Hi Sunil,
Sunil S Nandihalli writes:
Hello everybody,
I would like to have both the front and the back side of the polygons I draw
lit. Right now I have specified the normals and only the side which is on the
same side as that of the normals is being lit..
Should I render the
Hi Mike,
It would be appreciated if you and others can contribute to the 'newborn'
osgIntrospection project. I've just finished updating all the cmake scripts
and a new example which explains how to use the wrappers to construct and
view a simple scene. Now people who use osgIntrospection in
Hi all,
has anyone used something like this before?
http://www.globalimagination.com/products.html
jp
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Hi Sunil,
Just to be clear, you also need to specify a two-sided light model to
make OpenGL apply both front and back materials.
The osg::LightModel class allows this.
Cheers,
-Tony
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Hi Brad,
The plugins are designed to be entirely encapsulated within themselves
and not to export any symbols, save for any C function entry points
for enabling static linking of plugins. This decoupled approach does
mean that you don't have any public interface to access internals
Hi Robert,
On Monday 28 June 2010, Robert Osfield wrote:
Yes, even if we tweak the API a bit in StateSet any new elements will
sorted virtue of being in StateSet. Whatever we do StateSet's will
remain the container for all things state in the scene graph, and the
what basis of coarsed
Hi Wang Rui,
Good to see osgIntrospection updates coming through ;-)
On Tue, Jun 29, 2010 at 8:51 AM, Wang Rui wangra...@gmail.com wrote:
To submit changes, just start new threads on the osg-users (or
osg-submissions? Is it permitted, Robert?).
It would be fine to keep discussions of
Hi Mathias,
2010/6/29 Mathias Fröhlich m.froehl...@science-computing.de:
So, what I think is that we need minimize shader compilation as well as shader
*linking* as much as possible. If the implementation you have in mind really
does this, then fine. If you intent to relink on about every
I've not at the computer full time for the last couple of days so
haven't been able to push the shader composition implementation on
yet. Design wise I've been doing bits here and there. My latest
thought is that we probably need to encapsulate the component that
will go to make up shader
Hi,
is there a way to set noRotation option again to the default value?
Regards
Gianni
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hi all,
can i set a both color array and material in one geometry?
thanks,
Nitin
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yes. You can set the color directly for the Geometry and the Material as a
State
-Nick
On Tue, Jun 29, 2010 at 5:37 PM, Nitin Rangari rangari.niti...@gmail.comwrote:
hi all,
can i set a both color array and material in one geometry?
thanks,
Nitin
Gianni Ambrosio writes:
Hi,
is there a way to set noRotation option again to the default value?
I don't know if it is possible from the command line. You could
osgconvert the files that are in odd orientations.
Programmatically, just don't use the same osgDB::Options object in the
next read.
sorry for the late reply !
i build another terrain with other dem and imagery and it worked fine
i don't know why ...
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Alberto Luaces wrote:
Programmatically, just don't use the same osgDB::Options object in the
next read.
Yes Alberto, I mean programmatically.
What do you mean by that? What if I would like to use the existing
osgDB::ReaderWriter::Options as is but just without the noRotation setting?
If
Hi Robert,
On Tuesday 29 June 2010, Robert Osfield wrote:
I believe we'll all be in agreement here. This is certainly what I'm
aiming for, all the designs I'm working on use a program cache as a
fundamental part of the design, with state changes minimized. I don't
see it all as much
Hi All,
I looked at the OSG examples in vain to understand how to load a font properly.
OSG examples work fine if started from my dev environment (VS) but
setFont(fonts/blablabla.ttf) does not work if I run my app normally double
clicking on the .exe file. The osgtext example have the same
Hi Gianni,
Gianni Ambrosio writes:
Alberto Luaces wrote:
Programmatically, just don't use the same osgDB::Options object in the
next read.
Yes Alberto, I mean programmatically.
What do you mean by that? What if I would like to use the existing
osgDB::ReaderWriter::Options as is but
Gianni Ambrosio writes:
Is there a way in OSG to load fonts without copying the ttf file in the exe
dir or set the file in the resources?
Setting the environment variable OSG_FILE_PATH.
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Hello Gianni,
I looked at the OSG examples in vain to understand how to load a font properly. OSG examples work fine if started from my
dev environment (VS) but setFont(fonts/blablabla.ttf) does not work if I run my app normally double
clicking on the .exe file. The osgtext example have the
Hi,
I am looking for an easy way to rotate a vec3d by a quat(roll, pitch, yaw). So
if my vector is defined by (x,y,z) how do I figure out what the resultant of a
spatial rotation of (roll, pitch, yaw) would be? I have calculated the final
position of the vector using math but is there any
OK, so there isn't a special way to handle fonts in OSG.
Thanks, Gianni
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Hi,
I guess my first question was too vague. Sorry about that. I am still trying to
use transform feedback on an entire scene inside osg.
I have created a CustomDrawable class with a drawImplementation that can
perform transform feedback on anything drawn inside it. I am now trying to draw
Robert,
Here is what I would like to do:
We have an existing app that has a GUI which builds a directshow graph
including selecting a capture device and properties on that capture device
and building the necessary intermediate filters. If I can pass a Directshow
Pin (or pointer to pin) into the
Hi Alberto,
Alberto Luaces wrote:
remove
noRotation
probably my question is too stupid ... how can I remove it?
I tried with:
osgDB::ReaderWriter::Options* options =
osgDB::Registry::instance()-getOptions();
options-removePluginData(noRotation)
but it does not seem to work. I mean the
OK, I think I didn't get the usage of the option string. I thought I could set
a single option but it seems I have to set the whole option string again. So
I have to parse the string to remove the noRotation substring ... if so, from
my point of view it is not a user friendly API.
Regards
Hi Brad,
if the only thing you want is to pass paramters / objects to the plugin,
so it sets up its stuff accordingly you can use
ReaderWriter::Options::setPluginData and extend the DirectoShow-Plugin
to use these plugin-data if available.
So you can feed you directshow-pin to the plugin and set
Stephan,
Excellent idea. I'm still cutting my teeth on this stuff. I'll pursue this
option. I'll see if I can find some examples of passing non-primitive types
through the plugin options.
Thanks
-Brad
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Very excited about the new features Robert, sounds like you're really cracking
on.
I had two thoughts I hope you'll consider integrating:
One is that GLSL is quite poor for initialization. The main problem with this
is if you were to enable a shader with, say, 8 uniforms, there wasn't, until
Hi,
I try to load a 8bits image and create an osg::Texture2D with it. I search all
the day but without sucess.
It seems that the image load by osgDB::readImageFile(...) is transform in a 32
bits image. Is it possible to load it as 8bits image with an associated look up
table ? (I didn't find
Hi everyone,
My company has been developing products using OSG for a few years now, and
recently we've noticed some rendering issues on two machines that are both
running ATI 5870 cards using the latest ATI drivers (Catalyst 10.6). We wanted
to know if anyone running similar hardware has seen
Hi Robert and others,
unfortunately I am experiencing some stressfull time at work which does not
really allow me to contribute to this thread as much as I would like to. I am
trying to keep up with the posts, but not all posts are clear to me.
robertosfield wrote:
1) Provide a way of
I am attempting to utilize a transparent image as a texture map.
I can successfully display the transparent image as a texture on a simple
rectangular geometry.
But, I would like to be able to see through to the background wherever the
image is transparent.
I've utilized the osgHelp program
Hi Andy,
I have seen some funky effects recently on Radeon 5970 4890. I was not
able to install 10.6 on Windows 7 64 bit on 5970. Driver kept crashing with
classic BSOD. But texture corruption you mention was present in 10.5 on
Radeon 4890 as well. In both cases we switched back to
Hi,
I am attaching a screenshot of what I am trying to do. In the screenshot you
can see 2 objects placed on a terrain. The lower one is rotated about Z axis
and I use the keyboard UP and DOWN keys to move the object along the Y-axis in
the terrain.
However even after I have rotated the
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