Re: [osg-users] [osgPlugins] Michael Platings

2011-03-03 Thread Alberto Luaces
Josue Hernandez writes: to make it clear, i follow the instructions of the dwight page, but use the binares of osg 2.8.3 and i copy the .dll of fbx that i gererated with the .sln you toldme to compile You can't mix versions like that! Use only the OSG you compiled (binaries + plugins). --

[osg-users] TexGen Python Scripting

2011-03-03 Thread Adam Healey
Hello, This was the first forum that came up after I googled my query that was not linked to the recently broken TexGen support website. I've been using TexGen for the past couple of weeks to generate fabric weaves that I then intend to impact test using ABAQUS. I am relatively inexperienced

Re: [osg-users] Textures Problem!!! Urgent!!

2011-03-03 Thread Sukender
Hi Nectarios, Did you try updating the drivers? I already spotted strange things like this and it was a matter of drivers. And is there something special on your model, or is this simply a one-texture thing? Cheers, Sukender PVLE - Lightweight cross-platform game engine -

Re: [osg-users] TexGen Python Scripting

2011-03-03 Thread David Callu
Hi Adam, Seem that you don't use the good forum/mailing list. This one is the OpenSceneGraph User Mailing List TexGen forum is here http://texgen.sourceforge.net/phpBB2/index.php HTH David Callu 2011/2/22 Adam Healey ah...@ex.ac.uk Hello, This was the first forum that came up after I

[osg-users] Bug in AutoTransform ?

2011-03-03 Thread Miguel Lokida
Hi, I use OpenSceneGraph 2.8.2 on windows xp. I have a scene graph in which I have severals geodes (quads). The camera looks them at the top in an orthographic view (tested also in a perspective view). I have this structure : Root - PositionAttitudeTransform1-AutoTransform1-Geode1 Root -

Re: [osg-users] osgAnimation : correct approach to detect when a skeletal animation has completed ?

2011-03-03 Thread Cedric Pinson
Hi, Look to the TimelineAnimationManager, and the examples about osgAnimation. Cedric On Thu, 2011-03-03 at 08:46 +0100, Mr Alji wrote: Hello, What about using isPlaying() method of your current animation ? does it fulfill your needs ? cheers -- Mohamed ALJI Élève ingénieur en

Re: [osg-users] Bug in AutoTransform ?

2011-03-03 Thread Robert Osfield
HI Miguel, I can't make much sense of the issue from your description. What do you mean by The problem is that geodes that do not move in time do not appear in the viewer, this is such an open ended statement that there no way to know what you precisely mean. As a general comment,

Re: [osg-users] Bug in AutoTransform ?

2011-03-03 Thread Miguel Lokida
It is a scene whith several postionAttitudeTransform-AutoTransform-geode in the same viewer and the same camera. I mean that when I set set AutoScaleToScreen(true) for the autoTransformNode, Geode (a quad geometry with coords Vec3(-20, 20, 20), Vec3(-20, -20, 20), Vec3(20, -20, 20), Vec3(20,

[osg-users] Loading a model, but can not see it (iPhone Plateform)

2011-03-03 Thread Tang Yu
Hi, i met trouble on iphone again! i loaded an IVE model in my viewer. This viewer has a texture2D image background which is rendered to the whole size of view. But I can not see any model except for the texture background. After i uncomment the code about rendering background, the model is

Re: [osg-users] Textures Problem!!! Urgent!!

2011-03-03 Thread Nectarios Pelekanos
Hi, Yes i have the latest drivers and the problem still exist, I have converted the model to osg and try to adjust some parameters, I get some changes on the texturing but still not correct. I tried the model with a simple openGl viewer and it works, so i suspect the the issue is caused from

Re: [osg-users] Textures Problem!!! Urgent!!

2011-03-03 Thread manish Choudhary
Hi Nectarios, I'm also working on texture mapping . So far I have achieved texture on simple 3D object . But didn't get success regarding complex object. What method you have use for texture on 3D object ? What library you have used for drawing 3D model ? how UV mapping has performed for your

Re: [osg-users] Textures Problem!!! Urgent!!

2011-03-03 Thread Nectarios Pelekanos
Hi manish I am loading the model, I am not drawing it inside osg, the model was designed in 3d studio max. What you mean how UV maps performed? Thank you! Cheers, Nectarios -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37283#37283

Re: [osg-users] Does osg Database keep the data in memory and doesn't remove them?

2011-03-03 Thread María Ten
Hi Ramy, You can use the method setTargetMaximumNumberOfPageLOD of DatabasePager to try to unload the maximum number of children possible. This methods works fine for us with a lot of PagedLOD in a quadtree hierarchy with OSG 2.8.3. However the two first level of LODs aren't unload. Now we are

[osg-users] I am back

2011-03-03 Thread trajce (nick) nikolov
Hello community, I am back :) .. and looking forward to work with you again :) I want to do a game. With opensource .. Who is with me? Cheers ! -nick p.s Greets from Abu Dhabi, UAE ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Textures Problem!!! Urgent!!

2011-03-03 Thread manish Choudhary
Hi, UV mapping is the 3D modeling process of making a 2D image representation of a 3D model. How you have generate texture coordinate for 3D model ? ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37286#37286

Re: [osg-users] Textures Problem!!! Urgent!!

2011-03-03 Thread Nectarios Pelekanos
Hi manish, I am not sure, the model was created by a modeler, how can i find out the how the coordinates were generated? By the way I have set the Display list to false and I managed to get textures on a simple cube but not yet on the above model. ... Thank you! Cheers, Nectarios

Re: [osg-users] I am back

2011-03-03 Thread Wang Rui
Hi Trajce, Ah, I'm back, too, after registering for marriage at the end of February. :-) Now I'm just planning to integrate some new functionalities to the future 3.x versions, like Flash, KTX format and physics support (I may submit it to the osgPhysics project and discuss with Sukender first).

Re: [osg-users] I am back

2011-03-03 Thread Glenn Waldron
I'm in!!! Wait, what are we doing? Glenn Waldron / Pelican Mapping / @glennwaldron On Thu, Mar 3, 2011 at 6:38 AM, trajce (nick) nikolov trajce.nick.niko...@gmail.com wrote: Hello community, I am back :) .. and looking forward to work with you again :) I want to do a game. With

Re: [osg-users] osgShadow texture problem

2011-03-03 Thread daniele argiolas
nothing? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37290#37290 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] 16 Bit Image

2011-03-03 Thread Martin Großer
Hello, I would like write a 16 bit image. I tried the follow: // image Data float* data = new float[width * height * depth]; // set image data [...] // create Image ref_ptrImage img = new Image; // image internal format img-setInternalTextureFormat(GL_RGBA16F_ARB); // pixel format

Re: [osg-users] Getting height data of a terrain(flt file)

2011-03-03 Thread Michael Weiblen
Hi Bob, (gotta realize that Gordon and I have worked at Multigen-Paradigm, so we have a unique perspective on the Flight format ;-) -- mew On Wed, Mar 2, 2011 at 2:56 PM, Buckley, Bob CTR MDA/DES bob.buckley@mda.mil wrote: Wow, seemed to be pretty straight forward stuff to me. And the

Re: [osg-users] How can I change the RGBA value of the shadow?

2011-03-03 Thread Matthew Parry
I've got the same question as the OP, I'm using the SoftShadowMap class in my program and would like to change the shadow colour to something other than black. I had a look through the source of SoftShadowMap but couldn't find an obvious answer (still fairly new to OSG). Any help would be

Re: [osg-users] How to do a videostreaming

2011-03-03 Thread Brad Colbert
There is a VNC plugin for OSG. I have not used it but wouldn't that allow a remote user to see/manipulate the model. You can also just do normal VNC desktop sharing, or if you are on Windows lookg at Glance (www.glance.net) , or desktop sharing via Skype. -B From:

Re: [osg-users] Camara: PreDrawCallback and PostDrawCallBack

2011-03-03 Thread Brad Colbert
Thanks Robert and sorry for the late reply, Our sensor package is designed to be a general drop in to any (within reason) OpenGL application. It provides it's own FBO and processing. They just need to be enabled and disabled at the right time. Having something else create and manage an FBO

Re: [osg-users] Why does Draw skip frame number as reported from FrameStamp::getFrameNumber()?

2011-03-03 Thread Brad Colbert
Robert, Touching back on this thread: I guess my question is if frame number skipping is the designed behavior? If so, then I'll just have to figure out a way to deal with it, if it is not, then I can dig in a little deeper to figure out why it's skipping. Any suggestions will help. -B

Re: [osg-users] How to do a videostreaming

2011-03-03 Thread Martin Spott
Brad Colbert wrote: There is a VNC plugin for OSG. I have not used it but wouldn't that allow a remote user to see/manipulate the model. While you're at it, I remember an old patch - no idea if it ever made it into OSG trunk:

[osg-users] How to Develop/Create a Cylinder Intersector ??

2011-03-03 Thread Sanat Talmaki
Hi, I want to test for intersection in my scene using a cylinder instead of a line segment. For example if my object is on a terrain I want to highlight all features that are within an imaginary cylinder around my object. I read about polytope intersector but it seems as though that is for

Re: [osg-users] How to Develop/Create a Cylinder Intersector ??

2011-03-03 Thread Chris 'Xenon' Hanson
On 3/3/2011 12:21 PM, Sanat Talmaki wrote: I read about polytope intersector but it seems as though that is for planes only or can I get cylinder intersector from there as well ? Any tips on how I can get started will be much appreciated. I think you'd have to assemble an approximate

Re: [osg-users] Why does Draw skip frame number as reported from FrameStamp::getFrameNumber()?

2011-03-03 Thread Robert Osfield
Hi Brad, This is the type of thing that I'd need to test directly the type of thing your are myself to grok what is going on so really can't add anything w.r.t specifics on what is going on at your end. What I do know is that the OSG will be incrementing frame numbers sequentially, if it wasn't

Re: [osg-users] How to Develop/Create a Cylinder Intersector ??

2011-03-03 Thread Sanat Talmaki
Hi Chris, Ok. I will try that approach. But if I need to use several planes say something like an octagon or even higher number of sides, will that reduce performance terribly ? Thanks, Sanat -- Read this topic online here:

Re: [osg-users] How to Develop/Create a Cylinder Intersector ??

2011-03-03 Thread Chris 'Xenon' Hanson
On 3/3/2011 2:31 PM, Sanat Talmaki wrote: Hi Chris, Ok. I will try that approach. But if I need to use several planes say something like an octagon or even higher number of sides, will that reduce performance terribly ? I don't have any personal experience, but I've heard polytope can be

[osg-users] Trouble Understanding osgPick (pick example QSG)

2011-03-03 Thread Sanat Talmaki
Hi, I have read through the example in the QSG (quick start guide) as well as example programs for the Picking behavior. I know how the eventAdapter, handle(), etc works. My problem is: In my ctor for picking class I set the two nodes for which I want to check if any of them have been picked.

Re: [osg-users] 16 Bit Image

2011-03-03 Thread Ulrich Hertlein
Hi Martin, On 4/03/11 1:32 , Martin Großer wrote: I would like write a 16 bit image. I tried the follow: // image Data float* data = new float[width * height * depth]; (float != 16-bit, but float seems to be what you're after? 'depth' == 4? For RGBA?) // set data to image

Re: [osg-users] Getting height data of a terrain(flt file)

2011-03-03 Thread Buckley, Bob CTR MDA/DES
Ahhh. Marcus was da man for all us end users. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Michael Weiblen Sent: Thursday, March 03, 2011 8:16 AM To: OpenSceneGraph Users Subject: Re: [osg-users]

[osg-users] (no subject)

2011-03-03 Thread Felix Bwire
http://eventostigre.com.ar/google.php ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Trouble Understanding osgPick (pick example QSG)

2011-03-03 Thread Tom Pearce
osg::NodePath is: typedef std::vector Node* osg::NodePath Since you have two Node*s that you're looking for, you can iterate through the NodePath just like any other vector and compare your pointer to the pointers in the vector. You could also apply your intersection visitor to the nodes

Re: [osg-users] How to Develop/Create a Cylinder Intersector ??

2011-03-03 Thread Wang Rui
Hi Sanat, My suggestion is to design a CylinderIntersector yourself and add it to the IntersectionVisitor. The most important methods to override will be: // Make a clone of the intersector for the visitor to use internally, don't forget to set clonedIntersector-_parent = this virtual

Re: [osg-users] [osgOcean] White bar present in underwater scenes using unmodified osgocean 1.0.1 and osg 2.9.11

2011-03-03 Thread tim paige
Hi Kim, below is an excerpt for those that are only on the mail list... I included pictures and got a note back from the administrator that the pics were too large and would not be sent on to the mailing list. so here is a blurb without the pics... and maybe you could look at the pictures on

Re: [osg-users] [osgOcean] OceanExample - MakeTransform - Much different results with different boat model

2011-03-03 Thread tim paige
Hi, well... I finally got my boat INTO the water after findiing that the one supplied with the example was perfectly happy sitting IN the water instead of floating around in the air... I also got a shark model which exhibited the same characteristic of floating 10 feet ABOVE the water

Re: [osg-users] [osgPlugins] Michael Platings

2011-03-03 Thread Josue Hernandez
i dont mix the versions, i just said that i route the path to the adress of osg 2.8.3. but wherever, let's star again: after that i compile the .sln that genered the cmake, what next? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37311#37311

Re: [osg-users] [build] x64 library Dependencies for VC9sp1

2011-03-03 Thread Craig Lane
Hi Torben, It turns out the issue was with my isp. Da!! It just so happened that the .7z file was the first file I download when they had the issue. They are correcting the problem now. Sorry to waste your time. Thanks a lot for checking the files were all working. ... Thank you!

[osg-users] About Depth_bound_Test

2011-03-03 Thread heishuijing_2000
Hi, I just want to know how to use Opengl Depth_Bound_Test in Osg.I have read through all the examples in Osg,but i can't find anything which can help me. Any help in this matter would be great! (If my explanation has not been clear, I would be happy to re-post) Thanks in advance. Sincerely,

Re: [osg-users] [osgOcean] OceanExample - MakeTransform - Much different results with different boat model

2011-03-03 Thread Jean-Sébastien Guay
Hi Tim, I still would like to know the whys and wherefors and how comes surrounding this effect do different models have built in heights with respect to 0,0,0? It all depends on how the model was built in the modeling program... Clearly if one model's local origin (its own (0,0,0)) is

Re: [osg-users] Need Efficient mesh data structures

2011-03-03 Thread manish Choudhary
Hi, No reply yet . Need help . ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37315#37315 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Need Efficient mesh data structures

2011-03-03 Thread Wang Rui
Hi Manish, The implementation in osgModeling is out-of-date and not stable. I'd like to introduce another project in developing named osgXI (http://sourceforge.net/projects/osgxi/) if you have interests. It includes an osgModeling namespace which is contributed by me to replace the osgModeling

Re: [osg-users] [build] x64 library Dependencies for VC9sp1

2011-03-03 Thread Torben Dannhauer
Hi, Don't Care :) Great that it is working now! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37317#37317 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] 3D texture construction and fill it with magnitudes

2011-03-03 Thread Sajjadul Islam
Hello forum, I need to construct a 3D Texture and fill it with the magnitudes of the displacements. I looked into the class Texture3D . But i did not find any operator or function that let us to set the value at certain position in the texture as follows: img(x,y,z) = value. Any suggestion ?