Hi Markus,
I'm really not familiar with FOX at all, so can't really comment on
how to fix things. I'd welcome bug fixes though :-)
Robert.
On 8/20/07, Markus Hein [EMAIL PROTECTED] wrote:
Hi Robert,
I don't know how you the threading model to something other than
SingleThreaded, as
On 8/20/07, Adrian Egli [EMAIL PROTECTED] wrote:
Hi Robert,
thanks for the answer. I see there is may a thread safe problem in one
plugin. first i have to find
the plugin cause the problem. I guess it's the ive plugin because i am
reading IVE files, but i am
not sure.
Do you have a stack
Hi Justin,
On 8/20/07, KSpam [EMAIL PROTECTED] wrote:
I must admit that I see a significant performance difference between Linux and
Windows (on the same hardware) when it comes to database paging. The paging
on Linux is very snappy compared to the paging on Windows.
The two big differences
Hi Tom,
Just enable HORIZONTAL_SPLIT stereo either via the OSG_STEREO_MODE env
var or set it via the osg::DisplaySettings::instance() singleton
before you app starts up.
Robert.
On 8/20/07, Tom Pearce [EMAIL PROTECTED] wrote:
Hey everyone,
I'm new (in the past couple months) to OSG and to
On 8/20/07, John Kelso [EMAIL PROTECTED] wrote:
Before I get into making the changes to the sequence node, I wanted to
know if having the simulation time run backwards is officially approved
of.
I don't disapprove of running simulation time backward, but its likely
that several classes won't
On 8/21/07, Johan Johnsson [EMAIL PROTECTED] wrote:
Hey !
Is there any function to use for setup osgviewer::views in different
screens,
Yes... by default osgViewer::Viewer will open up a single view across
all the available screens. You can also explictly set which screen
each graphics
Hi Tom,
for wat you're describing
set OSG_STEREO=ON
set OSG_STEREO_MODE=HORIZONTAL_SPLIT
should do the trick.
See
http://www.openscenegraph.org/index.php?page=UserGuides.StereoSettings
for more details.
Laurens Voerman
HPCV
CIT University of Groningen
www: http://www.rug.nl/cit/hpcv
Tom Pearce
On 8/21/07, Robert Osfield [EMAIL PROTECTED] wrote:
On 8/20/07, John Kelso [EMAIL PROTECTED] wrote:
Before I get into making the changes to the sequence node, I wanted to
know if having the simulation time run backwards is officially approved
of.
I don't disapprove of running simulation
On Tue Aug 21 1:19 , 'Serge Lages' [EMAIL PROTECTED] sent:
On 8/20/07, Robert Osfield [EMAIL PROTECTED] wrote:
OK, we're homing in on a possible solution now.  Should we add or
. to the list of paths to check?  Should this be something down by
the app or part of
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Robert Osfield wrote:
Hi Guys,
For some reason the mailman server running osg-users has just
unsubscribed 191 people from osg-users with no warning, and no errors.
All the unsubscribe messages occurred in the span of two minutes,
this is no
Hello, everyone.
It is my very first time using OSG, and also, I'm not really wholly
familiarised with the scene graph concept (never worked for instance with
Java3D). I found the reference guide with the listing of all the classes and
methods indeed very useful, but all the same, they are not
On 8/17/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Garret,
On 8/16/07, Garrett Potts [EMAIL PROTECTED] wrote:
I think you are right that it's a ATI problem more than likely the
drivers for SUSE. The MAC drivers work great.
Mac ATI drivers seem to be the only place that ATI's
Have you read the Quick Start Guide?
On 8/21/07, Renan Mendes [EMAIL PROTECTED] wrote:
Hello, everyone.
It is my very first time using OSG, and also, I'm not really wholly
familiarised with the scene graph concept (never worked for instance with
Java3D). I found the reference guide with the
Hi,
There is a way with OSG = v2.0 to change the visibility of mouse cursor
interactively. I see this option can be changed with
osg::GraphicsContext::Traits, but I can only retrieve a const of the trait
of graphicsContext of my osg::Camera. And change the graphicsContext seems
much for that.
n 8/21/07, Serge Lages [EMAIL PROTECTED] wrote:
Is there any way to get the screen refresh rate ? In
WindowingSystemInterface there is a setScreenRefreshRate method, but not a
get version.
We could certainly add a getScreenRefreshRate() method to
WindowingSystemInterface, and it should be
Yes, I have. And you can hardly say that's a tutorial for someone entirely
new to OSG. I'm right at the bottom, you know. Never dealed with Scene
Graphs in my whole life. Thanks for trying to help, anyway.
Renan M Z Mendes
___
osg-users mailing list
Hi Benoit,
GraphicsWindow::useCursor(bool) is what you need.
Have a look at the osgstereoimage image example to see it in action.
Robert.
On 8/21/07, Benoit bossavit [EMAIL PROTECTED] wrote:
Hi,
There is a way with OSG = v2.0 to change the visibility of mouse cursor
interactively. I see
Thanks. The reason I thought I could was that the two ClipNodes were in
different parts of the scene tree, with disjoint children. I'd expected
a clip plane to apply to be part of the state as you get to the
ClipNode's children, so that you could change that state at different
parts of the scene
I am not able to find that mailing list ... i need the linux version can
somebody mail me the link or maybe address of mailing list ???
On 8/20/07, Serge Lages [EMAIL PROTECTED] wrote:
On 8/20/07, Robert Osfield [EMAIL PROTECTED] wrote:
A while back an engineer from Linden labs popped on
Robert, Andy,
On Tuesday 21 August 2007 15:11, Andy Skinner wrote:
What is wrong with that expectation? Are clip planes only set at the
beginning of a drawing traversal? Or do they apply to geometry nodes
that aren't children? Conceptually, my expection can work, since it
works in our
On 8/21/07, maruti borker [EMAIL PROTECTED] wrote:
I am not able to find that mailing list ... i need the linux version can
somebody mail me the link or maybe address of mailing list ???
Here it is :
http://groups.google.com/group/ubrowser
--
Serge Lages
http://www.magrathea-engine.org
The man pages would be more or less the same as the doxygen pages .
but see http://www.skew-matrix.com/books.asp
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM :
yes they are also d-oxygen generated
On 8/21/07, Gordon Tomlinson [EMAIL PROTECTED] wrote:
The man pages would be more or less the same as the doxygen pages .
but see http://www.skew-matrix.com/books.asp
*Best Regards *
**
*Gordon*
Hi,
I saw your link to the reference manual. Do you have it? Is it in fact
more complete than the reference guide generated by D-oxygen? Thanks.
Renan M Z Mendes
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi,
As a recent newbie myself, here what I suggest you read:
1) OpenSceneGraph Quick Start Guide
http://www.osgbooks.com/the_books/openscenegraph_reference_ma_2.html
After you're done reading this, you can write basic scene graphs and start
reading the source code.
Free as a PDF download, or
Hi,
Is there a function in OSG that enables, for instance, a sphere to translate
in a circle around a certain point with a determined angular speed and
within an orbit plane or do I have to manually create it? Thanks.
Renan M Z Mendes
___
osg-users
On 8/21/07, Mathias Froehlich [EMAIL PROTECTED] wrote:
But Robert, I thought about moving the positional state attributes from the
RenderStage to the RenderBin. That would be sufficient for flightgears needs
and it appears to me that it would bring Andy also a bit further.
What about that
I used to version 1.2.
How I can compile the solution of osgPlugin Esri?
I have done the following thing:
- I have generated the solution and I don't have
errors but it does not create me the library:
osgdb_ESRId.lib.
How do you do it?
Thanks
Neus Aparicio Ferrando
osg::AnimationPath/osg::AnimationPathCallback. See osgplanets example.
On 8/21/07, Renan Mendes [EMAIL PROTECTED] wrote:
Hi,
Is there a function in OSG that enables, for instance, a sphere to translate
in a circle around a certain point with a determined angular speed and
within an orbit
And don't forget: http://osgbooks.com
bob kuehne -
[EMAIL PROTECTED] - 734-834-2696
On Aug 21, 2007, at 9:25 AM, Gordon Tomlinson [EMAIL PROTECTED]
wrote:
The man pages would be more or less the same as the doxygen
pages .
but see http://www.skew-matrix.com/books.asp
Best Regards
On 8/21/07, Mathias Froehlich [EMAIL PROTECTED] wrote:
What is missing then?
You might be on the right track.
Can you help me?
Well on round of bug fixing right now, so new feature development is
not something on the cards right now. Feel free to experiment with
Hi @ all,
I downloaded the VPB release 0.9.1 via SVN checkout and the
OpenSceneGraph 2.0.0 osg2.0.0_vs71_setup_2007-06-19.zip.
Building with Visual C++ 2005 / VS 8.0 succeeded but:
When I start the generated osgdemd.exe I get an error message
Entry Point Not Found
The procedure entry point
Robert,
I know the feeling. My productivity drops significantly on Windows.
Compiling with -j 3 on Linux still leaves me with a usable system for
checking email and surfing the internet. Compiling with 2 processes on
WIndows pretty much locks out my system for any other use. What is a
Hi Justin,
it would greate if you were able to add some statis to the database pager to
get out what happends in windows threading performance. A while ago i did
some
simple threading tests example, to prove how windows threading works. may i
will grab out this files. then i can post them to help
Just a little additional info...
The Reference Manual (v1.2 and v2.0) is generated using Doxygen, so is
essentially the same as what you'd get running Doxygen yourself, except:
1) It was produced with custom Doxygen files to create output suitable for
print publication.
2) It only covers the
... so nobody have ever faced problems with bad text proportion when
using SCREEN_COORDS for CharacterSize?
- PŮVODNÍ ZPRÁVA -
Od: [EMAIL PROTECTED]
Komu: osg-users@lists.openscenegraph.org
Předmět: [osg-users] Text - SCREEN_COORDS
Datum: 19.8.2007 - 17:50:14
Hi,
I would like to
I built the release version but the same error...
By the way it's the correct osg.dll v2.0.0 that is opened I checked it
by renaming it.
On 8/21/07, Robert Osfield [EMAIL PROTECTED] wrote:
Could this be an issue of mixing debug and release versions. Try
compiling the release version of VPB.
Yes, I have. And you can hardly say that's a tutorial for someone entirely
new to OSG. I'm right at the bottom, you know. Never dealed with Scene
Graphs in my whole life. Thanks for trying to help, anyway.
My intent with the Quick Start Guide was to design it for people completely
new to
Hello Robert,
Added would just be so one can find a local osgPlugins-version
directory, it doesn't defeat the purpose as the osgPlugins-version is
prepended by default.
But isn't the local osgPlugins-version dir found already? I got that
impression from Serge's comments, but haven't tried
On MS operating systems, OSG's Debug-built executables and DLLs have 'd' as
a suffix. So, when you run osgdemd.exe, you're running a Debug executable
and the corresponding OSG DLLs should also have 'd' appended to them.
Correspondingly, the Release-built executables and DLLs don't have 'd'.
You
On 8/21/07, Robert Osfield [EMAIL PROTECTED] wrote:
n 8/21/07, Serge Lages [EMAIL PROTECTED] wrote:
Is there any way to get the screen refresh rate ? In
WindowingSystemInterface there is a setScreenRefreshRate method, but not a
get version.
We could certainly add a getScreenRefreshRate()
Paul Martz wrote:
Additionally, Bob and I intend to enhance the OSG source code comments
so that future versions of the Reference Manual will be more complete.
Paul, are you planning to enhance comments in the svn repository trunk
or in a private branch? What's the preferred route for
Paul, are you planning to enhance comments in the svn
repository trunk or in a private branch? What's the preferred
route for other folks to help out?
You can always submit changes to the svn head for inclusion in a Reference
Manual for the next major release (like v2.2).
Bob and I also
On 8/21/07, Robert Penn Taylor [EMAIL PROTECTED] wrote:
Robert, how frequently are the online doxygen docs generated from
source? Only with new stable release versions or more frequently than that?
On every stable release the online ref docs are updated.
You can run doxygen on your source
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KSpam wrote:
I am sure that there are tools that would help improve my
productivity on Windows ... a real bash shell with all of the
standard Unix commands for starters. I am just not that into trying
to turn Windows into Unix for the sake of
I have encountered two strange behaviors with alpha blending. The context: I am rendering a set of markers and paths atop a map. The markers are textured quads attached to AutoTransforms which keep them aligned with the screen and at a constant size, surrounded by translucent spheres ( 1, 0, 0,
Resent sans HTML, which I have now turned off - with any luck, for good.
I have encountered two strange behaviors with alpha blending.
The context: I am rendering a set of markers and paths atop a map. The
markers are textured quads attached to AutoTransforms which keep them
aligned with the
El Lunes 20 Agosto 2007, Dave Pugmire escribió:
I'm looking for a geode collision detection. I don't see one in OSG. Or
am I missing it?
I am afraid it doesn't exist due to the graphical only nature of OSG. However,
OSG still offers some very useful tools when dealing with the objects, as
On 8/21/07, KSpam [EMAIL PROTECTED] wrote:
Robert,
It would be very handy if the DatabasePager stats could be viewed with the
osgViewer::StatsHandler (I love this class by the way!). Is this your
intention?
Yes. I'd like % frame drops and min/average/max time to load a request tile.
Hello Robert,
I don't know of a way. One could come up with a mechanism, but there
might be another platform specific means.
I was hoping there was something in ArgumentParser or in some other
basic OSG class that could help. I'll see what I can come up with.
One could possible just get
I set the graph root rendering hint to OPAQUE_BIN and the translucent
drawables' rendering hint to TRANSPARENT_BIN, and the results are largely
as intended. It seems obvious in retrospect. Thanks for the help.
- Ian Zeilstra
This is an e-mail from General Dynamics Land Systems. It is for
Hello, Paul.
Yes, I have read that part you mentioned, and it indeed gives the idea of a
scene graph, no trouble there. My complaint, and mind you, that is not only
about your book, is that I couldn't find explanations, not only on how to
render simple objects, but the whole logical process
Thanks for the compliments, glad the QSG is helpful.
I'm pretty thick-skinned. I didn't really take Renan's post as offensive. I
would, however, like to extract some useful criticism so that I can make
improvements if necessary. Specific change requests are appreciated. For
example, I had a
The lack of documentation is very typical of Open
Source software. I've looked at other Open Source 3D
packages and they all have similar problems. Another
problem they all have is limited support for dotNet.
The creators of the different software I have looked
at are typically more interested
Paul,
One way to do quick tutorials on the go without spending a lot are YouTube
Screen Casts. I recently learned a few PHP programming tricks from this
serie:
http://www.youtube.com/watch?v=Z5egpgAVxQImode=relatedsearch=
On the Mac, there are a few free solutions for doing this. I'm not sure
Zachary,
I too have been programming OpenGL for while (10 years) and I find learning
OSG to be quite humbling: very few of my OpenGL skills are immediatly
transferable. OSG is very much like what the MFC ins to Win32, however, with
MFC, there's always a way to use Win32 calls directly
Another problem they all
have is limited support for dotNet.
I always thought it was .NET has limited support for standard C/C++... :-)
With respect to OSG specifically I would say the Quick Start
guide is good as far as it goes. There is much it does not
cover however. The Reference
Does anyone know a way to get the NodeMask in use by an object when it
is intersected by IntersectVisitor?
hitlist.front().getGeode()-getNodeMask() returns the NodeMask of the
exact geode being intersected (by default 0x), but not the
NodeMask inherited from higher in the scenegraph that
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