Re: [osg-users] osgViewer + Fox Toolkit example

2007-08-21 Thread Robert Osfield
Hi Markus, I'm really not familiar with FOX at all, so can't really comment on how to fix things. I'd welcome bug fixes though :-) Robert. On 8/20/07, Markus Hein [EMAIL PROTECTED] wrote: Hi Robert, I don't know how you the threading model to something other than SingleThreaded, as

Re: [osg-users] s_serialize_readNodeFile_mutex in DatabasePager

2007-08-21 Thread Robert Osfield
On 8/20/07, Adrian Egli [EMAIL PROTECTED] wrote: Hi Robert, thanks for the answer. I see there is may a thread safe problem in one plugin. first i have to find the plugin cause the problem. I guess it's the ive plugin because i am reading IVE files, but i am not sure. Do you have a stack

Re: [osg-users] Threading Issue: DatabasePager on SingleCore Win32 ...

2007-08-21 Thread Robert Osfield
Hi Justin, On 8/20/07, KSpam [EMAIL PROTECTED] wrote: I must admit that I see a significant performance difference between Linux and Windows (on the same hardware) when it comes to database paging. The paging on Linux is very snappy compared to the paging on Windows. The two big differences

Re: [osg-users] side-by-side stereo display

2007-08-21 Thread Robert Osfield
Hi Tom, Just enable HORIZONTAL_SPLIT stereo either via the OSG_STEREO_MODE env var or set it via the osg::DisplaySettings::instance() singleton before you app starts up. Robert. On 8/20/07, Tom Pearce [EMAIL PROTECTED] wrote: Hey everyone, I'm new (in the past couple months) to OSG and to

Re: [osg-users] simulation time and sequence node

2007-08-21 Thread Robert Osfield
On 8/20/07, John Kelso [EMAIL PROTECTED] wrote: Before I get into making the changes to the sequence node, I wanted to know if having the simulation time run backwards is officially approved of. I don't disapprove of running simulation time backward, but its likely that several classes won't

Re: [osg-users] Dual Screes ?

2007-08-21 Thread Robert Osfield
On 8/21/07, Johan Johnsson [EMAIL PROTECTED] wrote: Hey ! Is there any function to use for setup osgviewer::views in different screens, Yes... by default osgViewer::Viewer will open up a single view across all the available screens. You can also explictly set which screen each graphics

Re: [osg-users] side-by-side stereo display

2007-08-21 Thread Laurens Voerman
Hi Tom, for wat you're describing set OSG_STEREO=ON set OSG_STEREO_MODE=HORIZONTAL_SPLIT should do the trick. See http://www.openscenegraph.org/index.php?page=UserGuides.StereoSettings for more details. Laurens Voerman HPCV CIT University of Groningen www: http://www.rug.nl/cit/hpcv Tom Pearce

Re: [osg-users] simulation time and sequence node

2007-08-21 Thread Serge Lages
On 8/21/07, Robert Osfield [EMAIL PROTECTED] wrote: On 8/20/07, John Kelso [EMAIL PROTECTED] wrote: Before I get into making the changes to the sequence node, I wanted to know if having the simulation time run backwards is officially approved of. I don't disapprove of running simulation

Re: [osg-users] Plugin find behaviour

2007-08-21 Thread [EMAIL PROTECTED]
On Tue Aug 21 1:19 , 'Serge Lages' [EMAIL PROTECTED] sent: On 8/20/07, Robert Osfield [EMAIL PROTECTED] wrote: OK, we're homing in on a possible solution now.  Should we add or . to the list of paths to check?  Should this be something down by the app or part of

Re: [osg-users] Dreamhost/Mailman just screwed up big time

2007-08-21 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Guys, For some reason the mailman server running osg-users has just unsubscribed 191 people from osg-users with no warning, and no errors. All the unsubscribe messages occurred in the span of two minutes, this is no

[osg-users] Tutorials

2007-08-21 Thread Renan Mendes
Hello, everyone. It is my very first time using OSG, and also, I'm not really wholly familiarised with the scene graph concept (never worked for instance with Java3D). I found the reference guide with the listing of all the classes and methods indeed very useful, but all the same, they are not

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-21 Thread Jan Ciger
On 8/17/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi Garret, On 8/16/07, Garrett Potts [EMAIL PROTECTED] wrote: I think you are right that it's a ATI problem more than likely the drivers for SUSE. The MAC drivers work great. Mac ATI drivers seem to be the only place that ATI's

Re: [osg-users] Tutorials

2007-08-21 Thread Robert Osfield
Have you read the Quick Start Guide? On 8/21/07, Renan Mendes [EMAIL PROTECTED] wrote: Hello, everyone. It is my very first time using OSG, and also, I'm not really wholly familiarised with the scene graph concept (never worked for instance with Java3D). I found the reference guide with the

[osg-users] Change mouse cursor visibility interactively

2007-08-21 Thread Benoit bossavit
Hi, There is a way with OSG = v2.0 to change the visibility of mouse cursor interactively. I see this option can be changed with osg::GraphicsContext::Traits, but I can only retrieve a const of the trait of graphicsContext of my osg::Camera. And change the graphicsContext seems much for that.

Re: [osg-users] Getting the screen's refresh rate

2007-08-21 Thread Robert Osfield
n 8/21/07, Serge Lages [EMAIL PROTECTED] wrote: Is there any way to get the screen refresh rate ? In WindowingSystemInterface there is a setScreenRefreshRate method, but not a get version. We could certainly add a getScreenRefreshRate() method to WindowingSystemInterface, and it should be

Re: [osg-users] Tutorials

2007-08-21 Thread Renan Mendes
Yes, I have. And you can hardly say that's a tutorial for someone entirely new to OSG. I'm right at the bottom, you know. Never dealed with Scene Graphs in my whole life. Thanks for trying to help, anyway. Renan M Z Mendes ___ osg-users mailing list

Re: [osg-users] Change mouse cursor visibility interactively

2007-08-21 Thread Robert Osfield
Hi Benoit, GraphicsWindow::useCursor(bool) is what you need. Have a look at the osgstereoimage image example to see it in action. Robert. On 8/21/07, Benoit bossavit [EMAIL PROTECTED] wrote: Hi, There is a way with OSG = v2.0 to change the visibility of mouse cursor interactively. I see

Re: [osg-users] clip planes

2007-08-21 Thread Andy Skinner
Thanks. The reason I thought I could was that the two ClipNodes were in different parts of the scene tree, with disjoint children. I'd expected a clip plane to apply to be part of the state as you get to the ClipNode's children, so that you could change that state at different parts of the scene

Re: [osg-users] HTML support

2007-08-21 Thread maruti borker
I am not able to find that mailing list ... i need the linux version can somebody mail me the link or maybe address of mailing list ??? On 8/20/07, Serge Lages [EMAIL PROTECTED] wrote: On 8/20/07, Robert Osfield [EMAIL PROTECTED] wrote: A while back an engineer from Linden labs popped on

Re: [osg-users] clip planes

2007-08-21 Thread Mathias Froehlich
Robert, Andy, On Tuesday 21 August 2007 15:11, Andy Skinner wrote: What is wrong with that expectation? Are clip planes only set at the beginning of a drawing traversal? Or do they apply to geometry nodes that aren't children? Conceptually, my expection can work, since it works in our

Re: [osg-users] HTML support

2007-08-21 Thread Serge Lages
On 8/21/07, maruti borker [EMAIL PROTECTED] wrote: I am not able to find that mailing list ... i need the linux version can somebody mail me the link or maybe address of mailing list ??? Here it is : http://groups.google.com/group/ubrowser -- Serge Lages http://www.magrathea-engine.org

Re: [osg-users] Documentation

2007-08-21 Thread Gordon Tomlinson
The man pages would be more or less the same as the doxygen pages . but see http://www.skew-matrix.com/books.asp Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM :

Re: [osg-users] Documentation

2007-08-21 Thread maruti borker
yes they are also d-oxygen generated On 8/21/07, Gordon Tomlinson [EMAIL PROTECTED] wrote: The man pages would be more or less the same as the doxygen pages . but see http://www.skew-matrix.com/books.asp *Best Regards * ** *Gordon*

Re: [osg-users] Documentation

2007-08-21 Thread Renan Mendes
Hi, I saw your link to the reference manual. Do you have it? Is it in fact more complete than the reference guide generated by D-oxygen? Thanks. Renan M Z Mendes ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Documentation

2007-08-21 Thread Nick Prudent
Hi, As a recent newbie myself, here what I suggest you read: 1) OpenSceneGraph Quick Start Guide http://www.osgbooks.com/the_books/openscenegraph_reference_ma_2.html After you're done reading this, you can write basic scene graphs and start reading the source code. Free as a PDF download, or

[osg-users] Angular Speed

2007-08-21 Thread Renan Mendes
Hi, Is there a function in OSG that enables, for instance, a sphere to translate in a circle around a certain point with a determined angular speed and within an orbit plane or do I have to manually create it? Thanks. Renan M Z Mendes ___ osg-users

Re: [osg-users] clip planes

2007-08-21 Thread Robert Osfield
On 8/21/07, Mathias Froehlich [EMAIL PROTECTED] wrote: But Robert, I thought about moving the positional state attributes from the RenderStage to the RenderBin. That would be sufficient for flightgears needs and it appears to me that it would bring Andy also a bit further. What about that

[osg-users] OsgPlugin Esri

2007-08-21 Thread Neus Aparicio
I used to version 1.2. How I can compile the solution of osgPlugin Esri? I have done the following thing: - I have generated the solution and I don't have errors but it does not create me the library: osgdb_ESRId.lib. How do you do it? Thanks Neus Aparicio Ferrando

Re: [osg-users] Angular Speed

2007-08-21 Thread Robert Osfield
osg::AnimationPath/osg::AnimationPathCallback. See osgplanets example. On 8/21/07, Renan Mendes [EMAIL PROTECTED] wrote: Hi, Is there a function in OSG that enables, for instance, a sphere to translate in a circle around a certain point with a determined angular speed and within an orbit

Re: [osg-users] Documentation

2007-08-21 Thread Bob Kuehne
And don't forget: http://osgbooks.com bob kuehne - [EMAIL PROTECTED] - 734-834-2696 On Aug 21, 2007, at 9:25 AM, Gordon Tomlinson [EMAIL PROTECTED] wrote: The man pages would be more or less the same as the doxygen pages . but see http://www.skew-matrix.com/books.asp Best Regards

Re: [osg-users] clip planes

2007-08-21 Thread Robert Osfield
On 8/21/07, Mathias Froehlich [EMAIL PROTECTED] wrote: What is missing then? You might be on the right track. Can you help me? Well on round of bug fixing right now, so new feature development is not something on the cards right now. Feel free to experiment with

[osg-users] VirtualPlanetBuilder linking problem

2007-08-21 Thread Christoph Ehrler
Hi @ all, I downloaded the VPB release 0.9.1 via SVN checkout and the OpenSceneGraph 2.0.0 osg2.0.0_vs71_setup_2007-06-19.zip. Building with Visual C++ 2005 / VS 8.0 succeeded but: When I start the generated osgdemd.exe I get an error message Entry Point Not Found The procedure entry point

Re: [osg-users] Threading Issue: DatabasePager on SingleCore Win32 ...

2007-08-21 Thread KSpam
Robert, I know the feeling. My productivity drops significantly on Windows. Compiling with -j 3 on Linux still leaves me with a usable system for checking email and surfing the internet. Compiling with 2 processes on WIndows pretty much locks out my system for any other use. What is a

Re: [osg-users] Threading Issue: DatabasePager on SingleCore Win32 ...

2007-08-21 Thread Adrian Egli
Hi Justin, it would greate if you were able to add some statis to the database pager to get out what happends in windows threading performance. A while ago i did some simple threading tests example, to prove how windows threading works. may i will grab out this files. then i can post them to help

Re: [osg-users] Documentation

2007-08-21 Thread Paul Martz
Just a little additional info... The Reference Manual (v1.2 and v2.0) is generated using Doxygen, so is essentially the same as what you'd get running Doxygen yourself, except: 1) It was produced with custom Doxygen files to create output suitable for print publication. 2) It only covers the

Re: [osg-users] Text - SCREEN_COORDS

2007-08-21 Thread mprosicky
... so nobody have ever faced problems with bad text proportion when using SCREEN_COORDS for CharacterSize? - PŮVODNÍ ZPRÁVA - Od: [EMAIL PROTECTED] Komu: osg-users@lists.openscenegraph.org Předmět: [osg-users] Text - SCREEN_COORDS Datum: 19.8.2007 - 17:50:14 Hi, I would like to

Re: [osg-users] VirtualPlanetBuilder linking problem

2007-08-21 Thread Christoph Ehrler
I built the release version but the same error... By the way it's the correct osg.dll v2.0.0 that is opened I checked it by renaming it. On 8/21/07, Robert Osfield [EMAIL PROTECTED] wrote: Could this be an issue of mixing debug and release versions. Try compiling the release version of VPB.

Re: [osg-users] Tutorials

2007-08-21 Thread Paul Martz
Yes, I have. And you can hardly say that's a tutorial for someone entirely new to OSG. I'm right at the bottom, you know. Never dealed with Scene Graphs in my whole life. Thanks for trying to help, anyway. My intent with the Quick Start Guide was to design it for people completely new to

Re: [osg-users] Plugin find behaviour

2007-08-21 Thread Jean-Sébastien Guay
Hello Robert, Added would just be so one can find a local osgPlugins-version directory, it doesn't defeat the purpose as the osgPlugins-version is prepended by default. But isn't the local osgPlugins-version dir found already? I got that impression from Serge's comments, but haven't tried

Re: [osg-users] VirtualPlanetBuilder linking problem

2007-08-21 Thread Paul Martz
On MS operating systems, OSG's Debug-built executables and DLLs have 'd' as a suffix. So, when you run osgdemd.exe, you're running a Debug executable and the corresponding OSG DLLs should also have 'd' appended to them. Correspondingly, the Release-built executables and DLLs don't have 'd'. You

Re: [osg-users] Getting the screen's refresh rate

2007-08-21 Thread Leif Delgass
On 8/21/07, Robert Osfield [EMAIL PROTECTED] wrote: n 8/21/07, Serge Lages [EMAIL PROTECTED] wrote: Is there any way to get the screen refresh rate ? In WindowingSystemInterface there is a setScreenRefreshRate method, but not a get version. We could certainly add a getScreenRefreshRate()

Re: [osg-users] Documentation

2007-08-21 Thread Robert Penn Taylor
Paul Martz wrote: Additionally, Bob and I intend to enhance the OSG source code comments so that future versions of the Reference Manual will be more complete. Paul, are you planning to enhance comments in the svn repository trunk or in a private branch? What's the preferred route for

Re: [osg-users] Documentation

2007-08-21 Thread Paul Martz
Paul, are you planning to enhance comments in the svn repository trunk or in a private branch? What's the preferred route for other folks to help out? You can always submit changes to the svn head for inclusion in a Reference Manual for the next major release (like v2.2). Bob and I also

Re: [osg-users] Documentation

2007-08-21 Thread Robert Osfield
On 8/21/07, Robert Penn Taylor [EMAIL PROTECTED] wrote: Robert, how frequently are the online doxygen docs generated from source? Only with new stable release versions or more frequently than that? On every stable release the online ref docs are updated. You can run doxygen on your source

Re: [osg-users] Threading Issue: DatabasePager on SingleCore Win32 ...

2007-08-21 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 KSpam wrote: I am sure that there are tools that would help improve my productivity on Windows ... a real bash shell with all of the standard Unix commands for starters. I am just not that into trying to turn Windows into Unix for the sake of

[osg-users] Curious behavior with alpha blending

2007-08-21 Thread zeilstra
I have encountered two strange behaviors with alpha blending. The context: I am rendering a set of markers and paths atop a map. The markers are textured quads attached to AutoTransforms which keep them aligned with the screen and at a constant size, surrounded by translucent spheres ( 1, 0, 0,

[osg-users] Curious behavior with alpha blending - plain text

2007-08-21 Thread zeilstra
Resent sans HTML, which I have now turned off - with any luck, for good. I have encountered two strange behaviors with alpha blending. The context: I am rendering a set of markers and paths atop a map. The markers are textured quads attached to AutoTransforms which keep them aligned with the

Re: [osg-users] Collision detection

2007-08-21 Thread Alberto Luaces
El Lunes 20 Agosto 2007, Dave Pugmire escribió: I'm looking for a geode collision detection. I don't see one in OSG. Or am I missing it? I am afraid it doesn't exist due to the graphical only nature of OSG. However, OSG still offers some very useful tools when dealing with the objects, as

Re: [osg-users] Threading Issue: DatabasePager on SingleCore Win32 ...

2007-08-21 Thread Robert Osfield
On 8/21/07, KSpam [EMAIL PROTECTED] wrote: Robert, It would be very handy if the DatabasePager stats could be viewed with the osgViewer::StatsHandler (I love this class by the way!). Is this your intention? Yes. I'd like % frame drops and min/average/max time to load a request tile.

Re: [osg-users] Plugin find behaviour

2007-08-21 Thread Jean-Sébastien Guay
Hello Robert, I don't know of a way. One could come up with a mechanism, but there might be another platform specific means. I was hoping there was something in ArgumentParser or in some other basic OSG class that could help. I'll see what I can come up with. One could possible just get

[osg-users] RESOLVED - Curious behavior with alpha blending

2007-08-21 Thread zeilstra
I set the graph root rendering hint to OPAQUE_BIN and the translucent drawables' rendering hint to TRANSPARENT_BIN, and the results are largely as intended. It seems obvious in retrospect. Thanks for the help. - Ian Zeilstra This is an e-mail from General Dynamics Land Systems. It is for

Re: [osg-users] Tutorials

2007-08-21 Thread Renan Mendes
Hello, Paul. Yes, I have read that part you mentioned, and it indeed gives the idea of a scene graph, no trouble there. My complaint, and mind you, that is not only about your book, is that I couldn't find explanations, not only on how to render simple objects, but the whole logical process

Re: [osg-users] Tutorials

2007-08-21 Thread Paul Martz
Thanks for the compliments, glad the QSG is helpful. I'm pretty thick-skinned. I didn't really take Renan's post as offensive. I would, however, like to extract some useful criticism so that I can make improvements if necessary. Specific change requests are appreciated. For example, I had a

Re: [osg-users] Tutorials

2007-08-21 Thread Zachary Hilbun
The lack of documentation is very typical of Open Source software. I've looked at other Open Source 3D packages and they all have similar problems. Another problem they all have is limited support for dotNet. The creators of the different software I have looked at are typically more interested

Re: [osg-users] Tutorials

2007-08-21 Thread Nick Prudent
Paul, One way to do quick tutorials on the go without spending a lot are YouTube Screen Casts. I recently learned a few PHP programming tricks from this serie: http://www.youtube.com/watch?v=Z5egpgAVxQImode=relatedsearch= On the Mac, there are a few free solutions for doing this. I'm not sure

Re: [osg-users] Tutorials

2007-08-21 Thread Nick Prudent
Zachary, I too have been programming OpenGL for while (10 years) and I find learning OSG to be quite humbling: very few of my OpenGL skills are immediatly transferable. OSG is very much like what the MFC ins to Win32, however, with MFC, there's always a way to use Win32 calls directly

Re: [osg-users] Tutorials

2007-08-21 Thread Paul Martz
Another problem they all have is limited support for dotNet. I always thought it was .NET has limited support for standard C/C++... :-) With respect to OSG specifically I would say the Quick Start guide is good as far as it goes. There is much it does not cover however. The Reference

[osg-users] What is the NodeMask used during intersection computation?

2007-08-21 Thread Terry Welsh
Does anyone know a way to get the NodeMask in use by an object when it is intersected by IntersectVisitor? hitlist.front().getGeode()-getNodeMask() returns the NodeMask of the exact geode being intersected (by default 0x), but not the NodeMask inherited from higher in the scenegraph that