class
does both types of viewports.
Hope this helps,
J-S
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haven't, and I always thought the spec specified 8 as the max number.
I've always used that value directly.
J-S
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that the setting is still
there if someone wants to use it but it doesn't start spewing out all
those warnings by default without conscious action from the person
running CMake.
Comments?
J-S
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-optimizations afterwards, but it's a good starting point
if you want to see what it looks like.
Hope this helps,
J-S
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Hi Wojtek,
This shows that problem is wider and not limited to windows. It looks like
GL objects visitor in Renderer thread started by Viewer:: Realize may ovelap
with first updateTraversal. I guess its turn for Robert move ;-)
I just booted up my Ubuntu partition, and I can confirm what
So, I think you don't need the macro at all for 2.4.8 and greater.
Are all the input libraries to LINK_INTERNAL things that CMake is building?
Should be (in this case). I'll try to see what I can find out, but I
really did see the case where generating with 2.6 would not get the .lib
appended
Hi Gordon,
Running some tests with osgviewer I noticed it always comes up full
screen, any way on the command line to make it come up windowed ?
did not see an option with --help
Others have suggested OSG_WINDOW, but you can also pass --window x y w h
on the command line. Most of the time
Hi Paul,
Thanks J-S -- If no one posted any bugs, I wouldn't think it was being
used.
Not using it actively yet, but I was curious. You know me, I'm the OSG
early adopter! :-)
Not enough info to figure out what's going on. Last thing that happens is
you processed some texture palette
Just correcting something I said without really checking:
osgviewer with OSG_SCREEN x in the environment (there should probably be
a command line argument for this too) is the same as
osgViewer::View::setUpViewOnSingleScreen(x).
There is a command line argument, as Robert pointed out:
Hello Art,
I can remove the pthread dependency, however they are
needed for proper static linking. It seems that since
osg depends on OpenThreads and OpenThreads depends on
pthread, this pthread requirement is needed.
However you are right. For dynamic linking I do not
need the extra
Hello Rick,
Is there a way to set the resolution of the screen itself for gaming?
Lets say you have your viewer window full screen, but the player is on
a machine that does not have quite the hot graphics card, so they want
to dump their resolution to keep the frame rate up.
OSG itself
Hi Rick,
Err, I said on the topic of changing resolutions:
OSG itself does not do this, [...]
Seems I was wrong from the other replies on this topic. I hadn't noticed
the new viewer allowed this... I was under the impression it only
allowed an undecorated window of the given size, without
Hi Gordon,
Could not wait until Monday so I came in to work test your suggestion ;)
:-)
Setting the data variance to dynamic seems to have fix the issue, one to
remember
Good to know. That's generally a good idea for things you're modifying
at run time (vertex buffers, osgText, etc. -
Hello Robert,
Both these projects are nearing the point that I could probably do
OSG-2.4 and VPB-1.0 release quite soon, feature wise I feel they both
are pretty near feature complete enough to go with a stable release,
so its really about making sure they are robust enough and compile
Hi again Robert,
Both these projects are nearing the point that I could probably do
OSG-2.4 and VPB-1.0 release quite soon, feature wise I feel they both
are pretty near feature complete enough to go with a stable release,
so its really about making sure they are robust enough and compile
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on and be able to adapt that to your needs.
Hope this helps,
J-S
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by Google or something like that.
Just a suggestion to possibly prevent further confusion from new users.
J-S
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that was on the old wiki but
isn't on the new one? (or at least equivalent information...)
J-S
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Good luck, and don't hesitate to ask further questions here.
J-S
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Hi Robert,
Did you integrate the other small fixes that started
this thread though?
Sorry, I didn't see the following message until I had sent this one. Thanks!
J-S
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works on Windows at all (albeit the path through ssh not
being tested, only on one local machine) should be interesting to you, in any
case.
Thanks!
J-S
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Hi Bob,
hi gang, here's a picture of the late attendees at the dc users group.
we had two more early on as well. thanks to all who attended! bob
Nice photo, got a higher res version for the site?
Thanks,
J-S
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and the new). Also please add other memorable past events to the page, as
I'm sure there have been more than just those two! Siggraph BOFs for example,
or anything else.
Thanks,
J-S
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world_20k_10k_4_noarchive.vpb
Description: Binary data
world_20k_10k_4_archive.vpb
Description: Binary data
0.084254 :setDistributedBuildSplitLevel=2
0.149745 :Generated tasks file
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that displays text, it crashes on exit in the freetype lib?
Thanks, maybe together we can get to the bottom of this...
J-S
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unresolved externals are gone. So it was just OSG and VPB being out of
sync.
Builds fine on Windows now. Good work.
J-S
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business trip and find this fixed! :-)
Good luck,
J-S
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have enough to reproduce the situation pretty
easily. I'm not familiar with the code myself so I'll wait and see if you can
find anything.
If you need anything else just ask. Thanks,
J-S
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.
J-S
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having access to the added flexibility for when you need
it). But I can understand your position. We'll keep this code local.
Thanks for your explanations!
J-S
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, but for multiple views (when
appropriate). This will help us set up the simple cases more easily. Would you
accept those as a submission?
Thanks again
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= 10 - local_y = 1014
and indeed, if I run the same example with -2, I get the expected results.
Is there some additional transformation I need to make to the returned results
in order to get what I'm expecting?
Thanks,
J-S
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fine and the osghudmenu example runs well. Good work!
J-S
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-S
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http://whitestar02.webhop.org//* OpenSceneGraph example, osgpick.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software
-Sebastien Guay [EMAIL PROTECTED]
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effects to be implemented in a straightforward way. Good
work!
J-S
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osgHUD.diff
Description: Binary data
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there are any other issues right now, unless you want me to
download some other data set and do some tests on it... The next step seems to
be documenting and testing the distributed database generation.
Thanks for your help,
J-S
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... Sorry about that.
J-S
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out it was the usual
problem of linking a debug executable to release libs (and vice versa). The
necessary changes are attached.
I'll fix the iterator issue and then make some screenshots next.
J-S
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the examples run on Windows. I'll take screenshots to make sure the
output is the same (should be, but I'm not sure).
J-S
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Window.diff
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, that
would cause a black edge where the texture tiles meet... If this is the
case, proper use of the texture border would eliminate the problem.
Yep, that's whay Robert ended up doing.
Thanks,
J-S
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(the submarine is really ugly, but the water surface looks
nice, especially in movement :-) ).
J-S
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) borders, which caused the visual result
we were getting.
J-S
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in that
code for the last week or so. I should have thought of giving more detail since
that probably isn't your case. :-)
J-S
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on your end?
J-S
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and the discussion here this really seems like osgHUD
is on the path to becoming a really useful nodekit. I hope I can help in some
small way. Good work.
J-S
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:
if the DLL has trouble loading or finding symbols, it might throw strange
exceptions, and it might result in unreadable output from a function being
called from the DLL...
I'll keep you posted.
J-S
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sure
it's not something in my setup or something platform-specific.
J-S
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, but is there another way?
Thanks,
J-S
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