Hi Sanat,
Your subject line says View not as expected, but reading your email
I don't get any qualification of this. Until you explain exactly what
is wrong nobody will be able to help you.
Robert.
On Mon, Jul 5, 2010 at 11:24 PM, Sanat Talmaki sanat.sch...@gmail.com wrote:
Hi,
I am trying
Hi Bruce,
I'm not clear on what you really want, but one technique for
identifying objects in the scene is to simply assign a name to them.
To decide what parts of the scene respond to picking one would use a
Node NodeMask in combination with a IntersectionVisitor TraversalMask.
To work out the
Hi,
I have a problem ... in my application receives the matrices of bones in each
time step (bones are updated in real time), and using:
Code:
pBoneUpdate.at(i)-getStackedTransforms().push_back( new
osgAnimation::StackedQuaternionElement(rotate, mat.getRotate()));
the framerate plummets ...
Hi Devanshi,
On Tue, Jul 6, 2010 at 6:06 AM, Devanshi Tiwari devir...@gmail.com wrote:
i have understood the concept but i cant implement it.
as in i have all the code in the program but somehow it doesnt seem to run
I'm sorry but you'll need to learn how to write and debug programs
yourself,
Hi Ting,
The old osgterrain example was written for testing purposes of niche
features rather than an educational example, so unfortunately isn't a
great place to lean how to use osgterrain as it's way too complicated.
Both VirtualPlanetBuilder and osgEarth build osgTerrain based
databases so
Hi All,
I need to add coordinates to an AnimationPath at runtime. I tried to modify the
osganimation example adding a button to insert a value into the AnimationPath
node on every button clicked. To add a value into the AnimationPath I used:
insert(double time, const ControlPoint controlPoint)
Oh... What about concave quads (I mean 4 points polygons)?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Sukender suky0...@free.fr a écrit :
OK. If you got time for this before I do... :)
Sukender
PVLE - Lightweight cross-platform game engine -
Hi,
Thank you for the information!
Indeed, the coord system of my dem is in degrees.
gdal_info give this :
Driver: USGSDEM/USGS Optional ASCII DEM (and CDED)
Files: 104n04_0100_deme.dem
Size is 1201, 1201
Coordinate System is:
GEOGCS[NAD83,
DATUM[North_American_Datum_1983,
Ok, thank you, I've understood how cubic bezier works.
I've another question: I notice that the ball stops when it reachs every point.
Is there a simple way to make a continuous animations, without stops?
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Hi,
I have a question ... I have a model that I have added a skeleton in Maya, and
I try to export the weights of the vertices to a file. According to this, the
model has 3468 vertices, but the load on OSG, the vertex array is 5145 ...
I need to indicate the weights of all vertices for
Hi,
Before all, I thank Nick and Jean-Sebastian for your pieces of advices.
What I try to do now, it's to apply ShadowMap to the SpotLight.
I use Delta3D for my initial program, and I have a shader for Spotlight in that
program. I've included the ShadowedScene of OpenSceneGraph and my goal now
Hi,
can someone what can cause this please
[Image: http://img94.imageshack.us/img94/4281/shadowlg.th.jpg ]
(http://img94.imageshack.us/i/shadowlg.jpg/)
my config :
- Windows 7
- Ati x1950 pro
- omega drivers
i tested this in winXP with the latest availble catalyst drivers and got the
Hello Issam,
can someone what can cause this please
[Image: http://img94.imageshack.us/img94/4281/shadowlg.th.jpg ]
(http://img94.imageshack.us/i/shadowlg.jpg/)
What command line options are you using to run the osgshadow example?
For me, these work well
osgshadow --sm -3
osgshadow --ssm
1- i did'nt try any of the command line options, just the exe
but i will try your commands tonight, thanks for the suggestion
2 - h ... probably
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Hi Robert,
Ah yes, my post's title may have been misleading. But what I am trying is:
For the top-most view, I add the whole scene to the view:
Code:
view-setSceneData(root);
view-setCameraManipulator(new osgGA::TrackballManipulator);
view-getCamera()-setUpdateCallback(new
Hi Sanat,
It doesn't make sense to attach a CameraManipulator which updates the
camera position and an update callback to update it's position, use
one or the other.
Robert.
On Tue, Jul 6, 2010 at 3:01 PM, Sanat Talmaki sanat.sch...@gmail.com wrote:
Hi Robert,
Ah yes, my post's title may
Hi Sanat,
For the bottom left view, I wanted a view of the 3D model (backhoe) and the
terrain with the camera either inside the cab of the backhoe or hovering just
above it. So I did the following:
Code:
view-setSceneData(backhoe1PAT);
//where backhoe1PAT is the positionAtttransform of the
Hi all,
I’m new here.
I find there is something wrong with my installing OSG from source code on
windows xp.
when I use “osgviewerd cow.osg” command, it gives me the error info: no
data loaded, while the command “osgversiond” works well.
I guess it is about the environment variable.
After
Dear OSG-community,
Software Engineer with 3D Graphics Experience
--
NSTEK is looking for an Software Engineer with strong 3D Graphics Experience.
You will be joining a highly motivated team. We are looking for a
self-motivated and creative
Hi all,
I am either going crazy or more likely my outlook email is.
Is anyone else missing replies on posts?
An example:
Jose posted with the subject light through walls
I see J-S's reply but I don't see Nicks, the only reason why i noticed is
that Jose thanks Nick and J-S, but I don't see
some emails might end up in the junk
-Nick
On Tue, Jul 6, 2010 at 8:05 PM, Martin Naylor
martin.nay...@dsl.pipex.comwrote:
Hi all,
I am either going crazy or more likely my outlook email is.
Is anyone else missing replies on posts?
An example:
Jose posted with the subject “light
Hello Randy,
After installing, I don’t know how to set environment variable
”OSG_FILE_PATH” which should be the “sample” directory. Since I get only
4 files in installing directory——bin,include,lib,share,but with no
sample file.
See
Quite a few OSG messages go to my junk folders especially from certain
regions in the world
__
Gordon Tomlinson
www.vis-sim.com http://www.vis-sim.com/
www.PhotographyByGordon.com
Hi all,
I am currently having troubles trying to make work osgPPU and specially HDR
with osgShadow::MinimalShadowMap, you can find my test program attached (it
comes from the list archive, I've made small modifications). Without
shadows, it works fine, with MinimalShadowMap, I only have a black
Hello,
I've managed to convert a relatively large OpenFlight database to a
pagedLOD - database.
Therefore I replace all terrain-tile references (proxyNodes) in the
master.flt with PagedLOD nodes that reference the converted .ive page.
In another step I also replaced all references inside the
Hi JS, Rob
I understand what you meant by having either the manipulator or the update
callback.
The NodeTrackerManipulator worked perfectly. It gives me the exact behavior I
wanted except for the fact that its default orientation is a side on view to my
model node. I can rotate that with my
I was referring to that by For quads I imagine it would be possible to
write some fast specialised code to see if they should be split across
vertices (0,2) or (1,3) so that loading times remain bearable.
On 6 July 2010 09:02, Sukender suky0...@free.fr wrote:
Oh... What about concave quads (I
Hello Sanat,
The NodeTrackerManipulator worked perfectly. It gives me the exact behavior I
wanted except for the fact that its default orientation is a side on view to my
model node. I can rotate that with my mouse and change the view to my
preference.
But I would like to have the scene
I have a very simple draw callback defined that uses a bool to decide if
the drawable should be drawn. The body of the callback's
drawImplementation() looks like:
if (m_enable)
{
drawable-drawImplementation(renderInfo);
}
I have drawables scattered all over my scene that use the same
Hi Serge,
I am sorry I have no experience with osgPPU. Long ago (2 years ?) we tried it
with HDR and it seemed to work with LispSM shadows on our testbed. Have not
tested since then. I could not help you at the moment, I am on vacations and my
computer is a netbook. Send me a private email
Robert:
Thanks for your reply.
I downloaded some IVE files from a website that I am trying to use for a
project teaching teens how to create video games using OSG. I want to
dynamically add objects along the path in the scene. To do this I will have to
specify the XYZ of the point
Greetings:
I will be at Siggraph! I do plan to attend OSG BOF and drag as many of my
fellows out of the desert that I can – all one of two of us that is! I'm not
sure what I can get clearance to show off anything there, but if I can, I'll be
ready - just in case!
I may not be the sharpest
Hi Bruce,
I downloaded some IVE files from a website that I am trying to use for a
project teaching teens how to create video games using OSG. I want to
dynamically add objects along the path in the scene. To do this I will have to
specify the XYZ of the point to add the path. My problem
Hi Sebastian,
I can't help much directly but to debug things two things that might
be useful are first up to up the OSG_NOTIFY_LEVEL env var to DEBUG to
see what files and paths are being tried - there is a chance that the
external files aren't being found for some reason. Second suggestion
is
Hi Cory,
This is expected behaviour as the draw callback is nested within the
code that sets up display lists, so once the display list is created
it'll not call the callback again. If you disable the use of display
lists via drawable-setUseDisplayLists(false); then your callback will
be called
Hi Robert,
Thanks for the hint, I'm going to check.
But there should be no principal problem including PagedLOD nodes as
childs of PagedLODs, right?
The point is all source files are located in the same source in the same
path and the external references are loaded if the sub-tile is loaded
Hi all,
I'm using the osg::notify logs, but in two applications(threads) in the
same process.
Each application uses the notify logs of osg that are redirected into a
log file, but when one application run and the second is started, it
redirect each logs into a new common file...
I would like
Robert,
Thanks for the quick reply.
If I understand the NodeMask and CullMask, these would cull entire
nodes, not individual osg::Drawable instances, correct?
For example, I have geode's that contain a text label as one of their
drawables. I thought about using a switch node to toggle the text
Alberto Luaces wrote:
If I reverse the normals the opposite side lights up as expected .. Am I doing
something wrong..
Are you expecting both sides to be lit identically (i.e.: the front lit
as brightly as the back) ? Keep in mind that OpenGL doesn't do global
illumination (that is,
Hello Robert,
A presentation on OSG-3.0/OpenGL ES would be fantastic. I was probably going
to ask you for a few highlights slides on the cutting edge of OSG in any
case.
I was also thinking about a panel at the end of the BOF so maybe some panel
topic suggestions would be nice.
John
Hello David,
The key is the release forms for unlimited distribution. If you are going to
bring anything start the paperwork soon.
John
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David Glenn
Hi,
Thank you very much. But I heard that the osgTerrain OSG example in osg
2.8.0 or even higher version has some features about the real-time generation
of terrains. Is this true or not? thank you again.
...
Thank you!
Cheers,
ting
--
Read this topic online here:
Trajce (Nick) Nikolov wrote:
http://www.nasa.gov/offices/education/programs/national/ltp/games/moonbasealpha/index.html
Looks cool. Now that Constellation has been canceled, this might be the
only way of getting back there for a while...
--J
___
On Tue, Jul 6, 2010 at 11:14 PM, Cory Riddell c...@codeware.com wrote:
Robert,
Thanks for the quick reply.
If I understand the NodeMask and CullMask, these would cull entire
nodes, not individual osg::Drawable instances, correct?
Yes, but you can store one Drawable per Geode node, or
Hi,
I have to render a scene that pretends to be a 2D environment. But I need it to
be 3D so that I can work with the Z component. I'll try to explain it better.
I'll have a camera that will be still for the whole time. 2D objects will be
put in front of the camera as it was a 2D application.
Hi,
Is there a way to modify the behavior of the window, like minimize it ,
programmatically ?
Thank you!
Cheers,
Thomas
--
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___
osg-users
Hi J-S,
Thanks for your explicit response!
Yes, I've solved this problem and the cow could appear.
But another question now:
The command line shows an error after osgviewerd cow.osg: Error: [Screen #0]
ChooseMatchingPixelFormat -Unable to choose the requested pixel format
Any suggestion?
Thanks
Thanks John!
D Glenn
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your
Desk!
--
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___
Hi guys!
I have one set of models that positioned along x axis and another set of models
positioned along y axis.
So I apply matrixtransform to second set of models to aling them along X axis.
So in my app I translate and rotate them also so on first set of models I have
one matrixtransform
Robert Tim,
Thanks for the information and advice. I guess it's time to take some
measurements and see what the cost of my draw callback actually is.
Cory
On 7/6/2010 5:13 PM, Tim Moore wrote:
On Tue, Jul 6, 2010 at 11:14 PM, Cory
Riddell c...@codeware.com wrote:
Robert,
On Wed, Jul 7, 2010 at 5:39 AM, Roman Grigoriev grigor...@gosniias.ruwrote:
Hi guys!
I have one set of models that positioned along x axis and another set of
models positioned along y axis.
So I apply matrixtransform to second set of models to aling them along X
axis.
So in my app I
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