Re: [osg-users] OpenGL 3.1 at GDC

2009-04-01 Thread R Fritz
Robert Osfield, Paul Martz, Shayne Tuller, thanks for your responses to a newbie question. Randolph ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Robert Osfield
On Mon, Mar 30, 2009 at 6:03 AM, R Fritz rfr...@u.washington.edu wrote: I guess I'm not too surprised. There seems to be an overall lack of expertise in 3D graphics. Lots of people practice it without adequate training or education. Ever look at a GL capture of SketchUp? It's utter crap,

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Another thing that SGI used to do was promote the use of scene graphs to solve this problem but moving software vendors up the food chain so they could take advantage of all the know how and avoid the pitfalls. This is

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Jan, I wasn't trying to suggest the OSG as the specific solution to the AutoCAD/Sketch3D graphics programming woes, but making a parallel between the role of scene graph that SGI used to promote as a solution to making

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Robert Osfield
Hi Jan, I wasn't trying to suggest the OSG as the specific solution to the AutoCAD/Sketch3D graphics programming woes, but making a parallel between the role of scene graph that SGI used to promote as a solution to making better use of hardware, and the role that the OSG has today. Although we

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread R Fritz
On Mar 30, 2009, at 1:07 AM, Robert Osfield wrote: On Mon, Mar 30, 2009 at 6:03 AM, R Fritz rfr...@u.washington.edu wrote: I guess I'm not too surprised. There seems to be an overall lack of expertise in 3D graphics. Lots of people practice it without adequate training or education. Ever

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Robert Osfield
Hi Ralf, On Mon, Mar 30, 2009 at 5:08 PM, R Fritz rfr...@u.washington.edu wrote: That would be a substantial improvement for more complex models and walkthrough--it is no fun to wait for your software to catch up with your mouse. If it can be done without affecting the model editing

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Paul Martz
Sent: Sunday, March 29, 2009 11:03 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC I guess I'm not too surprised. There seems to be an overall lack of expertise in 3D graphics. Lots of people practice it without adequate training or education. Ever look at a GL capture

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Monday, March 30, 2009 12:59 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] OpenGL 3.1 at GDC If the tool starts to act sluggish when rendering complex models, then moving

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-29 Thread hanne...@gmx.at
Jan Ciger wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 hanne...@gmx.at wrote: http://store.steampowered.com/hwsurvey Steam Hardware Survey 24,75% dx10 system, dx10 gpu and vista 27,28% dx10 gpu on xp 27,60% dx9 sm 2b 3.0 7,25 dx9 sm2 gpu 13,12 dx8 gpu and below Self selective

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-29 Thread Robert Osfield
Hi Hannes, On Sun, Mar 29, 2009 at 8:54 AM, hanne...@gmx.at hanne...@gmx.at wrote: the developers care about how much does it cost to make the game. does opengl and osg lower time and cost to make games? I think that depends upon the game type and the platforms they are trying to market

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, hanne...@gmx.at wrote: if osg wants to address the game market it needs to have advantages and these have to be communicated. Hannes, I do not see anyone saying that the goal of OSG is to be a game engine :( I think that is the main problem

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-29 Thread R Fritz
I don't think the OSG is ready for an all out marketing assult on the games market. There are soft targets that will be the easy sell - these are the ones to court first, leave the hard core Windows centric games companies till much later. The desktop market share is changing with

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-29 Thread Paul Martz
I think I can concur with this - I had the pleasure to work with AutoCAD to get some CAD models exported so that they can be visualized in OSG and the 3D rendering they have in there is about the crappiest, slowest and most user unfriendly I have ever seen. Even Doom 1 in 1993 was working

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-29 Thread R Fritz
I guess I'm not too surprised. There seems to be an overall lack of expertise in 3D graphics. Lots of people practice it without adequate training or education. Ever look at a GL capture of SketchUp? It's utter crap, glBegin/glEnd all the way. Would fixing the OpenGL problems of SketchUp

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-28 Thread Robert Osfield
Hi Hannes, s perception that needs to be cracked first. http://www.engadget.com/2009/03/27/havok-and-amd-show-off-opencl-with-pretty-pretty-dresses/ i think it is important to get the maximum out of the hardware, for example minimum 30 fps and all over 60fps goes into quality. it is about

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-28 Thread hanne...@gmx.at
hi robert, Robert Osfield wrote: http://www.solidsmack.com/solidworks-opengl-direct3d-gpu-comparison-cad/2008-09-01/ Highlights of Autodesk Inventor OpenGL to DirectX Evolution from “Norbert” - Autodesk Inventor Graphics Team Interesting link to the solidworks blog about OpenGL-Direct3D,

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 hanne...@gmx.at wrote: http://store.steampowered.com/hwsurvey Steam Hardware Survey 24,75% dx10 system, dx10 gpu and vista 27,28% dx10 gpu on xp 27,60% dx9 sm 2b 3.0 7,25 dx9 sm2 gpu 13,12 dx8 gpu and below Self selective survey's can be

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Interesting link to the solidworks blog about OpenGL-Direct3D, in particular the quotes from the Autodesk/Inventor develop/marketing. Valid points are that not al OpenGL drivers are great. But the the inference that

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-27 Thread hanne...@gmx.at
Robert Osfield wrote: Hi Hannes, On Wed, Mar 25, 2009 at 10:30 AM, hanne...@gmx.at hanne...@gmx.at wrote: you just brought to me the insight why the game developers use d3d. because they do not care if it runs in some years, they make the money now. they see how much does the development of

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Robert Osfield
Hi Hannes, On Tue, Mar 24, 2009 at 11:33 PM, hanne...@gmx.at hanne...@gmx.at wrote: opengl is 2 years behind direct3d and direct3d is better. and now there is d3d10 and d3d11 will even be better and d3d9 already had instancing and opengl is now only a copy of d3d10 and more robust drivers is

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread J.P. Delport
Hi, Robert Osfield wrote: Hi Hannes, On Tue, Mar 24, 2009 at 11:33 PM, hanne...@gmx.at mailto:hanne...@gmx.at hanne...@gmx.at mailto:hanne...@gmx.at wrote: opengl is 2 years behind direct3d and direct3d is better. and now there is d3d10 and d3d11 will even be better and d3d9 already

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread hanne...@gmx.at
J.P. Delport wrote: Hi, Robert Osfield wrote: Hi Hannes, On Tue, Mar 24, 2009 at 11:33 PM, hanne...@gmx.at mailto:hanne...@gmx.at hanne...@gmx.at mailto:hanne...@gmx.at wrote: opengl is 2 years behind direct3d and direct3d is better. and now there is d3d10 and d3d11 will even be

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Robert Osfield
On Wed, Mar 25, 2009 at 9:55 AM, hanne...@gmx.at hanne...@gmx.at wrote: YES :))) but robert, thanks for your arguments! i will use them there. ;) Opps, thought you were flaming Paul with the standard MS D3D spin. Robert.

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread hanne...@gmx.at
Robert Osfield wrote: Hi Hannes, On Tue, Mar 24, 2009 at 11:33 PM, hanne...@gmx.at hanne...@gmx.at wrote: opengl is 2 years behind direct3d and direct3d is better. and now there is d3d10 and d3d11 will even be better and d3d9 already had instancing and opengl is now only a copy of d3d10 and

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Robert Osfield
Hi Hannes, On Wed, Mar 25, 2009 at 10:30 AM, hanne...@gmx.at hanne...@gmx.at wrote: you just brought to me the insight why the game developers use d3d. because they do not care if it runs in some years, they make the money now. they see how much does the development of the game cost and how

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Raymond Dahlberg
I took the liberty to post a link to Pauls article in the GameDev.net forums: http://www.gamedev.net/community/forums/topic.asp?topic_id=528879. Thought it was interesting to see what the GameDev.net community said about the 3.1 release, since the 3.0 release caused a lot of reactions:

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Paul Martz
YES :))) but robert, thanks for your arguments! i will use them there. ;) best regards to all and other arguments are welcome too! :-) Thanks for translating the German. At the start of that blog, I said graphics APIs were like religion and politics, and those

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Paul Martz
I'd like to attempt to dispel the myth that game development wouldn't benefit from a stable cross platform API. The application software stack is more complex than a single monolithic chunk of code. Supporting any application or game title is a myriad of internal proprietary core libraries, many

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
-Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, March 25, 2009 2:53 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC With OpenGL you can migrate

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Wednesday, March 25, 2009 8:31 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] OpenGL 3.1 at GDC YES :))) but robert, thanks for your arguments! i will use them there. ;) best regards to all and other arguments

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Paul Martz
@lists.openscenegraph.org Subject: Re: [osg-users] OpenGL 3.1 at GDC I took the liberty to post a link to Pauls article in the GameDev.net forums: http://www.gamedev.net/community/forums/topic.asp?topic_id=528879. Thought it was interesting to see what the GameDev.net community said about the 3.1

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Paul Martz
: Re: [osg-users] OpenGL 3.1 at GDC Are you implying that the current D3D is not backwards compatible with previous versions? I believe that a current D3D application can query earlier versions of the D3D interface through COM. A D3D 3.0 application can still run under D3D 10.0 as I understand

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Robert Osfield
Hi Shayne, 2009/3/25 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil Are you implying that the current D3D is not backwards compatible with previous versions? I believe that a current D3D application can query earlier versions of the D3D interface through COM. A D3D

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
-Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Wednesday, March 25, 2009 9:20 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] OpenGL 3.1 at GDC Does that D3D 3.0 app get access to any new

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Alberto Luaces
- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Wednesday, March 25, 2009 9:20 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] OpenGL 3.1 at GDC Does that D3D 3.0 app get access to any new features

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Paul Martz
...@lists.openscenegraph.org] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Wednesday, March 25, 2009 9:09 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Paul, In what way has D3D screwed the existing user base with each new release? I'm not trying to argue your point, I

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Paul Martz
My point is that the DX3 and DX10 APIs are not compatible. The fact that the DX system allows apps to request DX3-only runtime on a DX10-capable implementation implies support but does not imply compatibility. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, March 25, 2009 9:23 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Hi Shayne, 2009/3/25 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
: Wednesday, March 25, 2009 9:57 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] OpenGL 3.1 at GDC My point is that the DX3 and DX10 APIs are not compatible. The fact that the DX system allows apps to request DX3-only runtime on a DX10-capable implementation implies support but does not imply

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Paul Martz
I realize that by speaking out, I'm running the risk of looking just as closed-minded, opinionated, and foolish as we view the D3D community. If I'm ever _way_ off base, please call me on it. I'd rather be quiet than somehow do OpenGL a disservice. Paul Martz Skew Matrix Software LLC

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Wednesday, March 25, 2009 11:05 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] OpenGL 3.1 at GDC I realize that by speaking out, I'm running the risk of looking just as closed-minded, opinionated, and foolish as we

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Paul Martz
Here's a smattering of OpenGL 3.1 commentary. http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=2 54833nt=allfpart=1 http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=2 55002#Post255002

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread Paul Martz
I've already written and posted an OpenGL 3.1 blog, and you can read it here... http://www.skew-matrix.com/bb/viewtopic.php?f=3t=4 Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- Subject: Re: [osg-users] OpenGL 3.1 at GDC Hi Paul, Ooh

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread Robert Osfield
Hi Paul, On Tue, Mar 24, 2009 at 2:16 PM, Paul Martz pma...@skew-matrix.com wrote: I've already written and posted an OpenGL 3.1 blog, and you can read it here... http://www.skew-matrix.com/bb/viewtopic.php?f=3t=4 Thanks for putting up the entry, like your previous entry it's an excellent

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread Paul Martz
] On Behalf Of Robert Osfield Sent: Tuesday, March 24, 2009 8:31 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Hi Paul, On Tue, Mar 24, 2009 at 2:16 PM, Paul Martz pma...@skew-matrix.com wrote: I've already written and posted an OpenGL 3.1 blog, and you can read it here

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread Jean-Sébastien Guay
Hi Paul, FYI, the specs are now posted: Nice, thanks for keeping us up to date, looks like I have some reading to do :-) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread Paul Martz
] On Behalf Of Jean-Sébastien Guay Sent: Tuesday, March 24, 2009 11:16 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Hi Paul, FYI, the specs are now posted: Nice, thanks for keeping us up to date, looks like I have some reading to do :-) J-S

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread hanne...@gmx.at
Paul Martz wrote: A little less reading than in the past... 3.0 spec was 510 pages, 3.1 is 352 pages. :-) but i gave some people something to read. ;) german speaking forum http://www.forum-3dcenter.org/vbulletin/showthread.php?p=7189462#post7189462 if the full quote is not ok for you i will

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread Paul Martz
...@gmx.at Sent: Tuesday, March 24, 2009 1:33 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Paul Martz wrote: A little less reading than in the past... 3.0 spec was 510 pages, 3.1 is 352 pages. :-) but i gave some people something to read. ;) german speaking forum http

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread hanne...@gmx.at
...@lists.openscenegraph.org] On Behalf Of hanne...@gmx.at Sent: Tuesday, March 24, 2009 1:33 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Paul Martz wrote: A little less reading than in the past... 3.0 spec was 510 pages, 3.1 is 352 pages. :-) but i gave some people something to read

[osg-users] OpenGL 3.1 at GDC

2009-03-23 Thread Paul Martz
Anyone at GDC this week should read this and attend if possible. Looks like it all goes down tomorrow. www.khronos.org. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-23 Thread Jean-Sébastien Guay
Hi Paul, Anyone at GDC this week should read this and attend if possible. Looks like it all goes down tomorrow. www.khronos.org http://www.khronos.org. Ooh, please keep us updated. I can't be at GDC (maybe next year) but I'd like to know what's going to be revealed... Are most/all