Robert Osfield, Paul Martz, Shayne Tuller, thanks for your responses
to a newbie question.
Randolph
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On Mon, Mar 30, 2009 at 6:03 AM, R Fritz rfr...@u.washington.edu wrote:
I guess I'm not too surprised. There seems to be an overall lack of
expertise in 3D graphics. Lots of people practice it without adequate
training or education. Ever look at a GL capture of SketchUp? It's utter
crap,
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Robert Osfield wrote:
Another thing that SGI used to do
was promote the use of scene graphs to solve this problem but moving
software vendors up the food chain so they could take advantage of all
the know how and avoid the pitfalls.
This is
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Robert Osfield wrote:
Hi Jan,
I wasn't trying to suggest the OSG as the specific solution to the
AutoCAD/Sketch3D graphics programming woes, but making a parallel
between the role of scene graph that SGI used to promote as a solution
to making
Hi Jan,
I wasn't trying to suggest the OSG as the specific solution to the
AutoCAD/Sketch3D graphics programming woes, but making a parallel between
the role of scene graph that SGI used to promote as a solution to making
better use of hardware, and the role that the OSG has today.
Although we
On Mar 30, 2009, at 1:07 AM, Robert Osfield wrote:
On Mon, Mar 30, 2009 at 6:03 AM, R Fritz rfr...@u.washington.edu
wrote:
I guess I'm not too surprised. There seems to be an overall lack of
expertise in 3D graphics. Lots of people practice it without
adequate
training or education. Ever
Hi Ralf,
On Mon, Mar 30, 2009 at 5:08 PM, R Fritz rfr...@u.washington.edu wrote:
That would be a substantial improvement for more complex models and
walkthrough--it is no fun to wait for your software to catch up with your
mouse. If it can be done without affecting the model editing
Sent: Sunday, March 29, 2009 11:03 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC
I guess I'm not too surprised. There seems to be an overall lack of
expertise in 3D graphics. Lots of people practice it without adequate
training or education. Ever look at a GL capture
-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Monday, March 30, 2009 12:59 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] OpenGL 3.1 at GDC
If the tool starts to act sluggish when rendering complex models, then
moving
Jan Ciger wrote:
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hanne...@gmx.at wrote:
http://store.steampowered.com/hwsurvey Steam Hardware Survey
24,75% dx10 system, dx10 gpu and vista 27,28% dx10 gpu on xp
27,60% dx9 sm 2b 3.0 7,25 dx9 sm2 gpu 13,12 dx8 gpu and below
Self selective
Hi Hannes,
On Sun, Mar 29, 2009 at 8:54 AM, hanne...@gmx.at hanne...@gmx.at wrote:
the developers care about how much does it cost to make the game. does
opengl and osg lower time and cost to make games?
I think that depends upon the game type and the platforms they are trying to
market
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Hi,
hanne...@gmx.at wrote:
if osg wants to address the game market it needs to have advantages and
these have to be communicated.
Hannes, I do not see anyone saying that the goal of OSG is to be a game
engine :( I think that is the main problem
I don't think the OSG is ready for an all out marketing assult on
the games market. There are soft targets that will be the easy sell
- these are the ones to court first, leave the hard core Windows
centric games companies till much later. The desktop market share
is changing with
I think I can concur with this - I had the pleasure to work with AutoCAD
to get
some CAD models exported so that they can be visualized in OSG and the 3D
rendering they have in there is about the crappiest, slowest and most
user
unfriendly I have ever seen. Even Doom 1 in 1993 was working
I guess I'm not too surprised. There seems to be an overall lack of
expertise in 3D graphics. Lots of people practice it without adequate
training or education. Ever look at a GL capture of SketchUp? It's
utter
crap, glBegin/glEnd all the way.
Would fixing the OpenGL problems of SketchUp
Hi Hannes,
s perception that needs to be cracked first.
http://www.engadget.com/2009/03/27/havok-and-amd-show-off-opencl-with-pretty-pretty-dresses/
i think it is important to get the maximum out of the hardware, for example
minimum 30 fps and all over 60fps goes into quality.
it is about
hi robert,
Robert Osfield wrote:
http://www.solidsmack.com/solidworks-opengl-direct3d-gpu-comparison-cad/2008-09-01/
Highlights of Autodesk Inventor OpenGL to DirectX Evolution from
“Norbert” - Autodesk Inventor Graphics Team
Interesting link to the solidworks blog about OpenGL-Direct3D,
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hanne...@gmx.at wrote:
http://store.steampowered.com/hwsurvey Steam Hardware Survey
24,75% dx10 system, dx10 gpu and vista 27,28% dx10 gpu on xp
27,60% dx9 sm 2b 3.0 7,25 dx9 sm2 gpu 13,12 dx8 gpu and below
Self selective survey's can be
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Robert Osfield wrote:
Interesting link to the solidworks blog about OpenGL-Direct3D, in
particular the quotes from the Autodesk/Inventor develop/marketing.
Valid points are that not al OpenGL drivers are great. But the the
inference that
Robert Osfield wrote:
Hi Hannes,
On Wed, Mar 25, 2009 at 10:30 AM, hanne...@gmx.at hanne...@gmx.at
wrote:
you just brought to me the insight why the game developers use d3d.
because they do not care if it runs in some years, they make the
money now. they see how much does the development of
Hi Hannes,
On Tue, Mar 24, 2009 at 11:33 PM, hanne...@gmx.at hanne...@gmx.at wrote:
opengl is 2 years behind direct3d and direct3d is better. and now there is
d3d10 and d3d11 will even be better and d3d9 already had instancing and
opengl is now only a copy of d3d10 and more robust drivers is
Hi,
Robert Osfield wrote:
Hi Hannes,
On Tue, Mar 24, 2009 at 11:33 PM, hanne...@gmx.at
mailto:hanne...@gmx.at hanne...@gmx.at mailto:hanne...@gmx.at wrote:
opengl is 2 years behind direct3d and direct3d is better. and now
there is d3d10 and d3d11 will even be better and d3d9 already
J.P. Delport wrote:
Hi,
Robert Osfield wrote:
Hi Hannes,
On Tue, Mar 24, 2009 at 11:33 PM, hanne...@gmx.at
mailto:hanne...@gmx.at hanne...@gmx.at mailto:hanne...@gmx.at
wrote:
opengl is 2 years behind direct3d and direct3d is better. and now
there is d3d10 and d3d11 will even be
On Wed, Mar 25, 2009 at 9:55 AM, hanne...@gmx.at hanne...@gmx.at wrote:
YES :)))
but robert, thanks for your arguments! i will use them there. ;)
Opps, thought you were flaming Paul with the standard MS D3D spin.
Robert.
Robert Osfield wrote:
Hi Hannes,
On Tue, Mar 24, 2009 at 11:33 PM, hanne...@gmx.at hanne...@gmx.at wrote:
opengl is 2 years behind direct3d and direct3d is better. and now there is
d3d10 and d3d11 will even be better and d3d9 already had instancing and
opengl is now only a copy of d3d10 and
Hi Hannes,
On Wed, Mar 25, 2009 at 10:30 AM, hanne...@gmx.at hanne...@gmx.at wrote:
you just brought to me the insight why the game developers use d3d. because
they do not care if it runs in some years, they make the money now. they see
how much does the development of the game cost and how
I took the liberty to post a link to Pauls article in the GameDev.net forums:
http://www.gamedev.net/community/forums/topic.asp?topic_id=528879.
Thought it was interesting to see what the GameDev.net community said about the
3.1 release, since the 3.0 release caused a lot of reactions:
YES :)))
but robert, thanks for your arguments! i will use them there. ;)
best regards to all and other arguments are welcome too!
:-) Thanks for translating the German. At the start of that blog, I said
graphics APIs were like religion and politics, and those
I'd like to attempt to dispel the myth that game development wouldn't
benefit from a stable cross platform API.
The application software stack is more complex than a single monolithic
chunk of code. Supporting any application or game title is a myriad of
internal proprietary core libraries, many
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Wednesday, March 25, 2009 2:53 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC
With OpenGL you can migrate
...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Wednesday, March 25, 2009 8:31 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] OpenGL 3.1 at GDC
YES :)))
but robert, thanks for your arguments! i will use them there. ;)
best regards to all and other arguments
@lists.openscenegraph.org
Subject: Re: [osg-users] OpenGL 3.1 at GDC
I took the liberty to post a link to Pauls article in the GameDev.net
forums: http://www.gamedev.net/community/forums/topic.asp?topic_id=528879.
Thought it was interesting to see what the GameDev.net community said about
the 3.1
: Re: [osg-users] OpenGL 3.1 at GDC
Are you implying that the current D3D is not backwards compatible with
previous versions? I believe that a current D3D application can query
earlier versions of the D3D interface through COM. A D3D 3.0 application can
still run under D3D 10.0 as I understand
Hi Shayne,
2009/3/25 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
shayne.tuel...@hill.af.mil
Are you implying that the current D3D is not backwards compatible with
previous versions? I believe that a current D3D application can query
earlier versions of the D3D interface through COM. A D3D
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Wednesday, March 25, 2009 9:20 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Does that D3D 3.0 app get access to any new
-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Wednesday, March 25, 2009 9:20 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Does that D3D 3.0 app get access to any new features
...@lists.openscenegraph.org] On Behalf Of Tueller,
Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Wednesday, March 25, 2009 9:09 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Paul,
In what way has D3D screwed the existing user base with each new release?
I'm not trying to argue your point, I
My point is that the DX3 and DX10 APIs are not compatible. The fact that the
DX system allows apps to request DX3-only runtime on a DX10-capable
implementation implies support but does not imply compatibility.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Wednesday, March 25, 2009 9:23 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Hi Shayne,
2009/3/25 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
shayne.tuel
: Wednesday, March 25, 2009 9:57 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] OpenGL 3.1 at GDC
My point is that the DX3 and DX10 APIs are not compatible. The fact that the
DX system allows apps to request DX3-only runtime on a DX10-capable
implementation implies support but does not imply
I realize that by speaking out, I'm running the risk of looking just as
closed-minded, opinionated, and foolish as we view the D3D community. If I'm
ever _way_ off base, please call me on it. I'd rather be quiet than somehow
do OpenGL a disservice.
Paul Martz
Skew Matrix Software LLC
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Wednesday, March 25, 2009 11:05 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] OpenGL 3.1 at GDC
I realize that by speaking out, I'm running the risk of looking just as
closed-minded, opinionated, and foolish as we
Here's a smattering of OpenGL 3.1 commentary.
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=2
54833nt=allfpart=1
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=2
55002#Post255002
I've already written and posted an OpenGL 3.1 blog, and you can read it
here...
http://www.skew-matrix.com/bb/viewtopic.php?f=3t=4
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Hi Paul,
Ooh
Hi Paul,
On Tue, Mar 24, 2009 at 2:16 PM, Paul Martz pma...@skew-matrix.com wrote:
I've already written and posted an OpenGL 3.1 blog, and you can read it
here...
http://www.skew-matrix.com/bb/viewtopic.php?f=3t=4
Thanks for putting up the entry, like your previous entry it's an excellent
] On Behalf Of Robert
Osfield
Sent: Tuesday, March 24, 2009 8:31 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Hi Paul,
On Tue, Mar 24, 2009 at 2:16 PM, Paul Martz pma...@skew-matrix.com wrote:
I've already written and posted an OpenGL 3.1 blog, and you can read it
here
Hi Paul,
FYI, the specs are now posted:
Nice, thanks for keeping us up to date, looks like I have some reading
to do :-)
J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
] On Behalf Of
Jean-Sébastien Guay
Sent: Tuesday, March 24, 2009 11:16 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Hi Paul,
FYI, the specs are now posted:
Nice, thanks for keeping us up to date, looks like I have some reading to do
:-)
J-S
Paul Martz wrote:
A little less reading than in the past... 3.0 spec was 510 pages, 3.1 is 352
pages. :-)
but i gave some people something to read. ;)
german speaking forum
http://www.forum-3dcenter.org/vbulletin/showthread.php?p=7189462#post7189462
if the full quote is not ok for you i will
...@gmx.at
Sent: Tuesday, March 24, 2009 1:33 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Paul Martz wrote:
A little less reading than in the past... 3.0 spec was 510 pages, 3.1
is 352 pages. :-)
but i gave some people something to read. ;)
german speaking forum
http
...@lists.openscenegraph.org] On Behalf Of
hanne...@gmx.at
Sent: Tuesday, March 24, 2009 1:33 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Paul Martz wrote:
A little less reading than in the past... 3.0 spec was 510 pages, 3.1
is 352 pages. :-)
but i gave some people something to read
Anyone at GDC this week should read this and attend if possible. Looks like
it all goes down tomorrow.
www.khronos.org.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
___
osg-users mailing
Hi Paul,
Anyone at GDC this week should read this and attend if possible. Looks
like it all goes down tomorrow.
www.khronos.org http://www.khronos.org.
Ooh, please keep us updated. I can't be at GDC (maybe next year) but I'd
like to know what's going to be revealed... Are most/all
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