Re: [osg-users] osgIntrospection serialization

2010-04-19 Thread Torben Dannhauer
Hi J.P., Thank you for your help, I'll try this as soon as possible, it sounds very intersing for me. At the moment I'm under heavy load at my job, and I use all other time to write documentation and wikipages for my project to prepare publication. Thank you! Cheers, Torben

Re: [osg-users] duplicate symbols in 3DS and OBJ plugins

2010-04-19 Thread Robert Osfield
Hi Paul, I have now merged the namespace changes into svn/trunk. Cheers, Robert. On Wed, Mar 31, 2010 at 9:25 PM, Paul Martz pma...@skew-matrix.com wrote: Robert Osfield wrote: If the code is C++ then I would be inclined towards using unique namespaces for the different plugins.  Some

Re: [osg-users] Inline shaders in .osg files have extra newline in each quoted line

2010-04-19 Thread Robert Osfield
Hi JS, I don't believe removing newlines that exist in strings from Ouput::wrapString() is appropriate. If a newlines are in a string it really should be honored. I believe we need to get to the bottom of what you are seeing at your end and see if we can reproduce it elsewhere. I've tried a

Re: [osg-users] Osg on Windows Mobile

2010-04-19 Thread Aitor Ardanza
I managed to get Windows mobile + Opengl ES 1.0 running on my mobile device (Htc Diamond, only support gles 1.0), OSG support this version? Now I'm trying to compile the libraries 2.9.7 to get support OSG_GLES... Some code to start with this? Thanks!!! -- Read this topic online

Re: [osg-users] Osg on Windows Mobile

2010-04-19 Thread Robert Osfield
Hi Altor, On Mon, Apr 19, 2010 at 4:52 PM, Aitor Ardanza aitoralt...@terra.es wrote: I managed to get Windows mobile + Opengl ES 1.0 running on my mobile device (Htc Diamond, only support gles 1.0), OSG support this version? Now I'm trying to compile the libraries 2.9.7 to get support

[osg-users] texture2Darray issue with different image format

2010-04-19 Thread Riccardo Corsi
Hi All, when usign a Texture2DArray I face a strange issue. Loading images coming from png or jpg file format, everything works fine. When I load the same images from other formats, like dds, tga or tif, I get a GL warning Warning: detected OpenGL error 'set img idx invalid enumerant0' after

Re: [osg-users] About OSG and Distributed Issue?

2010-04-19 Thread Riccardo Corsi
Hi, you can also take a look at: - Delta3D project, which is built on top of osg, and already provides network communication (via dtNetGM all network and messaging system is handled within the framework. There are options for relying on DIS/HLA as well) - www.delta3d.org - Enet: simpla network

[osg-users] [3rdparty] 3DShapefile immune to Lighting/Material

2010-04-19 Thread Suvajit Sengupta
Hi, I wanted to read in 3D Shapefile will PolygonZ features and then viewe it in 3D. The shape file contain a set of buildings. I am able to read in the shapefile with SHP plugin and then view it correctly. But the polygon faces are showing in flat bold color as shown in attached image. But now

Re: [osg-users] [osgPPU] Problems with resizing

2010-04-19 Thread Art Tevs
Hi folks, ok, I made some progress. As I was already thinking, the issue with resizing is osg related. The main problem is that the FBO's textures are not really resized when their size changed. So scalling osg::Texture2D::setTextureSize seems not to have any effect, therefor resizing not

Re: [osg-users] [3rdparty] 3DShapefile immune to Lighting/Material

2010-04-19 Thread Tomlinson, Gordon
They probably have no normals, for lighting and standard shading you need normals Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org

[osg-users] Untriangulate Meshes...

2010-04-19 Thread Dario Minieri
Hi, Sorry for my noob question: OSG is unable to handle untriangolate meshes? Thank you! Cheers, Dario -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26947#26947 ___ osg-users mailing list

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-19 Thread Dario Minieri
Hi, I have the same problem with some simple model from Cinema 4D. The FBX contains all animation takes but I see no movement with osgviewer. I'm using OSG 2.8.3 with, obviously, FBX support (SDK 2010-2). You talking about an osgAnimationViewer, but I have only the osgViewer in my binary dir.

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Tomlinson, Gordon
What do you define a 'untriangolate mesh' to be ? Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Dario Minieri
Hi Gordon Simply, if I have a model with mesh consisting of polygons with 4 vertices (no others n-gons), it must necessarily be triangulated? The osgViewer always shows the triangulated models even though they are not originally. Many thanks Best Regards Tomlinson, Gordon wrote: What do

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-19 Thread Mourad Boufarguine
Hi Dario, You can find osganimationviewer in the examples folder. Mourad On Mon, Apr 19, 2010 at 7:55 PM, Dario Minieri para...@cheapnet.it wrote: Hi, I have the same problem with some simple model from Cinema 4D. The FBX contains all animation takes but I see no movement with

[osg-users] osgtexture1d example / osg::TexGenNode order

2010-04-19 Thread Hartwig Wiesmann
Hi, in the osgtexture1d example the node construction is done like this: root-addChild(loadedModel); // having attached a stateset using a 1d texture root-addChild(texGenNode); Why is this working? I would expect an order like: root-addChild(texGenNode); texGenNode-addChild(loadedModel);

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Tomlinson, Gordon
Hi This may depend on the format your loading from, it maybe that the loader its self is triangulating the data, and if the loader is also passing the created nodes through the optimizer I believe that will be trying to create triangular meshes by default. If it's just the optimizer you should be

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Dario Minieri
My format is FBX that should not be triangulated...or am I wrong? Tomlinson, Gordon wrote: Hi This may depend on the format your loading from, it maybe that the loader its self is triangulating the data, and if the loader is also passing the created nodes through the optimizer I believe

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Tomlinson, Gordon
Hi Sorry I'm not familiar with the FBX format or loader at this time so will have to defer to those who know it Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From:

Re: [osg-users] Reuse of models without duplication

2010-04-19 Thread Dave Sawyer
Thanks for the code snippet!! That is really pretty easy. I like the structure (adding the model as a child of the transform). Its a pretty elegant all in all. ... Thank you! Cheers, Dave -- Read this topic online here:

Re: [osg-users] looking for a terrain database building

2010-04-19 Thread Terry Welsh
Thanks J-S for pointing out that leaf tiles have no PagedLOD nodes. That changes things a bit; don't know how I missed it. Since then I've tried to use VPB to output a good sample database. Right now I'm stuck on a few more problems. Hopefully there are solutions for these troubles that I just