable Window.

2011-01-10 Thread Jean-Sebastien Guay
-- __ Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com                         http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] Question: stateSet-setMode(GL_LIGHT0 + id, osg::StateAttribute::ON); for fixed functionality OpenGL only?

2008-12-29 Thread Jean-Sebastien Guay
haven't, and I always thought the spec specified 8 as the max number. I've always used that value directly. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://whitestar02.webhop.org

[osg-users] Warning level

2008-12-29 Thread Jean-Sebastien Guay
that the setting is still there if someone wants to use it but it doesn't start spewing out all those warnings by default without conscious action from the person running CMake. Comments? J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm

Re: [osg-users] Question: stateSet-setMode(GL_LIGHT0 + id, osg::StateAttribute::ON); for fixed functionality OpenGL only?

2008-12-28 Thread Jean-Sebastien Guay
-optimizations afterwards, but it's a good starting point if you want to see what it looks like. Hope this helps, J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://whitestar02.webhop.org

Re: [osg-users] Complete garbage in OSG / XP / multi monitor / multi threaded / NVidia

2008-05-09 Thread Jean-Sebastien Guay
Hi Wojtek, This shows that problem is wider and not limited to windows. It looks like GL objects visitor in Renderer thread started by Viewer:: Realize may ovelap with first updateTraversal. I guess its turn for Robert move ;-) I just booted up my Ubuntu partition, and I can confirm what

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sebastien Guay
So, I think you don't need the macro at all for 2.4.8 and greater. Are all the input libraries to LINK_INTERNAL things that CMake is building? Should be (in this case). I'll try to see what I can find out, but I really did see the case where generating with 2.6 would not get the .lib appended

Re: [osg-users] Single Windowed OsgViewer on multiheaded

2008-03-28 Thread Jean-Sebastien Guay
Hi Gordon, Running some tests with osgviewer I noticed it always comes up full screen, any way on the command line to make it come up windowed ? did not see an option with --help Others have suggested OSG_WINDOW, but you can also pass --window x y w h on the command line. Most of the time

Re: [osg-users] ANN: FLT export

2008-03-28 Thread Jean-Sebastien Guay
Hi Paul, Thanks J-S -- If no one posted any bugs, I wouldn't think it was being used. Not using it actively yet, but I was curious. You know me, I'm the OSG early adopter! :-) Not enough info to figure out what's going on. Last thing that happens is you processed some texture palette

Re: [osg-users] Single Windowed OsgViewer on multiheaded

2008-03-28 Thread Jean-Sebastien Guay
Just correcting something I said without really checking: osgviewer with OSG_SCREEN x in the environment (there should probably be a command line argument for this too) is the same as osgViewer::View::setUpViewOnSingleScreen(x). There is a command line argument, as Robert pointed out:

Re: [osg-users] osgPPU-0.1 developer release

2008-03-27 Thread Jean-Sebastien Guay
Hello Art, I can remove the pthread dependency, however they are needed for proper static linking. It seems that since osg depends on OpenThreads and OpenThreads depends on pthread, this pthread requirement is needed. However you are right. For dynamic linking I do not need the extra

Re: [osg-users] Settings for the GPU Challenged?

2008-03-24 Thread Jean-Sebastien Guay
Hello Rick, Is there a way to set the resolution of the screen itself for gaming? Lets say you have your viewer window full screen, but the player is on a machine that does not have quite the hot graphics card, so they want to dump their resolution to keep the frame rate up. OSG itself

Re: [osg-users] Settings for the GPU Challenged?

2008-03-24 Thread Jean-Sebastien Guay
Hi Rick, Err, I said on the topic of changing resolutions: OSG itself does not do this, [...] Seems I was wrong from the other replies on this topic. I hadn't noticed the new viewer allowed this... I was under the impression it only allowed an undecorated window of the given size, without

Re: [osg-users] Issues with osgText in 2.3.x

2008-03-16 Thread Jean-Sebastien Guay
Hi Gordon, Could not wait until Monday so I came in to work test your suggestion ;) :-) Setting the data variance to dynamic seems to have fix the issue, one to remember Good to know. That's generally a good idea for things you're modifying at run time (vertex buffers, osgText, etc. -

Re: [osg-users] OpenSceneGraph-2.3.5 and VirtualPlanetBuilder-0.9.6 dev release tagged.

2008-03-14 Thread Jean-Sebastien Guay
Hello Robert, Both these projects are nearing the point that I could probably do OSG-2.4 and VPB-1.0 release quite soon, feature wise I feel they both are pretty near feature complete enough to go with a stable release, so its really about making sure they are robust enough and compile

Re: [osg-users] OpenSceneGraph-2.3.5 and VirtualPlanetBuilder-0.9.6 dev release tagged.

2008-03-14 Thread Jean-Sebastien Guay
Hi again Robert, Both these projects are nearing the point that I could probably do OSG-2.4 and VPB-1.0 release quite soon, feature wise I feel they both are pretty near feature complete enough to go with a stable release, so its really about making sure they are robust enough and compile

Re: [osg-users] OpenSceneGraph-2.3.4 dev and VirtualPlanetBuilder-0.9.5 dev releases tagged.

2008-01-29 Thread Jean-Sebastien Guay
-- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] How to modify the scenegraph after viewer runs

2008-01-29 Thread Jean-Sebastien Guay
on and be able to adapt that to your needs. Hope this helps, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org

Re: [osg-users] dc users group picture

2008-01-28 Thread Jean-Sebastien Guay
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Re: [osg-users] old wiki (was: Arggh! Frustrating compiler error! OS X XCode3.0.)

2008-01-28 Thread Jean-Sebastien Guay
by Google or something like that. Just a suggestion to possibly prevent further confusion from new users. J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org

Re: [osg-users] old wiki (was: Arggh! Frustrating compiler error! OS X XCode3.0.)

2008-01-28 Thread Jean-Sebastien Guay
that was on the old wiki but isn't on the new one? (or at least equivalent information...) J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing

Re: [osg-users] release 2.2.0 missing the solution (.sln) for MS VS build

2008-01-28 Thread Jean-Sebastien Guay
/osg/wiki/Support/PlatformSpecifics/VisualStudio Good luck, and don't hesitate to ask further questions here. J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org

Re: [osg-users] Small VPB patches for Windows

2008-01-28 Thread Jean-Sebastien Guay
Hi Robert, Did you integrate the other small fixes that started this thread though? Sorry, I didn't see the following message until I had sent this one. Thanks! J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http

Re: [osg-users] Small VPB patches for Windows

2008-01-28 Thread Jean-Sebastien Guay
works on Windows at all (albeit the path through ssh not being tested, only on one local machine) should be interesting to you, in any case. Thanks! J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02

Re: [osg-users] dc users group picture

2008-01-27 Thread Jean-Sebastien Guay
Hi Bob, hi gang, here's a picture of the late attendees at the dc users group. we had two more early on as well. thanks to all who attended! bob Nice photo, got a higher res version for the site? Thanks, J-S -- __ Jean-Sebastien Guay

Re: [osg-users] user meeting (WAS Siggraph Course)

2008-01-25 Thread Jean-Sebastien Guay
and the new). Also please add other memorable past events to the page, as I'm sure there have been more than just those two! Siggraph BOFs for example, or anything else. Thanks, J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED

Re: [osg-users] Small VPB patches for Windows

2008-01-25 Thread Jean-Sebastien Guay
-- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ world_20k_10k_4_noarchive.vpb Description: Binary data world_20k_10k_4_archive.vpb Description: Binary data 0.084254 :setDistributedBuildSplitLevel=2 0.149745 :Generated tasks file

Re: [osg-users] user meeting (WAS Siggraph Course)

2008-01-24 Thread Jean-Sebastien Guay
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Re: [osg-users] Win32 VS8.0 crash on exit in debugger, related to freetype

2008-01-24 Thread Jean-Sebastien Guay
that displays text, it crashes on exit in the freetype lib? Thanks, maybe together we can get to the bottom of this... J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org

Re: [osg-users] Win32 VS8.0 crash on exit in debugger, related to freetype

2008-01-24 Thread Jean-Sebastien Guay
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Re: [osg-users] OpenSceneGraph-2.3.3 dev and VirtualPlanetBuilder-0.9.4 dev releases tagged.

2008-01-22 Thread Jean-Sebastien Guay
-- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Testing of OSG and VPB SVN

2008-01-21 Thread Jean-Sebastien Guay
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Re: [osg-users] Testing of OSG and VPB SVN

2008-01-21 Thread Jean-Sebastien Guay
unresolved externals are gone. So it was just OSG and VPB being out of sync. Builds fine on Windows now. Good work. J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org

Re: [osg-users] eventState problem in CompositeViewer?

2008-01-20 Thread Jean-Sebastien Guay
business trip and find this fixed! :-) Good luck, J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users

Re: [osg-users] osgViewer::View::getCameraContainingPosition() returns weird results when using slave cameras

2008-01-19 Thread Jean-Sebastien Guay
have enough to reproduce the situation pretty easily. I'm not familiar with the code myself so I'll wait and see if you can find anything. If you need anything else just ask. Thanks, J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED

Re: [osg-users] osgViewer::Viewer vs osgViewer::CompositeViewer

2008-01-18 Thread Jean-Sebastien Guay
. J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] osgViewer::Viewer vs osgViewer::CompositeViewer

2008-01-18 Thread Jean-Sebastien Guay
having access to the added flexibility for when you need it). But I can understand your position. We'll keep this code local. Thanks for your explanations! J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http

Re: [osg-users] osgViewer::Viewer vs osgViewer::CompositeViewer

2008-01-18 Thread Jean-Sebastien Guay
, but for multiple views (when appropriate). This will help us set up the simple cases more easily. Would you accept those as a submission? Thanks again -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02

[osg-users] osgViewer::View::getCameraContainingPosition() returns weird results when using slave cameras

2008-01-18 Thread Jean-Sebastien Guay
= 10 - local_y = 1014 and indeed, if I run the same example with -2, I get the expected results. Is there some additional transformation I need to make to the returned results in order to get what I'm expecting? Thanks, J-S -- __ Jean-Sebastien

Re: [osg-users] osgHUD 0.1.4 (testing)

2008-01-18 Thread Jean-Sebastien Guay
fine and the osghudmenu example runs well. Good work! J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users

Re: [osg-users] osgViewer::View::getCameraContainingPosition() returns weird results when using slave cameras

2008-01-18 Thread Jean-Sebastien Guay
-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org//* OpenSceneGraph example, osgpick. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software

Re: [osg-users] osgHUD 0.1.4 (testing)

2008-01-18 Thread Jean-Sebastien Guay
-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgPPU now also on MsWindows

2008-01-17 Thread Jean-Sebastien Guay
effects to be implemented in a straightforward way. Good work! J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg

Re: [osg-users] osgViewer::Viewer vs osgViewer::CompositeViewer

2008-01-17 Thread Jean-Sebastien Guay
-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgHUD compilation on Windows

2008-01-16 Thread Jean-Sebastien Guay
-- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ osgHUD.diff Description: Binary data ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] VPB in SVN

2008-01-16 Thread Jean-Sebastien Guay
there are any other issues right now, unless you want me to download some other data set and do some tests on it... The next step seems to be documenting and testing the distributed database generation. Thanks for your help, J-S -- __ Jean-Sebastien

Re: [osg-users] osgHUD compilation on Windows

2008-01-16 Thread Jean-Sebastien Guay
... Sorry about that. J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] osgHUD compilation on Windows

2008-01-16 Thread Jean-Sebastien Guay
out it was the usual problem of linking a debug executable to release libs (and vice versa). The necessary changes are attached. I'll fix the iterator issue and then make some screenshots next. J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED

Re: [osg-users] osgHUD compilation on Windows

2008-01-16 Thread Jean-Sebastien Guay
the examples run on Windows. I'll take screenshots to make sure the output is the same (should be, but I'm not sure). J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ Window.diff

Re: [osg-users] osgHUD compilation on Windows

2008-01-16 Thread Jean-Sebastien Guay
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Re: [osg-users] VPB in SVN

2008-01-16 Thread Jean-Sebastien Guay
, that would cause a black edge where the texture tiles meet... If this is the case, proper use of the texture border would eliminate the problem. Yep, that's whay Robert ended up doing. Thanks, J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED

Re: [osg-users] Real-time water rendering

2008-01-15 Thread Jean-Sebastien Guay
(the submarine is really ugly, but the water surface looks nice, especially in movement :-) ). J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg

Re: [osg-users] What changed with ShadowMap in 2.3.x?

2008-01-15 Thread Jean-Sebastien Guay
) borders, which caused the visual result we were getting. J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users

Re: [osg-users] What changed with ShadowMap in 2.3.x?

2008-01-15 Thread Jean-Sebastien Guay
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Re: [osg-users] What changed with ShadowMap in 2.3.x?

2008-01-15 Thread Jean-Sebastien Guay
in that code for the last week or so. I should have thought of giving more detail since that probably isn't your case. :-) J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org

Re: [osg-users] VPB in SVN

2008-01-15 Thread Jean-Sebastien Guay
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Re: [osg-users] VPB in SVN

2008-01-15 Thread Jean-Sebastien Guay
on your end? J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] osgHUD compilation on Windows

2008-01-15 Thread Jean-Sebastien Guay
and the discussion here this really seems like osgHUD is on the path to becoming a really useful nodekit. I hope I can help in some small way. Good work. J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http

Re: [osg-users] osgHUD compilation on Windows

2008-01-15 Thread Jean-Sebastien Guay
: if the DLL has trouble loading or finding symbols, it might throw strange exceptions, and it might result in unreadable output from a function being called from the DLL... I'll keep you posted. J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED

Re: [osg-users] VPB in SVN

2008-01-15 Thread Jean-Sebastien Guay
sure it's not something in my setup or something platform-specific. J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list

[osg-users] osgShadow::ShadowMap and _receivesShadowTraversalMask

2008-01-14 Thread Jean-Sebastien Guay
, but is there another way? Thanks, J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] osgShadow::ShadowMap and _receivesShadowTraversalMask

2008-01-14 Thread Jean-Sebastien Guay
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